It has long been my head canon that mission control is a retired gunner who was part of the first team on Hoxxes. Karl was his scout, and got too far away from the team and had to be left behind. That's why we have that saying now.
Because the drop pod has only fuel for orbit and it will slowly arrive the destination while the other drop pod has food water and all kinds of good beer (while in IRL you should not drink any alcohol)
@@shaunhayes3072 My rationale for retrieving the initial pos is the salvage missions; in those they only have one pod and one hole aside from the new one you make to land. Obviously they had issues with bugs swarming the pods and breaking them before the new protocol, stranding dwarfs and leaving them to die. Keeping the pod where the bugs can get it makes sense, since having it present doesn't make dwarf survival any more likely, and if they don't pull it out they'll lose the pod. DRG probably values the pod more than the barel-kicking dwarf miners anyhow. Game-wise it's likely because you're near immune from all but ranged bugs while in the pod, so it would be abused, and they don't want to change the pod to let the bugs come in because it would mess up extractions.
I can already see the headlines: "Management hates him! For discovering this one weird trick! Complete missions from the safety of the drop pod! BTW, what was your specific coilgun build for this? Or can any mole-coilgun setup work?
@@casuallatecomer7597 Not the video author but if i had to guess probably any mole coilgun could work, ammo mods might help but other than that the rest of the mods seem irrelevant for this
@@Jakkaribik1 They have that for the dreadnoughts and Nemesis. I don't know how it would effect cave structure if the regular bugs were mouseholing the entire map, after awhile it would become really hard to traverse. Maybe for opressors it would work though, then have the smaller bug AI follow the opressor. Maybe that's an idea for a "broodmother" bug in the future. A gliphid equivalent to a rival Nemesis. Which slowly tunnels towards the player within a certain radius.
@@SkyNinja759 Yes that would be funny if every bug would make a whole and in the end you have multiple different ways to go and be attacked at such a mod/mutator would be amazing combined with the unstable cave
If only there was an easter egg. Where in the extremely rare cases where the drop pod is still there when the button is pushed. Mission control goes "Uhh.. w- um.. ok that was unexpected. But impressive to say the least, just stay put and come up with the pod." And then the game ends with the first pod bringing you back up into orbit.
Wouldn’t they have to refuel and repair the first pod? Whenever the opening pod is reused (i.e little mule rescue missions) the miners have to get batteries airdropped just to restore the power of the shuttle, and get a portable console to allow management to reprogram the drop pod for leaving the planet.
One small problem; Anyone can pull this off effortlessly in any mission... as long as you're not solo. If anything, the voiceline would have to chastise the dwarves in the pod for hiding in it like cowards while the others did all the work.
Two tips for people trying this themselves: 1. Use waypoints to check angles on the terrain scanner. 2. Use the tier 2 coilgun mod "Controlled Magnetic Flow" to save ammo. Penetration distance does *not* depend on how much you charge your shot. Or you can just be a god at geometry like this guy.
@@ilyastazilov1st472 I actually do own a PC and 4K screen as of the beginning of this year, but Ive still not found a spot for it in my little apartment or set it up 💀 Got it for a good price from some guy who had to quit gaming since his kids take up so much time 😂
“Alright team, this time we’re gonna leave the drop pod with you. It should serve as a good safe zone for any oncoming swarms, once you’ve finished the mission, strap in and we will extract you from the cave. As for the mission, collect eggs and store them in Molly. We’ve provided you with a support APD-B317, good luck.”
Can we just acknowledge that this takes a lot of 3d trigonometry to actually pull off? Each egg is about 1 meter tall and half a meter wide, and he's got to plot out the distance, angle, and direction at a tight area of error. And one shots it three out of four times.
Ah yes, The Couch Gunner build. Nicely done. I love how mission control gives you the mission brief as you're heading back to the space rig. Also, clever use of the waypoint. I should practice this. I don't know how it'd be useful, but I'm sure I could get into shenanigans with this. I love The Mole OC.
My idea: Engie can trade turrets for a bosco, it has limited ammo for guns and missiles, and/or limited deployments (like gunner shield); does everything bosco does and is resupplied by ammo drops. _Maybe minus the missiles._
Maybe on obscenely endgame stuff beyond deepdives, some really tough holdout objective or extensive exploration, the company decides to pull out all the stops and allows dwarfs to take boscos with them on multiplayer, and when downed you get the choice to tell bosco to use a revive, or not to if a teammate is coming to get you
not really i guess, im fairly sure it has something to do with molly pathfinding and since he didn't explore any cave and didn't create any tunnels, drop pod is thrown in to the only aviable place for molly to go, the starting room
@pop bob That sounds possible. My theory is that with egg collection missions, the drop pod tends to land back at spawn room more often than not, so it likely happened in this case. And I've seen Molly walk through a wall that I couldn't fit the tip of a pickaxe through, this is evidenced when you plug all entrances to the drop pod using engie. No matter how plugged that hole is, if there's a hole, molly will walk through it. So I think it's just because of the drop pod typically landing in spawn room is my guess.
@@BeanBon_X3 Molly will walk through walls to get where she wants to go if there's no actual path, but I don't think the drop pod will spawn anywhere she can't path to. I HAVE heard reports of her going through coilgun holes, though.
I have a strong opinion that drop pod lands far from you and why it landed so close this time is what the guy above explained. I remember once after a Doretta mission I went to search for ebonuts and called for drip pod next ti the start of the cave. Well, drop pod landed in the hearthstone room which I've never seen to happen. Maybe it indeed chooses from places that have been marked on the map. Interesting..
@@artemyburakh12 I’ve tested this, and I’m pretty sure it lands the farthest it can from your position. On mining expeditions with long tunnels, I’ve pressed the button at the deepest point and had the pod land back at the start, but I’ve also pressed the button at the start and had it land at the deepest point. That’s why I’ve developed a habit of working my way back to specific locations in order to manipulate the landing area, making sure it’s some combination of close and easy to get to. It is pretty cool to see in this video that it seems to only land in explored areas though.
I tried this in a level 5 mission to get the achievement and after a couple of tries i got it. Just watch out for the sting tails, one pulled me out of the pod and died instantly
When bosco is close enough too you, you can press the call button to get him to toss the item to you. It’s “x” on keyboard, not sure about console. Same button as a the “come over here” button.
I never considered playing a three person crew and having one person stay in the shuttle before! It would be a funny little Easter egg if you wouldn’t even have to wait for extraction!
my man was using a protractor to correct the angles, your math teacher should be proud. btw it’s probably the first time when you needed geometry in everyday life and probably the last
Welp, the gunner is my least used class. I have everything unlocked on every other class, but after seeing that side arm that penetrates everything?? I guess I'll start working with him again, that's dope AF! Rock N Stone!
Absolutely LOVE how you chose to bring combat "mobility" for your autocannon
And he’s got dash 💀
Fucking small world Jammi
its him. the guy in mission control.
>:)
It has long been my head canon that mission control is a retired gunner who was part of the first team on Hoxxes. Karl was his scout, and got too far away from the team and had to be left behind. That's why we have that saying now.
@@wowplayer160 yes
I never would have realized that without you pointing it out, thank you for the wise words Ben Shapiro Hamburger Helper.
He really has a cozy job
“Alright team, you’re going after eggs this time-“
*already leaving*
"Congratulations! You met the quota in record time.."
"Wait, How do you already have all the eggs?"
"you didn't do as I said, you're meant to go after the eggs"
@@frostysimo1394 Bosco listened
@@lesliethedragon3700 Bosco and Lloyd. Two of a Dwarf's best friends.
My favorite part is the extraction by far. Something about running out of the drop pod and right into another drop pod is so funny to me.
I agree, that was hilarious
"oh shit, forgot my pickaxe, can i go back?"
Managements going to be really confused on how the arrival pod didn’t return till after the extraction pod
Because the drop pod has only fuel for orbit and it will slowly arrive the destination while the other drop pod has food water and all kinds of good beer (while in IRL you should not drink any alcohol)
@@shaunhayes3072 My rationale for retrieving the initial pos is the salvage missions; in those they only have one pod and one hole aside from the new one you make to land. Obviously they had issues with bugs swarming the pods and breaking them before the new protocol, stranding dwarfs and leaving them to die. Keeping the pod where the bugs can get it makes sense, since having it present doesn't make dwarf survival any more likely, and if they don't pull it out they'll lose the pod.
DRG probably values the pod more than the barel-kicking dwarf miners anyhow. Game-wise it's likely because you're near immune from all but ranged bugs while in the pod, so it would be abused, and they don't want to change the pod to let the bugs come in because it would mess up extractions.
I hate how well this worked
me every time I find something stupid to abuse
I can already see the headlines:
"Management hates him! For discovering this one weird trick! Complete missions from the safety of the drop pod!
BTW, what was your specific coilgun build for this? Or can any mole-coilgun setup work?
@@casuallatecomer7597 Not the video author but if i had to guess probably any mole coilgun could work, ammo mods might help but other than that the rest of the mods seem irrelevant for this
What's your build on the autocannon?
@@churchA.Ii think it doesnt really matter too much seeing as it doesnt help with the coilgun
Somebody will say that the gun is overpowered, but really its the fact that Bosco can fly through walls while carrying objects.
Bosco has the same properties as the bugs, no matter how tiny the hole, he can fit through it.
@@SkyNinja759 the bugs should need to dig through stuff
@@Jakkaribik1 They have that for the dreadnoughts and Nemesis. I don't know how it would effect cave structure if the regular bugs were mouseholing the entire map, after awhile it would become really hard to traverse.
Maybe for opressors it would work though, then have the smaller bug AI follow the opressor.
Maybe that's an idea for a "broodmother" bug in the future. A gliphid equivalent to a rival Nemesis. Which slowly tunnels towards the player within a certain radius.
@@SkyNinja759 Yes that would be funny if every bug would make a whole and in the end you have multiple different ways to go and be attacked at such a mod/mutator would be amazing combined with the unstable cave
@@SkyNinja759 The AI would need more resources and would make the game a bit slower but this would be creative
If only there was an easter egg. Where in the extremely rare cases where the drop pod is still there when the button is pushed. Mission control goes "Uhh.. w- um.. ok that was unexpected. But impressive to say the least, just stay put and come up with the pod."
And then the game ends with the first pod bringing you back up into orbit.
They have to make that a thing it'd be hilarious
That would be awesome.
Wouldn’t they have to refuel and repair the first pod? Whenever the opening pod is reused (i.e little mule rescue missions) the miners have to get batteries airdropped just to restore the power of the shuttle, and get a portable console to allow management to reprogram the drop pod for leaving the planet.
@@plasmabasher That's because the pod is damaged. The pod you use to arrive still does leave the cave without refueling.
One small problem; Anyone can pull this off effortlessly in any mission... as long as you're not solo. If anything, the voiceline would have to chastise the dwarves in the pod for hiding in it like cowards while the others did all the work.
Gunner had a tummy ache but he did what he could.
that guy in mission control really has a cozy job.
He has to handle shit 24/7 and most of the time we do mushrooms mushrooms were rich thing
When you're attached to an IV of Smart Stout during the mission.
underrated comment
Your ability to judge elevation angle is amazing
I think they have significant room for error, since they just need to ping any part of the organic matter to send Bosco after it
@@tentrix8505 in a dark cave with no light, mining only with bullet holes, using a 3d holographic map as a guide
@@tentrix8505 he
Thank you
@@CrazyChickenFarmer Singular they is valid, and has been for at least a century. That's just grammar man
Love how they really had to send in another drop pod just for you to walk a few steps from the first drop pod and then end up recalling both anyway
Mission Control is a stickler for protocol
That guy in mission control sure has a cozy job. I bet he couldn't tell a monkey wrench from a glyphids arse.
I wonder what the DRG devs think of this
probably love it
Probably put in a voice line for it
if it was Digital Extremes, it would have been impossible to replicate the next morning
@@AmelpsXett hell naw DE will never touch it cuz they're busy delaying another big update
@@AmelpsXett they will add it as another gameplay element that only gets used once and gives off a material
guess what
that only gets used once
getting the mission instructions after completing the mission is so funny lmao
4:28
"Molly...EAT LEAD"
I mean, eating ore and minerals is her job.
@@baronvonduddo6992You shouldn't eat precious minerals! It will get you killed.
@@baronvonduddo6992so if you shoot molly she’ll just think you’re making a deposit?
I can't believe you left before completing your secondary objective...
Unforgivable
There was even a fester flea flying around in front of the drop pod smh
I had a gunk seed bonus objective on a map with 5 gunk seeds one time.
@@PureGarbageWithCheeseskill issue just conjure seven more
Well that's about the coolest challenge video I've ever seen. Nicely done.
Some of those that work Hoxxes...
Are the same that burn glyphids...
I love how you took a screenshot of the entrance pod while standing in the exit pod.
A kind of "What's wrong with this picture?" situation.
Two tips for people trying this themselves:
1. Use waypoints to check angles on the terrain scanner.
2. Use the tier 2 coilgun mod "Controlled Magnetic Flow" to save ammo. Penetration distance does *not* depend on how much you charge your shot.
Or you can just be a god at geometry like this guy.
I was a bit surprised how often I hit the eggs in one shot. Needed waypoints for the last one though.
use driller’s power drills to aim easier as they show you the angle.
@@goatsfluffy8254the armskore coil gun is only available on gunner
@@goatsfluffy8254 you mean Zipline? Zipline gun shows angle same as Drills
*Entering escape pod* ALRIGHT TEAM, You are going after eggs.. wait..
This video proves that Bosco is more useful than human teammates.
Grey beards trying calculate the most optimal way to breath so they can complete salvage missions 1 second faster
When the Miners caught a strange Bat Virus, management told them to work from home. DRG does not waste manpower.
DRG encourages home office? Now that's improvement
Wow this comment really aged well huh
@@plasmabasher wdym
covid
@@nicholas7578 yes, this comment was a reference to it
4:28
All dwarves when Molly gets in the way or pushes you into a pit
I have a new headcanon: every failed attempt at this created all the salvage missions we ever do.
This is very interesting, I'm almost exclusively a solo player so I will definitely try this
bro that's sad tbh hit me up if you want to play on pc
@@ilyastazilov1st472 haha, I appreciate that but I'm on Xbox. Maybe one day I'll move to PC
@@scottatlas7359 you should if you got the possibility
@@ilyastazilov1st472 I actually do own a PC and 4K screen as of the beginning of this year, but Ive still not found a spot for it in my little apartment or set it up 💀
Got it for a good price from some guy who had to quit gaming since his kids take up so much time 😂
@@scottatlas7359 lmao great deal 😂
When management has to go to work
This community never ceases to amaze me.
"...um, team? Are you ok? Get out the drop pod, please"
Very nicely done.
It is a shame the devs did not think about this situation though. Going back with the original pod could be an awesome detail.
Brings a *hole* new meaning to that's gun's over clock "the mole".
"Diggings' my middle name"
The victory pose was perfect 👍🏻
Yee-haw!
"We're sending the droppod."
"I'm still in the droppod."
"..."
“Alright team, this time we’re gonna leave the drop pod with you. It should serve as a good safe zone for any oncoming swarms, once you’ve finished the mission, strap in and we will extract you from the cave. As for the mission, collect eggs and store them in Molly. We’ve provided you with a support APD-B317, good luck.”
Non corporate drg be like
Dare they attempt to keep their miners alive!? Preposterous!
Well it would also most likely be more fuel efficient
@@z3nsiter "Oh you need a resupply? We can send it for free. No nitra required!"
Evil Mission Control be like:
Never would've thought of using the Coil Gun, this is very creative.
When management said that Bosco will do half of the job for you, I think they underestimated how loyal he is.
You can't be serious 🤣🤣🤣 this is really using 100% of our brain.
When the gunner has to work remotely
From a main Gunner to another I salute you.
Can we just acknowledge that this takes a lot of 3d trigonometry to actually pull off? Each egg is about 1 meter tall and half a meter wide, and he's got to plot out the distance, angle, and direction at a tight area of error. And one shots it three out of four times.
I’m flattered, but pinging the organic matter around the egg also gets bosco to go fetch it. I’m precise but not that precise.
@@papahemmy8587 Fair. But even with the radius of about 5 meters, that's still an impressively tight area to estimate and shoot to.
Exploits aside, Bosco is so well designed you really do wonder why they don't just send him and Molly down there Wall-E style.
"Xynarch Charge-Sucker"
You got some fancy armor there, wouldn't want the salt to corrode it
I chuckled at how you scurried out of the old pod and into the new one
If the starting room is block by dirt, how is Bosco able to travel to the egg?
wait Bosco just passed through the walls 🗿
One of gunner's unlockable secondaries (Armskore Coil Gun) can shoot through walls, creating a hole in the ground. That's how Bosco got through.
Ah yes, The Couch Gunner build. Nicely done. I love how mission control gives you the mission brief as you're heading back to the space rig.
Also, clever use of the waypoint. I should practice this. I don't know how it'd be useful, but I'm sure I could get into shenanigans with this. I love The Mole OC.
Thankyou, the waypoint proved very helpful in course corrections. I'm very glad you can see it in the map view.
gunner sure has a cozy job
This just seems like a speedrunning strategy to quickly do missions
No no, not really. Im farely sure driller can do it faster.
@@Karina-winsmore well I imagine that if there were speed runs there’d be a category for each class
Do it manually with scout on haz 1. 4 eggs. My best time was 3:04. Common time is 4:30. Good for 100 solo missions achievement.
@@mostlikelysmarterthanyou5031 no matter what class you play it will always be faster to help and work with Bosco
This is how an elf would complete the mission.
Mission Control wasn't kidding when he said Bosco can do half the job for you.
That's how Karl used to complete egg hunts. Except.. he didnt have Bosco
Man, this would make getting the "Karl would be Proud" achievement too easy.
I wish we could have bosco with us on multiplayer missions with an active perk that takes up both perk slots. You get two drones on solo missions.
My idea: Engie can trade turrets for a bosco, it has limited ammo for guns and missiles, and/or limited deployments (like gunner shield); does everything bosco does and is resupplied by ammo drops. _Maybe minus the missiles._
@@kauske maybe one (or two missiles with upgrade) per deployment if it has limited deployments
@@kauskeor a bosco with no weapon capabilities at all. It’s just an extra miner that can reach hard places or dig while you defend yourself
that would leave scout as a glorified torch light, hes already the multilayer bosco
Maybe on obscenely endgame stuff beyond deepdives, some really tough holdout objective or extensive exploration, the company decides to pull out all the stops and allows dwarfs to take boscos with them on multiplayer, and when downed you get the choice to tell bosco to use a revive, or not to if a teammate is coming to get you
This is accually smart, you can even nail the second objective
There's only a few fleas in the first room, and since they don't show up on the scanner, you can't hit them without guessing
@@remouladenbaron4903 simply get lucky
@@nathaniel9045 with enough time they surely all show up one by one if people want to test their patience they can wait
4:28 "Molly, eat lead!"
I love accidental sentence mixing)
Clicking onto your channel and seeing the next most popular vid being a teardown clip explains a lot about this video!
gotta love mission control giving you the intro briefing as the mission is ending
He really has a cosy job
Damn this can be a speed run challenge on its own. Hopefully you can record this on your second run and time it.
i think the RNG would prevent this from being a fair speedrun
@@CosmicJubatus But speedrunning in most of the games is basically 90% rng 10% consistency and skills lool
The glyphids really just waiting in front of the pod like:
"Come on... do something already."
The occasional cough through your mic makes it seem like the gunner was sick but all out of sick days to use so he just had Bosco do all the work.
I knew someone would say something. I was sick during this.
"Molly, EAT LEAD!!"
4:29
huh... so does the escape pod drop only on places marked by the automap? that's neat
not really i guess, im fairly sure it has something to do with molly pathfinding and since he didn't explore any cave and didn't create any tunnels, drop pod is thrown in to the only aviable place for molly to go, the starting room
@pop bob That sounds possible. My theory is that with egg collection missions, the drop pod tends to land back at spawn room more often than not, so it likely happened in this case. And I've seen Molly walk through a wall that I couldn't fit the tip of a pickaxe through, this is evidenced when you plug all entrances to the drop pod using engie. No matter how plugged that hole is, if there's a hole, molly will walk through it. So I think it's just because of the drop pod typically landing in spawn room is my guess.
@@BeanBon_X3 Molly will walk through walls to get where she wants to go if there's no actual path, but I don't think the drop pod will spawn anywhere she can't path to. I HAVE heard reports of her going through coilgun holes, though.
I have a strong opinion that drop pod lands far from you and why it landed so close this time is what the guy above explained. I remember once after a Doretta mission I went to search for ebonuts and called for drip pod next ti the start of the cave. Well, drop pod landed in the hearthstone room which I've never seen to happen. Maybe it indeed chooses from places that have been marked on the map. Interesting..
@@artemyburakh12 I’ve tested this, and I’m pretty sure it lands the farthest it can from your position. On mining expeditions with long tunnels, I’ve pressed the button at the deepest point and had the pod land back at the start, but I’ve also pressed the button at the start and had it land at the deepest point. That’s why I’ve developed a habit of working my way back to specific locations in order to manipulate the landing area, making sure it’s some combination of close and easy to get to.
It is pretty cool to see in this video that it seems to only land in explored areas though.
I tried this in a level 5 mission to get the achievement and after a couple of tries i got it. Just watch out for the sting tails, one pulled me out of the pod and died instantly
Bro really said, "Don't feel like walking today.... Bosco, you're up"
Haha, brilliant!
Who has the cozy job now, management?!
He forgot how to walk
🦯
I really hope they make this into an achievement case that'd be sick
Wow. My Bosco never tosses me the loot. He just hovers there looking cute with his little hands full.
When bosco is close enough too you, you can press the call button to get him to toss the item to you. It’s “x” on keyboard, not sure about console. Same button as a the “come over here” button.
@@papahemmy8587 Thanks!
I feel like there should be an achievement for this
this guy really has a cozy job.
This method is the definition of "work smarter not harder."
bro really out here playing iron lung and thought we wouldn't notice, using coordinates and navigating the map and shit lol
Bosco! Bosco! Bosko! The best companion I have ever seen.
"Choose a Lazy Person To Do a Hard Job Because That Person Will Find an Easy Way To Do It"
I never considered playing a three person crew and having one person stay in the shuttle before! It would be a funny little Easter egg if you wouldn’t even have to wait for extraction!
"Are you really that lazy, or do you just like the drop pod's fuzzy dice that much?
...Either way, job complete."
There should be a secret that if the drop pod never leaves, then that one will be the escape pod
HE'S BEGINNING TO BELIEVE
"Huh, well played miner... In no time, you will become just like me."
"Alright team, we're going after eggs this ti...what do you mean 'you're already done'? 🤨"
local lazy gunner critizes managements wastefulness after an extra droppod was sent down.
Leaving the mission
Mission control: “alright here is the missio- oh wait you already completed it”
my mouth has been dropped this entire video.
"That guy in the drop pod really has a cozy job!"
You absolute madman... you actually did it. Impressive
“Alright we’re going after eg- wait.. how have you already done the mission”
"Go through hell and back and fetch that egg"
bosco: o7
what a champ
Chad Gunner gameplay, stay strong Gunner mains 💪
my man was using a protractor to correct the angles, your math teacher should be proud. btw it’s probably the first time when you needed geometry in everyday life and probably the last
Im an engineer. No it isn’t the last time. Literally today I was designing an optical rangefinder for fun.
@@papahemmy8587 damn, that's cool. in this case do not stop, for rock and a stone bro
“That guy in Mission Control really has a cushy job”
Welp, the gunner is my least used class. I have everything unlocked on every other class, but after seeing that side arm that penetrates everything?? I guess I'll start working with him again, that's dope AF! Rock N Stone!
can even penetrate through the front of an oppressor.
What in the rock and stone is this
Greybeards flexing out here
I don’t see why DRG don’t just send Bosco’s down there to do the mining, they’re armed with self defence and have a stable connection down there
Maybe because their AI isnt advanced enough yet
@@mrpurple998 They need someone to ping the minerals for them
They don't want another BET-C situation
So this is the real world applications for math and geometry they kept talking about back in high school
Gunner isn't lazy.
he's effecient
"Laziness is the Father of Innovation" - Stephen Shapiro
Well played! I love how this is possible. This game is great.
Thanks for the idea! I'll let you know how it goes!
It's almost like working from home when you're feeling under the weather. Almost.
This is the new way to play the game
It’s funny how bosco just phases through the caves
Finaly, a recording of Carl on a mission