its worth noting that if you have a very low poly mesh, lets say 300 vertices and boolean a much higher res mesh the result will be bad since the higher res boolean mesh would have to subdiv the lower reso mesh to match its geometry. To get a much cleaner boolean result you'd have to use the dynamic subdiv feature and increase the low res mesh to roughly match the boolean mesh (which is why you use Subdiv Boolean option). That way you can get a cleaner zremesher topology. As you can see at 1:30 for example, both of these meshes roughly match in resolution.
How’re you smoothing/relaxing the polys without altering the form?? Usually if I were to try smooth a rounded surface like this, it would begin to slowly deflate and flatten the curve. 😅
I knew all of these techniques but I didn't know the order in which you used them in this video. You just changed my brain and how I think about hard surface modelling. Honestly this really does simplify something that I've been overcomplicating in my head for a long time. Thank you!! BTW Your Robo Betta Fish looks awesome. Did you render the turntable using BPR?
The collapsing edge part (around 7:34 minute mark) I will admit is a little hard to follow, since it was a jump cut between one point and another. Otherwise a lovely video.
If I hadn't bought ZBrush last week I might have been persuaded to do so after watching this video, very impressive! Some people want to make you believe that you can only sculpt in ZBrush.. guess this proves them wrong ;) So much to learn though...
at 9:01 it looks like he goes from smooth preview to hard mode I didn't know this was possible in zbrush anyone mind sharing how you can preview smooth?
great content. but why do the developers ignore disabled people who only have one hand. My suggestion is to let the author of the channel try to do it all with one hand. Even with a multifunctional mouse like mine, it is impossible to press and hold five buttons at once
I really appreciate these tutorials but... Skipping steps (Like making areas visible) should be a giant no-no for these tutorials. Same with Pavlovich: Please, don't assume we know what you are doing when you don't explain it and we just hear 'Click click'.
I can't believe how useful this video actually is! Thank you guys!
Спасибо за видео! Ждём продолжение! Обещаю жирный репост)
its worth noting that if you have a very low poly mesh, lets say 300 vertices and boolean a much higher res mesh the result will be bad since the higher res boolean mesh would have to subdiv the lower reso mesh to match its geometry. To get a much cleaner boolean result you'd have to use the dynamic subdiv feature and increase the low res mesh to roughly match the boolean mesh (which is why you use Subdiv Boolean option). That way you can get a cleaner zremesher topology. As you can see at 1:30 for example, both of these meshes roughly match in resolution.
one thing we all must do, TAKE ACTION!
My life just got a little happy after this....
Amazing video. Super clean, precise and logical. Nice to see these detail tips and tricks!
This is a wealth of information but If you ever make a course on clean topology, I'd buy it right away!
I had no idea what "adapt" did. Thanks for the video!
just amazing
This is magic
Wow. Like 4 things I needed. Thank you!
Man I´m so glad to see this. I´ve been using that same worflow and glad I´m could learned a o couple of extra steps to improve on it.
learned some very useful tips
Nice. It's great to see other peoples workflows. Thank you for sharing.
Very cool workflow. Thanks for sharing!
Hey stop reading my mind! .. Okay i'll forgive you this time because this was exactly what i was looking for.
great video!! thanks stephen
Thnaks for sharing when I get the $$ I might subscribe for zbrush
Thanks Stephen!!!!
How’re you smoothing/relaxing the polys without altering the form?? Usually if I were to try smooth a rounded surface like this, it would begin to slowly deflate and flatten the curve. 😅
Love it! Great workflow, thanks for sharing!
Amazing tips!!!
thank you for useful tips!!
amazing, thanks so much!
Nice and clean. Thanks.
Thank u this is all i need
I knew all of these techniques but I didn't know the order in which you used them in this video. You just changed my brain and how I think about hard surface modelling. Honestly this really does simplify something that I've been overcomplicating in my head for a long time. Thank you!!
BTW Your Robo Betta Fish looks awesome. Did you render the turntable using BPR?
The collapsing edge part (around 7:34 minute mark) I will admit is a little hard to follow, since it was a jump cut between one point and another. Otherwise a lovely video.
Thank you, pro
monster!
If I hadn't bought ZBrush last week I might have been persuaded to do so after watching this video, very impressive! Some people want to make you believe that you can only sculpt in ZBrush.. guess this proves them wrong ;) So much to learn though...
Awesome! Thank you for sharing thata workflow! =D
You should do a tut for your robot fish! You might even *_sell_* the sucker on Gunroad. Cheap, of course! ;)
teach me more master ! ! !
Well that was out of my league LOL, but good tips and insight.
Very usefull but, how do you make appear this window at 4:12 and 6:42 please ?
hold space bar
Why is it important to have clean topology?
at 9:01 it looks like he goes from smooth preview to hard mode I didn't know this was possible in zbrush anyone mind sharing how you can preview smooth?
D for smooth preview. Shift+D to go back. Same as for moving up and down subdivision levels.
It's also "Dynamic Subdiv" button in Geometry tab.
great content. but why do the developers ignore disabled people who only have one hand.
My suggestion is to let the author of the channel try to do it all with one hand.
Even with a multifunctional mouse like mine, it is impossible to press and hold five buttons at once
I really appreciate these tutorials but... Skipping steps (Like making areas visible) should be a giant no-no for these tutorials. Same with Pavlovich: Please, don't assume we know what you are doing when you don't explain it and we just hear 'Click click'.
Or we create that stuff in Blender in 2 minutes and use GoB ... seriously that time spent on doing that small vents using poly circles was absurd.
Yeah, he spent 30 seconds...such time wasted! Calm your blender butt drama queen.