Hellish conditions like the frozen apocalypse mandate horrible atrocities in the name of survival. When push comes to shove people can and will do terrible things, assuming it's for the right reasons. The "new, enlightened, rational people." Are myths. Everyone thinks "we're so different from those old days, look how evil they were." But the capacity for evil has not ever gone away and somehow come back, it was always there, and has never left us. Every time it was simply given new coats of paint and new reasons for its existence. Don't be so foolhardy to think we are beyond it now, and that when things get bad enough we can't fall back into it.
@@MichaelDavis-mk4me I have read polar foxes have actually survived temperatures as low as -80 celsius, and dont even start shivering before -70. Polar wolves also endure cold effect (not objective temperature, effect of cold combined with wind) at -100 celsius. I guess polar bears may be similiar. Not sure for herbivores like bison and reindeer. But some animal from polar regions can handle extreme cold
@@zakosist Great, so the predators will survive without their prey. That's very sustainable. Deer and moose will be in distress at anything below -40 Celsius, it has happened to see them die of cold in extreme weather, which by comparison, is considered warm weather to Frostpunk. Besides, the frozen ground would be far too hard for them to graze, even if there was any flora left at extreme low temperatures. The polar animals that can survive cannot sustain themselves without flesh from animals who cannot sustain themselves without flora and die from the cold. It's a instant mass, probably total extinction. Some polar fish would probably survive though.
Maybe they're not only "hunting" hunting. Maybe more like a bit of everything. Raiding derelicts for food, taking frozen and preserved animals and plants etc.
It’s a nice touch that the warning for going too far is matching the graphic of the tree to its respective law. As if to say “you’re good so far but if you pass this one you’re going over.” Although it doesn’t work, if you go for the other law, like righteous denunciation
What i like about the purpose laws, is that you can choose how far you can go, you can be as humane as you can can with each path, in order, you can stop at the watchtowers, and use its hope bonus to get by, you don´t really need the propaganda center, or the prison, at the end of the day its the player, *you, who choose to make it awful* for your citizens and the people you're in charge of.
The developers commentary can get a bit holier than thou when it comes to the game ending. In regular irl society, we have laws, police, and prisons. But apparently prison is crossing the line, even when there actually is criminals.
I don't think the prisons in game are anywhere near prisons irl. The standard of living in prisons today isn't great, imagine how bad it is in frostpunk prisons
@@Luxai but the standard of living is going to be even worse than a normal person's life in the city. Then you have to account for 'reeducation' and I wouldn't be surprised if there was unimaginable abuse in the prison system. I don't think the game is preachy more than it asks you to look beyond what is obvious
@@shezyam460 that's optional. Having police and prisons is not "crossing the line", it's a part of society, because crime is also so, especially when times are bad and people get desparate.
God, I love how the purpose Laws get more fishy with every one you sign Edit: Also, did they say "Winterhome fell, but we'll succeed!" while playing the Winterhome DLC...?
this law appears only when people have been starving for so long, it is the last resource and shows how far humanity is willing to go to survive. Of course I'm not justifying it as less sickening, I thought about trying to get that law but just thinking about doing it made me feel sick
One of the main reasons why I chose corpse disposal is because I thought I can cook the corpses and I was kinda disappointed that it doesn't have that option, but then people started starving then I saw that there's an option to cook the dead and I was laughing my ass off.
I will never understand people complaining about soup, something that will keep you warm and isn't inherently worst than a regular meal. It also wouldn't really increase the food produced by ingredient, mostly decreasing the time spent preparing it. Even assuming you don't like soup, you are deep in the apocalypse, that soup shouldn't even bother you.
I'd assume stretching food rations further which would already be the minimum amount people need would make the food lose nutritional value. Also remember that they don't have access to spices, even salt.
@@lethalillusion2799 Nowhere does it mention we give less food. Otherwise it would have to make people sick. Also, they have greenhouses, they can grow garlic, onion, basil, thyme, mint, etc. If you think you wouldn't do that in a survival situation, well many spices have vitamin C and other nutrients you'll want not do die of deficiencies by eating piles of meat and potatoes. Even the poorest Medieval peasants knew this, all villages had spice gardens, it's not just for adding taste to your food, despite it being a very pleasant side effect.
Noble n' Average Man o' Internet can you tell my when exactly do I cross the line because when I build the prison to fight bad people the order kills every one talks
Anyone else think that the comments the townspeople make in some of these almost hypocritical? Like how they first say “kids should there keep” but then switch to “think of the children”. I mean I know it’s just how it was recorded but I can’t help but find it odd.
the apprenticeship laws are essentially a form of education for the kids and there's no risk of them getting hurt, while with child labor laws they can get hurt or even killed on the job
@@jteam_on one hand you could send them to learn and become medics or engineers, on the other hand the children yearn for the mine and who cares if one or two went in for too long, decisions decisions decisions
"we want them to do some work around" but " we don't want to put them near heavy machinery and life threatening scenarios that not even us adults are willing to be in", sounds reasonable enough to me
Why are faith keepers considered crossing the line? Can't it be pushed back to one of the more extreme ones? I mean SOME form of law enforcement is a bare minimum requirement for a functioning society.
Part of me wishes the voice actor for the "new law passed" sounded harsher and stricter the further down the purpose tree you go
Once you pass propaganda it should say “New legislation passed
He does change as you go through the order and faith trees.
@@padfoot1178 really?
Guess I wasn't paying attention
@@archieames1968 Liar
@@padfoot1178 Wonder what Faith's would be.
I find it both facinating and scary how humans no matter what new sociaty they make. The old struggles and ideas always come back
Don't forget
It is a dystopian video game
We don't know how things would turn out if people were to live in such conditions
This is a video game. Not real
@@sblbb929 yeah lol, guess my point was "history repeats itself"
Hellish conditions like the frozen apocalypse mandate horrible atrocities in the name of survival. When push comes to shove people can and will do terrible things, assuming it's for the right reasons.
The "new, enlightened, rational people." Are myths. Everyone thinks "we're so different from those old days, look how evil they were." But the capacity for evil has not ever gone away and somehow come back, it was always there, and has never left us. Every time it was simply given new coats of paint and new reasons for its existence. Don't be so foolhardy to think we are beyond it now, and that when things get bad enough we can't fall back into it.
@@radking9854 Indeed... And let us pray such a fiction never becomes reality....
21:44 the mayor signs a law that supports cannibalism
also mayor: lIsTEn EvERyONe, nEW LaW iS sigNeD
I thought he was just the town crier not the same person as the player?
4:08 that guy stated that "death is an everyday thing here" even when I've only had one death the entire game
I mean he's technically not wrong, your people have to hunt for food presumably.
@@manletchief Which makes no sense when it's -70 or lower, because no animal can even survive that, especially considering all plant life is gone.
@@MichaelDavis-mk4me I have read polar foxes have actually survived temperatures as low as -80 celsius, and dont even start shivering before -70. Polar wolves also endure cold effect (not objective temperature, effect of cold combined with wind) at -100 celsius. I guess polar bears may be similiar. Not sure for herbivores like bison and reindeer. But some animal from polar regions can handle extreme cold
@@zakosist Great, so the predators will survive without their prey. That's very sustainable.
Deer and moose will be in distress at anything below -40 Celsius, it has happened to see them die of cold in extreme weather, which by comparison, is considered warm weather to Frostpunk. Besides, the frozen ground would be far too hard for them to graze, even if there was any flora left at extreme low temperatures. The polar animals that can survive cannot sustain themselves without flesh from animals who cannot sustain themselves without flora and die from the cold. It's a instant mass, probably total extinction. Some polar fish would probably survive though.
Maybe they're not only "hunting" hunting. Maybe more like a bit of everything. Raiding derelicts for food, taking frozen and preserved animals and plants etc.
The hope turning in to obedience is... terryfing.
Same
The way it turns pitch black with a glint make it feel obedience and devotion is really absolute. The slightest doubt can get people killed.
Frostpunk can show what things humans can do only to survive
or you know be supressed by stalinism
@@aturchomicz821 Order is 100% communism not capitalism.
@@robertcampbell3019 stalinism*
@@pashauzan it’s not even Stalinism the people in this game actively work against survival Order literally slaps sense into them
@@Sea-qv4sd Its 2 months ago, idk why or when did i said that
It’s a nice touch that the warning for going too far is matching the graphic of the tree to its respective law.
As if to say “you’re good so far but if you pass this one you’re going over.”
Although it doesn’t work, if you go for the other law, like righteous denunciation
What i like about the purpose laws, is that you can choose how far you can go, you can be as humane as you can can with each path, in order, you can stop at the watchtowers, and use its hope bonus to get by, you don´t really need the propaganda center, or the prison, at the end of the day its the player, *you, who choose to make it awful* for your citizens and the people you're in charge of.
The choices are given, but will you cross the line?
9:32 This Law can carry an entire run on its back just saying
When you get the law and raw food and coal its gg ez
Huh I never thought how extremley out of place New Order and new Faith are in the Fall of Winterhome lul
4:01 made me think of the coffin dance meme XD
+
The developers commentary can get a bit holier than thou when it comes to the game ending. In regular irl society, we have laws, police, and prisons. But apparently prison is crossing the line, even when there actually is criminals.
I don't think the prisons in game are anywhere near prisons irl. The standard of living in prisons today isn't great, imagine how bad it is in frostpunk prisons
@@shezyam460 things are worse in the apocalpyse, go figure. At least the prisons are very warm
@@Luxai but the standard of living is going to be even worse than a normal person's life in the city. Then you have to account for 'reeducation' and I wouldn't be surprised if there was unimaginable abuse in the prison system. I don't think the game is preachy more than it asks you to look beyond what is obvious
@@shezyam460 that's optional. Having police and prisons is not "crossing the line", it's a part of society, because crime is also so, especially when times are bad and people get desparate.
Reduced rations
God, I love how the purpose Laws get more fishy with every one you sign
Edit: Also, did they say "Winterhome fell, but we'll succeed!" while playing the Winterhome DLC...?
It can allude to the fact that the city is dying anyway because of the generator and the people are trying to evacuate.
i like this game it's realistic
Just the video I was looking for, thank you!
The last law really shocked me and nearly made me throw up.
It's a video game. And a relatively tame one at that. wth?
@@robertcampbell3019 I know, I am also a player but still shocking.
this law appears only when people have been starving for so long, it is the last resource and shows how far humanity is willing to go to survive.
Of course I'm not justifying it as less sickening, I thought about trying to get that law but just thinking about doing it made me feel sick
One of the main reasons why I chose corpse disposal is because I thought I can cook the corpses and I was kinda disappointed that it doesn't have that option, but then people started starving then I saw that there's an option to cook the dead and I was laughing my ass off.
I first wanted there to be cannibalism, but seeing that picture...man, they're not letting you get away easily with that
I will never understand people complaining about soup, something that will keep you warm and isn't inherently worst than a regular meal. It also wouldn't really increase the food produced by ingredient, mostly decreasing the time spent preparing it. Even assuming you don't like soup, you are deep in the apocalypse, that soup shouldn't even bother you.
I'd assume stretching food rations further which would already be the minimum amount people need would make the food lose nutritional value. Also remember that they don't have access to spices, even salt.
@@lethalillusion2799 Nowhere does it mention we give less food. Otherwise it would have to make people sick. Also, they have greenhouses, they can grow garlic, onion, basil, thyme, mint, etc. If you think you wouldn't do that in a survival situation, well many spices have vitamin C and other nutrients you'll want not do die of deficiencies by eating piles of meat and potatoes. Even the poorest Medieval peasants knew this, all villages had spice gardens, it's not just for adding taste to your food, despite it being a very pleasant side effect.
Whats really stupid is eating sawdust somehow causes less discontent than soup
@@lethalillusion2799 they're british they never used them to begin with
Wonder if you can in fact survive with just Adaptation without going Communist or Inquisition.
Yes you can, but you need to be a vigilant and shrewd player to maintain hope and quell discontent without crossing the line...
Its not bad until you cross the line
Well, order isn't communism. It's totalitarian regime.
(Inquisition so true xdd)
Noble n' Average Man o' Internet can you tell my when exactly do I cross the line because when I build the prison to fight bad people the order kills every one talks
@@eslamteleb7206 you cross the line when you have forceful persuation and/or pledge of loyalty laws
Just how is putting sawdust in food helping? Yes, I know it makes you sick, but...how?
It helps people stay less hungry for longer, at the cost of their comfort and health of course.
It makes it filling but not exactly tasty or healthy
While soup isn't filling but prevents from getting ill
I think the main question is how did they get sawdust when you need to research sawmill first.
from what i know, the better option is *SOUP*
Why does everyone have all these empty roads in their videos
It's the Winterhome scenario after the ruins got cleared, if that's what you're referring to.
Anyone else think that the comments the townspeople make in some of these almost hypocritical? Like how they first say “kids should there keep” but then switch to “think of the children”.
I mean I know it’s just how it was recorded but I can’t help but find it odd.
The citizens aren't completely collectivist. They all have different views.
the apprenticeship laws are essentially a form of education for the kids and there's no risk of them getting hurt, while with child labor laws they can get hurt or even killed on the job
@@jteam_on one hand you could send them to learn and become medics or engineers, on the other hand the children yearn for the mine and who cares if one or two went in for too long, decisions decisions decisions
"we want them to do some work around" but " we don't want to put them near heavy machinery and life threatening scenarios that not even us adults are willing to be in", sounds reasonable enough to me
@@wilsonweiseng6485The kids must stay safe as they work.
13:18, 20:11
21:37
Why are faith keepers considered crossing the line? Can't it be pushed back to one of the more extreme ones? I mean SOME form of law enforcement is a bare minimum requirement for a functioning society.