This is not in any way pretentious. You come here to listen to my opinion on games and that's what you get. "Don't complain about handholding and proceed to do just that." I didn't mention hand-holding at any point during this video and even if I did there is a massive difference between a game mechanic and a bloody gaming critique. The cutscene is not a throwback to They Live, it's a throwback to the first game where exactly the same thing happened.
7:33 Office worker 1: 'Dave, there seems to be a madman in the office with a gun.' Office worker 2: 'Does he have a meeting with anyone?' Office worker 1: 'Not sure, but he is waving the gun about like mad and is shooting at stuff at random.' Office worker 2: 'Is his shooting going to change what you put in the report?' Office worker 1: 'Well, no.' Office worker 2: 'Ignore him then, let the janitors sort out the mess later.'
He didn't talk about some of the bugs. There are times when the stealth attacks don't work, your character gets stuck in place, and the camera likes to just outright stop following your character anymore.
It's incredible how badly the animations were done on this. They also remade PoP 1 and 2 and those were way worse than the '89 and '93(?) originals as well. How can you not be insanely careful with the animations when you're developing a remake of such an incredibly well and smoothly animated game?
Flashback was a masterpiece for it's time and still stands up today as a pretty good retro game. No one asked for a shitty remake with a modern take on it and this game should not exist in my opinion.
Honestly, I don't believe the Syndicate FPS was that bad. It had some really nice features. Problem is the PC port was awful, really low FoV and the game was a bit linear. It was obviously designed as a co-op title, which is where it shines.
Ahhh, I played this game so much as a kid! The animation gave me my own flashback of watching Cinderella with my daughter a few weeks back - a lot of the human animations are so lifelike! Fantastic! Thanks TB!
Animations of the old version(which I never played) remind me of the old Disney animations. They rotoscoped everything. And to get that animation so fluid and lifelike they had to do the same on these sprites. And it's awesome.
It's always amusing when TB runs into an old favourite. The critic falls away, leaving behind softly spoken memories of better times; like he's cradling an old friend before it finally drifts once again into obscurity.
The last section involved running back through the entire level as it collapsed, on a timer. I got to the very last room, which I'd never visited before and couldn't find the elevator control to finish the game, so I died. I never played it again.
Ah, the good memories...It's fun to see I'm not the only one who kicks back into "I want to try and express how these games felt, to someone who may never actually have played games from these times"-mode. It's hard to convey a certain feeling of nostalgica to someone who never saw the game. I am still to this day trying to make people understand what made games like System Shock1 so great, so unique. I think it's part "I just want to try and make you to experience it like I did back then!"
Could not send a message since I'm not a "contact" of yours, so here it comes as a comment instead. It happens a few times in your life, more or less. Those times when you just awake from a state of mind and move on to a healthier state. Watching the "Should you preorder videogames? " clip you made, opened my mind on preordering and videogames sales practices. I salute you, sir. Kind regards Mangeduvet
(part 2) Game is designed by Paul Cuisset and he created revolution with his games of minimalistic design (no lives, levels, powerups etc) that oddly we have in remake of the game. All the games at the time were considered to be must have score boards, must have lives etc. He stripped Flashback of all that and it is in Guinness World Records as the best-selling French game of all time. I am so sad that many aspects of original are simply gone. It was the one must have games on Amiga.
I played this game on Mega Drive/Sega Genesis, it really was one of the best animations of that time. Things like that intro did not existed, it was ahead of its time.
You can actually run and jump from the lower platform though. This would have also allowed you to hit that switch for the door between the bot and the guy. (A bit later on the level becomes impassable until you learn that jump which is why I remember it.)
I always thought of Flashback as a sci-fi version of Blackthorne (which I played first, even though Flashback came out earlier). Same mechanics, same combat, but a darker palette and arguably better rotoscoping. Plus there was a button to fire the shotgun backwards without looking, which is still cool 20 years later.
I'm left handed too FYI, but I taught myself to use an m+k right handed, so now I can do both. Although I prefer right handed now because games are just bound that way by default. I reckon a good way to get used to righty keyboard usage is to play something that doesn't require a mouse (just to start off with) like The Binding of Isaac for example. Then once you get used to WASD movement, try practicing with your mouse in your right hand for general usage and you'll get used to it eventually.
Wow, I had no idea what Flashback was. But when I saw the 1993 edition I remembered having played this as a little child. I didn't know what I was doing (I was 4 or 5 at that time) but seeing this, I can remember having played this. So yeah, thank you :)
I´ve never played the original and I can enjoy the new one very well - I consider it as an interesting variety to nowadays games - definitely worth picking up. I hope it will find it´s way to GOG:
A little thing to beat original's Flashback final race: you can use teleporter to go back to your ship. It is very hard to pass ion wall at the entrance to planet core though but possible. Just jumping timing...
Tb makes a really good point, Games way back in the day definitely had more character to them then games from today. There was a reason why they were brilliant back in the day. sometimes its best to leave a gem rather then try to re do it into something its not.
That menu screen was driving me insane. The dude keeps peeking around the corner and holding his head out while the bad guy looked right at him, but doesn't see him.
Flashback has always been a favourite of mine and I never owned it. I played it for maybe an hour at school back in the day but it striked me as special in its art style and deliberate pacing.
In original Flashback, Conrad was pile of polygons that are animated with precise mathematical functions. Most games at the time had sprites so Conrad had unimaginable smooth animation at the time. Also, game is punishing - demand players to think and do levels good or try again if they fail. Modern games will let player pass even dough player is bad (so it doesn't hurt his feelings). That is why many such games were more rewarding when player complete them than any modern titles.(end of part 1)
I remember playing this on the Sega Genesis, still have it I think...however I seem to recall basically being stuck on the first screen...I just couldn't figure out the controls...not sure if the controls were really bad on the genesis, or if my noob level was just catastrophically high back then...I might have to see if I can find it and give it another shot...
The graphics still look fantastic because its art style adds so much atmosphere I feel that every indi game dreams of flashback ironically enough it's timeless.
The Rotoscoping effect, using film as the base, which is why the movement of the character is so natural, as opposed to stuff like Terraria, Minecraft, FTL etc. Which are all different types of sprites or Flash.
If I remember correctly, in the original, to make a long jump you had to hold "run" and a direction and then release that direction and only hold "run". Conrad would then continue running and automatically jump at the edge. Keep maintaining "run" to grab the other ledge, and then up to move up or release "run" to release the ledge.
It's really interesting to contrast the two games and look at how much has changed in 20 years, not just technically but in how developers and gamers approach games.
The 1993 MS-DOS version of Flashback actually has music and much more pleasant keys than those, for example shift to run and space to draw the weapon. In fact, with those keys the game was actually very nice to play. The manual even illustrated all of the movement very clearly which made it very easy to learn all the tricks. Too bad the remake isn't as good as the old one, and they even make you play the old one with that arcade machine and it's artificial CRT glare thingwhatever...
Actually, there was a simple mechanic, in original game. Just run and don't touch any other button - and character automatically jumps should he see a platform above which he can reach with a jump. You don't want to jump automatically? No problemo, just hold right/left while running. Aside from few quirks game's controls were actually very solid, especially for that time.
Didn't you know that you can jump up one level AND forward from running in original Flashback? It saves you a lots of nerve in lots of places, like the first difficult jump you showed. IIRC it happens when you release the direction button while running (yes, it awkward).
because compare to older FPS games such as the old nuke, there was not that much linearity as it is now in FPS games. They narrowed down the exploration that you had to almost zero, and there is barely any hidden stuff that would make you even explore in modern FPS games.
I'm sorry TB but you made me correct you on certain points regarding the original. When jumping in the original, pressing the Run-key and pressing up will make you jump forward while standing still, which is used more than the running-jump for jumping gaps. And if you're running and just holding down the Run-key, Conrad will automatically jump and grab a ledge that's above you.
heh, the jumping into a wall and falling to the ground animation from the 1993 version is pretty much the same one used in "Bermuda syndrome" (1995). Thanks for reminding me of that game.
Hey, TB, I did the EXACT same thing with the original. Never actually owned the game so it was years before I even realised there was a bloody button to press for the elevator. Of course, on that try I hadn't left the teleporter where I should have so had to run the whole way back. I was never as skilful as I was then, running and jumping and leaping at all the right moments, to get to the now open doorway and...crash into the edge of the screen. Kabooley!
I liked the little look back to the original... I know I know, there´s not enough time and/or interest for a regular feature like this, but it was fun as a one-off.
One of the few games I actually beat. The original, I mean.Played it on Amiga, though, with joystick and stuff. The way you drop with the gun, rolling, shield - it was all needed there. The bit in the remake when he goes up in the elevator and there are guards on both sides - tricky in the original, obviously no-problem in the remake. A shame, really. When I saw Angry Joe play it, who never played the original, I wanted to defend it but really didn't see much in it myself.
Flashback plays, even today, better than Another World. Another world still has great ideas and interesting scenarios, but it's so cruel for no good reason. Would be nice to get Flashback HD release, like Another World 15-20th anniversary edition. I'd buy that.
Because it's about 20+ years I use arrow keys. BTW, having unsued keys around thoses I use feels clunky. I use ctrl to crouch, keypad 0 to jump, the keypad and page up/down for various functions and find this layout ideal. ^^ It's been since the first FPS were I could use both mouse and keyboard that I use that layout and see no reason to adapt right handed habits in video game. I already do that for all the rest, from doors to faucets, the reality is already by and for right handed people. ^^
The platform mechanic in the original wasn't so bad. Some jumps you could let Conrad do by himself by just let him run forward (just activate the running and let go the forward key, he will keep running and if there is a ledge that he can jump he automatically will) , well at least at the console versions (Genesis/SNES). I can't remember if it was the same for the original PC version.
I quite liked this game. I only have one real gripe with it and that's the total redesign of the Earth stage (level 4 in the orinilal). Sure it's got funny glitchy physics and horrible voice acting but that didn't really take away from the game for me. I think people who are screaming about hating it are humongous tools.
They could be using a similar kind of animation technique that was common at the time perhaps. I'm sure many gaming companies back then borrowed stuff from each other since there wasn't as much of it as there is today.
Same. I kinda wanted to try it out and then TB came and saved the day to warn me away from spending my money on a shoddy remake. Man, I wanna play the original Flashback now. I played it back in '97 on the Sega.
I never played the old Flashback, but it was a great game at that time i can imagine. Animations are just like the original Prince Of Persia which i played so much on my old 25 MHZ machine at that time
Omg I remember flashback I'm only 14 but me and my dad played that on my sega all day long, then another world came about and meh, but I never heard of this one, can't wait to play this
I was actually thinking about buying the remake, but I watched this and I'm just going to keep playing the original version. :) Thanks, TotalBiscuit for not letting me waste my money! xD!
While I thought Flashback was frustrating, it was very interesting to watch TB play the original 1993 game. Kind of wish he'd pick apart some older games and or give some history as to how the mechanics evolved from them.
I played the original Flashback and I have to say that I played the demo of the XBL version and i was horrified. I feel that companies just play it way to safe with games nowadays. An awesome game that was very similar to the original was Abe's Oddysee, That was a game well beyond its years and the world and story was wildly compelling. TB keep up the awesome work :)
I was psyched when I heard about the remake. But having played botched remakes before, I was hesitant to play it. Not hesitant enough though to cancel out the idea of purchasing this piece of fuck though. I don't think they merely horribly fucked it up disastrously. They flat out _Google+'d_ it. Even if it were possible to receive a refund, it wouldn't be enough. I'd have to have all memories of this version erased.
It is the "original" version of rotoscoping that was used on the original game, did not see anything about this new game. Rotoscoping as animation should not be confused for the kind of rotoscoping us VFX editors are using today with the matte and composition layers.
This is not in any way pretentious. You come here to listen to my opinion on games and that's what you get. "Don't complain about handholding and proceed to do just that." I didn't mention hand-holding at any point during this video and even if I did there is a massive difference between a game mechanic and a bloody gaming critique.
The cutscene is not a throwback to They Live, it's a throwback to the first game where exactly the same thing happened.
RIP
7:33
Office worker 1: 'Dave, there seems to be a madman in the office with a gun.'
Office worker 2: 'Does he have a meeting with anyone?'
Office worker 1: 'Not sure, but he is waving the gun about like mad and is shooting at stuff at random.'
Office worker 2: 'Is his shooting going to change what you put in the report?'
Office worker 1: 'Well, no.'
Office worker 2: 'Ignore him then, let the janitors sort out the mess later.'
1993´s version brings me so much good memories. Such a classic. The "reboot/remake" was disappointing, to say the least.
He didn't talk about some of the bugs.
There are times when the stealth attacks don't work, your character gets stuck in place, and the camera likes to just outright stop following your character anymore.
It's incredible how badly the animations were done on this. They also remade PoP 1 and 2 and those were way worse than the '89 and '93(?) originals as well. How can you not be insanely careful with the animations when you're developing a remake of such an incredibly well and smoothly animated game?
Flashback was a masterpiece for it's time and still stands up today as a pretty good retro game. No one asked for a shitty remake with a modern take on it and this game should not exist in my opinion.
The version I played on RISC OS did not outside of a few little motifs here and there, I believe it varied based on what platform the port was on.
oh god my childhood
im having a....
FLASHBACK
"let's forget flashback ever existed"
Keeps referring every single thing to original flashback.. ?
Honestly, I don't believe the Syndicate FPS was that bad. It had some really nice features. Problem is the PC port was awful, really low FoV and the game was a bit linear. It was obviously designed as a co-op title, which is where it shines.
Ahhh, I played this game so much as a kid! The animation gave me my own flashback of watching Cinderella with my daughter a few weeks back - a lot of the human animations are so lifelike! Fantastic!
Thanks TB!
I actually think you're right on this one :P and it's also exactly this level of in depth analysis that makes me love his WTF is videoes so much.
I think I'll never forget the original :) that was a great time to grow up being a gamer :)
Animations of the old version(which I never played) remind me of the old Disney animations. They rotoscoped everything. And to get that animation so fluid and lifelike they had to do the same on these sprites. And it's awesome.
It's always amusing when TB runs into an old favourite. The critic falls away, leaving behind softly spoken memories of better times; like he's cradling an old friend before it finally drifts once again into obscurity.
I do play some PC games on a tv at times. So the options for them are not useless. They do apply to more people than you would think.
Wow, I completely forgot about the original Flashback, but watching you play it here sparked my memory. That was a cool game.
The last section involved running back through the entire level as it collapsed, on a timer. I got to the very last room, which I'd never visited before and couldn't find the elevator control to finish the game, so I died. I never played it again.
ohgod the memories. thanks tb for posting this!
Ah, the good memories...It's fun to see I'm not the only one who kicks back into "I want to try and express how these games felt, to someone who may never actually have played games from these times"-mode. It's hard to convey a certain feeling of nostalgica to someone who never saw the game. I am still to this day trying to make people understand what made games like System Shock1 so great, so unique. I think it's part "I just want to try and make you to experience it like I did back then!"
Yeah it's not quite that good, Ghost Trick is imho the pinnacle of rotoscoping, but it's hard to argue with Flashbacks animation quality.
Could not send a message since I'm not a "contact" of yours, so here it comes as a comment instead.
It happens a few times in your life, more or less. Those times when you just awake from a state of mind and move on to a healthier state. Watching the "Should you preorder videogames? " clip you made, opened my mind on preordering and videogames sales practices. I salute you, sir.
Kind regards Mangeduvet
(part 2) Game is designed by Paul Cuisset and he created revolution with his games of minimalistic design (no lives, levels, powerups etc) that oddly we have in remake of the game. All the games at the time were considered to be must have score boards, must have lives etc. He stripped Flashback of all that and it is in Guinness World Records as the best-selling French game of all time.
I am so sad that many aspects of original are simply gone. It was the one must have games on Amiga.
I played this game on Mega Drive/Sega Genesis, it really was one of the best animations of that time. Things like that intro did not existed, it was ahead of its time.
You can actually run and jump from the lower platform though. This would have also allowed you to hit that switch for the door between the bot and the guy. (A bit later on the level becomes impassable until you learn that jump which is why I remember it.)
I always thought of Flashback as a sci-fi version of Blackthorne (which I played first, even though Flashback came out earlier). Same mechanics, same combat, but a darker palette and arguably better rotoscoping.
Plus there was a button to fire the shotgun backwards without looking, which is still cool 20 years later.
I really enjoy watching TB playing old games!
I'm left handed too FYI, but I taught myself to use an m+k right handed, so now I can do both. Although I prefer right handed now because games are just bound that way by default.
I reckon a good way to get used to righty keyboard usage is to play something that doesn't require a mouse (just to start off with) like The Binding of Isaac for example. Then once you get used to WASD movement, try practicing with your mouse in your right hand for general usage and you'll get used to it eventually.
Wow, I had no idea what Flashback was. But when I saw the 1993 edition I remembered having played this as a little child. I didn't know what I was doing (I was 4 or 5 at that time) but seeing this, I can remember having played this. So yeah, thank you :)
I would love to see more retrospectives from tb, I enjoyed listening to him talk about the old game than the new one.
I´ve never played the original and I can enjoy the new one very well - I consider it as an interesting variety to nowadays games - definitely worth picking up. I hope it will find it´s way to GOG:
A little thing to beat original's Flashback final race: you can use teleporter to go back to your ship. It is very hard to pass ion wall at the entrance to planet core though but possible. Just jumping timing...
Tb makes a really good point, Games way back in the day definitely had more character to them then games from today. There was a reason why they were brilliant back in the day. sometimes its best to leave a gem rather then try to re do it into something its not.
For some reason a TB lets play of the original sounds amazing haha
That menu screen was driving me insane. The dude keeps peeking around the corner and holding his head out while the bad guy looked right at him, but doesn't see him.
God I loved the original flashback on the amiga! I used to watch the original intro over and over!
Flashback has always been a favourite of mine and I never owned it. I played it for maybe an hour at school back in the day but it striked me as special in its art style and deliberate pacing.
In original Flashback, Conrad was pile of polygons that are animated with precise mathematical functions. Most games at the time had sprites so Conrad had unimaginable smooth animation at the time. Also, game is punishing - demand players to think and do levels good or try again if they fail. Modern games will let player pass even dough player is bad (so it doesn't hurt his feelings). That is why many such games were more rewarding when player complete them than any modern titles.(end of part 1)
I remember playing this on the Sega Genesis, still have it I think...however I seem to recall basically being stuck on the first screen...I just couldn't figure out the controls...not sure if the controls were really bad on the genesis, or if my noob level was just catastrophically high back then...I might have to see if I can find it and give it another shot...
on consoles u cant get rid of it.
on PC u can use V-sync option on game menu or on ur video card cp.
Love your videos TB!
The graphics still look fantastic because its art style adds so much atmosphere I feel that every indi game dreams of flashback ironically enough it's timeless.
Take a drink every time TB says Original Flashback
The Rotoscoping effect, using film as the base, which is why the movement of the character is so natural, as opposed to stuff like Terraria, Minecraft, FTL etc. Which are all different types of sprites or Flash.
If I remember correctly, in the original, to make a long jump you had to hold "run" and a direction and then release that direction and only hold "run". Conrad would then continue running and automatically jump at the edge. Keep maintaining "run" to grab the other ledge, and then up to move up or release "run" to release the ledge.
It's really interesting to contrast the two games and look at how much has changed in 20 years, not just technically but in how developers and gamers approach games.
The 1993 MS-DOS version of Flashback actually has music and much more pleasant keys than those, for example shift to run and space to draw the weapon. In fact, with those keys the game was actually very nice to play. The manual even illustrated all of the movement very clearly which made it very easy to learn all the tricks. Too bad the remake isn't as good as the old one, and they even make you play the old one with that arcade machine and it's artificial CRT glare thingwhatever...
Actually, there was a simple mechanic, in original game. Just run and don't touch any other button - and character automatically jumps should he see a platform above which he can reach with a jump. You don't want to jump automatically? No problemo, just hold right/left while running. Aside from few quirks game's controls were actually very solid, especially for that time.
Didn't you know that you can jump up one level AND forward from running in original Flashback? It saves you a lots of nerve in lots of places, like the first difficult jump you showed. IIRC it happens when you release the direction button while running (yes, it awkward).
because compare to older FPS games such as the old nuke, there was not that much linearity as it is now in FPS games. They narrowed down the exploration that you had to almost zero, and there is barely any hidden stuff that would make you even explore in modern FPS games.
I'm sorry TB but you made me correct you on certain points regarding the original. When jumping in the original, pressing the Run-key and pressing up will make you jump forward while standing still, which is used more than the running-jump for jumping gaps. And if you're running and just holding down the Run-key, Conrad will automatically jump and grab a ledge that's above you.
heh, the jumping into a wall and falling to the ground animation from the 1993 version is pretty much the same one used in "Bermuda syndrome" (1995). Thanks for reminding me of that game.
You cannot make that jump from a standing position.
Syndicate wasn't actually that awful, but the console port was terrible and it suffered from being far too linear. The co-op in that way legit.
The Original game DID have music on the opening cut scene!! I remember thinking it was good when it came out! In fact I can still hum it now! haha
Have it here on my Megadrive, is still a great to play on it. Also used to have it on an Amiga. Ah memories...
Wow, the old version of Flashback looks so good. I really want to play that.
Hey, TB, I did the EXACT same thing with the original. Never actually owned the game so it was years before I even realised there was a bloody button to press for the elevator. Of course, on that try I hadn't left the teleporter where I should have so had to run the whole way back. I was never as skilful as I was then, running and jumping and leaping at all the right moments, to get to the now open doorway and...crash into the edge of the screen. Kabooley!
I liked the little look back to the original... I know I know, there´s not enough time and/or interest for a regular feature like this, but it was fun as a one-off.
One of the few games I actually beat. The original, I mean.Played it on Amiga, though, with joystick and stuff. The way you drop with the gun, rolling, shield - it was all needed there. The bit in the remake when he goes up in the elevator and there are guards on both sides - tricky in the original, obviously no-problem in the remake. A shame, really. When I saw Angry Joe play it, who never played the original, I wanted to defend it but really didn't see much in it myself.
Love your content. Keep up the good work :-)
now that's a trip down memory lane.
Flashback plays, even today, better than Another World. Another world still has great ideas and interesting scenarios, but it's so cruel for no good reason. Would be nice to get Flashback HD release, like Another World 15-20th anniversary edition. I'd buy that.
Because it's about 20+ years I use arrow keys. BTW, having unsued keys around thoses I use feels clunky. I use ctrl to crouch, keypad 0 to jump, the keypad and page up/down for various functions and find this layout ideal. ^^
It's been since the first FPS were I could use both mouse and keyboard that I use that layout and see no reason to adapt right handed habits in video game. I already do that for all the rest, from doors to faucets, the reality is already by and for right handed people. ^^
OMG I didn't know what game 'fashback' was until you pulled the 1993 version up! I did play that game and I did enjoy it! Thanks! :-)
thank you so much for the uplay warning
Oh, my god! I played this! I only remembered when TB got to the old game!!! I loved that game when I was a kid!
93 Flashback's animation quality is lovely! I wish we could use this instead of pixel art in more indies!
The platform mechanic in the original wasn't so bad.
Some jumps you could let Conrad do by himself by just let him run forward (just activate the running and let go the forward key, he will keep running and if there is a ledge that he can jump he automatically will) , well at least at the console versions (Genesis/SNES).
I can't remember if it was the same for the original PC version.
I quite liked this game. I only have one real gripe with it and that's the total redesign of the Earth stage (level 4 in the orinilal). Sure it's got funny glitchy physics and horrible voice acting but that didn't really take away from the game for me. I think people who are screaming about hating it are humongous tools.
SOTN, so much class in that game, and that music was awesome.
They could be using a similar kind of animation technique that was common at the time perhaps. I'm sure many gaming companies back then borrowed stuff from each other since there wasn't as much of it as there is today.
You were thinking of Black Thorne, I still love that game too haha
Out of this World, Flashback, and Blackthorne were some of my favorites in the day!
Flashback - brings some really positive flasbacks. I wonder if they'll do 'Fade to black' later as well.
I loved the original when i was 14 back in the day. Started to watch this vid. I just hope this version is close to the original
TB if you didnt already know they speedrun the original, its quite relaxing to watch them.
Same. I kinda wanted to try it out and then TB came and saved the day to warn me away from spending my money on a shoddy remake. Man, I wanna play the original Flashback now. I played it back in '97 on the Sega.
I never played the old Flashback, but it was a great game at that time i can imagine. Animations are just like the original Prince Of Persia which i played so much on my old 25 MHZ machine at that time
Omg I remember flashback I'm only 14 but me and my dad played that on my sega all day long, then another world came about and meh, but I never heard of this one, can't wait to play this
I was actually thinking about buying the remake, but I watched this and I'm just going to keep playing the original version. :) Thanks, TotalBiscuit for not letting me waste my money! xD!
This remake was a huge surprise. It really came out of nowhere.
I guess it's time to get my amiga500 out of the shed and play some flashback again.
thx for the video TB and making me feel old. ;D
loved this game when i was little one...this an another world
Original Flashback is definitely one of my most favorite games. Kinda in top-10 (well, maybe 20 if you count modern games).
The original was such a really good game i never really got that far into it but its was very memorable to say the least.
The original Flashback very much did have music, and it was awesome. Sadly, I forget the composers' name.
I loved Flashback, I think I finished it twice just to see the ending again. And was looking forward to the sequel
While I thought Flashback was frustrating, it was very interesting to watch TB play the original 1993 game. Kind of wish he'd pick apart some older games and or give some history as to how the mechanics evolved from them.
Same here. Loved the game. The PS1 version was pretty neat as well.
SO cool to watch TB play the 93- ver ^^
I played the original Flashback and I have to say that I played the demo of the XBL version and i was horrified. I feel that companies just play it way to safe with games nowadays. An awesome game that was very similar to the original was Abe's Oddysee, That was a game well beyond its years and the world and story was wildly compelling. TB keep up the awesome work :)
OH SNAP I remember this original version! I thought it looked familiar but until I saw the animation I was spacing on what game it was.
I was psyched when I heard about the remake. But having played botched remakes before, I was hesitant to play it. Not hesitant enough though to cancel out the idea of purchasing this piece of fuck though.
I don't think they merely horribly fucked it up disastrously. They flat out _Google+'d_ it.
Even if it were possible to receive a refund, it wouldn't be enough. I'd have to have all memories of this version erased.
The WTF segments are always my favorite. I love how comprehensive your reviews are, TB!
The Amiga version did have the intro music. It seems that was a time when it had more power than the rest of consoles/PCs.
him rounding the corning at the startup screen and being looked at by that alien thing broke the game for me...
It is the "original" version of rotoscoping that was used on the original game, did not see anything about this new game. Rotoscoping as animation should not be confused for the kind of rotoscoping us VFX editors are using today with the matte and composition layers.
I'm with you TB this game is great...if you played it back in the day. Thats, about, it.
I like how those people just sit in the background and you keep shooting drones and stuff. :P