Watch this 1 Daigo match to learn 14 Fighting Game fundamentals

Поділитися
Вставка
  • Опубліковано 5 жов 2024

КОМЕНТАРІ • 230

  • @sonnysumo8172
    @sonnysumo8172 Рік тому +253

    I was one of those people who didn’t use the random block option in training mode. In fact, I think a lot of people may underutilize training modes in games. If you could do a video going over the training mode options in most games and how build you fundamentals and test situations with them I think it can make for a cool video.

    • @CMCAdvanced
      @CMCAdvanced Рік тому +10

      That's a great idea

    • @MrCactuar13
      @MrCactuar13 Рік тому +11

      I didn't use random block until P4A to learn hit confirms. It made me much better at not overcommitting and one of the first things I teach people these days is to use random block to get a feel for hit confirming.

    • @SJNaka101
      @SJNaka101 Рік тому +5

      There are many videos about this subject, I think jmcrofts may have even done a video on the subject in dbfz. However it's always great to recycle the newbie content whenever a new big release is hitting the market!

    • @SoulInajar
      @SoulInajar Рік тому +1

      Only a brain dead skips training mode so I don’t think a lot of people underutilize it. That’s a reach.

    • @jesusgarciacruz9059
      @jesusgarciacruz9059 Рік тому +3

      Yeah, that would be great. I'm the kind of people that is willing to lab religiously but I'm kinda lazy to find the most optimal ways to setup the training dummy for different exercises.

  • @BigMcStronghuge
    @BigMcStronghuge Рік тому +114

    1. Controlling space: 3:51
    2. Pressing the advantage 4:12
    3. Frame traps 4:58
    4. Poking 5:54
    5. Tick throw 6:45
    6. Option select 7:32
    7. Whiff punish 8:58
    8. Reversal 10:04
    9. Crossup 11:18
    10 & 11. Anti-air and Air-to-air 12:58
    12. Hit confirming 14:01
    13. High/Low mixup 15:46
    14. Bait and punish 17:25

  • @talbotsolenberger4434
    @talbotsolenberger4434 Рік тому +96

    Im surprised that you didn't mention meaties. That's a very important one, and ties in nicely into the discussion about reversals.

    • @Debiruman1666
      @Debiruman1666 Рік тому +17

      Meaties can be considered a part of "press your advantage", but they are more an advanced technique ;-)

    • @talbotsolenberger4434
      @talbotsolenberger4434 Рік тому +7

      @@Debiruman1666 they definitely could fall under pressing advantage, but I wouldn't consider them to be an advanced technique. Especially given that they are often the number one way that new players get blown out by anyone more experienced, it would be important for new players to learn that there is a name/counterplay for it.

    • @SJNaka101
      @SJNaka101 Рік тому +5

      I agree, meaties are what create the fundamental rock paper scissors wakeup game in fighting games. This is right up there in importance with learning to block and learning your bnb's

    • @jestfullgremblim8002
      @jestfullgremblim8002 Рік тому

      @@SJNaka101 yeah

  • @RasenRendanX
    @RasenRendanX Рік тому +1

    List of Fundamentals:
    Full Match no Pauses - 1:24
    1.) Controlling Space - 3:51
    2.) Pressing the Advantage - 4:09
    3.) Frame Traps - 5:05
    4.) Poking - 5:53
    5.) Tick Throw - 6:45
    6.) Option Select - 7:30
    7.) Whiff Punish - 8:49
    8.) Reversal - 10:00
    9.) Cross Up - 11:17
    10.) Anti-Air - 12:49
    11) Air-to-Air - 12:49
    12.) Hit Confirm - 13:59
    13.) High/Low Mixups 15:40
    14.) Bait and Punish 16:54
    Thank you so much for this video.

  • @callmekrautboy
    @callmekrautboy Рік тому +86

    This was amazing, wonderful breakdown. Definitely something you'd want to share with a new player.

  • @myloemike
    @myloemike Рік тому +24

    I love this video. Very educational and insightful! I love that you're able to watch the match at full speed and still point out the things we've gone over thus far. Truly an fgc goat

  • @r1konTheAutomator
    @r1konTheAutomator Рік тому +12

    Yo JM, this is why I subscribed to your channel to begin with - the "great moments in FG history" series, pretty much all of them, and how you break down the match play by play. I've watched them all a number of times, not because I was picking things up (you explained it so well the first time I didn't miss much), but because I just like hearing you break things down lol. This is the content I really like, I feel like you can easily be THE guy who does this in the FGC.

  • @kyleflournoy7730
    @kyleflournoy7730 Рік тому +28

    A video idea that I think would be really cool, would just be this exact video, but with a different game. So that it can be shown how all fighting games utilize the same basic skills, but are implemented and or weighted differently.
    Maybe even open up an opportunity to do some more collabs to do this kind of thing with a game you don't play as much. Bringing LK back to do this for strive would be dope imo

    • @JaiOfManyNames
      @JaiOfManyNames Рік тому +1

      It would be pretty funny to look at DBFZ in this vain. While it does have a lot fundamentals present to play well, it also has a lot of stuff that allows button mashing to still give opportunities that wouldn’t usually be present in games like umvc3 , skullgirls, mvc2 , and what not . The fact you can stray hit from almost anything to a vanish combo is pretty funny 😅

    • @kyleflournoy7730
      @kyleflournoy7730 Рік тому +2

      @@JaiOfManyNames I actually enjoy that interplay of mechanics.
      Because of the admittedly low damage nature of the game (2-4 touches per character for 3 characters in a single game) hit confirming all your hits into a knockdown mixup situation is incredibly important bc of how flail-y and obnoxious the neutral is. So bc hit confirming is super important, they make it that much easier.
      Having to confirm from 2 lights into a special is a very different vibe than confirming from a 5 hit beam or a super dash triple A mash autocombo, into a time stop wall bounce lol

    • @JaiOfManyNames
      @JaiOfManyNames Рік тому

      @@kyleflournoy7730 I play the hell out of dbfz with my main squad 18/ROSHI/ Krillin. Got to Angel rank and then just been playing casuals off and on with other teams .

    • @kyleflournoy7730
      @kyleflournoy7730 Рік тому

      @@JaiOfManyNames very defensive team lol I like it. I don't remember my highest rank. I think I got God of destruction with the only team I ever played seriously. Blue Vegeta/piccolo/Gotenks

    • @JaiOfManyNames
      @JaiOfManyNames Рік тому +4

      @@kyleflournoy7730 that sounds like an annoying team. Before ROSHI launched I was runnin 18/Piccolo/Krillin , 18/Baseku/Krillin , and one of my favorites : TEAM DOUBLE DATE: Videl/18/Krillin

  • @shiryu22
    @shiryu22 Рік тому +271

    umeshoryu is essentially a scrub dp backed by true confidence and knowledge

    • @Ramsey276one
      @Ramsey276one Рік тому +1

      XD

    • @saltyluigi4011
      @saltyluigi4011 Рік тому +8

      umeshoryu is an os actually

    • @juniperrodley9843
      @juniperrodley9843 Рік тому +72

      A key realization in any fighting game is that the only thing separating a good decision from a bad one is the fact that a good decision is right

    • @GramdalfFGC
      @GramdalfFGC Рік тому +19

      It’s a valid tactic, just overused by bad players. I think people forget there’s a reason that you factor in an invincible reversal when assessing a characters strength.

    • @piffsponza
      @piffsponza Рік тому +14

      Wong says better players can't beat him because he simply gets and perfects the fundamentals better then they do.

  • @buildingman
    @buildingman Рік тому +5

    This was great. I haven't play a fighting game for 20 years, but find it extremely interesting to watch. I enjoyed the explanation of the techniques, so I can understand high level play better.

    • @Tungdil_01
      @Tungdil_01 Рік тому +1

      The good old times of SF2 and SF3

    • @buildingman
      @buildingman Рік тому +3

      @@Tungdil_01 For me it was Super SF2 on my SNES and Soulblade on my PSX. I completely missed the boat on Turbo and basically everything after. I keep thinking about trying Turbo now, because it still has an active online scene.

  • @zzymyn
    @zzymyn Рік тому +24

    These USF4 CPT videos have been trending on UA-cam again. Just recently rewatched this whole set. Daigo was unstoppable this tournament.

    • @protonjones54
      @protonjones54 Рік тому

      kazunoko would like to have a word with you

  • @limmel3588
    @limmel3588 Рік тому +6

    Just getting back to the fighting genre after grinding my brain out in MMOs and this video is a freaking gem man. Thank you for making this

  • @ChuckPickle
    @ChuckPickle Рік тому +19

    2:30 well akchually, there are chip kills in sf6 while in burnout. Sorry I had to do it to em.

  • @randomsmashvids6716
    @randomsmashvids6716 Рік тому +22

    There is actually chip kills in sf6, when you're burned out.

    • @LordBaktor
      @LordBaktor Рік тому +3

      I know there's chip damage when you're burned out, but can chip actually kill?

    • @TomekFM
      @TomekFM Рік тому +3

      ​@@LordBaktor Yes it can

    • @Debiruman1666
      @Debiruman1666 Рік тому +1

      The absence of chip kills was one of SFV's worst idea, you completely dominate your opponent, but there he stands almost invulnerable with his magic pixel, with full ressources, activation, party-time, and in the end, you lose what should have been an easy round, especially with characters for whom activation = robbery (Laura, Blanka, G etc) + it removes the terror factor of characters like E. Honda, knowing your end is coming when cornered with him doing his Hands lol

  • @Apocalythpe
    @Apocalythpe Рік тому +8

    I like this format for your channel. Pointing out and breaking down high level play into basic fundamentals is really interesting. Thanks

  • @Zimmer8000Gaming
    @Zimmer8000Gaming Рік тому +6

    This is insanely useful man! This type of video can be more helpful than other common tutorials in my opinion

  • @hockey1973
    @hockey1973 Рік тому +7

    A true indicator of mastery is when someone takes something difficult and makes it look easy. Daigo IMO is a true master because he makes playing SF look sooooo easy when he plays.

  • @muffcopter
    @muffcopter Рік тому +48

    nothing has ever been as intimidating as the gods in sf4. I believe that game had one of the highest skill ceilings of all and anyone good at that game is a real beast

    • @BilalKhan-ng3ex
      @BilalKhan-ng3ex Рік тому +9

      Sf6 looks like it has a big skill ceiling as well, maybe not as high as usf4, but definitely higher than sf5

    • @Gigadriller
      @Gigadriller Рік тому +10

      ​@@BilalKhan-ng3ex Bro SFV's skill ceiling is lower than its skill floor😂

    • @muffcopter
      @muffcopter Рік тому +1

      @@BilalKhan-ng3ex I agree it seems that way but we'll just have to wait and see. back in the sf4 days balancing was a lot slower asnd more thought out

    • @pabloxmaster1892
      @pabloxmaster1892 Рік тому +5

      It's because 90% of the cast have the mobility of Potemkin from Guilty Gear not to mention there is no air guard and most of the tech requires to bug hitboxes and one last thing 90% of the actual player base are old boned tryhards in the SF saga with most of their characters in B or A rank doesn't matter if you activate to play with people on the same skill level of you the 10000hour Daigo-like tryhard will appear.

    • @AmericanDaigo
      @AmericanDaigo Рік тому

      @@pabloxmaster1892👻

  • @MidWestWolf1985
    @MidWestWolf1985 Рік тому +2

    Great match, great vid, great explanations. Youre really good at providing informative and concise explanations about things. Would love to see reviews of great fighting game sets in the future. Keep up the good work

  • @Asdfgfdmn
    @Asdfgfdmn Рік тому +3

    A very great video , keep up the analysis for old matches; always a pleasure to watch

  • @edpistemic
    @edpistemic Рік тому +1

    This is such a great format and very detailed. Thanks, man!

  • @jamescorderjr1274
    @jamescorderjr1274 Рік тому +3

    One other instance of controlling space Diago showed in round 1 was after the tick throw, the triple dash to push his opponent closer to the corner. You'll see this a lot after a hard knock down, a seriees of dashes to push the opponent before they can stand back up

  • @Yous0147
    @Yous0147 Рік тому +4

    Awesome video, really enjoying this one

  • @alexanderbonilla8458
    @alexanderbonilla8458 Рік тому +4

    Should there be recreations from this epic figting games tournaments moments? I wish there was a practice or challenge mode where you could play against daigo or any player great moments and learn how to deal with those exact same situations. I think that could be the next step for training mode, very good for newcomers, and very nostalgic for those who saw the matches.

  • @Nilso2
    @Nilso2 5 місяців тому

    Thank you, learned a lot. I'm new to fighting games and there so many expressions. This video helped me

  • @moo422
    @moo422 Рік тому

    Nice use of the SF6 BGM! So chill.

  • @sinisterrain2079
    @sinisterrain2079 Рік тому

    Thanks for taking the time! Loving this kind of content.

  • @MProduct91
    @MProduct91 Рік тому +4

    This is a good example of Knowledge is power.

  • @archiedx
    @archiedx Рік тому

    This video earnt my subscription, you make good FG content, and present advanced techs in digestable chunks

  • @SenraethX
    @SenraethX Рік тому

    I've played fighting games a long time, and the one thing that has evaded me is what to do when pressing my advantage. I have performed XYZ combo that would do good damage, but typically any opponent I respect will defend and take their turn. Frame traps is where I see my game improving most. Thanks for the spotlight on that one! 🙏

  • @MaxClyde
    @MaxClyde Рік тому

    crouching medium punch/sweep option select blew my mind

  • @amperiumx
    @amperiumx Рік тому

    This is one of the best educational channels.

  • @LolaliciousSmiley
    @LolaliciousSmiley Рік тому +1

    Oh my god. It's a fighting game tutorial actually aimed at intermediate play. Usually it's either "jump bad" or "this obscure move can be timed differently to catch them on wake-up BUT only in these 3 specific match-ups and if they don't have a super stock or else they can blah blah....".

  • @krystal7916
    @krystal7916 Рік тому +1

    Wonderful video. Thank you JM

  • @Shīkeido
    @Shīkeido Рік тому

    Excellent video - dense information in the match, really well explained with great examples. Definitely reference material.

  • @Zemium1994
    @Zemium1994 Рік тому

    i want more videos like this about educating players. thanks Jm :D

  • @psyhodelik
    @psyhodelik Рік тому

    Thanks for your stuff !!

  • @RasenRendanX
    @RasenRendanX Рік тому

    this is a very important video. thank you JM. I'll remember these as i continue to play the SF6 Demo ahead of the open beta next weekend
    thinking about this these are the basic things for fighting games and its a shame they are not in the games themselves for new players.

  • @lerozitos
    @lerozitos Рік тому

    Wow, this video was really interesting, thanks man

  • @alisas_3595
    @alisas_3595 Рік тому

    Great vid, imma watch it multiple times

  • @MuscularAlligator420
    @MuscularAlligator420 Рік тому

    Yo thanks for the video I love looking back at the fundamentals regardless of creator /player it's always a good thing to refresh your fundamentals I really would love a friendly match and talk and learn more if you ever get to this thanks

  • @chris12321222
    @chris12321222 Рік тому +1

    Just bought street fighter IV yesterday for $6 love it. Reminds me of Capcom vs SNK2

  • @bambieboybaboy5359
    @bambieboybaboy5359 Рік тому +1

    Very nice information. Well laid out and broke down. Very good for all fighting game enthusiasts. I’m generally a tekken scrub myself but I love me some other flavors of the fighting game genre. I believe if there was a 15th fundamental here, it would be to remember all the 14 fundamentals whilst in the depths of the pressures in a match especially if you’re in a tournament or even in arcades with lots of people around watching (if those still exist: I can only dream and reminisce)
    Hope you don’t mind me adding a few toppings to your very well put out content mr. @jmcrofts sir 😅

  • @dashowstoppa2541
    @dashowstoppa2541 Рік тому +9

    Please make one about canceling out of moves, and converting combos…!

    • @AsmodeusMictian
      @AsmodeusMictian Рік тому +2

      still can't get cancels down for whatever reason. Drives me nuts :D

    • @justingoers
      @justingoers Рік тому +3

      @@AsmodeusMictian you’re either going too fast or too slow. Also the normal has to be special cancelable.

    • @dashowstoppa2541
      @dashowstoppa2541 Рік тому

      @@AsmodeusMictian I swear!

    • @juniperrodley9843
      @juniperrodley9843 Рік тому

      @@justingoers Luckily, I don't need to worry about that shit! Thanks Nagoriyuki

  • @char-rez83
    @char-rez83 Рік тому +3

    Such an amazing video, I really appreciate how it was all broken down.

  • @warangelcpgamebreak
    @warangelcpgamebreak Рік тому

    good job JM. Very good fundamentals video.

  • @Thatz_Dustin
    @Thatz_Dustin 10 місяців тому +1

    Punk is a hit confirm GOD lol. He has the craziest confirms

  • @yoshitsune5691
    @yoshitsune5691 Рік тому +2

    Man a lot of these fundamentals are in tekken 7, tho we don’t have good anti airs for Akuma and geese

  • @7foldsin
    @7foldsin Рік тому +2

    There’s a couple of Kara-throws in this match too that could’ve been thrown in there :o

  • @dankah3834
    @dankah3834 Рік тому

    Love this video concept! Would like to see the same idea but applied to something like marvel with fundamentals like pushblock, DHC, "chicken block" etc.

  • @anjoLas
    @anjoLas Рік тому +2

    CPT 2014 oh man, seems it was yesterday 😥

  • @NOPortal
    @NOPortal Рік тому

    These videos are awesome love the match breakdown’s!

  • @曉p-p7t
    @曉p-p7t Рік тому

    The first hit confirm I learned is actually 2Lk -> 2Lk, then if blocked -> 2mk -> hadouken, or if hit -> shoryuken. Its a game changer when I know how to construct a more react-able sequence

  • @21centdregs
    @21centdregs Рік тому

    this is good shit. i appreciate these kinds of videos (and all of your other content) as someone "new" to the genre. i played the hell out of most classics as a kid, but never actually learned the games' ins and outs. even though i don't really play fighting games these days i dig spectating. it definitely beats american football :)

  • @silentsmokeNIN
    @silentsmokeNIN Рік тому

    I've been living somewhere where i have really bad connection, for a while now, and god damn i miss fighting games so much.

  • @damian_fgc
    @damian_fgc Рік тому

    This video was so cool! Thanks man!

  • @himuragoXD
    @himuragoXD Рік тому

    I think I missed opportunity was talking about empty jumps right before you did cross ups explanation. I’d say empty jumps are just as fundamental as cross ups

  • @pabloxmaster1892
    @pabloxmaster1892 Рік тому +2

    Title: Watch this Daigo match to learm 14 figthing games fundamentals.
    [Uses a Street Fighter 4 match]
    My honest reaction:
    ☝️🤓

  • @foxkentendo1151
    @foxkentendo1151 Рік тому +1

    Great explanations!

  • @kylestewart9767
    @kylestewart9767 Рік тому

    The missions in GG:Strive were super helpful

  • @Yoloslides
    @Yoloslides Рік тому

    I would definitely include buffering in neutral. It’s definitely an advanced technique though, since your spacing has to be such that you only connect to whiffed buttons.
    One of the harder ones was gief cr jab to green hand

  • @colin0630
    @colin0630 Рік тому +5

    First fundamental: Know the jargon. Jesus!!!

  • @Dyslexic_Mudkip
    @Dyslexic_Mudkip Рік тому

    Can you please do an introduction to street fighter video? Like lingo or certain tech that is unique to street fighter. As a competitive mortal kombat player I get a bit lost in this new world so I’m really enjoying your approach and how you teach

  • @noahsolman6456
    @noahsolman6456 Рік тому

    a beginner implementation for option selects could be buffering a fireball command while poking with low medium. fireball only comes out when you connect.

  • @anjoLas
    @anjoLas Рік тому

    I see a thumbnail with USF, i come to watch and upvote :D

  • @gamevidsnstuff5805
    @gamevidsnstuff5805 Рік тому

    Really helpful video thanks ;O

  • @juniperrodley9843
    @juniperrodley9843 Рік тому

    Video title fits your average Daigo match tbf

  • @PSNMyfoot
    @PSNMyfoot Рік тому

    This Daigo AND XIAN match can teach you 14 fundamentals. Don't undersell my boy Xian!

  • @HFMurasama
    @HFMurasama Рік тому +11

    daig

  • @holopawdruid6816
    @holopawdruid6816 Рік тому +1

    13:45 another fundamental: chipping the opponent out!
    (Note: very game-dependent :P)

  • @SMGxEnWHYc46
    @SMGxEnWHYc46 Рік тому

    I just got my mayflash f500 elite v2 and got back into USF4, evil Ryu is still a menace, been a while since I've used a stick so I'm still getting used to it

  • @TripNBallsGaming
    @TripNBallsGaming 9 місяців тому

    I'd like to know more about how to bait and punish. One of my biggest weaknesses is not being able to read the opponent. I also struggle knowing when to air-to-air and would like to know more about that.

  • @jmarredondo
    @jmarredondo Рік тому

    No better example of bait and punish that evo moment 37

  • @sa1gon1
    @sa1gon1 Рік тому

    Love this video!

  • @PetterNe
    @PetterNe Рік тому

    The Gen thumbnail made me come here. Gen is easily the most awesome fighting game character in existence.

  • @MilkyCao
    @MilkyCao Рік тому +3

    heads up those who need it: reversals in street fighter games (as well as some others) doesn't mean invincible, they just mean you inputted it in a way that it comes out first frame possible on wakeup. it's a little confusing but that's mostly the game's definition rather than the community's

    • @globalgamer119
      @globalgamer119 Рік тому +3

      To add on to this, a reversal when used in terms of a game mechanic is in fact pressing a move on the first possible frame after being actionable. A reversal when used in reference to a move like a shoryuken, refers to a move that typically has some benefit for being utilized as a reversal (game mechanic) over other moves.

  • @maxianj
    @maxianj Рік тому

    Maybe a how to train from beginner to ok player when the 6 comes out. I always wanted to be pro but never find a way to train efficiently so if possible if not still great video

  • @dragonyoshi1
    @dragonyoshi1 Рік тому +1

    You could do a video on Staggers/staggering and how they're used to open people up to showcase that you don't need Mr. Rushdown of the cast and their left right cross-up specials or flight characters high low stuff exclusively for offense.

  • @moo422
    @moo422 Рік тому

    I think the nomenclature "whiff punish" gives the false impression that you can reach to a whiffed attack and punish. Oftentimes, a whiff punish is anticipating an attack, and using an attack of your own in preparation to attack that contested space.

    • @chc2650
      @chc2650 Рік тому +1

      Yes it gives people the false sense that they can react, when in reality its anticipation and educated guesswork.

  • @TrophyJourney
    @TrophyJourney Рік тому

    Great video for beginners! However, I'm confident SFVI will try to do away with as many exploits as possible (kara throw, option selects, Plinking etc).

  • @shogun0810
    @shogun0810 Рік тому

    "There's no chip in SF6"
    *Laughs in exhausted state*

  • @MikeDaMan10
    @MikeDaMan10 Рік тому

    I'm high as heck and thought my guy Jcroft was sitting under daigo😂😂😂

  • @thathandleistakentrythisone

    Im waiting for "Happy Ryu"... one day.

  • @pixelotix
    @pixelotix Рік тому

    This is super cool, what order would you suggest folks practice these things?

  • @blackmanta2527
    @blackmanta2527 Рік тому

    You can Option select with di in sf6 .

  • @Raphael-jo1rp
    @Raphael-jo1rp Рік тому

    In term of difficulty, frame traps are very high. Miles ahead of options select for instance, as it requires a TON of knowledge to use them, depending on the situation and the character you are facing because it's closely related to your opponent's move list and related frame data. Very advanced topic.
    OS in another hand are usually a lot less hard to handle as they are most of the time always the same for a dedicated character and not necessarily depends on your opponent's character, at least in a much lower extends compare to frame traps.
    In short, the OS are more of a generic things: you remember 4/5 of them for your character and you are good to go while you need a deep understanding of your opponent's character's frame data to use your move list properly in order to land your frame trap.
    Moreover, I think your are missing some other key concepts :
    - know how to guard (most important factor. Should be number one);
    - know how to unthrow (kind of related to previous point);
    - know how to read your life and your opponent's life related to your stock(special/super) to apply a certain game plan;
    - your 13th point could include throw as well as it's part of a mix-up strategy;

    • @ComputerFace24
      @ComputerFace24 10 місяців тому

      I suppose it depends on the game, but in my personal Street Fighter experience, frame traps are super basic and simple to execute compared to a lot of other options. All you need to understand for frame traps are what the fastest move in that game is and as long as your gap is tight enough you should be golden. Like for SF6, the fastest normals are all gonna be 4 frame startup (technically hitting on the 4th frame). So If you wanna check if you have a safe frame trap string for people pressing buttons, you can just check if the gap is 3 frames or less, and if so it will beat any buttons besides invincible moves and reversals like supers. No need to understand matchups or anything like that as long as the gap is that number or less. This of course varies and SF6 makes it pretty easy to understand using the frame meter compared to a lot of other games, but still.

  • @MrIfrit
    @MrIfrit Рік тому

    This was great. Can you do a video about grapplers?

  • @Choom89
    @Choom89 Рік тому

    Such a great match!

  • @LiteralmenteFadul
    @LiteralmenteFadul Рік тому +2

    Id love to see another historical set breakdown, maybe something from marvel or skullgirls?

  • @Charlymander
    @Charlymander Рік тому

    I wish SFIV wasnt dead online, now that I'm starting to learn

  • @kisaragireion
    @kisaragireion Рік тому

    I love this video! I think it is very useful for me. I am a casual who played fighting games when I was small, but knew nothing much competitively. I just ran through the single player mode and then shelf the game.
    Watching you and JWong this past year made me want to try and get better at it, so I am excited in trying SF6
    But as complete casual, I’d love to ask more experienced players here:
    In my noob observations, I see competitive players generally only pokes around. There is no string of long fancy combos. Even 4-hit combos are quite rare. My question is: how important are combos? Do I only need to memorize 1 short and practical one for all common situations?
    Any help in answering this is appreciated! Thanks!

    • @NovaCaspian
      @NovaCaspian Рік тому +1

      If you are just starting to get into fighting games, dont focus too much on combos. You would want to learn the fundamentals more than anything because the small damage here and there really adds up, as well as making sure you dont get hit. When you start mastering the fundamentals is when you want to start practicing combos. I see some people spend a lot of time in training mode doing combos and then cant get any hits in game. When you focus on combos first, you start to only look for that combo rather than what is safest. Also when you do start learning combos dont go for the highest damage only, find some that start with different styles of moves for situations where you land a stray hit and will be able to convert off of anything. Some of those high damage combos would also take too many resources and may not put you in a good situation afterwards. A high damage combo means nothing if you die before you can pull it off.

    • @NovaCaspian
      @NovaCaspian Рік тому

      Different styles as in a long range poke or a quick low jab to beat out an opponents pressure.

  • @RoadKamelot2nd
    @RoadKamelot2nd Рік тому +2

    I've learned all these fundamentals from the Under Night in-Birth tutorial as well as the Melty Blood - Type Lumina tutorial. French Bread games actually do a GREAT job at teaching people to play 2D fighting games.

    • @Grim_Bud
      @Grim_Bud Рік тому +2

      Idk about Melty but regarding Uniel while it is a complete guide its also a lot to digest and read, too much for a new player who just want to press buttons imo but perfect for those who want to improve. Best way to do that would be in a story mode with specific encounters making you learn and apply these concepts. I know Them fighting herds did it and its cool but I don't think the game aesthetics is for everyone haha.

    • @RoadKamelot2nd
      @RoadKamelot2nd Рік тому

      @@Grim_Bud "Uniel is perfect for those who want to improve." That sentence actually applies to every game with competitive multiplayer. Whether you choose to hit the ground running or do outside research is up to the player. I've actually played Guilty Gear XX #Reload online for at least a year before learning those fundamentals. Never became tournament material, but good enough to win a match. It's all about wanting to improve in the first place. What eludes me is why fighting games have that stigma of being "hard to learn" when actually every competitive game is like that. No popular FPS or MOBA game has a story mode, not even a tutorial. Same goes for RTS games, they at best teach you rudimentary stuff. So why do people still believe that fighting games are harder than other genres?

    • @Grim_Bud
      @Grim_Bud Рік тому +2

      @@RoadKamelot2nd I would argue that FPS, RTS and MOBA are more intuitive to play and most are free.
      TLDR at bottom
      Lets be honest, first of all how can you suggest a FG to someone who does not play them at full price with the ammount of content generally put into? SF6 is going in the right way.
      Fighting game is "hard to learn" imo because first you need to understand the mechanics (movement/input) for most people doing a Fireball is like learning a new language. People I've talked to who aren't into game but had Tekken on the ps2 always tell me Tekken is easy you can just mash and strangely tekken doesn't have motion input in the same vein as SF does, yet FGs for them are hard.
      Now mechanics is necessary but does not certify success, you also need fundamentals you either figure out by yourself or learn with outside sources.
      You have to learn all of that while getting your ass kicked and no team to blame.
      The majority would give up if they get beaten non stop be it ego or not having fun anymore regretting having paid for a constant beating.( Thats what DnF Duel is, 50 bucks for barebone content just online matches but new players don't stick arround)
      The sad part I think is that all of the above would not even matter if they were a huge population of player so people would get matched against other of same skill levels.
      But not many games has that.
      In short as of right now you pay a lot of money for getting your ass kicked unless you spend a lot of times getting better at something not easy to understand you don't know yet if you enjoy or not.
      Expensive games, time comitment and ego check a receipe for giving up for most.

    • @RoadKamelot2nd
      @RoadKamelot2nd Рік тому +1

      @@Grim_Bud Well, RTS games aren't free but your point stands. Though if the communities were more helpful and healthier, size wouldn't matter. Speaking of RTS, I literally witnessed Dawn of War II die: not because of it being hard to learn, not because being a full price game to get your ass kicked at... but because over time, it grew horribly toxic. When I was starting in 2011, I met a bunch of players way ahead of me. But a whole lot showered me with practical and useful advice after each game and it helped me become a highly competent player with Eldar (possibly the hardest and micro-heaviest race in the game). Took a break to play Guilty Gear to avoid burnout and when I came back... it was all salt, trash-talk, griefing and rage-quitting. The toxicity drove MANY players away, myself included. And then I witnessed GG XX #R die for the exact same reasons. Fighting game communities will never be big. But it's not the size, but the snobbish and elitist attitude that doesn't even let them come to life.

  • @DJMatGE
    @DJMatGE Рік тому

    Is this the first video with 60fps? Or did you upgrade your camera? It looks so smooth👌🏻

  • @VannTango
    @VannTango Рік тому

    Focus breaks from SFIV aren't exactly a fundamental SF skill, but it will be relevant again in SF6. Fast multi-hit moves like EX Tatsu or Honda's Hands will break through Drive Impact.

  • @michaelgilbert5224
    @michaelgilbert5224 Рік тому

    My bnb has always been pokes and spacing. I definitely need to practicing pressing advantage

  • @Talking_Ed
    @Talking_Ed Рік тому

    Lot of fundamentals, personally gotta train more those hit confirms to build muscle memory

  • @dhktube
    @dhktube Рік тому

    Tick Throw was considered cheating in Street Fighter 2 during the arcade era because there was no way to prevent it, even if blocked until the light punch + light kick system was adopted.

  • @Teej_Williams
    @Teej_Williams Рік тому

    Hey JMcrofts could you do a breakdown of the match between Momochi at Stunfest Grand Finals vs Daigo.

  • @higrlz
    @higrlz Рік тому +3

    Can you be chip killed in SF6 while in burnout?

  • @Drumtariano
    @Drumtariano Рік тому

    fantastic video but you got one thing wrong: Whiff Punishing is when Smash Ultimate players are penalized or DQ'd for not showering recently enough