Combat Mission Basics: How to Conduct Reconnaissance/ISR

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  • Опубліковано 20 лип 2023
  • Driving down roads and getting blown up. Or not.
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КОМЕНТАРІ • 86

  • @sedghammer
    @sedghammer 11 місяців тому +63

    Reconnaissance/ISR is what sets CM apart and in a different league from other strategy titles. The slower pacing combined with the way spotting works is something that I think other wargaming titles could replicate to improve their overall gameplay.

    • @RisingChaosWriting
      @RisingChaosWriting 11 місяців тому +6

      Not to be rude or anything, but these are skills used in most strategy games. While it's often just called scouting, the acts of finding the enemy and tracking their activity while controlling vision across the map are key skills across the genre. Steel Division comes to mind as a game that is in a similar vein for spotting, though its larger scale means the spotting is less detailed

    • @Ron-nr8lw
      @Ron-nr8lw 11 місяців тому +5

      A lot of strategy games have vastly quicker paces than CM which is why information gathering is streamlined since it is just as vital in other games but often due to a variety of factors isn’t nearly as in depth since that’s not the focus

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 8 місяців тому

      @@RisingChaosWriting You rarely have to be concerned to distributing the Information of a Spot to other Units however, so often it matters not who spots the enemy. In CM it really makes a difference, if you customize your forces for Example to have individual Spotting abilities per company or even Squad or having it centralized in a dedicated Company or Squad for it or if its even directly under Battalion changes things.

  • @WysteriaGuitar
    @WysteriaGuitar 11 місяців тому +30

    I just have to say you produce THE BEST Combat Mission lessons/tutorials/ play throughs EVER. Thanks it has helped me learn the game better.

    • @markchorlton60
      @markchorlton60 11 місяців тому +5

      I agree. Hapless has improved my game play enormously.

    • @tonybaminaboni4737
      @tonybaminaboni4737 11 місяців тому +1

      I also wholeheartedly agree. His videos are the reason I bought my first CM game, Shock Force 2, on Steam

  • @GrumpyReaper2525
    @GrumpyReaper2525 11 місяців тому +20

    It is amazing how you've packed such a crucial topic in such a short video. On the other hand, you may argue that all tactical entries in your CM Basics series is a continuous exploration of recon and information in war(gaming).

  • @Stinger913
    @Stinger913 11 місяців тому +5

    Babe wake up! New hapless Combat mission tutorial dropped!

  • @Wojtek7060
    @Wojtek7060 11 місяців тому +7

    I am glad that Combat Mission does not include dogs into gameplay. They are absolutely the worst scout's nightmare.
    In Cataclysm: Dark Days Ahead they can mess up every scout / raid. Especially at night. There is a reason why dogs are still used in the era of a night vision, thermal vision, drones

    • @football_Habbibibi
      @football_Habbibibi 11 місяців тому +3

      I think having dogs would be a cool addition tho

    • @jimmydesouza4375
      @jimmydesouza4375 11 місяців тому +2

      C:DDA is a zombie apocalypse roguelike. What are you mentioning recon for?

    • @Wojtek7060
      @Wojtek7060 11 місяців тому +3

      @@jimmydesouza4375 Have you ever played Cataclysm? This is the most complex, realistic game I ever played. Depth of gameplay mechanics may be overwhelming. Yes, there is a heavy science fiction setting, but it has "paratrooper deep behind enemy lines" vibe. Stealth, and a good recon is crucial because permadeath is the thing in Cataclysm. Watch some videos of CDDA raids, and you will understand. If you like old school, hardcore strategy / tactical games, I highly recommend trying CDDA

    • @robertkalinic335
      @robertkalinic335 11 місяців тому +2

      Dude if you get close enough for dogs to find you chances are people are already shooting at you in this game.
      Coming closer than 100 or 80 meters means short firefight and casualties, rambo hiding in the forest stealthy killing everyone with knife just doesnt occur in this game.
      The only situation where dogs would be maybe useful is to sniff out unarmed spies but troops have to come closer anyway so whats the point...

    • @jimmydesouza4375
      @jimmydesouza4375 11 місяців тому

      @@Wojtek7060 "Have you ever played Cataclysm?"
      I have, and it is nothing like what you describe hence why I ask. Was there some kind of massive update recently or something as I only played it a couple of years ago.
      Back when I played it it was just a normal "zombie apoocalypse survival roguelike" (though IIRC CDDA was the first one), except with a bunch of sci fi stuff tacked on. Good game of course but no stealth and raids and all sorts.

  • @Nomad2118
    @Nomad2118 11 місяців тому +9

    Dude your channel is the reason I got combat mission. Stellar breakdowns always.

  • @eNoble-US
    @eNoble-US 11 місяців тому +8

    Great information as always 💯

  • @ahadpezeshkpoor1042
    @ahadpezeshkpoor1042 11 місяців тому +4

    Thanks for another great video. I play red thunder and I found that for the Soviets ISR sometimes is a waste of time. The entire infantry arm has no radios except the FOs. And those FOs are two valuable to risk. Even company level commanders have no radios. Here are the steps I take when I play as the Soviets:
    1. Forget recon. Dump all your fie support on the most expensive piece of real state on map. Send everyone there and take it. From that point dictate the battle. Rinse and repeat as needed.
    2. Always merge parallel commands. If you have an infantry battalion and an armor battalion make sure the battalion commander is riding the armored commander's tank. The biggest issue is always the T34s going in blind and getting chewed up by a pak40.
    3. Have jeeps available to take intel from the infantry to armor. When recon is necessary jeeps are needed. I once lost 8 Shermans and 2 T34/85s to a single Panther in conealment in two minutes because eventhough my infantry had eyes on it there was no way to send the info to the tanks. The lack of radios in the red army is a huge issue and really changes one's play style for the worse.

    • @usuallyhapless9481
      @usuallyhapless9481  11 місяців тому +2

      Yep. The Soviets are very command-push and terrain oriented, which... puts somewhat less emphasis on recce

  • @kbzworld
    @kbzworld 11 місяців тому +1

    As a former Cavalry scout, I absolutely love the reconnaissance mechanics in this game.

  • @rightfeelI
    @rightfeelI 3 місяці тому +1

    It's been only a bit that I got into combat mission at first I was skeptical as the graphics didn't seem so lovely but now I got both CMBN and CMSF2 and I'm loving it it's definitely one of the best games I've played, thanks for these guides

  • @vinnart
    @vinnart 11 місяців тому +2

    Always well produced and informative Hap. Few tips to add for the newbe's- Officers generally spot better. Personally, I use XO's for this since I'd rather risk them than a Platoon Ldr. up front. Recon is one task target arcs are useful to not give away position especially when observing from a building. I usually make tiny, pretty little wedges for these units. Forward Observers usually get tiny arcs to try to keep them from engaging.
    One last thing be patient - Have your units stop at intervals to observe and listen often w/ hunt command when moving forward. They will spot better when not moving, and spot better slower they move. HUNT and MOVE are best for spotting on the move.

  • @markchorlton60
    @markchorlton60 11 місяців тому +1

    An excellent video (again)! Highlights the major mistake I made in a recent CM:FB battle. I assumed enemy forces were further back then they were and stumbled in and got my forces shot up badly. Shows the importance of ISR!

  • @Historyfan476AD
    @Historyfan476AD 11 місяців тому +3

    I sometimes find the best way to find out what the enemy has, is too send in the "expendables" to find the enemy. Though this is more with games set in the older time periods. To be fair though in Cold War the Soviet method of recon is to send people into the fray.

    • @usuallyhapless9481
      @usuallyhapless9481  11 місяців тому +2

      Yep. The unfortunate fact is that 'recon by death' is always going to be one of the most effective ways of finding the other guy. And it's going to be painful until drone vehicles really step up.

    • @Historyfan476AD
      @Historyfan476AD 11 місяців тому

      @@usuallyhapless9481 quite true. Especially in the case of combat Mission when against Human players, or in any game really.

  • @masonm9316
    @masonm9316 11 місяців тому +4

    In game terms, I always found it more useful to have the highest ranking units as my passive observation Recce force. How information flows between subunits (platoons, companies, etc) Its quicker if the higher ups know where your enemy is and then disseminate that information down the chain of command. Unless your NATO armys the horizontal flow of information is lackluster at best or none existent. It does suck when your BTG commander its wacked by a precision arty strike because you put him in the most obvious location for a FOP.

    • @usuallyhapless9481
      @usuallyhapless9481  11 місяців тому

      Even NATO armies benefit greatly from commander recce- there really is nothing like seeing the ground in person

  • @comradeboris2335
    @comradeboris2335 11 місяців тому +1

    I don't play CM often anymore, but this information is amazing to have for the graviteam series as well

  • @stadt5048
    @stadt5048 11 місяців тому +1

    Thanks for this video, helped me a lot with reconnaissance

  • @gabmol27
    @gabmol27 11 місяців тому

    Loving these series. Also the one on "units". Currently playing the demo of CMBS with a cousin, so if you make one of the tipical US and Russian unit would be great 😅. Furthermore, I believe your "Firefights" plus other videos like the one on machinegun theory are a category on their own that would be great to be expanded, because the only videos that I know good enough about that apart from a those are the ones from an old channel called Armchair General, but those are only six and only about the oldest titles of CMx2. Thanks for everything!

  • @Crazyjedi2
    @Crazyjedi2 11 місяців тому +1

    All your basics videos have really helped me as a new player just getting into the series recently. The game itself does a pretty bad job of explaining all this stuff to a new player they should just put your videos in a playlist inside the game lol. I appreciate them.

    • @usuallyhapless9481
      @usuallyhapless9481  11 місяців тому +1

      Sadly the format for the game makes tutorials very difficult to pull off- essentially the only ways the mission designer can communicate a useful amount of information to the player is by using the briefing or an external source, like a video or PDF- both of which force the player to break away from the game.
      I've dabbled with trying to come up with some kind of more organic tutorial, but it's very difficult.

  • @sweep1777
    @sweep1777 11 місяців тому +1

    Great content as usual

  • @Rainwarlord
    @Rainwarlord 11 місяців тому +2

    Honey! Drop everything right now! Usually Hapless just dropped a new video, grab the popcorn and make sure to take notes!

  • @overwatch1828
    @overwatch1828 11 місяців тому +1

    Greetings! Wanted to thank you for all your awesome videos and I'm a huge fan! Was wondering if you might consider doing a video on the SUPPLY topic how too... Using different vehicles to increase mortar ammo counts and Inf supplies in the WWII / Modern titles... I hope you have a pbem match in the works as well as I enjoy them so much!
    Best to you!

  • @artemisfowl7191
    @artemisfowl7191 11 місяців тому +5

    So what is the best way to employ recon light vehicles (Humvee's, those British technical things, M1127's, etc) I get that recce infantry generally want to remain hidden and poke and prod carefully, while something like an M3 or such can aggressively punch through screens to recon the enemy's main force, seems like lighter vehicles just get eliminated.

    • @usuallyhapless9481
      @usuallyhapless9481  11 місяців тому +1

      One of the key advantages of lighter vehicles is that they can get in (and out) quickly. The crew doesn't have to stay in the vehicle (though there might be advantages in doing so if it has mounted optics like US LRAS etc)- they can always use the vehicle to get to some terrain, then dismount and set up an OP on foot.

    • @artemisfowl7191
      @artemisfowl7191 11 місяців тому +2

      @@usuallyhapless9481 Further followup question, what about stuff in the ballpark of BRDM-2 and FV107's, which seem super easy to get into trouble and not nearly heavily armed enough to get out of trouble

    • @usuallyhapless9481
      @usuallyhapless9481  11 місяців тому +1

      @@artemisfowl7191 Well, finding out if there is trouble ahead is their job, right? The reality is they don't necessarily need to survive as long as they (or their buddy vehicle) can get a contact report out.

  • @johnleney9541
    @johnleney9541 11 місяців тому +3

    Friday, and a new Hapless Combat Mission video - what could be better?

  • @larsdejong7396
    @larsdejong7396 10 місяців тому +1

    Your channel just got recommended to me when I was listening to video's about modern warfare in general... can't say I'm dissapointed.
    Not quite sure if I will buy the game though... I do like turn-based strategy games, much more relaxing then something like Wargame or Steel division, and the realism in this game is astounding. But I don't really like the visuals, and for 50 bucks... I think I will stick with Advance wars for now.
    But, you certainly earned a new subscriber today. :)

  • @jakeman52
    @jakeman52 11 місяців тому +2

    The least attractive looking spot is almost always the best OP. Better to have living scouts and see a bit less than dead scouts and get no info.

  • @TheSeb12345
    @TheSeb12345 10 місяців тому +1

    One thing in terms of spotting i always wounder is how good of a concelement are for example (wheat) fields. Can i move small scout teams forward in modern titles, or a they quickly discovered.
    Same with light forest areas.
    Its always some guesswork till where you can go, where you have to crawl etc.

    • @usuallyhapless9481
      @usuallyhapless9481  10 місяців тому +1

      It's tough, to be honest. There's too many variables to really nail it down.

  • @j.franklin21
    @j.franklin21 4 місяці тому +1

    The most frustrating thing is when you try to do recon, but your scouts take shots at the enemy, and then get blown up by a tank.

    • @usuallyhapless9481
      @usuallyhapless9481  4 місяці тому +1

      That's what target arcs are for

    • @j.franklin21
      @j.franklin21 4 місяці тому

      I saw you do that in one of these videos. HUGE help! Thanks!@@usuallyhapless9481

  • @Its_shiki_time4876
    @Its_shiki_time4876 11 місяців тому +2

    I get this video just a soon as i realize im trash at recon

  • @thecallidus6654
    @thecallidus6654 11 місяців тому +1

    I find it hard to make use of recon vehicles. Most of the time they are easier spotted then that they spot anything. Most are also rather expensiv compared to a squat or two of infantrie that u just place and forget.

  • @sirfanatical8763
    @sirfanatical8763 11 місяців тому +4

    Can you please explain the difference between C2 and C3? And what both are important for.

    • @usuallyhapless9481
      @usuallyhapless9481  11 місяців тому +3

      C2 is almost always "command and control", C3 generally adds another work beginning with C and doesn't explain what it is. It could be 'Communications', 'Coordination', 'Consultation'... C3 is also car made by Citreon.
      It's not a very good acronym.

  • @dyaman_
    @dyaman_ 11 місяців тому +2

    can you touch on the uses and effectiveness of different spotting equipments like ir, binoculars

    • @usuallyhapless9481
      @usuallyhapless9481  11 місяців тому +2

      In short: Mk1 Human Eyeball

    • @dyaman_
      @dyaman_ 11 місяців тому +2

      @@usuallyhapless9481 thanks for the answer mate

  • @lutherburgsvik6849
    @lutherburgsvik6849 11 місяців тому +3

    That's one thing that struck me as odd: seeing all of the terrain, in detail, from before the start of the game. Most other RTS, and similar genre games, always had a fog of war as an option. That should be easy to add to Combat Mission, and would add an extra an interesting dynamic to the game. Perhaps the fog of war terrain could have a military map instead of the terrain, instead of pitch blackness, representing what the player may be aware of the battlefield from maps given to him by his superiors.

    • @robertkalinic335
      @robertkalinic335 11 місяців тому +2

      That would be nice but you have to remember that drones and satellites are a thing in modern cm titles.

    • @usuallyhapless9481
      @usuallyhapless9481  11 місяців тому +2

      It would be a good addition that would change the game up massively. Especially interesting would be the unseen areas of the map represented by a map- with the option for the map to be inaccurate, out of date and not take into account enemy actions (ie. blown bridges).
      It could be possible to simulate it by playing with pucksters (ie. one set of players makes the decisions off a paper map and never see the actual game, which is played by another set of people who only try to follow orders).

  • @victoriousomen
    @victoriousomen 11 місяців тому +4

    Are there any actual recon missions in Combat Mission?
    You'd get points for spotting enemy forces and in return not give any to the OPFOR by staying hidden.

    • @CarHubTalk
      @CarHubTalk 11 місяців тому +4

      Combat mission Cold War has one.

    • @victoriousomen
      @victoriousomen 11 місяців тому +2

      @@CarHubTalk Ok, thanks. Going to look into it.

    • @dudududu1926
      @dudududu1926 11 місяців тому +4

      There's one on SF2 British dlc. You have to recon the airfield for mine, bunkers position etc before you attack.

    • @usuallyhapless9481
      @usuallyhapless9481  11 місяців тому +3

      There a few specifcal recce missions about- some of them are folded into campaigns but, a few standalones off the top of my head:
      Wadi Scouts in Shock Force 2
      August Morning in Black Sea
      NTC If it ain't Cav in Cold War
      Can't think of any WW2 ones

    • @victoriousomen
      @victoriousomen 11 місяців тому +2

      @@usuallyhapless9481 Thank you for a comprehensive list.

  • @robinschingen6757
    @robinschingen6757 11 місяців тому +1

    Can you someday cover the BRM 1K and BRM 3K from CM:BS? They appear in some missions and i have absolutely no clue how to set them up and what they can and can´t do. It looks like they have some sort of ground surveillance radar on an mast.

    • @usuallyhapless9481
      @usuallyhapless9481  11 місяців тому +1

      I cover the BRM 3K a little here: ua-cam.com/video/TcxQB9Fgc3A/v-deo.htmlsi=rhvbWX018WX-k61n&t=1129
      The BRM 1K is similar, just on a BMP 1 chassis instead of the BMP-3 (so, 73mm gun instead of 30mm cannon).
      TLDR, the radar on top aids in spotting and sees through smoke (even thermal blocking smoke).

    • @robinschingen6757
      @robinschingen6757 11 місяців тому

      @@usuallyhapless9481 Thank you 👍

  • @karlhungus545
    @karlhungus545 11 місяців тому +2

    This is another area where the poor AI in this game reveals itself. It's too easy to get the AI to show their position as they will attack infantry and the smallest recon vehicles with AT guns for example, where a decent human player would keep it's units in hiding as long as possible. Recon-by-Death is a viable tactic in CM games unfortunately.

    • @usuallyhapless9481
      @usuallyhapless9481  11 місяців тому +1

      Recon-by-Death is a viable tactic in reality too. Just not a low-casualty one.

    • @karlhungus545
      @karlhungus545 11 місяців тому +1

      @@usuallyhapless9481 Which always amazes me that anyone is willing to get into a recon vehicle...

  • @firefighter9207
    @firefighter9207 10 місяців тому +1

    are your troops should unbuttoned in fennek, recce hmmwv?

    • @usuallyhapless9481
      @usuallyhapless9481  10 місяців тому

      Definitely in the recce HMMWV to use the LRAS etc- it's not possible to unbutton in the Fennek. Or use the mast, which would be really helpful

    • @AR-GuidesAndMore
      @AR-GuidesAndMore 8 місяців тому

      @@usuallyhapless9481 Yeah, that the Mast is fixed realy is a crime, it should be implemented with the deploy weapon command. 😥

  • @ccccccc95
    @ccccccc95 11 місяців тому +2

    Huge, I suck at recon. Full stop.

  • @velkdra
    @velkdra 11 місяців тому +1

    what specific battle is this?

    • @usuallyhapless9481
      @usuallyhapless9481  11 місяців тому

      I made most of it up in the editor for specific shots

  • @johngojcevic8731
    @johngojcevic8731 11 місяців тому +2

    You’re very verbose