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Chance. E
Приєднався 19 бер 2017
Just a little game developer making games and videos for all of you.
How to Make a Zelda Like Camera System with Godot 4.3 in 4 Minutes | Room Transition
Just a little tutorial after 2 years for all you.
Video that inspired this one:
ua-cam.com/video/knZf_zfPs7o/v-deo.html
Video that inspired this one:
ua-cam.com/video/knZf_zfPs7o/v-deo.html
Переглядів: 304
Відео
How To Export From Godot To Wallpaper Engine In 3 Minutes
Переглядів 1,1 тис.2 роки тому
Just a little tutorial on how to export from Godot to wallpaper engine. link to wallpaper: steamcommunity.com/sharedfiles/filedetails/?id=2870175444
How To Make Your Platformer Feel Juicy In Godot In 8 Minutes
Переглядів 3,2 тис.2 роки тому
Just a short video on how to make your simple Godot platformer feel more juicy. GitHub link: github.com/RaddCoder76/How-To-Make-Your-Platformer-Feel-Juicy-In-Godot
How To Set Up A Oculus Quest In Godot In 6 Minutes
Переглядів 5 тис.2 роки тому
Just a little video on godot and oculus quest Links: Android Studio: developer.android.com/studio OpenJDK 11: adoptium.net/?variant=openjdk11 debug key link: keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 -deststoretype pkcs12
Glow And Knock Back Effect in Godot In 4 Minutes
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Just a little one here
Portal System In Godot In 10 Minutes
Переглядів 1,6 тис.3 роки тому
just a little portal tutorial for Godot that carrys momentum.
How To Make A 2D SoftBody In Godot In 20 Minutes
Переглядів 8 тис.3 роки тому
Just A Little Tutorial For Godot Link To Project File: github.com/RaddCoder76/Godot-SoftBody
Final Sand Simulation Video?! (For Now)
Переглядів 3153 роки тому
Just the last video about my little sand simulation... for now.
Sand Simulator + Level Editor In Godot
Переглядів 6053 роки тому
Just a little video about how I combined two of my previous projects.
Godot Sand Simulation Explained
Переглядів 6 тис.3 роки тому
Just me explaining my sand simulation project
Godot Sand Simulation
Переглядів 3,9 тис.3 роки тому
Just a sneak peek of a sand simulation game I'm working on.
Exporting Tilesetter Into Godot In 2 Minutes
Переглядів 1,1 тис.3 роки тому
Exporting Tilesetter Into Godot In 2 Minutes
Simple Level Editor In Godot In 2 Minutes
Переглядів 3 тис.3 роки тому
Simple Level Editor In Godot In 2 Minutes
Making Of A Crappy Clicker Game (24 hour challenge)
Переглядів 2434 роки тому
Making Of A Crappy Clicker Game (24 hour challenge)
Dashy Boi, Controls and Movement |Devlog 1|
Переглядів 984 роки тому
Dashy Boi, Controls and Movement |Devlog 1|
Maybe I did this wrong, but I am having an issue where the camera and viewport are now linked. So I cannot have UI elements on the left and right of the screen because the player will walk behind them a bit before they can hit the camera box.
Amazing, would love to know how you build it
Used a tile map. It is not the most effective way to do it.
Cute thumbnail
Very elegant!
Awesome job bro
Keep it up, great video!
Nice!
Thanks!
thank you very mush
Thanks mate
async void Wait() { GD.Print("before"); await ToSignal(GetTree().CreateTimer(3f), "timeout"); GD.Print("after"); }
thanks :)
@@denyruzen42 ;)
Short and simple. Thanks very much.
[SOLUTION to use this in GODOT 4 (edit)]: Grab the Godot 4.3 beta and disable threads in the HTML export. It will then work like in the video with no errors My project says "Error - The following features required to run Godot projects are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Same thing" Maybe it doesn't work for Godot 4? Imma go try to figure out wth is this
Can confirm, with 4.3, threads disabled
this is so cool! I am also doing sand physics in godot, and I have found that the mesh way of doing it has really bad performance.... Would it be possible to get a copy of your code for the C version? <3
Theres gotta be another way than downloading 50 things
You're saving my life, man. I was trying with the addon, but i want to make an effect that is really customizable and this helps me a lot to understand everything.
What's the point of the bone 0 at the center? I don't understand what it's doing.
Thanks, very useful! Just made a background that didn't really work with the HTML export, probably because it used shaders and Light2Ds. So, I tried exporting to Windows Desktop, and luckily that worked.
Wow, exactly what I was searching for! Thanks bro I think working with this will be really much fun :)
Welcome! Out of curiosity. What are you planning on making into a wallpaper?
@@chance_E I still don't really know because I just got the idea, but maybe a small minigame or just an interactive background with an rpg like map
@@ovehroSounds cool! 😎
open J... OPEN JDAY.... THIS THING RIGHT HERE This is only a joke , thanks for the help
question are you using linux ?
I'm able to install all the SDK Tools except for one, the "Android Emulator Hypervisor Driver(installer)" It gives me an error everytime I try to install it. Are there alternatives?
I'm using virtual desktop to playtest, but when I run it and put on my headset, it doesn't open it in VR? Edit: SteamVR is crashing with an error code 309. It looks like it's SteamVR that's messing up. I'll try fixing this, and I'll edit the comment again afterwards.
Sorry for those problems! Good luck with them. Keep me up to date!
man this is a level generator not a level editor
definitely a level editor.
the script just doesnt work for me for some reason, ive followed everything as best as i could so i have no idea whats wrong. aside from that great tutorial, easy to follow and overall just good
Hmm. That is a problem. Would love to help but I loss the original files and it's been so long since I made it. Good luck!
@@chance_E ill try and mess around with the script and see what i can do so hopefully that works
Thanks for the tutorial! Have you considered combining the spring joints with groove joints? Groove joints will constrain the axis of movement between two bodies and keep the springs from jumping out of place. If you place them right, this should help with the structural cohesion of your ball.
Never thought of that! Should try it out sometime.
xd original
Yup
hey i have a problem when i try to copy the debug key it will say 'keytool is not recognized
ua-cam.com/video/Jtx4kWDtooo/v-deo.html Here's a video I recommend on getting android support. Sorry, I can't help more rn. On vacation. Good luck!
Oh god, the ending was perfect. You explained the likely reason this happened and then just... didn't care. Hilarious. In either case - thank you, this convinced me to get Tilesetter!
Welcome my man! Love to help. Ps: super embarrassed about this old tutorial.
this is jank as and i love it. thanks
Welcome! Jank is always the best.
This is great, I've been looking for something like this! A lot of platformer controller tutorials might go over these things spread out over the course of like 5 parts 20 minutes each. Having these things just applied to the most bare bones controller one after the other cuts out all the fat and means they can easily be applied to any controller. Thanks, also, for explaining how everything works as you go, I've seen a frustrating amount of tutorials that just say "you need this, but dont worry about what it means." Thank you, this helped a ton!
Welcome, Love to help!
thank you legend
Welcome!
Damn...never thought 😯 great tutorial man
Thx!
nice tutorial
Thx! Any other ideas you would want to see?
@@chance_E if you can saving custom level to tscn file like level editor in game
@@ArabGameDev oh, that's a good idea. Would you like to see it in the wallpaper or a tutorial?
@@chance_E in tutorial
@@ArabGameDev okay, ill make that one after I release the video I'm working on now. For clarification, you want it where you can save and load the current state of the scene?
👍👍👍 thanks you
Welcome. Have any problems understanding the tutorial? If so, what do you think I could improve on?
Very well explained and you shown the example in the beginning, so many people don't and you have to skip to the end to see what you're gonna make. Can't wait for more vids mate.
Thx! Good to know you liked it.
Good stuff brother!
Worked once. Let me ask a stupid question. Can I update the original file then, or do I have to get a new keystore and add everything to a new exported project?
I think you can use the same keystone.
@@chance_E Cool. So, what is it, do I have to rename the project? Cuz it's not opening again.
Never had this problem. I would try opening it from file explorer.
or rescan the file with the project manager
@@chance_E I think I got it. I managed to add an updated version with cube hands! Now, how to grab and move, and such? I would love a tut on that!
cool :)
This is lit af
Straight to the point. Love it. Thank you sir.
If you wanna make it faster performance-wise, you'll have to write it in C++
sound is too low though
Yeah, that was my bad. I'll have better sound quality for the next video.
Thats really cool!
I'm more interested in the ghost player left behind after you press jump tbh. Good vid
Dude! You only ever make tutorials. try making an actual game. (or you cant do that?)
nice dani reference kek
Love the names you have for both of them! Cool effect to also leave a shadow behind to showcase the mechanics.
Thx! Love your videos too.
Very helpful! I need to work on game juice in my games!
Cool! haha.
Thx!
I have been trying to get this to work for days and finally with a bit of tinkering your tutorial finally got me up and running! Note for people trying this: try installing the mobile vr plugin instead of the desktop one he selects in the video. Then choose a default scene from that library. This is what helped me. Also make sure you have java installed on your computer (I didn't and it cost me hours of troubleshooting).
Thx for the comment! Sorry you had to go through all that trouble shooting.
pretty informative...loved how you made a explained stuff line-by-line....we need more tutorials like these!
Thank you very much, I have much more to come. Next video is going to be a devlog I think. Also got a better mic.
Not a fan of this hype word called juicy. There are talks you can watch online about it, and a steam program to juice up your animations, but can we just go back to calling it polish? You don't want to do all this work before the game is done or you'll never finish your project. I definitely suffer from too much juicing and not finishing anything :|
Yeah, that makes sense. I just used juicy because it sounds nice in the title. thanks for the feed back.