Man I remember that claymation shader and it was such a life saver. When I was in college I once made few segments of my project with that shader when the assignment was to make it stop-motion lol.
OK, unrelated comment, at 0:14, the noise sounds like the gremlins from the "Epic Mickey" franchise. I love it. Anyways, great tutorial thank you so much!
@@Smeaf Also, can we create the whole project in 12 FPS, Animate with Smooth curves, bake the animation, select all the keyframes and set the interpolation to Constant ?....kindly reply
Hey there, I saw the "Gifts" but I wasnt able to claim one. im very new to the youtube membership stuff. Edit: Ahh, it appears I am a "branded" account . That's why
I am as well tbh, I think half of the gifts I sent went to the void :/ I think if you click join, then hit the 3 dots at the top, it will let you change gift settings so you can recieve gifts
Ai will never replace lights and shadow renderings to simulate reality.. PERIOD.. though it will inevitably replace almost All creative jobs.. unfortunately .. it needs to stop
Please stop showing how to disable keyframe interpolation. It's an abomination to watch all these 3D animated movies where some creative decisionmaker had the insane idea of disabling keyframe interpolation to let it look like stop motion animation. It's fricking ugly and some people get headaches from the stuttering BS. As a real stop motion animator you have no choice. Either you animate 24 images per second and you will need years for your animation or you skip some frames and get your animation done in time. Decades these animators dreamt of a way of creating the full 24 images per second in time to make a 100% smooth animation. Then 50 years later there are some braindamaged 3D animators who think "Hey, let us just skip some frames so it looks like the stop motion animation from the late 60s". NO...it just looks awful. Keyframe interpolation is maybe the most important feature of today's animation....don't be that guy that disables it to make a crappy stutter movie (like the latest Blender movie or the the new Turtles movie).
If someone dosen’t have enough money since they wasted it for a powerhouse of a PC, AND they are a 3D animator who animates for a living, and they WANT to animate “stop motion”, then this is fine. Genuinely fine. Even IF you are a real stop-motion animator, that doesn’t mean you have to dunk on 3D animators who do this. SOME 3D animators keyframe the action of the object or character, FRAME BY FRAME. It’s just the same as stop motion animation, time-consuming, but kinda easier.
Not everything has to look as polished as reality. Art style is about simplification and symbolization of reality. Otherwise no one would still make 2D animation or claymation anymore. When you design your scene you make artistic choices of what to simplify and how. Time and timing is part of this and time discretization can be an artistic choice. To avoid the strobbing effect on fast motion claymation artists would typically use smearing of the shape to symbolize motion blur.
Man I remember that claymation shader and it was such a life saver. When I was in college I once made few segments of my project with that shader when the assignment was to make it stop-motion lol.
i the graph editor there is a modifier called 'stepped interpolation', i think it does the same thing
Great! Could you upload a tutorial on how to remove all of the Avengers references from a youtube video?
Yeah one sec!
One question, how to automatically skip some frames while rendering this style? so we can have faster render...
You can change the step in your output settings from 1-2.
This will make it render every second frame.
Got it, thanks for that 👍
You could just skip the step of rescaling frames back and render at lower framerate.
I just subbed after seeing a few of your blender tutorial for a cool project I'm thinking of working on
OK, unrelated comment, at 0:14, the noise sounds like the gremlins from the "Epic Mickey" franchise. I love it. Anyways, great tutorial thank you so much!
i thought that was a mjnecraft villager
@@loydtheliar5659 it probably was, they sound very similar
When you bake the action, you can bake every 2nd, 3rd, 4th etc keyframe, so you don't need step 3.
If Miyazaki saw this title he would say UA-cam was a mistake 😂
Dude I have that same IKEA Shelf that's behind you lmao
It’s actually goated
Thanks !! You are the best !
great tutorial! any advice on how to do this with lights (for example, their radius property)? cant find the 'bake action' option for them
Thank you. Most excellent 👍
Glad you liked it!
ooo neat!
Can't you just make the steps 2 and it will feel like stop motion?
Yes 🙌 that’s another great method!
@@Smeaf We can use ONLY step 2 for 'Straight Ahead'. however, this approach is best for doing 'pose to pose'.....correct ?
@@Smeaf Also, can we create the whole project in 12 FPS, Animate with Smooth curves, bake the animation, select all the keyframes and set the interpolation to Constant ?....kindly reply
Hey there, I saw the "Gifts" but I wasnt able to claim one. im very new to the youtube membership stuff.
Edit: Ahh, it appears I am a "branded" account . That's why
I am as well tbh, I think half of the gifts I sent went to the void :/
I think if you click join, then hit the 3 dots at the top, it will let you change gift settings so you can recieve gifts
@@Smeaf thanks for the help, unfortunately I didnt see the option under the sub menu.
Amazing. Thank you
Hey Smeaf Sama....would these "stop motion" animations be transferable to Unreal?
Thank you sir😊
thank you!
What video editor do you use
Are there any free ones without a watermark that you recommend
I’m using Davinci Resolve, it’s free as well!
did they change "bake action" in blender 3.3? it's not showing up in search
@@pianoatthirty well I don’t see it. I’m pressing f3 and typing it in and it’s not popping up
I have one problem
How i can apply many image texture in one animation video and render many video in one time
Sir Plz Reply..
Are you trying to make a video that has lots of little videos on the screen at one time? What do you want to do exactly?
Ai will never replace lights and shadow renderings to simulate reality.. PERIOD.. though it will inevitably replace almost All creative jobs.. unfortunately .. it needs to stop
even though your kind is famous to steal souls, I'm truly grateful for this tutorial
I’m pretty sure Smeaf steals the hearts of his viewers, not souls
0:03 This is your brain on drugs
lmao
doesn't work anymore 😥😥😥
Millions Likes!!!!!!!
Please stop showing how to disable keyframe interpolation. It's an abomination to watch all these 3D animated movies where some creative decisionmaker had the insane idea of disabling keyframe interpolation to let it look like stop motion animation. It's fricking ugly and some people get headaches from the stuttering BS. As a real stop motion animator you have no choice. Either you animate 24 images per second and you will need years for your animation or you skip some frames and get your animation done in time. Decades these animators dreamt of a way of creating the full 24 images per second in time to make a 100% smooth animation. Then 50 years later there are some braindamaged 3D animators who think "Hey, let us just skip some frames so it looks like the stop motion animation from the late 60s". NO...it just looks awful. Keyframe interpolation is maybe the most important feature of today's animation....don't be that guy that disables it to make a crappy stutter movie (like the latest Blender movie or the the new Turtles movie).
If someone dosen’t have enough money since they wasted it for a powerhouse of a PC, AND they are a 3D animator who animates for a living, and they WANT to animate “stop motion”, then this is fine. Genuinely fine. Even IF you are a real stop-motion animator, that doesn’t mean you have to dunk on 3D animators who do this. SOME 3D animators keyframe the action of the object or character, FRAME BY FRAME. It’s just the same as stop motion animation, time-consuming, but kinda easier.
Not everything has to look as polished as reality. Art style is about simplification and symbolization of reality. Otherwise no one would still make 2D animation or claymation anymore. When you design your scene you make artistic choices of what to simplify and how. Time and timing is part of this and time discretization can be an artistic choice. To avoid the strobbing effect on fast motion claymation artists would typically use smearing of the shape to symbolize motion blur.