I regret buying that program. It wasn’t expensive and maybe it improves in the future, so maybe my money wasn’t wasted. I have an AMD RX6000 card, so I can use AFMF and RSR in combination with an FPS limit. All of that is so comfortable, easy and delivers a fantastic gaming experience. For every RX6000 or RX7000 card owner it’s not really worth it in my opinion.
@@K.R.98 My main use is the video scaling and frame gen. Its not of much use to me for games past a couple of use cases. But the video side is superb and that will benefit any pc no matter how weak as long as it can play the video without buffering or stuttering to begin with.
@@K.R.98 it depents what you also play, these examples are bad, but if u have games that have locked 30 fps and you cant change that because its engine lock, lossless actually scales that and instead of 30 locked you have 60 with x2 or more, good example is FFX or FFX-2 or any PS1 game or 2, or dragon age inquisition has also locked 30 fps for their "cutscenes" so, it depents how its used, i also realized lossless workls best if oyu actually lock your own fps to lets say 60 etc
@@B_Machine Okay, yeah for games with fixed fps I see the value. Especially for 30fps locked games. For 60fps you can also achieve 120 with AFMF. For other titles I much more prefer AFMF and RSR because as I said, you can limit the fps. This prevents full gpu utilization and therefore saves a lot of energy. It’s also a bit more comfortable to use in my opinion.
I have it and I can say it definitely works. It’s literally what they say it is which is downloading more fps. But not suitable for fps or comp games but single players games or anything it’s definitely works. Latency isn’t that bad either you’ll barely notice it
Some of the actual GOOD usage cases for this program. Games that are locked at 60fps or 30fps (Lossless gives you that doubled FPS without breaking the physics of the game world or the need for installing mods), older games with a locked resolution, emulators, and handheld PCs.
I’ve been having a great time playing gta 4 on the Xenia, with the latest Canary build it holds a steady 60 FPS and I have upscaled to 120. I’ve ran into so many issues with the PC port and having to patch it with mods just to get the intended experience without broken effects.
The proper way to use frame-gen Imo is to cap your framerate at a stable fps first, then turn on frame gen. In my experience, capping a game at 30 fps will net me a very smooth 60, or 45 for 90. Very useful for massive skyrim modpacks.
Lossless scaling uses GPU much more than cpu and can impact performance if your GPU is fully utilized like you can see on overwatch going from 30 to 20 fps. To avoid dropping base FPS, ensure your GPU has headroom when using lossless scaling.
The big trick with Lossless Scaling: Their newest 2x frame gen revision is miles more performant than 3x or 4x. That extra little bit of input lag is a pain, but there's really no way around that aside from minimizing it with a solid CPU. For $7? Pretty damn sweet.
Depends on the game, personally I don't care about the input delay as much on story games such as minecraft or skyrim, though for competitive games such as fortnite or call of duty it would be better to use the 2x frame gen for that less input delay
I bought lossless scaling back then when it didn't have the frame gen feature. It was a big surprise when it got updated to support it. It's amazing for games that don't have built in frame gen and games that have locked framerates. It makes the game so much smoother.
I bought that program in a desperate move to improve framerates on games where I struggle to go past 30fps. My friends on Discord have been playing Once Human PvE recently and I tried it without LS. Framerates were between 29-35fps at 1080p Very Low. I then capped the framerate to 30fps, turned down the resolution to 900p and enabled LS at 2x Performance Mode. This gave me a framerate between 58-60fps, which is smooth enough to play it. There was a minor input lag spike with this, but by using AMD's Radeon Anti-Lag it made it low enough that I can still be quite precise with my weapons. Specs: AMD Ryzen 5600G (Wraith Stealth Cooler, stock base and boost clocks) AMD Radeon RX570 4GB (Automatic OC of 1315MHz via AMD Adrenaline Software 24.7.1) 32GB (16GB x2) Corsair Vengeance DDR4-3200 RAM 2TB TeamGroup T-Force Cardea PCIe 3.0 NVME SSD Gigabyte B450-D3SH V2 Motherboard (BIOS upgraded to recent update) 450W Insignia 80+ Power Supply
Don't enable performance mode unless on potato. It REALLY decreases the quality of the frame gen and causes artefacts. Also changing vsync option to "allow tearing" significantly reduces the input lag
Only really for games that have an issue with it. With most games the difference is visual quality isn't noticeable, but the boost in performance and lowered input delay is
might give this a go on an apu system I picked up from my workplace, couldn't believe the price but a deal is a deal scored a complete system with a 256GB WD NVME, 1TB WD Blue, Gigabyte A320m mobo, ryzen 3200g, 16gb ram, generic case, 430watt thermalright psu even came with a generic wireless keyboard/mouse and some generic walmart speakers from a brand called Onn. The whole PC costed me $45 and seems to work just fine. I don't need this pc, but I do find it a lil fun to see what these apus do, even though I saw toastybros test these a 100 times already lol
I'm with you on that. If I found a similar PC at that price, despite the fact I didn't need it, I'd snatch it up in a heartbeat just to mess around with it. That thing sounds fun. Not to mention the MB can still go up to even 5th gen Ryzen with a bios update, IIRC. Good buy, congrats!
Lossless Scaling is a Ukrainian Developed piece of software that was originally meant for retro gaming and emulation that would take those games running in a window and make them full screen, basically a digital versiono scalers that are bought and used for classic gaming consoles to be used on HDTVs. The thing is is as they started to add more features to it it became much more than that and you can use it on stuff other than retro games. Antoher use is for people with very high resolution monitors using software that the UI is now for ants. Lossless Scaling has allot of uses and it is hard to think it is still expanding in what it can do and is still only $7
I use it for games that dont support FSR or DLSS. Framegen generally sucks. Best thing this software has is some type of V-sync, that's actually pretty good. I game on 1080p display and upscale from 1600 x 900 rez. Ghost recon Wildlands & Breakpoint games for example. That way I get lower GPU power consumption too, plus temps are much lower and GPU doesn't ramp fans to high RPM (quiet gaming), so I love this program. Give it a try.
It works best on weaker systems if you just try and match the refresh rate of your monitor. So if your monitor runs at 144, you would set your in game frame rate at 72 - 1, so 71 fps, no more than that. You can always set it lower, like 60 and get to around 120 but the frame rate you chose needs to be a fairly consistent one. if it's bouncing around 30 to 60 fps after you set a lower resolution, you'll need to lower the set point of the in game frame rate.
It's a great tool for potato PCs. We just need to try it out more in depth I found out we can reduce input lag/latency by changing some options from default. Also, try reflex settings in Riva tuner. I heard people are minimizing the input lag to almost negligible. I have tried in Overwatch too. And the experience was cool. Minor input latency but surely the feeling was as if I'm playing around a 100 ms ping which is totally fine if you natural reflexes are that quick. Not everyone has below 10ms ping. But it's a great tool after I tried. Glad you guys covered it too 😊
Lossless Scaling is a great program. I think its use case is what is important. If your trying to not use a gpu, a lower cpu, like the temu pc is not that case. I use it on the legion go and it is awesome. The frame gen may not be the best thing to use either. Just upscale and get 30 to 40 fps. In story games it's doable.
Try locking your FPS to your 1% low or slightly higher, THEN using frame Gen 2X with no scaling. Say a 3060 is running Farcry 5 at at 92fps at 1440p ultra and my 1% low is 60. Lock your FPS to 60 or 65, then use 2X to make it go to 110-120.
I feel like this would be better in cases with racing sims where a little lag between the wheel. input and the car turning wouldnt kill you as fast as in an FPS
I have a 4k 120hz tv screen for gaming. Locking to 60fps (synched) and using the x2 mode is like magic. There are some signs some of the frames are fake, but it never becomes a huge issue. But also I play with a controller and singe player games. This tool is also great for emulation
This program is perfect for single player games. If your Laptop/PC can get just 30 stable frames after frame generation then you can definitely enjoy 60 fps at x2 mode.
you guys ever do a video on a lan party where you have a router and connect to the gbit ports with your local employees? they were somewhat a trend that was talked about in the 90s
Even if its not good for games its still really worth it to at least watch videos with. Its the newest best way to watch videos and you should really run into any problem. That said you still need to have a high refresh rate monitor unless you are turning a 30 fps video into 60
It doesn't look great on games like Warzone but i used the frame generation without upscaling on Hellblade 2 with high settings and it made the game playable without any visual loss, and the input latency is much more tolerable on slow paced games than competitive shooters.
Honestly everyone should buy LS and it isn't for frame gen but for the actual scaling. If anyone had run into problem where you want to run full screen borderless at lower resolution than your current desktop resolution (because you don't want to mess your desktop) then LS is for you. With DX12, I think by design, you can't have borderless at non native. Some DX12 games offer the ability to use borderless with any resolution, but enough games don't. With LS, you can just use windowed and pick any resolution and let LS scale it to your desktop resolution. Also remember that something like FSR2/DLSS2 cost more if you want to upscale to higher resolution as in you'll have more FPS upscaling from 1080p to 1440p vs 1080p to 4K. Of course upscaling to 4K will look better, but in motion, the difference is not that big vs 1440p. And of course using this method the UI is going to be more blurry, but hey, better FPS.
Missing lot of information here, first you need to cap the FPS with RTSS. use aslo reflex with RTSS. Then you need to allow tearing if you want the less input lag. Played on a RTX2060 and now RTX4060 in cyberpunk with X3 mode and 55fps base frame. input lag is perfect, the only thing is that with reflex reaction speed is excellent but i feel that precision is slightly more complicated, not impossible but complicated. Anyway, thanks to that, my laptop is rnning
I mean it's common sense that you don't want any input delay in a competitive multiplayer game. But for singleplayer games lossless scaling is doing an awesome job and is worth every penny imo.
I think another issue with Frame Generation, at least from my testing, you need a minimum of a raw 60fps before you apply Frame Generation to minimize the latency that is applied, as well as overall general feeling between what you are seeing, what you are controlling, and generally how the device is managing...
You could just use the Radeon software frame gen and fsr, which are included for free in the software (generally used for AMD drivers) and honestly, really good
You are using the app kind of wrong way. To get lower input lag you need to use allow tearing option, which lowers input lag by a lot. Other than that you should limit your fps which will let your gpu to have a little headroom to run lsfg properly. If you leave fps uncapped you will actually get more input lag than capping it. If you get your gpu usage 90 percent or more (closer to 99 worse it gets) your latency will increase since there is no headroom for lsfg to work. I recommend testing this way. If you use a nvidia card u can use rtss nvidia reflex mode (with after presentation sleep call) which makes lsfg input lag comparable to native gameplay. It is great experience with it.
That case with the two fans on top and one in the rear, are those all exhaust? Seems like there wouldn’t be as good of cooling with no intake fans anywhere else.
Thank you, I get shit in the Steam forums when I tell them Starfield feels wonky like Vaseline or something! Cyberpunk and Hogwarts with the same DLSS quality and Frame generation feel tight and responsive but Starfield does not.
What’s best gaming laptop budget wise under 700 is it Asus tuf gaming or acer nitro or hp or other that last long time longevity for many years and good specs and ok battery life more then few hours and sustainability also good performance and doesn’t overheat as much And thermals good
To use the frame generation u need to have a stable frame rate to use it as much as possible so just use half of your monitors refresh rate and use lsfg x2
would i really need something like this? my "gaming" laptop has i5-11400, 32gb ram, 512gb nvme, 1tb sata ssd(storage), gtx 1650 4gb. my pc has ryzen 5 7600, 64gb ram, 1tb nvme, rx7600 8gb.
i've been eying this soft for a while, i jumped on the ship because of this video especially because i love playing games like CP2077 and Ghost of Tsushima, i can run them without it but i'm like "why not" especially since i'm still on a 1080p monitor and plan to upgrade it will be good to know that i have the possibility of using this if need be when i do upgrade
I see so many people talking about input delay but i've never seen it myself At one point I even used it to play warframe with 3x frame gen when it was the last update Pretty much the same input delay as native And if I don't feel it on warframe, i probably won't feel it unless I try on an esports game
Would this work well with a build consisting of an i7 4770 and a 1660 super? Just asking because my younger brother bought a prebuild and would want to run newer games at a playable frame rate at like 50 instead of 20
As a Golden Eye/Banjo-Tooie/Donkey Kong 64 Shooter gamer.... Yall are wayyy to picky with 60-120FPS. Best we had where 20. And that only if no one was throwing grenades lmao Also. Bought it like 2 years ago for 99 Cents. One of the best buys i ever did for my Potato PC.
AMD drivers have had this, is it better than that? From my experience with AMD's stuff, if it runs bad it runs bad if it runs good then it will keep running good. Not a big boost.
Quite an interesting concept never really heard of this, it's pretty much a paid FSR but, having in mind many games dont' support FSR I guess it can be worth it? But main audience would be people with an e-waste computer like that 200$ Temu one and having in mind how it runs...not sure how worth it would be
@@jurpo6 It's based off the open source code not a copy. The benefit is that it works with any game on any cpu and gpu combination as long as the system has enough headroom to run the lossless app and the game and not hit 100% usage. Plus this also works with any full screen video on both scaling and frame gen and it works very well since its a much simpler task than generating game frames on the fly.
Bro I just did the FG on YT haha. Currently watching with increased FPS. Hahaha funky Wow. Does this mean I am watching the worlds first YT video in 144fps? xD
Been a sub since 2018 and I feel like yall still benchmarking the same two games in every video, Fortnite and COD. I think I'm speaking for a lot of people, (perhaps maybe not), that it would be nice to see some single player AAA games. Maybe whatever the newest one is at the time. A toaster can run fortnite, bit seeing a computer run a AAA sp game ensures people it'll run essentially everything else.
Yes. This works with any video you can set to full screen and it works really well. I watch a fair bit of anime and this scales it to 4k and high refresh just fine and makes those choppy animations nice and smooth.
@@nonaurbizniz7440 great to confirm this! 😍😍😍😍😍😍😍 I typically watch donghua/anime from website and chinese donghua many of them in 3D high resolution but most capped to 1080 and I wanna watch them at 4K maybe on bigger monitor…that experience gonna be WAKU2! 🤩 wkakaah
i got most use out of it for Fornite, i dont play at a level where a bit of extra lag would really make a difference and id rather run at 160 fps that like 80. But still i found it best for singplayer games where extra input lag doesnt matter, and i can just crank up the resolution and settings and then just double the fps
So when I was trying to upscale while using Frame Generation in Forza Horizon 5 my FPS drops. Let me explain.......... I have GTX 1650, when I ran FH 5 game in windowed mode with High settings preset and resolution set to 1600x900 (native is 1980x1080), in windowed mode I was getting 72 FPS. But when I used upscaling & frame gen my ACTUAL FPS dropped down to 35 FPS (which was then LSFR was giving me 70 FPS). Why is this happening? I have Lossless Scaling ver 2.11.2 Scaling mode is Auto and Full screen. Scaling Type LS1 (1) Performance. LSFG 2.3 (2x) Performance. Preferred GPU is Nvidia GPU. Please test this out and correct me if I am doing something wrong.
yeah i do not recommend lossless for anything less than 40fps cause it looks and feels horrible imo but if you wanna have a unique new experience to games you can't achieve higher fps on or maybe the game is capped at 60fps it is a new and a cool experience. it even works on youtube videos/discord screenshares/ movies/ apps on pc and its cool to watch those videos in 120-165+ fps
had lossless scaling for a while if you want it to work well you should at least have a good base fps ( at least 30 ) you can ask in the reddit for the settings you need for your exact case. also do not use frame gen in competetive games
So it scales a 720p image to full screen, but why not just change your whole resolution to 720p? It'll still get scaled but by your monitor instead....
8:23 genuinely sad that some console folks still dont understand they arent playing 90% of games at 4k 120 fps or even close. With exceptions like what, (maybe) rocket league and csgo? Like, cmon guys lets be realistic.
The hidden gem of this program is the video scaling and frame gen. Works really well.
I regret buying that program.
It wasn’t expensive and maybe it improves in the future, so maybe my money wasn’t wasted.
I have an AMD RX6000 card, so I can use AFMF and RSR in combination with an FPS limit. All of that is so comfortable, easy and delivers a fantastic gaming experience.
For every RX6000 or RX7000 card owner it’s not really worth it in my opinion.
@@K.R.98 My main use is the video scaling and frame gen. Its not of much use to me for games past a couple of use cases. But the video side is superb and that will benefit any pc no matter how weak as long as it can play the video without buffering or stuttering to begin with.
@@K.R.98 it depents what you also play, these examples are bad, but if u have games that have locked 30 fps and you cant change that because its engine lock, lossless actually scales that and instead of 30 locked you have 60 with x2 or more, good example is FFX or FFX-2 or any PS1 game or 2, or dragon age inquisition has also locked 30 fps for their "cutscenes" so, it depents how its used, i also realized lossless workls best if oyu actually lock your own fps to lets say 60 etc
@@K.R.98 It depends. You can do x3 and x4 frame gene with lossless scaling. I do 60 -> 180 in helldiver's 2 and I prefer it to AFMF.
@@B_Machine
Okay, yeah for games with fixed fps I see the value. Especially for 30fps locked games. For 60fps you can also achieve 120 with AFMF.
For other titles I much more prefer AFMF and RSR because as I said, you can limit the fps. This prevents full gpu utilization and therefore saves a lot of energy. It’s also a bit more comfortable to use in my opinion.
For games not requiring precise input or really fast camera movement, this software is godsend.
Wym by godsend
@@Rodeytweaksit roughly means" it's an extremely helpful tool"
It works the best on emulators its so damn smooth
A blind A and B test would have been nice
You mean closing their eyes? 😂
@@BREEZYM6015having one person try to guess which one was LS, this comment mightve been satire but I cant tell, sorry
I have it and I can say it definitely works. It’s literally what they say it is which is downloading more fps. But not suitable for fps or comp games but single players games or anything it’s definitely works. Latency isn’t that bad either you’ll barely notice it
This is as crazy as downloading more ram
😂😂
You can kind of do that with zram so not really crazy
Can I download a virtual 4060? 😂
Ahh the good ole days @@ghostslider
@@BREEZYM6015 This will be Toasty Bros next video
Some of the actual GOOD usage cases for this program. Games that are locked at 60fps or 30fps (Lossless gives you that doubled FPS without breaking the physics of the game world or the need for installing mods), older games with a locked resolution, emulators, and handheld PCs.
I’ve been having a great time playing gta 4 on the Xenia, with the latest Canary build it holds a steady 60 FPS and I have upscaled to 120. I’ve ran into so many issues with the PC port and having to patch it with mods just to get the intended experience without broken effects.
Also works great with Elden Ring
genshin impact
The proper way to use frame-gen Imo is to cap your framerate at a stable fps first, then turn on frame gen. In my experience, capping a game at 30 fps will net me a very smooth 60, or 45 for 90. Very useful for massive skyrim modpacks.
Lossless scaling uses GPU much more than cpu and can impact performance if your GPU is fully utilized like you can see on overwatch going from 30 to 20 fps. To avoid dropping base FPS, ensure your GPU has headroom when using lossless scaling.
wait what u meant by have enough headroom, do u mean to avoid getting gpu utilization always 100%
@@beastayanxd yes avoid
100% utilization
@@Raghav-gd3fn how much should it average, i face utilization 88-99% sometimes for 1-3min in few games
@@beastayanxd i think it should need to average around 70-80% so it won't affect base fps of the game
That's completely fine if you don't need lossless scaling@@beastayanxd
The big trick with Lossless Scaling: Their newest 2x frame gen revision is miles more performant than 3x or 4x. That extra little bit of input lag is a pain, but there's really no way around that aside from minimizing it with a solid CPU.
For $7? Pretty damn sweet.
Depends on the game, personally I don't care about the input delay as much on story games such as minecraft or skyrim, though for competitive games such as fortnite or call of duty it would be better to use the 2x frame gen for that less input delay
Minecraft is easy to run its CPU-Depending @@BezzXav2
You actually can minimize the input lag by setting it to allow tearing, enabling gsync, and setting Nvidia Reflex if its available
I bought lossless scaling back then when it didn't have the frame gen feature. It was a big surprise when it got updated to support it. It's amazing for games that don't have built in frame gen and games that have locked framerates. It makes the game so much smoother.
I bought that program in a desperate move to improve framerates on games where I struggle to go past 30fps. My friends on Discord have been playing Once Human PvE recently and I tried it without LS. Framerates were between 29-35fps at 1080p Very Low. I then capped the framerate to 30fps, turned down the resolution to 900p and enabled LS at 2x Performance Mode. This gave me a framerate between 58-60fps, which is smooth enough to play it. There was a minor input lag spike with this, but by using AMD's Radeon Anti-Lag it made it low enough that I can still be quite precise with my weapons.
Specs:
AMD Ryzen 5600G (Wraith Stealth Cooler, stock base and boost clocks)
AMD Radeon RX570 4GB (Automatic OC of 1315MHz via AMD Adrenaline Software 24.7.1)
32GB (16GB x2) Corsair Vengeance DDR4-3200 RAM
2TB TeamGroup T-Force Cardea PCIe 3.0 NVME SSD
Gigabyte B450-D3SH V2 Motherboard (BIOS upgraded to recent update)
450W Insignia 80+ Power Supply
Lossless scaling is amazing. Ive been using it constantly after I thought I was just gonna dabble with it for a bit.
Don't enable performance mode unless on potato. It REALLY decreases the quality of the frame gen and causes artefacts. Also changing vsync option to "allow tearing" significantly reduces the input lag
Only really for games that have an issue with it. With most games the difference is visual quality isn't noticeable, but the boost in performance and lowered input delay is
might give this a go on an apu system I picked up from my workplace, couldn't believe the price but a deal is a deal
scored a complete system with a 256GB WD NVME, 1TB WD Blue, Gigabyte A320m mobo, ryzen 3200g, 16gb ram, generic case, 430watt thermalright psu
even came with a generic wireless keyboard/mouse and some generic walmart speakers from a brand called Onn. The whole PC costed me $45 and seems to work just fine.
I don't need this pc, but I do find it a lil fun to see what these apus do, even though I saw toastybros test these a 100 times already lol
I'm with you on that. If I found a similar PC at that price, despite the fact I didn't need it, I'd snatch it up in a heartbeat just to mess around with it. That thing sounds fun. Not to mention the MB can still go up to even 5th gen Ryzen with a bios update, IIRC.
Good buy, congrats!
that big bass bonanza music in the background at the beginning.. ty, now im gambling the slots again.
Lossless Scaling is a Ukrainian Developed piece of software that was originally meant for retro gaming and emulation that would take those games running in a window and make them full screen, basically a digital versiono scalers that are bought and used for classic gaming consoles to be used on HDTVs. The thing is is as they started to add more features to it it became much more than that and you can use it on stuff other than retro games. Antoher use is for people with very high resolution monitors using software that the UI is now for ants.
Lossless Scaling has allot of uses and it is hard to think it is still expanding in what it can do and is still only $7
I use it for games that dont support FSR or DLSS. Framegen generally sucks. Best thing this software has is some type of V-sync, that's actually pretty good. I game on 1080p display and upscale from 1600 x 900 rez. Ghost recon Wildlands & Breakpoint games for example. That way I get lower GPU power consumption too, plus temps are much lower and GPU doesn't ramp fans to high RPM (quiet gaming), so I love this program. Give it a try.
It works best on weaker systems if you just try and match the refresh rate of your monitor. So if your monitor runs at 144, you would set your in game frame rate at 72 - 1, so 71 fps, no more than that. You can always set it lower, like 60 and get to around 120 but the frame rate you chose needs to be a fairly consistent one. if it's bouncing around 30 to 60 fps after you set a lower resolution, you'll need to lower the set point of the in game frame rate.
This program really shines while watching (old) movies. It makes the movies feel soo much sharper and smoother!
It's a great tool for potato PCs. We just need to try it out more in depth I found out we can reduce input lag/latency by changing some options from default. Also, try reflex settings in Riva tuner. I heard people are minimizing the input lag to almost negligible. I have tried in Overwatch too. And the experience was cool. Minor input latency but surely the feeling was as if I'm playing around a 100 ms ping which is totally fine if you natural reflexes are that quick. Not everyone has below 10ms ping. But it's a great tool after I tried. Glad you guys covered it too 😊
Everyone who’s exited for toasty bros new video all the time
Lossless Scaling is a great program. I think its use case is what is important. If your trying to not use a gpu, a lower cpu, like the temu pc is not that case. I use it on the legion go and it is awesome. The frame gen may not be the best thing to use either. Just upscale and get 30 to 40 fps. In story games it's doable.
This program is magic
Been using this for 2 month now ...
I'd say it's best suited for offline game ❤❤❤
Yes!!! Gonna try this on my emulation station, thank you so much devs
Try locking your FPS to your 1% low or slightly higher, THEN using frame Gen 2X with no scaling. Say a 3060 is running Farcry 5 at at 92fps at 1440p ultra and my 1% low is 60. Lock your FPS to 60 or 65, then use 2X to make it go to 110-120.
Started using it on my Ally about 3 months ago and couldn't be happier.
This is by far my fav performance program
I feel like this would be better in cases with racing sims where a little lag between the wheel. input and the car turning wouldnt kill you as fast as in an FPS
I have a 4k 120hz tv screen for gaming. Locking to 60fps (synched) and using the x2 mode is like magic. There are some signs some of the frames are fake, but it never becomes a huge issue. But also I play with a controller and singe player games.
This tool is also great for emulation
This program is perfect for single player games. If your Laptop/PC can get just 30 stable frames after frame generation then you can definitely enjoy 60 fps at x2 mode.
you guys ever do a video on a lan party where you have a router and connect to the gbit ports with your local employees? they were somewhat a trend that was talked about in the 90s
Even if its not good for games its still really worth it to at least watch videos with. Its the newest best way to watch videos and you should really run into any problem. That said you still need to have a high refresh rate monitor unless you are turning a 30 fps video into 60
I bought it for $3.0 which is the price of a big mac in my local. I rarely use it but it's still good to have for some games like Palworld.
It doesn't look great on games like Warzone but i used the frame generation without upscaling on Hellblade 2 with high settings and it made the game playable without any visual loss, and the input latency is much more tolerable on slow paced games than competitive shooters.
As a user of this program, you do not need to use the applications in windowed mode, you can set a hotkey while LS runs in the background.
you can download more fps by installing the optional windows update if you have a 5000 series ryzen chip and newer (and some games intel do better)
maybe for CyberPunk it would've been better just turning RTX off and using FSR
The worst part about your Channel is waiting for the next video to come out😢.... appreciate the heck out of you guys!
Honestly everyone should buy LS and it isn't for frame gen but for the actual scaling. If anyone had run into problem where you want to run full screen borderless at lower resolution than your current desktop resolution (because you don't want to mess your desktop) then LS is for you. With DX12, I think by design, you can't have borderless at non native. Some DX12 games offer the ability to use borderless with any resolution, but enough games don't. With LS, you can just use windowed and pick any resolution and let LS scale it to your desktop resolution. Also remember that something like FSR2/DLSS2 cost more if you want to upscale to higher resolution as in you'll have more FPS upscaling from 1080p to 1440p vs 1080p to 4K. Of course upscaling to 4K will look better, but in motion, the difference is not that big vs 1440p. And of course using this method the UI is going to be more blurry, but hey, better FPS.
Should’ve tested it one frame locked games like elden ring , i think thats where it shines
The shaking is making me have motion sickness
Nice test , I would always prefer lower resulution and gfx quality to get min latancy, I prefer my game smooth then higher gfx
I always tell people about this it’s such a good program to have
Missing lot of information here, first you need to cap the FPS with RTSS. use aslo reflex with RTSS. Then you need to allow tearing if you want the less input lag. Played on a RTX2060 and now RTX4060 in cyberpunk with X3 mode and 55fps base frame. input lag is perfect, the only thing is that with reflex reaction speed is excellent but i feel that precision is slightly more complicated, not impossible but complicated. Anyway, thanks to that, my laptop is rnning
I mean it's common sense that you don't want any input delay in a competitive multiplayer game. But for singleplayer games lossless scaling is doing an awesome job and is worth every penny imo.
Magpie free alternative for this... Open source and litterally the same app...
I think another issue with Frame Generation, at least from my testing, you need a minimum of a raw 60fps before you apply Frame Generation to minimize the latency that is applied, as well as overall general feeling between what you are seeing, what you are controlling, and generally how the device is managing...
Wats crazier is the people that made the program have a website, where the program is free❤
Really! And it works?
@@ElectricRider 100% I've been using it for cyberpunk and baldurs gate
Can you guys show Linux and which one is best for performance for gaming ❤
You could just use the Radeon software frame gen and fsr, which are included for free in the software (generally used for AMD drivers) and honestly, really good
You are using the app kind of wrong way. To get lower input lag you need to use allow tearing option, which lowers input lag by a lot. Other than that you should limit your fps which will let your gpu to have a little headroom to run lsfg properly. If you leave fps uncapped you will actually get more input lag than capping it. If you get your gpu usage 90 percent or more (closer to 99 worse it gets) your latency will increase since there is no headroom for lsfg to work. I recommend testing this way. If you use a nvidia card u can use rtss nvidia reflex mode (with after presentation sleep call) which makes lsfg input lag comparable to native gameplay. It is great experience with it.
That case with the two fans on top and one in the rear, are those all exhaust? Seems like there wouldn’t be as good of cooling with no intake fans anywhere else.
You have to lock the frames to 60 to get 120 consistent if not it will not feel good and it will feel laggy
Thank you, I get shit in the Steam forums when I tell them Starfield feels wonky like Vaseline or something! Cyberpunk and Hogwarts with the same DLSS quality and Frame generation feel tight and responsive but Starfield does not.
Is anyone old enough to remember when you could add RAM to your expansion slots? That was fun. Also Windows ReadyBoost upgrade on an SD card (fail).
12:18 First time seeing this part we stared into each others souls then you started smiling when i laughed 😂😂
It doesn't work on low end laptops. It reduces my fps from 15 - 20 in dark souls ptde to 2 - 4 fps with like 1 - 2 second input lag
What’s best gaming laptop budget wise under 700 is it Asus tuf gaming or acer nitro or hp or other that last long time longevity for many years and good specs and ok battery life more then few hours and sustainability also good performance and doesn’t overheat as much And thermals good
To use the frame generation u need to have a stable frame rate to use it as much as possible so just use half of your monitors refresh rate and use lsfg x2
This is gonna come in handy for my laptop until I get my prebuilt..
would i really need something like this? my "gaming" laptop has i5-11400, 32gb ram, 512gb nvme, 1tb sata ssd(storage), gtx 1650 4gb. my pc has ryzen 5 7600, 64gb ram, 1tb nvme, rx7600 8gb.
That can only be answered by yourself. Pirate it and see if it's for you, if you like it, then buy it
i've been eying this soft for a while, i jumped on the ship because of this video especially because i love playing games like CP2077 and Ghost of Tsushima, i can run them without it but i'm like "why not" especially since i'm still on a 1080p monitor and plan to upgrade it will be good to know that i have the possibility of using this if need be when i do upgrade
could you possibly run vr games with the program?
how well would this work with Escape from Tarkov though thats a game id love to see yall test on yalls beefer systems
This was an interesting content. Different to the usual of this channel
I see so many people talking about input delay but i've never seen it myself
At one point I even used it to play warframe with 3x frame gen when it was the last update
Pretty much the same input delay as native
And if I don't feel it on warframe, i probably won't feel it unless I try on an esports game
Would this work well with a build consisting of an i7 4770 and a 1660 super? Just asking because my younger brother bought a prebuild and would want to run newer games at a playable frame rate at like 50 instead of 20
What are the minimum specs for a mid-range PC?
I feel like a controller on single player titles could make the latency issue bearable.
Me thinking dan that looks so smooth but then I realised UA-cam only displays 60fps
As a Golden Eye/Banjo-Tooie/Donkey Kong 64 Shooter gamer....
Yall are wayyy to picky with 60-120FPS.
Best we had where 20. And that only if no one was throwing grenades lmao
Also. Bought it like 2 years ago for 99 Cents. One of the best buys i ever did for my Potato PC.
You shouldn't use performance mode for lfg if you can though... Because there is a massive difference in quality when you turn performance off
Can we do this on mobile devices, like tablets and phones?😅
AMD drivers have had this, is it better than that? From my experience with AMD's stuff, if it runs bad it runs bad if it runs good then it will keep running good. Not a big boost.
you guys notice increase latency using FG MOD (x3 , x4) play at warzone?
Does this tool respond well at online games? what do you think?
Quite an interesting concept never really heard of this, it's pretty much a paid FSR but, having in mind many games dont' support FSR I guess it can be worth it? But main audience would be people with an e-waste computer like that 200$ Temu one and having in mind how it runs...not sure how worth it would be
Its actually a paid version of amd’s afmf2
@@jurpo6 It's based off the open source code not a copy. The benefit is that it works with any game on any cpu and gpu combination as long as the system has enough headroom to run the lossless app and the game and not hit 100% usage. Plus this also works with any full screen video on both scaling and frame gen and it works very well since its a much simpler task than generating game frames on the fly.
I frankly don't even notice the input delay.
Ironically I was just using this for Skyrim Nolvus
Bro I just did the FG on YT haha. Currently watching with increased FPS. Hahaha funky Wow. Does this mean I am watching the worlds first YT video in 144fps? xD
Sure, and what’s next, you’re going to download a car?
I'll 3D print a car first. 😂
Been a sub since 2018 and I feel like yall still benchmarking the same two games in every video, Fortnite and COD. I think I'm speaking for a lot of people, (perhaps maybe not), that it would be nice to see some single player AAA games. Maybe whatever the newest one is at the time. A toaster can run fortnite, bit seeing a computer run a AAA sp game ensures people it'll run essentially everything else.
Would this work on steam deck?
Would it help the steamdeck?
Can it be used for media consumption benefit? 😍 like a latency in headphone etc. doesn’t matter when you’re watching movies etc.
Yes. This works with any video you can set to full screen and it works really well. I watch a fair bit of anime and this scales it to 4k and high refresh just fine and makes those choppy animations nice and smooth.
@@nonaurbizniz7440 great to confirm this! 😍😍😍😍😍😍😍 I typically watch donghua/anime from website and chinese donghua many of them in 3D high resolution but most capped to 1080 and I wanna watch them at 4K maybe on bigger monitor…that experience gonna be WAKU2! 🤩 wkakaah
Latency in... headphones?
If you mean Bluetooth headphones, just control + e -> synchronization -> adjust positive or negative.
@@tim3172 huh?🤔 you can’t just control here control there when it was tech hardware limitation LOL
i got most use out of it for Fornite, i dont play at a level where a bit of extra lag would really make a difference and id rather run at 160 fps that like 80. But still i found it best for singplayer games where extra input lag doesnt matter, and i can just crank up the resolution and settings and then just double the fps
So when I was trying to upscale while using Frame Generation in Forza Horizon 5 my FPS drops. Let me explain..........
I have GTX 1650, when I ran FH 5 game in windowed mode with High settings preset and resolution set to 1600x900 (native is 1980x1080), in windowed mode I was getting 72 FPS.
But when I used upscaling & frame gen my ACTUAL FPS dropped down to 35 FPS (which was then LSFR was giving me 70 FPS). Why is this happening?
I have Lossless Scaling ver 2.11.2
Scaling mode is Auto and Full screen. Scaling Type LS1 (1) Performance. LSFG 2.3 (2x) Performance. Preferred GPU is Nvidia GPU.
Please test this out and correct me if I am doing something wrong.
I wonder if this would work on old games that will only run in a tiny window on modern systems?
yeah i do not recommend lossless for anything less than 40fps cause it looks and feels horrible imo but if you wanna have a unique new experience to games you can't achieve higher fps on or maybe the game is capped at 60fps it is a new and a cool experience. it even works on youtube videos/discord screenshares/ movies/ apps on pc and its cool to watch those videos in 120-165+ fps
Can you help me figure out why my computer runs glitchy whenever I don’t have task manager open but with it it runs perfectly normal?
would this work on the steam deck
i use the dlss to fsr 3.2 mod in combination with the msi utilty tool and NvidiaProfileInspector works best for single player games like cyberpunk
You mean fsr3.1 mod
had lossless scaling for a while if you want it to work well you should at least have a good base fps ( at least 30 ) you can ask in the reddit for the settings you need for your exact case. also do not use frame gen in competetive games
you forgot to test the most important thing and that is movies :D
So it scales a 720p image to full screen, but why not just change your whole resolution to 720p? It'll still get scaled but by your monitor instead....
does this work on macs?
8:23 genuinely sad that some console folks still dont understand they arent playing 90% of games at 4k 120 fps or even close. With exceptions like what, (maybe) rocket league and csgo? Like, cmon guys lets be realistic.
This benefits massively from controller games with some auto aim
I love playing helldivers on high settings with lossless scaling. The game already has input lag anyways
I tried AMD FSR in warzone and the fps were much higher however input latency was too much.
so pretty much i can have 1080p setup and upscale to 1440 or 4k ? and get more FPS?
no
wait so the downloadble ram isnt real?