Be honest - how many of you had genuinely used repellant in premeditated ways, before this? I know I hadn't, before jumping into modded. One of the reasons I fell so hard for modded difficulties was because pushing the game that far meant that oft-neglected tools, like repellant, suddenly started to become necessary, even though they were almost never seen in Hazard 5. There's actually a decent number of things like this, which are really what I found so cool about modded. What are your favorite commonly-available but never utilized techs? There's a good chance modded players use it. If you're interested in playing with more people who push the game to its limits on difficulties who push them to their limits, PDRG, discord.gg/hFkqMXPBzA, is the place to go. I really do encourage you to give it a shot - almost everything in this video was gleaned from people in that server!
Repellent for sure is neglected as for other tech not utilized. Probably Rock Mover C4, anything to do with heat spreading a lot of drillers don't take advantage of sticky flames in unmodded difficulties, Turret Whip! In vanilla very rarely do I see other Engis use it. Boiler Ray Wave Cooker to be fair I also rarely use it does have a neat interaction with frozen swarms to chain explosions. Fear Auto Cannon, Aggressive venting on minigun, RJ250 in vanilla I honestly see more players use standard PGL then RJ250. RJ250 can be a little janky to use. Last but not least re atomizer meme pick I know but there is a lot of strategic degeneracy involved with that OC
I already was, just not as effectively. It's not something you can see the effectiveness on a graph like stats of your gun so I struggled to make it work sometimes. So thank you for your video. I love min maxing shit.
ive use repellant in these ways before i just didnt know the exact workings of the repellant so i used way more than needed to cover walls and verticle space, so this video still holds a lot of value
I learned how to use repellant properly from a guide long, long ago which illustrated the optimal way was to place staggered layers with some space between them. Meanwhile, I watch people that lay down that big fat strip of plats and fail horribly, time and time again. This is a much needed PSA reminder. Thanks for making it.
I think the most important part of using repellent well is not thinking of it as "where I don't want the bugs" and instead as "where I do want the bugs." If you take the first approach you are more likely to use too much repellent and the bugs will walk over it. Consciously planning what path you want the bugs to take makes your setups work better. Your end slides were great examples of that.
When you say too much, that's just bad location and terrian. You can honestly go as big as you want if you're not thinking straight lines. If you're in a corners curves on the ceiling walls that do not have an overhead tunnel. It's sweet, a great one, because chances are they will never approach the ceiling. If you're in two or more tunels called a junction, you can be placed repplent in a places that the ground will be a big zag funneling ground targets. and also single path on the ceiling straight down the tunnel reduce ceiling crawlers by alot and at the center of the junction on the ground a circle. Good tips
I don't get it. I don't understand what the difference is between "not where they should not be" and "where they should be". The video approaches it from a "not where they should not be" angle. It blocks off ledges (above and below), it blocks ceilings, and it discourages bugs from clinging to a drop pod,
@@Corrodias Underneath the Main Refinery and the Aquarq deposit are also places you don't want them to be, as they like to attack you through the wall.
@@Corrodiasnot where they should not be and where they should be are the same thing because of a double negative its they are where they should not be and they are where they should be.
@@Boomrainbownuke9608 Any engineer worth their salt knows the labor cost of creating cameras from scratch isn't worth it when you can just get the Scout to do it
I used to sleep on it but repellant changed the game completely for my solo engineer, and is a lot of fun to use too. Its like you become a mind controlling wizard just messing with the bugs, its great
This is crazy, it takes the meaning of the name engineer to another level. You're the structural engineer for the team, the mechanical engineer for the turrets, and the traffic engineer for the bugs!
You never had a y axis to begin with. I know for a fact that humans are gamers and gamers don't look up. I have to point out the return counter sign often.
I'm not a modded player, but I try to use repellant on my own. I do not do it very effectively, but I can still feel the impact. I can definetly say that this is the most important engineer video.
I urge you to start playing modded difficulties like haz6 x2 or at least haz5.5 x2 if you are 300+ lvl or have all the meta overclocks on modded difficulties. It another world. Reignited my love for drg. Some times I just make 12 people lobby with haz6 x3 for fun
@@muramasa870 I'm at ~170lvl, and I do have all overclocks, but I'm slow at learning videogames, so I'll still stay at haz5 for now. I'm not opposed to modded difficulties, I just don't need them yet.
@@muramasa870Meanwhile me at Haz 4 with (most) of the META overclocks (or literally all of them in the case of Driller, despite being my least-played class)
Idk man I used the repellant for 20 hours of matches and the repellent did absolutely nothing. Every single time they would just walk clean over it as if it’s not there no matter where I was using it or how much of it I used.
@@zzodysseuszzdid you stand on the platform or super close to them or place so many in a widespread area where you basically create a maze, because you mostly wanna use repellent to prevent blind spots from happening not thinking ah yeah I’ll make a maze that takes 2 minutes to get through and they just walk over it because repellent platforms count as a certain amount of seconds I guess is how I would explain it and if they can either spend 2 minutes going around or like let’s say the amount a repellent is worth 30 additional seconds to pathfinding and they would only have to cross across 3 repellent platforms which one do you think they’re gonna do the one minute and 30 path (which isn’t that at all, but due to programming it seems like one minute and 30 seconds) or the 2 minute running around the elaborate maze you set up?
As a Turret Arc enthusiast, I’ve learned to be pretty darn deliberate about repellant, but I’ve never seen a guide this detailed. Can’t wait to apply this in-game. Well done, and Rock and Stone!
Engineer is my second most played class yet i rarely (if ever) use bug repellant. It makes me happy to know that despite having close to 700 hours on DRG, i still have new stuff to try out.
The main thing I've used repellent for is to use that Ommoran overclock that causes explosions when firing at platforms, the repellent stops bugs getting in the way when I try to focus on it. Plus the slowdown upgrade also effects the AOE caused by focusing the laser on a platform, slowing down all the bugs around the plaforms just before it explodes. No sure if that's intentional or not but it's very satisfying, and effective.
@@Corrodiasthe explosion radius of plascrete catalust is already so huge and strong that surprisingly it doesn't matter. One of the best overclocks for engi for sure
@@tomekk.1889 But I don't necessarily want to blow up the platforms. I would have expected the double AOE damage beam to be the better part of that OC.
I've never even played Deep Rock Galactic but this was really well put together and made sense even for me who has 0 clue. Great information and perfect for someone whos actually trying to learn. Thank you I'll have to try it now! :)
this is the video that made me finally pick up my least played class and taught me how to really utilize his kit. your tips are invaluable to newer graybeards like myself and i can’t thank you enough. rock & stone!! ⛏️
I certainly never overlooked the usefulness of repellent. A prime example is using it to block off the wall behind you while doing the hold position events.
All of the "sometimes, if you or the bug is too close, it wont work" stuff is why I ignore this upgrade. I tried using it, saw that it wasn't consistent on how it worked, and got rid of it. Good work on explaining how the upgrade works in better detail, I now understand the full extent to how it works. This has reinforced my position on the upgrade.
It's not really a "sometimes", it's strictly deterministic. One could also say that guns "sometimes" inconsistently don't do damage, when all we're talking about is lack of player accuracy. Misusing a mod isn't the same as randomness. The upgrade works by increasing pathing cost, which can be paraphrased from the bugs' perspective as "what's the smallest number of steps I need to take to reach the dwarf, while keeping in mind that each step on repellent counts as taking e.g. 3 steps". If you're touching the platform, the glyphid doesn't need to cross the entire platform, it only needs to walk halfway over it to get into melee range. Your distance to the platform must be at least glyphid melee distance from the edge of the platform (or the repellent's area of effect rather) for it to fully work. Larger glyphids have a greater range (i.e. can attack much further away from what is their center), so one needs to step back a bit further for those to be fully affected too. The vertical issue is essentially the same thing. If you're standing right under the platform, so close that a glyphid standing on the platforn could attack you, then you're not forcing them to walk over the entirety of the platform to get to you. If you stay melee distance away from the platform, it should work almost perfectly consistently. Ofc. if you place repellent all around yourself, then there's no benefit to moving around and the bugs just walk across. It's basically what bugs do to us with armor. We walk around oppressors and praetorians because it's easier to circle around and then attack the weakspot than shoot the face. If a bug is armored all over and no weakspot is exposed, we just shoot it directly because there's no benefit to repositioning. One just needs to do the same with platforms - place some "armor", but leave some weakspots to funnel the pathfinding predictably.
@@MunyuShizumi this is disingenuous. The problem with the mod is that’s it’s fundamentally not consistent, sometimes you’ll place one in an open area and the bugs will walk over it like it’s not there. And there is no reason for them to do that, but they do it anyways. I’ll literally see one walking over it while another is walking around it. You also can’t control how close you are to a platform in some cases because of how tight the areas can be and how sometimes without a driller there is no way to make a path quickly or efficiently so you’ll have no choice but to walk near it or over it in some cases. I just consider this a useless mod, there’s really ever a benefit to making the bugs take a slightly longer path especially when bugs can approach you from random directions. Its just using up way more platform gun ammo then necessary for such a small use.
This is a super valuable video! I use repellant like my best friend, but almost NEVER see other engineers do so. I even learned a fair bit myself! Had no idea about doubling up layers for better effect. Great video, great demonstration! R&S!
As someone who used repellent on its release and tried to get others to see its usefulness and understand how it works, this video going into its details makes me so happy 😊
Oohhhh I can tell from the title alone that this is gonna be so validating, because the instant I saw repellent platforms I started making bug chokes to use alongside electric arc turrets and breach cutter and good GOD that's effective
I just lost the only person that matter to me and I'm just sitting here watching an item guide for a game I've never played. How did i end up like this
Like the other guy said distractions are good. Hope you’re holding up. I lost someone that I didn’t think I could live without and it destroyed my world. It was a constant sickening pain to deal with. It’s been almost a year now and I still think of him nearly everyday. But for the first few months I distracted myself as much as I could to keep me from spiralling. I did whatever that work. Including getting into this game. Rock and stone brother.
I'm on a hiatus but now I'll hop in the game just to try it, it's unbelievable how a single perk can change a whole gameplay in this game. The game is incredible, just like you and its community. Thank you for the video
When I began this game I was like, "scout is the best character, he can get through levels so quickly and its just efficient." Now, after 300 hours I have learned that it is less about efficiency and more about what your role is in the team. Thats why I now love the Engineer role the most
you and several others that cover this game are helping me become a better teamate at a much faster rate than i would by self discovery and realization. thumbs up. Many of us WANT to help the team better, we just suck and don't know how yet.
Don't worry, most ppl will be patient and understanding. Atleast they were in my day, I still try to be for the most part, though sometimes I'm exclusively focused on my own fun.
I've been "using" plats in my haz 5 solo's and pub lobbies. I put using in quotes because i kindof just threw them up not knowing how they worked technically. Thank you for this video! Learned a ton and this will for sure elevate my engi gameplay.
Thanks so much! This video popped outta nowhere for me and is super useful, you've earned a sub! I think I'm gonna take that mod from now on, as I currently just have the extra ammo one I believe.
Awesome work, man! This might get some people to reconsider repellant additive! Truth be told, I had this gut feeling it was better than it seemed, but like a lot of stuff with DRG, vague descriptions only will get a player's foot in the door, and the fiddly nature of the upgrade can make it seem even more mysterious and difficult to use, which is what leads to them taking something more straightforward and tangible like an increase in max ammo. Fear is another one of those effects that is often overlooked because it's fiddly. Some bugs don't give a damn about it while others always seem to scatter. "Fear The Mole" coilgun is my go to because it's effects are consistent and powerful for creating breathing room, saving friendlies from being flanked or shot at (trijaws ambushes usually) and saving allies from Leeches or Grabbers (Viewer Spawns reasons).
Not even watching this as I know exactly what the contents will go on to describe; instead, here's a quick comment to boost analytics. Ain't much, but it's honest work.
One use of the platform I really enjoy is when covering behind a pillar from macteras, placing platforms on the sides blocks their projectiles allowing you to breathe . Feels pretty cool
Would love to see a video on using platforms for spawn manipulation of both bugs and drop pods. The bunker set up could be improved by blocking one path and funnelling all through a single path but without context it could be post swarm call setup and rushed to make. Reasons to use this manipulation include easy extracts in all missions and better funnelling with all enemies going a singular path.
I had used repellent mostly vibes-based, but generally on the ground in hold missions to eliminate one vector of attack for the bugs or above us if holding near walls. The mechanics explanation will make my placement way more effective, thanks!
I used repellent somewhat often to sort of shut off areas I don't have line of sight, never knew you could funnel so easily though. Also didn't realize the sheer range of repellent until now, I guess a ton of other people didn't either
I'm new to the game but I use repellant to basically set up the path I want the enemies to take kinda like clash of clans where you make openings in your base with traps and strong defensive buildings (in drg this is basically my turrets) safely behind walls. I think because of played clash of clans this clicked for me so well since if you make the opening to your base too long no troops will go into it and instead they will try to push through the defense. It wasn't as consistent though but now that I know how the mechanics actually work I'm gonna be able to take advantage of this extremely well when making a bunker for my team.
platforms can be used as cover, block off glyphid access, used for traversal up and down(fall damage mitigation), extend an area making glyphids take a bit longer, roof for doretta, extend an area a little allowing gunner to place ziplines further away, scout combo with grappling hook to get ores quickly, placed below ziplines it can save people if they fall, it can let a driller extend their cave a bit if there's a gap that wont allow them to drill(very useful on refining). even a platform for a better sightlines for turrets or yourself give access to c4 positions for driller abuse on industrial They are ridiculously versatile
This makes a huge difference, i tend to block any walls around the objective since it's way harder to defend from bugs coming crawling down from above all around us, so i funnel them into the most visible range possible for the team. Makes missions so much easier!
I don't play a lot of engi in 6x2, but I main engi in vanilla. I'm glad that early on I figured out using plats to funnel bugs. Combined with prox mines and fat boy (again, referring to vanilla here), you can hold down an entire area and basically afk.
As an Engi main I have never switched off Bug repellant, glad to see a video made about it! By using the right setups you can solo waves on Haz 4-5 if you make a good chokepoint and use the breechcutter. I like to place the platforms above my Defensive system turret to make sure the bugs coming from above line up in its sight range when they creep around. I use the term 'Bulkheading' when I am placing the platforms on edges. Its really fun how the team seems to rally to the engineer when swarms hit!
I love this game but play pretty casually these days I had no idea that “pathing cost” was how bugs decided what surfaces to walk on that’s a really neat system! Video was super helpful can’t wait to go in with my friends and pull some crazy repellant tech
Memtransmute, the shepherd teaching us how to lead bugs to death! Thanks for the video Waste and I love that this video helps the dwarf community to be better engineers, including me
For the issue of placing the platforms vertically, you can break them to where only a sliver sticking out of the wall will work. This will basically bypass the issue of placing them too close to you. Do with that what you will.
Turret Arc is suddenly an overclock. To be fair, I knew most of the theory, but this video shows examples of practical solutions which is greatly appreciated, and besides I now have something to show to my friends - explaining this would be more difficult.
I mainly play engineer and i can say without a doubt platform gun is amazing in so many regards, its good for having a defendable area, making the route to the pod easier, saving you from a fall, etc and the cherry ontop of it all is repellent, being able to guide the flow of bug makes some mission so much easier, makes you feel like a genius when it works out
800 hours in the game with a max promoted engi and i've barely even tried bug repellent, didn't realize it was that good. thanks for this! i guess part of it is that i just never see anyone using it, even in elite deep dives, so i never thought to try it out much myself.
I was happy to see that I'm not the only one using RJ250+platforms fall damage negation, it feels so good to just fly around the cave and take little to none damage, makes "rocket jumping" so much enjoyable
i love playing engi on MULE uplink missions for this exact reason. it's pretty funny when ppl ask wtf you're doing and end up being impressed with how good it is
As a driller main, i watched this video as another "how to create a bunker" tutorial (i mean that either digging or using repellent on plats, we are shaping the environment and the bugs paths,,, i don't see why people should complain for a bunky during a tough swarm)
Bunkys very easily become tombs. I don't like fighting in hallways either for similar reasons but hallways at least have paths and are easier to fight out of if things go bad. You should always have an exit plan, in every situation. If your exit plan requires more drilling, it's too slow and only you know of it.
Could say the same thing about reppelants too where if you have a teammate standing too close/on to one all bugs just ignores it, at the very least bugs still gets funneled in the case of bunkers
@@tadferd4340 i find that claim quite wrong If im in a bunky (and not an underbunky) i can just dig further and run from detonators which are the only thing (aside from dreadnoughts and ghost ofc) that pose a serious threat Oppressors can be taken down with ease with flaming puddles, wavecooker and just one more source of damage that doesn't get negated by armor About the hallways you mention, i use those for korlok and caretaker... I don't think that plant is even possible at hazard 5+ without cover and the caretaker is a similar story, just less extreme And yeah, i agree with OkPuns... At least bunkies cover you from projectiles and don't cost 2 supplies from a supply pod
Hey this is pretty cool! I never thought about this even after player engi por like 80+hours, I usually just assumed repellant worked only for scare the bugs from getting into the platforms, I will apply this the next time I play
Ever since I watched this video, I tried to implement this the best I could and my first round went quite well being that I managed to force bugs to go through the naturally generated sticky goo on Fungus Bog during a Salvage mission on solo. The TP-Link example was done but spitters still like crawl up there and I'm not sure how to remedy this exactly without having to construct a roof but I suppose it served it's purpose, prevent bugs from crawling up from behind you. To hopefully not exceed the pathing costs, I try to always have 2 open paths on open grounds.
Spitters follow alternate pathing rules compared to normal grunts and will often outright ignore roofs, yeah. It's usually not a big deal, IMO, as isolating the spitters above you is kind of an ideal situation.
I started off taking repellent as a mandatory thing. Gradually weaned myself off of it because for a while more plays was more valuable. Might have to try out repellant again.
I think that there should be a weapon mod letting you rotate the platforms so they work vertically without having to place 10. You also need both ammo mods for the platform gun otherwise you make the most nitra reliant class even more nitra reliant
There is no real need to rotate platforms for vertical placement. The area they repel is already quite large, it is just unintuitive how big it is. Needing it to get nitra/other resources shouldn't be that big a deal in a halfway decent team, cause every class has a decent tool to grab nitra. If you are carrying h5 on your own as engie then you should also use up enough ammo and double/triple dip enough resups to not run out of plats.
@@Marian_DRG oh I was just talking about general use (without the repellant mod) for building houses and stuff. You can do it right now but sense they are so short you need alot of them if you want any height. Also you walls end up being extremely thick.
While i don't play on modded games that much and mostly stay on haz 5, there is one strategy utilizing plats i haven't seen anyone else use: make plat bridges that go nowhere in a way that you can safely jump between them while bugs can't crawl over to the other one. That way you lure them to the very end of one bridge and as they close in you simply jump over to another one. That way they have to go all the way back in a big enough group while being very easy to shoot at. Obviously doesn't work in tight spaces, but on eggs, point extraction, refinery and whatever mission contains one big space you have to stay in for prolonged period of time it can make you pretty much invincible to anything that doesn't shoot projectiles.
this was honestly known for a really really long time and also you can actually see what the actual hitbox that the bugs see for the platforms are with mods/console commands
the main problem I have with repellent is people dont know your using it in public lobbys, even when I say "I'm running repellent, stay off the platforms" during uplink, they still stand on the platforms (even when not pressured by large amount of bugs). but when I play with friends its 100% broken
Engineer with repellent platforms make for a wonderful asset on salvage missions. Make a roof wide enough like a semicircle and make it low enough and not only does it funnel all the bugs into your sightlines, it keeps those pesky mactera trijaw shots off of you. Because they shoot in an arc, the shots go up a bit before they fall down. Combo that with mactera only flying so close to the ground and it means, if you build low enough, the shots will hit your roof instead of you. Also good against spreaders. And stingtails. And spitters. Anything ranged that isnt a normal mactera usually.
In big area i like to make long platform bridge to combine with turret arc and shard diffractor magma. This combo deal huge damage and slow and also economy ammo.
This was so enlightening, in particular to the actual sizes of the repellant. Especially in verticality I would just despair over not understanding repellant. The one thing I'm actually kinda missing is an actual visualisation of its hitbox.
Спасибо за подробное объяснение принципа работы этой фигни. Я использовал репелентную смесь интуитивно. Теперь же в моих действиях будет больше осмысленности.
Isnt 9:48 a videoduration where a content creator doesnt get ad-revenue? If so, I wouldnt mind if you literally had blackscreen for 12 seconds to get some money from it. I appreciate your work and hope. Great video as always, your work is much appreciated. Also curious: What is the one mod to take for pickaxe? :D Cant wait for that video!
Best mod for pickaxe? Double power attack damage of course, -10 seconds delay is better for hard terrain like being a gunner in radiation exclusion zone, but im sure it looses in damage, and i havent played too much with the area damage mod but i've always found it wonky
@jimmybuba2683 you can't seriously say this with how much value you get out of power attacking trash throughout the course of the game. Cooldown or throwing
@@pillowtalk__ I see. thats why I want wastes opinion :D I thought that even range can be argued, but Im a vanilla difficulty pleb, so what the hell do I know :D
@@thetute59 I'm a fan of damage -- saving that power attack to instantly down a Slasher (damage mod hits that breakpoint) that snuck up has saved me many times inb4 "just position better"
@@pillowtalk__ naw man, if you take double damage you convert most enemies into "thrash" category for just 10 seconds wich isnt a whole lot, plus it saves ammo with pretorians and opressors taking a chunk of Health away and letting you finish them with a gun, DMG>cooldown
Be honest - how many of you had genuinely used repellant in premeditated ways, before this? I know I hadn't, before jumping into modded. One of the reasons I fell so hard for modded difficulties was because pushing the game that far meant that oft-neglected tools, like repellant, suddenly started to become necessary, even though they were almost never seen in Hazard 5. There's actually a decent number of things like this, which are really what I found so cool about modded. What are your favorite commonly-available but never utilized techs? There's a good chance modded players use it. If you're interested in playing with more people who push the game to its limits on difficulties who push them to their limits, PDRG, discord.gg/hFkqMXPBzA, is the place to go. I really do encourage you to give it a shot - almost everything in this video was gleaned from people in that server!
i have, but have been looking for a guide exactly like this, and i thank you for your service miner.
Repellent for sure is neglected as for other tech not utilized. Probably Rock Mover C4, anything to do with heat spreading a lot of drillers don't take advantage of sticky flames in unmodded difficulties, Turret Whip! In vanilla very rarely do I see other Engis use it. Boiler Ray Wave Cooker to be fair I also rarely use it does have a neat interaction with frozen swarms to chain explosions. Fear Auto Cannon, Aggressive venting on minigun, RJ250 in vanilla I honestly see more players use standard PGL then RJ250. RJ250 can be a little janky to use. Last but not least re atomizer meme pick I know but there is a lot of strategic degeneracy involved with that OC
I already was, just not as effectively. It's not something you can see the effectiveness on a graph like stats of your gun so I struggled to make it work sometimes. So thank you for your video. I love min maxing shit.
ive use repellant in these ways before i just didnt know the exact workings of the repellant so i used way more than needed to cover walls and verticle space, so this video still holds a lot of value
I learned how to use repellant properly from a guide long, long ago which illustrated the optimal way was to place staggered layers with some space between them. Meanwhile, I watch people that lay down that big fat strip of plats and fail horribly, time and time again. This is a much needed PSA reminder. Thanks for making it.
I think the most important part of using repellent well is not thinking of it as "where I don't want the bugs" and instead as "where I do want the bugs." If you take the first approach you are more likely to use too much repellent and the bugs will walk over it. Consciously planning what path you want the bugs to take makes your setups work better. Your end slides were great examples of that.
When you say too much, that's just bad location and terrian. You can honestly go as big as you want if you're not thinking straight lines.
If you're in a corners curves on the ceiling walls that do not have an overhead tunnel. It's sweet, a great one, because chances are they will never approach the ceiling. If you're in two or more tunels called a junction, you can be placed repplent in a places that the ground will be a big zag funneling ground targets. and also single path on the ceiling straight down the tunnel reduce ceiling crawlers by alot and at the center of the junction on the ground a circle. Good tips
I don't get it. I don't understand what the difference is between "not where they should not be" and "where they should be". The video approaches it from a "not where they should not be" angle. It blocks off ledges (above and below), it blocks ceilings, and it discourages bugs from clinging to a drop pod,
@@Corrodias Underneath the Main Refinery and the Aquarq deposit are also places you don't want them to be, as they like to attack you through the wall.
The true answer is I don't want them nowhere. *loads fat boy pgl*
@@Corrodiasnot where they should not be and where they should be are the same thing because of a double negative its they are where they should not be and they are where they should be.
I like to think that there's a scout hanging from the ceiling, with the hud and grappling hook invisible for the making of this.
and the engi isn't letting him down until he finishes filming
Nah it’s just Bosco recording.
Nah, cameramen are (mostly) invincible @@cyandoesthings
if engie can make his own guns.
he can make his own camera's.
no need to endanger a fellow dwarve's life for footage.
@@Boomrainbownuke9608 Any engineer worth their salt knows the labor cost of creating cameras from scratch isn't worth it when you can just get the Scout to do it
I used to sleep on it but repellant changed the game completely for my solo engineer, and is a lot of fun to use too. Its like you become a mind controlling wizard just messing with the bugs, its great
This is crazy, it takes the meaning of the name engineer to another level. You're the structural engineer for the team, the mechanical engineer for the turrets, and the traffic engineer for the bugs!
If compressed gold was a video
WE'RE RICH
@@CinderellaCostallas If "MUSHROOM" was a comment
@@Sterkson92 MuShroOm, MuShroOm, shut it! Get back to work.
we're rich... in knowledge :)
We're rich!
The Y axis of my vision suddenly waning anytime I touch a mouse and keyboard
1D vision
You never had a y axis to begin with.
I know for a fact that humans are gamers and gamers don't look up.
I have to point out the return counter sign often.
I do it more on mnk than controller 😂 mouse sens makes it so ease
My spine spontaneously fuses when I turn the screen on
I'm not a modded player, but I try to use repellant on my own. I do not do it very effectively, but I can still feel the impact.
I can definetly say that this is the most important engineer video.
I urge you to start playing modded difficulties like haz6 x2 or at least haz5.5 x2 if you are 300+ lvl or have all the meta overclocks on modded difficulties. It another world. Reignited my love for drg. Some times I just make 12 people lobby with haz6 x3 for fun
@@muramasa870 I'm at ~170lvl, and I do have all overclocks, but I'm slow at learning videogames, so I'll still stay at haz5 for now. I'm not opposed to modded difficulties, I just don't need them yet.
@@muramasa870Meanwhile me at Haz 4 with (most) of the META overclocks (or literally all of them in the case of Driller, despite being my least-played class)
Idk man I used the repellant for 20 hours of matches and the repellent did absolutely nothing. Every single time they would just walk clean over it as if it’s not there no matter where I was using it or how much of it I used.
@@zzodysseuszzdid you stand on the platform or super close to them or place so many in a widespread area where you basically create a maze, because you mostly wanna use repellent to prevent blind spots from happening not thinking ah yeah I’ll make a maze that takes 2 minutes to get through and they just walk over it because repellent platforms count as a certain amount of seconds I guess is how I would explain it and if they can either spend 2 minutes going around or like let’s say the amount a repellent is worth 30 additional seconds to pathfinding and they would only have to cross across 3 repellent platforms which one do you think they’re gonna do the one minute and 30 path (which isn’t that at all, but due to programming it seems like one minute and 30 seconds) or the 2 minute running around the elaborate maze you set up?
As a Turret Arc enthusiast, I’ve learned to be pretty darn deliberate about repellant, but I’ve never seen a guide this detailed. Can’t wait to apply this in-game. Well done, and Rock and Stone!
Engineer is my second most played class yet i rarely (if ever) use bug repellant.
It makes me happy to know that despite having close to 700 hours on DRG, i still have new stuff to try out.
The main thing I've used repellent for is to use that Ommoran overclock that causes explosions when firing at platforms, the repellent stops bugs getting in the way when I try to focus on it. Plus the slowdown upgrade also effects the AOE caused by focusing the laser on a platform, slowing down all the bugs around the plaforms just before it explodes. No sure if that's intentional or not but it's very satisfying, and effective.
Interesting. I would have thought the fact that they avoid the platforms would be a problem for that OC.
@@Corrodiasthe explosion radius of plascrete catalust is already so huge and strong that surprisingly it doesn't matter. One of the best overclocks for engi for sure
@@tomekk.1889 But I don't necessarily want to blow up the platforms. I would have expected the double AOE damage beam to be the better part of that OC.
@@Corrodias But why wouldn't you want to blow them up? Even if you set up a repellant you still have enough platforms left to delete swarms
I've never even played Deep Rock Galactic but this was really well put together and made sense even for me who has 0 clue. Great information and perfect for someone whos actually trying to learn. Thank you I'll have to try it now! :)
this is the video that made me finally pick up my least played class and taught me how to really utilize his kit. your tips are invaluable to newer graybeards like myself and i can’t thank you enough. rock & stone!! ⛏️
I certainly never overlooked the usefulness of repellent. A prime example is using it to block off the wall behind you while doing the hold position events.
As someone who tries to use repellant to make turret arc overclock work better this will probably help me a lot.
Good news, new overclock works even mroe with turret arc
@@cavemanpretzel9520 yeah it's amazing
Now you don't even need repellant for it!
All of the "sometimes, if you or the bug is too close, it wont work" stuff is why I ignore this upgrade. I tried using it, saw that it wasn't consistent on how it worked, and got rid of it. Good work on explaining how the upgrade works in better detail, I now understand the full extent to how it works. This has reinforced my position on the upgrade.
It's not really a "sometimes", it's strictly deterministic. One could also say that guns "sometimes" inconsistently don't do damage, when all we're talking about is lack of player accuracy. Misusing a mod isn't the same as randomness.
The upgrade works by increasing pathing cost, which can be paraphrased from the bugs' perspective as "what's the smallest number of steps I need to take to reach the dwarf, while keeping in mind that each step on repellent counts as taking e.g. 3 steps". If you're touching the platform, the glyphid doesn't need to cross the entire platform, it only needs to walk halfway over it to get into melee range. Your distance to the platform must be at least glyphid melee distance from the edge of the platform (or the repellent's area of effect rather) for it to fully work. Larger glyphids have a greater range (i.e. can attack much further away from what is their center), so one needs to step back a bit further for those to be fully affected too.
The vertical issue is essentially the same thing. If you're standing right under the platform, so close that a glyphid standing on the platforn could attack you, then you're not forcing them to walk over the entirety of the platform to get to you. If you stay melee distance away from the platform, it should work almost perfectly consistently. Ofc. if you place repellent all around yourself, then there's no benefit to moving around and the bugs just walk across.
It's basically what bugs do to us with armor. We walk around oppressors and praetorians because it's easier to circle around and then attack the weakspot than shoot the face. If a bug is armored all over and no weakspot is exposed, we just shoot it directly because there's no benefit to repositioning. One just needs to do the same with platforms - place some "armor", but leave some weakspots to funnel the pathfinding predictably.
@@MunyuShizumiExactly!
@@MunyuShizumi this is disingenuous. The problem with the mod is that’s it’s fundamentally not consistent, sometimes you’ll place one in an open area and the bugs will walk over it like it’s not there. And there is no reason for them to do that, but they do it anyways. I’ll literally see one walking over it while another is walking around it.
You also can’t control how close you are to a platform in some cases because of how tight the areas can be and how sometimes without a driller there is no way to make a path quickly or efficiently so you’ll have no choice but to walk near it or over it in some cases. I just consider this a useless mod, there’s really ever a benefit to making the bugs take a slightly longer path especially when bugs can approach you from random directions. Its just using up way more platform gun ammo then necessary for such a small use.
Aye. I've never needed it on hard levels. Don't play modded so yeah. It's just not worth taking. @@zzodysseuszz
the plats near the drop pod @6:20 is such good info!
This is a super valuable video! I use repellant like my best friend, but almost NEVER see other engineers do so. I even learned a fair bit myself! Had no idea about doubling up layers for better effect.
Great video, great demonstration! R&S!
I’m loving the analytical approach here! Visuals are awesome!
medic tf2 engineer loadout 7:52
I AM GLYPHID PROOOOF
As someone who used repellent on its release and tried to get others to see its usefulness and understand how it works, this video going into its details makes me so happy 😊
Oohhhh I can tell from the title alone that this is gonna be so validating, because the instant I saw repellent platforms I started making bug chokes to use alongside electric arc turrets and breach cutter and good GOD that's effective
I just lost the only person that matter to me and I'm just sitting here watching an item guide for a game I've never played. How did i end up like this
Everything okay?
Distractions are ok. Not everyone has played the game yet, I've been a distant admirer for some time
Been 3 months, im hoping things are better for you now than they used to, homie.
When you rock and stone, you're never alone.
Like the other guy said distractions are good. Hope you’re holding up. I lost someone that I didn’t think I could live without and it destroyed my world.
It was a constant sickening pain to deal with. It’s been almost a year now and I still think of him nearly everyday.
But for the first few months I distracted myself as much as I could to keep me from spiralling.
I did whatever that work.
Including getting into this game.
Rock and stone brother.
Cool video, I hope you continue making such amazing content for a while.
I'm on a hiatus but now I'll hop in the game just to try it, it's unbelievable how a single perk can change a whole gameplay in this game. The game is incredible, just like you and its community.
Thank you for the video
When I began this game I was like, "scout is the best character, he can get through levels so quickly and its just efficient." Now, after 300 hours I have learned that it is less about efficiency and more about what your role is in the team. Thats why I now love the Engineer role the most
This video is wonderfully well done! Thank you for the demonstrations.
you and several others that cover this game are helping me become a better teamate at a much faster rate than i would by self discovery and realization. thumbs up. Many of us WANT to help the team better, we just suck and don't know how yet.
Don't worry, most ppl will be patient and understanding. Atleast they were in my day, I still try to be for the most part, though sometimes I'm exclusively focused on my own fun.
@@fireblow44 more voice players would be super cool
1:05 the glyphids look so cute walking around like that :3
Needed this so badly
I've been "using" plats in my haz 5 solo's and pub lobbies. I put using in quotes because i kindof just threw them up not knowing how they worked technically. Thank you for this video! Learned a ton and this will for sure elevate my engi gameplay.
Been playing the game for a couple weeks and this is huge dude thanks
Genuinely eye opening, thanks so much!
Thanks so much! This video popped outta nowhere for me and is super useful, you've earned a sub! I think I'm gonna take that mod from now on, as I currently just have the extra ammo one I believe.
I have been waiting for this
thank you
That's... Man, that's one educating video. Didn't know nor use this. Thanks!
Thanks for this vid! Engie has always been my main but I rarely used this upgrade
Awesome work, man! This might get some people to reconsider repellant additive! Truth be told, I had this gut feeling it was better than it seemed, but like a lot of stuff with DRG, vague descriptions only will get a player's foot in the door, and the fiddly nature of the upgrade can make it seem even more mysterious and difficult to use, which is what leads to them taking something more straightforward and tangible like an increase in max ammo.
Fear is another one of those effects that is often overlooked because it's fiddly. Some bugs don't give a damn about it while others always seem to scatter. "Fear The Mole" coilgun is my go to because it's effects are consistent and powerful for creating breathing room, saving friendlies from being flanked or shot at (trijaws ambushes usually) and saving allies from Leeches or Grabbers (Viewer Spawns reasons).
I’ll try these strats out on my next Haz 6 or 6x2 stream! Awesome video!
Not even watching this as I know exactly what the contents will go on to describe; instead, here's a quick comment to boost analytics.
Ain't much, but it's honest work.
One use of the platform I really enjoy is when covering behind a pillar from macteras, placing platforms on the sides blocks their projectiles allowing you to breathe . Feels pretty cool
Would love to see a video on using platforms for spawn manipulation of both bugs and drop pods. The bunker set up could be improved by blocking one path and funnelling all through a single path but without context it could be post swarm call setup and rushed to make. Reasons to use this manipulation include easy extracts in all missions and better funnelling with all enemies going a singular path.
I had used repellent mostly vibes-based, but generally on the ground in hold missions to eliminate one vector of attack for the bugs or above us if holding near walls. The mechanics explanation will make my placement way more effective, thanks!
Thank you very much for what you do
great info presented in an easy to understand format, wish you were one of my professors
Driller can also mess with hig pathing. Spheres have a larger distance than flat ground. C4 and EPC can funnel bugs really well.
Very well stated with no unnecessary info. Thank you for this excellent video sir.
I used repellent somewhat often to sort of shut off areas I don't have line of sight, never knew you could funnel so easily though. Also didn't realize the sheer range of repellent until now, I guess a ton of other people didn't either
I'm new to the game but I use repellant to basically set up the path I want the enemies to take kinda like clash of clans where you make openings in your base with traps and strong defensive buildings (in drg this is basically my turrets) safely behind walls. I think because of played clash of clans this clicked for me so well since if you make the opening to your base too long no troops will go into it and instead they will try to push through the defense. It wasn't as consistent though but now that I know how the mechanics actually work I'm gonna be able to take advantage of this extremely well when making a bunker for my team.
WOHHHHHH YEEEEEEAAAH REPELLANT VIDEO BABY!!!!
Awesome advanced stuff.
Technical stuff like this makes md love a game even more. A high skill ceiling.
God I need more content exactly like this
platforms can be used as cover, block off glyphid access, used for traversal up and down(fall damage mitigation), extend an area making glyphids take a bit longer, roof for doretta, extend an area a little allowing gunner to place ziplines further away, scout combo with grappling hook to get ores quickly, placed below ziplines it can save people if they fall, it can let a driller extend their cave a bit if there's a gap that wont allow them to drill(very useful on refining). even a platform for a better sightlines for turrets or yourself give access to c4 positions for driller abuse on industrial
They are ridiculously versatile
This makes a huge difference, i tend to block any walls around the objective since it's way harder to defend from bugs coming crawling down from above all around us, so i funnel them into the most visible range possible for the team. Makes missions so much easier!
I don't play a lot of engi in 6x2, but I main engi in vanilla. I'm glad that early on I figured out using plats to funnel bugs. Combined with prox mines and fat boy (again, referring to vanilla here), you can hold down an entire area and basically afk.
As an Engi main I have never switched off Bug repellant, glad to see a video made about it! By using the right setups you can solo waves on Haz 4-5 if you make a good chokepoint and use the breechcutter. I like to place the platforms above my Defensive system turret to make sure the bugs coming from above line up in its sight range when they creep around.
I use the term 'Bulkheading' when I am placing the platforms on edges. Its really fun how the team seems to rally to the engineer when swarms hit!
I love this game but play pretty casually these days I had no idea that “pathing cost” was how bugs decided what surfaces to walk on that’s a really neat system! Video was super helpful can’t wait to go in with my friends and pull some crazy repellant tech
This helped me a lot, thank you for helping me understand better
Yes, I've always made a ring around the defendable zone/objective. I make a little platform path on either side too to create a killbox area 😊
Memtransmute, the shepherd teaching us how to lead bugs to death! Thanks for the video Waste and I love that this video helps the dwarf community to be better engineers, including me
Thanks for the tips, this is gonna change everything for me.
As an engineer main who one plays with friends and have fun, i dont even think ive been using the repellant. Ive learned sooo much thank you
I have always loved and used repellant, mostly for ceiling, 4 plats on the ground, ledges and the dropod on mini mule mission
I'll be honest I didn't get this nerdy explanation until you actually shown how it works in action and I gotta say it's kind of pretty very cool!
For the issue of placing the platforms vertically, you can break them to where only a sliver sticking out of the wall will work. This will basically bypass the issue of placing them too close to you. Do with that what you will.
Turret Arc is suddenly an overclock.
To be fair, I knew most of the theory, but this video shows examples of practical solutions which is greatly appreciated, and besides I now have something to show to my friends - explaining this would be more difficult.
I mainly play engineer and i can say without a doubt platform gun is amazing in so many regards, its good for having a defendable area, making the route to the pod easier, saving you from a fall, etc and the cherry ontop of it all is repellent, being able to guide the flow of bug makes some mission so much easier, makes you feel like a genius when it works out
800 hours in the game with a max promoted engi and i've barely even tried bug repellent, didn't realize it was that good. thanks for this!
i guess part of it is that i just never see anyone using it, even in elite deep dives, so i never thought to try it out much myself.
I was happy to see that I'm not the only one using RJ250+platforms fall damage negation, it feels so good to just fly around the cave and take little to none damage, makes "rocket jumping" so much enjoyable
i honestly never thought about using the rocket jump overclock and the platform in conjuction, thats so clever and probably intended
i love playing engi on MULE uplink missions for this exact reason. it's pretty funny when ppl ask wtf you're doing and end up being impressed with how good it is
I rarely used repellant (I’m still pretty new) and now I think it’s really useful.
Repellent plats + sticky grenade + either of the turret overclocks for the smg = Tower Defense Course
you don't need a whole second layer, you can just make a triangle pattern, about twice as wide as it is tall. basically just double up the center
This was super helpful, thank you!
As a driller main, i watched this video as another "how to create a bunker" tutorial
(i mean that either digging or using repellent on plats, we are shaping the environment and the bugs paths,,, i don't see why people should complain for a bunky during a tough swarm)
Bunkys very easily become tombs. I don't like fighting in hallways either for similar reasons but hallways at least have paths and are easier to fight out of if things go bad.
You should always have an exit plan, in every situation. If your exit plan requires more drilling, it's too slow and only you know of it.
Could say the same thing about reppelants too where if you have a teammate standing too close/on to one all bugs just ignores it, at the very least bugs still gets funneled in the case of bunkers
@@tadferd4340 i find that claim quite wrong
If im in a bunky (and not an underbunky) i can just dig further and run from detonators which are the only thing (aside from dreadnoughts and ghost ofc) that pose a serious threat
Oppressors can be taken down with ease with flaming puddles, wavecooker and just one more source of damage that doesn't get negated by armor
About the hallways you mention, i use those for korlok and caretaker... I don't think that plant is even possible at hazard 5+ without cover and the caretaker is a similar story, just less extreme
And yeah, i agree with OkPuns... At least bunkies cover you from projectiles and don't cost 2 supplies from a supply pod
Hey this is pretty cool! I never thought about this even after player engi por like 80+hours, I usually just assumed repellant worked only for scare the bugs from getting into the platforms, I will apply this the next time I play
Nice to know I've been using it right, from the start.
Ever since I watched this video, I tried to implement this the best I could and my first round went quite well being that I managed to force bugs to go through the naturally generated sticky goo on Fungus Bog during a Salvage mission on solo.
The TP-Link example was done but spitters still like crawl up there and I'm not sure how to remedy this exactly without having to construct a roof but I suppose it served it's purpose, prevent bugs from crawling up from behind you.
To hopefully not exceed the pathing costs, I try to always have 2 open paths on open grounds.
Spitters follow alternate pathing rules compared to normal grunts and will often outright ignore roofs, yeah. It's usually not a big deal, IMO, as isolating the spitters above you is kind of an ideal situation.
I started off taking repellent as a mandatory thing. Gradually weaned myself off of it because for a while more plays was more valuable. Might have to try out repellant again.
I will never use repellent platforms because I want bugs to talk on my platforms.
So I can explode them.
Plascrete catalyst is a fun overclock
I think that there should be a weapon mod letting you rotate the platforms so they work vertically without having to place 10. You also need both ammo mods for the platform gun otherwise you make the most nitra reliant class even more nitra reliant
There is no real need to rotate platforms for vertical placement. The area they repel is already quite large, it is just unintuitive how big it is.
Needing it to get nitra/other resources shouldn't be that big a deal in a halfway decent team, cause every class has a decent tool to grab nitra. If you are carrying h5 on your own as engie then you should also use up enough ammo and double/triple dip enough resups to not run out of plats.
@@Marian_DRG oh I was just talking about general use (without the repellant mod) for building houses and stuff. You can do it right now but sense they are so short you need alot of them if you want any height. Also you walls end up being extremely thick.
While i don't play on modded games that much and mostly stay on haz 5, there is one strategy utilizing plats i haven't seen anyone else use: make plat bridges that go nowhere in a way that you can safely jump between them while bugs can't crawl over to the other one. That way you lure them to the very end of one bridge and as they close in you simply jump over to another one. That way they have to go all the way back in a big enough group while being very easy to shoot at. Obviously doesn't work in tight spaces, but on eggs, point extraction, refinery and whatever mission contains one big space you have to stay in for prolonged period of time it can make you pretty much invincible to anything that doesn't shoot projectiles.
Oh that's a sub-10 minute video that is going to fundamentally change how i play engineer
this was honestly known for a really really long time and also you can actually see what the actual hitbox that the bugs see for the platforms are with mods/console commands
the main problem I have with repellent is people dont know your using it in public lobbys, even when I say "I'm running repellent, stay off the platforms" during uplink, they still stand on the platforms (even when not pressured by large amount of bugs). but when I play with friends its 100% broken
Now Season 5:
Ammo and Ammo, and easy use. Voltaic SMG new overclock. The “Conductor Platforms”
Been playing DRG: Survivor and I HAD NO CLUE , DRG existed. LoL. ... Great universe expansion and marketing.
You know that deep rock galactic is the first one, yeah?
Thank you for the information! Still looking forward towards that Engineer build video, if you're still working on it/interested in doing one.
Engineer with repellent platforms make for a wonderful asset on salvage missions.
Make a roof wide enough like a semicircle and make it low enough and not only does it funnel all the bugs into your sightlines, it keeps those pesky mactera trijaw shots off of you.
Because they shoot in an arc, the shots go up a bit before they fall down. Combo that with mactera only flying so close to the ground and it means, if you build low enough, the shots will hit your roof instead of you.
Also good against spreaders. And stingtails. And spitters. Anything ranged that isnt a normal mactera usually.
In big area i like to make long platform bridge to combine with turret arc and shard diffractor magma. This combo deal huge damage and slow and also economy ammo.
This was so enlightening, in particular to the actual sizes of the repellant. Especially in verticality I would just despair over not understanding repellant.
The one thing I'm actually kinda missing is an actual visualisation of its hitbox.
Спасибо за подробное объяснение принципа работы этой фигни. Я использовал репелентную смесь интуитивно. Теперь же в моих действиях будет больше осмысленности.
I always used it well!
Never used double layers as blockages before though, as I knew if they really wanted to, they would walk over them anyways…
How to use: use it to make choke points on the wall or completely block off a favorable approach angle such as a cliff or wall.
Isnt 9:48 a videoduration where a content creator doesnt get ad-revenue?
If so, I wouldnt mind if you literally had blackscreen for 12 seconds to get some money from it. I appreciate your work and hope.
Great video as always, your work is much appreciated.
Also curious: What is the one mod to take for pickaxe? :D Cant wait for that video!
Best mod for pickaxe? Double power attack damage of course, -10 seconds delay is better for hard terrain like being a gunner in radiation exclusion zone, but im sure it looses in damage, and i havent played too much with the area damage mod but i've always found it wonky
@jimmybuba2683 you can't seriously say this with how much value you get out of power attacking trash throughout the course of the game. Cooldown or throwing
@@pillowtalk__ I see. thats why I want wastes opinion :D
I thought that even range can be argued, but Im a vanilla difficulty pleb, so what the hell do I know :D
@@thetute59 I'm a fan of damage -- saving that power attack to instantly down a Slasher (damage mod hits that breakpoint) that snuck up has saved me many times
inb4 "just position better"
@@pillowtalk__ naw man, if you take double damage you convert most enemies into "thrash" category for just 10 seconds wich isnt a whole lot, plus it saves ammo with pretorians and opressors taking a chunk of Health away and letting you finish them with a gun, DMG>cooldown
Ah yes, the 420 FOV, no effects, fully modded PC gamer... Understandable, have a nice day
“If you rock and stone your never alone”
dont forget how well the platforms synergize with the mines. I always funnel the bugs into mines so they get insane value.
covering entire ceiling = free escort wins. I’m pretty certain repellant also blocks bug spawns too. Pretty crazy
You can space them way more than I originally thought, I would just put them right next to each other