10 Tips to play the Beastmen Better! TW3

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  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 12

  • @andrewhinson4323
    @andrewhinson4323 3 місяці тому +1

    Fantastic breakdown!!!

  • @masoncoast9466
    @masoncoast9466 Рік тому +2

    Love your videos my guy, the quality and content is alway top notch!

  • @dathremo.
    @dathremo. Рік тому +4

    Not you calling my boy Khaz - Ungor 😂😂😂 the Brayherds of the One Eye will show you no mercy

  • @clarkekent1958
    @clarkekent1958 5 місяців тому +1

    Good vid. I'd prioritize number 9. I kept feeling like I needed to protect my heardstones which would keep me in one area longer than needed. Big mistake on my part.

    • @LordForwind
      @LordForwind  5 місяців тому +1

      Yeah once a ritual is done you dont really care about them again

  • @dr.kinderman5290
    @dr.kinderman5290 Рік тому +2

    Winds of Malady gives plague AND makes all armies winded in battle but yours AND slows their movement in you blood-grounds.
    It makes intruders easy pickings
    The other building is the one that gives more winds of magic and line of sight iver the entire Blood Grounds.
    Using both buildings makes it super easy to defend your herdstones, able to see enemies miles away and slowing their approach as well

    • @LordForwind
      @LordForwind  Рік тому +2

      yeah a surprisingly defensive faction despite being all offense based in other mechanics

  • @Agwachugger
    @Agwachugger Рік тому

    9 is most important, once a heardstone is cashed out it's never worth trying to defend it

    • @LordForwind
      @LordForwind  Рік тому +2

      Yep! Very rarely you want to, mainly to prevent recolonization of a whole region by a strong enemy or just skaven!