Phyrexia: All Will Be One Limited Set Review | White | Magic: the Gathering
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- Опубліковано 25 січ 2023
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What my grades mean:
I use a letter grade system, and my grades usually fall into a bell curve (Very few A’s and F’s, lots of C’s.)
A - Bombs that are always your first pick, they completely warp the game in your favor, and they easily pull you into their color(s). You always first pick these. These are cards you are ecstatic to have in your deck. Most sets have 15-20 of these. Tend to mostly be Mythics or Rares, though sometimes an Uncommon gets there.
(Steel Seraph, Titania’s Command, Tyrant of Kher Ridges)
B - Premium removal spells and highly efficient creatures, often worth first picking. Still strong enough to pull you into their colors, but not quite as game or draft warping as A’s are. These are cards you feel good about having in your deck, and you would play several copies of most of them. Mostly Uncommons and higher, but there are usually 5-10 commons that get there too.
(Disfigure, Horned Stoneseeker, Obstinate Baloth)
C - Filler. These are cards you neither feel good or bad about having in your deck. You play them if you’re in their colors, but they don’t tempt you to go into their color at all. Usually includes reasonably efficient creatures, good combat tricks, and removal spells. These appear at all rarities, but are most frequently Common. (Blitz Automaton, Unleash Shell, Yotian Medic)
D - Playable in an emergency. These are cards that you don’t feel so good about playing, but in a pinch, sometimes you just have to play them. These are often inefficient vanilla creatures or overly narrow cards. These appear at all rarities. (Urza’s Rebuff, Terisian Mindbreaker, Swiftgear Drake)
F - Unplayable. These are cards that you should never play. There are very few of these in modern Limited formats, but they do appear at all rarities, with the most usually appearing at Rare and Common. These are cards whose effects are pretty much useless or overly narrow. (Calamity’s Wake, Fog of War, Painful Quandary)
There are two categories of cards that I give two grades to: Build Arounds and Sideboard Cards.
Build Around: These are cards that need special synergy to be at their best - synergy that won’t just come naturally. For these cards, I give one grade indicating how I think the card will perform in a typical deck of that color, and another grade if you manage to get there on synergy. (Corrupt, Sibling Rivalry, Blanchwood Armor)
Sideboard Cards: These are generally cards that are Ds or Fs in your mainboard, but can perform much better out of the sideboard - at least as a C or higher
(Shoot Down, Fade From History, Defabricate)
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I Can Feel it Coming Kevin MacLeod (incompetech.com )
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creativecommons... - Ігри
Interestingly, the toxic mites might end up becoming pseudo blockers even though they cannot block. Possibly there will be times when the opponent will not want to attack, to not risk getting a bunch of poison counters on the back swing, maybe allowing corrupted to come online. (A little bit like how the piling up decayed zombies kind of held back some attackers in Innistrad with the threat of a counterattack)
Charge of the Mites could end up being an ok finisher on opponents that have a lot of poison counters since it's an instant and can sneak some mites in after they swing at you. Those damn mites could end up being tricky.
Maybe, in the right situation. I still think the mites are way overrated. An opponent can just keep back a 2/2 or two and basically shut down even 4 or 5 mites from swinging in.
And they're still 1/1's that cannot block. 80% of the value of a 1/1 is as a chump blocker. Besides, unless you get the Bitterblossom that makes mites, I don't see a way to actually go all that wide with mites. Seems to me like a lot of board states will have one or two extra mites that may chip in for 1 poison and 1 damage if you're already seriously pressuring the opponent
@@derekcline950 I don't disagree, but if I have enough mites to one-time create 'corrupted', that's easily enough a reason to charge with what the mechanic gives in general.
@@orshefer1467 Yeah. That's true. One of my counterpoints to the original post was going to be how they aren't decayed zombies, as you want to swing early to get corruption, rather than accumulate a bunch. But getting corrupt early is a positive.
I'm curious to see how many wins/losses are due to poison vs. damage in the toxic decks. Is it a legit way to end a game or more just to turn on corruption?
@@derekcline950 corruption seems feasible mainly in G/W and alternatively either with black. 10x Poison seems to be more of a black toxics + removal and/or wide mite strat. Again, seems...
The lack of AoE in this set is obnoxious, only one in red and does 1 dmg for 3R. At least it sorta cleanses the pests.
As an edh only player, I think people saying Elesh Norn should be preemptively banned are insane.
Isn’t it just Gavin
Sheldon has no power over you. Just play what you want
@@AngoDecay sheldon is a joke as the RC 🤡🤡🤡
It is a good card and probably will be great in landfall and blink decks that can run it - and it also stops landfall and other blink decks.
But thats all very casual and tame. Sheldon dont understand that theres dozens upon dozens of stronger 5 mana cards. Neo-heliod is much, much stronger than elesh norn f.e. and it comes with indestructible and costing 2 mana less.
Ok but you can easily use her as a commander in a mono white deck with panharmonicon and a copy of every creature or enchantment that exiles things
She is literally oblivion ring tribal
All the art on the Elesh-esque cards is spectacular. I want all of it in my apartment
yeah, I'm in love with white phyrexian's aesthetic
Is it just me or does white seem extremely strong in this format?
Fantastic 2 mana removal at both common and uncommon, easy ways to go wide with mites and the ability to turn any creature into a threat with various playable equipment, and all rares are either bombs or very solid playables.
The meta is going to be mono white.
I have a hard time with veil of assimilation at B-. It feels like it needs specific board states to do anything and even then you need it to do that several times before you feel like you got a card of value.
same , also don't see how Norn's wellspring is anything above a D. At what point in the game is one happy to spend 2 for nothing and then jump through hoops for cards?
Both of these cards have miserable floors. I think the wellspring can be better because in the right deck it can grind out quite a bit of value, especially with proliferate around. But there will be games when it feels like a slow and expensive divination. But at least the ceiling is there. If you get it going it will draw a bunch of cards in a deck with lots of mites and/or proliferate.
I feel like the mask will almost never be good. It needs to be in an aggressive go wide with artifact creatures deck to even hope to have a home. And in that deck, it has a weird tension where you want to play it early to get value from it all game, but also you need a good board state for the first activation to even matter. It seems it messes up your curve. I really feel it is a card you can pick up late if you have a deck that wants it. And even in a deck that wants it, it’s pretty cuttable.
I had to read Zealot's Conviction like 5 times just to be absolutely sure it gets to keep the first strike. It makes me kinda nervous cause we've never seen a combat trick of quite this caliber before. We've seen plenty that give additional value but this one turns pretty much any creature into a must remove threat that needs to be answered, even on just a bear you get a 4/3 first striker which will dominate most board states. I think it's gonna be a real backbreaking card that just steals a lot of games especially early on in the format.
Even just the threat of it on any board where someone has 3 poison and the other has 1 white is a huge consideration. Lots of would be chump blocks turn into a blowout if its played
15:45 jawbone duelist is a strictly better Fencing Ace (but it's no longer a human), Nice, even if I deeply hate powercreep.
I really enjoy the limited set review... and I enjoy playing white so seeing the review so early is lovely but I mostly play green.... so I have to wait through every other bleedin colour each and every set!
That being said, I've been watching these long enough to get a feel of how you would rate them and agree thoroughly, although to me White sun's twilight is a little bit better than what you rated it.
And through out my playing of limited since watching these reviews I have gotten slightly better, but sadly my Jank nature stops me from being a good player lmao
Ironic how the phyrexian cards are better with the equipments due to keywords than the actual mirrans themselves.
I think the real value to the mirror and this is the second block might as they are all to 2/2 to start. Being able to get the two cars that reduce cost or auto quip on the cat that’s what’s gonna make a mirror and work without those I feel like that fall flat.
I mean there’s a reason why they’re losing the war man.
Eternal Wanderer looks so fun to use
For YOU, for the opponent it looks absolutely miserable 😭
no shit sherlock
Vanish Into Eternity can also get Planeswalkers for three mana
Yeah, he didn’t seem to realize that. Lots of white decks in standard right now run fateful absence just because white has a hard time killing planes walkers and that clue token can be a big downside if you’re playing against a control deck. This is going to replace fateful absence at least in standard.
@Gh Gh fair point but his ratings wereonly based on limited.
Edit: still feels like a great removal spell even in limited given all the strong non-creature spells in the set.
Yea but they already get value out of walker by time you remove it, so it's still depressing
I realized it, but I'm talking about Limited and discussing the regular use-case of the card, which doesn't involve planeswalkers very often.
Indoctrination attendant has good synergy with the equipment in this set. You bounce it back to your hand but keep the 2/2, make the mite also, then replay for another 2/2 body again.
A big mistake not making Eternal Wanderer mythic rare. It will show up more often at rare and you need to think that you're gonna play more often agaist her than with her.
Oh wow i somehow didn’t realize that until you pointed it out, that is actually crazy. That card is gonna be sooo painful to play against, I thought for sure it would be a mythic.
All the non- compleated planeswalkers are rare. The compleated ones are mythic.
I feel like White Sun's Twilight should be an A+ given it's 7 mana: you win the game.
Sometimes you'll be dead before you get seven mana though.
Friendly reminder this guy thinks Serra Angel type cards are bad, don't take his opinion too seriously.
Only 4 creatures with ETB in white. Against All Odds seems to really want to be played in equipment decks.
Also wow a lot of white creatures have flying.
It's not creature, it's permament. That's hugely different. For example it triggers all the 'For Mirrodin' equipment.
I think that tricks should be valued more in this set. Players are going to be incentivized to block due to the amount of toxic creatures, so I expect big blowouts
All in know is that Mites can block in EDH thanks to Martyr's Cause. I really wanna build a deck around them.
Eternal Wanderer being rare and not mythic will probably make this limited format a bit problematic
Remember the For Mirrodin! Equipment make perfect synergy with Mite tokens. This includes Goldwarden’s Helm which allows a mite to survive the several deal 1 to all spells/etb creatures. Again important to remember even if they are 1/1 in stats they are basically 2/1 in damage.
Against all odds both brings back a 3 drop and resets for Mirrodin. It’ll be at least a c+ but probably closer to B.
Basilica shepherd is probably a b- but I think it’s going to have to be taken in draft more like a B+ maybe even A-as white is looking to be hotly contested making all its related archetypes harder to get into.
Toxic, and corrupted as a knock-on, is going to be akin to Decayed in Innistrad: Midnight Hunt that is, clearly the most powerful archetype not close.
Another thing that's even better with The Wanderer -4 is that you get to make the choice, not your opponent, so you always get to keep your best creature and your opponent the worst.
Don't know if I counted right but there are around 70 cards in this set that are weakened or completely busted by Elesh Norns effect. Like the creatures that enter with oil counters and then get stats based on that counters. Or all the For Mirrodin equipments. Planeswalkers are not affected by her effect.
There exist some PWs with ETB effects that are affected though ;)
The oil counters are NOT affected if I'm not mistaken. I looked up the rules for torpor orb, since it essentially has the same effect on creatures, and it specifies: "Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, are unaffected."
Not gonna lie white be looking like the color I want to play come pre-release
Always my favorite part of new set releases! Nizzahon videos!
Glad you like them!
Crawling Chorus is horrifying
Using Against All Odds to flicker a For Mirrodin! equipment seems like a great option, maybe not have a great ETB but adding a 2/2 to the board is nice
If you're just getting that option, though, it isn't worth 4 mana.
Is it me or Wizards pushed white I'm this set? Some of these cards look insane to me
26:03 this card has been better than i thought. Nothing special, but one copy can make the cut
I think the duelist will be a key creature in white to push early poison counters and get corrupted running asap
planar disruption awesome!
VANISH INTO ETERNITY says exile nonland permanent(*non creature for 3). with so many planeswalkers this set, its a great answer.
Yes, I am aware of this.
This set has more walkers than normal for sure, but it isn't like this is War of the Spark, so it doesn't affect the grade much.
White looks strong but part of its strength is going to come from corrupted, a lot like training or the vampire stuff in midnight hunt. If you can’t get attacks in, or prevent your opponent from attacking you due to counterattack potential, I think white will be less powerful but it looks like in most cases toxic is just given for free almost
The white art in this set is fire
Free beer and gerbil kisses for the art on Crawling Chorus.
I can't say I'm super excited for the upcoming rotation with AWBO, fast toxic with great removal to boot sounds rough.
I have a weird feeling that Basilica Shepherd might be a sleeper A+ common... Diregraf Horde made worse tokens and it was a huge overperformer in Midnight Hunt for me, and Shepherd has flying too. If white poison plays decently well it could be a "bomb" common.
I mean, it definitely won't be an A+. Diregraf Horde was an A-, and that's probably the ceiling.
I dont think white intends to win by poison counters , they are beefy enough to kill opponent without them. They just want the 3 to buff all their stuff. So I feel the mites arnt so useful.
Looking over all the colors ...does this set seem like it is totally dictated by luck? Everything seems brutally strong, & that those that draw the best cards win. Am I wrong in thinking this set requires less skill than other recent releases?
Does Elesh Norn work with the 'For Mirrodin!' Mechanic? Technically it is an into the battlefield effect isnt it? Would she double the amount of tokens created?
Yep
That fucking artwork tho... :O
God white is strong this set
Bounce a For Mirrodin equipment with Indo Attendant?
How does First/Double Strike and Toxic interact? Does the First Strike give the poison counter THEN? Could make a 2/2 First Strike with Toxic capable of killing X/3s with first strike.
Each time a toxic creature does combat damage to a player they get poison counters equal to the toxic value. So a double strike creature has two instances of combat damage, and gives poison counters both times. a first strike creature gives the poison counter when it does damage.
How does a 2/2 first strike with toxic kill an x/3? It doesn't do damage in -1/-1 counters.
@@NizzahonMagic AH! Toxic isn't Infect. I got them conflated. Toxic has a higher value for winning, lesser value for combat shenanigans.
Are mites better or worse than decayed zombies. I’d say they’re just as bad.
Mites are significantly better simply due to the fact that most of their payoffs aren't locked to hard once per turn and they don't die after they attack
Decayed zombies were very nice in their limited format though
I think it will be similar. The Mites have a lot of synergy with the set's themes, just like those decayed Zombies did.
lmao im dumb as fuck i just realized i've misread affinity all these years cuz i thought it was like convoke where you had to tap artifacts to reduce cost. I was like idk why people say affinity is that scary.
I think White Sun's Zenith depends on the speed of the format... He really looked at the difference between 7 and less than 7... but it can go more than 7... even at 8... if they can play a blocker/remove a mite on the next 2 turns, you swing for 5 (6 with 1 blocked), then 3 (5 with 2 blocked) which is one counter short of lethal if they have 2 answers in both draws. It's a board wipe with a 2 turn clock attached... I think it may be more than A-. At 9 mana it's game over unless they can produce more than 2 blockers/answers or had something in reserve in their hand when you cast it. And they fact that it can be ok if you've got artifact triggers or just can utilize the early mites as a backup....
Mites have the same weakness as ninja. The game plan can be stopped by simply blocking
I think that ANYTHING that creates Mite Tokens is being downplayed. Doesnt matter if you loose a couple in a an attack. You only need 10 hits to kill the opponent with those 1/1s
You say that like 10 hits with them will come easily.
@@NizzahonMagic It should. Like the enchantment making 1 and the many other cards that make multiple mites etc. People thought Pests in Strixhaven was going to be worthless... then you had several Bastion/Dina builds that easily wiped people out in just a couple turns.
I definitely think they will be good because they offer so much value, I am just saying getting 10 hits in with them won't be a cake walk. Getting 10 hits in with mites means your opponent is probably dead from regular damage anyway.
@@NizzahonMagic That is possible but just a turn 1 or 2 and getting in early will likely see many players getting killed by Posion that forget that its 10 not 20 and even if they have gained life and are at 35.. they will still die at 10 posion. Now it may be that its not going to be a huge impact but I really think it will be.
@@Duskrequim I feel that whites creatures are big enough to where poison is unlikely to kill opponent first, but rather whites combat damage. Maybe the mites would be very useful paired with black when your win condition is 100% poison, but I dont see them being so great in other pairs so much. So bad if win condition is killing through regular damage, and cannot defend when you get unlucky. But at least can help get to the 3 poison for corrupted
Pests or Mites lol
Mom is here
Remember that 1 mana 1/1 elf with infect, crawling chorus might become a problem like that one did because it also replaces itself.
Part of the problem with that elf was that any tricks or equipment you gave it also increased the amount of poison your opponent got. Toxic doesn't care about that, it always gives the same amount of counters.
27:35 storm crow is better
"Six mana upside flyer is bad"
Have fun getting blown out by it in every event lmao
I didn't say it was bad, just not good!
I could definitely be wrong, but I could give you a pretty long list of underwhelming 6 mana flyers from the last several Limited formats.
@Nizzahon Magic I've noticed the competition on arena is much stronger than the local game store "event" that this person is probably referring to.
I have to pay extra attention to this video because white is my least favorite color. This means I always open white bombs pack one pick one.
Phyrexian Vindicator is closer to a D- in limited, you have to warp your mana base to it, and nearly all the removal spells deal with it easily 🤢
not a fan of the art in general
A lot of times it's difficult to tell if a set will be fast or not. This is not the case here as I see a lot of games possibly ending on turn 6
White+blue+green+blue have cheap commons who block equivalent cost toxic creatures favorably so perhaps not always end turn 6, but yea certainly not very slow