the sound of the steam achievement at 6:20 means that this guy throughout his entire life playing this game never said yes to doubling rations for kids... interesting.
@@halftimedeus8871 In all honesty it's something of a bad way to go. Firstly the child labour law is the bad way to build a city purely in efficiency terms, because having the children be apprentices gives better, more meaningful benefits in the long run. And in addition, giving the kids the extra rations, in purely gameplay terms just doesn't give much in benefit relative to the costs. In short, if you're not playing meme builds, and are playing well, you shouldn't ever be giving the extra rations to the kids.
If you have 3 work shops you can keep 2 empty and rotate emergency shift and have the same 5 eng work 24/7 denying them of any sleep. The death from emergency shift is scripted to happen on second use and only happens once
Who wrote this "was it worth it" thing here at the end, you know we can still send you out in the -30c weather with no clothes, right? Actually no, that'd be a waste because then your frozen body can't feed the fields.
First time I ever beat the game after two or three failed attempts: I had reached the end game crisis thing (It's been a year or two since I've played) and I was NOT prepared for it. People were dying in droves, I was out of resources, no one had any heat. Hope plummeted while discontent sky rocketed. Finally my people had had enough, and they gave me two days to get things together or they send me out to die. Sat back and let the world die around me as finally my time arrived. They drug me outside ready to stick me in the stocks to freeze to death, people shouting in the streets, rebellion in full swing. When suddenly the game paused itself and congratulated me on completing the game and leading my colony to survival. I had JUST survived long enough for the game to count it as a win. I sat there shocked, for sure I was about to lose the game and the only reason I didn't just quit out when I knew I was about to lose was because I wanted to see it play out, I figured I let those NPCs down and they deserved to send me to the stocks. 10/10 game this sudden influx of Frostpunk videos in my feed makes me want to fail my way to success again
Imagine getting almost sentenced to death on the steam engine when the storm suddenly goes away at the second the guy presses the button This is some The Mist level of ending
Damn thats even more tense than my first victory. And I only won due to killing over half my people on purpose since my food would've ran out too early otherwise. (triages are a great tool, lol)
Funny thing about this whole "child labour" build - ever since the "On The Edge" expansion added in other settlements, there's has canonically been a settlement called the "Children's Mine" near the City, where several hundred kids and only a few adults live in an underground tunnel network. They even mine for coal as their primary industry! So Kleaper is basically just re-creating that place by accident.
25:10 - If you complete Stereoscopic Lenses, THEN enact Emergency Shifts immediately afterwards, you'll get a prompt telling you that the workers become motivated by the storm and a lot of the negative consequences of Emergency Shift _vanish_ for that shift.
CO2 solidifies in open air at -78.5C/-109.2F. In this game, this point is reached at 27:54. So from that time onward, not all of what you see is water ice and snow. Some of it is dry ice. As it gets colder, the ability of the air to hold water will decrease, but so will its ability to hold CO2. As burning coal and breathing humans produce CO2, around every occupied building, furnace and generator, more and more of the ice will be dry ice as it gets colder. Different crystal structure of water ice and frozen CO2 will mean that over time, you will notice that around buildings the texture and color of the ice and snow will differ because it is mostly dry ice.
It also means that, when the storm ends and the temperature rises back to -20 C, all of that dry ice is going to sublimate, and since pure CO2 is heavier than air, it's not going to leave the crater for a good while. Hopefully it's less than, oh, around three feet deep, based on the average age and height of a resident of this city, or that victory is not going to last very long.
Frostpunk. A game where "the ends justify the means" is taken to the absolute extreme. Love this game, even if I don't ever use child labor except for the Winterhome scenario. Automatons are superior to children in terms of labor.
A game where "the ends justify the means" is taken to the extreme, but the developer still likes to waggle their finger at you like a moralistic nanny if you resort to them. As if to say it's more moral to let yourself die than resort to extremes to persist. All I'm saying is that's an awful lot like how people constantly say "Those people who were stranded alone with no food were absolute barbarian savages for eating dead people, I'd never do that in their situation, I'm better than that", but in all reality, they would. They would do those terrible things they demonize in desperate times.
@@AiluridaeAureus I feel that isn't quite the whole lesson. "The ends justify the means" is a understandable message if you only care about short-term survival. The problem is after, the consequences of what you did. Because after the desperate times pass, what then? Do you think this extreme society of totalitarian rule and absolute conformity will relax and become a nicer place to live? No, you may have survived the storm but now humanity lives in a dystopian hell where everyday feels like you have to weather a storm. The lesson and challenge of this game isn't just about survival, it's thriving in spite of it. The game presents you with the option that even in this desperate scenario, the old restrictions and flaws of society were also washed away and you have an opportunity to make a better society. They waggle their finger at you because you take those desperate measures to survive, but after the storm passes the desperate measures remain. With all the conformity, fear, propaganda, and brutality. "The ends justify the means" is a understandable statement if survival and survival alone is your sole concern. Personally I believe "the means justify the end" since the storm will eventually pass and the question becomes what will you have then? In the age of civilization there should be more to life than just solely survival. The goal of the game is move beyond just surviving and create a sort of utopia after the end of the world. The fantasy that you can create a better society after everything has gone to shit. Atleast, that's what I think the devs intended in that final message.
@@stormlordeternal7663 This isn't Weimar Germany, buddy. This isn't temporary economic crisis that will pass in time with good leadership and policy decisions. It's a goddamn ice age. The setting of Frostpunk is an *_ICE AGE._* One completely unprecedented in Earth's history, that potentially is coming from Earth being knocked out of orbit and thrown into the void of space away from the sun. The storm doesn't pass. The storm never passes in your lifetime, or your descendants lifetimes, or their descendants lifetime, ice ages last tens of thousands of years, the storm will keep coming back multiple times a decade, every decade, functionally forever. This isn't an age of civilization in Frostpunk anymore. It's an age of extinction. And if it is indeed that Earth got thrown out of orbit and is drifting further away from the sun, it will just get colder, and _colder_ and *_colder._* Say hello to below -200 Celsius weather forever. There won't be an after, for literal millennia. It will eventually get so cold that oxygen begins to freeze solid and snow down like water snow, the atmosphere itself will freeze into snow, meaning at that point you now need bunkers with complete climate control in order to not go extinct. There will be no utopia. There will be no good times anymore. And yes, *_anything is worth preventing the extinction of humanity. No matter how much suffering it takes._* What we see in the game, this is only the beginning. Earth in the Frostpunk setting is on an impact course to turning into a planet like Uranus. Comparing what's going on in Frostpunk to any crisis in human history where authoritarianism takes hold is pointless because in those situations it wasn't necessary, whatever happened, our species would have survived. Here is different. *_We'll do what we have to do. Otherwise we might as well just hang ourselves and be done with it instead of letting the blizzard take us slower._*
Fun society where you spend your youth toiling in the mines to weaken your body just enough where if you make it to adulthood you get the wonderful reward of being sick all the time and prayed on, but no more work
Tip: If you reach 100% in overdrive the first time you do so an event appears to save the generator the last moment by using. -1 steam engine or - 1 child sacrifice to the machine god or - nothing just die. So with the overdrive upgrades you can have +2 heat level for 2 days + an additional 1 day since after saving the generator it resets to 50%.
Seeing you mention this in Rarr's stream, I've been anticipating this video heavily. The children, they got what they desired most: their yearning for the mines was fulfilled.
You can actually keep medical facilities online during the -150 freeze. -150=13 levels below -20 (the min temp for them to function). It requires a maxed generator with improved overdrive (6 levels), maxed insulation (4 levels) and maxed heaters(3 levels). This is likely unattainable with a single workshop, even on normal, but it's inaccurate to say they shut down no matter what.
Fun fact that I remembered when he said hell. In Dante's Inferno the lowest circle of hell where Satan resides is frozen with him stuck up to his waist in ice.
He's a little late to the party. There's playthroughs of basically every challenge and difficulty you can imagine on youtube already, including this one...
@@sicksock435446 yeah but most of the ones i found is just like "hello guys so i did this and then if i do this this will happen" in the most monotoe voice ever, its so boring.
There could be some more rules to prevent stuff like outposts, since adults work on them, and no automotons, but this is still really hard. I liked it.
I am once again here to remind everyone that DDRJake had indeed beaten the game without a workshop. Though, if you added child labor only into the mix, then I'm not sure if it's still possible.
It's not possible with child labor, since the only ways to get food with an entirely child workforce are hothouses, and if you don't count scouts and outposts, exploration and setting up outposts.
Below -90 and CO2 starts freezing. Normally, there's not enough CO2 in the air for this to matter, but if you were living in a baisin with a giant coal generator running 24/7 for months, this might be different. What would be really bad is if all the CO2 ice that had formed on the baisin walls all sublimated at once, such as if the temperature suddenly rose to -40. Since CO2 is heavier than air, it would have nowhere to go and just collect in the baisin, suffocating all the survivors.
@@Buugipopuu that’s actually a really good point about Co2 being heavier than air that I never thought about. Even in 1887 they must have understood that though, so there must be a canonical solution that they use? Maybe the part where the risk is it freezing on the walls and then melting could be hand waved as like a really rare possibility, but from what little science I know, the Co2 is way hotter exhaust air than the environment above the hole, and cold air sinks and hot air rises, so maybe that’s enough for the wind/airflow to be constantly pushing new cold oxygen-air down into the crater and sucking the hot-carbon air up and out.
29:47 the lower levels of the coal mines would likely be significantly warmer due to the insulating effect of all that rock. The heat produced by all the children working and the machinery would make it even warmer.
I live in the midwest and some of the past winters it has gotten to -50 wind chills, i gotta tell ya, I wish when the kids got to stay home from school that they had to go out and shovel instead of me.
I remember the first time I beat this game i went crazy by the end and completely shut off the generator, the population began dropping rapidly, but with only 15 people left, the storm ended and i had won
I like how they ask at the end "was it worth it?" Like, bitch, yeah? Humanity's survival is the highest priority possible, it is worth absolutely anything and everything
My first playthrough took an absolute eternity, but I ended up with a really big population. On harder difficulty settings and starting with no generator, those big storms were brutal. The last one before the generator was fixed killed 160 people in one night. Luckily hope didn't matter anymore at that point, but that was brutal.
I love frostpunk. As dark as it is, it's also incredibly hopeful and tapped into a fundamental fear that I has succesfully suppressed. The fear of the cold.
Interesting titbit on cold. Cold is the absence of energy, or heat. The coldest something that possibly be is -273.15 degrees Celsius, because at that temperature, there is no more heat or energy left. Now for heat, it doesn't have a limit by itself. Something can be a googol degrees Celsius and still get hotter, a googol is 1 + 100 zeros. At -273.15 degrees, moving by yourself is impossible, 0 energy will do that to child labourers. The only thing left to move you at that point is gravity.
Quick note, due to working 24/7, base automatons give as many resources as a maxed working crew in any facility, which the option to be improved with integration techs
for anyone wondering absolute 0 the coldest temprature possible is 273 C the temprature in this game is over halfway to the coldest temprature possible at this rate their blood should be frozen
It's so dumb that at the end it says "The city survived but was it worth it?" Well no shit it was worth it. The alternative was DEATH. I think nearly anything is better than dying in this scenario. It's always a little annoying when the devs of games try to pry moral quandaries into endings like that. Kleaper didn't even go for the final stage of the religion route of becoming an end-all-be-all dictator. I've read MUCH worse historical events where it was a life or death situation for a colony or outpost, and they were far far worse than what he did in this game. It was tame compared to real life examples. lol
Ah, Frostpunk, my favourite dictatorship and soup kitchen simulator.
Where the ungrateful populace keeps asking for more sawdust in their food.
WHAT DO YOU MEAN *"We are out of snow soup"?*
@@KostisPlayzIM AT SOUP
I can’t tell if I hate or love that that’s one of the absolute best ways to describe this game.
@@henriknielsen6998 I swear they don't know how hard being a leader is
Back in MY day, we slept in the corpse pits, had to walk for hours to get to our 24hour shift, AND were HAPPY about it.
LMFAO!!!!!!!!
you seem to be one of these kids.
you seem to be one of these kids.
In my day we worked 48hrs a day slept in corpse pits and skipped to work cause we were so fuckn happy .beat that
We wErE IN SLaVerY!
the "if you think you are useless, remember that i can turn you to fertilizer" speech is so inspiring, i never feel this much motivated before
Or replacement organs.
If you get shot, congratulations, you made the enemy waste a bullet! If you die, congratulations! You get to join the sand bag division!
"twenty-two children??? *ALRIGHT I'M ON MY WAY!* "
KLEAPER NO
The 'my parents aren't home' moment
KLEAPER _YES_
He says after making him self head of faith
@@thesilentsniper2539 Just like real priests
@@CiaranMaxwellKLEAPER ALWAYS YES
the sound of the steam achievement at 6:20 means that this guy throughout his entire life playing this game never said yes to doubling rations for kids... interesting.
Kleaper moment
@@halftimedeus8871 In all honesty it's something of a bad way to go. Firstly the child labour law is the bad way to build a city purely in efficiency terms, because having the children be apprentices gives better, more meaningful benefits in the long run. And in addition, giving the kids the extra rations, in purely gameplay terms just doesn't give much in benefit relative to the costs.
In short, if you're not playing meme builds, and are playing well, you shouldn't ever be giving the extra rations to the kids.
@@Crawver Cause' fuck them kids, they can starve.
Steam Achievements have sound or this is different platform?
@@Wikarian99PL Steam achievements have sound now
If you have 3 work shops you can keep 2 empty and rotate emergency shift and have the same 5 eng work 24/7 denying them of any sleep. The death from emergency shift is scripted to happen on second use and only happens once
Why not.... 🙃
Keyword: *once*
CEO mindset
@@donpollo3154Ah, a fellow CS enjoyer. Love that Bog Business slurpcore.
Sheesssshhhh new employee abuse strat just dropped
Who wrote this "was it worth it" thing here at the end, you know we can still send you out in the -30c weather with no clothes, right? Actually no, that'd be a waste because then your frozen body can't feed the fields.
That's totally what I thought. Like would death really be a better option than what he did? REALLY?
@@atoriusv5070 Yes.
"The children yearn for the mines"
That's why they Minecraft and DRG😂
@@muramasa870 I mean considering DRG Dwarves are dumb and silly like children...
I dont see any issues 🙂
just as the banana is perfectly shaped to fit the hand of a monkey, the pickaxe is perfectly shaped to fit the hand of a child.
They call them minors for a reason you know!
First time I ever beat the game after two or three failed attempts: I had reached the end game crisis thing (It's been a year or two since I've played) and I was NOT prepared for it. People were dying in droves, I was out of resources, no one had any heat. Hope plummeted while discontent sky rocketed. Finally my people had had enough, and they gave me two days to get things together or they send me out to die. Sat back and let the world die around me as finally my time arrived. They drug me outside ready to stick me in the stocks to freeze to death, people shouting in the streets, rebellion in full swing. When suddenly the game paused itself and congratulated me on completing the game and leading my colony to survival. I had JUST survived long enough for the game to count it as a win. I sat there shocked, for sure I was about to lose the game and the only reason I didn't just quit out when I knew I was about to lose was because I wanted to see it play out, I figured I let those NPCs down and they deserved to send me to the stocks. 10/10 game this sudden influx of Frostpunk videos in my feed makes me want to fail my way to success again
Imagine getting almost sentenced to death on the steam engine when the storm suddenly goes away at the second the guy presses the button
This is some The Mist level of ending
Guess I'll -die- win.
@@halftimedeus8871 I know lmao exactly my thoughts
that is awesome!
Damn thats even more tense than my first victory. And I only won due to killing over half my people on purpose since my food would've ran out too early otherwise. (triages are a great tool, lol)
"35 KIDS!!! That's so much labour!!"
-Anti-Kleaper, 2023
China be like:
@@Hypogeal-Foundationhave ya herd of the One Child policy?
More like Bangladesh/India.
@@purpledevilr7463 they removed that when they realized their population was their strength
@@sarahmellinger3335 they won’t have that strength for very long now.
@@Hypogeal-FoundationI think you mean Cambodia and Bangladesh
Funny thing about this whole "child labour" build - ever since the "On The Edge" expansion added in other settlements, there's has canonically been a settlement called the "Children's Mine" near the City, where several hundred kids and only a few adults live in an underground tunnel network. They even mine for coal as their primary industry! So Kleaper is basically just re-creating that place by accident.
"Finally I'm 18! No more work!!!"
I actually chuckled, now back to the mines you go
@@halftimedeus8871 (
:(
That’s if they live that long
@@kiravatheargonian (they won't)
TFW your society has effectively made the age of 16 the average retirement age
Truly a utopian vision
Yes, but the average lifespan is 17. Because you gotta have hope for retirement to stay motivated for those 24h shifts.
@@teosandev6116better than Cambodia
when i see the words "Religion for children" i already know i will love this video
Pause
sus
I agree
Are you a pedophile
Do you wanna reword that?
25:10 - If you complete Stereoscopic Lenses, THEN enact Emergency Shifts immediately afterwards, you'll get a prompt telling you that the workers become motivated by the storm and a lot of the negative consequences of Emergency Shift _vanish_ for that shift.
CO2 solidifies in open air at -78.5C/-109.2F. In this game, this point is reached at 27:54. So from that time onward, not all of what you see is water ice and snow. Some of it is dry ice.
As it gets colder, the ability of the air to hold water will decrease, but so will its ability to hold CO2. As burning coal and breathing humans produce CO2, around every occupied building, furnace and generator, more and more of the ice will be dry ice as it gets colder. Different crystal structure of water ice and frozen CO2 will mean that over time, you will notice that around buildings the texture and color of the ice and snow will differ because it is mostly dry ice.
It also means that, when the storm ends and the temperature rises back to -20 C, all of that dry ice is going to sublimate, and since pure CO2 is heavier than air, it's not going to leave the crater for a good while. Hopefully it's less than, oh, around three feet deep, based on the average age and height of a resident of this city, or that victory is not going to last very long.
Frostpunk. A game where "the ends justify the means" is taken to the absolute extreme.
Love this game, even if I don't ever use child labor except for the Winterhome scenario. Automatons are superior to children in terms of labor.
"Automatons are superior to children in terms of labor."
The Arks scenario agrees!
Don't mind me using Triage during the end storm of the game to keep my continuously dying workforce at work.
A game where "the ends justify the means" is taken to the extreme, but the developer still likes to waggle their finger at you like a moralistic nanny if you resort to them. As if to say it's more moral to let yourself die than resort to extremes to persist. All I'm saying is that's an awful lot like how people constantly say "Those people who were stranded alone with no food were absolute barbarian savages for eating dead people, I'd never do that in their situation, I'm better than that", but in all reality, they would. They would do those terrible things they demonize in desperate times.
@@AiluridaeAureus I feel that isn't quite the whole lesson. "The ends justify the means" is a understandable message if you only care about short-term survival. The problem is after, the consequences of what you did. Because after the desperate times pass, what then? Do you think this extreme society of totalitarian rule and absolute conformity will relax and become a nicer place to live? No, you may have survived the storm but now humanity lives in a dystopian hell where everyday feels like you have to weather a storm.
The lesson and challenge of this game isn't just about survival, it's thriving in spite of it. The game presents you with the option that even in this desperate scenario, the old restrictions and flaws of society were also washed away and you have an opportunity to make a better society. They waggle their finger at you because you take those desperate measures to survive, but after the storm passes the desperate measures remain. With all the conformity, fear, propaganda, and brutality.
"The ends justify the means" is a understandable statement if survival and survival alone is your sole concern. Personally I believe "the means justify the end" since the storm will eventually pass and the question becomes what will you have then? In the age of civilization there should be more to life than just solely survival. The goal of the game is move beyond just surviving and create a sort of utopia after the end of the world. The fantasy that you can create a better society after everything has gone to shit. Atleast, that's what I think the devs intended in that final message.
@@stormlordeternal7663 This isn't Weimar Germany, buddy. This isn't temporary economic crisis that will pass in time with good leadership and policy decisions. It's a goddamn ice age. The setting of Frostpunk is an *_ICE AGE._* One completely unprecedented in Earth's history, that potentially is coming from Earth being knocked out of orbit and thrown into the void of space away from the sun.
The storm doesn't pass. The storm never passes in your lifetime, or your descendants lifetimes, or their descendants lifetime, ice ages last tens of thousands of years, the storm will keep coming back multiple times a decade, every decade, functionally forever. This isn't an age of civilization in Frostpunk anymore. It's an age of extinction. And if it is indeed that Earth got thrown out of orbit and is drifting further away from the sun, it will just get colder, and _colder_ and *_colder._* Say hello to below -200 Celsius weather forever. There won't be an after, for literal millennia.
It will eventually get so cold that oxygen begins to freeze solid and snow down like water snow, the atmosphere itself will freeze into snow, meaning at that point you now need bunkers with complete climate control in order to not go extinct. There will be no utopia. There will be no good times anymore. And yes, *_anything is worth preventing the extinction of humanity. No matter how much suffering it takes._* What we see in the game, this is only the beginning. Earth in the Frostpunk setting is on an impact course to turning into a planet like Uranus. Comparing what's going on in Frostpunk to any crisis in human history where authoritarianism takes hold is pointless because in those situations it wasn't necessary, whatever happened, our species would have survived. Here is different.
*_We'll do what we have to do. Otherwise we might as well just hang ourselves and be done with it instead of letting the blizzard take us slower._*
"He is just lifting planks how can he injure himself?" is such a Büroworker statement :)
Fun society where you spend your youth toiling in the mines to weaken your body just enough where if you make it to adulthood you get the wonderful reward of being sick all the time and prayed on, but no more work
"Lets make a religion out of this!!!"
The religion:
"The city survived, but was it wo-" Yes.
Tip: If you reach 100% in overdrive the first time you do so an event appears to save the generator the last moment by using. -1 steam engine or - 1 child sacrifice to the machine god or - nothing just die.
So with the overdrive upgrades you can have +2 heat level for 2 days + an additional 1 day since after saving the generator it resets to 50%.
Adding to emphasize that this event only happens the **first** time. The second time your generator explodes.
Seeing you mention this in Rarr's stream, I've been anticipating this video heavily. The children, they got what they desired most: their yearning for the mines was fulfilled.
"they are no longer prohibited, they are just unemployed"
You can actually keep medical facilities online during the -150 freeze. -150=13 levels below -20 (the min temp for them to function). It requires a maxed generator with improved overdrive (6 levels), maxed insulation (4 levels) and maxed heaters(3 levels). This is likely unattainable with a single workshop, even on normal, but it's inaccurate to say they shut down no matter what.
I just watched a man for 35 minutes straight make child labor successful in an apocalyptic frozen wasteland.
Fun fact that I remembered when he said hell. In Dante's Inferno the lowest circle of hell where Satan resides is frozen with him stuck up to his waist in ice.
The generator just fucking incinerates the entire colony at the end of the storm
21:02 When a youtuber passes the 1 Million Subscribers threshold:
i just found your channel and it looks great, please keep making frostpunk videos because no one else will :/
He's a little late to the party. There's playthroughs of basically every challenge and difficulty you can imagine on youtube already, including this one...
@@sicksock435446 yeah but most of the ones i found is just like "hello guys so i did this and then if i do this this will happen" in the most monotoe voice ever, its so boring.
Also this is his 2nd channel, The Grim Kleaper is the main, if you didnt know
@@BloodBullet0125 yeah i didnt know that, thanks
There could be some more rules to prevent stuff like outposts, since adults work on them, and no automotons, but this is still really hard.
I liked it.
The rule is explicitly that no adults work within the city, not that they contribute nothing.
Not only do the children yearn for the mine
SO DOES THE RANDOM ROBOT
Finally, a frostpunk playthrough that perfectly alligns with my beliefs
I am once again here to remind everyone that DDRJake had indeed beaten the game without a workshop.
Though, if you added child labor only into the mix, then I'm not sure if it's still possible.
It's not possible with child labor, since the only ways to get food with an entirely child workforce are hothouses, and if you don't count scouts and outposts, exploration and setting up outposts.
dude, i am so excited for forstpunk 2, gonna be fun as hell (if my pc can run it)
And possibly MOD SUPPORT
@@thecrazymoon6578 oh yeah dude that will br suck aswell
it seems like it's never gonna come out lol
@@snapjitzy it will come out in mid-late 2024, if it has not got any delays
If you forgot about this in the 11 months since it was posted - it comes out soon
"The only thing worse then the weather, is the government" - UK
-40 C and F are the same temperature, so -90 is dang cold.
At -40 the air hurts your lungs to breathe.
Below -90 and CO2 starts freezing. Normally, there's not enough CO2 in the air for this to matter, but if you were living in a baisin with a giant coal generator running 24/7 for months, this might be different. What would be really bad is if all the CO2 ice that had formed on the baisin walls all sublimated at once, such as if the temperature suddenly rose to -40. Since CO2 is heavier than air, it would have nowhere to go and just collect in the baisin, suffocating all the survivors.
@@Buugipopuu Plot twist of an ending.
@@Buugipopuu that’s actually a really good point about Co2 being heavier than air that I never thought about. Even in 1887 they must have understood that though, so there must be a canonical solution that they use? Maybe the part where the risk is it freezing on the walls and then melting could be hand waved as like a really rare possibility, but from what little science I know, the Co2 is way hotter exhaust air than the environment above the hole, and cold air sinks and hot air rises, so maybe that’s enough for the wind/airflow to be constantly pushing new cold oxygen-air down into the crater and sucking the hot-carbon air up and out.
im a huge fan of you and frostpunk and have been waiting AGES for this video
I'm suppressed at how long it took you to play this.
You mean "impressed"?
@@addison_v_ertisement1678suprised
@@addison_v_ertisement1678 No, he means surprised.
@@specshade807
I'm sure what he was really thinking was imprised.
@@Zebo12345678 Nah you’re wrong, it was clearly imprisoned.
3:10 - 3:30 perfectly explains just how unfair this magnificent game is XD
The children: “We work to earn the right to work”🗣️🗣️🗣️‼️‼️‼️
Ah stupendium
If an apocalypse ever happens, i'l join Kleaper in whatever he does as a companion.
29:47 the lower levels of the coal mines would likely be significantly warmer due to the insulating effect of all that rock. The heat produced by all the children working and the machinery would make it even warmer.
I live in the midwest and some of the past winters it has gotten to -50 wind chills, i gotta tell ya, I wish when the kids got to stay home from school that they had to go out and shovel instead of me.
“CHILD LABOR FORCE” - City wok owner
I remember the first time I beat this game i went crazy by the end and completely shut off the generator, the population began dropping rapidly, but with only 15 people left, the storm ended and i had won
about time someone taught the children how to work! great stuff
finally one of my favorite yt people is going to discover the beautiful would, of running a dictatorship in the ice age
"22 CHILDREN?! Alright im on my way"
Best kleaper quote
Well, if you think about this a lot, you could say that Kleaper only dropped the retirement age
Anti-Kleaper (with great excitement): 22 *children* Alright I'm on my way!
It's about time you played Frostpunk it's your kind of game and I can't wait to see all the things you do with it
I like how they ask at the end "was it worth it?"
Like, bitch, yeah? Humanity's survival is the highest priority possible, it is worth absolutely anything and everything
I love how the whole playthrough is dystopian as hell, yet he still recalls the outpost teams when they are of no use even if they survive
Kids are pure, no child has ever made a gun! They lack the engineering skill.
Frostpunk easly one of my favourite game! The presure of decisions, the music and dark before dawn...
Didn't know Epstein had a winter lodge
Tutorial on child labor colorized.
I like to imagine this is a colony of adults who just don’t want to work so they force their kids to and get annoyed when they die lol
21:00 the excitement in his voice is mega concerning. 😂😂
I was just thinking about this game.
Edit: frost punk 2? Omg, yes please!
you say only child labor challenge I say mandatory early retirement policy
the children yearn for the mines
My first playthrough took an absolute eternity, but I ended up with a really big population. On harder difficulty settings and starting with no generator, those big storms were brutal. The last one before the generator was fixed killed 160 people in one night. Luckily hope didn't matter anymore at that point, but that was brutal.
I love frostpunk. As dark as it is, it's also incredibly hopeful and tapped into a fundamental fear that I has succesfully suppressed. The fear of the cold.
This is the plot to Snowpiercer
absolutely damn good game, such a meme yet serious game
Not a meme bro... I cry everytime at the end😢
Cannot. Comprehend. Kleaper. Plays. Favorite. GAME!
I always wanted to know what this game is and now Kleaper drops this😂
Always thought its some sort of RPG.
Thanks Kleaper.
this reminds me of the old DDRjake stream back in the day, good video
Finally, I've waited so long for this game
It is good day when kleep man post, it makes adhd happy
Been a long while since I saw ironic Frostpunk.
I have no idea how you don’t have more subscribers your content is awesome!
Interesting titbit on cold. Cold is the absence of energy, or heat. The coldest something that possibly be is -273.15 degrees Celsius, because at that temperature, there is no more heat or energy left. Now for heat, it doesn't have a limit by itself. Something can be a googol degrees Celsius and still get hotter, a googol is 1 + 100 zeros. At -273.15 degrees, moving by yourself is impossible, 0 energy will do that to child labourers. The only thing left to move you at that point is gravity.
Ah, religion. The end-all-be-all for commanding authorities. Especially when Grimm is involved.
The success of Minecraft proves that children yearn for the mines.
SHOW US MORE! SHOW US MORE! SHOW US MORE! ahem I love Frostpunk, but I stink at it too badly to ever win. I'm impressed and wanna see more.
Quick note, due to working 24/7, base automatons give as many resources as a maxed working crew in any facility, which the option to be improved with integration techs
for anyone wondering absolute 0 the coldest temprature possible is 273 C the temprature in this game is over halfway to the coldest temprature possible at this rate their blood should be frozen
british blood is boiling so its ok 👍
21:01 "TWENTY TWO CHILDREN!? alright i'm on my way"
I'm reminded of a vid where Kleaper said he failed an ethics test in his Economics course.... it shows....
the engineer scenario is still my favourite
I knew, eventually, Kleaper would arrive at this game.
Frost punk in all his apocalyptique glory
retirement age is 18 sounds pretty nice
Fun fact: the moon has a temperature of of between -120°C and -130°C depending on the time of day.
You appear to have created a snowy version of Little Lamplight.
"This masive building is DEGENARATOR" :D
It's so dumb that at the end it says "The city survived but was it worth it?" Well no shit it was worth it. The alternative was DEATH. I think nearly anything is better than dying in this scenario. It's always a little annoying when the devs of games try to pry moral quandaries into endings like that. Kleaper didn't even go for the final stage of the religion route of becoming an end-all-be-all dictator. I've read MUCH worse historical events where it was a life or death situation for a colony or outpost, and they were far far worse than what he did in this game. It was tame compared to real life examples. lol
*35 KIDS?! THATS ALOT OF LABOR!" Last words of Anti-Kealper before he got Canceled
Oh this has so much meme potential
Without context, most of these scenes are horrendous 😂😂
With context, they’re about as bad
One of the best soundtracks of all time.
I love that youre branching out, cant wait to see more as i enjoy your warcri...*cough* content
This game is basically “the ends justify the means” the game
24 hours workshift has a work around. you can turn on the emergency shift and remove the people. wait 4 hours and no deaths.
I see he is going for the true Victorian era experience
Footage of my father pulling himself up by his bootstraps as a child.
With the success of minecraft, is it any wonder children are great miner's? They yearn for the mines.