Hi guys! You'd be doing me a huge favor reposting this , forwarding it to other devs. The more successful this video is the further i'll be justified in building new features into Brushify and continuing this work. Thankyou for all your support! Cheers Joe
Already done and still spreading the word, all around me and the dev community ! Your work is incredible, and always keepind in mind the user point of view, with easy to understand settings and streamlined yet powerful interface ! You are the best !
Can I use this with the packs I already purchased, which is all of them, a year and half ago... or do I have to buy the same packs all over again to use the Smart Brush system?
The most impactful thing about this... All Brushify assets work with each other. He really wants everyone to "Aim for the stars" with this. Thank you so much, Joe Garth
Just got brushify. Thanks Joe for your amazing work. This really saves so much time instead of creating custom brushes, applying the textures and procedural assets.
I was watching the voxel plugin livestream in the unreal channel the other day and I was amazed that they were able to "create" and move mountains in a matter of seconds. Well.. I guess I don't need to learn the voxel plugin anymore. Outstanding job Joe!
I gotta admit Joe, This is highly impressive work. Extremely well done on this Brushify project. It is definitely inspiring me to start my own projects in UE5 soon.
Thank you for creating proper tutorials for your Plugins. It drives me crazy when plugin companies for Unreal and Blender don't provide good tutorials that allow you to take advantage of the software or assets they sell. This is great customer service and I'm excited to use the Brushify Smart Brush System and other Brushify assets you have created. Perhaps a video explaining the difference and how to use those additional brushes in BSBS would be great.
I have almost all brushify packages from UE Marketplace and was waiting for this amazing tool from you! Bro you did a really good job, keep it up! congratulations and greetings from Italy!
Hey Joe, great product again. I'm watching the Epic Marketplace to see how the whole "I already have several of your packs" issue is solved. Seems I'm not alone. Waiting for the dust the settle. 😉
Thanks, Joe - Of all the asset packages I have purchased in the Marketplace, your Brushify packs stand head-and-shoulders above all the rest. Anyone considering massive open-world landscape-based game development or cinematics will be well advised to purchase this pack. Today, I am one year into learning and creating in Unreal Engine. I have four other Brushify packs and they are always the first assets I add to any new level. Way to go - this is a stunning collection of all your tools, and so much more. Thanks again. Q
What a fantastic way to quickly world build! Often, the time spent in Gaea or World Builder can slow speedy conceptualizing. With this, you can quickly layout a concept and test. Great edition to your product line Joe!👊🙏🤘
youre amazing @HavokSage. cant believe everytime launch a new topic or bundle from brushify to unreal my mind blows cuse itas awsome. congrats and hope i can make an amazing landscape for videogames using your tools
After trying a few of these packs I'm super grateful that there is somebody pushing for something this optimized and time relieving. Just wanted to thank you for your contribution to the gaming development world this is amazing
Woopie, a bright morning and new goodness! Bought your environment shaders pack last night actually. Looking forward for much learning. Edit: gave my mother all my savings recently and just checked the price tag :)
This seems like a very useful addon. I can see I'll be getting this in new year. Can you create some updated tutorials with your other addons in conjunction with this.
Hello friend, your work keeps getting better, your work is really fantastic, I hope I can save money to buy this package, it's simply incredible, congratulations, success to all of us!
Hello friend, after 3 weeks I bought your package, I will start testing it tomorrow, very good, I am looking forward to creating my maps for my RPG game, thank you very much for the package, success and hugs!
First off, amazing work. Really incredible. I have a quick question tho. Where did you learn what you know? What is it you think was essential for you to know or learn to advance to reach the level where you are at right now? Are you self taught or maybe it was your experience in the industry?
Biggest advice I have is to simply try to create something, do that enough times and you will identify problems that need solving and solve them! Once you solve a problem, find a way to bring the solution to as many people as possible. That's the journey! You might be able to teach yourself tools... but concepts, ideas etc those come from the people you surround yourself with, the tasks you set yourself and the hurdles you overcome. So be really picky about your company, try to be the one that asks questions and actively seeks feedback.
Hola Joe como siempre impresionante gran trabajo. voy ha comprarlo y voy a realizar un tutorial en español para ayudarte a distribuirlo mejor. Gracias un fuerte abrazo
FINALLLYYY!! Well done! This looks incredible, and the performance finally feels stable for large environments :D Is it possible to attach colormaps and normal maps to the smart brush to mix with the landscape material?
@@HavokSage Nice, yeah I think a decal system that bakes into the RVT could work well, at least for performance. Using decals for huge landscape brushes might cause other workflow issues with decal layering in a level, projecting onto things you don't want them to. An approach without the need for decals would be super
I lack the knowledge to comment on a techincal level, but just know that I appreciate it nonetheless. The work you put in this is astounding. Fantastic work! not only because of the results, but for making these tools accesible for those who need it . Keep it up!
@@HavokSage I get it imported but I guess my UE5.1 knowledge is too limited to be able to use it correctly. When I apply grass to the landscape it gets all wibbly wobbly. I need to take some UE courses I suppose :D
quick question, If I bought all the other packs with all the alpha brushes, can I usr the smart brush system without have to re-purchase all these packs?
really impressive pak Joe - love your products - quick question, how would i go about merging all of the blueprint smartbrushes into the landscape when im done?
@@Luckytron ua-cam.com/video/AGgzAaAk7vI/v-deo.html You can change it in the grasstype files or you can use the global console variable: grass.CullDistanceScale
I've been following your work for a while and it just gets better and better! Next you need some realistic water and oceans that can meet properly with the landscapes because that sort of thing is so difficult to find.
hi, thanks for your amazing contents, I have a question: Dose the brushes have blend mode capability to chose between adaptive and non adaptive(max) modes when placing brushes on top of each other?
Bought Brushify Smartbrush and it’s awesome!! Do you have a tutorial about integrating Ultra Dynamic Sky? Is it possible to integrate Global Environment System with it?
Hey Joe, does MRQ rendering work with this? I remember buying one of your packs but it didn’t work with the movie render queue, so i never bought any other packs. But if it now works, i’ll probably buy all of your stuff.
Unfortunately that’s a MRQ issue. It doesn’t work with the grasstypes system. This is on Epics end so there’s nothing I can do. I have reported it as a bug already, and so have many other marketplace creators.
@@HavokSage oh ok. i’m mostly interested in the landscapes though. Is there a way to bypass the grass systems and still get the landscapes to render with MRQ?
hello I am getting very blurry textures when I have RVT enabled at 4kx4k. I am unable to find a value in "VT_mip distance" that will allow the textures to appear properly. Did you find a fix for this?
Love your work! Question - How would I use large steep mountains with worldpartition? I have tried and end up with partial mountains unloaded/loaded. I ended up using static meshes, but I would rather use the landscape. If I knew how, I would purchase your pack for sure.
I would only use World partition for the objects that decorate the landscape. The actual landscape itself can be a single actor. Check out my workflow here: www.brushify.io/post/massive-worlds-workflow The concept of landscape tiles unloading/loading is pretty antiquated. It's not been necssary for a while since we moved away from the old world composition system and new landscape LOD features based on screensize fixed performance issues. www.brushify.io/post/world-composition
Hey Joe, you content is very helpful and Userfriendly, thats awesome. Wanted to ask if on someday you could create a Tropicalpack, with some beachlayers, Tropical plants and trees etc. that would be awesome to have in the Brushifysystem :)
@@HavokSage I saw that actually :), is that pack also nanite ready? thanks for the answer :) it would be also cool if there where more assets, just to have more variation, thank you for your work:)
Hi Joe, amazing stuff, congrats for your work. I may be interested in achieving this pack. So, if I have that I do not really need to use Gaea or World Creator? I understand those softwares are much more powerful and with a lot of options, but your assets look really promising to me.
That’s the idea, you don’t need to generate anything yourself with a system like this. Unless you required something super super specific, but not sure what that would be as I’ve tried to cover all generic landscape types.
Hello, nice brush system, before buying, does you system can export heightmap with all brush in a single file ? I ask because I use a plugin that load this file for my terrain.
Hi guys! You'd be doing me a huge favor reposting this , forwarding it to other devs. The more successful this video is the further i'll be justified in building new features into Brushify and continuing this work. Thankyou for all your support!
Cheers
Joe
Say no more! I will make sure my friends know this!
Again THANK YOU FOR THE AWESOME WORK!!
Consider it done! Love this 🙏🤘
Already done and still spreading the word, all around me and the dev community !
Your work is incredible, and always keepind in mind the user point of view, with easy to understand settings and streamlined yet powerful interface !
You are the best !
Can I use this with the packs I already purchased, which is all of them, a year and half ago... or do I have to buy the same packs all over again to use the Smart Brush system?
The most impactful thing about this... All Brushify assets work with each other. He really wants everyone to "Aim for the stars" with this. Thank you so much, Joe Garth
Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.
Beyond the stars !!
As a new UE user, big landscapes always seemed so hard to make. But with this tool, it's gonna be 100x easier, thank you so much for this!
Landscaping and textures are my favourite parts of the unreal engine, it's great to see someone dedicating themselves to landscape art!
Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.
Just got brushify. Thanks Joe for your amazing work. This really saves so much time instead of creating custom brushes, applying the textures and procedural assets.
I still haven't seen any landscape tutorials that equal these. Brushify is next in my list of assets to start using.
Joe Garth. The man, the myth, the legend. Thanks for making the SmartBrush system!
Just purchased and am so excited to start using it! Thanks so much, Joe!!!
Cheers!!! if you have any issues please contact our support: support@brushify.io
So impressive….your tools keep getting better in-leaps and bounds…
Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.
This is really cool. I can't afford the price tag on it but can appreciate the time and effort that went into this plugin!
Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..
I might buy this when it's on sale, it looks like it is a very simple workflow and the environment is amazing.
I was watching the voxel plugin livestream in the unreal channel the other day and I was amazed that they were able to "create" and move mountains in a matter of seconds.
Well.. I guess I don't need to learn the voxel plugin anymore.
Outstanding job Joe!
Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..
I was going to say that the $200.00 price tag seemed a little high. I was wrong. Excellent job young man, every video just became that much easier.
Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.
Joe ,I always say you do a great job but this time you have really outdone yourself , fantastic .
Just amazing, am a student and I didnt imagine that something like this is posible. I will buy this pack after the university for sure, thanks!
Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡
I gotta admit Joe, This is highly impressive work. Extremely well done on this Brushify project. It is definitely inspiring me to start my own projects in UE5 soon.
Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..
Oh dear, I'm getting this! This is exactly what I need. Thanks Joe! This is really going to help environment artists. So cool.
Luke!! You are here too! :) This indeed looks amazing, will support Joe! :)
@@UnchartedWorlds This is going to be awesome 👍
Thank you for creating proper tutorials for your Plugins. It drives me crazy when plugin companies for Unreal and Blender don't provide good tutorials that allow you to take advantage of the software or assets they sell. This is great customer service and I'm excited to use the Brushify Smart Brush System and other Brushify assets you have created. Perhaps a video explaining the difference and how to use those additional brushes in BSBS would be great.
I have almost all brushify packages from UE Marketplace and was waiting for this amazing tool from you! Bro you did a really good job, keep it up! congratulations and greetings from Italy!
Wow! That's definately what I need for my Snowmobile acing Demo!
Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡...
Hey Joe, great product again. I'm watching the Epic Marketplace to see how the whole "I already have several of your packs" issue is solved. Seems I'm not alone. Waiting for the dust the settle. 😉
Yes that’s a tough one. I want to make everyone happy , but unreal marketplace is quite limited when it comes to bundles.
now this is beautiful, absolutely amazing work Joe! i love sculpting landscapes and this looks like a great solution to a choppy work flow
Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..
Thanks, Joe - Of all the asset packages I have purchased in the Marketplace, your Brushify packs stand head-and-shoulders above all the rest. Anyone considering massive open-world landscape-based game development or cinematics will be well advised to purchase this pack. Today, I am one year into learning and creating in Unreal Engine. I have four other Brushify packs and they are always the first assets I add to any new level. Way to go - this is a stunning collection of all your tools, and so much more. Thanks again.
Q
Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.
I got it and I love it as a good looking landscape starter system, thanks for the good work
This is amazing! Great work Joe! Can't exactly afford it right now, but it's on my wishlist!!
Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..
My man! Joe Garth! DOES IT AGAIN! hellz yes
DUDE. YES. Im getting this. Thank you so much
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Ok this is certified 100% buy from me! Will buy as soon as I finish the video! This looks Amazing Joe! Currently only at 2:15
This looks awesome. I’m glad I’m getting into this now. Wishlisted! (Too close to Christmas…)
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This is an huge game changing! Thanks you!!!! Hope it work smoothly with building!
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What a fantastic way to quickly world build! Often, the time spent in Gaea or World Builder can slow speedy conceptualizing. With this, you can quickly layout a concept and test. Great edition to your product line Joe!👊🙏🤘
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Your work is greatly appreciated.
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I am blown away. Great work!
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youre amazing @HavokSage. cant believe everytime launch a new topic or bundle from brushify to unreal my mind blows cuse itas awsome. congrats and hope i can make an amazing landscape for videogames using your tools
My god I love your work here! Makes me wanna learn UA5
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This is a game changer!!
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Another brilliant asset, well done Joe!
Really interested in buying this. I'm new to UE5 so I'm just watching all your videos first :)
Amazing tool, as always. Nice job Joe.
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After trying a few of these packs I'm super grateful that there is somebody pushing for something this optimized and time relieving. Just wanted to thank you for your contribution to the gaming development world this is amazing
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I have been waiting for this for so long !!!!!
Woopie, a bright morning and new goodness! Bought your environment shaders pack last night actually. Looking forward for much learning.
Edit: gave my mother all my savings recently and just checked the price tag :)
This looks amazing!. Would love to use it in our project but we have the issue of being self funded and being above budget xD
This seems like a very useful addon. I can see I'll be getting this in new year. Can you create some updated tutorials with your other addons in conjunction with this.
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It loooooks sooooo nice, and the price is very reasonable.
Hello friend, your work keeps getting better, your work is really fantastic, I hope I can save money to buy this package, it's simply incredible, congratulations, success to all of us!
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Hello friend, after 3 weeks I bought your package, I will start testing it tomorrow, very good, I am looking forward to creating my maps for my RPG game, thank you very much for the package, success and hugs!
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This is amazing, very glad to see an update in the brushify library as I already use your packs. This will be a massive addition, thanks for this!
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First off, amazing work. Really incredible. I have a quick question tho. Where did you learn what you know? What is it you think was essential for you to know or learn to advance to reach the level where you are at right now? Are you self taught or maybe it was your experience in the industry?
Biggest advice I have is to simply try to create something, do that enough times and you will identify problems that need solving and solve them! Once you solve a problem, find a way to bring the solution to as many people as possible. That's the journey!
You might be able to teach yourself tools... but concepts, ideas etc those come from the people you surround yourself with, the tasks you set yourself and the hurdles you overcome. So be really picky about your company, try to be the one that asks questions and actively seeks feedback.
Every pack you made Simply incredible. I Need to chose wich One i have to buy now 😂 thera are a lot.
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I really hope that Epic will notice this and integrate it into the Engine
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Your work is amazing!
I have four pack by brushify, and this is great!
Thank you!
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Hola Joe como siempre impresionante gran trabajo. voy ha comprarlo y voy a realizar un tutorial en español para ayudarte a distribuirlo mejor.
Gracias un fuerte abrazo
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An excellent new Brushify product. I’ll have to save my pennies for a while though before I can afford to buy it 😊
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Waow, just watching it already is mesmerizing :)
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This looks great, I love the Brush system and your presets make it even better.
your work never disappoints!
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FINALLLYYY!! Well done! This looks incredible, and the performance finally feels stable for large environments :D Is it possible to attach colormaps and normal maps to the smart brush to mix with the landscape material?
Mixing would be a next step, or some sort of decal system, although I might take a more global approach.
@@HavokSage Nice, yeah I think a decal system that bakes into the RVT could work well, at least for performance. Using decals for huge landscape brushes might cause other workflow issues with decal layering in a level, projecting onto things you don't want them to.
An approach without the need for decals would be super
I lack the knowledge to comment on a techincal level, but just know that I appreciate it nonetheless. The work you put in this is astounding. Fantastic work! not only because of the results, but for making these tools accesible for those who need it . Keep it up!
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Stronghold Crusader map editor intensifies
Dude! This is crazy awesome!
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Great work. Looking forward to picking this workflow up in the new year
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This is .... Brilliant.
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Great work! my next buy..thank you for the effort you have put in this, really helpful and fast
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Looks Great Joe!
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It looks absolutely fantastic, but I still haven't figured out how to use my brushify grasslands pack in UE5.1 so this will have to wait.
Hi, what's the issue? it should be that you can simply install directly to a UE5.1 project. Brushify supports all latest engine versions.
@@HavokSage I get it imported but I guess my UE5.1 knowledge is too limited to be able to use it correctly. When I apply grass to the landscape it gets all wibbly wobbly. I need to take some UE courses I suppose :D
quick question, If I bought all the other packs with all the alpha brushes, can I usr the smart brush system without have to re-purchase all these packs?
At the moment no, but i'm researching the best way to solve this issue.
really impressive pak Joe - love your products - quick question, how would i go about merging all of the blueprint smartbrushes into the landscape when im done?
is there a reason you’d need that?
Hey Joe - Will this work with Nanite Landscapes in UE5.1?
Thank You^^ I bought it. I'll put it to good use.
Just Picked it up! Don't let me down Joe :)
let me know if you need any help !
@@HavokSage Anyway you could point me to the minute marker where you discuss how to adjust grass render distance with your plugin?
@@Luckytron ua-cam.com/video/AGgzAaAk7vI/v-deo.html
You can change it in the grasstype files or you can use the global console variable: grass.CullDistanceScale
That price is absurd to me.
But it’s well deserved
wow. put off using ue5 until now
I've been following your work for a while and it just gets better and better! Next you need some realistic water and oceans that can meet properly with the landscapes because that sort of thing is so difficult to find.
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Any Unity version of this great system? and Jungle system with river of both unity and unreal version?
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Great Stuff
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@ 04:52 instant blender flashback unlocked
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Great work! As usual!! 👏🍻
Good Good, my man!
hi, thanks for your amazing contents, I have a question: Dose the brushes have blend mode capability to chose between adaptive and non adaptive(max) modes when placing brushes on top of each other?
Cool, let's send someone to the moon!
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Bought Brushify Smartbrush and it’s awesome!! Do you have a tutorial about integrating Ultra Dynamic Sky? Is it possible to integrate Global Environment System with it?
Bravo ! Génial ! Merci !
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Hey Joe, does MRQ rendering work with this? I remember buying one of your packs but it didn’t work with the movie render queue, so i never bought any other packs. But if it now works, i’ll probably buy all of your stuff.
Unfortunately that’s a MRQ issue. It doesn’t work with the grasstypes system. This is on Epics end so there’s nothing I can do. I have reported it as a bug already, and so have many other marketplace creators.
@@HavokSage oh ok. i’m mostly interested in the landscapes though. Is there a way to bypass the grass systems and still get the landscapes to render with MRQ?
hello I am getting very blurry textures when I have RVT enabled at 4kx4k. I am unable to find a value in "VT_mip distance" that will allow the textures to appear properly. Did you find a fix for this?
Can't wait to go nuts with this!! Is your course on Learn Squared going to be updated for UE5?
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Very nice tool man!
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Awesome work!
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great stuff, great quality content here.
i admire the job you put out there mate but the price is ridiculous for people who are living in Turkey
Love your work! Question - How would I use large steep mountains with worldpartition? I have tried and end up with partial mountains unloaded/loaded. I ended up using static meshes, but I would rather use the landscape. If I knew how, I would purchase your pack for sure.
I would only use World partition for the objects that decorate the landscape. The actual landscape itself can be a single actor.
Check out my workflow here: www.brushify.io/post/massive-worlds-workflow
The concept of landscape tiles unloading/loading is pretty antiquated. It's not been necssary for a while since we moved away from the old world composition system and new landscape LOD features based on screensize fixed performance issues.
www.brushify.io/post/world-composition
@@HavokSage Thanks a bunch for the reply. But how do I make the landscape a single actor?
amazing
Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..
Hey Joe, you content is very helpful and Userfriendly, thats awesome. Wanted to ask if on someday you could create a Tropicalpack, with some beachlayers, Tropical plants and trees etc. that would be awesome to have in the Brushifysystem :)
Hi, I have a tropical pack: www.unrealengine.com/marketplace/en-US/product/brushify-tropical-pack
@@HavokSage I saw that actually :), is that pack also nanite ready? thanks for the answer :) it would be also cool if there where more assets, just to have more variation, thank you for your work:)
Hi Joe, amazing stuff, congrats for your work. I may be interested in achieving this pack. So, if I have that I do not really need to use Gaea or World Creator? I understand those softwares are much more powerful and with a lot of options, but your assets look really promising to me.
That’s the idea, you don’t need to generate anything yourself with a system like this. Unless you required something super super specific, but not sure what that would be as I’ve tried to cover all generic landscape types.
really cool
Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..
life saving man! ty!
this is awesome
would be curious to see a custom brush creation ( sorry i'm not familiar with that ) :)
Hello, nice brush system, before buying, does you system can export heightmap with all brush in a single file ? I ask because I use a plugin that load this file for my terrain.
So I have this and it’s great. Is it possible now to enable nanite and then displacement to the main material and the instances?