Creating Clean Topology using Booleans, ZRemesher and ZModeler - ZBrush Top Tips - Stephen Anderson

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  • Опубліковано 31 гру 2024

КОМЕНТАРІ • 46

  • @NickEnchev
    @NickEnchev 10 місяців тому

    I can't believe how useful this video actually is! Thank you guys!

  • @nojavi8821
    @nojavi8821 Рік тому +1

    Спасибо за видео! Ждём продолжение! Обещаю жирный репост)

  • @rupertenberg6694
    @rupertenberg6694 4 роки тому +8

    Amazing video. Super clean, precise and logical. Nice to see these detail tips and tricks!

  • @Annatar0
    @Annatar0 2 роки тому +1

    its worth noting that if you have a very low poly mesh, lets say 300 vertices and boolean a much higher res mesh the result will be bad since the higher res boolean mesh would have to subdiv the lower reso mesh to match its geometry. To get a much cleaner boolean result you'd have to use the dynamic subdiv feature and increase the low res mesh to roughly match the boolean mesh (which is why you use Subdiv Boolean option). That way you can get a cleaner zremesher topology. As you can see at 1:30 for example, both of these meshes roughly match in resolution.

  • @hiredgunsg6178
    @hiredgunsg6178 3 роки тому +4

    This is a wealth of information but If you ever make a course on clean topology, I'd buy it right away!

  • @CrazyJesusDude
    @CrazyJesusDude Рік тому

    one thing we all must do, TAKE ACTION!

  • @RogerAdams-art
    @RogerAdams-art 4 роки тому +1

    I had no idea what "adapt" did. Thanks for the video!

  • @leongponce
    @leongponce 4 роки тому +4

    Man I´m so glad to see this. I´ve been using that same worflow and glad I´m could learned a o couple of extra steps to improve on it.

  • @cozza358
    @cozza358 3 місяці тому

    How’re you smoothing/relaxing the polys without altering the form?? Usually if I were to try smooth a rounded surface like this, it would begin to slowly deflate and flatten the curve. 😅

  • @sirinepeace9086
    @sirinepeace9086 Рік тому

    just amazing

  • @MayankKumar-nc1rq
    @MayankKumar-nc1rq 3 роки тому

    My life just got a little happy after this....

  • @bencoomer2000
    @bencoomer2000 4 роки тому +3

    Wow. Like 4 things I needed. Thank you!

  • @toddlawrimore3577
    @toddlawrimore3577 4 роки тому +1

    Nice. It's great to see other peoples workflows. Thank you for sharing.

  • @graemeh6345
    @graemeh6345 4 роки тому +1

    Very cool workflow. Thanks for sharing!

  • @croswalk4583
    @croswalk4583 2 роки тому +1

    This is magic

  • @joshua42777
    @joshua42777 Рік тому

    Thnaks for sharing when I get the $$ I might subscribe for zbrush

  • @someone-else-2024
    @someone-else-2024 3 роки тому

    learned some very useful tips

  • @janspaperheart
    @janspaperheart 3 роки тому

    great video!! thanks stephen

  • @David0gden
    @David0gden 4 роки тому +5

    I knew all of these techniques but I didn't know the order in which you used them in this video. You just changed my brain and how I think about hard surface modelling. Honestly this really does simplify something that I've been overcomplicating in my head for a long time. Thank you!!
    BTW Your Robo Betta Fish looks awesome. Did you render the turntable using BPR?

  • @narutoninetails9
    @narutoninetails9 4 роки тому +3

    The collapsing edge part (around 7:34 minute mark) I will admit is a little hard to follow, since it was a jump cut between one point and another. Otherwise a lovely video.

  • @Arvolve
    @Arvolve 3 роки тому

    Love it! Great workflow, thanks for sharing!

  • @crysllee
    @crysllee 4 роки тому

    Thanks Stephen!!!!

  • @summerlee6724
    @summerlee6724 3 роки тому

    thank you for useful tips!!

  • @saschasteenaart7589
    @saschasteenaart7589 4 роки тому +3

    Hey stop reading my mind! .. Okay i'll forgive you this time because this was exactly what i was looking for.

  • @TheHamt
    @TheHamt 3 роки тому

    amazing, thanks so much!

  • @Apiovani
    @Apiovani 4 роки тому

    Amazing tips!!!

  • @vinzvita8
    @vinzvita8 4 роки тому

    Thank u this is all i need

  • @ntxdgo4627
    @ntxdgo4627 3 роки тому

    monster!

  • @avtpro
    @avtpro 4 роки тому

    Nice and clean. Thanks.

  • @ShelLuser
    @ShelLuser 4 роки тому

    If I hadn't bought ZBrush last week I might have been persuaded to do so after watching this video, very impressive! Some people want to make you believe that you can only sculpt in ZBrush.. guess this proves them wrong ;) So much to learn though...

  • @sansevieriavietnam
    @sansevieriavietnam 4 роки тому

    Thank you, pro

  • @PropheticGamesProductions
    @PropheticGamesProductions 4 роки тому

    Very usefull but, how do you make appear this window at 4:12 and 6:42 please ?

  • @TheKevphil
    @TheKevphil 4 роки тому +1

    You should do a tut for your robot fish! You might even *_sell_* the sucker on Gunroad. Cheap, of course! ;)

  • @dominiekdr
    @dominiekdr 4 роки тому

    Awesome! Thank you for sharing thata workflow! =D

  • @nickchrys5527
    @nickchrys5527 4 роки тому +1

    teach me more master ! ! !

  • @iCamSkiEz
    @iCamSkiEz 4 роки тому

    at 9:01 it looks like he goes from smooth preview to hard mode I didn't know this was possible in zbrush anyone mind sharing how you can preview smooth?

    • @Vladimir-sr8dl
      @Vladimir-sr8dl 4 роки тому

      D for smooth preview. Shift+D to go back. Same as for moving up and down subdivision levels.
      It's also "Dynamic Subdiv" button in Geometry tab.

  • @Art_911
    @Art_911 4 роки тому +1

    Well that was out of my league LOL, but good tips and insight.

  • @christopherstapleton1459
    @christopherstapleton1459 3 роки тому

    Why is it important to have clean topology?

    • @thivolan3d
      @thivolan3d 29 днів тому

      You probably have the answer by now but for anyone curious:
      Clean topo is easier to work with (smoothing, welding, rigging etc) and creates better looking/ more workable models when subdivided. Also if you use a certain standard then everyone can understand it as opposed randomly having lines and cuts everywhere. Think of it as a paradigm for smoother workflow...

  • @mezimforte79boribay79
    @mezimforte79boribay79 Рік тому

    great content. but why do the developers ignore disabled people who only have one hand.
    My suggestion is to let the author of the channel try to do it all with one hand.
    Even with a multifunctional mouse like mine, it is impossible to press and hold five buttons at once

  • @creativestudios3d
    @creativestudios3d 2 роки тому

    I really appreciate these tutorials but... Skipping steps (Like making areas visible) should be a giant no-no for these tutorials. Same with Pavlovich: Please, don't assume we know what you are doing when you don't explain it and we just hear 'Click click'.

  • @phantomapprentice6749
    @phantomapprentice6749 4 роки тому +3

    Or we create that stuff in Blender in 2 minutes and use GoB ... seriously that time spent on doing that small vents using poly circles was absurd.

    • @mariorad529
      @mariorad529 4 роки тому +4

      Yeah, he spent 30 seconds...such time wasted! Calm your blender butt drama queen.

    • @thivolan3d
      @thivolan3d 29 днів тому

      Thats true but knowing these functions can certainly help instead of going back and forth all the time... But yes for this particular model i would have just used blender