- Alright everyone, the beastmen are here to destroy us. Any ideas on how to survive this? - I got it! When they approach...we run away. - Sir... You are a genious.
You're right that fighting Wurzzag is the way to go, but it definitely doesn't take 4-5 turns to get to morgheim. You're encouraged to use Malagor's enormous 50% beast paths movement range boost. You can teleport right over to Morgheim in only a turn or two. Wurzzag is still faster though.
@@planomathandscience I seems every stone gives you +5 melee attack against the faction city belongs to and 1 more benefit. K-a-K gives +5 armour piercing and Black Crag gives +25% post battle loot.
There is an unlockable Beastmen item that gives the Aura of Madness: the Jabberslythe mortis engine effect which only works on enemies with low leadership. Malagor, with all his passive Ld debuffs as well as Doom & Darkness spell, is the perfect user of this item.
I remember in TT (8 edition) there was a meme that with the right build (including Malagor) beastmen could out-magic even Tzeench himself, because he was just THAT good.
I was really into the more defensive, city building, managing type of factions but recently I tried beastman and it is so much fun it has so much freedom you can literally do whatever you want because I think it is super overpowered. You don't have to care about defending or economy your army is one of the best possible you just roll through the map.
@@TheBarser Chariots and Minos unit cap costs dread, harpies don't. In WH2 i found it way more effective to pump out armies with cap-less units. Till i reached 30 armies and couldn't recruit more armies.
@@Tuboshi0815 they all cost dread except basic ungors that is. But yes they are pretty much free. Did you try playing at them recently? You just steamroll the map.
@@TheBarser @TheBarser My bad, i was thinking harpies don't cost dread like warhounds. Currently playing Taurox, beastmen still feel overpowered. Not playing on legendary in WH3 though, i need to pause in settlement battles so my units don't do some bullshit docking.
I tried to do a full ungor stack and the enemy just ignores Malagor and runs for my “hidden” units. That wasn’t the case in Warhammer 2 and I don’t know how to prevent a army loss wipe while using Malagor to take his time spell casting the enemy to victory.
They don't run directly for them, enemy units will fan out to look for any units if they can't see anything they can hit. If you want to use Malagor like that give him fewer units or stack the ones you do have up super tightly in a corner or something. 1 waystalker to keep ground unit penalty at bay, 18 hawk riders, and sisters of twilight and I never have problems with the waystalker being found because it's a lone unit tucked away in a corner. It's just a lot harder to hide an entire army when the enemies fan out to look for them.
Another reason why your starting enemy is annoying to deal with is because they’re Vampires. Did you defeat their army this turn? Well half of it survived and next turn they’ll attack you with a bigger army thanks to raise dead which they have better units in that pool now because of the battle you just fought and won. Fighting them and having them come back with 2-3 crypt horrors is just not fun. Also getting to that settlement does not take that long, 1-2 turns at most if you’re using the beast paths (which why wouldn’t you be). And don’t forget about the special herdstones in Karaz a Karak and Black Crag
The nightmarish cabal thing should work like the Cathay mastery of elemental winds. Then it would make having a group of casters nightmarish for the enemy (like.. -2 or -5% winds of magic cost per caster within range?)
playing as any beast man, get a couple casters with the summon unit rod, get super close to the settlement wall so they can't shoot at you, then use the rods one at a time until the garrison stops loligagging and starts attacking the free unit in mass, then just spam the other summons over the wall and u can kill most settlements for free this way lol.
It's sorta funna, Mal is one of the best beastmen to fight undead, but they get the most defensive spot on the map and just camp it. It was worse in 2 because in 3 they shrunk it a little but still
Yes Beastmen chariots are already super duper strong in campaign. I have no idea why, but they are much better than other factions chariots. They are like tanks. And lords on chariots feels like cheating
@@TheBarser Yeah, i recently played a Khazrak campaign and he'd get 300+ kills every battle without even trying. Not sure why they're so much better than most but if they get the same buff other chariots are getting they're just going to destroy a unit on the charge.
@@xathlak Its a while since I remember them being busted, but I actually thought they where fixed. Until I did a beastmen campaign again recently. They are not fixed at all. I am sure they are not supposed to that good. You can just charge them into the enemy and forget about them. Wargor hero on a chariots are probably the best hero in the game lol currently.
Legend even said so himself, his Beastmen videos generally does the worst, not cus the videos are boring, but because Beastmen are so strong people generally dont need to watch how to get better at them. And too imagine the TW3 beastmen is a slightly nerfed version of the TW2 ones kek
@@Squikie Haha yeah I just did a campaign as beastmen and I was surprised that they didnt really nerf them since warhammer 2. The chariots are still super broken. Before beastmen I played as slanesh and the chariots would break if an enemy unit just looked at them. The beastmen chariots you just ram and park. Especially lords on chariots are unkilable. A wargor easy rack up 200+ without even trying. Then we have the whole faction mechanics, and you just cant lose a campaign. You get stronger and stronger without even trying
Revolts are useless. Thats it. No reviving in the game anymore. I spent 10 turns trying to revive Manfred, sacking the settletment so the Thorek cant build an army. When the revolt finaly build full stack (half zombies, half bats, i realy felt like crying when i saw that) and moved to siege the settletment with sacked garrison and 1 lord standing in the settletment (bcs of turn order they will never get to see an empty settletment), the lord with heavily damaged garrison crushed them. And public order was at 0 -10 bcs of how long it takes for rebels to build an army that cant even defeat one angry dwarf with moral support. If it was my settletment revolting i bet it would be 19 terrorgheist over endturn but thats different matter completely.
hello can i anyone tell me if the chaos dwarfs update will break my campaign files, i have been playing using SFO grimhammer 3 and was wondering if the new update will break my save files, or if there is anything i can do
Harpies suck? I respectfully disagree. Even when I get an army kitted out at full endgame status I want to have at least 3 harpies in it. Extremely valuable as a tie up and chase down unit. Crush towers, great against other air units, rarely let archers get off more than one round at them, chevron very well, just a solid unit. Basically sky doggos with super-strider and better stats.
@@TheBarser but their whole infantry line is trash. Gor herds lose to pretty much every other same tier infantry. Idk why people are obsessed with saying beastmen are op
@@taylank6418 Did you try a campaign with them before? They steamroll everything. There chariots are way to OP. I think there is something wrong with them. Especially lords on chariots. Also basic gor units are not that bad tbh, but ofcourse you dont rely on the infantry to do the lifting.
@@taylank6418 I don't have a problem. Just pointing out that they have busted units currently. If you can't see they are much stronger than other factions well then I don't know what to say.
@@skruggibberish6348 That's a very niche reference to Tarriff's meme videos. A running gag there is that Beastmen's theme song is a Polish song whose title translates to English as "Where is the white eel".
Kinda weird argument "they're just b*". Didnt you say you like challenges? What you say about fighting undead is contradictory to your gameplay logic. You're playing on a legendary difficulty almost all the time, to have a challenge, right? And now that you have it you completely avoid it. Yet running around and fooling AI during siege battles or first turn battles is fine. Dunno. I find it kinda weird. If you dont want to have a challenge you might as well just play on normal difficulty level.
Have you even listened to what he said? The actual fight isn't an issue, the enemy simply avoids engaging you which leads to you wasting your time trying to catch them during which you could have razed multiple settlements and beaten several armys (which you need to do to get money, dread and marks of ruination.
I love Malagor so much. The only problem was Skarband. His ability to settle ruins by doing fucking nothing is unbelievably imbalance. So I had a choice - gift him my ruins or kill him and rule over the ruins by myself. So now I don't have Skarband on the map and other races just can't compete against Malagor power.
@@TheBarser No. He can do it even AFTER you do rituals. But maybe it was patched, I don't remember. I got very mad at Skarband's ability to settle ruins even after you performed a ritual and the same thing could be done by Tomb Kings necrotect ability:)
@SegaMegaLoh hmm now I am unsure. I set up a heardstone in nagarond which made all ruins around valkie into blood grounds that never got settled. But then again her faction is different than skarbrands
10% Campaign Review
90% talk about how The Sires of Mourkain are bitches.
Exactly the content I'm here for.
I love how much he hates this random-ass minor vampire faction.
Yeah, whining like a b!tch he calls them
“Because they’re bitches”
They are BITCHES!
Legend showing his inner Khornite
@@JopieA More like his inner Khalida
- Alright everyone, the beastmen are here to destroy us. Any ideas on how to survive this?
- I got it! When they approach...we run away.
- Sir... You are a genious.
Actually thats a good strategy. Fighting against beastmen is never good
Oversimplified!
AI doesn't want to feed malagor...
Legend: And I took that personally
You're right that fighting Wurzzag is the way to go, but it definitely doesn't take 4-5 turns to get to morgheim. You're encouraged to use Malagor's enormous 50% beast paths movement range boost. You can teleport right over to Morgheim in only a turn or two.
Wurzzag is still faster though.
Wurrzag - not a bitch. - Legend 2023
Additional info: if I remember correctly, both Black Crag and Karaz-a-Karak have special herdstones.
There are a few special herdstones.
@@Morbacounet I know but those two are right next to you. The next two closest are Castle Drakenhof and The Oak.
really? What are the benefits?
@@planomathandscience I seems every stone gives you +5 melee attack against the faction city belongs to and 1 more benefit. K-a-K gives +5 armour piercing and Black Crag gives +25% post battle loot.
@@Wafelkowiec Courroune Too. They all give better garrisons and I think better recruitment.
"Go fight someone who is not a bitch. Go fight Wurrzag."
Malagor's starting Gorebull hero has the Two-in-One trait, which gives it the Viletide spell making it the only Spellcaster Gorebull in the game :)
There is an unlockable Beastmen item that gives the Aura of Madness: the Jabberslythe mortis engine effect which only works on enemies with low leadership. Malagor, with all his passive Ld debuffs as well as Doom & Darkness spell, is the perfect user of this item.
Drinking game: Take a shot whenever Legend sais: ''bitches''
I remember in TT (8 edition) there was a meme that with the right build (including Malagor) beastmen could out-magic even Tzeench himself, because he was just THAT good.
This vid really me wanna play beastmen and malagor! Awesome summary love it
I was really into the more defensive, city building, managing type of factions but recently I tried beastman and it is so much fun it has so much freedom you can literally do whatever you want because I think it is super overpowered. You don't have to care about defending or economy your army is one of the best possible you just roll through the map.
I believe Morghur can stop casualty replenishment as well with his despoiling raiding stance, but I don't know if it's for the entire province
yep he can do that. I think its local region, but I also am not sure now that you mention it.
correct. not only that but it also causes attrition
Thanks legend for another great vid!!!
Boy do I miss the shaman doomstack which immidiately routed the whole enemy army, good days, good days
Legend on harpies "Extra harpies, who cares?" But last Malagor campaign he used a flock of them and said they weren't bad. :P
They are not bad. The problem is that beastmen have lots of OP units. Like there chariots and minotaurs.
@@TheBarser Chariots and Minos unit cap costs dread, harpies don't. In WH2 i found it way more effective to pump out armies with cap-less units. Till i reached 30 armies and couldn't recruit more armies.
@@Tuboshi0815 they all cost dread except basic ungors that is. But yes they are pretty much free. Did you try playing at them recently? You just steamroll the map.
@@TheBarser @TheBarser My bad, i was thinking harpies don't cost dread like warhounds.
Currently playing Taurox, beastmen still feel overpowered. Not playing on legendary in WH3 though, i need to pause in settlement battles so my units don't do some bullshit docking.
Another great video Legend. In TWWII I only played beastmen on Very Hard
Easily one of my favorites. Anytime I just want to have fun, I launch up a Malagor campaign. Love him so much.
Just liking and commenting to give the beastmen some trending power.
Thanks for the work, very nice as always !
My fave beastman lord, one of my fav LL's in the game, but yeah that start position really kills the vibe.
"Going four or five turns before you've even faced your first army is bullcrap." Pun intended? I hope it was.
"People rarely succeed unless they have fun in what they are doing." --Dale Carnegie
Me: Where is Legend of Total War?
Them: 0:01
Legend, when are you going to do some more disaster battles? I really miss them.
Probably once he's done with all the Campaign Reviews
hes almost done! with the campaign reviews
@@ZoMbi5lAy3r I do recall him saying it was so he could build up his backlog of them again, however i just really miss them
Take a shot every time Legend says “Bitches”
Love your content
you can use tunnel stand for 2 turn to get the second base
I tried to do a full ungor stack and the enemy just ignores Malagor and runs for my “hidden” units. That wasn’t the case in Warhammer 2 and I don’t know how to prevent a army loss wipe while using Malagor to take his time spell casting the enemy to victory.
Sounds like a good thing that you cant cheese the ai like that.
They don't run directly for them, enemy units will fan out to look for any units if they can't see anything they can hit. If you want to use Malagor like that give him fewer units or stack the ones you do have up super tightly in a corner or something.
1 waystalker to keep ground unit penalty at bay, 18 hawk riders, and sisters of twilight and I never have problems with the waystalker being found because it's a lone unit tucked away in a corner. It's just a lot harder to hide an entire army when the enemies fan out to look for them.
Beastman can get item Chaos Gift: "somethin something" - it gives a unit unbreakable trait....
best review 10/10
Another reason why your starting enemy is annoying to deal with is because they’re Vampires. Did you defeat their army this turn? Well half of it survived and next turn they’ll attack you with a bigger army thanks to raise dead which they have better units in that pool now because of the battle you just fought and won. Fighting them and having them come back with 2-3 crypt horrors is just not fun. Also getting to that settlement does not take that long, 1-2 turns at most if you’re using the beast paths (which why wouldn’t you be). And don’t forget about the special herdstones in Karaz a Karak and Black Crag
Malagor has the same problem as Skarbrand - lack of enemy concentration at the start.
When Cows fly! What an awesome review, Legend!!!
The nightmarish cabal thing should work like the Cathay mastery of elemental winds. Then it would make having a group of casters nightmarish for the enemy (like.. -2 or -5% winds of magic cost per caster within range?)
I always just move when playing him, just a few turns south and it’s a good time in the sands
I would just download the Change Starting settlement mod and have some fun :D
Looking forward for Boris's turn
Algorithms for the Algorithm God! Shares for the Share Throne!
playing as any beast man, get a couple casters with the summon unit rod, get super close to the settlement wall so they can't shoot at you, then use the rods one at a time until the garrison stops loligagging and starts attacking the free unit in mass, then just spam the other summons over the wall and u can kill most settlements for free this way lol.
where would you set up your first herd stone Legend
It's sorta funna, Mal is one of the best beastmen to fight undead, but they get the most defensive spot on the map and just camp it. It was worse in 2 because in 3 they shrunk it a little but still
My fav BM LL
With chariots getting a buff this patch i can't wait to see what beastmen are like given they're already doing tons of damage with theirs.
Yes Beastmen chariots are already super duper strong in campaign. I have no idea why, but they are much better than other factions chariots. They are like tanks. And lords on chariots feels like cheating
@@TheBarser Yeah, i recently played a Khazrak campaign and he'd get 300+ kills every battle without even trying. Not sure why they're so much better than most but if they get the same buff other chariots are getting they're just going to destroy a unit on the charge.
@@xathlak Its a while since I remember them being busted, but I actually thought they where fixed. Until I did a beastmen campaign again recently. They are not fixed at all. I am sure they are not supposed to that good. You can just charge them into the enemy and forget about them. Wargor hero on a chariots are probably the best hero in the game lol currently.
Really a shame that Nightmarish Cabal got nerfed, but malagor can still squeeze a shitload of spells out of his winds of magic reserve.
We need a video with a vine boom for every "bitches" Legend says in this video
does anyone know the daytime on april 13, when CA releases to chaos dwarf dlc?... and yes i am super hyped
wym it takes four turns to get to mourkain. He gets 50% movement range with beast paths which bypasses all the terrain.
This was the most bitchin' campaign review yet.
I laughed way too much at how you just repeatedly call the starting enemies bitches lmao
IMO beastmen is the easiest faction to play as in warhammer 3. They are just so damn strong. It feels like easy mode.
Legend even said so himself, his Beastmen videos generally does the worst, not cus the videos are boring, but because Beastmen are so strong people generally dont need to watch how to get better at them. And too imagine the TW3 beastmen is a slightly nerfed version of the TW2 ones kek
@@Squikie Haha yeah I just did a campaign as beastmen and I was surprised that they didnt really nerf them since warhammer 2. The chariots are still super broken. Before beastmen I played as slanesh and the chariots would break if an enemy unit just looked at them. The beastmen chariots you just ram and park. Especially lords on chariots are unkilable. A wargor easy rack up 200+ without even trying. Then we have the whole faction mechanics, and you just cant lose a campaign. You get stronger and stronger without even trying
Anyone knows why legend is not covering the chaos dwarfs ?
He doesn’t want to be part of the Partner Program any more with CA
Revolts are useless. Thats it. No reviving in the game anymore. I spent 10 turns trying to revive Manfred, sacking the settletment so the Thorek cant build an army. When the revolt finaly build full stack (half zombies, half bats, i realy felt like crying when i saw that) and moved to siege the settletment with sacked garrison and 1 lord standing in the settletment (bcs of turn order they will never get to see an empty settletment), the lord with heavily damaged garrison crushed them. And public order was at 0 -10 bcs of how long it takes for rebels to build an army that cant even defeat one angry dwarf with moral support. If it was my settletment revolting i bet it would be 19 terrorgheist over endturn but thats different matter completely.
How do you get the chaos towards DLC on Insta gaming? I don’t see it popping up.
sometimes they dont have stock
@@LegendofTotalWar So I should keep eye out and check the website everyday? Thank you for replay legend and all your content. It’s much appreciated.
hello can i anyone tell me if the chaos dwarfs update will break my campaign files, i have been playing using SFO grimhammer 3 and was wondering if the new update will break my save files, or if there is anything i can do
FINALLY THE CROWFATHER!
Is Malagor still a 10/10 Legendary Lord?
Just use "change your start point" mod loool. To the empire lands we go!
I think he's fun but the start position and the early vampires are really tedious. So yeah, kinda same thoughts there.
Can not fucking agree more about Mourkain. More rat than the Skaven.
Harpies suck? I respectfully disagree.
Even when I get an army kitted out at full endgame status I want to have at least 3 harpies in it. Extremely valuable as a tie up and chase down unit. Crush towers, great against other air units, rarely let archers get off more than one round at them, chevron very well, just a solid unit. Basically sky doggos with super-strider and better stats.
Yeah they are not bad at all. Especially with all the buffs you can give them
Imagine not playing as Taurox and just confederating Malagor
Wurrzak is no bitch -Legendoftotalwar
In TW: W2 Beastmen, were at the end, too easy. Sounds like they still are unfortunately.
They still are too easy. I just did a campaign and they are just too powerful. Also lots of there units seems busted strong. Like beastmen chariots.
@@TheBarser but their whole infantry line is trash. Gor herds lose to pretty much every other same tier infantry. Idk why people are obsessed with saying beastmen are op
@@taylank6418 Did you try a campaign with them before? They steamroll everything. There chariots are way to OP. I think there is something wrong with them. Especially lords on chariots. Also basic gor units are not that bad tbh, but ofcourse you dont rely on the infantry to do the lifting.
@TheBarser yeah if their whole infantry line is trash, let their chariots be strong atleast man. What's the problem? Wow
@@taylank6418 I don't have a problem. Just pointing out that they have busted units currently. If you can't see they are much stronger than other factions well then I don't know what to say.
Hehehehehe he said bullcrap on the beast men video hehehehehe
I wanted to play malagor after seeing the wh2 videos of him but the beastmen items are so rubbish now.
Hahahahhahaha go fight who is not a beach, made my day :D
Don't be so nice... tell us how you really feel. haha
Hey legend
Malagor def has the worst start position
Shame Legend's Beastmen LL reviews never address the most important question of these campaigns, "Where is the white eel?".
What?
@@skruggibberish6348 That's a very niche reference to Tarriff's meme videos. A running gag there is that Beastmen's theme song is a Polish song whose title translates to English as "Where is the white eel".
Moooh
bullcrap haha
FIRST
Kinda weird argument "they're just b*". Didnt you say you like challenges? What you say about fighting undead is contradictory to your gameplay logic. You're playing on a legendary difficulty almost all the time, to have a challenge, right? And now that you have it you completely avoid it. Yet running around and fooling AI during siege battles or first turn battles is fine. Dunno. I find it kinda weird. If you dont want to have a challenge you might as well just play on normal difficulty level.
Have you even listened to what he said? The actual fight isn't an issue, the enemy simply avoids engaging you which leads to you wasting your time trying to catch them during which you could have razed multiple settlements and beaten several armys (which you need to do to get money, dread and marks of ruination.
Well he is THE cheeselord. I guess lots of people like to exploit the game and gets fun out of it.
You literally just made up something in your own head then got angry at Legend for saying it (which he didn't).
Not being able to play the game isnt really what most people would call a good challenge
My brother in christ go back and listen to the video again. You're making yourself look stupid with this comment here.
I love Malagor so much. The only problem was Skarband. His ability to settle ruins by doing fucking nothing is unbelievably imbalance. So I had a choice - gift him my ruins or kill him and rule over the ruins by myself. So now I don't have Skarband on the map and other races just can't compete against Malagor power.
But he can't settle your ruins as long as you do the rituals which of ofcourse you should
@@TheBarser No. He can do it even AFTER you do rituals. But maybe it was patched, I don't remember. I got very mad at Skarband's ability to settle ruins even after you performed a ritual and the same thing could be done by Tomb Kings necrotect ability:)
@SegaMegaLoh hmm now I am unsure. I set up a heardstone in nagarond which made all ruins around valkie into blood grounds that never got settled. But then again her faction is different than skarbrands