World Creator to Unreal Engine Plugin Tutorial

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  • Опубліковано 19 лис 2024

КОМЕНТАРІ • 39

  • @MrLarsalexander
    @MrLarsalexander 10 місяців тому

    And your colormap landscape texture is really nice to use as global texture for distance blending on all layers. Then use weightmaps /heatmaps / Splatmap to define the areas for each landscape material layer based on the slope/flow/hills and also by color of the colormap...

  • @oliverricardobisbalmompo2110

    Thanks for the tutorial. You have been very helpful! Greetings from Spain!

  • @omgitsbats
    @omgitsbats 4 місяці тому

    Is there any other interactivity besides import/export? Can I control height-map generation with Blueprints for example?

  • @denisvisker2851
    @denisvisker2851 Рік тому

    very nice tutorial bul i can not figure out how to make brushify grass work with pathtracer in viewport or render.. it works in lit mode but disapears when i use PT

  • @Douye_Adedeji2696
    @Douye_Adedeji2696 8 місяців тому

    Good day everyone. I need help with correcting something. I installed the bridge addon for World Creator in Unreal Engine 5.3 to import my terrain, but when I click on synchronise, it only imports a black plane. I'd like to know why this happens and how I can correct it. Thank you as I await your response.
    Note: I do synchronise also from World Creator.

  • @veith3dclub
    @veith3dclub 11 місяців тому

    Thank you for making the video! Which size had your landscape?

  • @yessnowww5345
    @yessnowww5345 10 місяців тому

    On ne sais plus s'inscrire sur le site de Worldcretor... donc impossible de récupéré le plugin, : Avez vous une autres sources pour le plugin ? svp

  • @MrLarsalexander
    @MrLarsalexander 10 місяців тому

    I have always got the best quality heightmaps when exporting as .R16 (RAW16)
    PNG always give me low res exports that look like minecraft maps. But RAW workes really good....
    And i think UE5.3 now supports 32bit. BMP image import now supports 16 and 32 bit bitmaps and most advanced formats.
    Not sure if / when R32 (RAW32-bit) will come. Or PNG 32-bit for grayscaled heightmaps, and satellite / colormapping

  • @윤재혁-r5b
    @윤재혁-r5b 8 місяців тому

    cool tutorial thx!

  • @reachingeric
    @reachingeric Рік тому +1

    Wait, put it in the "proper folder...." where exactly is that? can you be more specific?

  • @Animaxdesigngroup
    @Animaxdesigngroup Рік тому +1

    Hi.. so do you have to copy the WC Bridge into every UE5 project that you create? Or can it be directly into the UE5 install directory?

  • @abeblue
    @abeblue Рік тому

    Imported with no materials... any help ? Its all blank, i see the materials but it stays all neutral..

  • @smepable
    @smepable Рік тому

    Looks great

  • @skate6
    @skate6 Рік тому

    i thought these land tools could place foliage, so you need a auto material instead?

    • @MG_3D
      @MG_3D  Рік тому

      You can place foliage as well. Go to foliage mode, add static meshes and paint them right on the landscape.

  • @GrayMotion
    @GrayMotion 2 місяці тому

    Only black plane is imported. Any help here?

    • @MG_3D
      @MG_3D  2 місяці тому +1

      Have you checked your height map? You might just be exporting a flat plane.

    • @GrayMotion
      @GrayMotion 2 місяці тому

      @@MG_3D Thanks for quick response sir. Inside the Sync folder there is a height map but I cannot open a RAW file that WC created and I do have the xml file that shows coordinates . I'll run it from scratch. I might be doing something wrong. Thanks again.

  • @nfrancisj2122
    @nfrancisj2122 Рік тому

    thanks for sharing!

    • @MG_3D
      @MG_3D  Рік тому

      My pleasure!

  • @chadgtr34
    @chadgtr34 Рік тому

    will you be able to test 1000 km x 20 km of area?

    • @MG_3D
      @MG_3D  Рік тому

      I don’t see why not.

    • @chadgtr34
      @chadgtr34 Рік тому

      @@MG_3D can i share our asset with you a 150 km long map ?

  • @MetalGearMk3
    @MetalGearMk3 Рік тому +1

    Nanite landscape is coming in 5.3 which should improve performance even more.

  • @brokentoes6721
    @brokentoes6721 Рік тому

    Can you implement footprints or reactive grass as well?

  • @daddyfox7078
    @daddyfox7078 Рік тому

    hello which grass you use?

    • @MG_3D
      @MG_3D  Рік тому +1

      The grass in the demo is part of the Brushify.io landscape material. You can find the material on the Epic Market. Cheers!

  • @DavesChaoticBrain
    @DavesChaoticBrain Рік тому

    I'm pretty sure UE 5.1 enabled Nanite for terrains. How's that behave?

  • @sp_arc
    @sp_arc Рік тому +2

    its not free

  • @teknikaldiffikulty
    @teknikaldiffikulty Рік тому

    it isnt free or is it because ive seen this before and you have to purchase it

    • @MG_3D
      @MG_3D  Рік тому +1

      Hi. Yes World Creator is a paid software. You can use Gaea which I believe is free. I've used it before and it is really good. I use WC because I like some of the features and ease of use.

    • @samuelkilik8233
      @samuelkilik8233 Рік тому +1

      @@MG_3D can you share the plugins 😅

    • @dongraparesh
      @dongraparesh Рік тому

      ​@@samuelkilik8233 👍☺️☺️

    • @MG_3D
      @MG_3D  Рік тому +1

      @@samuelkilik8233 hey there! The plug-in can be downloaded from the world creator website.

  • @davidenglish790
    @davidenglish790 Рік тому

    If only it can easily do Configurable path and road I pay any money

    • @chocoboestudios
      @chocoboestudios Рік тому

      uhhhh
      ua-cam.com/video/I2yHeydcnOg/v-deo.html
      ua-cam.com/video/UjwT1qw7r08/v-deo.html

    • @Crouton_6
      @Crouton_6 Рік тому

      There’s lots of free tools or cheap tools for that, it’s also pretty easy to make your own