House of healing is actually the most op building of faith route. It doesn't need steam core and workers can work there. If you sign child labour even kids can work as doctors. Your steam cores and engineers can be used for something more important. Slow healing speed is nothing compare to resource efficiency. Also when the -150c storm hits, House of healing can still stay in enough temperature level to host patients when you use overdrive. This helps alot to keep as many people alive as possible.
The only downside to the House of Healing (besides taking more time to heal folks) is that it takes up more room than the infirmary...but usually space isn't an issue. It also takes 10 people to staff, rather than 5 after research. House of healing also cannot be used if you are going for a deathless run, as there is a guaranteed scripted death.
Noo don't go faith. I used to untill I realized how OP Order is. (In a new home ofc). You have more then enough steam cores to man 3xt3 coal mines, both wall drills and both steal mills with automatons (assuming you go to tesla city and get your outpost early, as you should.) Why order ? Less discontet = more exntended shifts / Emergency shifts = more resources. And hope is never a problem, even if it was Patrols and Propaganda is more then enough to deal with it. with this not even survivor mode is too hard.
Spoiler-free I survived yesterday, was just like a movie, full of drama, there was nothing more I could do, The end game was very near, coal was running out, people didn't want to work anymore, they all went to their families, My automatons did what they could. 5 hours before the endgame, my generator went out of coal and everyone held up as best they could people and buildings started to freeze. and boom, Endgame and the song at the end was just awesome.
My first playthrough was the same. The end was manic. And it was so worth it :D It is entirely possible to do much, much better, but you have to master several aspects of the game and know a few tricks. In case you were wondering. It's one of the reasons why I highly recommend the game. Easy to pick up and experience an adventure of note, but super hard to master.
Sounds like how my game ended, discontent got maxed during the endgame and people refused to work, ran out of coal and my generator was a bout to explode... the people even demanded that I triaged because of how many sick there were... this game is so satisfying to beat as you are on the edge of your seat the entire time
it was just like mine. My people ran out of hope and the hope's bar was like just a blue point and I was at end of my seat because I didn't if I could make it. Afterwards the end came up! It was so damned fascinating
So recognizable! I realised too late that the storm was coming, didnt stock up properly and realised horrified that I didnt even have close to enough food yet and that I would not be able to get more. I had taken the faith path and started using public penance, services and triage, initially in an attempt to keep the sick, hope and discontent somewhat in order, but after a while I started using that, and the New Faith option + public executions just to keep the population down. Everybody was starving, eating raw meat, the generator was almost down and the worst cold was yet to come. Then, when I thought I had lost, the endscreen showed up. Never been lookin forward to an ending so much!
Joe Black I just started playing this game yesterday, haven’t even made it to day 10 yet and learning more every time I start over, it’s so addicting lol.
It really is not. If one person outputs 100 per hour and you have 10 persons the total output is 1000. Now if you add 2 % than one person outputs 102 and 10 persons 1020 in total. 1020/1000 = 1.02 => 2 % total output increase. Unless the agitator efficency is multiplied with each worker of course.
@@nikolastsiongas8856 You're calculating it on IRL logic. The game has a base output for a building at 100% efficiency that then gets a bunch of modifiers to that efficiency. So a building has a base output of 1000 and each worker adds 10% efficiency to the building for 1000 at 100%. Each worker gets a +2% efficiency from the shrine and agitator adding up to 120% efficiency at full capacity for 1200 units produced per hour. That is how the game calculates things. Its weird but there you go.
It calculates it all through a separate system, efficiency. Every workplace has a potential of 100 units, each worker brings in an equal portion of units so that when it is fully manned, it produces 100 units. (This can be 5 workers or 10 workers or 20). Half the workers will bring in 50 etc. If you boost each worker's efficiency by 2%, half the workers (for this example let's make it 10) would normally bring in 50, now brings in 60. A 20% increase. If you calculate the unit production through the numbers themselves you get a deceiving number. Or you could simplify, agitators/shrines increase the efficiency at the top by 20% because that's what it does. 50% -> 60%, 100% -> 120%, 10% -> 12% sorta deal.
Yeah lol you literally have to just read what the building says. He even says out loud that it is 120% on his building and doesn't connect the dots at all
A better way to think about it is with an agitator in place, every worker is capable of providing up to 12 percent total efficiency rather than up to 10
That's the subtle challenge of this game. It's not just "can you survive?" as it might seem at the start, it's "can you survive without becoming a monstrous inhumane dictatorship/cult?"
@GeFlixes Winterhold ended up doin that. Im not sure what would be worse. Committing such a horrid act and still failing and dying or committing the act and surviving and having to live with it
"Nonbelievers shan't deceive us We shall greet their cheek with grievance In this ceasless season, we redeem the meek with bleak obedience Seeking each unheeding heathen, see them bleed or plead allegiance Blessed be relief from freedom lest you feel the need for treason Since the precept was decreed, its certainty was predetermined Mere vermin are the people, thus they need to be subservient They deserve paternal leadership, eternally prescriptive Turn a leaf in the journal, weep as you read the scriptures The book of laws is closed, it's frozen shut and couldn't thaw But should the storm subside, it might be time to write a couple more"
"Mere vermin are the people, thus they need to be subservient" perfectly parallels a quote by cult leader Alma White, founder of the hypocritical conformist cult known as the Pillar of Fire, infamous in California in the early 1900s. An early feminist who claimed to advocate "free speech," she was also a hardcore supporter of the Kooky Klown Kabal and was known for saying something to the effect of, "People are like horses, worthless until their spirit is broken."
Went down the order path, was Soviet all over again, loved it. Did whole run without using the child labor law. Everything went to chaos at the storm, generator died a couple of days before the storm stopped, had almost no rations, 180 of my 350 people survived. Glory to the leader.
Did the same comrade, no child labour, tried to help the proletarian as much as the game allowed me to it, luckily I managed to supply a lot of coal and my engine was good, but damn, the anxiety when the last Storm goes on is insane
Great video, if you your trying to locate a building type, open your building menu and hover your mouse over the building your looking for, all of the building you have will get a white outline while your hovering your mouse over the type your looking for.
Shrines disappear in the game once you sign the “New Faith” law. (Glitch) It us not that he could not find it. Shrines are very easy to find in reality.
in case you'll end up desperatly searching your shrines ever again: just click on any of your houses of prayer and hit the "next" or "previous" button until a shrine pops up. they share the same category. thanks for the presentation, great work!
I recently played an Order run, and the ability to crush discontent saved me from a complete collapse. The first death had finally occurred (It was that "unknown causes" event that's designed to force you to choose how to deal with corpses) and I wasn't able to deal with it as I'd just signed another law. People started to fall ill by the dozen, my medical facilities were overwhelmed, and more deaths occurred accelerating the problem. Discontent rocketed up, and I hadn't even got the Propaganda Centre yet, but I was able to suppress the people long enough to get the Cemetery built and ultimately regain control. As long as you can manage Hope properly with the Adaptation laws, the Order laws are great for fighting crises like that.
*PRAISE OUR GLORIOUS LEADER! NOW MARCH TO WORK!* Edit: damn almost 200 likes, didn't expected this many likes when I posted this comment tbh, thanks guys
One thing the game lacks is the ability to highlight all buildings of a given type to aid overview and build strategy. Most city builders have this feature so I'm surprised Frostpunk doesn't, especially given that there is so little tonal difference to differentiate the buildings!
I've played the game through multiple times, and yes, the game has multiple endings based on how far along you went on the secondary law tree. I believe there are 4 possible endings- if you completed the final law that makes you a dictator, if you complete the "bad" laws, but NOT the final law, if you complete only the "good" laws (basically anything before the guard stations/faithkeepers), and if you don't complete any laws at all. I actually managed to get through the main scenario with the highest possible pop except for 1 (scripted) death, completed all tech, and saved all the londoneers while only completing the "good" laws, so it's a pretty viable strategy as long as you know how to min-max your research/resources correctly. Haven't played with any of the difficulty sliders though, so I have no idea whether it would still work on increased difficulty. I kind of hope not.
Just survived my first playthrough, so satisfying. Constantly rocking at the edge of my seat. Throwing lives to sustaine mines, segregating patients, piles and piles of bodies outside the city. Switching hot hubs on and off, total madness. Then.... the end screen.
9:09 "Neighborhood Watch, then Guard Stations, then Patrol before you get anything that can raise hope." Except the descriptor of the Watchtower is: "Raises hope of those living nearby". And it does, quite a bit, actually, if most/all your people are under Watchtowers / Guard Stations.
On the opposite side, I always go with Order and after some trial and error I’m always well prepared for the storm… Maybe it’s because of the automatons but really, Foreman is really good alongside better discontent tools to make emergency shifts not so for emergencies lmao
The agitator is actually 20% extra efficiency as far as I noticed. It can be lower if there are less people working on it though, I think you can see it in your video, I could be wrong though. I think order is worth it only because you have Foreman, which by itself make the whole purpose tree worth it. As for faith, I also agree that it feels easier. The little churchs are way better than the watch towers (no people needed and huge AOE), and you get the shrines very quickly. Another point is that faith is less "violent", there are no buildings that can accidentally kill people opposed to the prison and that ability. The other downside is that the procession ability only happens at night, and for some reason the game makes the citizens use the temperature of the environment for that, making a lot of people suddenly ill during the event, which makes that ability really dangerous! As for the House of Healing, I really like them, mostly because you don't need a steam core, therefore you can spam them, they can employ workers as well. There is the downside of being slower, however it is definitely worth it, as you are more preoccupied of your citizens getting treatment rather than fast recovery (at least in the late game). They cannot be manned by automatons though.
yeah the agitator give 20% more effeciency on the workplace on each worker. so if you have 5 workers each one works 4% better as each worker provides 20% of the effeciency. so if you have 4 workers instead of 5 you'll have a 16% bonus. since each worker provides 20% + 4% from shrine/agitator i also agree on your other points. faith just feels less aggresive. it just feels like the morally right way to go.
In the New Home main campaign you have to get at least 2 or 3 of the faith/order perks because your hope gets drained upon finding Winterhome. Initially only ~22 want to leave, but the lower your hope, the more will decide to leave each day. The perks are required to raise the hope to stop the exodus to London. On top of that, every so often one of the Londoners will spray graffiti or give a speech where the only choice is to lose hope if you don't have some of the required perks/buildings.
You should do a video on how to prepare for the storm. With early game steps and what to do as you progress. I feel like I made mistakes early on and it affected my late game.
I've found that automating some of the basics with automatons really helps keep things running when the storm hits. I built some coal mines run by upgraded automatons so they can run around the clock to help keep generator running. Also, using automatons on the workshops really helps since research can run 24/7 instead of only during the working shift of engineers.
Yeah by the time the storm hits, all of the coal is run by automatons. On my normal difficulty game, I never dropped below about 40k worth of coal. It's quite easy to stockpile fast later on.
It would be so nice if there was a scientific purpose. And I can confirm that there is a choice with a sort of hidden achievement although it is not listed. You only see it at the end when the replay happens.
If I think of "scientific" purpose, all I can think of is somewhat OP.. "New Humanity" With the declaration of New Humanity, all the citizens will be given mechanical bodies and merged into cybernetic matrix, turning the colony into a single gestalt conciousness. All those who refuse will be swept aside. -Hope and discontent will not be a problem again -Falling sick will not be a problem again -Neither will food -We'll have to banish some people -Citizens will need coal to function (like automatons) -If you run out of coal (power), it's game over.
@@khandov2278 work efficiency +400% can work 24 hour plus, new tech tree: modernization with new fancy techs including but not limit to, oil refinery, generator, nuclear power, early computation technology.
I prefer the house of healing over the infirmary because the former does not require steam cores. Though I haven't tried building an outpost yet to get the cores from Tesla City.
@@tubix00 It is always a total of 20%. 2% per worker for a building with 10 workers, and 4% per worker for a building with 5 workers. That is why the description says it is 20%. It gives 20% more of what you are already doing, not a flat +20 at all times.
I went up to guard towers and patrols (everything above but not lower) and I was able to clear normal mode with a good moral ending. Maybe its important to be compassionate, resolve the Londoners conflict peacefully and complete all demands of your citizens as well.
Strikes me as odd that building a prison is seen as immoral. Especially with all the events involving criminals like thieves and murderers where you can throw them in jail to be rehabilitated instead of banishing or killing them which you would have to do if you didn’t build the prison.
The house of healing is ridiculously good. It can be staffed by children, has the same level of insulation as an infirmary and the same capacity as an infirmary and does not use steam cores.
if you are having trouble finding a specific building try turning the heat map on. the heat profiles provide a better contrasted silhouette because everything isnt covered in white snow.
As far as I can grasp the agitators increase efficiency by 2% per person so that's why it was 120% at about 10:55ish as there are 10 people working there.
I just completed A New Home on normal mode following the faith tree... Open until the point where it asked me to declare myself the Arbiter of Truth. I chose to the faith tree cuz I'm a devout Catholic and I wanted to make my own people that way. I absolutely agree it gets dark as you get to the bottom of that; making myself the head of a new religion is... wrong. I did end up losing half of my people in the very end because I didn't have nearly enough food, and all of that coal just went like diarrhea.
@@roguedrones Very cool atheist. Cuz religeon bad and I am smarter dur dur. Theres no reason to be on the offensive towards religeon in this case. (I am not religious btw)
It could be because the game is 2 years old and has had several patches, but I've tried Order on so many playthroughs and always failed during The Londoners, but the one time I chose Faith, I made it through to the final storm
5:35 I think what's going on there is that they increase efficiency on workplaces 2-4% PER WORKER working there to an overall of 20%. This stacks. 10 workers -> 20% more efficient, reduce the same building to 5 workers and it's just 10% more efficient. Build it first near your mines and coal thumpers, as it can effect lots of people at once (they're quite close after all). Doesn't raise efficiency of hunters huts I believe. Anyway, that's how the shrines work, which is the same building for the faith route - so it should function the same, just with a rebrand. 11:25 Be aware, changed in a later patch. All agitators, shrines and foreman ability do not affect robots anymore.
I personally prefer the faith one, seems easier and more to the point. Also you get like 3-4 abilities to improve hope and the temple itself makes ppl to stop being troublemakers. No need for guards in the posts and also get early shrines. For order you have foreman, that guy is good, but yea, i think order is just too much trouble.
Extended shift + foreman + agitators and your people fucking WORK. I run order set ups but I never almost never pass the final law because I don't need too.
Every colony sim I play I am reminded of how ungrateful my people are. I do everything for them. I build their houses, I provide them jobs and food, I design their entire city and give them everything they want. Are they grateful? Do they thank me? No. They attempt to overthrow me. They try to vote me out. They stage coups! They refuse to work! So I had to execute the lot of them. I had to silence the dissenters en masse, for the good of everyone. I didn't want to do it, but I had no choice. They threatened to throw us all into chaos and destroy everything I'd built; rip it away from me like a newborn baby from the arms of it's mother. I killed them without mercy, because they were the monsters; not me! Them! And they called me a tyrant! I wasn't a tyrant, but I became one! They changed me into one! I became the monster they envisioned me to be! And still I do it all for them! I DO IT ALL FOR THEM!
Faith resolves hope easily but Order can make the best out of your workers having better Discontent tools, making using Emergency Shifts and Extended shifts with more freedom, and Foreman is a life-saver if you spam automatons, or even if you don’t your workers and still be MADE to get the best out of the 24 hour boost if you know that I mean lmao
If you don't find Winterhome fast enough, someone from winterhome (the last survivor) stumbles into your city and gives you the bad news to trigger the midgame. I guess I assumed everything was on a timer like that.
totally new to the game but i feel like the faith path is way easier. you dont seem to need as many workers for it and it really has an impact on discontent and hope.
What I realized with the purpose is that the outcome Will change from the point You go, if You dont push it like doing the propaganda center or bad Laws the end change
Order is for extra production, faith is for extra hope, i am at day 30 on extreme diff with faith and still havent opted for kitchen, maybe i will after temp falls bellow 80c after a couple of days...
When i did my first play through just 2 days before the storm, i encountered a bug where one citizen was eating all my 4000+ rations within 1 day. When storm came people started eating raw food and gone within the day. Let my people starve and eventually coal ran out while 2 automan try to collect coal. It was dramatic end where there was nothing i could do except watch it play out.... The end came. I received my leader trophy :D Epic game. Devs are trying to patch this bug. Said if i do 2nd play through i should not encounter bug.
I played both of these ended up restarting bec I want a run that is morally correct. I don't choose the faith route anymore bec that's... you know, deceiving people which is morally incorrect. I chose the order but never assigned the torturous laws and since I'm going for the moral route, I want to keep hope so I never assigned the last law, where hope no longer exists. When the Londoners part finished, I basically gave up bec I didn't had enough hope to convince the Londoners to stay... so I had to use force which I hated doing. I could have let them go but that will defeat the purpose of the run which is to keep all the people alive and survive. So I restarted.
i dont know why new order gives you hope as opposed to discontent removal. religion, gives you hope. what about obedience gives hope? maybe it's because of the devs thinking hope is harder or easier to manage than discontent, so they just struck out hope for both to keep things simple
Makes sense, I suppose. ...or maybe it could work the other way around or something, with people abandoning the faith if it fails to provide hope or something.
not related to this video but I wish you could build thermal blankets over buildings and streets to raise the heat lvl. all we have in game is insulation.
first gameplay: play faith cause seem good, no knowledge of the game beforehands (played in normal), notice that in the end game that i have so much food that i dont ever need to worry about it again, focus on coal, wood and steel, sometime later notice that there is a lot of refugies coming, inside my head "na it's okay, i build enough home and got full heater etc, everything will be fine!" last big storm coming, have so much coal that i can last for more than 20 days without mining again...then notice that raw food isnt coming anymore...look at my supply of soup...it's almost empty, panic, look back at my food stuff, theire not working in storm "HO NO"...i managed to make a lot of my guys survived for all the game so..in the end i had like...800? sometime like that...in the end there was 15 guys...welp, did a good job haha
You mentioned a playthrough of the order side and that you'd be doing a playthrough on hard mode but I don't see a playthrough at all on your channel. Were they posted on another channel or streamed on twitch? Always interested in watching gameplay from people that appreciate efficiency and with this appearing on my recommended I was hoping to get that for frostpunk for once
i totally agree, i thought faith was really nice at the start, but suddenly does a sharp turn towards being a cult. the "londoners" were quite right after all.
I’m not really compelled to keep playing if both these routes end up going to the extremist outcome. Why must I have Obedience or Devotion? What’s wrongb with Hope?
So ultimately:
Militarist cultish totalitarianism
Religious cultish totalitarianism
Noice.
Comunism or judaism in a nutshell
@@RoyalMatrix69 *fascism or literally every Abrahamic religion in a nutshell
It’s weird. The way they work is fascist but the way they look is communist
@@RoyalMatrix69 communist and fascist are the same, they're maniac
Mikey Cost
I know it’s like seeing a horse in pants
House of healing is actually the most op building of faith route. It doesn't need steam core and workers can work there. If you sign child labour even kids can work as doctors. Your steam cores and engineers can be used for something more important. Slow healing speed is nothing compare to resource efficiency.
Also when the -150c storm hits, House of healing can still stay in enough temperature level to host patients when you use overdrive. This helps alot to keep as many people alive as possible.
The only downside to the House of Healing (besides taking more time to heal folks) is that it takes up more room than the infirmary...but usually space isn't an issue. It also takes 10 people to staff, rather than 5 after research.
House of healing also cannot be used if you are going for a deathless run, as there is a guaranteed scripted death.
It's the only reason I choose faith😂😂
Lol the faith route let me spam hope.
Noo don't go faith. I used to untill I realized how OP Order is. (In a new home ofc). You have more then enough steam cores to man 3xt3 coal mines, both wall drills and both steal mills with automatons (assuming you go to tesla city and get your outpost early, as you should.)
Why order ? Less discontet = more exntended shifts / Emergency shifts = more resources.
And hope is never a problem, even if it was Patrols and Propaganda is more then enough to deal with it.
with this not even survivor mode is too hard.
House of healing is such a op building in the winter home dlc
Spoiler-free
I survived yesterday, was just like a movie, full of drama, there was nothing more I could do, The end game was very near, coal was running out, people didn't want to work anymore, they all went to their families, My automatons did what they could. 5 hours before the endgame, my generator went out of coal and everyone held up as best they could people and buildings started to freeze. and boom, Endgame and the song at the end was just awesome.
My first playthrough was the same. The end was manic. And it was so worth it :D It is entirely possible to do much, much better, but you have to master several aspects of the game and know a few tricks. In case you were wondering. It's one of the reasons why I highly recommend the game. Easy to pick up and experience an adventure of note, but super hard to master.
Sounds like how my game ended, discontent got maxed during the endgame and people refused to work, ran out of coal and my generator was a bout to explode... the people even demanded that I triaged because of how many sick there were... this game is so satisfying to beat as you are on the edge of your seat the entire time
it was just like mine. My people ran out of hope and the hope's bar was like just a blue point and I was at end of my seat because I didn't if I could make it. Afterwards the end came up! It was so damned fascinating
So recognizable! I realised too late that the storm was coming, didnt stock up properly and realised horrified that I didnt even have close to enough food yet and that I would not be able to get more. I had taken the faith path and started using public penance, services and triage, initially in an attempt to keep the sick, hope and discontent somewhat in order, but after a while I started using that, and the New Faith option + public executions just to keep the population down. Everybody was starving, eating raw meat, the generator was almost down and the worst cold was yet to come. Then, when I thought I had lost, the endscreen showed up. Never been lookin forward to an ending so much!
Joe Black I just started playing this game yesterday, haven’t even made it to day 10 yet and learning more every time I start over, it’s so addicting lol.
The loudspeakers should be saying "Do it! Come on! Do it! Just.... Do it!"
Make your dream come true
Come on. Aaargh. I'm here. Kill me. Cmon
Nope, they probably saying: "Work for the city", or "Your work is your life" ets.
@@Alexl23l273 I think it's a meme reference.
@@biocaster777 maybe
Anesthetically speaking, I love what faith does to the generator...
But order has better city design wise.
The agitator improves efficency by 2% per worker, so it's 20% in the end.
It really is not. If one person outputs 100 per hour and you have 10 persons the total output is 1000. Now if you add 2 % than one person outputs 102 and 10 persons 1020 in total. 1020/1000 = 1.02 => 2 % total output increase. Unless the agitator efficency is multiplied with each worker of course.
@@nikolastsiongas8856 You're calculating it on IRL logic. The game has a base output for a building at 100% efficiency that then gets a bunch of modifiers to that efficiency. So a building has a base output of 1000 and each worker adds 10% efficiency to the building for 1000 at 100%. Each worker gets a +2% efficiency from the shrine and agitator adding up to 120% efficiency at full capacity for 1200 units produced per hour. That is how the game calculates things. Its weird but there you go.
It calculates it all through a separate system, efficiency. Every workplace has a potential of 100 units, each worker brings in an equal portion of units so that when it is fully manned, it produces 100 units. (This can be 5 workers or 10 workers or 20). Half the workers will bring in 50 etc. If you boost each worker's efficiency by 2%, half the workers (for this example let's make it 10) would normally bring in 50, now brings in 60. A 20% increase.
If you calculate the unit production through the numbers themselves you get a deceiving number.
Or you could simplify, agitators/shrines increase the efficiency at the top by 20% because that's what it does. 50% -> 60%, 100% -> 120%, 10% -> 12% sorta deal.
Yeah lol you literally have to just read what the building says. He even says out loud that it is 120% on his building and doesn't connect the dots at all
A better way to think about it is with an agitator in place, every worker is capable of providing up to 12 percent total efficiency rather than up to 10
"It's just because i have them work long shifts"
Wow. The ease in which you can turn the city into a gulag.
That's the subtle challenge of this game. It's not just "can you survive?" as it might seem at the start, it's "can you survive without becoming a monstrous inhumane dictatorship/cult?"
@@lred1383 what if I wanna be a cult?
At least they don't serve Long Pig there.
@GeFlixes Winterhold ended up doin that. Im not sure what would be worse. Committing such a horrid act and still failing and dying or committing the act and surviving and having to live with it
"Nonbelievers shan't deceive us
We shall greet their cheek with grievance
In this ceasless season, we redeem the meek with bleak obedience
Seeking each unheeding heathen, see them bleed or plead allegiance
Blessed be relief from freedom lest you feel the need for treason
Since the precept was decreed, its certainty was predetermined
Mere vermin are the people, thus they need to be subservient
They deserve paternal leadership, eternally prescriptive
Turn a leaf in the journal, weep as you read the scriptures
The book of laws is closed, it's frozen shut and couldn't thaw
But should the storm subside, it might be time to write a couple more"
Stupendium?
@@misternikolas8611 ye
"Mere vermin are the people, thus they need to be subservient" perfectly parallels a quote by cult leader Alma White, founder of the hypocritical conformist cult known as the Pillar of Fire, infamous in California in the early 1900s. An early feminist who claimed to advocate "free speech," she was also a hardcore supporter of the Kooky Klown Kabal and was known for saying something to the effect of, "People are like horses, worthless until their spirit is broken."
Was this in the acctual game?
@@jk7074 nah, it was from a stupendium music vid
Went down the order path, was Soviet all over again, loved it. Did whole run without using the child labor law. Everything went to chaos at the storm, generator died a couple of days before the storm stopped, had almost no rations, 180 of my 350 people survived. Glory to the leader.
Did the same comrade, no child labour, tried to help the proletarian as much as the game allowed me to it, luckily I managed to supply a lot of coal and my engine was good, but damn, the anxiety when the last Storm goes on is insane
Last autumn is basically Soviet if you chose the workers of course.( Last autumn is a frostpunk dlc just saying if you didn't know)
Great video, if you your trying to locate a building type, open your building menu and hover your mouse over the building your looking for, all of the building you have will get a white outline while your hovering your mouse over the type your looking for.
ahhhhhh cheers
Nah, it's better to waste 5 min of everyone's time and keep saying "where's the shine..I cannot find it" *annoyed*
Shrines disappear in the game once you sign the “New Faith” law. (Glitch) It us not that he could not find it. Shrines are very easy to find in reality.
you're* you're* you're*
in case you'll end up desperatly searching your shrines ever again:
just click on any of your houses of prayer and hit the "next" or "previous" button until a shrine pops up. they share the same category.
thanks for the presentation, great work!
I recently played an Order run, and the ability to crush discontent saved me from a complete collapse.
The first death had finally occurred (It was that "unknown causes" event that's designed to force you to choose how to deal with corpses) and I wasn't able to deal with it as I'd just signed another law. People started to fall ill by the dozen, my medical facilities were overwhelmed, and more deaths occurred accelerating the problem. Discontent rocketed up, and I hadn't even got the Propaganda Centre yet, but I was able to suppress the people long enough to get the Cemetery built and ultimately regain control.
As long as you can manage Hope properly with the Adaptation laws, the Order laws are great for fighting crises like that.
Everyone marches in line for the freat leader.
For the God Captain of Mankind!
PRAISE OUR GLORIOUS LEADER!!!
CRUSH these fanatics under heel then GET BACK TO WORK!!!!
*PRAISE OUR GLORIOUS LEADER! NOW MARCH TO WORK!*
Edit: damn almost 200 likes, didn't expected this many likes when I posted this comment tbh, thanks guys
Hi Hitler
Have faith in the Protector! Holy work awaits after morning prostrations!
Fitting username
So, authoritarian. Every one of those countries acts like they’re different, but where it counts, there isn’t a difference.
lay down your tools, the shift is over. Praise our glorious leader!
One thing the game lacks is the ability to highlight all buildings of a given type to aid overview and build strategy. Most city builders have this feature so I'm surprised Frostpunk doesn't, especially given that there is so little tonal difference to differentiate the buildings!
I've played the game through multiple times, and yes, the game has multiple endings based on how far along you went on the secondary law tree. I believe there are 4 possible endings- if you completed the final law that makes you a dictator, if you complete the "bad" laws, but NOT the final law, if you complete only the "good" laws (basically anything before the guard stations/faithkeepers), and if you don't complete any laws at all.
I actually managed to get through the main scenario with the highest possible pop except for 1 (scripted) death, completed all tech, and saved all the londoneers while only completing the "good" laws, so it's a pretty viable strategy as long as you know how to min-max your research/resources correctly. Haven't played with any of the difficulty sliders though, so I have no idea whether it would still work on increased difficulty. I kind of hope not.
I think the faith keepers are ok. I got them but the game told me I haven't crossed the line.
That day 15 death can be avoided if you explore winter home on the night before day 15 arrive.
Just survived my first playthrough, so satisfying. Constantly rocking at the edge of my seat. Throwing lives to sustaine mines, segregating patients, piles and piles of bodies outside the city. Switching hot hubs on and off, total madness. Then.... the end screen.
"Was it all worth it?"
Righteous denunciation is OP in endless mode. 500 food out of nowhere, yes please.
9:09 "Neighborhood Watch, then Guard Stations, then Patrol before you get anything that can raise hope." Except the descriptor of the Watchtower is: "Raises hope of those living nearby". And it does, quite a bit, actually, if most/all your people are under Watchtowers / Guard Stations.
Also, the Agitator bonus is 2% per employee, or 20% if you have 10 workers in a building. Could be worded better.
Schrodinger's Shrine.
Houses of healing are quite nice as they free up a lot of steam cores for more automatons (and a lot of research time as well).
Actually beat the storm finally using the Faith path. Thought it was much easier than Order. 602 survivors and had stuff to spare after the storm.
Me too ^^
The only place where I cocked up was food supply, ran out of food 2 days before the storm ended but thankfully no deaths from that. ^^
On the opposite side, I always go with Order and after some trial and error I’m always well prepared for the storm… Maybe it’s because of the automatons but really, Foreman is really good alongside better discontent tools to make emergency shifts not so for emergencies lmao
The agitator is actually 20% extra efficiency as far as I noticed. It can be lower if there are less people working on it though, I think you can see it in your video, I could be wrong though.
I think order is worth it only because you have Foreman, which by itself make the whole purpose tree worth it.
As for faith, I also agree that it feels easier. The little churchs are way better than the watch towers (no people needed and huge AOE), and you get the shrines very quickly. Another point is that faith is less "violent", there are no buildings that can accidentally kill people opposed to the prison and that ability. The other downside is that the procession ability only happens at night, and for some reason the game makes the citizens use the temperature of the environment for that, making a lot of people suddenly ill during the event, which makes that ability really dangerous!
As for the House of Healing, I really like them, mostly because you don't need a steam core, therefore you can spam them, they can employ workers as well. There is the downside of being slower, however it is definitely worth it, as you are more preoccupied of your citizens getting treatment rather than fast recovery (at least in the late game). They cannot be manned by automatons though.
yeah the agitator give 20% more effeciency on the workplace on each worker. so if you have 5 workers each one works 4% better as each worker provides 20% of the effeciency. so if you have 4 workers instead of 5 you'll have a 16% bonus. since each worker provides 20% + 4% from shrine/agitator
i also agree on your other points. faith just feels less aggresive. it just feels like the morally right way to go.
In the New Home main campaign you have to get at least 2 or 3 of the faith/order perks because your hope gets drained upon finding Winterhome. Initially only ~22 want to leave, but the lower your hope, the more will decide to leave each day. The perks are required to raise the hope to stop the exodus to London. On top of that, every so often one of the Londoners will spray graffiti or give a speech where the only choice is to lose hope if you don't have some of the required perks/buildings.
You should do a video on how to prepare for the storm. With early game steps and what to do as you progress. I feel like I made mistakes early on and it affected my late game.
I've got my hard mode guide, which will involve me jumping ahead, that will go over the storm quite a bit.
that'll be up on the weekend fyi
I've found that automating some of the basics with automatons really helps keep things running when the storm hits. I built some coal mines run by upgraded automatons so they can run around the clock to help keep generator running. Also, using automatons on the workshops really helps since research can run 24/7 instead of only during the working shift of engineers.
Yeah by the time the storm hits, all of the coal is run by automatons. On my normal difficulty game, I never dropped below about 40k worth of coal. It's quite easy to stockpile fast later on.
I looked through your videos and didnt see that hard mode guide on there
It would be so nice if there was a scientific purpose.
And I can confirm that there is a choice with a sort of hidden achievement although it is not listed. You only see it at the end when the replay happens.
If I think of "scientific" purpose, all I can think of is somewhat OP..
"New Humanity"
With the declaration of New Humanity, all the citizens will be given mechanical bodies and merged into cybernetic matrix, turning the colony into a single gestalt conciousness. All those who refuse will be swept aside.
-Hope and discontent will not be a problem again
-Falling sick will not be a problem again
-Neither will food
-We'll have to banish some people
-Citizens will need coal to function (like automatons)
-If you run out of coal (power), it's game over.
Check the newest update. The new scenario might has what you're looking for.
@@khandov2278 work efficiency +400% can work 24 hour plus, new tech tree: modernization with new fancy techs including but not limit to, oil refinery, generator, nuclear power, early computation technology.
I almost always go with Faith, *house of healing* is my muse.
I prefer the house of healing over the infirmary because the former does not require steam cores. Though I haven't tried building an outpost yet to get the cores from Tesla City.
When it lists the 2% efficiency bonus from agitator under the building isn't that per person working there so that 2% becomes 20% with 10 workers.
Yet in a building with 5 workers that would add up to 10% by your logic, so the 20% is still incorrect.
@@tubix00 It is always a total of 20%. 2% per worker for a building with 10 workers, and 4% per worker for a building with 5 workers. That is why the description says it is 20%. It gives 20% more of what you are already doing, not a flat +20 at all times.
Best line: "I can't find shrine lad!"
why I love this guy
absolutely funny and helpful in guides
I went up to guard towers and patrols (everything above but not lower) and I was able to clear normal mode with a good moral ending. Maybe its important to be compassionate, resolve the Londoners conflict peacefully and complete all demands of your citizens as well.
Strikes me as odd that building a prison is seen as immoral. Especially with all the events involving criminals like thieves and murderers where you can throw them in jail to be rehabilitated instead of banishing or killing them which you would have to do if you didn’t build the prison.
Thank you sooooo much for introducing me into this amazing game, I've been playing it a lot and I love it!!!
I prefer Order because of that massive production buff especially in hard difficulty. They also synergize with Automaton spam.
Agitator is 20% production bonus split on the number of workers. So if you have only 1 worker in a 10 max worker building he gets 2%.
The house of healing is ridiculously good.
It can be staffed by children, has the same level of insulation as an infirmary and the same capacity as an infirmary and does not use steam cores.
People may die there on hard and extreme. It also starts "a wise man" script , so it's not your choice if you want to have a deathless final.
@@amvrosy3084 Right if you want to go for deathless you can't use it.
Still faith remains better for deathless runs.
if you are having trouble finding a specific building try turning the heat map on. the heat profiles provide a better contrasted silhouette because everything isnt covered in white snow.
As far as I can grasp the agitators increase efficiency by 2% per person so that's why it was 120% at about 10:55ish as there are 10 people working there.
Thanks very much for comparing the two different paths. I prefer to dabble in both but now I want to go all one way or the other.
I had no idea about how dark and authoritarian this game could be !
I just completed A New Home on normal mode following the faith tree... Open until the point where it asked me to declare myself the Arbiter of Truth. I chose to the faith tree cuz I'm a devout Catholic and I wanted to make my own people that way. I absolutely agree it gets dark as you get to the bottom of that; making myself the head of a new religion is... wrong.
I did end up losing half of my people in the very end because I didn't have nearly enough food, and all of that coal just went like diarrhea.
I guess you learned jesus was the bad guy, and no-one can multiply food magically out of thin air.
@@roguedrones Very cool atheist. Cuz religeon bad and I am smarter dur dur. Theres no reason to be on the offensive towards religeon in this case. (I am not religious btw)
@@roguedronesHe’s the son of God dummie.
@@roguedroneshe’s the son of God, man.
Loved these Frostpunk videos, you explain things really well. Sad there aren't more videos of your gameplay...
there's actually gonna be another one soon - either today or early next week - on the new expansion
Will you make sone kind of a gameplay? I'm really curious how you organise your city space and i love watching perfect planning :p btw catch a like
Hey, Don't forget,round up is/prison and cost nothing.and The effect is similar with patrol
It could be because the game is 2 years old and has had several patches, but I've tried Order on so many playthroughs and always failed during The Londoners, but the one time I chose Faith, I made it through to the final storm
I always choose Order and the Londoners are never a huge problem like what? 💀
5:35 I think what's going on there is that they increase efficiency on workplaces 2-4% PER WORKER working there to an overall of 20%. This stacks. 10 workers -> 20% more efficient, reduce the same building to 5 workers and it's just 10% more efficient. Build it first near your mines and coal thumpers, as it can effect lots of people at once (they're quite close after all). Doesn't raise efficiency of hunters huts I believe. Anyway, that's how the shrines work, which is the same building for the faith route - so it should function the same, just with a rebrand.
11:25 Be aware, changed in a later patch. All agitators, shrines and foreman ability do not affect robots anymore.
Frostpunk 2 is getting mod support! Let’s freaking go!!!
I finally managed to survive the storm... what a RELIEF that was.... i was so surprised that i had to little casualties (ended with 203 out of 231) !
What? I ended up with 688 out of 688, where are your people?
@@karimm.elsayad9539 I have no idea, perhaps a lack of exploration. I ended up the same place with about 200 people as well.
How does everyone keep thier people from dying? I had like 300 out of 500 as my best run.
I personally prefer the faith one, seems easier and more to the point. Also you get like 3-4 abilities to improve hope and the temple itself makes ppl to stop being troublemakers. No need for guards in the posts and also get early shrines.
For order you have foreman, that guy is good, but yea, i think order is just too much trouble.
Extended shift + foreman + agitators and your people fucking WORK. I run order set ups but I never almost never pass the final law because I don't need too.
The flags and the obedience bar at the bottom are pretty big giveaways lol I fully admit I probably play this game more than I should
Work is virtue, praise our great leader!
Looking forward to the next video of these =D
Agitators: Each individual worker is 2% more effective, so with 10 of them you have 20% more efficiency
Every colony sim I play I am reminded of how ungrateful my people are. I do everything for them. I build their houses, I provide them jobs and food, I design their entire city and give them everything they want. Are they grateful? Do they thank me? No. They attempt to overthrow me. They try to vote me out. They stage coups! They refuse to work!
So I had to execute the lot of them. I had to silence the dissenters en masse, for the good of everyone. I didn't want to do it, but I had no choice. They threatened to throw us all into chaos and destroy everything I'd built; rip it away from me like a newborn baby from the arms of it's mother. I killed them without mercy, because they were the monsters; not me! Them! And they called me a tyrant!
I wasn't a tyrant, but I became one! They changed me into one! I became the monster they envisioned me to be! And still I do it all for them! I DO IT ALL FOR THEM!
Faith resolves hope easily but Order can make the best out of your workers having better Discontent tools, making using Emergency Shifts and Extended shifts with more freedom, and Foreman is a life-saver if you spam automatons, or even if you don’t your workers and still be MADE to get the best out of the 24 hour boost if you know that I mean lmao
I only survived about 60 days using the Order path. I eventually was executed by my citizens. It did not do well after the storm started.
60 days? My Blizzard arrived on day 40. by day 44 it was over.
Jindorek what? That's where cause I was at like 57
If you don't find Winterhome fast enough, someone from winterhome (the last survivor) stumbles into your city and gives you the bad news to trigger the midgame. I guess I assumed everything was on a timer like that.
But isn't the refugees event part of the game trigger the storm section?
Always wondered what the New Faith would do if and when the world and civilization recovers...
totally new to the game but i feel like the faith path is way easier. you dont seem to need as many workers for it and it really has an impact on discontent and hope.
i finished it finally and barely survived. literally was holding on by my frozen frostbitten fingernails. great game.
Have you considered making a Fallout build based on Frostpunk?
definitely - I'd love to replicate the generator and build a Frostpunk-style settlement around it.
I start the game 20 times over now on normal mode but cant trough the storm ...so i started on easy...;-)
You get bad ending for Order if you take Propaganda Center and bad ending for Faith if you take Faith Keepers. Maybe some other abilities too.
Really? Damn...
Wrong, you can get the good ending with Order with the Propaganda Center, just don't take anything else that branches off of it.
I used Propaganda Center and didn't use anything else in its branch. Got the 'We have gone too far' ending any way.
Don't know what to say but I got the "We didn't cross the line" ending with the propaganda center.
Did you use the distribute pamphlet functionality? it could be due to that. I used it.
What I realized with the purpose is that the outcome Will change from the point You go, if You dont push it like doing the propaganda center or bad Laws the end change
Looks like I’ve finally escaped Justin Y.
I only did order for the fancy banners
*ORDER GAVE US STRENGTH*
so funny that you couldn't see the shrine where you tried to "place" the one - you where nearly hovering above the already build shrine :D
Order is for extra production, faith is for extra hope, i am at day 30 on extreme diff with faith and still havent opted for kitchen, maybe i will after temp falls bellow 80c after a couple of days...
foremen and agitators are basically free efficiency upgrades to every industry.
When i did my first play through just 2 days before the storm, i encountered a bug where one citizen was eating all my 4000+ rations within 1 day. When storm came people started eating raw food and gone within the day. Let my people starve and eventually coal ran out while 2 automan try to collect coal. It was dramatic end where there was nothing i could do except watch it play out.... The end came. I received my leader trophy :D Epic game.
Devs are trying to patch this bug. Said if i do 2nd play through i should not encounter bug.
So, what flavor of the Imperium of Man do you want?
Order is Valhalla.
Faith is Vostoroya.
Pick your poison!
I played both of these ended up restarting bec I want a run that is morally correct. I don't choose the faith route anymore bec that's... you know, deceiving people which is morally incorrect. I chose the order but never assigned the torturous laws and since I'm going for the moral route, I want to keep hope so I never assigned the last law, where hope no longer exists. When the Londoners part finished, I basically gave up bec I didn't had enough hope to convince the Londoners to stay... so I had to use force which I hated doing. I could have let them go but that will defeat the purpose of the run which is to keep all the people alive and survive. So I restarted.
Are you going to post a playthrough soon? would love to watch a hard difficulty walkthrough and also watch how you build your city c:
i dont know why new order gives you hope as opposed to discontent removal. religion, gives you hope. what about obedience gives hope?
maybe it's because of the devs thinking hope is harder or easier to manage than discontent, so they just struck out hope for both to keep things simple
Makes sense, I suppose.
...or maybe it could work the other way around or something, with people abandoning the faith if it fails to provide hope or something.
in early order give hope in safety
not related to this video but I wish you could build thermal blankets over buildings and streets to raise the heat lvl. all we have in game is insulation.
I really think order should have made discontent the one you'd never have an issue with again.
first gameplay: play faith cause seem good, no knowledge of the game beforehands (played in normal), notice that in the end game that i have so much food that i dont ever need to worry about it again, focus on coal, wood and steel, sometime later notice that there is a lot of refugies coming, inside my head "na it's okay, i build enough home and got full heater etc, everything will be fine!" last big storm coming, have so much coal that i can last for more than 20 days without mining again...then notice that raw food isnt coming anymore...look at my supply of soup...it's almost empty, panic, look back at my food stuff, theire not working in storm "HO NO"...i managed to make a lot of my guys survived for all the game so..in the end i had like...800? sometime like that...in the end there was 15 guys...welp, did a good job haha
A very nice video. I'm still disappointed that there were no Spanish inquisition jokes -__- especially at the part of the faith keepers
I have 4 playstyles.
Utopia, Dystopia, RolePlay, Strategic.
Could u upload a hard faith run? I would totally watch it
I always choose Order for the song it plays after some laws, but sometimes i end recreating INGSOC
Who doen't love 1984, Big Brother is Watching You
You mentioned a playthrough of the order side and that you'd be doing a playthrough on hard mode but I don't see a playthrough at all on your channel. Were they posted on another channel or streamed on twitch? Always interested in watching gameplay from people that appreciate efficiency and with this appearing on my recommended I was hoping to get that for frostpunk for once
The most ungrateful NPCs ever created for a video game it makes you want to punish them.
2:38 I think if you don't do either of them in the main scenario, you lose to the Londoners. My first playthrough that was how I lost
pro tip on the order tree:
dont begin the new order in the middle of the final storm. it really isnt a great idea
i totally agree, i thought faith was really nice at the start, but suddenly does a sharp turn towards being a cult. the "londoners" were quite right after all.
Good to know foremen work with automatons
If you click on build shrine i believe the others light up
Would u ever do a walk threw of the game and show your tips live.
When i first saw the purpose laws i was like" Huh police sure sounds nice... And a prison... And propaganda....
It sounds like there's something in the background. And I can't quite tell what it is.
The agitator is 20%, not 2%. As it's 2% per worker, multiplied by amount of workers. Or is that also what you meant?
I’m not really compelled to keep playing if both these routes end up going to the extremist outcome. Why must I have Obedience or Devotion? What’s wrongb with Hope?
the idea being I think that you're not required to complete the path - you even get a different ending if you don't go extreme
Fear and desperation are a mix that drive societies to do things unthinkable before reaching that point.
would be dope if pirates attacked you and your expatiation forcing tech for defense and such to add another layer in the game
Caesar 3 this is not.
Faith vs order
Witch is better
Spoiler alert, he didnt find the shrine xd
would have been easier just to build one lol
The New Order gives me First Order vibes
ORDER is the only way.
OMG this maniac just called people a resource
FULL FASH
Yay!
neat, urban planner achievement