@@dizzy7376 no lol. Make sure the game is in windowed or window boarder less before you run scale. Has to be windowed or it won't work. Alt + Return is a shortcut to window a game I think.
I am glad to have been the 'somebody' that made the comment to lead to to this little gem. It should be part of all relevant game testing going forward. It is enough of a game changer for so little outlay for hardware that supports it, which is also always mentioning as it is not a magic bullet for all systems,
I purchased this today. Enjoyed using the frame gen feature. Worked in 24h2 without issues after installing 552.44 Nvidia drivers after doing DDU in safemode. Gsync even works without a hitch.
This is impressive. The only thing bothering me though is the input lag. I'm sure at this technology rate it will fade away, wizards doing their thing. Crazy stuff for sure!
That was me who mentioned the program a couple months back XD, The program does as the title says however as a streamer and UA-cam content it's ended up not being used. Yes OBS can able to run while using it however not with all games, you really need to set each price for each game as it's going to be a different outcome, with only one screen to stream and a game that's a lot of tapping out that may end up crashing the game. Gotta play around with it to get it right = RTX 3090 in MSFS2020 from 60 to almost 180FPS OHhhhhhhhhhhhhhh YEAHHHHHHH. Even though that's overkill for a sim as you don't need any more then 60fps
To screen capture it through OBS, you have to select LS as the game instead of the game itself in game capture. From what I can see it wont capture the upsacling but it will capture the frame gen.
I absolutely do not recommend using this app on competitive gaming. What you say is absolutely true. However I spent several hours in cyberpunk and when concentrating on the game the ghosting isn't as noticable and as long as you keep frame generation at X2 the latency is minimal.
It's great for single player type games. I'm using it on Dark Souls III which is a game lock at 60 - this is another aspect of the app, it can increase the frame rate of games which are natively locked at 60. DSIII at 120FPS, oh yes!
Yup the latency is a deal breaker for me. It works fine on some games like Helldivers 2 or Elden Ring, but when booting on more precision based games like Ready or Not that delay is annoying. What this app does the best is being able to upscale and generate frames on videos and movies, watching game of thrones in 60fps is weird, but fun enough. Also getting past the 60fps lock barrier for games like Elden Ring and MGSV is also quite useful, and i barely notice the latency on a controller.
this app is more of a medium for the max graphics experience on oldies and shit, if you cant run a competitive game this aint for you, cus this works best with high refreshrate monitors or 30 to 60 generation, anything besides that is a waste, if u have money for a high refresh monitor you hav emoney for a better gpu
@@Ligmaballin when stuff is hardlocked into 30 this thing is such a blessing, like watching a friend's discord stream in an unboosted server without nitro and some other niche's
I used the program to play elden ring to boost to 144fps and Hogwarts legacy because without it it's a stuttering mess but with it, it was so smooth so I definitely recommend it
@@dizzy7376 not sure but I know what you mean because I tried it with different graphics cards and sometimes got that experience as well. Some game was running perfectly fine but then on some it just made it worse then before, a stuttering mess. Check just in case the game is running in windowed borderless mode
The numbers on the left are your base fps and the numbers on the right is the extra frames you are getting. The higher your base fps you can lock before generating new frames the more smooth the scaling will feel and look. To my knowledge. Results may vary. Hope this helps.
You don't always have to run your game in windowed borderless. I've been using it in full-screen and even with VLC and UA-cam, both of which LS only works with when in full-screen (which is almost always the case for anything else). Apparently you can also capture LS with OBS as long as you launch OBS and LS as admin, and set up Display Capture in OBS.
Great review, I use this a lot with my laptop + egpu setup. Some extra bits I'd recommend.. Make sure you have some headroom on your GPU as LS uses that to do its thing You can use Borderless Windowed Fullscreen if not upscaling and just doing frame gen You could set your windowed resolution to an ultrawide and upscale to ultrawide If you lock the game FPS to where it is stable, then use FG you get a smoother outcome. Try to pick 1/2 the screen refresh rate if you can if using x2 FG.
I wonder if anyone has experimented with (maybe it has a too high of latency cost) with segment compositing for the frame-generation / up-scaling. To give an example, have the UI/HUD elements as one native-resolution layer, the foreground, and the remainder of the frame as the lower-resolution, then have the GPU composite them in the pipeline after the upscale. That may help with the artifacts that are introduced with this tech and the UI.
The program would need access to the game code to do something like that. This is why DLSS works so well. Because it knows what it can upscale and what it can't because it's part of the game. All this does is take the games output to the monitor and captures it then modifies it behind the scenes and redisplays it on the screen.
Something that should be said multiple times... It's a huge increase to input latency, which a lot of people, like myself, are sensitive to. The program is great, yes, but the latency is definitely a problem that should be highlighted as a fairly large con versus the pros.
i cant confirm but i can deduce that this app shines the brightest with a high refreshrate monitor to squeeze a game from 60 to 120, yes, but the many uses, being gaming or other , that you have from 30 to 60 are amazing for me, i use it for media and enjoying a slugish discord stream, a godsend for us snobby 60fps gaymers
@@NawyLoeb playing with 30fps is very choppy but playing with fixed stable 30fps is better and that's true for higher fps too , consoles feel better for this reason i believe, the 1% lows usually mentioned in benchmarks also affects how choppy the game feels. From this video one can see the cost of activating these techniques, and one may decide if picture quality worth the sacrifice.
Nah, I play some games like skyrim at locked 40pfs and it is great doing locked 80 fps. The new Dragon Age has drops to the 50's with RT on my 3060 but looks excellent with the resulting 100-120fps. On a freesync display btw, vysnc lag used to be much worse in the past... this is fine.
@@MonderMatrix Consoles feel better because Analog Joysticks = smoother camera panning at lower frame rates. Try Skyrim with a mouse at 60, and a controller at 60. The controller feels like 90hz, and the mouse like 20. Just one of the benefits of controllers that play smooth at stable 45fps almost like 75 on mouse.
@colossaloverlord2678 yes true the fixed Framerate generally feels better for the eye and the camera movement with the controller kinda also play on that idea because we move the camera smoothly with less sudden movement compared to playing with the mouse, and some game engines like unreal is now infamous for stuttery frames in many games, like stalker 2 or silent Hill.
Thumbnail has me totally confused. 30fps = lower resolution and pixelated??? 😂 Anyway, Lossless Scaling isn't DLSS. They don't work in the same way and they don't look the same. It's closer to FSR, but slightly better in some cases. Also, I really dislike how people constantly misuse "frame rate". Adding in fake frames isn't really increasing your "frame rate", and it's working closer to motion interpolation, which is why it feels so "off". You don't actually get the increased responsiveness that a real increased frame rate adds, you just get the illusion of a higher frame rate on your screen. 60 actual fps, but your screen is showing 120? The responsiveness is still at 60, and sometimes even less when you factor the added latency. You also need to start from a decent frame rate to begin with, or it will feel absolutely awful. Trying to go from 30 > 60 will feel like trash, because you're technically still playing at 30. Visually it might be an improvement, but it will feel terrible. To get the most use out of it, you would need to actually *start* at 60 minimum and go up from there.
Yes, the program does upscaling and frame generation. The upscaling gives you a higher resolution and the upscaling gives you a higher frame rate. What's displayed on the screen is all that matters. 🤷🏻♂️
@@CyberCPU I know how it works, I was just poking fun at the thumbnail. You also don't need to use the upscaling and frame generation at the same time. Also sorry, but no. It's not *just* what is displayed on the screen that matters unless you don't actually game with a mouse. Even with a controller though, 30fps feels like garbage.
it should be mentionned that with RTSS setup with reflex, with fps cap on and with allow tearing on, the input lag is reduced to nearly nothing. I am finishing Cyberpunk phantom liberty on a RTX4060, with X3 mode and my gaming laptop is not even getting that heat. They are indeed visual bugs, but i honestly don't care at all.
Should I turn on G-Sync in Nvidia control panel to use G-Sync support in LS? and does it work in windowed mode? (with LS it becomes full screen anyway)
Also one more thing to add about lossless scaling the frame generation actually gets pass games that have the fps locked. I was playing an emulated sonic the hedgehog that was locked to 60 fps and once I used frame generation on it I got 144fps
Im using it in Cities Skylines 2, just to have a smooth gameplay. Not perfect, you will feel some input lag at first, but the gain in fluidity is noticeable. 60fps are enough for my 60hz monitor. Since the software lock the frame rate, you can use the extra headroom, to improve a little the graphic settings. 3.5 dollars well spent.
I found Lossless scaling to be somewhat unstable in Cyberpunk. It behaves kinda screwy. Lossless says it only works in fullscreen mode. So I was surprised when it worked at all in Cyberpunk. But I was testing a Quadro K2200 so it could just be the overhead of running Lossless was too much to maintain a consistent framerate. Even when I set the cap to 25fps with 2x frame gen. I found it was preferable to simply play Cyberpunk on that system at 1080p with the absolute lowest possible settings with a 30fps cap. Perhaps LSFG works better on games with no baked in frame gen support...Since the only such game I've tried it with is Cyberpunk, only time will tell, I guess.
No, not in fullscreen mode, set your game in windowed mode, then load the game in windowed mode, reduce the game to icon, then load lossless scaling, set your favorite settings of loss less scaling and when you're done press the scale button of lossless scaling, now you will see a countdown of five seconds starting, in these five seconds you have to be pretty quick to press the icon of the game which is at the bottom of the screen, two or three seconds are usually enough, now you are in the game in window mode, wait for the last two seconds to pass and BAAM your game gets automatically in full screen mode with doubled or tripled frames, enjoy. Looks like a lot of people out there still haven't understood how lossless scaling works. It's just the best thing I could see in the video game technology history.
I have Windows 10. I find that neither folder nor the desktop automatically refresh. I've been having this problem since upgrading to Win11, then went back to Win10. I've also noticed that Task manager no longer restarts explorer. If you could help with these problems, I would be very grateful.
This software is similar to an early emulator. Meaning it works well for some games but not every game. With time and updates it will eventually get to being able to handle every game but obviously your hardware is a factor still.
The quality regarding Lossless Scaling is very good now. For the best result, keeping Frame Generation to 2X avoids the vast majority of motion artefacting, but 3X & 4X are newer and not stable (save for some games that handle 3X well, particularly third person games. 3X is not suited for first person games currently). The best use scenario for Lossless Scaling is for games that don't have a Frame Generation option built in, but I've noticed it sometimes looks and runs more responsively than GPU driver alternatives. And as always, its best use is for single player games, I don't recommend FG for competitive multiplayer - raw frames for raw precision.
hmmm. I guess this adds about half frame time between frames in latency, so if you're running at 30fps, you'll be adding ~17ms. Windowed borderless is a dealbreaker... so... is there more.... ? okay seems so. I would have thought G-sync is about delivering frames to the monitor wheneve they are ready and not waiting for v-sync and to support variable refresh rates...
No. Everything works with this program. You can watch movies (from youtube, netflix or any other source) and can increase their fps up to 4 times too (this can be a drawback because hollywood movies look often times high quality because they are at a choppy 24 fps, making them fluid makes them also look a little bit like they were shot with a cheap videocam from the 90's ;D ). You start the program in Steam, and then you start a game or video that you want to boost its fps with.
Sounds like it's only good if you already have a high base frame rate. If the game runs 30 fps or less natively, this won't be better with lossless scaling w/ frame gen...
I don't have a great base frame rate. What's important is that you have a stable frame rate. If you have to I would even limit the frame rate so it's the most stable and then this app should be able to increase it.
I will try this but I have a GeForce 4080 RTX I don't really need extra frames but looks like a fun application I would also suggest not to play this with online competitive titles an anti cheat system could flag this.
Hey Rich, I'm back again but with a new identity asking you for your help again. Reason I say again is cos you helped me in the past, and it worked! But now I have another issue which is really weird... So, when gaming my I have lag spikes, when lagging, task manager says that everything's usage goes down to 5% except RAM usage. After about 5-10 seconds it goes back to normal, cue the 5 minutes and it happens again (not sure if it is always after a set time that I lag, but I does happen frequently). Weird thing is is that it only happens when doing certain things in the game, I think mainly CPU heavy things like rendering (game in question is minecraft... Yea, that's what I'm having issues with lol. But minecraft is CPU heavy). Game settings don't impact lag spikes duration or frequency. Wondering if you could help me with this once again. PS. Nice to see you are still going strong =)
check power consumption and idle settings for CPU/laptop etc - it should be set to "never" idle and performance power usage plan. You can maybe work around normal/adjustable power consumption, but idle must be 0.
Sorry but after I lost my old phone number from moving, and subsequently lost my steam account with all of it's stuff because they force 2FA, I'll never tie myself to a platform anymore. Just remember everyone, if you can't use it without the internet you don't own it.
So im guessing its kinda ai? Couldn't it profile for specific games with ai deep learning from hours of watching videos games to determine what to expect from a specific game title to do better corrective frames
Btw. overlays (steam, discord etc.), can interfere with lossless scaling. So if you have issues, try turning off overlays and try again.
Thanks for highlighting this. I didn't even knew this existed in steam. Definitely using this. Always struggled with FPS in games.
Glad I could help!
do you know why this program shows 130/250 but in fact fps 10 and a slideshow?
Not good for cpu demand games such as pubg cs2 and val
Currently using it to play Dark Souls III at 120 FPS when it's locked in the game at 60. Silky smooth.
do you know why this program shows 130/250 but in fact fps 10 and a slideshow?
@@dizzy7376 no lol. Make sure the game is in windowed or window boarder less before you run scale. Has to be windowed or it won't work. Alt + Return is a shortcut to window a game I think.
@@yorkshireplumbing yes it is .
I don't understand why everyone's program works, but I don't
@@dizzy7376 if your GPU is 100% when scaling try lowering either the base FPS or the scale FPS from X4 to X2..
@@dizzy7376 yeah it's should be 130/260, so maybe your GPU is 100%usage. Lower the base FPS to 60 as a test, so you should get 60/120, then work up.
I am glad to have been the 'somebody' that made the comment to lead to to this little gem.
It should be part of all relevant game testing going forward.
It is enough of a game changer for so little outlay for hardware that supports it, which is also always mentioning as it is not a magic bullet for all systems,
Why not to use in game DLSS option instead of this?
@@AexoeroV Some games have poor implementation of scaling methods
I purchased this today. Enjoyed using the frame gen feature. Worked in 24h2 without issues after installing 552.44 Nvidia drivers after doing DDU in safemode. Gsync even works without a hitch.
The first video that I have watched without skipping a second, great work mate 👏
I've been using this program for awhile, It's pretty sick
This is impressive. The only thing bothering me though is the input lag. I'm sure at this technology rate it will fade away, wizards doing their thing. Crazy stuff for sure!
It's not bad at 2X but it's a little noticeable at 4X. It depends on the game you're playing.
Use rtss to inject nividia reflex to clean up the lag
@@zeroa69 can you elaborate on this?
i;ve had zero issues with fullscreen. simply hit the SCALE button and then go to your game, it will take over, no issue
That was me who mentioned the program a couple months back XD, The program does as the title says however as a streamer and UA-cam content it's ended up not being used. Yes OBS can able to run while using it however not with all games, you really need to set each price for each game as it's going to be a different outcome, with only one screen to stream and a game that's a lot of tapping out that may end up crashing the game. Gotta play around with it to get it right = RTX 3090 in MSFS2020 from 60 to almost 180FPS OHhhhhhhhhhhhhhh YEAHHHHHHH.
Even though that's overkill for a sim as you don't need any more then 60fps
Thanks for the original tip. Great piece of software.
To screen capture it through OBS, you have to select LS as the game instead of the game itself in game capture. From what I can see it wont capture the upsacling but it will capture the frame gen.
Good tip, I didn't know that.
You can capture lossless scaling footage in obs too there's guide video in youtube.
Once I see the ghosting, I can't unsee anymore, also increase the latency! This app can work for a non competitive games only IMO
I absolutely do not recommend using this app on competitive gaming. What you say is absolutely true. However I spent several hours in cyberpunk and when concentrating on the game the ghosting isn't as noticable and as long as you keep frame generation at X2 the latency is minimal.
It's great for single player type games. I'm using it on Dark Souls III which is a game lock at 60 - this is another aspect of the app, it can increase the frame rate of games which are natively locked at 60. DSIII at 120FPS, oh yes!
Yup the latency is a deal breaker for me. It works fine on some games like Helldivers 2 or Elden Ring, but when booting on more precision based games like Ready or Not that delay is annoying. What this app does the best is being able to upscale and generate frames on videos and movies, watching game of thrones in 60fps is weird, but fun enough. Also getting past the 60fps lock barrier for games like Elden Ring and MGSV is also quite useful, and i barely notice the latency on a controller.
this app is more of a medium for the max graphics experience on oldies and shit, if you cant run a competitive game this aint for you, cus this works best with high refreshrate monitors or 30 to 60 generation, anything besides that is a waste, if u have money for a high refresh monitor you hav emoney for a better gpu
@@Ligmaballin when stuff is hardlocked into 30 this thing is such a blessing, like watching a friend's discord stream in an unboosted server without nitro and some other niche's
I used the program to play elden ring to boost to 144fps and Hogwarts legacy because without it it's a stuttering mess but with it, it was so smooth so I definitely recommend it
do you know why this program shows 130/250 but in fact fps 10 and a slideshow?
@@dizzy7376 not sure but I know what you mean because I tried it with different graphics cards and sometimes got that experience as well. Some game was running perfectly fine but then on some it just made it worse then before, a stuttering mess. Check just in case the game is running in windowed borderless mode
@@risingg3169 I've tried everything , may be my memory just not enough, idk what to think
The numbers on the left are your base fps and the numbers on the right is the extra frames you are getting. The higher your base fps you can lock before generating new frames the more smooth the scaling will feel and look. To my knowledge. Results may vary. Hope this helps.
You don't always have to run your game in windowed borderless. I've been using it in full-screen and even with VLC and UA-cam, both of which LS only works with when in full-screen (which is almost always the case for anything else).
Apparently you can also capture LS with OBS as long as you launch OBS and LS as admin, and set up Display Capture in OBS.
Great review, I use this a lot with my laptop + egpu setup.
Some extra bits I'd recommend..
Make sure you have some headroom on your GPU as LS uses that to do its thing
You can use Borderless Windowed Fullscreen if not upscaling and just doing frame gen
You could set your windowed resolution to an ultrawide and upscale to ultrawide
If you lock the game FPS to where it is stable, then use FG you get a smoother outcome. Try to pick 1/2 the screen refresh rate if you can if using x2 FG.
If you "slow up", does it mean you could speed down?
Every one of these videos about this app is basically comes down to
"hey look my game ran really well now it still runs really well"
Thank You, Did not know that this was possible. I always change my resolution in the laptop, thanks.
You're welcome.
Any frame generation works extremely well if you never drop under 60 fps without it.
I wonder if anyone has experimented with (maybe it has a too high of latency cost) with segment compositing for the frame-generation / up-scaling. To give an example, have the UI/HUD elements as one native-resolution layer, the foreground, and the remainder of the frame as the lower-resolution, then have the GPU composite them in the pipeline after the upscale. That may help with the artifacts that are introduced with this tech and the UI.
The program would need access to the game code to do something like that.
This is why DLSS works so well. Because it knows what it can upscale and what it can't because it's part of the game. All this does is take the games output to the monitor and captures it then modifies it behind the scenes and redisplays it on the screen.
Wish i could like this video again. Just downloaded this program early this morning.
Something that should be said multiple times... It's a huge increase to input latency, which a lot of people, like myself, are sensitive to. The program is great, yes, but the latency is definitely a problem that should be highlighted as a fairly large con versus the pros.
I did talk about that in the video. It honestly wasn't that bad. With the program set to x4 it was bad but on x2 it was hardly noticeable.
Frame gen doesnt change the fact that you still need the processing power for the load. You still need a pretty strong gpu.
other sources usually say that for frame generation it's better to have at least 60 FPS as base for it work properly .
i cant confirm but i can deduce that this app shines the brightest with a high refreshrate monitor to squeeze a game from 60 to 120, yes, but the many uses, being gaming or other , that you have from 30 to 60 are amazing for me, i use it for media and enjoying a slugish discord stream, a godsend for us snobby 60fps gaymers
@@NawyLoeb playing with 30fps is very choppy but playing with fixed stable 30fps is better and that's true for higher fps too , consoles feel better for this reason i believe, the 1% lows usually mentioned in benchmarks also affects how choppy the game feels. From this video one can see the cost of activating these techniques, and one may decide if picture quality worth the sacrifice.
Nah, I play some games like skyrim at locked 40pfs and it is great doing locked 80 fps. The new Dragon Age has drops to the 50's with RT on my 3060 but looks excellent with the resulting 100-120fps. On a freesync display btw, vysnc lag used to be much worse in the past... this is fine.
@@MonderMatrix Consoles feel better because Analog Joysticks = smoother camera panning at lower frame rates. Try Skyrim with a mouse at 60, and a controller at 60. The controller feels like 90hz, and the mouse like 20. Just one of the benefits of controllers that play smooth at stable 45fps almost like 75 on mouse.
@colossaloverlord2678 yes true the fixed Framerate generally feels better for the eye and the camera movement with the controller kinda also play on that idea because we move the camera smoothly with less sudden movement compared to playing with the mouse, and some game engines like unreal is now infamous for stuttery frames in many games, like stalker 2 or silent Hill.
Awesome man. Thanks a lot
I wish there was a game launcher for lossless scaling so you dont have to launch a game, then launch the app and apply it everytime.
Nvidia image scaling is not DLSS btw.
Thumbnail has me totally confused. 30fps = lower resolution and pixelated???
😂
Anyway, Lossless Scaling isn't DLSS. They don't work in the same way and they don't look the same. It's closer to FSR, but slightly better in some cases.
Also, I really dislike how people constantly misuse "frame rate". Adding in fake frames isn't really increasing your "frame rate", and it's working closer to motion interpolation, which is why it feels so "off". You don't actually get the increased responsiveness that a real increased frame rate adds, you just get the illusion of a higher frame rate on your screen. 60 actual fps, but your screen is showing 120? The responsiveness is still at 60, and sometimes even less when you factor the added latency.
You also need to start from a decent frame rate to begin with, or it will feel absolutely awful. Trying to go from 30 > 60 will feel like trash, because you're technically still playing at 30. Visually it might be an improvement, but it will feel terrible. To get the most use out of it, you would need to actually *start* at 60 minimum and go up from there.
Yes, the program does upscaling and frame generation. The upscaling gives you a higher resolution and the upscaling gives you a higher frame rate.
What's displayed on the screen is all that matters. 🤷🏻♂️
@@CyberCPU I know how it works, I was just poking fun at the thumbnail. You also don't need to use the upscaling and frame generation at the same time.
Also sorry, but no. It's not *just* what is displayed on the screen that matters unless you don't actually game with a mouse. Even with a controller though, 30fps feels like garbage.
I would love to see a video on how to upgrade from Win 10 to Win 11 on a Legacy MBR disk but WITHOUT losing my programs and data.
👍🏼👍🏼Another Awesome Monday! Thanks Rich
You bet!
Brother... this is what people need.. Instructions/ settings.. Thanks
Its never stops you constantly have to spend money on things you've already pay for to get the most use out of them!
Remember to lock your framerate to 30fps
not working
No. Why even do frame generation if you are going to lock the fps?
it should be mentionned that with RTSS setup with reflex, with fps cap on and with allow tearing on, the input lag is reduced to nearly nothing. I am finishing Cyberpunk phantom liberty on a RTX4060, with X3 mode and my gaming laptop is not even getting that heat. They are indeed visual bugs, but i honestly don't care at all.
Great explanation
Should I turn on G-Sync in Nvidia control panel to use G-Sync support in LS? and does it work in windowed mode? (with LS it becomes full screen anyway)
Also one more thing to add about lossless scaling the frame generation actually gets pass games that have the fps locked. I was playing an emulated sonic the hedgehog that was locked to 60 fps and once I used frame generation on it I got 144fps
Im using it in Cities Skylines 2, just to have a smooth gameplay. Not perfect, you will feel some input lag at first, but the gain in fluidity is noticeable. 60fps are enough for my 60hz monitor. Since the software lock the frame rate, you can use the extra headroom, to improve a little the graphic settings. 3.5 dollars well spent.
I found Lossless scaling to be somewhat unstable in Cyberpunk. It behaves kinda screwy. Lossless says it only works in fullscreen mode. So I was surprised when it worked at all in Cyberpunk. But I was testing a Quadro K2200 so it could just be the overhead of running Lossless was too much to maintain a consistent framerate. Even when I set the cap to 25fps with 2x frame gen. I found it was preferable to simply play Cyberpunk on that system at 1080p with the absolute lowest possible settings with a 30fps cap.
Perhaps LSFG works better on games with no baked in frame gen support...Since the only such game I've tried it with is Cyberpunk, only time will tell, I guess.
No, not in fullscreen mode, set your game in windowed mode, then load the game in windowed mode, reduce the game to icon, then load lossless scaling, set your favorite settings of loss less scaling and when you're done press the scale button of lossless scaling, now you will see a countdown of five seconds starting, in these five seconds you have to be pretty quick to press the icon of the game which is at the bottom of the screen, two or three seconds are usually enough, now you are in the game in window mode, wait for the last two seconds to pass and BAAM your game gets automatically in full screen mode with doubled or tripled frames, enjoy. Looks like a lot of people out there still haven't understood how lossless scaling works. It's just the best thing I could see in the video game technology history.
do you know why this program shows 130/250 but in fact fps 10 and a slideshow?
So if use this a play a game at 1080p on a 4k tv will look better then just running 1080p full screen, or will it look the same or worse?
PRO TIP: if the frame gen mod work in a game, use that instead of lossless scaling if not then use lossless scaling.
omg, are you kidding me? on our ultra wide screen (samsung odysee) we could open up a 1080p window and then scale it up a bit? that's so neat!!!
I like LSFG 2.0 best (2.8 beta legacy ) the visual is the best of all versions
I have Windows 10. I find that neither folder nor the desktop automatically refresh. I've been having this problem since upgrading to Win11, then went back to Win10. I've also noticed that Task manager no longer restarts explorer.
If you could help with these problems, I would be very grateful.
This software is similar to an early emulator. Meaning it works well for some games but not every game. With time and updates it will eventually get to being able to handle every game but obviously your hardware is a factor still.
Advice on how to setup for fifa 23?
Just installed mine today and I'm confused about the top right scaling 🤣 My Bg3 goes 30/90 fps now. It's crazy.
Will give it a go.
Would this work with microsoft surface pro 4 with a i5 8gb ram and a intel hd 520 i dont have it yet but im curious
"Less than a cup of coffee at Starbucks" - not exactly a testimonial for either quality or value for money!
The quality regarding Lossless Scaling is very good now. For the best result, keeping Frame Generation to 2X avoids the vast majority of motion artefacting, but 3X & 4X are newer and not stable (save for some games that handle 3X well, particularly third person games. 3X is not suited for first person games currently).
The best use scenario for Lossless Scaling is for games that don't have a Frame Generation option built in, but I've noticed it sometimes looks and runs more responsively than GPU driver alternatives. And as always, its best use is for single player games, I don't recommend FG for competitive multiplayer - raw frames for raw precision.
id buy it anyways
When i use scaling everything gets super bright
so, we will get always those black bars at two side ?? or your screen is above 1080 ?
may i know why i got worse fps and ghosting when i turn on framegen with auto scaling and scaling type is off
My AMD Radeon software comes with similar upscaling and tweaks.
hmmm. I guess this adds about half frame time between frames in latency, so if you're running at 30fps, you'll be adding ~17ms. Windowed borderless is a dealbreaker... so... is there more.... ? okay seems so. I would have thought G-sync is about delivering frames to the monitor wheneve they are ready and not waiting for v-sync and to support variable refresh rates...
Great video!!
Do u have to launch games trough steam to make it work??🤔
No. Everything works with this program. You can watch movies (from youtube, netflix or any other source) and can increase their fps up to 4 times too (this can be a drawback because hollywood movies look often times high quality because they are at a choppy 24 fps, making them fluid makes them also look a little bit like they were shot with a cheap videocam from the 90's ;D ). You start the program in Steam, and then you start a game or video that you want to boost its fps with.
x2 is showing me 33/56 while my regular fps from steam shows 77fps?
Can I use Nvidias DLSS and also this app Upscaling at the same time?
HOWEVER// You didn't list your PC Specs to compare
is there any way i can use this in games like warcraft or is this just games on steam
It works with all games. It's just sold on steam. You can use it on any game. It's existence on steam doesn't add to or negate its functionality.
There's literally not a single game it doesn't work on. It works on everything
It does not work for VR.@@excalibur2596
@@excalibur2596it works even with youtube videos.
Sounds like it's only good if you already have a high base frame rate. If the game runs 30 fps or less natively, this won't be better with lossless scaling w/ frame gen...
I don't have a great base frame rate. What's important is that you have a stable frame rate. If you have to I would even limit the frame rate so it's the most stable and then this app should be able to increase it.
My question do you have to be playing steam game to use it?
No.
I will try this but I have a GeForce 4080 RTX I don't really need extra frames but looks like a fun application I would also suggest not to play this with online competitive titles an anti cheat system could flag this.
Does it work in AMD card ? If not can you make a video with a AMD card ? Thank you
Yes, it works with any video card.
But compared to amd afmf 2 it does have so much latency
watching yt videos with this is awesome btw
Hello.my gpu dont appear..is just automatic...how put my gpu there
Hey Rich, I'm back again but with a new identity asking you for your help again.
Reason I say again is cos you helped me in the past, and it worked! But now I have another issue which is really weird...
So, when gaming my I have lag spikes, when lagging, task manager says that everything's usage goes down to 5% except RAM usage. After about 5-10 seconds it goes back to normal, cue the 5 minutes and it happens again (not sure if it is always after a set time that I lag, but I does happen frequently). Weird thing is is that it only happens when doing certain things in the game, I think mainly CPU heavy things like rendering (game in question is minecraft... Yea, that's what I'm having issues with lol. But minecraft is CPU heavy). Game settings don't impact lag spikes duration or frequency.
Wondering if you could help me with this once again.
PS. Nice to see you are still going strong =)
check power consumption and idle settings for CPU/laptop etc - it should be set to "never" idle and performance power usage plan. You can maybe work around normal/adjustable power consumption, but idle must be 0.
I’m interested to know if this will work well with Ark Survival Ascended
Every game works. Every video too. The program does not discriminate where its fed the frames to upscale or apply frame generation to.
I tried this for VR but it only works for the flat screen.
Cyber, i really like that long beard ya got!
Thanks, I like it too. 😉
@@CyberCPU How many month's did it take / does it take to get it that size/long?
@@CyberCPU bro ur u have goated beard , i also want atleast half of it 😢
Sorry but after I lost my old phone number from moving, and subsequently lost my steam account with all of it's stuff because they force 2FA, I'll never tie myself to a platform anymore. Just remember everyone, if you can't use it without the internet you don't own it.
Wonder if it will work on Rysen APUs
Lossless Scaling is just Radon Supper resolution that is built in to AMD Adrenalin Software has far has I can tell.
You can use AMD FSR or you can use several other upscaling protocols.
@@CyberCPU I agree, but I don’t know why you would pay $7 for something that is already free.
will it run on non steam games?
whats the best setting for warzone 4
does it work with intel iris graphics
Yes.
it would have helped if the video was at least 60 frames/s
this program not working and reduce my fps to 10
Will this make my original Company of Heroes look better on my 1440 monitor? 🤤
finally LOTRO is playable on a higher res monitor.
Is there a 1.5x option?
You do notice WHERE on youtube your not hearing this reading about it? Yeah
It just doesn’t work for me.
probably a stupid question tho,lol.But what if i use this on my 4060?Thanks in advance:)
It will work with any GPU.
The real question is: Is there any advantage to running LS over DLSS?
So im guessing its kinda ai? Couldn't it profile for specific games with ai deep learning from hours of watching videos games to determine what to expect from a specific game title to do better corrective frames
They may not have the resources or support to do such a thing.
I like how the thumbnail implies a resolution increase with the pixelation lol
That's the program's primary purpose. It's an upscaler. it increases the resolution of the game with pretty good results.
@@CyberCPU ah right im dumb and forgot about that too xD
I will say that lossless scaling works better on AMD cards than nvidia. Not sure why. Also if your cpu bound already it wont work as well.
Work good in Minecraft with shaders
it doesnt work on vulkan
I get 120 fps on Wuthering waves, Genshin and Zenless Zone Zero this 3 gacha games and It works on Ready Or Not
GPU: Intel Arc a750
I'm using it with Star Citizen, it's a game changer...
why do you shake the screen like your character is having a seizure? can't you just pan left and right like a normal person?
Well if I did that then people would ask me why I didn't shake my character back and forth like they're having a seizure. Luckily I did both. 😉
my pc gets less fps with loseless like wth
Video starts at 5:00
Interesting, but I'll stick with real rendered resolutions and frames thanks.
for a paid program it should have script to change that
Who would want to go through all that just for something that giving you fake frames.Not worth it at all.
You call that effort?