Creating Clean Topology using Booleans, ZRemesher and ZModeler - ZBrush Top Tips - Stephen Anderson

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 44

  • @NickEnchev
    @NickEnchev 9 місяців тому +1

    I can't believe how useful this video actually is! Thank you guys!

  • @nojavi8821
    @nojavi8821 Рік тому +1

    Спасибо за видео! Ждём продолжение! Обещаю жирный репост)

  • @Annatar0
    @Annatar0 Рік тому +1

    its worth noting that if you have a very low poly mesh, lets say 300 vertices and boolean a much higher res mesh the result will be bad since the higher res boolean mesh would have to subdiv the lower reso mesh to match its geometry. To get a much cleaner boolean result you'd have to use the dynamic subdiv feature and increase the low res mesh to roughly match the boolean mesh (which is why you use Subdiv Boolean option). That way you can get a cleaner zremesher topology. As you can see at 1:30 for example, both of these meshes roughly match in resolution.

  • @CrazyJesusGuy
    @CrazyJesusGuy Рік тому

    one thing we all must do, TAKE ACTION!

  • @MayankKumar-nc1rq
    @MayankKumar-nc1rq 3 роки тому

    My life just got a little happy after this....

  • @rupertenberg6694
    @rupertenberg6694 4 роки тому +9

    Amazing video. Super clean, precise and logical. Nice to see these detail tips and tricks!

  • @hiredgunsg6178
    @hiredgunsg6178 2 роки тому +4

    This is a wealth of information but If you ever make a course on clean topology, I'd buy it right away!

  • @RogerAdams-art
    @RogerAdams-art 4 роки тому +1

    I had no idea what "adapt" did. Thanks for the video!

  • @sirinepeace9086
    @sirinepeace9086 Рік тому

    just amazing

  • @croswalk4583
    @croswalk4583 2 роки тому +1

    This is magic

  • @bencoomer2000
    @bencoomer2000 4 роки тому +3

    Wow. Like 4 things I needed. Thank you!

  • @leongponce
    @leongponce 4 роки тому +4

    Man I´m so glad to see this. I´ve been using that same worflow and glad I´m could learned a o couple of extra steps to improve on it.

  • @someone-else-2024
    @someone-else-2024 3 роки тому

    learned some very useful tips

  • @toddlawrimore3577
    @toddlawrimore3577 4 роки тому +1

    Nice. It's great to see other peoples workflows. Thank you for sharing.

  • @graemeh6345
    @graemeh6345 4 роки тому +1

    Very cool workflow. Thanks for sharing!

  • @saschasteenaart7589
    @saschasteenaart7589 4 роки тому +3

    Hey stop reading my mind! .. Okay i'll forgive you this time because this was exactly what i was looking for.

  • @janspaperheart
    @janspaperheart 3 роки тому

    great video!! thanks stephen

  • @joshua42777
    @joshua42777 Рік тому

    Thnaks for sharing when I get the $$ I might subscribe for zbrush

  • @crysllee
    @crysllee 4 роки тому

    Thanks Stephen!!!!

  • @cozza358
    @cozza358 2 місяці тому

    How’re you smoothing/relaxing the polys without altering the form?? Usually if I were to try smooth a rounded surface like this, it would begin to slowly deflate and flatten the curve. 😅

  • @Arvolve
    @Arvolve 3 роки тому

    Love it! Great workflow, thanks for sharing!

  • @Apiovani
    @Apiovani 4 роки тому

    Amazing tips!!!

  • @summerlee6724
    @summerlee6724 3 роки тому

    thank you for useful tips!!

  • @TheHamt
    @TheHamt 3 роки тому

    amazing, thanks so much!

  • @avtpro
    @avtpro 4 роки тому

    Nice and clean. Thanks.

  • @vinzvita8
    @vinzvita8 4 роки тому

    Thank u this is all i need

  • @David0gden
    @David0gden 4 роки тому +5

    I knew all of these techniques but I didn't know the order in which you used them in this video. You just changed my brain and how I think about hard surface modelling. Honestly this really does simplify something that I've been overcomplicating in my head for a long time. Thank you!!
    BTW Your Robo Betta Fish looks awesome. Did you render the turntable using BPR?

  • @narutoninetails9
    @narutoninetails9 3 роки тому +3

    The collapsing edge part (around 7:34 minute mark) I will admit is a little hard to follow, since it was a jump cut between one point and another. Otherwise a lovely video.

  • @sansevieriavietnam
    @sansevieriavietnam 4 роки тому

    Thank you, pro

  • @ntxdgo4627
    @ntxdgo4627 3 роки тому

    monster!

  • @ShelLuser
    @ShelLuser 4 роки тому

    If I hadn't bought ZBrush last week I might have been persuaded to do so after watching this video, very impressive! Some people want to make you believe that you can only sculpt in ZBrush.. guess this proves them wrong ;) So much to learn though...

  • @dominiekdr
    @dominiekdr 4 роки тому

    Awesome! Thank you for sharing thata workflow! =D

  • @TheKevphil
    @TheKevphil 3 роки тому +1

    You should do a tut for your robot fish! You might even *_sell_* the sucker on Gunroad. Cheap, of course! ;)

  • @nickchrys5527
    @nickchrys5527 4 роки тому +1

    teach me more master ! ! !

  • @Art_911
    @Art_911 4 роки тому +1

    Well that was out of my league LOL, but good tips and insight.

  • @PropheticGamesProductions
    @PropheticGamesProductions 4 роки тому

    Very usefull but, how do you make appear this window at 4:12 and 6:42 please ?

  • @christopherstapleton1459
    @christopherstapleton1459 3 роки тому

    Why is it important to have clean topology?

  • @iCamSkiEz
    @iCamSkiEz 4 роки тому

    at 9:01 it looks like he goes from smooth preview to hard mode I didn't know this was possible in zbrush anyone mind sharing how you can preview smooth?

    • @Vladimir-sr8dl
      @Vladimir-sr8dl 4 роки тому

      D for smooth preview. Shift+D to go back. Same as for moving up and down subdivision levels.
      It's also "Dynamic Subdiv" button in Geometry tab.

  • @mezimforte79boribay79
    @mezimforte79boribay79 Рік тому

    great content. but why do the developers ignore disabled people who only have one hand.
    My suggestion is to let the author of the channel try to do it all with one hand.
    Even with a multifunctional mouse like mine, it is impossible to press and hold five buttons at once

  • @creativestudios3d
    @creativestudios3d 2 роки тому

    I really appreciate these tutorials but... Skipping steps (Like making areas visible) should be a giant no-no for these tutorials. Same with Pavlovich: Please, don't assume we know what you are doing when you don't explain it and we just hear 'Click click'.

  • @phantomapprentice6749
    @phantomapprentice6749 4 роки тому +2

    Or we create that stuff in Blender in 2 minutes and use GoB ... seriously that time spent on doing that small vents using poly circles was absurd.

    • @mariorad529
      @mariorad529 4 роки тому +4

      Yeah, he spent 30 seconds...such time wasted! Calm your blender butt drama queen.