Hope you enjoyed this video. Took a while to make, but it's finally here. I don't like those Cliff Racers. Why are they like that? A couple of extra things to mention, When playing Morrowind I did use the program OpenMW. It's an open source game engine that pretty much made Morrowind playable on my PC. If you wanted to finally give Morrowind a chance and try it out for yourself I would HIGHLY recommend using that when playing this game. It will make your game look and play better but still keep the vanilla experience. I loved Morrowind for all it's jank. Sure it was a little frustrating here and there but man, this game is a gem. If you have any other suggestions for games I should try out in the future, let me know in the comments!
Hey, nice Video. The Dark Brotherhood lead to Mournhold which is a DLC area, thats why they are so stronk. Also check out the Magic System, it is by far the funniest and best of the elder scrolls games.
dont tell me you didnt fkn take the dark brotherhood gear.. thats like 3.5k if you go to a certain trader near Mzahnch ruin, to the east on a small island.. you wouldnt eat him would you?
@@dubistdran5781 oh yeah, magic early game is busted, especialy close range ALLAH SNACK BAR when you are a Dunmer cause you resist 75% of the fire damage. it will allways hit (which is a huge bonus to it) but its a draining resource that can be absolutely wasted if your casting chance is too low.. which is why you go atronach. cause despite costing like 26 magicka.. the game calculates the attack as to being worth like 50, so you have a 50% chance of either taking no damage and absorbing the mana back or resisting most of it
It's great that you enjoyed it. I love Morrowind, but I will admit, it doesn't so much have a learning curve so much as a learning Mariana Trench. I'm pretty sure the main reason for this is that the game is old enough that you were very much supposed to read it's considerable manual before you played it. Also, if you do continue, I would recommend trying to find an image file of the map poster that the original hard copies of the game shipped with. It's not super specific, as it is highly stylized and only has labels for major landmarks, but even structures that don't have their name plastered on it have a good chance of being physically present on it if they stick out from the landscape enough, like say the daedric ruins that dot the landscape. Also, even if you feel like looking up, say, the location of an item is a little too cheat-y, looking at the pages for the mechanics of things on the good old Unofficial Elder Scrolls Pages (aka the UESP) can serve as a slightly more in-depth replacement for reading the manual. I notice, for example, that you fell into what some people call the "dagger trap". You picked up and used the dagger at the start without dagger as a major or minor skill, I'm pretty sure, which is why you were missing so much in the RNG combat. Until you've got around 30-40 skill in a weapon and a decent amount of agility, and a relatively full fatigue bar, you're more likely than not to miss. As for the Cliff Racers, well, that's Morrowind for you. I'm pretty sure Bethesda themselves later admitted that they messed up with them. I recall a rather humorous image a fan made that involved photoshopping a bunch of cliff racers into a picture of the Bethesda offices as cathartic revenge. Heck, that guy that wakes you up from your vision at the start of the game is revealed in later games to have sought redemption for his life of crime by dedicating his life to violently St. Patrick-ing them off of the island the game takes place on, and gets canonized as a saint by the local religion for his efforts. You even meet his ghost in one of the Skyrim DLCs, voiced by the original VA and everything.
Kudos for using OpenMW and so spreading awareness. It's stable and great mod support + runs better. Morrowind's only flaw is that when you know enough it's way too easy to break or become overpowered. Enjoy your sense of noob wonder while it lasts.
Don’t have to force me to play Morrowind. I played it as a kid and just recently am running it back as a man. I love it. In my opinion, it is the very best RPG.
I first played it in 2003 a few years out of college, and it's the ES game I have the most hours in by far. I probably have about 1,200 hours total in it.
My favorite example for why Morrowind is amazing is an early quest in House Hlaalu. My boss wants me to hurt the competition by killing the Kwama-queen of a rival egg-mine. I only know that it is somewhere near Suran. I have several options: - I can just run around until I find the mine and kill everything inside until I find and kill the queen. - I can ask around in Suran and have the townspeople tell me where it is. But also who the owner is and where he lives. - I can then go to the owner and tell him about the plan to kill his Kwama-queen. He will then offers to bribe me to forget my orders. - I can refuse his offer and he will become hostile. When I kill him (and the Kwama-Queen), my boss is pissed, telling me this is not how they do it. - I can accept his offer and my boss will be disappointed, but understands my decision. - I can accept his offer and then STILL kill the Kwama-queen. My boss will then be very pleased, telling me I fit in perfectly.
@@therethan-family1234 i have played the game many times.. and i have said to myself a few times, that i should try the other houses.. I always end up in house Redoran. x) people say its the boring house with no rewards.. but i always liked the nobelness of the house.. that they are poor because they play by the rules
Morrowind was incredible. With a Golden Saints soul a made spell can be permanent. You can summon a bunch of monsters at the same time while indefinitely flying around. You can kill an NPC and just live in their house. You can steal from the treasury. Umbra is worthy. You can kill an NPC in the wild just to go on a quest 100 hours later to find the guy you need to speak to is the same guy you bludgeoned to death all those hours ago.
The funny thing is, Morrowind may be perceived as being outdated by a lot of gamers these days, but once you actually get over the graphics and immerse yourself in the things that actually matter in a game, you realize that even big modern AAA game companies still can’t make a game with as much depth, character and style as a game like morrowind, even when they spend a Bajillion dollars developing it. Not only was it a game made in the right place right time but it also stood the test of time and I see no reason why it should ever be forgotten. Remember not to judge games just by how they look, but also how they play. Personally I love the chance to hit style combat and wish there were more games with that old school DnD style of combat.
Yup, the RPG mechanics are solid and reward time investment and patience. The first time I played morrowind I gave up after a few hours but recently I gave it a chance and I love it! The world building, the characters, the atmosphere, all top shelf.
Great post. Yeah I don't know why people complained about Morrowind's combat system since it is more realistic. When a person picks up a dagger for the first time how would they be able to actually hit a moving, dodging target right out of the gate. Only thing I didn't like was magic didn't slowly regenerate so you had to run out from a combat, find a place to nap (lol) then go back and finish the battle. I'm not a BIG mod modder (can't figure out how to install them) but tiny mods that are easy to just drop into a folder I do use in Morrowind. And one gives you a belt to wear that turns Morrowind into the Oblivion system of magic slowly regenerating on it's own with Willpower effecting it's speed just like in Oblivion.
It's so true. Morrowind just feels huge, in size but also density. The Witcher 3 is one of my favourite games but even that isn't on the same planet as morrowind in terms of the amount of stuff there is out there to just discover roaming around the world
@aresdesiderata8959 morrowind is a prime example of how Bethesda took a really great existing IP and screwed it up. Then they did the same thing with fallout, and obviously, their first and only original idea was starfield, which... well... we all know how that's going. But Daggerfall was an AMAZING game, and so was Arena, previously.
Or just train up in that weapon skill. Training is not limited to just 5 sessions per level like in Oblivion. Sadly though the unlimited training sessions make Morrowind totally unbalanced. If they had limited the number of training sessions like Oblivion did the balance would have been fine.
My favorite build is a Breton born under the sign of the Atronarch and specialized in magic. However, I don't take any magic as major/minor skills. I want those minimized to achieve highest possible endgame level. I take the stat boost in luck and endurance. Spear and heavy armor are skills I consider essential. Utility skills like sneak, security, acrobatics, athletics and speechcraft are all good. Take whatever non magic skills you want really. Except medium armor maybe, it's pretty hard to max. My level up strategy is to put 5 points in endurance and 1 point in luck, every lvl up until both are at max. Try to get 5 points into some other stat too. Speed is really nice early on. I go straight to Balmora to join the mages, teleport to Caldera to steal alchemy equiptment and on to Seyda Neen to buy potion ingredients and Mournhold to buy soul gems. Then I'm on the fast track to infinite power!
@@stonedphilosopher2185 yeah I used to abuse Atronarch combined with spell absorbtion for OP leveling. Especially when I figured out I can absorb magic from enchanted items. by casting a spell and then canceling and have it go directly to the mana pool. Which worked with all the previous games, too.. even Battlespire.
You ended up in Mournhold, which is the setting for the post-game DLC Tribunal. That is why the goblins and assassin leader were so tough. You *can* do it early, but get some better gear.
@@MrSaviorHD I always feel bad looking at new players struggling with the oversights of the vanilla version. There are a couple community patches, like every bethesda game, that should almost be included by default.
@@MrSaviorHD if there's one mod I urge new players to install, it's the one that delays the Dark Brotherhood attacks. Even from a lore perspective, it makes 0 sense that [spoiler] wants to get rid of a poor rando that just got out of jail.
@@MrSaviorHD Don't touch Tribunal or the Island DLC until you finish main story and all the guilds. Those are worse than the main continent, have their own story, you need to be like level 20 or smth
It is. Seeing him pick up the ring and not give it back to Fargoth hurt my soul and little (even if I rob him of his stump money literally the next day).
Yeah Fargoth comes up immediately 2 seconds after the "set-up tutorial' so you can give him the ring and for your helping him he puts in a good word with the local shopkeeper who gives you a nice big discount on his goods which is great for early in the game. There is always a reason anyone comes up and wants to talk to you.
I also recently (like a week ago) "forced" myself to play Morrowind and give it it's due, and honestly, I think it's ruined the later games for me a bit.
I think its an important lesson to have this kind of retrospective about how TES isnt just about going into caves to kill and loot while following an arrow. The more people understand the history of these games the better they can judge if Bethesda and their products are worth supporting.
@@kadefrost218 kind of. Theres some special scrolls that when combined with highspeed can get you about halfway to 3/4. If you cast jump 100, acrobatics 100 and speed 100 you can do the island in about 10 jumps. Constant enchant an item with slowfall 1 and you dont take fall damage. 100 acrobatics gets you about 5 times your character height.
It was so good watching someone just going into Morrowind blind and just taking it without any guides or prior knowledge. It feels like I'm reliving my own first playthrough back when I was a kid with no internet access and a stubborn persistence to get into something I knew I'd enjoy but had a learning curve. The true morrowind experience tbh
This game was my first real introduction into RPGs, and the Elder Scrolls, and I loved it, and still do. It was funny as hell watching you play, but am glad you enjoyed it. One thing I loved about it is the way the map works. If you have explored an area, it shows on your map, and if you haven't, it doesn't. It lets you find new areas to explore. Also, enemies don't level up with you so you can run into high tiered enemies early, and they will wreck you. Run away. Get better,, and then come back.
You got first introduced to RPG games in 2002? Young casual fuck. I was already a veteran of RPG games even back in early 2000s. I have been playing video games and RPGs since the 80s and early 90s with NES and Sega master system and genesis and amiga and MSX.
About the play portion where you were in another part of morrowind, that guy is supposed to attack you at a certain point. The guys that had you take the guys place cause he "didnt show up" actually had him stay away because they wantes revenge on him and they left you as fodder. You get a max gold reward if you kill the guy and get all the lines right, but for each line you botch you get a reduced amount, but he will always attack you at some point before you can finish the play.
I’ve seen a bunch of these lately people replaying Morrowind and playing it for the first time. My favorite thing is how new players never use silt striders
I started playing Morrowind for the first time this month and im loving it. Such a great game with great mechanics and a amazing story. If even me, who has never experienced any RPG from the early 2000’s, is in love with Morrowind, i recommend anyone to give it a try.
I played Daggerfall first so that is always my favourite and when I got Morrowind my PC was so under powered I couldn't go outside with anything more than global fog, I was devastated at first but I learned that there was no draw distance problems indoors, so I mastered the game as a half-blind introvert mage who spent his days inside unless it was necessary to go outside. Everyone says that potions are broken in Morrowind and yes they are, you can achieve insane levels using potions but if you want to play the game as a true mage you can create a Powerwell spell that gives you thousands of Mana permanently and with unlimited Mana you can create willpower boost spells that increase your chance to cast high level spells at low level. My Morrowind Ubermage was never as powerful as my Daggerfall Vampire/God but he was close enough to make me happy.
Personally I much prefer this old style quest design. The random quest where you tracked down the thief and agreed to split the profits means that you could always just kill him and take the loot and keep all the money. But if you are low level or role playing you can choose to split. In a modern game, this quest would be leveled to your character so no matter when you found it you could just kill the bandit without too much trouble. The way it's done here allows for cool writing and also player choice.
Some things the game doesn't explain (only the instruction manual, that we all totally always read back in the days ;D): -> every Weapon has 3 attack modes. You need to use the best one in order to be effective. The most effective attack mode is dependent on the weapon. if you use a suboptimal attack mode of a weapon, and not the best one, you often end up dealing only 1 dmg instad of like 40 per attack -> you fatigue is super important for nearly all things you do. F.e. your hitchance is the highest with max fatigue. But also Jump hight, bartering, persuading, casting spells etc is dependent on fatigue. Buy or brew fatigue potions in early game is really recommended. Also resting an hour before a fight -> you can heal by waiting everywhere outside of cities I think by knowing this, the game is much more enjoyable :D Btw, hilarious the quest with the stage play. I just did it my first time yesterday by ocoincidence and was also like wtf they expect me to memorize the whole play??? hahaha i read the whole thing (in 2 min for sure!;D)
I just used common sense. There's a platter right there worth 650 gold. You can loot a ton of stuff, find or buy some armor and weapons that match your class race combos bonus. I never read any manuals and quickly figured this out
I'm really glad you liked this game. For the future, some tips based *ONLY* in enjoyment are to remember It's your characters skill that's important. Not yours as a player. If you are geared to use an axe and pick up a dagger you will not hit anything. Fatigue governs everything. Imagine trying to fight a bandit or recite a spell properly after running a marathon from Balmora to Vivec Read a little. The books that have skills attached to them are usually a fun read and help you understand the mindset of the Devs when they were making the mechanics (the Rear Guard for light armour is great) Take your time. Morrowind isn't ment to be slammed down like a Big Mac. Savour it and slow down. It is written with natural breaks in the story (I do hate the later games constant urgency. Makes me feel bad when I waste a week of game time chasing butterflies for potions when the end of the world is imminent). When you're told to do some freelance, that's your excuse to go do what you want
Oblivion has no urgency at all. In fact if you never speak to Martin after you become the Hero of Kvatch no more Oblivion gates ever open. He lives a peaceful life in the refugee camp and Cyrodiil is beautiful forever. Unless you decide you want to start the main quest -- and who really plays main quests that much in an Elder Scrolls game where everything else is so much more fun -- just go to the camp and start a dialog with Martin. I don't like Skyrim much but you can stop dragons spamming (just pumped up boring Cliff Racers to me) and just do non-main quest stuff forever in that game too by not going to some field outside of a town to meet some woman early on. All three games are Open World which means there is NEVER any hurry in them. You decide what you want to do.
Agreed. Morrowind has the best story of the entire series in my opinion. I noticed a sharp decline in both the story and how fleshed out the world was when all the dialog was switched to spoken/recorded in Oblivion - that game felt flat in comparison.
I love that they did the voice acting more according to the races in this game. And honestly I miss written dialogue you get so much more info that way
If you stand in just the right place in Balmora and aim just right, you can use the Scroll of Icarian Flight to jump straight to Arkngthan or whatever its called, the dwemer ruins at the top of that mountain; the ruins are high enough from where you start that you don't receive too much fall damage from landing.
I remember this game has one of the most frustrating and interesting quest ever. You get bitten by a vampire while you sleep. You get vampirism. You cant be in the sun or your health drops and to cure the quest is LONG and real. I will never forget
You should be selling all that Dark Brotherhood armor to the Creeper in Caldera and then use that money to buy training and level up in Balmora. Then the game becomes laughably easy.
Everyone who plays Morowind should learn about Creeper immediately. He pays full value for your goods and Caldera's mages teleporter can get you there quickly though he lives down the street with the orcs.
@@greenscheme2040 wtf is wrong with you people? no one should ever learn hidden stuff immediately to eventually make the game laughably easy. it totally ruins sense of wonder and exploration and natural progression intended by the devs, that actually made the game what it is in the first place.
You made me laugh so much, and I am so glad you let yourself get immerse in this world and appreciated its funny ways. Thank you for keeping an open mind, and accepting the limitations of a 20 year old game with the will to enjoy it. In the original Morrowind, there weren't Dark Brotherhood assassins coming after you like that. No idea why it was found necessary to add them. Everywhere you go, you will find quests and items to be collected so exploring on foot or running or jumping everywhere leads you to discover all sort of hidden caves, tombs, treasures in hollow trunks or at the bottom of a lake. Exploration is key .
If this really clicks with you, I implore you to check out Tamriel Rebuilt and Project Tamriel. It's a modding project that started way back when the game came out, and it's working on adding mainland Morrowind and the other provinces into the game. Current releases have a little under half of mainland Morrowind and some of Skyrim's Reach, as well as the first full Cyrodiil release coming within the next couple months. It's been going on for a while, but they've built up more momentum within the last year or two than they've ever had. It's an incredible labor of love from the community and something really worth checking out
Its always great to see someone take the plunge & give this one a try. People who have played Morrowind or endured Daggerfall can perhaps understand why old fans of the games grumble a bit at the later entries. The old games are certainly not flawless products, but they delivered so much with so little that of course we expected quite a bit from the games which had massively greater budgets & development hours poured into them.
The funny thing about the dark brotherhood thing is that was how I used to grind gold/exp early when I played. You can get the mark/recall spells in Balmora which lets you set up a custom quick travel location. So I would set it at the armorer in the city. Then I'd head down to the sewers, and go into their lair. Kill as many as I could, but not all of them. Go to the entrance, drop all their armor, rest 24 hours and they'd all respawn. Do this repeatedly (best to pick up all the discarded stuff and then re-drop them, as they drop as a single stack and don't effect computer speed like a few hundred separate item sets would). Every few runs, just grab everything, recall back to the store (since you can recall over encumbered) and sell all the armor you get from them which is shocking valuable. So, without doing any other quests you can end up with a few dozen levels and tens of thousands of gold with just a few hour grind. Another fun thing is that in each of the Houses Cantons in vivec, there's a vault. To my knowledge, they're not tied to any quests to my knowledge. However, you can, if you want, just do massive bank heists on these three houses. I so missed that kind of thing in the proceeding games. Being able to just be a thief and pull of major jobs on your own accord. Hell, the best armor in the game is in a place you can access from the start, if you know what you're doing. The game is based more on actual RPGs (ala DnD, thus the randomness of your attacks), and not action rpgs like the rest, so it is an actually open sand box. Hell, when the hardcopy copy of the game came out, it included an actual map. What was cool is, not only was it a detailed map, but there were little X's all over the place that were actual locations for treasure or secret quests. You can find it now in google images if you're curious of course, I'm just saying how cool and open this game actually was.
When I was young, I didn’t live near anyone any things like internet access weren’t as common. I would spend all summer on Morrowind. I took a guard tower, turned it into a home, and began collecting my fortune. Good times.
This game is amazing, Morrowind and Daggerfall are probably the pinnacle of roleplaying in the series to date. Both Daggerfall and Morrowind are similar in a lot of respects in terms of how the gameplay works, but Morrowind is a little less crusty. Some would say Morrowind streamlined too much, but honestly, it added just as much to compensate so it's probably the best balance of old vs new. Not to mention, Morrowind is all hand-crafted so that's probably way more appealing to the average person. Oblivion is where the biggest shift in the franchise occurred, that game streamlined a crazy amount of things and we lost a ton of roleplay because of it. There's a clear divide between Morrowind and Oblivion where the series basically feels like a different genre. Morrowind felt so alien and unique, while Oblivion honestly feels like some generic mediviel high fantasy setting, even more so than Skyrim.
I've always enjoyed playing Skyrim more than Oblivion despite Morrowind being my favorite in the series and people always find that hard to understand but you've put it well here; Oblivion (despite its many virtues) felt like a very generic setting while Skyrim (despite its much more simplified systems) felt less generic in its gameworld. Hard to discount the value-add of the much larger modding scene for Skyrim too, to be fair.
Generic is not necessarily an issue. There actually weren't that many generic medieval RPGs back when Oblivion released, everyone tried to be edgy or different, and if you just wanted to play a knight in shiny armor well surprisingly there weren't that many options. Oblivion lost a lot of game mechanics but imo makes up for it with a beautiful immersive world and graphics that are holding up much better than Morrowind.
Eh, oblivion has a really junky mechanics that make it much harder than Morrowind to get into, anytime I play oblivion I have to have overhaul mods just so that I find it appealing.@@alexalex4041
"Armor" ... you were wearing non-armor clothing (at first), while trying to hit mobs with a dagger and then an axe that you had no training or skill in. It's a classic mistake new Morrowind players make, though. They try to hit with whatever weapon they find, and then complain about the combat being bad, when if you just used a weapon you had skill in, it would be fine.
Morrowind was my introduction into Bethesda Games when i was a kid. This game has a special place in my heart, and now watching a completely new player I will go redownload and play it again.
This is my favorite Elder scrolls game of all time. I love when people play it for the first time and find the learning curves but end up enjoying the game as much as I have for the past 22 years lol
Happy for you bud. I mean I wish I could experience Morrowind again for the first time. It is one of my favorite fantasy games period. It is so alien. Also everyone calls me an N'wah. Jerks.
@@MrSaviorHD They hate everyone except fellow Dark Elves. Skyrim in reverse. Both xenophobic provinces who hate certain other races. At least some of the Dunmer accept you more as you do more quests for them. Though they are always gonna call you a fetcher unless you play as a Dunmer which would be boring to do.
Play Daggerfall next! I recommend Daggerfall Unity, it's a fan made remaster. Also, you can enable smaller dungeons in it since the dungeons in the original can legit take hours to complete (if you can complete them at all, some have complicated levers to rooms that aren't obvious).
Loved your video. Oblivion is the best game ever with it's wit, charm and humor but Morrowind is the second best for sure. Especially when you load the little mod that makes Cliff Racers extinct, lol. BTW Jiab you met on the prison boat becomes Saint Jiab because he DOES actually make Cliff Racers extinct in Tamriel so there are none in Oblivion or Skyrim. Huzzah! (Though Skyrim's dragons are just Cliff Racers on steroids). You hear a conversation about Saint Jiab having been killed and can find his head in one of these games. Skyrim maybe. I forget.
I played it over and over again. The best part was they gave you developer tools to make your own add-ins. Was so much fun making new missions and such.
Been stuck with Morrowind for 5 years now. If you happen to still play this game, once you completed all quests in Vvardenfell you should try Tamriel Rebuilt. Set on the Mainland itself. That's the reason why I still play Morrowind 😌
The available mods are amazing, right? TR was really huge, but kind of empty when I I last checked it out. Did you ever try out Rise of House Telvani, Uvirith's Legacy or Sotha Sil expanded?
I won't go into details, but I can say Morrowind gets deeper from here. It's one of those game that needs 150hrs to do everything. The cliffracers are actually a meme because of how annoying there are, in the Elder Scrolls lore, Jiub, the first character you met in the game became a saint for annihilating them. There are mods that make cliff racers don't attack you. Not sure if you have played The Long Dark. Ken Rolston was the designer of Morrowind and he was involved with The Long Dark too, they both have slightly similar feel with exploring of the game world (basically a lot of walking and exploring). I don't like the company behind the game, it was a crowdfund project and they haven't finish the story mode of the game after 8 years, but the game itself is a fun survival game. Kingdom Come is another worthwhile candidate. Even with Kingdom Come 2 coming out soon, the first one is still amazing.
Nothing beats Morrowind!! I am 35 now and played it on the first Xbox.. took a good few years to max my character lol. Had to tape my controller down to get 100 endurance
Love watching new people getting in to Morrowind, tho leaving the Dark Brotherhood armor was painful to watch kek. Fun fact: you get attacked during the play no matter what. I learned that after first winging my performance,then skimming through the script before finally reading the whole damn thing.
That was really awesome! You're good at figuring things out. Sucks how the DLC is integrated into this game though, with the *constant* Dark Brotherhood attacks. The Expansion Delay mod on the morrowind nexus fixes this issue though.
@@MrSaviorHD Bethesda never bothered to gate the assassin attacks behind a higher level or a point in the main questline... except for solely on the Xbox where the attacks only start after level 6. You gotta wonder what they were thinking 🤔 lol
I'm surprised at such a low level you accomplished as much as you did!! It can be daunting at first go. I played the game when it first came out and just recently started it again. It's very satisfying and makes a person slow done and think! It's an adventure which you won't soon forget! 🙂
One thing I figured out recently is how to combine restore health and restore magicka into one potion. Combine wickwheat, void salts, any ingredient with restore health and any ingredient with restore magicka. The wickwheat and void salts share one effect in common, paralyze. Cure paralyze or resist paralyze spell or potion will help here.
No handholding in this game, I remember one play-through I killed an essential npc and ended up having to start over because I saved without a backup save file. One of my favorite video game experiences was doing the main quest for the first time and trying to find the cave of the Nevarine with just the vague instructions the npcs give you. Really felt like I was wandering the desert looking for hidden treasure. Also this game is shamelessly weird AF, which adds to the charm.
The thing about playing this game as a kid was that I memorized the shape of the generic responses in the game which meant that any time I talked to an npc who game me dialogue that was unique it was a instant dopamine shot and encouraged me to read more. Nowadays playing the game is like reflex or instinct and the last replay was urm 6 months ago
The Dark Brotherhood equipment is quite valuable, so couple of my first hours in the expansion I just hauled stuff out from the sewers to sell in the bazaar. Never needed to work for money after that.😅
I know every one hates on the Morrowind Combat system in this game.. but I always says it just miss a miss and dodge animation and its gold. Also damn you used music from Kurishi? Nice. The "mine mine mine" audio is peak commedy xD You.. got to the leader of the Dark Brotherhood as level 3?! What difficult setting do you play at? I miss not having a quest marker.. your right, you just experience the world in a different way when you dont have a marker. I know a lot of people consider it trash.. but the Avatar game - Frontiers of Pandora - has a game mode without quest markers.. It was so refreshing to play a game were i actually had to go from directions.
Thanks for noticing the “Mine Mine” audio. As for what difficulty setting, I actually don’t know. I don’t remember the game asking me. I usually just choose the normal/middle option.
@@MrSaviorHD that means you play on normal difficulty! I am surprised you managed to get so far in the tribunal DLC - that you got to the Dark Brotherhood boss. Must have taken a lot of dedication, since you're vowfully underskilled for that area x) that being said, i also remember trying to get the Dark Brotherhood to get off my tail... i just never got that far before getting back to Vvardenfell I dont know if its just the algorithm. But it seems a lot of people are making Morrowind videos since Starfield released. I dont know why, but i like this trend! My first own gaming pc was build to the specs of Morrowind. So it was very influencial for me x)
With overhaul mods, such as rebirth, Tamriel rebuilt, script extender, MGSO and openMW (which can all be combined), it’s one of the most immersive and incredible RPG’s available.
The initial combat with the iron dagger and no short blade skill is why I always suggest brand new players pick a Dunmer that majors in Light Armor, Short Blade, and Conjuration. Light Armor is generally just better because it weighs significantly less and Conjuration's initial spell is Bound Dagger which is very strong early game as it's straight up a Daedric Dagger with +10 to your Short Blade. Top it off with Dunmer getting skill boosts in all three and you're set for an easier time until you figure out how Morrowind's skills and attributes work better. Plus starting with short blade means newbies won't be too badly affected from the trap of trying to use that freebie iron dagger in a real fight.
@@greenscheme2040 You still do. You're Dunmer, but not a Vvardenfel Dunmer so you still get the outlander treatment. At times it feels like you're hated more than the others.
The Tribunal and Bloodmoon expansions were designed with the assumption that the player would install them at some point after completing the main quest, so the enemies will destroy a starting character. The XBox version of the game delayed the dark Brotherhood attacks until level 6, but that doesn't really help.
The PC version delays the attacks too for a few levels though can't remember if they waited unlit Level 5. I don't know why he was attacked at Level 2. Maybe it was a patch thing? But if he had turned off the DLCs until later he never would have gotten attacked until he turned them on. But that armor is a life saver that early in the game for you. Wear one set and sell the others to Creeper for fast loot.
After many playthroughs it seems a bit random when the brotherhood first attacks. They claimed it would be level 10 but often it happens way earlier. No idea why.
Holy hell, this brought back some memories. Morrowind was the very first rpg I ever played. Got it a year or two after it was released in 2002, so I was just a teenager. Still the best gaming experience I've ever had, and shaped my preference for rpgs ever after
I'd love to see some content featuring Morrowind's incredible mods. There's some really cool ones, like the mod that makes it so every time you kill a cliff racer, two spawn in its place.
Forced myself is a bit rough. I know you said it's a very good game but you don't have to force anyone. I am a gen z (2006) and still love this game. I know, RPGs are not the type of games the kids play today but even when first played it i barely knew anything in english but I still played it for hours every single day. I don't think you have to 'force' anyone to play this game. Even if the graphics are very old, anyone who ever played an RPG before would fall in love with this masterpiece.
When I say force, I mean sit down and actually play it and finish it. Most of times people will try a game out and never beat it. So I go in with the mindset to "force" myself to play a game and actually beat it without giving up on it.
I got turned into a vampire and didn't know what to do other than flying around stealing everything and storing it in a church. Eventually, I found a night market I could sell at. It was fun overall until figuring out how to cheat stats.
Thanks brotha. I haven’t played this game since it came out. This game and Bloodmoon where the best games to not read the dialogue and explore. I did all that stuff when I was a wee lad. On the OG Xbox. Good times! 😊
1000s of hours lost on the Island myself. Loved that game, been recently playing dungeon crawlers from that time, Diablo, Dungeon Siege, and now you got me wanting to visit Vivec, go to the Shrine and donate a rising force potion to fly for 12 hours. Just make sure you have a back up potion or know the clock, cause when it wears off, dont be flying 1000 ft over the land.
I've enjoyed many RPGs over the years but none immersed me like Morrowind. I played it for the first time in college a couple years after its release. Great memories. One of the first things I did was wipe out the Cammona Tong in Balmora where I proceeded to turn their base into my personal home and fill it with loot. Oh, the hours I spent pulling my hair out trying to manually display my sword collection on the table downstairs and watching the whole thing blow to pieces if I barely dropped one sword a molecule out of place.
Morrowind was my first Elder Scrolls game and gave me a fear of the ocean (in games) and made me really appreciate the combat system in every other video game known to man
Fun fact about Morrowind, there are absolutely no ‘quest items’, if someone asks you to deliver something expensive you can absolutely just take it for yourself and sell it or use it. This also means that when someone gives you a quest to steal a diamond from someone, you can just pull a different diamond out of your pocket and go “Will this do?”
There are a handful of quests that actually send you out after unique items, which is the closest thing the game has to Oblivion and Skyrim’s implementation of “quest items”, but each time there’s a solid explanation for why no other similar item will do.
First time seeing this channel. Vid somehow got recommended This is actually great man, i'd personally LOVE a series of this playthrough. idk if others are interested too
Appreciate you taking the time to click on the video, watch it and comment! I’m going to hopefully start streaming my playthroughs and then make them into these kinda videos.
It's really hard to be excited about playing Morrowind after playing Skyrim for so long. But, if I could play the Morrowind Trilogy with the same graphics and mechanics as in Skyrim, then it would be my favorite of all the Elder Scrolls games.
@@MrSaviorHD look at governing stats, if you gain 10 acrobatics (or any skill) thats equal to a 5x modifier on your levelup. but main skills allways increase your progression (which can waste stats) so allways leave the stuff you want to train as neglected as possible cause then you can get 5x modifier to 2 stats (allways put 1 into luck, increases chance of everything, hitting, dodging, casting and more. its the hardest to level and you might be imperfectly leveled if it stays at 40). also your STRENGHT at the beginning of the game decides your max HP, then your ENDURANCE:10 gives you that amount of hp per level up (you can lose out on alot of hp if you neglect it early game, it should be your main focus. I reccomend using neglected spear skills cause they are good weapons and give endurance). theres bittercup that increases your highest stat and decreases the lowest. Use that for endurance and lower your speed (make a custom spell to change the values even for 1 second)
@@DarkMark-cf1ecImagine you are playing this game for the first time and some dude randomly bursts into your room and starts telling you how to play the game to the maximum efficiency possible. If that was me, I would respectfully tell them to stfu and let me play the game
Oh I forgot, for the best scenario go to Peligiad (devs forgot to put fast travel into that town and apologized for the mistake) so I think you have to go to Caldera then walk down to it unless you add a mod for fast travel which you don't want to do in a first playthrough. Anyway once there enter the inn and talk to the cat lady. Most "interesting" quest line and a long one but with great rewards. You have to play as a male for her to become "interested" in you. A female character is ignored. Also join the Great House Hlaalu that is in Balmora and you will eventually meet the author of the most famous book in the Elder Scrolls from Morrowind to Oblivion to Skyrim --"The Lusty Argonian Maid." House Hlaalu is also the hose the Dunmer magic shopkeeper in Skingrad (Oblivion) says she had belonged to right before she asks yu about Cyrodiil's fines for necrophilia. (Her last name is even Hlaalu). Anyway House Hlaalu is the most fun of the three houses you can choose to join and you are allowed to join only one period.
If your in caldera there's a scamp if you do alchemy you can create with ingredients in the mages guilds sell those to the scamp to make thousands of gold. You can teleport to the different mages guild once your a member to get the ingredients to make the potions and sell them to the scamp
We used to play this game without any antialiasing or aniosotropic filtering, it was very bare compared to the high definition you’re playing it at, looks nice 😂❤🙏🏽👍🏽. Thanks for the content good channel 😊
I've decided to fully commit to a Morrowind playthrough myself, earlier this year, and it's given me a whole new appreciation for the game. It's really good, even today. Unfortunately some aspects of it didn't age particularly well, namely the combat rng, and the often painfully slow travel. That said, Morrowind is kind of like programming in C. If you wanna shoot yourself in the feet, while doing dumb shit, it will let you
Combat Dice Rolls can get good when your char weapon skill and stats is high enough like 50s ot 60s Slow Travel lets you appreciate the environment and the world of the game, you can use Silt Strider, Guild Mages Guide, ALMSIVI/DIVINE Interventions, Mark and Recall Spell, Levitate Spell, Jump Spell and Boots of Blinding Speed to Ease the slow travel of the game.
The slow travel only is true when your skills and attributes are low and as for rng it depends on weapon skill so you can’t use a weapon you’ve never used before and hit every strike
I always end up using the console towards the end of the game because the fast travel gets annoying from a certain point. The combat is really fine, if you know how it works it's really manageable.
I loved TES3. Granted, like Skyrim, it was bloody LONG, heheh. 💪😎✌️ And that's the best part of old-school gaming: long, no hand-holding, lots of open-world stuff, unforgiving combat, and awesome music.
Hope you enjoyed this video. Took a while to make, but it's finally here.
I don't like those Cliff Racers. Why are they like that?
A couple of extra things to mention,
When playing Morrowind I did use the program OpenMW. It's an open source game engine that pretty much made Morrowind playable on my PC. If you wanted to finally give Morrowind a chance and try it out for yourself I would HIGHLY recommend using that when playing this game. It will make your game look and play better but still keep the vanilla experience.
I loved Morrowind for all it's jank. Sure it was a little frustrating here and there but man, this game is a gem.
If you have any other suggestions for games I should try out in the future, let me know in the comments!
Hey, nice Video. The Dark Brotherhood lead to Mournhold which is a DLC area, thats why they are so stronk. Also check out the Magic System, it is by far the funniest and best of the elder scrolls games.
dont tell me you didnt fkn take the dark brotherhood gear.. thats like 3.5k if you go to a certain trader near Mzahnch ruin, to the east on a small island.. you wouldnt eat him would you?
@@dubistdran5781 oh yeah, magic early game is busted, especialy close range ALLAH SNACK BAR when you are a Dunmer cause you resist 75% of the fire damage. it will allways hit (which is a huge bonus to it) but its a draining resource that can be absolutely wasted if your casting chance is too low.. which is why you go atronach. cause despite costing like 26 magicka.. the game calculates the attack as to being worth like 50, so you have a 50% chance of either taking no damage and absorbing the mana back or resisting most of it
It's great that you enjoyed it. I love Morrowind, but I will admit, it doesn't so much have a learning curve so much as a learning Mariana Trench. I'm pretty sure the main reason for this is that the game is old enough that you were very much supposed to read it's considerable manual before you played it. Also, if you do continue, I would recommend trying to find an image file of the map poster that the original hard copies of the game shipped with. It's not super specific, as it is highly stylized and only has labels for major landmarks, but even structures that don't have their name plastered on it have a good chance of being physically present on it if they stick out from the landscape enough, like say the daedric ruins that dot the landscape. Also, even if you feel like looking up, say, the location of an item is a little too cheat-y, looking at the pages for the mechanics of things on the good old Unofficial Elder Scrolls Pages (aka the UESP) can serve as a slightly more in-depth replacement for reading the manual. I notice, for example, that you fell into what some people call the "dagger trap". You picked up and used the dagger at the start without dagger as a major or minor skill, I'm pretty sure, which is why you were missing so much in the RNG combat. Until you've got around 30-40 skill in a weapon and a decent amount of agility, and a relatively full fatigue bar, you're more likely than not to miss.
As for the Cliff Racers, well, that's Morrowind for you. I'm pretty sure Bethesda themselves later admitted that they messed up with them. I recall a rather humorous image a fan made that involved photoshopping a bunch of cliff racers into a picture of the Bethesda offices as cathartic revenge. Heck, that guy that wakes you up from your vision at the start of the game is revealed in later games to have sought redemption for his life of crime by dedicating his life to violently St. Patrick-ing them off of the island the game takes place on, and gets canonized as a saint by the local religion for his efforts. You even meet his ghost in one of the Skyrim DLCs, voiced by the original VA and everything.
Kudos for using OpenMW and so spreading awareness. It's stable and great mod support + runs better. Morrowind's only flaw is that when you know enough it's way too easy to break or become overpowered. Enjoy your sense of noob wonder while it lasts.
Don’t have to force me to play Morrowind. I played it as a kid and just recently am running it back as a man. I love it. In my opinion, it is the very best RPG.
Its fantastic
Agreed and I am currently doing a playthrough myself, loving every second of it
Planning on doing a longplay with the Tamriel Rebuilt mod soon. It's gonna be glorious.
@@Ichthyodactyl just do it
I first played it in 2003 a few years out of college, and it's the ES game I have the most hours in by far. I probably have about 1,200 hours total in it.
>Picks a class without the short blade skill
>Uses the iron dagger from the tutorial
Every single time...
My favorite example for why Morrowind is amazing is an early quest in House Hlaalu.
My boss wants me to hurt the competition by killing the Kwama-queen of a rival egg-mine. I only know that it is somewhere near Suran.
I have several options:
- I can just run around until I find the mine and kill everything inside until I find and kill the queen.
- I can ask around in Suran and have the townspeople tell me where it is. But also who the owner is and where he lives.
- I can then go to the owner and tell him about the plan to kill his Kwama-queen. He will then offers to bribe me to forget my orders.
- I can refuse his offer and he will become hostile. When I kill him (and the Kwama-Queen), my boss is pissed, telling me this is not how they do it.
- I can accept his offer and my boss will be disappointed, but understands my decision.
- I can accept his offer and then STILL kill the Kwama-queen. My boss will then be very pleased, telling me I fit in perfectly.
I've been playing this game since it came out and never figured out this.
@@therethan-family1234 i have played the game many times.. and i have said to myself a few times, that i should try the other houses.. I always end up in house Redoran. x) people say its the boring house with no rewards.. but i always liked the nobelness of the house.. that they are poor because they play by the rules
hlaalu is actually one of the most interesting factions in morrowind. for quests like this.
Damn
Morrowind was a true open world- not a "choose-which-play-button-to press-to-then-watch-an-experience-on-rails" like Oblivion and Skyrim were.
Morrowind was incredible. With a Golden Saints soul a made spell can be permanent. You can summon a bunch of monsters at the same time while indefinitely flying around. You can kill an NPC and just live in their house. You can steal from the treasury. Umbra is worthy. You can kill an NPC in the wild just to go on a quest 100 hours later to find the guy you need to speak to is the same guy you bludgeoned to death all those hours ago.
The funny thing is, Morrowind may be perceived as being outdated by a lot of gamers these days, but once you actually get over the graphics and immerse yourself in the things that actually matter in a game, you realize that even big modern AAA game companies still can’t make a game with as much depth, character and style as a game like morrowind, even when they spend a Bajillion dollars developing it. Not only was it a game made in the right place right time but it also stood the test of time and I see no reason why it should ever be forgotten. Remember not to judge games just by how they look, but also how they play. Personally I love the chance to hit style combat and wish there were more games with that old school DnD style of combat.
Yup, the RPG mechanics are solid and reward time investment and patience. The first time I played morrowind I gave up after a few hours but recently I gave it a chance and I love it! The world building, the characters, the atmosphere, all top shelf.
Great post. Yeah I don't know why people complained about Morrowind's combat system since it is more realistic. When a person picks up a dagger for the first time how would they be able to actually hit a moving, dodging target right out of the gate. Only thing I didn't like was magic didn't slowly regenerate so you had to run out from a combat, find a place to nap (lol) then go back and finish the battle. I'm not a BIG mod modder (can't figure out how to install them) but tiny mods that are easy to just drop into a folder I do use in Morrowind. And one gives you a belt to wear that turns Morrowind into the Oblivion system of magic slowly regenerating on it's own with Willpower effecting it's speed just like in Oblivion.
It's so true. Morrowind just feels huge, in size but also density. The Witcher 3 is one of my favourite games but even that isn't on the same planet as morrowind in terms of the amount of stuff there is out there to just discover roaming around the world
Daggerfall.
Morrowind was just the first ES game most people played back in the days of Xbox and bread loaf controllers.
@aresdesiderata8959 morrowind is a prime example of how Bethesda took a really great existing IP and screwed it up. Then they did the same thing with fallout, and obviously, their first and only original idea was starfield, which... well... we all know how that's going.
But Daggerfall was an AMAZING game, and so was Arena, previously.
Morrowind combat has one simple rule: Use what you're good at. If you don't have short blade as a major or minor skill, don't use daggers.
Or just train up in that weapon skill. Training is not limited to just 5 sessions per level like in Oblivion. Sadly though the unlimited training sessions make Morrowind totally unbalanced. If they had limited the number of training sessions like Oblivion did the balance would have been fine.
Followed up by an axe... Skyrim has ruined people. No one understands what an RPG is anymore.
My favorite build is a Breton born under the sign of the Atronarch and specialized in magic. However, I don't take any magic as major/minor skills. I want those minimized to achieve highest possible endgame level. I take the stat boost in luck and endurance. Spear and heavy armor are skills I consider essential. Utility skills like sneak, security, acrobatics, athletics and speechcraft are all good. Take whatever non magic skills you want really. Except medium armor maybe, it's pretty hard to max. My level up strategy is to put 5 points in endurance and 1 point in luck, every lvl up until both are at max. Try to get 5 points into some other stat too. Speed is really nice early on.
I go straight to Balmora to join the mages, teleport to Caldera to steal alchemy equiptment and on to Seyda Neen to buy potion ingredients and Mournhold to buy soul gems. Then I'm on the fast track to infinite power!
I knew this when I was like 12. it's a simple concept lol
@@stonedphilosopher2185 yeah I used to abuse Atronarch combined with spell absorbtion for OP leveling. Especially when I figured out I can absorb magic from enchanted items. by casting a spell and then canceling and have it go directly to the mana pool. Which worked with all the previous games, too.. even Battlespire.
You ended up in Mournhold, which is the setting for the post-game DLC Tribunal.
That is why the goblins and assassin leader were so tough. You *can* do it early, but get some better gear.
Ah it was the DLC. That makes sense.
@@MrSaviorHD I always feel bad looking at new players struggling with the oversights of the vanilla version. There are a couple community patches, like every bethesda game, that should almost be included by default.
@@MrSaviorHD if there's one mod I urge new players to install, it's the one that delays the Dark Brotherhood attacks. Even from a lore perspective, it makes 0 sense that [spoiler] wants to get rid of a poor rando that just got out of jail.
@@MrSaviorHD Don't touch Tribunal or the Island DLC until you finish main story and all the guilds. Those are worse than the main continent, have their own story, you need to be like level 20 or smth
Seeing a brand new player play Morrowind is quite interesting
It is. Seeing him pick up the ring and not give it back to Fargoth hurt my soul and little (even if I rob him of his stump money literally the next day).
@@ballinglikechoji lmfao true
Yeah Fargoth comes up immediately 2 seconds after the "set-up tutorial' so you can give him the ring and for your helping him he puts in a good word with the local shopkeeper who gives you a nice big discount on his goods which is great for early in the game. There is always a reason anyone comes up and wants to talk to you.
It was worse than hearing styrofoam on styrofoam and scratching a chalk board while staring at the sun. This review was absolute torture.
I also recently (like a week ago) "forced" myself to play Morrowind and give it it's due, and honestly, I think it's ruined the later games for me a bit.
For me its acrobatics. Jumping like you can in morrowind is too good to let go.
Daggerfall had the same effect for me. I want wall climbing again.
I think its an important lesson to have this kind of retrospective about how TES isnt just about going into caves to kill and loot while following an arrow. The more people understand the history of these games the better they can judge if Bethesda and their products are worth supporting.
@@isabelhuertezNever played morrowind, but can't you jump across the map and shit like that if u level acrobatics high enough?😭
@@kadefrost218
kind of. Theres some special scrolls that when combined with highspeed can get you about halfway to 3/4. If you cast jump 100, acrobatics 100 and speed 100 you can do the island in about 10 jumps. Constant enchant an item with slowfall 1 and you dont take fall damage. 100 acrobatics gets you about 5 times your character height.
It was so good watching someone just going into Morrowind blind and just taking it without any guides or prior knowledge. It feels like I'm reliving my own first playthrough back when I was a kid with no internet access and a stubborn persistence to get into something I knew I'd enjoy but had a learning curve. The true morrowind experience tbh
This game was my first real introduction into RPGs, and the Elder Scrolls, and I loved it, and still do. It was funny as hell watching you play, but am glad you enjoyed it. One thing I loved about it is the way the map works. If you have explored an area, it shows on your map, and if you haven't, it doesn't. It lets you find new areas to explore. Also, enemies don't level up with you so you can run into high tiered enemies early, and they will wreck you. Run away. Get better,, and then come back.
You got first introduced to RPG games in 2002? Young casual fuck. I was already a veteran of RPG games even back in early 2000s. I have been playing video games and RPGs since the 80s and early 90s with NES and Sega master system and genesis and amiga and MSX.
About the play portion where you were in another part of morrowind, that guy is supposed to attack you at a certain point. The guys that had you take the guys place cause he "didnt show up" actually had him stay away because they wantes revenge on him and they left you as fodder. You get a max gold reward if you kill the guy and get all the lines right, but for each line you botch you get a reduced amount, but he will always attack you at some point before you can finish the play.
I’ve seen a bunch of these lately people replaying Morrowind and playing it for the first time. My favorite thing is how new players never use silt striders
or quicksave
Tells you something about the intelligence of this generation. Nwahs
Just use a long jump spell like a normal person
I come back to this game about every two years and it never fails to be fun. And it's always nice to hear another person enjoy it for the first time!
Glad you enjoy it!
I started playing Morrowind for the first time this month and im loving it. Such a great game with great mechanics and a amazing story. If even me, who has never experienced any RPG from the early 2000’s, is in love with Morrowind, i recommend anyone to give it a try.
wait till you play with mods, the mods are soo good.
Morrowind sucks balls
I love how his first stumbling block is he keeps missing attacks. but hes an orc, a race that comes with a spell that makes it impossible to miss.
2:55 No... :(
I'll assume you ran away and left her alone.
Should I return the glove? I stored it in a crate in balmora.
@@MrSaviorHD I was talking about the poor lil' scrib.
I uh, well that little fella…. How do I say this gently.
@@MrSaviorHD D:
@@JustBackgroundNoise he probably ate the crab near Mzahnch ruin too.. that sick bastard! NWAH
0:43 juib is the greatest hero in all of elder scrolls because he killed all the cliff racers and the cliff racers are very annoying.
I played Daggerfall first so that is always my favourite and when I got Morrowind my PC was so under powered I couldn't go outside with anything more than global fog, I was devastated at first but I learned that there was no draw distance problems indoors, so I mastered the game as a half-blind introvert mage who spent his days inside unless it was necessary to go outside. Everyone says that potions are broken in Morrowind and yes they are, you can achieve insane levels using potions but if you want to play the game as a true mage you can create a Powerwell spell that gives you thousands of Mana permanently and with unlimited Mana you can create willpower boost spells that increase your chance to cast high level spells at low level. My Morrowind Ubermage was never as powerful as my Daggerfall Vampire/God but he was close enough to make me happy.
Personally I much prefer this old style quest design. The random quest where you tracked down the thief and agreed to split the profits means that you could always just kill him and take the loot and keep all the money. But if you are low level or role playing you can choose to split. In a modern game, this quest would be leveled to your character so no matter when you found it you could just kill the bandit without too much trouble. The way it's done here allows for cool writing and also player choice.
Some things the game doesn't explain (only the instruction manual, that we all totally always read back in the days ;D):
-> every Weapon has 3 attack modes. You need to use the best one in order to be effective. The most effective attack mode is dependent on the weapon. if you use a suboptimal attack mode of a weapon, and not the best one, you often end up dealing only 1 dmg instad of like 40 per attack
-> you fatigue is super important for nearly all things you do. F.e. your hitchance is the highest with max fatigue. But also Jump hight, bartering, persuading, casting spells etc is dependent on fatigue. Buy or brew fatigue potions in early game is really recommended. Also resting an hour before a fight
-> you can heal by waiting everywhere outside of cities
I think by knowing this, the game is much more enjoyable :D
Btw, hilarious the quest with the stage play. I just did it my first time yesterday by ocoincidence and was also like wtf they expect me to memorize the whole play??? hahaha i read the whole thing (in 2 min for sure!;D)
Healing while waiting everywhere is 100% a game changer.
People forget that games from this era came with a novel length manual you were expected to read before you play.
They did, but most of those manuals had an opening line similar to "we know nobody reads game manuals, but..."
@@spinozatheobvious626 thats just outright not true. I know this as a 39 year old who loved getting stuck into a new game manual before i played one.
@@ephasm hm. I did read it, I think more than once... but maybe they were in manuals from the same company or something.
Nah
I just used common sense. There's a platter right there worth 650 gold. You can loot a ton of stuff, find or buy some armor and weapons that match your class race combos bonus. I never read any manuals and quickly figured this out
I'm really glad you liked this game. For the future, some tips based *ONLY* in enjoyment are to remember
It's your characters skill that's important. Not yours as a player. If you are geared to use an axe and pick up a dagger you will not hit anything.
Fatigue governs everything. Imagine trying to fight a bandit or recite a spell properly after running a marathon from Balmora to Vivec
Read a little. The books that have skills attached to them are usually a fun read and help you understand the mindset of the Devs when they were making the mechanics (the Rear Guard for light armour is great)
Take your time. Morrowind isn't ment to be slammed down like a Big Mac. Savour it and slow down. It is written with natural breaks in the story (I do hate the later games constant urgency. Makes me feel bad when I waste a week of game time chasing butterflies for potions when the end of the world is imminent). When you're told to do some freelance, that's your excuse to go do what you want
Oblivion has no urgency at all. In fact if you never speak to Martin after you become the Hero of Kvatch no more Oblivion gates ever open. He lives a peaceful life in the refugee camp and Cyrodiil is beautiful forever. Unless you decide you want to start the main quest -- and who really plays main quests that much in an Elder Scrolls game where everything else is so much more fun -- just go to the camp and start a dialog with Martin.
I don't like Skyrim much but you can stop dragons spamming (just pumped up boring Cliff Racers to me) and just do non-main quest stuff forever in that game too by not going to some field outside of a town to meet some woman early on. All three games are Open World which means there is NEVER any hurry in them. You decide what you want to do.
Agreed. Morrowind has the best story of the entire series in my opinion. I noticed a sharp decline in both the story and how fleshed out the world was when all the dialog was switched to spoken/recorded in Oblivion - that game felt flat in comparison.
I love that they did the voice acting more according to the races in this game. And honestly I miss written dialogue you get so much more info that way
I really enjoyed that they did match it. Very neat feature.
If you stand in just the right place in Balmora and aim just right, you can use the Scroll of Icarian Flight to jump straight to Arkngthan or whatever its called, the dwemer ruins at the top of that mountain; the ruins are high enough from where you start that you don't receive too much fall damage from landing.
I remember this game has one of the most frustrating and interesting quest ever. You get bitten by a vampire while you sleep. You get vampirism. You cant be in the sun or your health drops and to cure the quest is LONG and real. I will never forget
You should be selling all that Dark Brotherhood armor to the Creeper in Caldera and then use that money to buy training and level up in Balmora. Then the game becomes laughably easy.
Everyone who plays Morowind should learn about Creeper immediately. He pays full value for your goods and Caldera's mages teleporter can get you there quickly though he lives down the street with the orcs.
@@greenscheme2040 wtf is wrong with you people? no one should ever learn hidden stuff immediately to eventually make the game laughably easy. it totally ruins sense of wonder and exploration and natural progression intended by the devs, that actually made the game what it is in the first place.
@@EasyGameEh settle down. People like to have fun when they play games, for some that means to cut corners and get strong/good faster than normal.
@@jbo4547 this is bs on so many levels
you can also enter some cheats. Lack of money in the beginning is what keeps that game more interesting, and later on money don't matter anyway
The moment I saw the Play quest I knew you were in for a fun time! Fantastic stuff, wait until Endgame, I don't want to spoil.
Currently around that area now. Been loving this as a comfy sit down game. Thanks for watching.
The sleep assassin is from an expansion (Tribunal) which is enabled by default.
Canonically it takes place after the main quest.
You made me laugh so much, and I am so glad you let yourself get immerse in this world and appreciated its funny ways. Thank you for keeping an open mind, and accepting the limitations of a 20 year old game with the will to enjoy it. In the original Morrowind, there weren't Dark Brotherhood assassins coming after you like that. No idea why it was found necessary to add them. Everywhere you go, you will find quests and items to be collected so exploring on foot or running or jumping everywhere leads you to discover all sort of hidden caves, tombs, treasures in hollow trunks or at the bottom of a lake. Exploration is key .
Glad you enjoyed the video!
Without question one of the best RPGs ever made. Just replayed it and was fully immersed for months.
You gotta pick up that dark brotherhood armor 😂 its a GREAT early game hustle!
If this really clicks with you, I implore you to check out Tamriel Rebuilt and Project Tamriel. It's a modding project that started way back when the game came out, and it's working on adding mainland Morrowind and the other provinces into the game. Current releases have a little under half of mainland Morrowind and some of Skyrim's Reach, as well as the first full Cyrodiil release coming within the next couple months. It's been going on for a while, but they've built up more momentum within the last year or two than they've ever had. It's an incredible labor of love from the community and something really worth checking out
Thanks for the recommendation gamer!
Its always great to see someone take the plunge & give this one a try. People who have played Morrowind or endured Daggerfall can perhaps understand why old fans of the games grumble a bit at the later entries. The old games are certainly not flawless products, but they delivered so much with so little that of course we expected quite a bit from the games which had massively greater budgets & development hours poured into them.
The GOAT. I've put so many thousands of hours into this game and modding. I replay it every year.
The funny thing about the dark brotherhood thing is that was how I used to grind gold/exp early when I played. You can get the mark/recall spells in Balmora which lets you set up a custom quick travel location. So I would set it at the armorer in the city. Then I'd head down to the sewers, and go into their lair. Kill as many as I could, but not all of them. Go to the entrance, drop all their armor, rest 24 hours and they'd all respawn. Do this repeatedly (best to pick up all the discarded stuff and then re-drop them, as they drop as a single stack and don't effect computer speed like a few hundred separate item sets would). Every few runs, just grab everything, recall back to the store (since you can recall over encumbered) and sell all the armor you get from them which is shocking valuable. So, without doing any other quests you can end up with a few dozen levels and tens of thousands of gold with just a few hour grind.
Another fun thing is that in each of the Houses Cantons in vivec, there's a vault. To my knowledge, they're not tied to any quests to my knowledge. However, you can, if you want, just do massive bank heists on these three houses. I so missed that kind of thing in the proceeding games. Being able to just be a thief and pull of major jobs on your own accord. Hell, the best armor in the game is in a place you can access from the start, if you know what you're doing. The game is based more on actual RPGs (ala DnD, thus the randomness of your attacks), and not action rpgs like the rest, so it is an actually open sand box. Hell, when the hardcopy copy of the game came out, it included an actual map. What was cool is, not only was it a detailed map, but there were little X's all over the place that were actual locations for treasure or secret quests. You can find it now in google images if you're curious of course, I'm just saying how cool and open this game actually was.
When I was young, I didn’t live near anyone any things like internet access weren’t as common. I would spend all summer on Morrowind. I took a guard tower, turned it into a home, and began collecting my fortune. Good times.
This game is amazing, Morrowind and Daggerfall are probably the pinnacle of roleplaying in the series to date. Both Daggerfall and Morrowind are similar in a lot of respects in terms of how the gameplay works, but Morrowind is a little less crusty. Some would say Morrowind streamlined too much, but honestly, it added just as much to compensate so it's probably the best balance of old vs new. Not to mention, Morrowind is all hand-crafted so that's probably way more appealing to the average person.
Oblivion is where the biggest shift in the franchise occurred, that game streamlined a crazy amount of things and we lost a ton of roleplay because of it. There's a clear divide between Morrowind and Oblivion where the series basically feels like a different genre. Morrowind felt so alien and unique, while Oblivion honestly feels like some generic mediviel high fantasy setting, even more so than Skyrim.
I've always enjoyed playing Skyrim more than Oblivion despite Morrowind being my favorite in the series and people always find that hard to understand but you've put it well here; Oblivion (despite its many virtues) felt like a very generic setting while Skyrim (despite its much more simplified systems) felt less generic in its gameworld. Hard to discount the value-add of the much larger modding scene for Skyrim too, to be fair.
Oblivion is still my favourite in the series, followed by Daggerfall
Generic is not necessarily an issue. There actually weren't that many generic medieval RPGs back when Oblivion released, everyone tried to be edgy or different, and if you just wanted to play a knight in shiny armor well surprisingly there weren't that many options. Oblivion lost a lot of game mechanics but imo makes up for it with a beautiful immersive world and graphics that are holding up much better than Morrowind.
Eh, oblivion has a really junky mechanics that make it much harder than Morrowind to get into, anytime I play oblivion I have to have overhaul mods just so that I find it appealing.@@alexalex4041
@@alexalex4041my only gripe 20hrs into morrowind is the questing system. Its just a little bit difficult without fast travel
"Armor" ... you were wearing non-armor clothing (at first), while trying to hit mobs with a dagger and then an axe that you had no training or skill in. It's a classic mistake new Morrowind players make, though. They try to hit with whatever weapon they find, and then complain about the combat being bad, when if you just used a weapon you had skill in, it would be fine.
Morrowind was my introduction into Bethesda Games when i was a kid. This game has a special place in my heart, and now watching a completely new player I will go redownload and play it again.
This is my favorite Elder scrolls game of all time. I love when people play it for the first time and find the learning curves but end up enjoying the game as much as I have for the past 22 years lol
Happy for you bud. I mean I wish I could experience Morrowind again for the first time. It is one of my favorite fantasy games period. It is so alien. Also everyone calls me an N'wah. Jerks.
They really hated me
@@MrSaviorHD They hate everyone except fellow Dark Elves. Skyrim in reverse. Both xenophobic provinces who hate certain other races. At least some of the Dunmer accept you more as you do more quests for them. Though they are always gonna call you a fetcher unless you play as a Dunmer which would be boring to do.
Play Daggerfall next! I recommend Daggerfall Unity, it's a fan made remaster. Also, you can enable smaller dungeons in it since the dungeons in the original can legit take hours to complete (if you can complete them at all, some have complicated levers to rooms that aren't obvious).
I’m thinking about it!
Loved your video. Oblivion is the best game ever with it's wit, charm and humor but Morrowind is the second best for sure. Especially when you load the little mod that makes Cliff Racers extinct, lol. BTW Jiab you met on the prison boat becomes Saint Jiab because he DOES actually make Cliff Racers extinct in Tamriel so there are none in Oblivion or Skyrim. Huzzah! (Though Skyrim's dragons are just Cliff Racers on steroids). You hear a conversation about Saint Jiab having been killed and can find his head in one of these games. Skyrim maybe. I forget.
I played it over and over again. The best part was they gave you developer tools to make your own add-ins. Was so much fun making new missions and such.
Been stuck with Morrowind for 5 years now. If you happen to still play this game, once you completed all quests in Vvardenfell you should try Tamriel Rebuilt. Set on the Mainland itself. That's the reason why I still play Morrowind 😌
The available mods are amazing, right? TR was really huge, but kind of empty when I I last checked it out. Did you ever try out Rise of House Telvani, Uvirith's Legacy or Sotha Sil expanded?
I won't go into details, but I can say Morrowind gets deeper from here. It's one of those game that needs 150hrs to do everything. The cliffracers are actually a meme because of how annoying there are, in the Elder Scrolls lore, Jiub, the first character you met in the game became a saint for annihilating them. There are mods that make cliff racers don't attack you.
Not sure if you have played The Long Dark. Ken Rolston was the designer of Morrowind and he was involved with The Long Dark too, they both have slightly similar feel with exploring of the game world (basically a lot of walking and exploring). I don't like the company behind the game, it was a crowdfund project and they haven't finish the story mode of the game after 8 years, but the game itself is a fun survival game.
Kingdom Come is another worthwhile candidate. Even with Kingdom Come 2 coming out soon, the first one is still amazing.
The world of Morrowind feels more alive than most of the games released since 2002.
Dude accidently tried to do Tribunal at level 1 xD always love watching new age gamers try morrowind, great stuff
Glad you enjoyed!
Nothing beats Morrowind!! I am 35 now and played it on the first Xbox.. took a good few years to max my character lol. Had to tape my controller down to get 100 endurance
Love watching new people getting in to Morrowind, tho leaving the Dark Brotherhood armor was painful to watch kek.
Fun fact: you get attacked during the play no matter what. I learned that after first winging my performance,then skimming through the script before finally reading the whole damn thing.
2:11 Smuggler: N'Wah!
'What did you just call me?'
The true Morrowind experience
That was really awesome! You're good at figuring things out. Sucks how the DLC is integrated into this game though, with the *constant* Dark Brotherhood attacks. The Expansion Delay mod on the morrowind nexus fixes this issue though.
I had no idea that they were apart of the DLC
@@MrSaviorHD Bethesda never bothered to gate the assassin attacks behind a higher level or a point in the main questline... except for solely on the Xbox where the attacks only start after level 6. You gotta wonder what they were thinking 🤔 lol
Just click the DLCs "off" in the DATA area until later works fine too.
I'm surprised at such a low level you accomplished as much as you did!! It can be daunting at first go. I played the game when it first came out and just recently started it again. It's very satisfying and makes a person slow done and think! It's an adventure which you won't soon forget! 🙂
I’m surprised as well lmao
"N'wah!" That took me back
this game is 100% awesome even in 2050; timeless CLASSIC
Mournhold sewers at level 2 is crazy 😂
One thing I figured out recently is how to combine restore health and restore magicka into one potion. Combine wickwheat, void salts, any ingredient with restore health and any ingredient with restore magicka. The wickwheat and void salts share one effect in common, paralyze. Cure paralyze or resist paralyze spell or potion will help here.
No handholding in this game, I remember one play-through I killed an essential npc and ended up having to start over because I saved without a backup save file.
One of my favorite video game experiences was doing the main quest for the first time and trying to find the cave of the Nevarine with just the vague instructions the npcs give you. Really felt like I was wandering the desert looking for hidden treasure.
Also this game is shamelessly weird AF, which adds to the charm.
There's truly nothing like your first full playthrough of Morrowind discovering a complete alien province
I'm down for an incredibly long video, you're a great personality to watch. It's a happy sub from me
The thing about playing this game as a kid was that I memorized the shape of the generic responses in the game which meant that any time I talked to an npc who game me dialogue that was unique it was a instant dopamine shot and encouraged me to read more. Nowadays playing the game is like reflex or instinct and the last replay was urm 6 months ago
It's always lovely seeing someone discover the awesomness of this game. Great video.
The Dark Brotherhood equipment is quite valuable, so couple of my first hours in the expansion I just hauled stuff out from the sewers to sell in the bazaar. Never needed to work for money after that.😅
Your videos are very good my man. I love this style
Thank you very much! I appreciate it gamer.
oompa play morrowind
I know every one hates on the Morrowind Combat system in this game.. but I always says it just miss a miss and dodge animation and its gold.
Also damn you used music from Kurishi? Nice.
The "mine mine mine" audio is peak commedy xD
You.. got to the leader of the Dark Brotherhood as level 3?! What difficult setting do you play at?
I miss not having a quest marker.. your right, you just experience the world in a different way when you dont have a marker. I know a lot of people consider it trash.. but the Avatar game - Frontiers of Pandora - has a game mode without quest markers.. It was so refreshing to play a game were i actually had to go from directions.
Thanks for noticing the “Mine Mine” audio. As for what difficulty setting, I actually don’t know. I don’t remember the game asking me. I usually just choose the normal/middle option.
@@MrSaviorHD that means you play on normal difficulty! I am surprised you managed to get so far in the tribunal DLC - that you got to the Dark Brotherhood boss. Must have taken a lot of dedication, since you're vowfully underskilled for that area x) that being said, i also remember trying to get the Dark Brotherhood to get off my tail... i just never got that far before getting back to Vvardenfell
I dont know if its just the algorithm. But it seems a lot of people are making Morrowind videos since Starfield released. I dont know why, but i like this trend! My first own gaming pc was build to the specs of Morrowind. So it was very influencial for me x)
Bro tried to jump into late/end game content and was surprised when he was roflstomped
Nice video. Welcome to the Morrowind Addicts. Btw, healing potions, they exist for a reason :)
With overhaul mods, such as rebirth, Tamriel rebuilt, script extender, MGSO and openMW (which can all be combined), it’s one of the most immersive and incredible RPG’s available.
The initial combat with the iron dagger and no short blade skill is why I always suggest brand new players pick a Dunmer that majors in Light Armor, Short Blade, and Conjuration. Light Armor is generally just better because it weighs significantly less and Conjuration's initial spell is Bound Dagger which is very strong early game as it's straight up a Daedric Dagger with +10 to your Short Blade. Top it off with Dunmer getting skill boosts in all three and you're set for an easier time until you figure out how Morrowind's skills and attributes work better. Plus starting with short blade means newbies won't be too badly affected from the trap of trying to use that freebie iron dagger in a real fight.
But a Dunmer character in Morrowind is boring. You don't get called all sorts of names like us Outlanders (fetcher, n'wah etc).
@@greenscheme2040 You still do. You're Dunmer, but not a Vvardenfel Dunmer so you still get the outlander treatment. At times it feels like you're hated more than the others.
The Tribunal and Bloodmoon expansions were designed with the assumption that the player would install them at some point after completing the main quest, so the enemies will destroy a starting character. The XBox version of the game delayed the dark Brotherhood attacks until level 6, but that doesn't really help.
The idea for xbox was probably because lvl 6 is the minimal level you can beat the main quest at without glitches
The PC version delays the attacks too for a few levels though can't remember if they waited unlit Level 5. I don't know why he was attacked at Level 2. Maybe it was a patch thing? But if he had turned off the DLCs until later he never would have gotten attacked until he turned them on. But that armor is a life saver that early in the game for you. Wear one set and sell the others to Creeper for fast loot.
@@greenscheme2040 im attacked before i even level up on pc
After many playthroughs it seems a bit random when the brotherhood first attacks. They claimed it would be level 10 but often it happens way earlier. No idea why.
Holy hell, this brought back some memories. Morrowind was the very first rpg I ever played. Got it a year or two after it was released in 2002, so I was just a teenager. Still the best gaming experience I've ever had, and shaped my preference for rpgs ever after
I'd love to see some content featuring Morrowind's incredible mods. There's some really cool ones, like the mod that makes it so every time you kill a cliff racer, two spawn in its place.
Forced myself is a bit rough. I know you said it's a very good game but you don't have to force anyone. I am a gen z (2006) and still love this game. I know, RPGs are not the type of games the kids play today but even when first played it i barely knew anything in english but I still played it for hours every single day. I don't think you have to 'force' anyone to play this game. Even if the graphics are very old, anyone who ever played an RPG before would fall in love with this masterpiece.
When I say force, I mean sit down and actually play it and finish it. Most of times people will try a game out and never beat it. So I go in with the mindset to "force" myself to play a game and actually beat it without giving up on it.
I got turned into a vampire and didn't know what to do other than flying around stealing everything and storing it in a church. Eventually, I found a night market I could sell at.
It was fun overall until figuring out how to cheat stats.
Thanks brotha. I haven’t played this game since it came out. This game and Bloodmoon where the best games to not read the dialogue and explore. I did all that stuff when I was a wee lad. On the OG Xbox.
Good times! 😊
1000s of hours lost on the Island myself. Loved that game, been recently playing dungeon crawlers from that time, Diablo, Dungeon Siege, and now you got me wanting to visit Vivec, go to the Shrine and donate a rising force potion to fly for 12 hours. Just make sure you have a back up potion or know the clock, cause when it wears off, dont be flying 1000 ft over the land.
I've enjoyed many RPGs over the years but none immersed me like Morrowind. I played it for the first time in college a couple years after its release. Great memories. One of the first things I did was wipe out the Cammona Tong in Balmora where I proceeded to turn their base into my personal home and fill it with loot. Oh, the hours I spent pulling my hair out trying to manually display my sword collection on the table downstairs and watching the whole thing blow to pieces if I barely dropped one sword a molecule out of place.
Morrowind was my first Elder Scrolls game and gave me a fear of the ocean (in games) and made me really appreciate the combat system in every other video game known to man
Very smart idea, with the use of Intelligence Cube soundtrack for the start of the dwemer puzzle cube quest👌👌😄
Thank you for noticing!
If you want to be more accurate have high agility and pick a weapon skill as a major skill. You level up faster and are more accurate
Fun fact about Morrowind, there are absolutely no ‘quest items’, if someone asks you to deliver something expensive you can absolutely just take it for yourself and sell it or use it.
This also means that when someone gives you a quest to steal a diamond from someone, you can just pull a different diamond out of your pocket and go “Will this do?”
There are a handful of quests that actually send you out after unique items, which is the closest thing the game has to Oblivion and Skyrim’s implementation of “quest items”, but each time there’s a solid explanation for why no other similar item will do.
11:38 "There are SO MANY of these Cliff Racers."
Now you have become One With the Morrowboomers. One of us, now.
First time seeing this channel. Vid somehow got recommended
This is actually great man, i'd personally LOVE a series of this playthrough.
idk if others are interested too
Appreciate you taking the time to click on the video, watch it and comment! I’m going to hopefully start streaming my playthroughs and then make them into these kinda videos.
@@MrSaviorHD Can't wait for your playthrough of Oblivion's Shimmering Isles expansion.
Amazing vid! You did Morrowind justice :)
Glad you enjoyed it!
Morrowind came with my Xbox when I bought it back in the early 2000s, the first console I ever owned. It holds a special place in my soul.
It's really hard to be excited about playing Morrowind after playing Skyrim for so long. But, if I could play the Morrowind Trilogy with the same graphics and mechanics as in Skyrim, then it would be my favorite of all the Elder Scrolls games.
Don't fall for the "I must have petty graphics" fallacy. That's shallow think.
Watching you run instead of jumping to train stamina is fucking painful.....
I had no idea until after I made the video. I’m so sorry lmao
@@MrSaviorHD Run and jump for athletics training, so you can literally jump over cities.
@@MrSaviorHD look at governing stats, if you gain 10 acrobatics (or any skill) thats equal to a 5x modifier on your levelup. but main skills allways increase your progression (which can waste stats) so allways leave the stuff you want to train as neglected as possible cause then you can get 5x modifier to 2 stats (allways put 1 into luck, increases chance of everything, hitting, dodging, casting and more. its the hardest to level and you might be imperfectly leveled if it stays at 40).
also your STRENGHT at the beginning of the game decides your max HP, then your ENDURANCE:10 gives you that amount of hp per level up (you can lose out on alot of hp if you neglect it early game, it should be your main focus. I reccomend using neglected spear skills cause they are good weapons and give endurance). theres bittercup that increases your highest stat and decreases the lowest. Use that for endurance and lower your speed (make a custom spell to change the values even for 1 second)
@@DarkMark-cf1ecImagine you are playing this game for the first time and some dude randomly bursts into your room and starts telling you how to play the game to the maximum efficiency possible.
If that was me, I would respectfully tell them to stfu and let me play the game
@@UA-camDictatorship2024 well look at this, we got a smaaart Nwah over here!
"Don't sniff at me!" I damn near lost it right at the beginning of the video 😂
this was a horror game for me as a young kid, maybe the first open world game i ever played, i think the open world aspect actually frightened me too.
It definitely is still a horror game for me lol
Oh I forgot, for the best scenario go to Peligiad (devs forgot to put fast travel into that town and apologized for the mistake) so I think you have to go to Caldera then walk down to it unless you add a mod for fast travel which you don't want to do in a first playthrough. Anyway once there enter the inn and talk to the cat lady. Most "interesting" quest line and a long one but with great rewards. You have to play as a male for her to become "interested" in you. A female character is ignored.
Also join the Great House Hlaalu that is in Balmora and you will eventually meet the author of the most famous book in the Elder Scrolls from Morrowind to Oblivion to Skyrim --"The Lusty Argonian Maid." House Hlaalu is also the hose the Dunmer magic shopkeeper in Skingrad (Oblivion) says she had belonged to right before she asks yu about Cyrodiil's fines for necrophilia. (Her last name is even Hlaalu). Anyway House Hlaalu is the most fun of the three houses you can choose to join and you are allowed to join only one period.
If your in caldera there's a scamp if you do alchemy you can create with ingredients in the mages guilds sell those to the scamp to make thousands of gold. You can teleport to the different mages guild once your a member to get the ingredients to make the potions and sell them to the scamp
We used to play this game without any antialiasing or aniosotropic filtering, it was very bare compared to the high definition you’re playing it at, looks nice 😂❤🙏🏽👍🏽. Thanks for the content good channel 😊
I've decided to fully commit to a Morrowind playthrough myself, earlier this year, and it's given me a whole new appreciation for the game. It's really good, even today. Unfortunately some aspects of it didn't age particularly well, namely the combat rng, and the often painfully slow travel. That said, Morrowind is kind of like programming in C. If you wanna shoot yourself in the feet, while doing dumb shit, it will let you
Funny cause I really like the Dice-role system for Combat and the slow travel and it's fast travel system. But each Person has their own opinion.
Combat Dice Rolls can get good when your char weapon skill and stats is high enough like 50s ot 60s
Slow Travel lets you appreciate the environment and the world of the game, you can use Silt Strider, Guild Mages Guide, ALMSIVI/DIVINE Interventions, Mark and Recall Spell, Levitate Spell, Jump Spell and Boots of Blinding Speed to Ease the slow travel of the game.
Make yourself a good Fortify Speed spell or high point Levitate spell
The slow travel only is true when your skills and attributes are low and as for rng it depends on weapon skill so you can’t use a weapon you’ve never used before and hit every strike
I always end up using the console towards the end of the game because the fast travel gets annoying from a certain point. The combat is really fine, if you know how it works it's really manageable.
Time for Gothic I and II
I loved TES3. Granted, like Skyrim, it was bloody LONG, heheh. 💪😎✌️ And that's the best part of old-school gaming: long, no hand-holding, lots of open-world stuff, unforgiving combat, and awesome music.
You missed the crack pipe under the shirtless guys bed.
When Caius says you're not ready, you can just go outside and back in and he will give you the next quest.
Glad you enjoyed Morrowind, its my all time favorite game and its fun to see new people play it.