"We may revisit this if this game receives any big updates or expansions..." Meanwhile, the game has received no updates since late 2015. Everyone that likes the game wants to see more of it, but we're unlikely to see that happen...
remember the first time i played banished. everyone died because the tavern turned out to be a massive black hole for resources so everyone just died off during winter. and the sad thing is once everyones gone the game doesnt give you a game over, your just left with an empty town with no people, time ticking on with the relaxing music.... very dark and creepy.
Back several years ago, I'm fairly sure I beat it. My population was in the thousands, which caused the savefile to not work. It ran horrifically, until it crashed, and never started up again. Clearly, that's the end.
@@Enchie It wasn't my first attempt, to be sure. But I got lucky with with my early game trading, which gave me several different crops and livestock, which I could separate out so that no one disease really mattered. The general idea was to make several towns of ~250 population, and only ever make a new one once the previous ones were stable. Eventually, that gave me enough overhead that it was essentially just running on autopilot until the population killed the system.
@@ManyATrueNerd Is this what claire tells you when you try going back into the kitchen? "you don't need to try and cook anything, here's a book on the pre-roman trade routes of the Mediterranean sea!"
... There's definitely no book on the entirety of pre-Roman Mediterranean trade - it's simply too many civilizations, over too wide an area, and too long a history, including plenty in historical black spots. It wouldn't all fit in a book. There's no spine that could fit it all.
@@ManyATrueNerd technically a book could be entirely about it without requiring it to contain the entirety of the information, im sure it would mainly focus on the most affluent and least affluent of the major rises and falls leading up to the roman conquests. At least enough to keep you from trying to cook or start a fire for warmth :P
Townspeople: _"We have so much food, we don't know what to do with it."_ 1:12:20 Jon: _"Good news! I traded all our Tools, Iron and Firewood for some Pumpkin Seeds!"_ Also Jon: _"How have you all run out of Tools? Why are you all freezing to death? Why isn't anyone eating the Pumpkins!?"_
"Banished is a game about building a beautiful utopia for a motley band of settlers, and then watching them slowly die out as winter sets in" The Settlement of Jamestown in a nutshell!
I like how Jon managed to give this perfectly normal village an underlying dystopia in the pit with all the nomads working in on the opposite side of town from all the "nice houses" being divided by a church.
Top tips! Build a boarding house first before building individual houses. Build a tailor, log splitter, blacksmith and a hospital and have one worker do all four. Don’t build a school house until your population is like 70/80. Also build a trading post early game. It’s a great game!
Always build a school first. Doesn't matter if the Teacher only teaches three students their entire career, that's a net gain of 2; 3 educated workers minus the now deceased teacher. And Educated workers produce twice as much stuff as uneducated workers, so Schools are key. Hunter, Gatherer, School, Tailor, Blacksmith, and then Quarry if I'm in desperate need of more stone, and a Mine to get me Iron and Coal to produce Steel Tools, which last longer, meaning your Educated Workers get more done, for a longer time, than your Uneducated Workers.
@@acdcrules4eva Micro managing him/her based on the recourses that you have and what you need. Especially in the early game micro managing crafting jobs is key. There is no use in creating more tools when you already have 100 and are short on pops. Same for clothing and herbs and fire wood. Once you are in the mid game you will have them dedicated but you will also have more pops by then and it is needed. Also to big farming grounds is also a pitfall in the early game.
Jon this is why I love watching you play games. "we need more wood" ... Jon builds 2 forester camps to grow and chop wood ... Jon staffs them with 3 workers out of 8 ... "lets build a bridge to cross the river and send workers to chop wood over there" ... I love watching the way you think.
Banished is amazing, but it does fall short of a few of these games but I would still consider it underrated. Rimworld is just top tier at the moment after the DLC just dropped
I enjoyed this so much as a Banished veteran. Laughing as he never built more houses and was confused as to why there weren’t babies being born, waiting for the death cycle to begin. And not doing the usual death cycle method of closing the school quickly so all the children joined the workforce.
I highly recommend checking out Kingdoms and Castles. It’s a city builder with a really pretty yet simplified art style, amazing music, and a small yet hardworking team of developers who’ve been working on adding new features and improvements since it’s release.
I always start with a boardinghouse (to avoid homelessness early on, but if needed I build one or 2 wood houses), blacksmith, woodcutter, 1 crop field (food limit straight up 10000) or 2. In the Winter, they all do laboring anyway, so they do their gathering building resources in the Winter. Then when I get my food up to about 3000 (which is fairly quick because of the crop field), that's when I get my schoolhouse, forester and tailor. I find that as long as they have firewood, they don't freeze to death. I literally don't hardly build fisheries until later, because they barely generate any food. Waste of labor. Better to have a crop field with 4 people than fish which barely produce anything.
The Holy Grail? Really? This game is a chronic underachiever compared to games that have come out before and since it was released... which was early 2014.
Holy Grail is not exactly right term. Banished was more like Water of Life for city builder genre. Before it the genre was almost dead. No big studio want to invest in city building game for there was a little demand for it. But after this game become popular, it inspired a lot of folks to try. I honestly think Anno wouldn't go Back from the Future without Banished :-)
Banished was a slow-selling bug salad on release. Tropico 5 came out within a couple of months. Cities Skylines and Anno 2050 were both already under development and hit the market about a year later. You fat kids and this thing where you just announce whatever factoid-oid-oids you think ought to be true and then get mad when somebody Googles it. Christ.
@@misombra man you didn't have to bring personal attacks into it. I get where you're coming from but you'll have better luck getting your point across if you stay objective and don't start calling people fat kids.
"The farmers aren't doing anything!" It's the middle of the summer, Jon. They don't start planting until spring. And I know, I know, I'm super late, but the reason you're out of laborers is because you built the school too early. So now all your potential laborers are instead going to school and won't be usable as laborers for another several years. On the plus side, they'll be more efficient at their jobs, but... (Also, you waiting so long to put in a blacksmith and a tailor is making my teeth itch. 😆)
If you want to try it again, I've got two words for ya: Colonial Charter. Or Mega Mod. Mega Mod actually has Colonial Charter in it, plus a bunch of other mods put together to make the game a lot more complicated. (Though I prefer to also add in the mod "Iron is Iron" because Colonial Charter turns Iron into Iron Ore which you then have to smelt *first* before you can do anything with it. It can be frustrating when you're just starting a new town.)
I find this game extremely relaxing, for some reason. A favorite to play when I just need some downtime and nice music--glad to finally see it here! I rubbed my hands and said 'this should be good', because there is definitely a learning curve...
I never had this experience of all life ending on the beginning of the first winter. Just keep track of your stocks and everything should go well. Sure, I had people dying and getting reduced to an amount most of the more "advanced" stuff wasn't upkeepable (that's not a word, I know, but I'm German and this makes sense :D) so I just repurposed the work force to all things essential. I don't think this is a hard game at all. But it's really enjoyable and I love it.
@@epicurius1 Actually, in the middle ages it was quite common to marry off your daughter at around the age of 12 or 13, and it also wasn't completely unheard of for them to have kids at that age as well, since girls generally go through puberty at around that age.
So glad you are playing this. I got it about 6 months ago, played a few hours in it and then couldn't be motivated to carry on. Now I shall have a fresh look.
Some tips: Build farms first, two 8x10, an 8x10 can be tended by one citizen, build early to ensure a first year harvest. Foresters can plant, cut or both, if you have a forester set to plant with a herbalist and gatherer you can maximise their output. Build a boarding house to avoid homelessness whilst you build new homes. A good rule of thumb; if it's not a resource creator then it's a late game building. Livestock are amazing, but expensive!
A good strategy for the first few years in Banished is to set up a forest industry and fishing. You also want to de-centralize a bit with storage house- basically, build a fishing dock, a storage hut right next to that dock for storing the fish (saving the fisherman walking time delivering the fish to a storage in town), and add a house by the docks where the fisherman family will live. The same goes with the forest - you want to put down a small cluster of buildings in the middle of a forest, including a forester to reforest and chop down trees for firewood, the wood cutter to make firewood, herbalist, gathering, and hunting lodge, as well as the stockpile and storage house for storing things locally. Build a few houses for the people who make a living in the forest, and clear out any stones and iron in the sphere of the forester so more trees can grow. One of these forest industries bases can maintain itself and provide firewood to the central village and fishing area, and gives you a good start for growth.
I remember one of my first games on this on one of the harder difficulties. We didn't last more than a few years until all that was left was one lonely woman who had watched everyone around her die, and she just continued to live painfully alone for several more years until she too was claimed by the winter.
You dam good at making city builders super interesting. Plus this game seemed pretty good. Small series in the future??? Either way thank you for the hours of entertainment!
yeah, you forgot to give housing to the children of the first 4 family's , they need houses to be able to move out once they finish school, and will start making children on their own.
There is an entire, huge and sexy, Colonial DLC that really ups the challenge level, length of game, and adds a lot more buildings and jobs. Seriously improves the game on every level.
Firewood is definitely a first priority early game as you need to have it collected and enough to last the winter demand and also if workers are in a job such as farmers/gatherers/hunters/forestry if there is no work to do they will default to labourers work until there is the work available usually winter when it’s too cold to grow harvest etc. Also the game will default the closest adults living in a house to a workplace nearby so you will find over time that you will get hubs of farmers near fields miners near mines etc in housing however the developer of this game stated when he released the last update that the game is now complete and final so no more updates as he has moved onto other projects. The mods are definitely worth a look though Jon!
I don't know why people were suggesting Jon play this game. Banished requires a lot of thought, planning, adaptability, and, most importantly, to learn from mistakes. None of which are traits that Jon has, and I dare him to prove me wrong.
wrt What Markets do: What you'll notice early game is that your villagers take whatever they can carry out of the storage barns in huge quantities because they "might" need it in winter. Markets set per-person limits on how much food, tools and clothing each villager can take, which is really important during those times you don't have food surpluses in the thousands
Hi Jon, yams, beets, parsnips, turnips, rutabagas, carrots, yuca, kohlrabi, onions, garlic, horseradish, turmeric, radishes, ginger, and many others are all considered roots.
One of my fav games of all time. I always do the adam and eve mod. You start with two people, man and woman, and populate from there. No seeds no animals, nada
Personal preference; start by building a boarding house, start up basic infastructure of gatherers, hunters and fishers for food, forester to keep logs coming in and a woodcutter. Start gathering stuff, and as resources start to come in slowly start building houses for families. Your people will only "marry and produce children" only if there's available housing. And you have to be quite careful how fast to expand because you may get exponentially more children, who don't do much useful but require food and clothing. :s Also, this game is one of my all time favorite city builders. Crank the difficulty to max and it's game of spinning plates avoiding disasters and starvation. Every time you fix one thing, something else breaks.
Marketplaces help make a variety of food available in an area for you people to take to their houses. They are most useful as your town sprawls out as the market workers will bring all the different food from your more remote storehouses to your markets which you've ideally placed near your houses.
Regarding the pumpkin/squash business: It's like the difference between maize and corn. Corn is a generic term for any seed crop ( hence "acorn" refers to the seed/fruit of an oak tree) - they called maize "corn" in the American colonies because they didn't learn the local name for it ("mahiz" was the Carribean term for the food, so the Spanish adopted their spelling of it, "maize" since they had earlier contact with the Caribbean tribes than the English had with the Iroquois/Algonquin/etc. of North America) and decided "its a grain, so let's just call it a corn". Eventually the term "corn" was held on by the Americans as a way to distinguish themselves from Europeans, who had taken up the Spanish name for the food. "Squash" is the native term for the group of New World fruits that include pumpkin, butternut, etc. (all the same species, by the way, just different varietals bred for different purposes), while "pumpkin" is a bastardization of the ancient Greek word for "melon" (it actually went like this: Greek pepon -> French pompon -> British English pumpion -> North American colonists pumpkin). Again, the British colonists did not bother to learn the local terms for the fruits right away, and instead presumed it must be the pumpkins mentioned in ancient Greek writings, so they named it pumpkin. Later the native term for the fruit, squash, was also adopted, but the use of the word pumpkin continued on for the one particular varietal of the plant - the large, orange ones bred to produce seeds and thicker husks over flesh fruit.
Try this again! Open the chat so you see all the announcements, keep checking the houses to see when they get crowded and build new ones continuously, take a harder start to make it more exciting, get one of the popular mods to expand the game more, play nice and slow and take care of the names and families as there is so much roleplaying to do! This game was just about to open up properly if you kept up with it.
mod it up and livestream this please ;) some of my favorites; aging 1:1, one of the multi mod packs, like rk editors choice, mega mod, or colonial charter for many more professions, decor and many buildings, something to make resource management easier, a mod for new map types and start conditions, supermarkets, unlimited mines and quarries, flatten terrain, debug tool... there are many choices to make it more enjoyable and relaxing rabbit hole to lose a weekend in.
I'd add something for smaller barns and specialized stock yards. Makes it easier when gatherers can drop they stuff at a smaller storage where market keeper picks them up from. And maybe that busy laborers thing that lets you send otherwise idle people in forest to gather plants etc. iirc. But I agree, throw in handful of mods and the game gets even better.
Jon, have you ever tried Rimworld? Its not graphically stunning, but its essentially a city builder where you build in micro-scale (as in, you build walls, furniture, and other equipment, with trading and a fairly advanced combat system thrown in. And you're trying to stop your colonists from doing insane and breaking something important.
1:00, well, you see, Jon, they’re all witches, and the church used to banish them before they realized that they could just kill them. Yea, there is such a thing as male witches; what of it?
Yay! Jon's playing one of my favorite games! Now he needs to install the Colonial Charter mod and experience the ultimate logistical nightmare of all time. :P Ultra-basic guide for anyone new to the game: build a tailor, a blacksmith, a school, and a woodcutter in town, and build a forester, a gathering hut, a hunting cabin, and an herbalist in a little cluster in the forest. Make sure the area of effect for those clustered buildings covers as many trees as possible without going out over water; water is useless for them so only takes up valuable space. Build a minimum of 8-12 houses around a central market. Build a second storage barn, then a fishery, and then a trading dock. After that you're on your own, but by this point you should be able to handle everything. :P
Having played this game for hours upon hours over the last year or so, this game is hard as hell to master! Even when you think you have it several years in, you get hosed by something new. It's crazy! But SO addictive!
23:18 Wood is actually considered a NON-renewable resource because - yes, you can re-plant it and it will grow back, but - it takes a bloody long time to do so. Hence, it is a “non-renewable resource.” Edit: Please do a series on this.
Pro-tip 2: Herbs still require being taken to a herbalist to use. Build one in your population centres and reduce staff to 1 to act as a doctor's office while the ones in the wilderness act as harvest centres
Pro-tip 3: Too keep population growing, you need to build a steady stream of houses. Any adults who do not have their own home will be paired and moved into any newly built houses. Otherwise they have to wait for parents to die, and that may cause a collapse.
I did the mountain man achievement (hardest by far) for banished and it took me so much longer than I ever thought and failed multiple times, You almost need 3 settlements running perfectly at the same time
The flames, the screaming, and destruction of a normal game of DF mixed with the chaos of a low-perception player sound either good or bad depending on your understanding of what is funny ... I think we'd find it hilarious!
Why the hell would you want Jon to waste his time playing that, and then for you to waste your time watching it? If you want to watch someone play Dwarf Fortress, go watch someone who would actually be able to figure out how to play it, like Quill18 or someone else.
What about he gives a shot to the noob version of DF : Rimworld . With a few mods, it could be fun . He may have played it on his channel tho but I'm not sure.
Tip: 1 Don't accidentally collect resources on the other side of the river. The people will try to walk around the river to collect it, and may freeze or starve. 2 Hold Shift while building roads to build at angle. I have plenty more tips, but . . .
I like how the longest the game goes, the more upset Jon sounds. Like the cost of trying to rule a city is weighing on him. Still feel bad how irritated he sounds near the end lol.
Circa 1:22…. John realizes the PERILS of NOT having booze for the “love-making” process having been available later…. DAMN!!! This game has a VERY in-depth process regarding their needs, but in real life, let’s face it…. BOOZE lead to children….. maybe he forgot to put on the condom, and she was ALSO too drunk to take notice…… it makes sense? It’s interesting that lack of alcohol leads to less children…. This happens in real life, but I find it interesting, to say the least, that a village- or life-simulator takes the effect of alcohol into account….. less booze = less bastards…. I can speak from experience; if there were not booze involved, I likely would NOT have been conceived…. It’s a legitimate concern, but it’s pretty funny to have been included to be a parameter in such a game. Being a “certified bastard”, I have realized over time the unlikeliness of my existence, “sans booze”, and it is pretty funny to me (I’m fucked up in the head, but I’m a realist) that the lack of alcohol ultimately lead to a population decline….. who in their right mind, especially these days, would WANT TO HAVE children….. it’s an interesting spin on a pretty obvious answer to a pretty obvious question….
He hasn't played Stellaris in over 3 months. This channel exists as a mixture of serial content and a variety of one-offs from many categories. By nature, serial content requires playing the same game over a long period of time. Idk what you expected.
@@sbsftw4232 its very nice to get a polite reply I love John's community some channels you'd swear you'd f=cked they're mother the fandom menace community for example.
"We may revisit this if this game receives any big updates or expansions..."
Meanwhile, the game has received no updates since late 2015. Everyone that likes the game wants to see more of it, but we're unlikely to see that happen...
its a single guy who made it ,he has most likely moved on .
@@quintonquill Yeah, it's understandable and I don't hold anything against them, it's just a pity there isn't more.
@@terrabeh Definitely -- two of the best overhaul mods are The North and Colonial Charter. Hundreds of hours of content in either one.
May not get a series but depending on how the video does maybe we get a stream or two
@@ThePiachu i agree thoroughly:}
Jon: "Everyone is sick of Squash, so we're going to have Pumpkins instead."
Does... does anyone want to tell him?
Sorry, this is your burden to bear
I more or less made this exact same comment. 😄
remember the first time i played banished. everyone died because the tavern turned out to be a massive black hole for resources so everyone just died off during winter. and the sad thing is once everyones gone the game doesnt give you a game over, your just left with an empty town with no people, time ticking on with the relaxing music.... very dark and creepy.
... Maybe if you wait long enough, some nomads could show up...?
Many A True Nerd only if you build the town hall which allows nomads to apply to settle
@@ManyATrueNerd I think you have to have a Town Hall built. It's been awhile since I have played so check that.
Back several years ago, I'm fairly sure I beat it. My population was in the thousands, which caused the savefile to not work. It ran horrifically, until it crashed, and never started up again. Clearly, that's the end.
Wow. You didn't just quite on it when a cycle of death happens? Good job mate.
At that point you're probably in a bigger town than you were Banished from
@@Enchie It wasn't my first attempt, to be sure. But I got lucky with with my early game trading, which gave me several different crops and livestock, which I could separate out so that no one disease really mattered. The general idea was to make several towns of ~250 population, and only ever make a new one once the previous ones were stable. Eventually, that gave me enough overhead that it was essentially just running on autopilot until the population killed the system.
This guy banished's
Peasants: "we are cold, hungry and homeless!"
Jon: "BUT I BUILT YOU A SCHOOL!"
If you think about it, knowledge is the REAL shelter, food, and warmth.
@@ManyATrueNerd Is this what claire tells you when you try going back into the kitchen?
"you don't need to try and cook anything, here's a book on the pre-roman trade routes of the Mediterranean sea!"
... There's definitely no book on the entirety of pre-Roman Mediterranean trade - it's simply too many civilizations, over too wide an area, and too long a history, including plenty in historical black spots. It wouldn't all fit in a book. There's no spine that could fit it all.
@@ManyATrueNerd technically a book could be entirely about it without requiring it to contain the entirety of the information, im sure it would mainly focus on the most affluent and least affluent of the major rises and falls leading up to the roman conquests. At least enough to keep you from trying to cook or start a fire for warmth :P
@@ManyATrueNerd so what you're saying is that Claire has many books to keep you out of the kitchen with.
Townspeople: _"We have so much food, we don't know what to do with it."_
1:12:20
Jon: _"Good news! I traded all our Tools, Iron and Firewood for some Pumpkin Seeds!"_
Also Jon: _"How have you all run out of Tools? Why are you all freezing to death? Why isn't anyone eating the Pumpkins!?"_
"Banished is a game about building a beautiful utopia for a motley band of settlers, and then watching them slowly die out as winter sets in"
The Settlement of Jamestown in a nutshell!
This is a really chill and relaxing game until it's not and all you can do is see who dies last. For me it's always been the fisherman.
@@willreaver1425 I'm surprised. Usually it's a laborer because of how job/needs queueing works.
@@Baibakov88 Fishing equals food, which is why the fisherman dies last
More like Roanoke.
@@willreaver1425 Whoops, I literally was thinking backwards/first. 3 AM YouTubing, everyone.
I like how Jon managed to give this perfectly normal village an underlying dystopia in the pit with all the nomads working in on the opposite side of town from all the "nice houses" being divided by a church.
"Everyone is sick of squash, let's give them pumpkins!" Uhhh, Jon, a pumpkin is a squash. 😂
Shhh, don't squash his dreams
pumpkins and squash are like tomatoes and potatoes, or capsicums and chilies
He's from the city.
* makes a squash pie * is it though 😅
A pumpkin is a squash, but a squash isn't necessarily a pumpkin ;)
This has the atmosphere of something written by a struggling alcoholic on the east side of the Berlin Wall. I love it.
Hahaha perfect description
Top tips! Build a boarding house first before building individual houses.
Build a tailor, log splitter, blacksmith and a hospital and have one worker do all four.
Don’t build a school house until your population is like 70/80. Also build a trading post early game.
It’s a great game!
Always build a school first. Doesn't matter if the Teacher only teaches three students their entire career, that's a net gain of 2; 3 educated workers minus the now deceased teacher. And Educated workers produce twice as much stuff as uneducated workers, so Schools are key.
Hunter, Gatherer, School, Tailor, Blacksmith, and then Quarry if I'm in desperate need of more stone, and a Mine to get me Iron and Coal to produce Steel Tools, which last longer, meaning your Educated Workers get more done, for a longer time, than your Uneducated Workers.
how do you have one worker do all 4?
@@acdcrules4eva Micro managing him/her based on the recourses that you have and what you need.
Especially in the early game micro managing crafting jobs is key. There is no use in creating more tools when you already have 100 and are short on pops. Same for clothing and herbs and fire wood.
Once you are in the mid game you will have them dedicated but you will also have more pops by then and it is needed. Also to big farming grounds is also a pitfall in the early game.
Went to play this and watch this on the second monitor. 10 minutes into my game a child wandered off and starved to death.
11/10
Jon this is why I love watching you play games. "we need more wood" ... Jon builds 2 forester camps to grow and chop wood ... Jon staffs them with 3 workers out of 8 ... "lets build a bridge to cross the river and send workers to chop wood over there" ... I love watching the way you think.
Or doesn't think...
Banished is FTL, Darkest Dungeon, Rimworld level of class but more underrated than any of them.
Banished is amazing, but it does fall short of a few of these games but I would still consider it underrated. Rimworld is just top tier at the moment after the DLC just dropped
"It produces graphs! I've made the best decision!"
Says SO MUCH about Jon
I enjoyed this so much as a Banished veteran. Laughing as he never built more houses and was confused as to why there weren’t babies being born, waiting for the death cycle to begin. And not doing the usual death cycle method of closing the school quickly so all the children joined the workforce.
If you're gonna play more of this recommend the Realistic Aging Mod.
It makes the game easier but also harder.
People live longer but also take longer to enter the workforce?
I'm pretty sure the "Age" counts Seasons (spring, summer, autumn, winter = 4) not years.
@@LadyDoomsinger - That doesn't really make sense unless you think a 4 year old boy and girl can have a baby together.
@@TheMrVengeanceEh, yeah, no. Maybe not.
I love how if you hover your mouse over to a person, it’s like
Educatation: yes
Medieval CVs be like
I like to imagine that Jon talks like this when playing games, even if he's not recording them.
To this day Banished still sticks with me because of how well it nailed seasons and the feeling of them.
Watching Jon turn from a caring god to a resource demanding tyrant was the greatest thing i've been given this year.
I love it how Jon turns off the School AS THE CHILD WAS WALKING INTO IT! Never change Jon, lol.
“Everyone is sick of squash, so let’s grow pumpkins instead”.
Jon, pumpkins *are* a squash.
I highly recommend checking out Kingdoms and Castles. It’s a city builder with a really pretty yet simplified art style, amazing music, and a small yet hardworking team of developers who’ve been working on adding new features and improvements since it’s release.
I always start with a boardinghouse (to avoid homelessness early on, but if needed I build one or 2 wood houses), blacksmith, woodcutter, 1 crop field (food limit straight up 10000) or 2. In the Winter, they all do laboring anyway, so they do their gathering building resources in the Winter. Then when I get my food up to about 3000 (which is fairly quick because of the crop field), that's when I get my schoolhouse, forester and tailor. I find that as long as they have firewood, they don't freeze to death. I literally don't hardly build fisheries until later, because they barely generate any food. Waste of labor. Better to have a crop field with 4 people than fish which barely produce anything.
I'm stumped that you haven't played this yet this is like the Holy Grail of city builders
what about life is feudal village?
The Holy Grail? Really? This game is a chronic underachiever compared to games that have come out before and since it was released... which was early 2014.
Holy Grail is not exactly right term. Banished was more like Water of Life for city builder genre. Before it the genre was almost dead. No big studio want to invest in city building game for there was a little demand for it. But after this game become popular, it inspired a lot of folks to try. I honestly think Anno wouldn't go Back from the Future without Banished :-)
Banished was a slow-selling bug salad on release. Tropico 5 came out within a couple of months. Cities Skylines and Anno 2050 were both already under development and hit the market about a year later. You fat kids and this thing where you just announce whatever factoid-oid-oids you think ought to be true and then get mad when somebody Googles it. Christ.
@@misombra man you didn't have to bring personal attacks into it. I get where you're coming from but you'll have better luck getting your point across if you stay objective and don't start calling people fat kids.
"The farmers aren't doing anything!" It's the middle of the summer, Jon. They don't start planting until spring. And I know, I know, I'm super late, but the reason you're out of laborers is because you built the school too early. So now all your potential laborers are instead going to school and won't be usable as laborers for another several years. On the plus side, they'll be more efficient at their jobs, but... (Also, you waiting so long to put in a blacksmith and a tailor is making my teeth itch. 😆)
You don't need more foresters. You need to remove all that iron out of the way so they can actually plant trees there.
If you want to try it again, I've got two words for ya: Colonial Charter. Or Mega Mod. Mega Mod actually has Colonial Charter in it, plus a bunch of other mods put together to make the game a lot more complicated. (Though I prefer to also add in the mod "Iron is Iron" because Colonial Charter turns Iron into Iron Ore which you then have to smelt *first* before you can do anything with it. It can be frustrating when you're just starting a new town.)
He's playing Banished? Oh his poor poor citizens.
I love watching city builders/ civilization type games. The more the merrier.
I find this game extremely relaxing, for some reason. A favorite to play when I just need some downtime and nice music--glad to finally see it here! I rubbed my hands and said 'this should be good', because there is definitely a learning curve...
Finally! I love this game. Things go wrong so fast.
Great music, too.
I never had this experience of all life ending on the beginning of the first winter. Just keep track of your stocks and everything should go well.
Sure, I had people dying and getting reduced to an amount most of the more "advanced" stuff wasn't upkeepable (that's not a word, I know, but I'm German and this makes sense :D) so I just repurposed the work force to all things essential.
I don't think this is a hard game at all. But it's really enjoyable and I love it.
“I could do that, but it would be a catastrophically dumb idea.”
Why should that stop you? The people demand chaos!
The sweet notification of the best UA-camr playing a great game . Keep up the good work ! I can't wait to see how you'll get them kill
Nobody:
Absolutely no one:
John: But why are they banished?
I WANT TO KNOW WHAT THEY DID
@@ManyATrueNerd They know what they did, and they swore never to speak of it.
Well, that first house you clicked on, there was a 17 year old married to a 13 year old and they had two kids..
@@ManyATrueNerd My understanding is that they were banished for religious reasons. Think of the French Huguenots.
@@epicurius1 Actually, in the middle ages it was quite common to marry off your daughter at around the age of 12 or 13, and it also wasn't completely unheard of for them to have kids at that age as well, since girls generally go through puberty at around that age.
ha i did not expect this one, i loved this game when it came out and cant wait to watch you play :D
Happy to see Jon play Banished, its a fantastic little game that I've loved for a long time. I wished it was still getting updates :/
Have you tried the Colonial Charter mod? It adds a lot of extra depth to the base game.
@@98dizzard I haven't yet, but I've actually been looking for some good mods. Thanks for the tip!
@@kevinambler4931 The North is also an excellent overhaul mod, if you like your village to have some Nordic flavour.
I love a good city builder. Am all for you playing more of this or something similar. Great to watch, especially now as I am sick. :)
So glad you are playing this. I got it about 6 months ago, played a few hours in it and then couldn't be motivated to carry on. Now I shall have a fresh look.
Some tips:
Build farms first, two 8x10, an 8x10 can be tended by one citizen, build early to ensure a first year harvest.
Foresters can plant, cut or both, if you have a forester set to plant with a herbalist and gatherer you can maximise their output.
Build a boarding house to avoid homelessness whilst you build new homes.
A good rule of thumb; if it's not a resource creator then it's a late game building.
Livestock are amazing, but expensive!
This is one on my favorite games!!!
Created by 1 guy, if I remember right.
Yup! He devblogged the entire thing too!
A good strategy for the first few years in Banished is to set up a forest industry and fishing. You also want to de-centralize a bit with storage house- basically, build a fishing dock, a storage hut right next to that dock for storing the fish (saving the fisherman walking time delivering the fish to a storage in town), and add a house by the docks where the fisherman family will live. The same goes with the forest - you want to put down a small cluster of buildings in the middle of a forest, including a forester to reforest and chop down trees for firewood, the wood cutter to make firewood, herbalist, gathering, and hunting lodge, as well as the stockpile and storage house for storing things locally. Build a few houses for the people who make a living in the forest, and clear out any stones and iron in the sphere of the forester so more trees can grow. One of these forest industries bases can maintain itself and provide firewood to the central village and fishing area, and gives you a good start for growth.
I remember one of my first games on this on one of the harder difficulties. We didn't last more than a few years until all that was left was one lonely woman who had watched everyone around her die, and she just continued to live painfully alone for several more years until she too was claimed by the winter.
Cracking game, I reckon this (with a few mods) could be a contender for one of your epic birthday livestreams. A bit like the 9-hour Factorio saga.
YES!
I could literally watch Jon play city builders all day. A short series would be fun I think! (although not city skylines)
Me: this doesn't look right.
Also me: oh right, all those mods I have.
You dam good at making city builders super interesting. Plus this game seemed pretty good. Small series in the future??? Either way thank you for the hours of entertainment!
yeah, you forgot to give housing to the children of the first 4 family's , they need houses to be able to move out once they finish school, and will start making children on their own.
There is an entire, huge and sexy, Colonial DLC that really ups the challenge level, length of game, and adds a lot more buildings and jobs. Seriously improves the game on every level.
One of the most fun Banished videos I've seen. I'd love for it to be a series.
Firewood is definitely a first priority early game as you need to have it collected and enough to last the winter demand and also if workers are in a job such as farmers/gatherers/hunters/forestry if there is no work to do they will default to labourers work until there is the work available usually winter when it’s too cold to grow harvest etc. Also the game will default the closest adults living in a house to a workplace nearby so you will find over time that you will get hubs of farmers near fields miners near mines etc in housing however the developer of this game stated when he released the last update that the game is now complete and final so no more updates as he has moved onto other projects. The mods are definitely worth a look though Jon!
Colonial charter is a fantastic mod for this game - worth trying if you want a longer/more involved Banished experience.
My medic rescued 200 people and died as the only victim to the illness.
I installed a mod to build him a statue.
P.S: Can we have some more please?
This game was pretty good, similar to life is feudal forest village. Love to see you do a video on that game and life is feudal: your own.
I don't know why people were suggesting Jon play this game. Banished requires a lot of thought, planning, adaptability, and, most importantly, to learn from mistakes. None of which are traits that Jon has, and I dare him to prove me wrong.
as someone who has previously had a nearly 5 century year old town watching jon play this is just maddening
Banished: to…Somewhere
For…umm…reasons…I guess…
And, the Leprechaun did it, of course.
I love this game! Thanks for the play through, Jon.
wrt What Markets do: What you'll notice early game is that your villagers take whatever they can carry out of the storage barns in huge quantities because they "might" need it in winter. Markets set per-person limits on how much food, tools and clothing each villager can take, which is really important during those times you don't have food surpluses in the thousands
Hi Jon, yams, beets, parsnips, turnips, rutabagas, carrots, yuca, kohlrabi, onions, garlic, horseradish, turmeric, radishes, ginger, and many others are all considered roots.
One of my fav games of all time. I always do the adam and eve mod. You start with two people, man and woman, and populate from there. No seeds no animals, nada
There’s something so satisfying about this game. I love just watching my villagers deforest a huge area of land
Personal preference; start by building a boarding house, start up basic infastructure of gatherers, hunters and fishers for food, forester to keep logs coming in and a woodcutter. Start gathering stuff, and as resources start to come in slowly start building houses for families. Your people will only "marry and produce children" only if there's available housing. And you have to be quite careful how fast to expand because you may get exponentially more children, who don't do much useful but require food and clothing. :s
Also, this game is one of my all time favorite city builders. Crank the difficulty to max and it's game of spinning plates avoiding disasters and starvation. Every time you fix one thing, something else breaks.
every time I see this game I want to download it again
"It's safe to say everyone is sick of squash by now, so let's move over to pumpkins"
Nobody tell him... bless his heart.
Marketplaces help make a variety of food available in an area for you people to take to their houses. They are most useful as your town sprawls out as the market workers will bring all the different food from your more remote storehouses to your markets which you've ideally placed near your houses.
Regarding the pumpkin/squash business: It's like the difference between maize and corn. Corn is a generic term for any seed crop ( hence "acorn" refers to the seed/fruit of an oak tree) - they called maize "corn" in the American colonies because they didn't learn the local name for it ("mahiz" was the Carribean term for the food, so the Spanish adopted their spelling of it, "maize" since they had earlier contact with the Caribbean tribes than the English had with the Iroquois/Algonquin/etc. of North America) and decided "its a grain, so let's just call it a corn". Eventually the term "corn" was held on by the Americans as a way to distinguish themselves from Europeans, who had taken up the Spanish name for the food. "Squash" is the native term for the group of New World fruits that include pumpkin, butternut, etc. (all the same species, by the way, just different varietals bred for different purposes), while "pumpkin" is a bastardization of the ancient Greek word for "melon" (it actually went like this: Greek pepon -> French pompon -> British English pumpion -> North American colonists pumpkin). Again, the British colonists did not bother to learn the local terms for the fruits right away, and instead presumed it must be the pumpkins mentioned in ancient Greek writings, so they named it pumpkin. Later the native term for the fruit, squash, was also adopted, but the use of the word pumpkin continued on for the one particular varietal of the plant - the large, orange ones bred to produce seeds and thicker husks over flesh fruit.
Try this again! Open the chat so you see all the announcements, keep checking the houses to see when they get crowded and build new ones continuously, take a harder start to make it more exciting, get one of the popular mods to expand the game more, play nice and slow and take care of the names and families as there is so much roleplaying to do! This game was just about to open up properly if you kept up with it.
"Apparently you can eat roots if you're bloody damn desperate"
Carrots be like "wtf!?"
Please do a livestream of Banished, Jon. This is my favourite game of all time
Oh wow, I absolutely love this game, but I didn't expect to see it since, you know, it came out in 2014.
Hot damn! This game was why I signed up for Steam.
mod it up and livestream this please ;)
some of my favorites;
aging 1:1, one of the multi mod packs, like rk editors choice, mega mod, or colonial charter for many more professions, decor and many buildings, something to make resource management easier, a mod for new map types and start conditions, supermarkets, unlimited mines and quarries, flatten terrain, debug tool... there are many choices to make it more enjoyable and relaxing rabbit hole to lose a weekend in.
I'd add something for smaller barns and specialized stock yards. Makes it easier when gatherers can drop they stuff at a smaller storage where market keeper picks them up from. And maybe that busy laborers thing that lets you send otherwise idle people in forest to gather plants etc. iirc. But I agree, throw in handful of mods and the game gets even better.
So glad to MATN play Banished. I’m honestly surprised he hadn’t before.
Jon, have you ever tried Rimworld? Its not graphically stunning, but its essentially a city builder where you build in micro-scale (as in, you build walls, furniture, and other equipment, with trading and a fairly advanced combat system thrown in. And you're trying to stop your colonists from doing insane and breaking something important.
These tutorials are nice but most of the posted videos are from people who didn't know how it works. Even this one. And this is one the better ones.
1:00, well, you see, Jon, they’re all witches, and the church used to banish them before they realized that they could just kill them. Yea, there is such a thing as male witches; what of it?
Have to be honest, that's the first time I've ever heard anyone mention anything about a lack of backstory lol. I think you're onto something there.
Excellent Vid! Great narrative! I thoroughly enjoyed it. Good Job!
Jon discouvering Banished in 2020 is one of a highlights of my year.
Whenever someone isn't working, like those farmers were in the first season, they just become laborers until it's time to work again.
Yay! Jon's playing one of my favorite games!
Now he needs to install the Colonial Charter mod and experience the ultimate logistical nightmare of all time. :P
Ultra-basic guide for anyone new to the game: build a tailor, a blacksmith, a school, and a woodcutter in town, and build a forester, a gathering hut, a hunting cabin, and an herbalist in a little cluster in the forest. Make sure the area of effect for those clustered buildings covers as many trees as possible without going out over water; water is useless for them so only takes up valuable space. Build a minimum of 8-12 houses around a central market. Build a second storage barn, then a fishery, and then a trading dock. After that you're on your own, but by this point you should be able to handle everything. :P
14:00, Jon you are aware that a carrot is a root right?
Kennan Dunn hahaha i was thinking the same thing.
Carrot is a stem. Raddish are roots.
Aren't potatoes, as well?
@@russellsmith994 potatoes are stems too, mate.
@@russellsmith994 sweet potatoes are roots though
Having played this game for hours upon hours over the last year or so, this game is hard as hell to master! Even when you think you have it several years in, you get hosed by something new. It's crazy! But SO addictive!
Make a perimeter of corn feelds and it can be your corn-wall
I see what you did there. If only Connor was around then he wouldn't have a population problem. ;)
23:18 Wood is actually considered a NON-renewable resource because - yes, you can re-plant it and it will grow back, but - it takes a bloody long time to do so. Hence, it is a “non-renewable resource.”
Edit: Please do a series on this.
*sees Jon start with a building and a pile of materials* Awww, you're playing easy mode. So cute! :D
You come of age once you get your first Pipboy at 10.
Pro-tip:
Place forester next to gatherer hut, clear stone and iron. Gatherer hut becomes hyper-effective with max-density trees
Pro-tip 2:
Herbs still require being taken to a herbalist to use. Build one in your population centres and reduce staff to 1 to act as a doctor's office while the ones in the wilderness act as harvest centres
Pro-tip 3:
Too keep population growing, you need to build a steady stream of houses. Any adults who do not have their own home will be paired and moved into any newly built houses. Otherwise they have to wait for parents to die, and that may cause a collapse.
I did the mountain man achievement (hardest by far) for banished and it took me so much longer than I ever thought and failed multiple times, You almost need 3 settlements running perfectly at the same time
More please i love this game and so far its been great watching you play
Jon: Roots sound terrible
Carrots: Am I a joke to you?
You have to build houses! Even when things seem they're going ok. People won't start having kids until they have a house they can move into.
MOAR
It's nice to see all these games that look as though they were inspired by Dwarf Fortress in some way.
I'm really happy you liked the game. Its my go to chill game.
So, since you're so into city builders, could we expect some Dwarf Fortress at some point? :D
The flames, the screaming, and destruction of a normal game of DF mixed with the chaos of a low-perception player sound either good or bad depending on your understanding of what is funny
... I think we'd find it hilarious!
I believe that game would be less of a let's play and more of watching jon suffering and trying to convince himself that "everything is fine"
I daresay when they finally release their steam version it'll be a hilarious hilarious disaster
Why the hell would you want Jon to waste his time playing that, and then for you to waste your time watching it? If you want to watch someone play Dwarf Fortress, go watch someone who would actually be able to figure out how to play it, like Quill18 or someone else.
What about he gives a shot to the noob version of DF : Rimworld . With a few mods, it could be fun . He may have played it on his channel tho but I'm not sure.
Tip:
1 Don't accidentally collect resources on the other side of the river. The people will try to walk around the river to collect it, and may freeze or starve.
2 Hold Shift while building roads to build at angle.
I have plenty more tips, but . . .
I like how the longest the game goes, the more upset Jon sounds. Like the cost of trying to rule a city is weighing on him. Still feel bad how irritated he sounds near the end lol.
Yes! I've been waiting for you to play this
Circa 1:22…. John realizes the PERILS of NOT having booze for the “love-making” process having been available later…. DAMN!!! This game has a VERY in-depth process regarding their needs, but in real life, let’s face it…. BOOZE lead to children….. maybe he forgot to put on the condom, and she was ALSO too drunk to take notice…… it makes sense? It’s interesting that lack of alcohol leads to less children…. This happens in real life, but I find it interesting, to say the least, that a village- or life-simulator takes the effect of alcohol into account….. less booze = less bastards…. I can speak from experience; if there were not booze involved, I likely would NOT have been conceived…. It’s a legitimate concern, but it’s pretty funny to have been included to be a parameter in such a game. Being a “certified bastard”, I have realized over time the unlikeliness of my existence, “sans booze”, and it is pretty funny to me (I’m fucked up in the head, but I’m a realist) that the lack of alcohol ultimately lead to a population decline….. who in their right mind, especially these days, would WANT TO HAVE children….. it’s an interesting spin on a pretty obvious answer to a pretty obvious question….
Nice to see a new game he gets in a habit of playing the same old tired games stellaris and such.
He hasn't played Stellaris in over 3 months. This channel exists as a mixture of serial content and a variety of one-offs from many categories. By nature, serial content requires playing the same game over a long period of time. Idk what you expected.
Also this game is like 6 or 7 years old. Not new by most standards.
@@sbsftw4232 its very nice to get a polite reply I love John's community some channels you'd swear you'd f=cked they're mother the fandom menace community for example.