MG3D
MG3D
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Переглядів: 19

Відео

Morgan Ghan Reel 2023
Переглядів 30Місяць тому
Unreal Engine work. 3D Modeling, Lighting and Camera
MG REEL 2024
Переглядів 529 місяців тому
MG REEL 2024
MG REEL 2024
Переглядів 329 місяців тому
3D Modeling, Texturing, Unreal Engine and Environment Work.
Morgan Ghan UE5 REEL 23
Переглядів 267Рік тому
Morgan Ghan UE5 REEL 23
Easy Texturing Tutorial: Blender to Substance Painter
Переглядів 2,5 тис.Рік тому
Learn how to Vertex Paint in Blender and then take your model into Substance Painter to Texture using a color ID Map baked from your Vertex Paint. Also feel free to download my Polaroid Camera Model to follow along if you would like. Link below. #blender #substancepainter #texture #vertexpaint #3D VertexPaint: docs.blender.org/manual/en/latest/sculpt_paint/vertex_paint/introduction.html UDIM: d...
World Creator to Unreal Engine Plugin Tutorial
Переглядів 32 тис.Рік тому
In this quick tutorial I outline the steps needed to utilize the World Creator 2022.2 to Unreal Engine Plugin, using a stock landscape from World Creator. I'll also take a look at performance and the difference between using WC textures and implementing a premade landscape material from Brushify.io. I made this tutorial because of a comment made on an earlier video asking about the WC/UE plugin...
Unreal Engine Landscape Tutorial :10-20 minutes from World Creator 2022 to UE5
Переглядів 15 тис.Рік тому
This tutorial will show you how to quickly make a landscape in World Creator 2022 , export the Height Map into Unreal Engine 5, set up your landscape actor, add a landscape material, set up a sky and have the foundation for your landscape in just 10-20 minutes. Links below. World Creator: www.world-creator.com/ Lanscape Material: www.brushify.io/ www.unrealengine.com/marketplace/en-US/product/u...
Unreal Engine Previs Environment 5 Reel
Переглядів 495Рік тому
A new compilation of some of my Unreal Engine 5 work including my submission to the Unreal Better Light than Never Challenge. It was ignored in the challenge but it was a great learning experience to create.
Unreal Engine 5 1950’s Nuclear Fusion Lab Props.
Переглядів 1502 роки тому
What happened that day at the Nuclear Fusion Plant??I built and textured these props in one day using Blender and Substance painter. Assets are relatively Low-Poly. Textures are 2048. Cinematic built in Unreal Engine 5 Sequencer. Files were compiled in Davinci Resolve with no post grading or effects.
Unreal Challenge "Better Light Than Never"
Переглядів 4572 роки тому
The Better Light Nuclear Fusion Project. The year was 1958. The Better Light Nuclear Fusion project was launched with fan fare and touted to be the solution to the coming energy crisis. Protesters lined the hillside as the project began, warning of the environmental damage a project of this magnitude would cause. Their cries were ignored, the project continued. Scientists from all over the worl...
Unreal Engine 5 Cinematic: The Minotaur
Переглядів 4,6 тис.2 роки тому
Practice in Unreal Engine 5 world building. In this piece I wanted to explore Greek and Norse myths like the Minotaur and Bridge Trolls. I sculpted the creatures in Zbrush, rigged and animated in Blender. Cinematics created in UE5 Sequencer. I used Megascans for the rocks and trees. The bridge and ancient Roman ruins are free content from the Epic Marketplace. Would anyone be interested in seei...
Unreal Engine 5: Cinematic Previs Cuts
Переглядів 7802 роки тому
A compilation of some Previs Cinematics I created in Unreal Engine 5.
3D Character Creation Breakdown
Переглядів 672 роки тому
3D Character Creation Breakdown
Marvelous Designer 10: Cyberpunk Jacket Timelapse
Переглядів 6482 роки тому
Marvelous Designer 10: Cyberpunk Jacket Timelapse
BLENDER 3.0: DIGITAL ART GALLERY
Переглядів 7672 роки тому
BLENDER 3.0: DIGITAL ART GALLERY

КОМЕНТАРІ

  • @faryanblender8946
    @faryanblender8946 Місяць тому

    Not all heroes wear capes!

  • @GrayMotion
    @GrayMotion 2 місяці тому

    Only black plane is imported. Any help here?

    • @MG_3D
      @MG_3D 2 місяці тому

      Have you checked your height map? You might just be exporting a flat plane.

    • @GrayMotion
      @GrayMotion 2 місяці тому

      @@MG_3D Thanks for quick response sir. Inside the Sync folder there is a height map but I cannot open a RAW file that WC created and I do have the xml file that shows coordinates . I'll run it from scratch. I might be doing something wrong. Thanks again.

  • @omgitsbats
    @omgitsbats 4 місяці тому

    Is there any other interactivity besides import/export? Can I control height-map generation with Blueprints for example?

  • @ibrahimakca8628
    @ibrahimakca8628 6 місяців тому

    The creator of the world looks so beautiful then unreal what is the reason why the engine looks bad ?

  • @윤재혁-r5b
    @윤재혁-r5b 8 місяців тому

    cool tutorial thx!

  • @Douye_Adedeji2696
    @Douye_Adedeji2696 8 місяців тому

    Good day everyone. I need help with correcting something. I installed the bridge addon for World Creator in Unreal Engine 5.3 to import my terrain, but when I click on synchronise, it only imports a black plane. I'd like to know why this happens and how I can correct it. Thank you as I await your response. Note: I do synchronise also from World Creator.

  • @gerardopalitocontreras5601
    @gerardopalitocontreras5601 9 місяців тому

    Excelent!

  • @MrLarsalexander
    @MrLarsalexander 10 місяців тому

    And your colormap landscape texture is really nice to use as global texture for distance blending on all layers. Then use weightmaps /heatmaps / Splatmap to define the areas for each landscape material layer based on the slope/flow/hills and also by color of the colormap...

  • @MrLarsalexander
    @MrLarsalexander 10 місяців тому

    I have always got the best quality heightmaps when exporting as .R16 (RAW16) PNG always give me low res exports that look like minecraft maps. But RAW workes really good.... And i think UE5.3 now supports 32bit. BMP image import now supports 16 and 32 bit bitmaps and most advanced formats. Not sure if / when R32 (RAW32-bit) will come. Or PNG 32-bit for grayscaled heightmaps, and satellite / colormapping

  • @yessnowww5345
    @yessnowww5345 10 місяців тому

    On ne sais plus s'inscrire sur le site de Worldcretor... donc impossible de récupéré le plugin, : Avez vous une autres sources pour le plugin ? svp

  • @veith3dclub
    @veith3dclub 11 місяців тому

    Thank you for making the video! Which size had your landscape? <3

  • @reachingeric
    @reachingeric Рік тому

    Wait, put it in the "proper folder...." where exactly is that? can you be more specific?

  • @abeblue
    @abeblue Рік тому

    bro is using a software between WC and UE5 that no ones know and keep talking as he just oppend microsoft paint.

  • @abeblue
    @abeblue Рік тому

    Imported with no materials... any help ? Its all blank, i see the materials but it stays all neutral..

  • @denisvisker2851
    @denisvisker2851 Рік тому

    very nice tutorial bul i can not figure out how to make brushify grass work with pathtracer in viewport or render.. it works in lit mode but disapears when i use PT

  • @DeanWinchester-ow2ug
    @DeanWinchester-ow2ug Рік тому

    If only the product matched the video, World Creator 2023 is a joke - they ignore tickets. - half the support questions get overlooked in discord. (not just mine, a lot of people) - the unreal bridge takes forever, thats without textures and anything else applied (I do have a pretty powerful pc and this is the only program that has problem after problem) do you have any good alternatives, I am using Brushify right now but I would love to have alternatives.

    • @CTZ_Media
      @CTZ_Media Рік тому

      I textured my WC landscape with the megascans files and it cant get them to load, have you had this issue?

  • @skate6
    @skate6 Рік тому

    i thought these land tools could place foliage, so you need a auto material instead?

    • @MG_3D
      @MG_3D Рік тому

      You can place foliage as well. Go to foliage mode, add static meshes and paint them right on the landscape.

  • @davidsky3536
    @davidsky3536 Рік тому

    Miracle!

  • @darklordstudios72
    @darklordstudios72 Рік тому

    Just some context here in that the Z scale or height will better match World Creator if you do the math to properly set it. It might be okay to leave it at 100 for some terrains but most do not fit the default height so Unreal stretches the landscape height. For example, on one of my terrains, the math came out to setting my Z scale to only 37.9 or so and it was perfectly matched to WC terrain! Good stuff sir!!

  • @kritzstudio
    @kritzstudio Рік тому

    Thank you very much for the tutorial, super useful! I'm starting with Substance, and it came out great. If you allow me a recommendation, selecting the Principled BSDF and pressing CONTROL+SHIFT+T allows you to connect all the maps at once, if you have enabled the node wrangler addon, greetings! and thanks a lot!

  • @unbusto
    @unbusto Рік тому

    Awesome Video Please help!! How do you "TILE " the landscape in World Creator to make the landscape like 4 times bigger lets say?

  • @MetalGearMk3
    @MetalGearMk3 Рік тому

    Nanite landscape is coming in 5.3 which should improve performance even more.

  • @EnterMyDreams
    @EnterMyDreams Рік тому

    Fantastic tutorial! thank you so much, what a great quick streamlined process. Creating visuals with beautiful landscapes is just too dang fun. Especially with UDS!

  • @sp_arc
    @sp_arc Рік тому

    its not free

  • @Animaxdesigngroup
    @Animaxdesigngroup Рік тому

    Hi.. so do you have to copy the WC Bridge into every UE5 project that you create? Or can it be directly into the UE5 install directory?

  • @oliverricardobisbalmompo2110

    Thanks for the tutorial. You have been very helpful! Greetings from Spain!

  • @QsanPresents
    @QsanPresents Рік тому

    Left ear hurts when watching this in headphones - great vid but try to make audio monoaural if stereo doesnt work

    • @MG_3D
      @MG_3D Місяць тому

      Thank you! I think I have the audio worked out for my next video Really appreciate the feedback!

  • @MustafaBerkeGureltol
    @MustafaBerkeGureltol Рік тому

    So realistic that I can hear the wind in my ears

  • @chadgtr34
    @chadgtr34 Рік тому

    will you be able to test 1000 km x 20 km of area?

    • @MG_3D
      @MG_3D Рік тому

      I don’t see why not.

    • @chadgtr34
      @chadgtr34 Рік тому

      @@MG_3D can i share our asset with you a 150 km long map ?

  • @DavesChaoticBrain
    @DavesChaoticBrain Рік тому

    I'm pretty sure UE 5.1 enabled Nanite for terrains. How's that behave?

  • @brokentoes6721
    @brokentoes6721 Рік тому

    Can you implement footprints or reactive grass as well?

  • @lancemao1467
    @lancemao1467 Рік тому

    Here is how to fix RAW 16 issue as well as skipping GIMP scaling step: When importing to UE, reduce 'Number of Component' by 1 and you are good to go. For example, say you export heightmap from WC with 1 meter resolution, which will give you 1024x1024 16 bit png, or raw16 file with 1024x1024 res internally. Import either of these two heightmap, and change 'Heightmap Resolution' to 1024x1024, change 'Number of Component' from 3 to 2. Voila

  • @II-er7gj
    @II-er7gj Рік тому

    Awesome video - I very like it - but very sorry - video quality sucks - it looks like potato! Cannot see in details any menu you clicking! If you could re-upload this video and other ones if you have - in better quality - it could be even more awesome!

    • @MG_3D
      @MG_3D Рік тому

      So sorry about the quality. I’m working on making them better for new releases.

  • @davidenglish790
    @davidenglish790 Рік тому

    If only it can easily do Configurable path and road I pay any money

    • @chocoboestudios
      @chocoboestudios Рік тому

      uhhhh ua-cam.com/video/I2yHeydcnOg/v-deo.html ua-cam.com/video/UjwT1qw7r08/v-deo.html

    • @Crouton_6
      @Crouton_6 Рік тому

      There’s lots of free tools or cheap tools for that, it’s also pretty easy to make your own

  • @daddyfox7078
    @daddyfox7078 Рік тому

    hello which grass you use?

    • @MG_3D
      @MG_3D Рік тому

      The grass in the demo is part of the Brushify.io landscape material. You can find the material on the Epic Market. Cheers!

  • @smepable
    @smepable Рік тому

    Looks great

  • @JonJagsNee
    @JonJagsNee Рік тому

    Do yo have the links for the standard Unreal Landscape sizes? :)

    • @MG_3D
      @MG_3D Рік тому

      Sorry for the late reply! I just saw this. Here is the link. docs.unrealengine.com/5.1/en-US/landscape-technical-guide-in-unreal-engine/

  • @RoryMcC42
    @RoryMcC42 Рік тому

    Awesome work...

  • @nfrancisj2122
    @nfrancisj2122 Рік тому

    thanks for sharing!

    • @MG_3D
      @MG_3D Рік тому

      My pleasure!

  • @teknikaldiffikulty
    @teknikaldiffikulty Рік тому

    it isnt free or is it because ive seen this before and you have to purchase it

    • @MG_3D
      @MG_3D Рік тому

      Hi. Yes World Creator is a paid software. You can use Gaea which I believe is free. I've used it before and it is really good. I use WC because I like some of the features and ease of use.

    • @samuelkilik8233
      @samuelkilik8233 Рік тому

      @@MG_3D can you share the plugins 😅

    • @dongraparesh
      @dongraparesh Рік тому

      ​@@samuelkilik8233 👍☺️☺️

    • @MG_3D
      @MG_3D Рік тому

      @@samuelkilik8233 hey there! The plug-in can be downloaded from the world creator website.

  • @astralstormgamestudios1259

    What about the unreal plug-in?

    • @MG_3D
      @MG_3D Рік тому

      Do you mean an UE plugin for World Creator? I’ll definitely look into it.

    • @astralstormgamestudios1259
      @astralstormgamestudios1259 Рік тому

      @@MG_3D yes , awesome 👍

  • @luciddreams1623
    @luciddreams1623 Рік тому

    Nice one, subbed!! you might want to remove your fan as he whole tutorial sounds like it was recorded outside in moderate wind :) Tip : If you make another tutorial about something else (please do) , it helps to say things like "we are now going to ... (state next small goal) and for that we will need ..( state tools/settings/parameters and values) Love Sent keep it up.

    • @MG_3D
      @MG_3D Рік тому

      Thank you so much. This is some great feedback. I realized the fan noise was an issue when I edited…live and learn. I’m planning my next tutorial now and I’m going to heed your gracious advice! Thank you again!

  • @cescoz99
    @cescoz99 Рік тому

    Thanks for the tut. Looking forward for the next one:D

  • @KaribdusBG
    @KaribdusBG Рік тому

    Thanks for the nice tutorial.

    • @MG_3D
      @MG_3D Рік тому

      You are welcome! I have a lot to share but I realize I’m not great at teaching so I’m working on it:) I appreciate your comment!

  • @Alec_Woldt
    @Alec_Woldt 2 роки тому

    good work on the jacket. keep it up :)

    • @MG_3D
      @MG_3D Рік тому

      Thanks! 😊

  • @almostnerd8499
    @almostnerd8499 2 роки тому

    Loved it

  • @gerardopalitocontreras5601
    @gerardopalitocontreras5601 2 роки тому

    Very good!! My friend 👏👏😀👍

    • @MG_3D
      @MG_3D Рік тому

      Thank you very much