Awesome work. Like many people suggested, have Raziel hold,or use his wings to glide. Also, I think he should be able to climb walls using his claws rather than using ledges. Also while absorbing spirits, he should stretxh his mouth cover. Otherwise, I hope your work helps in bringing you success!! All the best!!
I agree, I miss the ‘chank-chank’ of grabbing onto walls and objects. The catching of the air under his ruined wings and the feeling of slight resistance when he phases through gates. But the combat here is impressive.
What if he had different and faster climbing animation after absorbing Zephon? 🤔 (Or has then removes a climbing stamina bar similar to Zelda Breath of the Wild?) It only seems like a shame to lose such cool work already put in. Those are how I'd preserve what's been done :)
У меня аж сердце биение участилось😳 Одна из любимейших серий моего детства 🤤! На сколько же интересный и клёвый дизайн у Разиеля!! Спасибо большое автору видео за творчество👍🤝👏👍!!!
Thank you! Yes i many ppl say the same and i agree with that, parkour mechanic was difficult for me and it first prototype, i will adjust huge amount of things in the future. Just wanted to share some beta version in this year) Thank you for feedback!
How slow the original 3 were outside of combat, I think the slow shows off the amazing movements and attention to details. He reactions to the environments are top notch
Raziels moves look a lot like Death from Darksiders. That would be a great blend for Soul Reaver to make Raziel move with that feral creature style. It would add another dimension to his character making him seem a lot more horrifying.
Dude I friggin LOVE the combat, that was some stylish looking shit right there ^_^ Can't wait to see more :D I remember watching my dad play through the og as a little kid. Was one of his favorite games back in the day
Glad you like it brother) If you interested more about the project, you can check this article, with all info about it, also as many shots from game location that im working on. www.artstation.com/artwork/K3RAnx
Great job it’s looking great & the fighting is definitely something that is looking better. Love the Music 🎶 that’s a great reimagining of an old track 👏
Видно, что работы еще полно. Однако то, что уже имеется выглядит очень перспективно. Боевая система выглядит плавной! Преодоление препядствий, думаю надо ускорить примерно в х1,5 -х2 раза. Прием с быстрым спуском с воздуха на врага, думаю сдедует разнообразить долонительными анимация или специальными атаками из списка закдинаний. Вообще, мы все помним колесо с заклинаниями. Было бы здорово, если б можно было стильно жанглировать бою не только мечем, но и закдинаниями, примерно как гаджеты у Человека -паука.
i think the climbing would work best if the points he climbs would be far away from each other, so he could use his wings as a boost and of course as a vampire he would do it pretty fast project looks awesome btw
thank you! This is my first project, i learned allot about AI and combat system but parkour and motion mating for me was tought( im agree about that parkour is bit slow and still working on it. Cheers for feedback!
Everything looks amazing! If they bring Legacy of Kain back the puzzles should be traversal or puzzles instead of block pushing ones. The combat looked sick too! Well done! Blood Omen 2 next?
holy shit i played the original on sega dreamcast back in the day and this looks stunning! I can only hope we get a third entry after these remakes are succesful
Imho wall climbing animations look a bit slow compared to normal floor movements and jumps from the ground. Anyways, amazing work. Loved the atmosphere of this game as a kid.
J'aime beaucoup le concept de la reaver spectral idem pour le système de combat même si ce dernier doit être peaufiner. L'animation pour planer est également à retravaillée. En revanche je ne suis pas d'accord pour les phases de parkours, on se croirait dans un Assassins creed ou plus vieux encore; Prince of persia. Si c'est un remake fan-made du premier soul reaver j'attends avec impatience de revoir l'univers de Nosgoth refait avec le moteur UE5. Merci de m'avoir lu et d'avoir pris en considération mon opinion 🤝
This is really cool, but I have only two complaints. The first is gliding. He doesn't glide like Kain (simply floating in the air), but takes a hold of his tattered wings as he makes his jump, turning them into pseudo-parachutes. He doesn't have to grab them via his claws, as it could be explained there's still has muscular structure in the remains of his wings, clenching to curl and harden enough to make the wings arc. Re-examine the gliding animations in SR1, 2, and Defiance for reference. The second is the camera. For exploration, it's fine, but for combat it's kinda bad, especially since you're going for more of a DMC style combat (harkening to Defiance's combat. Good choice, btw). I highly suggest you make a camera system that, when locking on to an enemy, the camera focuses on the point between the locked on enemy and the player, rather than the player or the enemy itself. There's an Unreal project being made for a "Heartslike" game called Luminous Nights that more or less solved the issue. You could also do some visual research by playing Devil May Cry 3, 4, or 5. Also, and this isn't a complaint and more of a suggestion, but you should probably consider branching combos, and perhaps consider being able to use the reaver OR go hand-to-hand, maybe with a "style switch system" to swap between the two combat methods. IF there going to be environmental weapons (staffs, rocks, torches, blades, etc), perhaps consider having them override the current "style" when being used, where the weapon has its own movepool, and is disposable via throwing with the "TK" (Telekenesis) button.
Thank you for awesome feedback! Yep most of the things that you suggest i agree. And im also plan to make him hold the wings. This will be a huge part of work with animations that i planning to do. Its first prototype as you can see, so ill make adjustments. Cheers again for feedback and support!
Hey you should make a remake of the whole game in the newest Unreal Engine I would totally play it bro it's sick I still remember playing it on PlayStation one.
Do you have any sound desinger for the proyect? I would love work in the future on it, i am learning how to do it and i love this game so much, keep going looks absolutely amazing, i am totally to the service❤
The character model looks good. Animations look a bit floaty. Delayed even. Like his hands don't grab onto the ledge before he stops moving. Also, the song playing during the combat sounds like an instrumental cover of Marilyn Manson which is strange, but works. Strange to be working on a remake as the official game remaster is coming. You're likely to get a cease and desist letter, but if it's just for learning, I guess it won't matter.
I don't think cease and desist letter will be coming soon. Remaster and remake are two separate things and as long as Crystal Dynamics is not planning to do the latter, this work is safe.
@@HerrCohonez hey! there is no reason for the letter, so i didint even worry. Its not working like this) Basicaly there is couple of fanmade projects about SR developed by years already, and they present themself as "fanmade remasters", and even they didnt get the letter. I didnt use anything from original game, so its nothing to worry about till i will say somewhere that i will destribute it ( which is not will happen ). So ill finish it)
Hey there! The music is remix of song from original game ua-cam.com/video/5zOJ8vnaAjw/v-deo.html so i didnt see anything strange in it) I working on this project more then a year already, before remasters was even anounced, and it is not the remaster and even different game so...
@@HerrCohonezI don’t know where you get that idea from. In US law, if someone else uses your trademark and you don’t sue them, you give up your right to it. This is why you see a company like Bethesda suing over a game named “Scrolls”. Using someone else’s IP is far worse. Guaranteed to get a case and desist as soon as they notice.
@@UnrealShackSorry, I didn’t mean strange, I just couldn’t think of another word. I meant that it’s interesting that it reminds me of a Marilyn Manson song which I wasn’t expecting. It sounds really cool though.
Would love to chat sometime and compare some designs on your project and mine to remake blood omen. 1 great reaver design. 2 nice work on the souls 3 the gliding though needs more restrictive movements 4 and id say his dodges need to be abit more acrobatic/parkourish kinda like he was in defiance but this deffinately looks fangtastic
I think the movement has too much Assassin's Creed in it, for example Raziel doesn't climb by grabbing to ledges, he pierces stone with his claws that allows him to climb just like he does on the vines, I also think vault on the walls should be faster, more fluid and with less constrains like that sort of fall in the 2nd wall, Raziel is a revived Vampire, his speed and reflexes surpass the human limitations so jumping over the walls like that seems a bit clumsy for a former Vampire. Gliding needs a bit of work, it would work perfectly like it is for Kain due to how he glides due to his Telekinesis or something very similar, but nor for Raziel because he does it due to his wings. Phasing through the walls needs a specific movement, although I don't think any of the ones in the previous games were the correct one, the T pose in SR1 and 2 seemed like he was being dragged through it rather than him doing it, the one in Defiance looked comical like he was trying to sneak though the gate. This also leads into the next point, the wings look like part of his scarf instead of ruined wings, other than that the model is perfect to the point that I'm not even sure if I prefer the OG scarf tightly wrapped completely hiding his mouth or this new version that is more lose and can hide the mouth from some angles but in others you can see that Raziel is missing his lower jaw. The combat is absolutely amazing the only nitpick I can even think off is how in the finishers in front of the enemy Raziel aims the Reaver to their crotch which makes it a bit awkward, it should be more pointed upwards like he did to Moebius or his Sarafan self. Other than that simply perfect, love the aerial combos. Other than that simply amazing.
Instead we got the remastered boring edition I don't understand they have ready soundtrack ready voicelines ready map I don't get it . Also it would be cool if they remake blood omen but with gameplay like this one in the video
Corregir la forma de correr y caminar, además, la manera de absorbe las almas no es la mejor. Mi experiencia con el Soul Reaver es desde que salió el juego.
Look like Legacy of Kain: Defiance.. I dislike camera in Legacy of Kain: Defiance.. I wish Legacy of Kain: Defiance camera move (right analog stick controller) same like Soul Reaver 2 camera move.. I love keep up building Soul Reaver fans! I hope Soul Reaver 1, 2 and Defiance become successful in future! Don't give up! Keep up building! 🙏🏻🙏🏻🙌🏼💪🏼🤯😊🥹
@@UnrealShack You're creating something with an IP you don't own. Now that the remasters are close to release, I'd recommend you to stay low, cuz if they see this you'll get it.
All information about the project, include location showcase here: www.artstation.com/artwork/K3RAnx
Thank you for support folks!
This is a game that should be released as an official remake!
The areal spinning move from defiance! 🙌🙌🙌
you are crazy, so love these executions, cant wait to see your next project
I felt some Warrior Within vibes and I definitely love it! I'm looking forward to further developments, keep going please 🔥🔥
Да, мне тоже музыка напомнила брутального принца
Its one of my favorite gamesand game ost, remember how i was happy when it was released)) ))) the sound kicks in this game!
Warrior Within почти во всём вдохновлялась именно Soul Reaver. The Sands of Time к слову тоже
The level of commitment is through the roof! 🔥🔥🔥
My nostalgic heart is vibing. Keep going!
Awesome work. Like many people suggested, have Raziel hold,or use his wings to glide. Also, I think he should be able to climb walls using his claws rather than using ledges. Also while absorbing spirits, he should stretxh his mouth cover.
Otherwise, I hope your work helps in bringing you success!! All the best!!
I agree, I miss the ‘chank-chank’ of grabbing onto walls and objects. The catching of the air under his ruined wings and the feeling of slight resistance when he phases through gates. But the combat here is impressive.
What if he had different and faster climbing animation after absorbing Zephon? 🤔
(Or has then removes a climbing stamina bar similar to Zelda Breath of the Wild?)
It only seems like a shame to lose such cool work already put in. Those are how I'd preserve what's been done :)
@@TragoudistrosMPH Great idea!!
У меня аж сердце биение участилось😳 Одна из любимейших серий моего детства 🤤! На сколько же интересный и клёвый дизайн у Разиеля!! Спасибо большое автору видео за творчество👍🤝👏👍!!!
The combat looks so cool!
Well done, what you've done is impressive, keep up the good work. 👏
The combat looks absolutely amazing!! It feels really fluid and fast paced. I would love it if the platforming was a bit faster too, it looks slow.
Thank you! Yes i many ppl say the same and i agree with that, parkour mechanic was difficult for me and it first prototype, i will adjust huge amount of things in the future. Just wanted to share some beta version in this year)
Thank you for feedback!
How slow the original 3 were outside of combat, I think the slow shows off the amazing movements and attention to details. He reactions to the environments are top notch
Heavens, this is mind-blowing good. This is official level good.
Raziels moves look a lot like Death from Darksiders. That would be a great blend for Soul Reaver to make Raziel move with that feral creature style. It would add another dimension to his character making him seem a lot more horrifying.
Dude I friggin LOVE the combat, that was some stylish looking shit right there ^_^
Can't wait to see more :D I remember watching my dad play through the og as a little kid. Was one of his favorite games back in the day
Glad you like it brother) If you interested more about the project, you can check this article, with all info about it, also as many shots from game location that im working on. www.artstation.com/artwork/K3RAnx
Looks promising! Keep up the great work! 🙌🏻
2:59 "Big boy!? Try Big Man!" *slams raziel into next week*
Looks great!
Its gorgeous! Amazing job!
Yes! Please continue!
Great job it’s looking great & the fighting is definitely something that is looking better.
Love the Music 🎶 that’s a great reimagining of an old track 👏
Thanks mate! Check out artist channel, he has allot of wicked reimaginated tracks from Legacy of Kain. Kyle Misko: / @kylemisko
Видно, что работы еще полно. Однако то, что уже имеется выглядит очень перспективно. Боевая система выглядит плавной! Преодоление препядствий, думаю надо ускорить примерно в х1,5 -х2 раза. Прием с быстрым спуском с воздуха на врага, думаю сдедует разнообразить долонительными анимация или специальными атаками из списка закдинаний. Вообще, мы все помним колесо с заклинаниями. Было бы здорово, если б можно было стильно жанглировать бою не только мечем, но и закдинаниями, примерно как гаджеты у Человека -паука.
i think the climbing would work best if the points he climbs would be far away from each other, so he could use his wings as a boost
and of course as a vampire he would do it pretty fast
project looks awesome btw
thank you! This is my first project, i learned allot about AI and combat system but parkour and motion mating for me was tought( im agree about that parkour is bit slow and still working on it.
Cheers for feedback!
@@UnrealShacklooks great, you should go for the mmo game nosgoth, climbing style i think that would fit really well
Everything looks amazing! If they bring Legacy of Kain back the puzzles should be traversal or puzzles instead of block pushing ones. The combat looked sick too! Well done!
Blood Omen 2 next?
Amazing!
Not a remake but a NEW game.
Damn this looks good!!
Eiiiiii that combat is lit!!
Good work.
Climbing system would be cool with some more oomph, and maybe bringing back the high jump that they removed in Defiance.
That looks great!
Bravo!
the mechanics look fucking awesome!!
just amazing!
Instantly subbed.
Ащ-ащ. Очень круто. 🌚🖤
holy shit i played the original on sega dreamcast back in the day and this looks stunning! I can only hope we get a third entry after these remakes are succesful
Imho wall climbing animations look a bit slow compared to normal floor movements and jumps from the ground. Anyways, amazing work. Loved the atmosphere of this game as a kid.
J'aime beaucoup le concept de la reaver spectral idem pour le système de combat même si ce dernier doit être peaufiner. L'animation pour planer est également à retravaillée.
En revanche je ne suis pas d'accord pour les phases de parkours, on se croirait dans un Assassins creed ou plus vieux encore; Prince of persia. Si c'est un remake fan-made du premier soul reaver j'attends avec impatience de revoir l'univers de Nosgoth refait avec le moteur UE5.
Merci de m'avoir lu et d'avoir pris en considération mon opinion 🤝
oh my god, whats great combat mech
This is really cool, but I have only two complaints.
The first is gliding. He doesn't glide like Kain (simply floating in the air), but takes a hold of his tattered wings as he makes his jump, turning them into pseudo-parachutes. He doesn't have to grab them via his claws, as it could be explained there's still has muscular structure in the remains of his wings, clenching to curl and harden enough to make the wings arc. Re-examine the gliding animations in SR1, 2, and Defiance for reference.
The second is the camera. For exploration, it's fine, but for combat it's kinda bad, especially since you're going for more of a DMC style combat (harkening to Defiance's combat. Good choice, btw). I highly suggest you make a camera system that, when locking on to an enemy, the camera focuses on the point between the locked on enemy and the player, rather than the player or the enemy itself. There's an Unreal project being made for a "Heartslike" game called Luminous Nights that more or less solved the issue. You could also do some visual research by playing Devil May Cry 3, 4, or 5.
Also, and this isn't a complaint and more of a suggestion, but you should probably consider branching combos, and perhaps consider being able to use the reaver OR go hand-to-hand, maybe with a "style switch system" to swap between the two combat methods. IF there going to be environmental weapons (staffs, rocks, torches, blades, etc), perhaps consider having them override the current "style" when being used, where the weapon has its own movepool, and is disposable via throwing with the "TK" (Telekenesis) button.
Thank you for awesome feedback!
Yep most of the things that you suggest i agree.
And im also plan to make him hold the wings. This will be a huge part of work with animations that i planning to do. Its first prototype as you can see, so ill make adjustments.
Cheers again for feedback and support!
looks like assassins creed but with a soul reaver skin
Finally! Bring back the soul reaver!!@
Climbing should just be Raziel shoving his claws into the wall but other than that it's awesome
Nice job. We going to see Kain any time soon?
Thank you! First needed to finish all with this project, but honestly, I would love to sit and work with Kain’s huge selection of skills)
Hoping we get to see a Kain model too
my jaw almost dropped
Hey you should make a remake of the whole game in the newest Unreal Engine I would totally play it bro it's sick I still remember playing it on PlayStation one.
Do you have any sound desinger for the proyect? I would love work in the future on it, i am learning how to do it and i love this game so much, keep going looks absolutely amazing, i am totally to the service❤
It needs new collision effects, more impactful effects,especially when Raziel waves his weapon, but otherwise, it looks good.
looks good 👌
the only thing is that the hanging mechanic feels heavy and dissonant with the other mechanics 🤔
Круто
The character model looks good. Animations look a bit floaty. Delayed even. Like his hands don't grab onto the ledge before he stops moving. Also, the song playing during the combat sounds like an instrumental cover of Marilyn Manson which is strange, but works. Strange to be working on a remake as the official game remaster is coming. You're likely to get a cease and desist letter, but if it's just for learning, I guess it won't matter.
I don't think cease and desist letter will be coming soon. Remaster and remake are two separate things and as long as Crystal Dynamics is not planning to do the latter, this work is safe.
@@HerrCohonez hey! there is no reason for the letter, so i didint even worry. Its not working like this) Basicaly there is couple of fanmade projects about SR developed by years already, and they present themself as "fanmade remasters", and even they didnt get the letter. I didnt use anything from original game, so its nothing to worry about till i will say somewhere that i will destribute it ( which is not will happen ). So ill finish it)
Hey there! The music is remix of song from original game ua-cam.com/video/5zOJ8vnaAjw/v-deo.html so i didnt see anything strange in it)
I working on this project more then a year already, before remasters was even anounced, and it is not the remaster and even different game so...
@@HerrCohonezI don’t know where you get that idea from. In US law, if someone else uses your trademark and you don’t sue them, you give up your right to it. This is why you see a company like Bethesda suing over a game named “Scrolls”. Using someone else’s IP is far worse. Guaranteed to get a case and desist as soon as they notice.
@@UnrealShackSorry, I didn’t mean strange, I just couldn’t think of another word. I meant that it’s interesting that it reminds me of a Marilyn Manson song which I wasn’t expecting. It sounds really cool though.
Can we just remind people to shut up about their fan project before mr c&d comes a knocking
Wow
Would love to chat sometime and compare some designs on your project and mine to remake blood omen.
1 great reaver design.
2 nice work on the souls
3 the gliding though needs more restrictive movements
4 and id say his dodges need to be abit more acrobatic/parkourish kinda like he was in defiance
but this deffinately looks fangtastic
I think the movement has too much Assassin's Creed in it, for example Raziel doesn't climb by grabbing to ledges, he pierces stone with his claws that allows him to climb just like he does on the vines, I also think vault on the walls should be faster, more fluid and with less constrains like that sort of fall in the 2nd wall, Raziel is a revived Vampire, his speed and reflexes surpass the human limitations so jumping over the walls like that seems a bit clumsy for a former Vampire. Gliding needs a bit of work, it would work perfectly like it is for Kain due to how he glides due to his Telekinesis or something very similar, but nor for Raziel because he does it due to his wings. Phasing through the walls needs a specific movement, although I don't think any of the ones in the previous games were the correct one, the T pose in SR1 and 2 seemed like he was being dragged through it rather than him doing it, the one in Defiance looked comical like he was trying to sneak though the gate.
This also leads into the next point, the wings look like part of his scarf instead of ruined wings, other than that the model is perfect to the point that I'm not even sure if I prefer the OG scarf tightly wrapped completely hiding his mouth or this new version that is more lose and can hide the mouth from some angles but in others you can see that Raziel is missing his lower jaw.
The combat is absolutely amazing the only nitpick I can even think off is how in the finishers in front of the enemy Raziel aims the Reaver to their crotch which makes it a bit awkward, it should be more pointed upwards like he did to Moebius or his Sarafan self. Other than that simply perfect, love the aerial combos.
Other than that simply amazing.
It has some mixed moves from castlevania, devil may cry and assassin's creed, I think those moves are from the library of unreal engine
Is this Soul Reaver?
Instead we got the remastered boring edition I don't understand they have ready soundtrack ready voicelines ready map I don't get it . Also it would be cool if they remake blood omen but with gameplay like this one in the video
Raziel model in this video is TOO GOOD. The game developers should use this instead of the cartoonist model they are launching in the remaster
Corregir la forma de correr y caminar, además, la manera de absorbe las almas no es la mejor. Mi experiencia con el Soul Reaver es desde que salió el juego.
Look like Legacy of Kain: Defiance.. I dislike camera in Legacy of Kain: Defiance.. I wish Legacy of Kain: Defiance camera move (right analog stick controller) same like Soul Reaver 2 camera move.. I love keep up building Soul Reaver fans! I hope Soul Reaver 1, 2 and Defiance become successful in future! Don't give up! Keep up building! 🙏🏻🙏🏻🙌🏼💪🏼🤯😊🥹
Feels odd to watch Raziel going with this aspect ratio.
Awesome movements Fast in the Fighting, Beautiful in the Exploration Keep it slowed down or it will be a 2 hour game…
A little thicker wings like rawhide
@@jonathanfields7022 Thanks! The wings same as a scarf are temporary, didnt have time to rig them
Oh oh, lawsuit incoming
there is no reason for that mate)
@@UnrealShack You're creating something with an IP you don't own. Now that the remasters are close to release, I'd recommend you to stay low, cuz if they see this you'll get it.
I think you should add parkpur and freelancing to it
Принс Персию напоминает
Looks like Soul Reaver..
isso ta lindo de mais
Looks like assassin's creed first games moves or castlevania los
What could have been....
Let claude 3.5 sonet help you
The sad thing is that it looks poorer than 25 years ago...
Лучше бы Носгот вернули в строй.
super