11:23 - Whoa, I didn't know that the Mysterious Warrior from NES DD2 was brought back for this! (At least, it looks like him, fights like him, has his theme music, and the same death animation. He's apparently named Raymond) Also, looks they replaced the first boss, Jick, with Abobo. (Jick looks like Abobo, but he has a beard, a mohawk, and a slightly different moveset - Abobo throws barrels, Jick can use a clap attack)
I must say, I'm impressed - there's plenty of ways to completely cheese some of the bosses if you know what you're doing and you decided not to do any of them for the sake o-- ~sees you perform the mighty "You've Seen This Already" spinkick on Mibobo and Dark Mibobo to blast them to their falling doom~ Eh, you earned those two :3 Incidentally, I used to play this game a lot and I notice that your version of the game doesn't have that stupid thing going on where, when enemies push you off of them during that "sitting punch" technique, you're subject to the very tiniest pixel of health loss. I honestly wouldn't even count that as damage for the purposes of this video since you clearly just did that to mix up the fights a bit and nobody ever landed a hit on you, but did they change that for a later revision or something?
The worst thing about this game: There is no Double Dragon Advance II, because the devs shoehorned characters from the sequel (like Burnov) into that game which is a waste of space.
Boss list:
00:17 01 Abobo
02:14 02 Burnov
05:18 03 Twin Tigers
06:24 04 Kikucho
08:38 05 Mibobo
09:00 06 Dark Mibobo
09:20 07 Five Emperors
12:27 Final Boss - Willy
13:48 Ending
Now THIS is how you do a proper remake. Updated graphics, faithfully-remixed music, and no pointless changes from the original game.
And some extra content, such as new enemies, levels and weapons.
"Willy lay still from exhaustion?" Phrasing!
11:23 - Whoa, I didn't know that the Mysterious Warrior from NES DD2 was brought back for this! (At least, it looks like him, fights like him, has his theme music, and the same death animation. He's apparently named Raymond)
Also, looks they replaced the first boss, Jick, with Abobo. (Jick looks like Abobo, but he has a beard, a mohawk, and a slightly different moveset - Abobo throws barrels, Jick can use a clap attack)
Jick/JAck still appears in this game too, though he shaved his beard.
The only character missing is Jeff from the Arcade and SMS version.
For Might! For Right! WE ARE DOUBLE DRAGONS!
the definitive double dragon 🐉
I must say, I'm impressed - there's plenty of ways to completely cheese some of the bosses if you know what you're doing and you decided not to do any of them for the sake o--
~sees you perform the mighty "You've Seen This Already" spinkick on Mibobo and Dark Mibobo to blast them to their falling doom~
Eh, you earned those two :3
Incidentally, I used to play this game a lot and I notice that your version of the game doesn't have that stupid thing going on where, when enemies push you off of them during that "sitting punch" technique, you're subject to the very tiniest pixel of health loss. I honestly wouldn't even count that as damage for the purposes of this video since you clearly just did that to mix up the fights a bit and nobody ever landed a hit on you, but did they change that for a later revision or something?
Mibobo and Dark Mibobo fights tho 😅
13:42 😂
Not bad! 😁👍
Do you get to choose between Bimmy and Jimmy?
In only one game mode.
The worst thing about this game:
There is no Double Dragon Advance II, because the devs shoehorned characters from the sequel (like Burnov) into that game which is a waste of space.
“Indian food gives me the Shits”