Very well explained and you shown the example in the beginning, so many people don't and you have to skip to the end to see what you're gonna make. Can't wait for more vids mate.
This is great, I've been looking for something like this! A lot of platformer controller tutorials might go over these things spread out over the course of like 5 parts 20 minutes each. Having these things just applied to the most bare bones controller one after the other cuts out all the fat and means they can easily be applied to any controller. Thanks, also, for explaining how everything works as you go, I've seen a frustrating amount of tutorials that just say "you need this, but dont worry about what it means." Thank you, this helped a ton!
Not a fan of this hype word called juicy. There are talks you can watch online about it, and a steam program to juice up your animations, but can we just go back to calling it polish? You don't want to do all this work before the game is done or you'll never finish your project. I definitely suffer from too much juicing and not finishing anything :|
Dude! You only ever make tutorials. try making an actual game. (or you cant do that?)
nice dani reference kek
Very well explained and you shown the example in the beginning, so many people don't and you have to skip to the end to see what you're gonna make. Can't wait for more vids mate.
Thx! Good to know you liked it.
This is great, I've been looking for something like this! A lot of platformer controller tutorials might go over these things spread out over the course of like 5 parts 20 minutes each. Having these things just applied to the most bare bones controller one after the other cuts out all the fat and means they can easily be applied to any controller. Thanks, also, for explaining how everything works as you go, I've seen a frustrating amount of tutorials that just say "you need this, but dont worry about what it means." Thank you, this helped a ton!
Welcome, Love to help!
I'm more interested in the ghost player left behind after you press jump tbh. Good vid
Love the names you have for both of them! Cool effect to also leave a shadow behind to showcase the mechanics.
Thx! Love your videos too.
Good stuff brother!
pretty informative...loved how you made a explained stuff line-by-line....we need more tutorials like these!
Thank you very much, I have much more to come. Next video is going to be a devlog I think. Also got a better mic.
thank you legend
Welcome!
Not a fan of this hype word called juicy. There are talks you can watch online about it, and a steam program to juice up your animations, but can we just go back to calling it polish? You don't want to do all this work before the game is done or you'll never finish your project.
I definitely suffer from too much juicing and not finishing anything :|
Yeah, that makes sense. I just used juicy because it sounds nice in the title. thanks for the feed back.
Cool! haha.
Thx!
Very helpful! I need to work on game juice in my games!