Is Kongol ACTUALLY That Bad? - A Legend of Dragoon Comparative Character Analysis

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  • Опубліковано 15 лип 2024
  • ▼ EXPAND ME ▼
    This video is a comparative analysis of Kongol from the Legend of Dragoon. Of course, I think he's bad. But HOW BAD IS HE? No, really. The Legend of Dragoon was released originally in 1999 and was re-released on the PS4/PS5 in 2023. The Dragoons fight to save the WORLD. Yeah, the whole world. It's a legend, though, so it might not be real. The Legend of Dragoon, in fact. With Dart, Shana, Lavitz, Rose, Meru, and Kongol. All those guys are in the Legend of Dragoon. Yes they are. Yes they are. Stop arguing with me yes they are.
    And if you like JRPGs and other various gaming things from sexy queer men, make sure you like the video and subscribe to see more!
    Become a Channel Member!
    ➤ / @tantacles
    Join the tantacles discord server for video updates and spirited RPG discussion!
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    ALL VIDEOS IN THIS SERIES:
    ➤ Dart Analysis: • How GOOD is Dart ACTUA...
    ➤ Lavitz Analysis: • How GOOD is Lavitz ACT...
    ➤ Shana Analysis: • How BAD is Shana ACTUA...
    ➤ Haschel Analysis: • How GREAT is Haschel A...
    ➤ Rose Analysis: • Is Rose REALLY That Ba...
    ➤ Kongol Analysis: • Is Kongol ACTUALLY Tha...
    ➤ Meru Analysis: • How GREAT is Meru ACTU...
    OTHER LEGEND OF DRAGOON VIDEOS
    ➤ Tips and tricks: • 16 Legend of Dragoon T...
    ➤ ULTIMATE Magic Tier List • Which Dragoon Magic Is...
    ➤ Character Tier List: • ULTIMATE Legend of Dra...
    ➤ Character Build Guide: • ULTIMATE Legend of Dra...
    #legendofdragoon #jrpg #gaming
  • Ігри

КОМЕНТАРІ • 272

  • @LionheartX4
    @LionheartX4 Рік тому +28

    Where's the one person on every video that slides in to cry about how the bad character is actually really good with the right equipment?

    • @tantacles
      @tantacles  Рік тому +9

      Give it time. 🔥🔥🔥

    • @DeathByHentai
      @DeathByHentai Рік тому +10

      There is no party formation, equipment setup, or period in the game where this character is the best choice over other options.

    • @tantacles
      @tantacles  Рік тому +24

      Yes there is. If you’re going for the hottest party.

    • @DeathByHentai
      @DeathByHentai Рік тому +4

      @@tantacles as long as lavitz is in there

    • @LionheartX4
      @LionheartX4 Рік тому +3

      @@DeathByHentai I wholeheartedly agree.

  • @wamspride
    @wamspride Рік тому +50

    If he was the best and strongest of his race, maybe there's a reason they died out

    • @tantacles
      @tantacles  Рік тому +11

      OW

    • @Chelaxim
      @Chelaxim Рік тому +6

      Geezus

    • @fatalfury28
      @fatalfury28 Рік тому +7

      If magic attack was rephrased to Int, that would make so much sense

    • @NightmareOni
      @NightmareOni Рік тому +3

      SAVAGE! My heart man, I feel so bad for him haha

    • @ShaneDouglas713
      @ShaneDouglas713 Рік тому +1

      That's Cold Blooded...🥶

  • @Kereton
    @Kereton Рік тому +32

    Given how he's introduced with a counter mechanic that punishes the player for failing to complete additions, I would love for Kongol to keep some form of counterattack when receiving physical damage. Speed would be slightly less of an issue and the Pandemonium item gets an interesting niche use.

    • @PHY51C15T
      @PHY51C15T Рік тому +1

      This is a mint idea/consideration😊

    • @boebie5052
      @boebie5052 Рік тому +4

      Yeah this is one of those instances where the badass boss becomes playable, but gets nerfed to the ground and becomes useless

    • @vollkerball1
      @vollkerball1 Рік тому

      Yeah, that would be good but you had to create unique mechanics for other characters or the game would feel "unbalanced" or that something is off

    • @keinlanz
      @keinlanz Рік тому +1

      @@boebie5052 he's not useless. He's more or less as usable as anyone else. The idea that Kongol sucks is mostly just groupthink that ignores a lot of information.

    • @boebie5052
      @boebie5052 Рік тому +1

      @@keinlanz I've been playing this game for years. Tried everything I could to make kongol viable. The fact is without bandit gear on him he is too slow to do anything and just sits there like a big brown turd. I like kongol I don't like battle with him though. I have better options with faster characters

  • @capncrunch6209
    @capncrunch6209 Рік тому +46

    When I was a wee lad on my 1st playthrough of Legend of Dragoon I was so excited when I finally recruited Kongol, and then equally horrified watching Lenus annihilate him in his first boss fight.

    • @GammaTheBear
      @GammaTheBear Рік тому +12

      Yeah Kongol is basically a victim of when he's recruited. He would have been amazing in the early game, but right after he joins the party, a huge majority of the bosses transition from mostly physical damage to magical damage.

    • @carlrygwelski586
      @carlrygwelski586 Рік тому +2

      Lol I got smoked by Lenus for weeks in first-second grade. Kongol and Miranda were my endgame party though

    • @joshuawoodring1697
      @joshuawoodring1697 Рік тому +2

      Loved kongol. Smoshed my head into the wall that is kongol/Albert playthrough for my first run through as a kid

    • @thatoneguy2136
      @thatoneguy2136 Рік тому

      Get him a Legend Casque and some Bandit Boots and you essentially win the game if you want over kill equip him with a Phantom Shield. He will literally never die (unless he gets hit with a Can’t Combat)

    • @level1life79
      @level1life79 Рік тому +1

      Ya that Lenus fight made me quit the game because I was hard stuck on using Kongol and Albert and I just couldn't win that fight lol

  • @joeywalsh1949
    @joeywalsh1949 Рік тому +6

    Giganto deserves some love. Giganto thanks you for this opportunity to redeem Giganto.

  • @246Rennie
    @246Rennie Рік тому +26

    Kongol's spell list should be been all support stuff, they must have realized he could never deal magic damage and just didn't care enough to trow him a bone.

    • @kevingriffith6011
      @kevingriffith6011 Рік тому +8

      And if they didn't want to program/test a bunch of new features for his spells, there's an easy solution: Bump his dragoon magic bonus from the standard 200% to 300 or 400%, he doesn't need to be a magical powerhouse as a dragoon, but you shouldn't feel like you're wasting your turn with him.

    • @keinlanz
      @keinlanz Рік тому

      What most people miss when evaluating Kongol is that his damage multipliers in dragoon form come closer to matching others than in human form. He gets 260% compared to everyone else's 300%. What this means is that he should always attack against single targets and use his magic against multiple targets. He in fact does not need support spells because his optimal action is always to attack. Lavitz got a support spell because his offense in dragoon form is inferior to Kongol's. Arguably, Dart and Rose are actually less usable than Kongol due to being too average in everything.

    • @kevinb5417
      @kevinb5417 Рік тому

      You're severely underestimating how bad developers often are at balancing the games they make.

    • @kevingriffith6011
      @kevingriffith6011 Рік тому

      Geez. It's really Kevin up in this comment section.

    • @kevinb5417
      @kevinb5417 Рік тому +1

      @@kevingriffith6011 There are dozens of us.

  • @horaciogonzalez4284
    @horaciogonzalez4284 Рік тому +9

    I saw an interesting tactic online, they say that the best thing to do with him is use him as a punching bag for the enemies you fight, have someone throw the [Pandemonium] re-usable item at him and enemies can waste time nibbling on his pecs. The one issue I have with that strategy is... I just don't think the game is difficult enough to warrant that much strategy.

    • @dudeguy8686
      @dudeguy8686 Рік тому +1

      Yea, you kinda need to add your own challenges.
      There's stuff like starting equipment only, or the japanese version without the pocketstation extras, or even the hell mode mod out there (somewhere). That might make the extra stategies useful, maybe?

    • @brianwilcox7356
      @brianwilcox7356 2 місяці тому +1

      It is a great strategy to lvl dragoon lvls if you equip him with the emerald earring. He so slow that that he'll get hit so many times before pando runs out that he can easily get between 500-1000 extra sp in a single random encounter

  • @jamesdielissen8613
    @jamesdielissen8613 Рік тому +5

    Just started playing this again as it randomly popped in my head. Great to see you're making quality content for it, keep it up 😊

  • @donebynone30
    @donebynone30 Рік тому +3

    Fun fact: Big PP damage was my nickname in college

  • @evanp5911
    @evanp5911 Рік тому +9

    Kongol with the bandits shoes, bandits ring and legend casque unstoppable. If I use him I couple him with Meru the two of them go hard after enemies while Dart largely stays in a support role

  • @clearlyazul-ur2ib
    @clearlyazul-ur2ib Рік тому +3

    Would love to see a video where you explore the lore of these games you already make videos on (lod, Chrono cross, etc)

  • @thepretzel2
    @thepretzel2 Рік тому +5

    I know of one fight where Kongol can be exceeeeeedingly broken. That being the "final" fight on Disc 3 against Lloyd. If you give him a Talisman and Dragoon JUST him, Lloyd will usually only target him w/ his insta-kill attack.

    • @dudeguy8686
      @dudeguy8686 Рік тому +1

      That's an interesting exploit. Sounds like Lloyd's instakill might target the highest hp character?

    • @thepretzel2
      @thepretzel2 Рік тому +1

      @@dudeguy8686 That's only if Kongol is the only one transformed. Idk how the target is determined if 2or more are transformed. I expect then that the target is chosen randomly.

    • @dudeguy8686
      @dudeguy8686 Рік тому +1

      @@thepretzel2 oh yea, it's the Dtagon Buster. I forget that just targets Dragoons.

  • @enforcer0175
    @enforcer0175 Рік тому +3

    the problem with putting your speed items on Kongol is you could also put your speed items on Meru and then she's getting 3-4 turns to his 1.

    • @tantacles
      @tantacles  Рік тому +3

      They use different speed items. 🤷🏼‍♂️🤷🏼‍♂️

    • @enforcer0175
      @enforcer0175 Рік тому +2

      @@tantacles Is that so? I'll have to double check tomorrow evening when I am home.

  • @AWanderingSwordsman
    @AWanderingSwordsman Рік тому +6

    Increase base speed by 10, give a new addition with 400 power. I think thats all you'd have to do to make him decent without changing his niche at all. If you want to make him great instead of decent, give him a dragoon spell that causes him to counter enemy attacks (kongol still takes the damage from the attack though) for 3 turns with a physical 200% attack and another dragoon spell that lets him take 1 single target attack for either ally.

  • @TheOfficialDrovix
    @TheOfficialDrovix Місяць тому +1

    I wish Kongol could use his Magic Attack Barrier he used in Kongol fight 2 as a unique move option that only he and no other party member can use, even when he's not in dragoon form

  • @XenithflareGaming
    @XenithflareGaming Рік тому +6

    Don't forget the item Speed Up! It really helps Kongol out before you get the equipment. I think the only change he needs, considering equipment fixes the majority of his issues, is in relation to his Dragoon magic. Aside from dragoon form being nigh worthless overall, I would've liked to see his "magic" changed to do physical-type damage. And add a fourth spell that either doubles his speed or enables counters

    • @keinlanz
      @keinlanz Рік тому +1

      It's not useless. I've said this a couple of times now, but you have to consider that his damage modifier in dragoon form is comparatively high since it isn't reliant on human addition bonus damage. It's 260% compared with everyone else's 300%. The fact is he gets a huge power boost in dragoon form and easily outdamages anyone else with physical attacks.

  • @sanddude20
    @sanddude20 Рік тому +3

    I feel like giving him a counter ability kind of like how his boss fights are would help him in the DPS department. So he can still inflict damage between the long wait times between his turns. This would also make the Pandemonium item more useful as well. Make it scale off his currently equipped addition and also function like an addition QTE as well so you have the potential to miss it.
    on topic of additions, I feel like giving him 1-2 more would be worth it, also making them uncounterable too. I think it's a nice little idea that Kongol be the only one who's additions CAN'T be countered by enemies and it also makes sense.
    Making most of his spells buffs rather than magic attacks seems like the best way to go for his Dragoon form. A straight up Physical Attack boost for the party for a few turns would probably be the best bet. Perhaps a debuff spell to enemy defences as well.

  • @EvilCronos13
    @EvilCronos13 Рік тому +5

    I actually really like your ideas for Kongol. Making him into something more than a one note character would make some interesting party combinations.

  • @SurfbyShootin
    @SurfbyShootin Рік тому +1

    Buff ideas:
    Support ability = Double Guard -> Can guard himself and teammate next to him (25%)
    -Receiving Magic Damage boosts Attack+ for one turn
    -Has a death buffer (hp stops at 1)

  • @bearsbearsbears1685
    @bearsbearsbears1685 Рік тому +1

    Loving your videos. Like most people here I remember playing this game when it came out. But there was no one to talk to about it haha.

  • @vsolyomi
    @vsolyomi Рік тому +9

    I wish the game had a reverse-counter mechanic - like if you perform a qte on being attacked and succeed you get to counter with an addition. Bind it to an accessory. It could balance slower bulkier characters in this way.

  • @stackcat_
    @stackcat_ Рік тому +1

    This is what Kongol needs in extremely simple changes, one you mentioned
    1. Needs Rose/Blossom Storm in his magic, Boulder Storm or whatever. Give Lavitz a speed up spell. This fixes two problems with both of their magic.
    2. 10 more speed. He will still be slow, but not molasses slow like he was before.
    3. Other comments said this, but: alternatively, give him a counter attack and he wouldn't need the speed. He punishes enemies with higher speed who attack him. Since there are no passives in this game, he could guard to activate it. It makes no sense for him to be able to counter in his boss fights and not when he joins. This is probably the best fix mentioned by others. This makes you decide if you are going to Dragoon, attack, or use an item on his turn. With this his speed works WITH him rather than against him. His counters build full SP, as his speed is garbage anyways.
    4. Base his offensive magic off of attack.

  • @jefferyymauldin515
    @jefferyymauldin515 Рік тому +1

    Not the jujubee quote at the beginning of the video 💀 I’m shook

  • @irmenotu
    @irmenotu Рік тому +2

    So my approach to improving him would be as follows: First make his ultimate weapon one that increases his damage as his life total goes down. This means that our tanky boy actually gets to take advantage of his huge hp as a defensive and offensive too. Second give him a third spell called Golden Heart. It is self cast only and can't be cast on allies, but for the next three turns he can't be reduced to below 1 hp. He takes damage just like normal, no special buffs, but once he hits 1 HP is invulnerable giving him also a greater use of his ultimate weapon. Lastly make all of his damaging dragoon spells the opposite of Haschel with a twist. His first two do 50% and 100%, even with the boost his magic is still garbage so it sounds like getting a lot but really not. Lastly his dragon would be 125 but increased to upto 175 based on how high his HP was, so basically the opposite of his ultimate weapon. This way it encourages using his dragoon form as an opener to nail a big bad, then revert, take a pounding with Golden Heart and swing swing swing his axe to victory.

  • @noahhobson4521
    @noahhobson4521 Рік тому +2

    Give him a weapon between the tomahawk and battle axe in power named the bandit's axe that gives him a speed boost. Give him a fourth spell that slows the enemies for three turns.

    • @kevingriffith6011
      @kevingriffith6011 Рік тому +1

      The only problem with that is Legend of Dragoon has the annoying old RPG habit of making all the bosses immune to all status effects. I'd be 100% fine if Kongol's dragoon magic applied status effects to compensate for their weakness though. I could easily see him cracking a geyser of poison gas, or stunning the enemies with an earthquake, or trapping them in loose earth to slow them or... just terrifying enemies by being a juggernaut, but since the only fights that really matter are the boss fights none of these changes would really address any issue with him at all...
      (Oh, and being able to slow a boss sounds like a recipe for the most powerful spell in the game, juts saying)

  • @Kreiser_VII
    @Kreiser_VII Рік тому +2

    I did the double bandit build on Kongol on my last playthrough and he was my fastest character. He did take a punch from magic, but it was so rare that any enemy would live inbetween the 2 consecutive Kongol turns that it didn't matter, the rest of the party (Haschel) would sweep and Kongol just needed like 2 or 3 guards every 5 fights to recover.
    I say he is stat-wise very lacking to make up for how straightforward he is to play... Lemme just say this: SIMPLE STRONG FINAL ADDITION WITH NO COUNTERATTACK, and tanky as shit.

  • @Chelaxim
    @Chelaxim Рік тому +4

    They really should have just made everyone's magic stat in dragoon on equal playing ground. The elements are locked behind each party member outside of item magic and at the end of the day most of the attack magic ends up useless. And even then after Meru joins you there is only 1 boss in the entire game left weak to water.

    • @afrosamurai3847
      @afrosamurai3847 Рік тому +2

      Like I said on another vid should have just made dragoon magic scale off your highest offensive stat.

  • @ldean4308
    @ldean4308 Рік тому +1

    I mean. I used about every team you can think of. He is my childhood favorite and you can’t change my mind. I would say that’s one of the greatest things about this game was there was literally no “bad team” other than shana rose and dart

  • @darkencroix6412
    @darkencroix6412 Рік тому +1

    Man, you literally ripped into two of my three character set up, and called them bad in one video. Oh well, I love Kongol, and Rose, and will continue to use them in future runs.

  • @TheOnlyValken
    @TheOnlyValken Рік тому +1

    When I was a kid I loved Kongol and he was always in my party with Albert. Now I'm a Haschel and Meru guy lol

  • @davmccar
    @davmccar Рік тому +1

    I must be crazy because my All-Star team has always been dart kongol and lavitz. I simply give speed boosting items to Kongol and 1 to lavitz/albert and equip both of them with the helmet item that cost 10000 gold that reduces magical damage drastically and even increases their magical damage to make them feasible. It is even a great combo for the secret boss since he takes no magical damage and you have to rely on physical

  • @DenverZenn
    @DenverZenn Рік тому +3

    If there's one spell that I feel would completely make Kongol viable, I feel it's a spell that would cover the party for 3 turns (similar to Rose Storm), but it causes Kongol to hit an enemy with a physical attack (just a percentage of his attack damage, not a full on addition) if they attack a party member under the effects of the spell. I think that'd go a long way towards evening out Kongol's damage compared to the other characters.

  • @FREEDOMFIGHTER28s__Left__Dent
    @FREEDOMFIGHTER28s__Left__Dent Рік тому +2

    I like using power up item on him. If you buy a legend casque he seems pretty good even with just 50 speed. Can run therapy ring too to go super saiyan. He can do 1500+ damage currently in snowfield with his maxed ultimate addition and power up.
    His biggest weakness imo is not his speed or magic defense. It's the fact that unless you got very lucky, you don't have access to bandit shoes for a long time so your accessory slot is unchangable. 50 speed feels just right and he isn't really killable if you buy legend casque and flex accessory slot.

  • @ctcrosby01
    @ctcrosby01 Рік тому +2

    Maybe make one if his spells a taunt, kind of like Pandemonium but also works on bosses.

  • @thatfilipinobarber1947
    @thatfilipinobarber1947 7 місяців тому

    I just OP Kongol with Bandit’s Shoes and Bandit’s Ring and leave him the Legend’d Casque.
    I grind and maxed out everybody in this game. I ended up with 2 legend’s casque
    I love your dedication to LOD. I’m a huge fan of your channel!

  • @frodofranz
    @frodofranz Рік тому +1

    Also for spells an earth shield on one character could be something. maybe make it nullify the next magic spell damage on the character who has the shield active. could be amazing for all types of spells such as insta death spell. Or when fighting Lenus Dart may actually survive a normal playthrough. This could then counterbalance his absent magical defense or just help others...if for some reason you felt he didnt need to just attack.

  • @RomonicaDiGregory
    @RomonicaDiGregory Рік тому +1

    Dang, a Starkid reference, too?? We might secretly be friends already

  • @biagioercole7295
    @biagioercole7295 Рік тому +3

    I think i used him in a playthrough, is fun to not use always the same character but he needs equipment to be viable, he's strong and get the last addition pretty early, but magic attacks really hurts him

  • @cheesytactics1414
    @cheesytactics1414 Рік тому +2

    Legend Caeque, Bandit Shoes, and Bandit Ring equals absolute destruction.

    • @tantacles
      @tantacles  Рік тому +1

      Sometimes I put armor of legend on kongol because I know it will make UA-cam angry

  • @vsolyomi
    @vsolyomi Рік тому +2

    A spell that slows all enemies by 50% for 3 turns ;)

  • @DBlaze777
    @DBlaze777 Рік тому +1

    This was great, I need to see an optimal run please.

  • @SamWeltzin
    @SamWeltzin Рік тому +1

    He's such a cool character, and considering how late in the game you get him and his dragoon ability, I was hoping he would make up for his weaknesses with sheer power or something, but nope. Final addition does 300%. To be honest, if they changed nothing else but made that addition do 500% or even Meru's 600%, I'd have liked using him. Huge amount of damage, but only once in a while seems fair to me.

  • @phillypb4165
    @phillypb4165 Рік тому +1

    How much grinding did it take to get Lavitz to level 19!?

  • @afrosamurai3847
    @afrosamurai3847 Рік тому +2

    On my latest run of the game I went with bandit shoes, legendary casque, his dragoon armor, and a therapy ring, man was a brick house. His innately high HP synergizes well with the ring so he can just be on offense constantly.

  • @aerisred13
    @aerisred13 Рік тому +1

    It can be easy to miss the speed increase equipment (if you aren't using a guide or a veteran player.)
    My advice would be the following and not all at once (except 1 and 2);
    1) Make everyone's speed stat closer together. Kongol at 40, Lavitz at 45, Dart at 50, Rose at 55, Haschel at 60, Shana at 65, and Meru at 70. Everyone but Lavitz and Kongol are 5 points away. I don't think they need to suffer 10 points below the next person.
    2) Give Kongol 1 or 2 more Additons and change the scaling of existing ones. (All maxed out) Pursuit = 125% damage + 100 SP (he needs help leveling his Dragoon Spirit since he gets his so late. Unless you save up Spirit Potions). Inferno = 225% damage and 45 SP. Earth Smash = 300% Damage and 25 SP. Bone Crush = 375% damage and 102 SP. Optional Addition: Giganto Fury = 275% damage and 75 SP. I didn't want to give him TOO high % because even at lower % he can still deal a lot of damage. But this would make his Human Form attacks MUCH better and give him a chance for a pick over other Physical characters.
    3) Alter or completely change his Dragoon Magic and give him a 4th spell. Grand Stream: 50% Earth Magic Damage to ALL enemies. Enemies next attack/spell does half damage to Kongol. (20 MP). Meteor Strike: 75% Earth Magic Damage to ALL enemies. Enemies hit cannot inflict status ailments to party members for 3 turns (does not include Instant Death. 20 MP). Terrain Pulse: All allies are healed for 10% Max HP at the start of their turn for 3 turns and receive half Physical Damage. (they do not gain the effect of Defend. 30 MP). Earth Dragon: 100% /PHYSICAL/ Damage to ALL enemies (80 MP). His Dragon attack can now actually do something. Everyone, except Lavitz, gets a decent Magic Attack, so why not make their Dragon's Physical based?
    4) Give him unique armors/legs that slightly increase his base speed at the cost of having higher defense/magic resist. Also give him an Earth Weapon... like why didn't he get an elemental weapon?
    5) Maybe Swap Earth - Wind countering each other for Wind - Thunder. This balances Haschel a little and makes him useful when he (idk why he does anyway?) gets his Thunder element weapon. Kongol will still get hit hard by magic but at least Wind won't one-shot him.
    6) Just give him 9,999 HP at his starting level.
    The whole game could use some number tweaks for weapon power/additions but that's for another discussion lol.

  • @KBgamer2010
    @KBgamer2010 10 місяців тому +2

    That's not even the worst of it when it comes to the Golden Dragon, Anything that flies is IMMUNE to this dragon's damage (Just off of experience from the PS1 Era)

  • @avenfarcaster5189
    @avenfarcaster5189 Рік тому +1

    Excellent revision of Kongol's Spells! I would have used him had that been his skillset!❤

  • @datspud_6036
    @datspud_6036 Рік тому +2

    I'm in the process of replaying this great game and I'm trying to use people I tend to not like and do things a little more equally. Right before Kongol joined the party I did some grinding to get a second bandits ring, it took time but that was a blessing because after getting the Giganto I went to buy his DG spirit and I saw I had the money for a Casque. Meaning once I get the boots he can be perfect 😂 it'll be the first time I've ever bought that that helm and first time using him more than a handful of fights

  • @keyes8495
    @keyes8495 Рік тому +1

    My go to fix since day 1 for Kongol: Legend of Casque and Bandit Boots.

  • @michaelconner9208
    @michaelconner9208 11 місяців тому +1

    Kongol feels like a character that was OP during development and then the devs over-corrected before release

    • @tantacles
      @tantacles  11 місяців тому +2

      Nerfs ‘r us. Also your avatar is one of my favorites on UA-cam

  • @arbeione
    @arbeione Рік тому +8

    I mean I love having Kongol in my party, the damage you can do because of his easy additions means you can do huge damage early on. I never use him for magic, but you can improve his speed with a bandit ring so he gets a turn comparable to other team members on speed. Also, enemies don’t tend to use magic until they’re on Red health, so with big damage numbers from kongol you can kill the enemy before they can cast magic, with exception of bosses.

  • @airiakizuki5592
    @airiakizuki5592 Рік тому +2

    if you put +40 speed on him hes quite good
    his additions are so easy too

  • @solblackguy
    @solblackguy Рік тому +1

    Kongol should've been the berserker of the group. Insanely high DPS, high HP, decent speed, but everytime he gets hit, your butt clenches like a cigar cutter. His first two spells should've been self buffs, one trading defense for attack for a few turns, the second trading magic def for speed for a few turns, and the dragon dealing damage, but lowering physical/magical resistance to enemies. He would've been a good character if everyone just didn't do everything he does, only faster.

  • @GammaTheBear
    @GammaTheBear Рік тому +5

    If I remember correctly, Kongol also has the benefit of his additions never getting countered? He's good for players who struggle with that mechanic.

  • @Azriel884
    @Azriel884 Рік тому +1

    I put the speed boost shoes on him, and pop him with the agility magic and hes actually pretty good. I go dragoon with him and only use the attack option, as there is no reason to use his magic.

  • @Viertis
    @Viertis Рік тому +1

    Can you do one of these for each Lod character, that would be awesome.

    • @tantacles
      @tantacles  Рік тому +2

      I did! Head to the character reviews playlist!
      Character Reviews
      ua-cam.com/play/PLArZvNuxGudhDFpoevnzesYTQY4Ndv59F.html

    • @Viertis
      @Viertis Рік тому +1

      I just saw this and all i could think was "i spoke too soon" thank you these are AMAZING

    • @tantacles
      @tantacles  Рік тому +1

      ❤️

  • @jackson4w
    @jackson4w Рік тому +1

    Honestly, I think dropping his HP to be a bit closer to Lavitz but making his Magic Defense match his Physical Defense would have balanced him greatly. True, he'd be nigh unkillible, but it would justify his speed being what it is and the trade off would feel much better. The big, beefy, slow moving tank character that DOESN'T get knocked over by a light breeze. It would make him more viable at least. (And I wouldn't have to keep justifying why I put him on my team the moment he shows up in disc 2, lol.)

  • @TheSlaughterCouch
    @TheSlaughterCouch Рік тому +1

    Something that could have been nice, is that one of is magic (or all) would do physical damage (so based on is attack and dragon attack) instead of magic

  • @xXPKRJXx
    @xXPKRJXx Рік тому +2

    Every character should have had a support spell.
    Dart - ATK Up
    Lav/Albert - SPD Up
    Meru - MDF Up
    Hash - MTK Up
    Kong - DEF Up / Tanking
    Shana - Healing
    Rose - Drain Attacks /Enchantment of Draining attacks.
    Idk, something like this to better balance

  • @kryoter
    @kryoter Рік тому +1

    2 things we can do already, Bandit Shoes + Rings and a Legend Casque.
    The other I would do, is similar to yours, second spell don't do damage at all, but doubles everyone speed for 3 turns. It would be a perfect opposite to Lavitz Rose Storm. We expect wind to give speed and earth to give defense, and since Lavitz gives defense...

  • @maniacsuper7679
    @maniacsuper7679 Рік тому +1

    In my case i would give him. 1. Increase his speed by giving him bandit ring or / and bandit shoes. 2. Giving him legend casque to boast his magical defense. As for magic attack i dont rely too much on him since i can either shana/miranda or meru for that job. Giving him power up and speed up on him during battle then everything will be ok.

  • @cosmic0_0wizard
    @cosmic0_0wizard Рік тому +1

    You could make him a guardian-class like in Final Fantasy 10 where he's more like I take the defense damage but only while using those abilities

  • @palladiamorsdeus
    @palladiamorsdeus Рік тому +1

    At a glance, it looks like Kongol was supposed to counter his weakness by just sheer brute force. He has over triple the attack stat of Meru which, 1 for 1, would balance out her speed stat. The issue is multipliers. Perky step is a 600% multiplier at max level. Now it's been twenty or so years since I last played Legend of the Dragoon but that SHOULD put Merus damage at the same level of Kongol and his 300% addition multiplier...so now Kongol doesn't even have that going for him AND he's being lapped by Meru. Even assuming bandit gear for Kongol that just makes him ALMOST as good as Meru physically while she is still going to whoop him in dragoon form.
    Just...give his final addition 500% attack and call it a day. Let him be the BEST at punching people in the face and let everyone else even it out with their dragoons. Considering Rose storm and legend casques along with bandit gear it's easy enough to shore up his other weaknesses...he just needed his own strength that didn't evaporate by end game.

  • @SYMgenshin
    @SYMgenshin Рік тому +1

    LOL I didn't expect to find freaking Zhongli reference in this channel 😂

    • @tantacles
      @tantacles  Рік тому +1

      He’s the C-E-O of G-E-O

  • @PHY51C15T
    @PHY51C15T Рік тому +2

    They usual "Bua-bye!" Is better teheh

  • @jrRabet
    @jrRabet Рік тому +2

    I used the strat guide back in the day and they recommend using kingol and Albert with angel robes. 😂

    • @tantacles
      @tantacles  Рік тому +2

      Ew

    • @jrRabet
      @jrRabet Рік тому +1

      @@tantacles is it any wonder that I thought I was just bad at the game back then? 🤣🤣🤣

  • @palladiamorsdeus
    @palladiamorsdeus Рік тому +1

    You're gonna make me play back through just to see if I am misremembering...and I am okay with that.

  • @alxjones
    @alxjones Рік тому +1

    Kongol is like a more extreme version of Lavitz: more HP, Atk, Def, less Spd, M.Atk, M.Def. The main imbalance is that Lavitz gets the good spell. The "fix" is obvious.

  • @musha45
    @musha45 Рік тому +5

    I think the funniest thing about Kongo is that the official guide book he is one of the recommended characters along with Albert in the boss strategies in the end game

  • @Vanmoire
    @Vanmoire Рік тому +1

    Unfortunately (or fortunately depending on your perspective) this game is so ridiculously easy, that choosing to have Kongol on your team really won't make much of a difference in difficulty at least.

  • @OmniscientWarrior
    @OmniscientWarrior Рік тому +1

    Just thought, of we have his dragon form a full 5 hit combo, he would be op af.

  • @d.sack2727
    @d.sack2727 Рік тому +2

    I say fuck it, he's strong enough, IDC if he's slow.

  • @reicherwallace6774
    @reicherwallace6774 Рік тому +2

    I mean he has one redeeming quality. He'll never die if you give him legend casque. At least nothing I fought did anything to him soooo if you're willing to drop 10k He's basically unkillable through normal means. Buuuuuut honestly you could just give the matching equipment that boost defense to high hell to Meru and it achieves basically the same result.

  • @kain1799
    @kain1799 Рік тому +1

    Honestly if he had a spell that just let him counter for like 3 times someone is hit physically as his like tier two skill I think that could work.
    And it's a bit part of his identity too as he counters you in his boss fights if you mess up your additions. Idk I feel like it's decently balanced not overpowered and works with what he's already like in some form.

  • @boebie5052
    @boebie5052 Рік тому +1

    Put bandit shoes and ring on him and he as fast as meru. Only downside is he can't wear magical grieves and sages cloak to get 75% evasion when pairing it with armor of legend and legend casque.

  • @SolusEmsu
    @SolusEmsu Рік тому +1

    "Just give Kongol a Legend Casque!" yeah I wish I could afford that without extra grinding time..
    wait a minute, 00 Parts is right there next to Lohan, and I have Shana with her 65speed and 130% hit, and Haschel with his 60speed and 130% hit (Sallet + the wargod thing for +20acc), and Dart also has 130% hit .. it's almost like the game *wants* you to grind up Shana's Dragoon level to 5 on these enemies and then buy a Casque or two!
    Like, it does kind of just line up all together there. And training Shana's D-level on the special enemies is good anyway since she is the best killer of them due to having high accuracy. So.. maybe intentional, Shana is Kongol's best friend! hehehe..
    Also Meru's best friend.
    I am now picturing a party of Kongol with both Shana and Meru riding his shoulders and you can't stop me! Kongol flies around and smashes things with his axe while the girls fire off light and water beams like artillery fire. If only this were in the game somewhere other than the final cinematic!
    Also, remember the most important thing: This game is not so difficult that you need to min-max, like at all. Use Kongol and Rose like I am doing in my current game, it is still easy.

  • @dylanlabon9667
    @dylanlabon9667 Рік тому +1

    The JuJu reference got a subscribe out of me. XD

  • @Onimyst
    @Onimyst Рік тому +2

    Maybe make him do more damage the lower his hp is

  • @Zero92989
    @Zero92989 Рік тому +1

    Just beat the game on ps4 with my final team being Dart, Albert, and Kongol. Giving Kongol a legends casque helps compensate for his abysmal magic defense.

  • @frodofranz
    @frodofranz Рік тому +1

    do you think he only has 3 additions and 3 magic spells because he cant count past 3?

    • @tantacles
      @tantacles  Рік тому +1

      I mean he can barely count to 1…

  • @TotallyCluelessGamer
    @TotallyCluelessGamer Рік тому +1

    I feel like Kongol should get a buff spell akin to Rose Storm(maybe offense based to make it the "opposite") so that he will have something to do with his MP.

  • @servien9683
    @servien9683 Рік тому +1

    I hate how unbalanced some of the characters are. I mean I get having characters focused on magic or physical but the crazy drop off that Shana and Kongol have make them unusable in a casual playthrough.

  • @blazeknight4120
    @blazeknight4120 Рік тому +1

    Change his magic attacks to physical damage. Give him more additions, and buff his speed by 20 at base.

  • @MrJupiter0001
    @MrJupiter0001 Рік тому +2

    give him more equipment options. Like 2 mid game chest armor pieces that make you choose between speed, resist, or more raw strength

    • @airiakizuki5592
      @airiakizuki5592 Рік тому +1

      speed is the only thing he needs why add different options?

    • @MrJupiter0001
      @MrJupiter0001 Рік тому +1

      @@airiakizuki5592 yeah speed is the best but you could still use the bandits ring/shoes. A versatile chest or head slot would be pretty cool and have you weigh out what you want elsewhere.

  • @Sir-Chancelot
    @Sir-Chancelot Рік тому +1

    That’s it, I’m doing a Shana/Miranda and Kongol run.

  • @davidmccormick550
    @davidmccormick550 Рік тому +1

    I would make two of his spells boosting spells, like regenerate Hp. The other would be boost attack, kinda the opposite of Rose Blossom. His Dragon spell would be his only attacking spell, and do 100% of his Attack stat rather than magic stat.

  • @keinlanz
    @keinlanz Рік тому +2

    The answer is no. He's not s tier but LOD is pretty well balanced and he's more or less as good as anyone else (except Meru at high level due to her weirdly high attack scaling). Because of his low base speed, +speed gear makes an even bigger difference for him than others. It effectively functions as a gear tax, but considering +speed is best for anyone it's not a big deal. Low speed also does have some situational advantages that you might want to make use of. I disagree with the idea that he needed support spells. It's possible it would make him more interesting, but the fact is his setup is simple and it works just fine - he uses spells against groups of weaker enemies, and always physically strikes single stronger enemies because he is unquestionably the best physical damage dealer in dragoon form (which is why Lavitz has the good support spell and not him). This means you don't need to conserve his MP for boss fights. Incidentally, this is also why Meru has strong spells, because she is actually comparatively weaker as a physical striker in dragoon form than she is in human form - the inverse of Kongol.
    So, in a nutshell- Meru is somewhat overrated and Kongol is somewhat underrated by the community at large because of groupthink and a bit of myopia.

    • @tantacles
      @tantacles  Рік тому +3

      20/20 myopic people are offended by this view

  • @robertwoodley7623
    @robertwoodley7623 6 місяців тому

    I think one of the best things they could've done was make him join the party in disc 1 where more physical enemies are
    Where you get him in disc 2 is just immediately followed by magic bosses (water dragoon, ghost, water dragoon, divine dragon) which really turns you off using him

  • @TheHellsOutsider
    @TheHellsOutsider Рік тому +1

    While not as good in boss fights; I remember people saying 10 years ago that they wish he kept his counter from when you fight him. Bosses mostly use magic so not that great but it's a way to buff him and keep his low speed. I also really think he should have gotten the damage down spell lol. Another idea is that he casts a spell that gives the party a shield that absorbs 25-50% of Kongols HP. That would make the Kongol/Lavitz combo more appealing (since it's horrid right now due to speed) as well as more credence to the Physical Ring over Bandits.

  • @russellg9622
    @russellg9622 Рік тому +2

    Bandits gear plus legend casque he is the unstoppable brute he always dreamed to be.

  • @MoosedWhiteMocha
    @MoosedWhiteMocha Рік тому +1

    I GREATLY appreciate the Jujubee refrence :)

  • @illyahrthebard3303
    @illyahrthebard3303 Рік тому +1

    I believe I could help him with one change: He is short one spell, so give him one called Avalanche. Boost damage and speed by 1.5x for 3 rounds but take damage each round while active.

  • @NoName-md6fd
    @NoName-md6fd 2 місяці тому

    I'm gonna add a few things. The only time in the game where Kongol spells are useful is if you get Kongol's Dragoon before phantom ship. He one shots the ghosts in the boss fight(not the captain though), but then again I think Dart can also do it with explosion. In any case, the fight becomes ridiculous easy.
    None of his additions can be countered. His dragoon addition deals slightly less damage than bone crush, but you want to Dragoon him anyway because of the boost to magic resist, and it also means Dragoon attack hits harder than previous additions for most of the game. It's also is 4 instead of 5 and personally, I can't hit 5 consistently, but 4 yes.
    For how frail he his against magic, he also dishes ridiculous damage to magic types because they usually have low physical armor, including Faust and Polter Armor (but bring shana or Meru along, Kongol needs the heals)
    If you use Dragoon Special from him, you will be in earth special for longer than any other character.

  • @boobooc9305
    @boobooc9305 Рік тому +1

    I really felt that Lavitz/Albert's Rose storm should have been a reduced damage from all attacks by 15% for 5 turns, and then Kongols' first two dragoon spells should have been a reduce damage by 65% from magic, and then a reduce damage by 50% from all physical attacks. This would have given him diversity later in the game and with his final spells being Stalagmite and Stalactite which woulid reduce enemies' defense from both magical and physical and slowing their speed by 25%. I always had the feeling that Lavitz/Albert should have been a faster character that had a strong level of offense and magical resistance as a wind dragoon. This way Kongol could have been a balanced stat like Dartz with a strong offense and physical resistance. Thus it would have been great to see Meru as a faster character with duel wielding one-handed maces like a rhythmic gymnast since Meru's story emphasizes she is a dancer, but her movements for her additions is all over the place and named terribly. Kongol's buffs and debuffs for allies and enemies would be a great way to shore up his weaknesses. If only they would let me create Legend of Dragoon 2. I'd show the gaming world what a sequel is all about. lol

  • @TheChaosyami
    @TheChaosyami Рік тому +1

    Me: If they gave him some kind of tank skill where he taunts some damage for a couple turns that could fix him a lot.
    You: They should give him a spell that let's him tank some physical damage for a couple turns.
    Me: *pointing Spiderman meme*

  • @jaydemetrick8399
    @jaydemetrick8399 Рік тому +2

    Maybe he could cast a Status Effect Shield for 3 turns as a level 2 spell? That would be unique. Petrify and Can't Combat are 2 of the most annoying effects.
    Loving the Kongol thirst!

    • @cocomunga
      @cocomunga Рік тому

      He seems like a rushed character. They didn’t think his stats out very well. No good Dragoon Spells, only three additions. His Dragoon form is the only optional one too ( I know that you will get it at the end if you didn’t get it earlier ). Without the broken op equipment he is trash and those make even the hardest boss in the game a joke.

  • @AgresteEscorial
    @AgresteEscorial Рік тому +1

    -a 10k gold buyout ring exclusive to kongol with +30 speed+ n% to counterattack all attacks aside from other stats like phy dmg and phy def.
    -lvl 5 dragoon and rebuild of magics to be support magics like power up all or power down all enemies.
    - propper additions with propper % to make his phy dmg shine. like 3 + additions and last one with 700%
    he should be doing way more damage

    • @AgresteEscorial
      @AgresteEscorial Рік тому +1

      from zero to hero hahaha. i think is too much. but i feel he is so underpower thst he needs a really good boost

  • @arthurcrandall5927
    @arthurcrandall5927 Рік тому +1

    I like the pun u used for kongol it was funny

  • @Loyd64
    @Loyd64 Рік тому +1

    Kongol is a character that needs 1-2 items to patch up his weakness's, however, unlike other characters who may still be meh in other departments after their weakness's are patched up, kongols base defense and hp compensate so well, that if you say buy a legend casque for him, all you really need is either the bandit ring or shoes, and he'll start performing as well or better[cept for double speed boosted meru, because....turns for daaaays] then other characters because he'll always have high hp, and hit hard even without the extra stats other characters gets from actually able to equip other gear.
    He is also the easiest dragoon to perfect attack with due to having, what like 2 less needed button presses? meaning if your not good with additions, especially dragoon additions, more then likely you'll be able to perfect attack with kongol, which means unless your fighting a wind based boss, you'll never need to special with him for that.
    Honestly aside from speed, his most glaring weakness, is two fold.
    1. Unless you google it, there is a good chance you'll miss his dragoon spirit until the end of the game, and if he's in your main party, this can hurt, real bad, especially if you don't get him legend casque and you fight more magic based bosses later on
    2. While he is easiest one to get the last addition on, the lack a dedicated sp addition can hurt, while yes pursuit can be very serviceable, if you want bone crush, you HAVE to use inferno, which means 80 turns[if you hit every time that is] of 20 sp, and while bone crush's 100 sp from the get go helps, this still makes him fall behind, because unless you grind out inferno asap, other characters will stay 2-3 dragoon levels ahead of him at minimum due to having at least one addition that's dedicated to gaining sp around the time you get inferno[even meru who won't get cool boogie till later, will really start to out gain him ,especially if you give sp enhancing gear]
    outside of that, a small support in his dragoon arsenal[I mean hell...he has THREE spells, I think they had room for one support spell ] would have helped, tremendously. it sucks you really need endgame gear to make him not be burden earlier on, especially against a certain disc 2 boss, and even more so against a disc 3 boss, but if you do grind it out, and get it, you'll find that he really becomes the team tank as he'll survive mostly anything from then on

  • @SueWoo702
    @SueWoo702 Рік тому +1

    Kongol speech before the last battle was inspiring.