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Phyrexia: All Will Be One Limited Set Review | Black | Magic: the Gathering
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- Опубліковано 13 сер 2024
- This video is sponsored by Card Kingdom! Check out their awesome store here: www.cardkingdom...
What my grades mean:
I use a letter grade system, and my grades usually fall into a bell curve (Very few A’s and F’s, lots of C’s.)
A - Bombs that are always your first pick, they completely warp the game in your favor, and they easily pull you into their color(s). You always first pick these. These are cards you are ecstatic to have in your deck. Most sets have 15-20 of these. Tend to mostly be Mythics or Rares, though sometimes an Uncommon gets there.
(Steel Seraph, Titania’s Command, Tyrant of Kher Ridges)
B - Premium removal spells and highly efficient creatures, often worth first picking. Still strong enough to pull you into their colors, but not quite as game or draft warping as A’s are. These are cards you feel good about having in your deck, and you would play several copies of most of them. Mostly Uncommons and higher, but there are usually 5-10 commons that get there too.
(Disfigure, Horned Stoneseeker, Obstinate Baloth)
C - Filler. These are cards you neither feel good or bad about having in your deck. You play them if you’re in their colors, but they don’t tempt you to go into their color at all. Usually includes reasonably efficient creatures, good combat tricks, and removal spells. These appear at all rarities, but are most frequently Common. (Blitz Automaton, Unleash Shell, Yotian Medic)
D - Playable in an emergency. These are cards that you don’t feel so good about playing, but in a pinch, sometimes you just have to play them. These are often inefficient vanilla creatures or overly narrow cards. These appear at all rarities. (Urza’s Rebuff, Terisian Mindbreaker, Swiftgear Drake)
F - Unplayable. These are cards that you should never play. There are very few of these in modern Limited formats, but they do appear at all rarities, with the most usually appearing at Rare and Common. These are cards whose effects are pretty much useless or overly narrow. (Calamity’s Wake, Fog of War, Painful Quandary)
There are two categories of cards that I give two grades to: Build Arounds and Sideboard Cards.
Build Around: These are cards that need special synergy to be at their best - synergy that won’t just come naturally. For these cards, I give one grade indicating how I think the card will perform in a typical deck of that color, and another grade if you manage to get there on synergy. (Corrupt, Sibling Rivalry, Blanchwood Armor)
Sideboard Cards: These are generally cards that are Ds or Fs in your mainboard, but can perform much better out of the sideboard - at least as a C or higher
(Shoot Down, Fade From History, Defabricate)
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Union destroy business. Get woke go broke .
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@@jinxed7915 i
For Cruel Grimnarch, I think it's a bit of a misconception that Deathtouch is bad on large creatures. Deathtouch scales up with large creatures since it means they only need to assign 1 combat damage to a creature to kill it. This means that multi-blocking them won't work as well and that they make use of trample well. Trample on your large Deathtoucher is going to be quite uncommon. However, a realistic scenario would be your 5/5 creature against an opponent's 2/3 and 3/3. Without Deathtouch, your opponent can easily multi-block your 5/5 with both creatures and only lose one, resulting in them trading up. With Deathtouch, you get to two for one your opponent if they go for that block, making it a less viable option.
I don't think this makes Deathtouch amazing on large creatures. However, I think it's significant enough upside to value on a large creature.
B+ feels really high for phyrexian arena, especially after giving comparably really low grades to feed the infection and infectious inquiry. I feel like the format would have to be pretty grindy for phyrexian arena to be a B+.
Arena is a lot different than Feed the Infection and Infectious Inquiry, since it continually gives you card advantage .
Phrexian arena is still cube playable. I know it’s not constructed good anymore, but it’s definitely a limited banger.
3 mana and 4 mana for card draw might as well be the difference between amazing and unplayable.
If the format is super fast feed the infection is completely unplayable. Arena still is as you can play a 2 drop, arena on the play and still feel like you can beat an aggressive deck. You can't skip turn 4 to draw three.
You might be kind of right but for the wrong reasons. in that it’s high I mean but “really high” feels like a stretch. I think this format is going to be very fast BUT I think the reason it’s going to be fast is primarily, maybe even specifically, because of poison which works on a slightly different axis from traditional life total damage.
Basically I’m saying that the life loss will be largely irrelevant due to fast decks, save maybe RW equipment, relying mostly on poison counters. So that shouldn’t be a big deal.
Meaning the biggest issue this card has is that it’s a 1BB “do nothing” enchantment. While I see where you’re coming from on infectious inquiry the issue is that this card creates a smoother, infinite tidal wave of card advantage and nizz acknowledges that if the format is too much faster the rating will drop.
And it very well might but you’re just gonna have to play with both as it’s really difficult to explain why p arena is so much more powerful than those sorceries other than saying, if you can stabilize, 1 card 1 life a turn forever creates a much MUCH stronger strategic advantage than 3 life 3 cards in one spell.
It’s kinda like the old bit of would you rather have $1000 today or a multiply by 2 a penny a day for a year.
@@NizzahonMagic Since you said this format is fast: At a pretty early given point, it might be more usfeul to draw 3 cards at once, instead of taking 3 or maybe even 4 turns to draw that many and have a slightly lower mana cost doing so.
Don´t get me wrong, I like Arena. But this format feels like Arena looses much on value pretty fast.
I think you are underrating Whisper of the Dross. 1 mana instant speed proliferate sounds strong enough. It can help you win a combat by adding a +1/+1 or an oil counter that will help an ability, while also having a -1/-1. It can help you win a game with a poison counter, it allows to enable Corrupted for cheap, it accelerates and protects your planeswalkers, which are existent in this set, and all at common, instant speed and for a single black mana.
I could definitely be wrong about Whisper of the Dross, but not for most of the reasons you're mentioning.
There are no +1/+1 counters in this set, and planeswalkers are all at rare and mythic, so those parts of your argument don't really work.
10:12 Drown in Ichor illustration reminds me of Cadaverous Bloom a lot !
It feels weird having both a panharmonicon and a deatharmonicon in the same set.
a very Orzhov thing
Ying and yang
Lol what happened at 19:14 with swapping out corrupted for mythic rare?
-1/-1 is potentially really big in this format and the lose 2 life for it is flavorful enough. 2 life is 1/10th your starting life. You only need 10 poison counters to lose and the mites are x/1 creatures with toxic 1.
A single mana makes a big difference. For example, draw 2 for 3 mana isnt that good but draw 2 for 2 mana is basically too strong to be a thing. (without setup requirements). I don't know, it might be b+
@@ItsDangerousGoAlone sorry if I wasn't clear I'm specifically referring to the ambulatory edifice. Which card are you referring to with the mana cost?
But life total and poison totals are two completely different axes. You can do 15 life damage then start stacking poison and it’s like you started over.
@@virtueofabsolution7641 mechanically yes that is true. Not to mention you can heal hp but it's very difficult to remove poison counters. All I'm saying is the cost is flavorful. Not mechanically sound.
3:30 I can’t believe Magic is finally adding Summoned Skull support
I'll believe it when they make Lord of the Pit playable.
Haven't seen red yet, but White/Black is looking like a very good color combo in this set
for the 4-1 body: yes it cant block mites, but it also hugely benefits from the most common 1-1s in the set not being abled to block. pretty good for agressive curves
This feels like a very brutal set. Toxic and Proliferate seem tacked on so much that if you get a couple points of poison stuck on you early that cards like Whisper of the Dross or Vraskas fall may be "d+" or "c-" cards in the battle for 20 life, but their easy to acquire nature means they are a very real poison threat that makes it unlikely for you to get any lategame action.
Yeah I think Poison counters are being overlooked just a bit as the amount of proliferate effects that dont even require attacking might swing the scale. AN early Toxic hit in game might mean that you are dead pretty quick.
Would have been cool if you also evaluated the cards from a two-headed giant standpoint also. Vraskas fall is a sick THG card for example.
2HG is an extremely niche way of playing Limited, so it would be a pretty big stretch for me to discuss that.
I wonder how Duress plays out in Two Headed Giant as the decks there are much slower and more noncreature spells are being played
Don't underestimate Whisper of the Dross. Thanks for giving it a D-. I'm hoping to wheel a couple of these in draft!!
Go for it, it isnt that impressive.
Arc fiend of the draw switch :D Kidding aside, I love the design. Crazy powerful, proliferate upside, real downside if clamped down.
I like the, I assume, new art on Duress.
Black seems: use color only for its removal and/or use color for ALL IN on toxic win con , otherwise don't go black if your not in those 2 reasons
oh man I hope you can pull off a Karumonix rat deck at least once in limited, I think this format has one or two rats at common
My thoughts... Lots of playables at common, but not many strong cards. More strong cards at uncommon. Noticeably weaker overall than Green and White but better than Blue and Red. Should pair well with Green or White. It'd be nice if BU worked out but I think the mix of cards would need to be right. I'm not convinced if BR sacrifice will come together very often. I've heard others suggest BR could be removal 'tribal' with random good creatures, but I wonder if that might only happen later in the format (once people cool a bit on Black and Red). Would be interested in other people's opinions on these thoughts.
Really enjoying the set review as always! Would you ever consider doing an archetype guide for non-standard releases like Dominaria Remastered? I know it wouldn’t be worth the work for a full set review, but I would personally appreciate archetype guides for premium sets.
Unfortunately that content doesn't do well. It has to be the kind of broad release most people will draft a lot, or the interest is low.
Makes sense.
Sheoldred's Edict deserves a B. Sacrifice effects like this one are usually weak to a board of tokens. This one makes the opponent sac a non-token creature.
Funny that Ambulatory Edifice says "when" and not "if." They are quite certain you will pay the life. XD
It makes a reflexive trigger, allowing priority to be held or passed. Target is declared upon payed life, not upon entering. The "if" clause doesn't do that - you target upon entering, and then choose to pay or not to pay life. The difference is mostly beneficial for the opponent as you have to pay the life first, then they can respond.
@@pelleduveblad8751 I see. There is a mechanical reason they worded it that way.
They never wrote "if [card name] enters the battlefield" on any card.
What gives you the option to choose whether to do something or not is the "may"
@Riccardo Calosso I think he was talking about the other "when" but you're right, of course.
@@zakpodo whoops, glossed over that one. My bad.
The rat king sounds like fun commander
Necrogen Communion on a creature with evasion is a 5-turn clock. B- in the right deck.
especially on Pestilent Syphoner, since Toxic stacks, giving it Toxic 3 that comes back with Toxic 1 when it dies. This 2-card combo, if unchecked, can take an opponent down as early as turn 6.
It is C at best. Not that impressive.
Stinging Hivemaster should be C-. 3 mana for a 3/2 that, when it dies gives you a 1/1 that can't block isn't quite worth 3 mana. Maybe if it cost 2 mana and started as a 3/1, it would be playable, but at 3 mana, it's a trap. You should have better things to do on turn 3.
Hard to not see archfiend as a bomb. I can't imagine it getting to a point where it makes you lose the game. I feel like it will either win you the game or get removed before then.
Errata: Phyrexian Obliterator triggers on any damage, not just combat damage as spoken at 18:27
Fight spells get so busted.
Good luck having bbbb and a fight spell
@@Алрик Prophetic Prism at common and you'd be in green.
That's a thing. Do you believe you can afford to run it given you are not drawing obliberator in your average game?
@@Алрик I'd give it a shot if BGx presented itself in a draft ¯\_(ツ)_/¯ colorless fixing is good when it replaces itself
24:12 considering that proliferate is very real and mites, as like some sacrifice fodders as well, could be made both in white and black, I see its usefulness in white/black. Especially reanimating the Phyrexian Obliterator
If your big reanimation target is a Rare, you must not be talking about Limited.
I'm sad theres no new skittles
Are you doing an early access event again?
I wanna take some time off work if you are, the last one was a total blast!
Yep, its on Thursday.
Sorry but Vat of Rebirth feels much stronger than how you graded it on first impact.
WB has lots of creatures that generate extra bodies either on ETB or LTB triggers, which feed into the Vat. They also have some of the biggest bombs of the set and access to ways of milling them into the graveyard over playing them.
RB also focuses on oil counters and has ways to spread them around while also having access to sacrifice outlets and plenty of token generation (just look at the signpost uncommon).
The only situation in which I picture the Vat being useless is if you draw it late game while already extremely behind on board, which is basically just saying that "this card doesn't instantly win you a lost game, therefore it's bad"
Black is my least favorite color, but I tend to end up in black a lot in Limited.
Dammit. 2nd place. My 10yo daughter is interested in a rat. Why do you like rats? Are they a lot of work? Thoughts? and thanks.
My girl had them for about 2 years. They were quite nice pets and not at all high maintenance- a 10 year old could absolutely handle the majority of the care. They definitely grow on you.
Not trying to be nit picky with the grade, but vraska’s fall is a D for me. There are way too many tokens and death triggers running around. Almost a sideboard card.
Drivnod showing us magic statigami is real
I can see Whisper of the Dross confusing a looooot of new players, who will think that the -1/-1 gets proliferated.
Love your content
Wait, I seen the peculiar placement of Limited.... ok now your grades make a lil sense.
19:14 ha
I personally think white sun's twilight is better overall than black sun's twilight, (even though its rated lower) although I will concede that the black one is more flexible
All of the corrupted abilities that deal dmg in any way seem so bad. If I already run toxic to trigger corrupted I probably will go all in to kill with poison anyway so why do I want a corrupted ability on my card that only adds life point dmg? Such bad design.
I think the idea is that poison counter kills will be fairly rare in Limited, not necessarily the main goal of every deck that runs toxic creatures. That's why toxic gives you both the poison counter and the life loss due to combat damage. Getting any above rate effect from corrupted is already a payoff in itself.
@@gaebril131 the thing is you already have to run a critical mass of toxic sources just to reliably get to 3 that going all the way should be very possible. Running toxic sources just as an enabler for corrupted sounds like the worst idea ever. I do agree that you usually won't kill with the poison but that is more a thing of your average creature with toxic dealing more regular dmg than toxic and thus simply killing normally before you get there with the counters.
I think you missed a card? I don't see "Kinzu of the Bleak Coven" here.
That's a jump start exclusive. Which cards are on which product is getting pretty confusing
It isn't a draft booster card.
@@MrJoakyfran Ugh, you're right. Like it doesn't even have a different set symbol??? How are most players supposed to tell the difference? Because using the collection number in the lower left (and knowing which numbers are which) seems like a big ask for casual players.
I think you overrate phyrexian arena.
if you play it on curve you will by turn 6 have paid 3 mana and 3 life for 3 cards. And you rate this as B+ ?
meanwhile Feed the Infection. on turn 4 you can pay 4 mana and 3 life for 3 cards. and the possible upside of doing 3 damage to the opponent. and you rate that as C- ?
can someone explain to me why there is no ajani plainswalker card in this set?
Because we got him in Dominaria.
The bigger question is, why we got no Tezzeret despite:
a) Kaito getting his card in this set
b) Liliana, who only appeared in a side story just like Tezzeret here, getting her card in DMU, even if it was a reprint.
Similarly in the case of Tibalt.
@@sallomon2357 this set already has 10 planeswalkers, the normal upper limit being 5. All these slots were taken up by the Strike Team since they were the focal point, and some, like Elspeth, are being saved for MOM
Chonky Ajani is likely in March of the Machine.
@@RasmusVJS makes sense i guess. Still a shame
This guy i think is c+
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20:08 - More like an B or A- because almost everything makes proliferate.
I don't think geth is good.
Same, he is a worse Chainer and everyone who ever played with that card knows that it has issues.
Sure wish Whisper of the Dross was a -1/-1 counter
That would make it a strictly way better disfigure at 1 mana, it would be probably too strong even at 2 mana
@@stefanoderosa9506 Who tf is using disfigure? There should be a better version
@@baconsir1159 It would be too busted for limited and still probably unimpactful for constructed
@@stefanoderosa9506 -2/-2 isn't exactly back-breaking in limited and there's plenty of removal in this format. It may even see play in constructed in certain decks (mostly Infect decks and the like). It's be good for both imo.
My goal this format is to kill someone who is playing Archfiend of the Dross by using a W/U enchantment removal and watching the oil counters tick down on a creature that can’t do anything.
I've dropped glissa once during draft to remove 3 counters from archfiend and win- it feels so evil
bl…k stompy!? :/ :)
Video actually starts at 1:22 for those whose time is valuable.
damn you really saved everyone those 82 seconds. Thank you for your service 🫡
Geth seems awful
Art seems ai generated.
U grade everything like your ONLY in the draft mindset, nobody really cares about draft in a competitive way. A lot of your C or C- cards are extremely playable and in very popular formats too, like modern and pauper. Hell even Sheoldred's Edict is playable in legacy in my opinion.
Thats because these are draft guide videos, he explicitly states that these videos are intended for draft only and not for other formats, the grade given is in no way reflective of their value in other formats.
Also alot of people do clearly care about draft competitively, otherwise these videos would not be successful enough to warrant making for every set.
Maybe pay attention to the content before implying that he is wrong and that his content is unwanted
Being playable in constructed means absolutely nothing in these videos
Poison counters are such a lame game mechanic
rats, are not cute lol
I think cards like feed the infection should be viewed as sideboard cards. At least in faster formats