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Combat Mission Basics: How to Shoot
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Розмір відео:
- Опубліковано 23 лип 2020
- Intensify the forward firepower!
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0:57 pulls out the binoculars. "yup that's a tank"
😂😂😂😂😂 Nah dude
You've a real knack for these tutorials, you should definitely do more.
I should hope so, 20 percent of this horribly overpriced and overrated nonsense of a games asking price goes straight into the shills pockets.
Thank you for making these videos, I had no clue this Sim was that detailed. I appreciate what you're doing for the community
I really enjoy your videos. This is one is very well done. 4:17 The biggest reason I use Target Light for infantry is that they will not shoot (waste) their AT assets: bazookas, panzerfausts/shreks, AT grenades ect. Also, for Target: if one gives infantry a target order within 30 meters then they will use grenades if they have them.
Clear, concise and entertaining. Battlefront should chuck a few quid your way for these!
I never tire of watching your productions. Even though I knew this content, I still thoroughly enjoyed it. Keep it up, mate 👍
Anyone else feel like it would be great to have a “target light briefly” command or something similar?
Yup, definitely could have used that on a couple of occasions.
Target Light Briefly would definitely have it's uses.
You can kind of do that now. Just select target light and give your unit a 15 second pause and then a very very short move order and then a facing at the end of the move to stop the target light. This way you’ll have 15 seconds of target light a very small move of a meter or two and then they will stop firing
@@jameslanz2117 Can also make a short target arc off the waypoint.
@@StaffordMagnushow would this target lightly ?
These are very informative, short, and well done. Thanks.
Really useful video - looking forward to more on tactics as the videos hopefully keep coming. CMFB is next on my list to buy. The winter setting looks fantastic.
Excellent video. These basics videos really help me to more fully enjoy your turn by turn scenario videos. Thznks
Cheers man!
This was very useful. Thank you!
I really miss the Target Briefly option when playing CM:A because the AGS-17 goes through ammo in a minute or so, so I usually use have to use the cover ark with them. Great video!
Cheers man! If they update CM:A like they updated CMSF I'd buy it in an instan, but I don't think it's going to happen.
Here is how I use Target and Arcs - Use Target Briefly instead of regular Target to conserve ammo. Since Target Briefly was introduced I've never used regular Target. This also guarantees that it will stop firing after a certain amount of time so you don't have to remember to issue a Cancel Target order. Forgetting to cancel can waste much ammo.
Target Arc - For tanks I use mainly to point turret to a direction. Use 180degree arcs as big as map. This gets it orientated, but does not restrict engagement range. For infantry I use mainly for recon, and ambushes. For recon I usually set short (50m or less 180 0r 360 degree. For ambush I set at furthest distance I want to start to engage usually with a 180 or 360 degree along with Hide command. The main thing with arcs is don't make them small unless you have good reason, and use mostly 180 or 360 degree shapes unless need specific.
great very helpful videos
I really hope they bring the rest of the games to steam but I also hope they dont rinse my pockets next time for the complete game. The WW2 one looks awesome, black sea looks real interesting too.
Very Informative...Thank You
Thanks very much!
Wooohooow more technical stuff! Love this series.
There are so many features, details, unexplained stuff & quirks in CM that it's too much to start trying to understand it all on your own.
And even if you try, there are too many factors to take into account to predict what will happen precisely.
I love it!
1 thing that still is a big question for me in CM and that's visibility. Sometimes units see trough forest/bocage and sometimes they don't. Is the model of the tree in the way or is the ground tile simply causing "randomness" on the LOS ?
Keep up the great work! :)
Thanks! Spotting is a whole 'nother video and I'm not entirely sure how I'm going to approach it yet, there's a mix of elements in CM that are abstracted and purposefully unclear.
@@usuallyhapless9481 Correct me if I'm wrong, but isn't the visibility of the tile determined by the tile itself, but the physical tree exists in the battle space and may end up eating your bullets/shells/grenades/rockets. So while the tree you see won't block your vision, it can still kill you.
That's pretty much how it appears to work, yeah.
@@usuallyhapless9481 True that, I think unit fitness, suppression, overall combat stress or motivation, exhaustion, experience etc all will come into play and of course weather as well. Maybe even if they're currently focussed on something else..
This will be the most difficult or tedious mechanic to test out I believe.
8 by 8 what square? I feel like this was the most important non-self-explanatory information this video could have offered, but instead it was completely glossed over and only mentioned in passing.
Every may is made up of 8x8 metre squares. It's very obvious when you're in game.
Well done, Hapless.
I read the "man in the dark" essay. I think the metaphor is prone to being overextended. Although, if I were to apply it to Semper Gumby, I think instead of attempting to swat his "fingers" away, you should have broken them.
Oh, Semper Gumby is it's own big bucket full of "what was I doing?" :)
I can't seem to find the essay, got a link?
@@d.c.6065 www.regimentalrogue.com/misc/liddell-hart_man_in_the_dark.html
Very informative video, thank you. Interestingly the target command is drawn from the units position before the turn starts and not the waypoint that I started the command from. So I'm unable to use my turn entirely, because I need to wait for the unit to reach its position and the order the target command in the next phase. Is that a bug?
When drawing the target command from a planned waypoint, the line comes from the unit's current position, but calculates from waypoint. Which is a bit confusing. Easiest way to tell is to check the distance shown- this should be measured from the selected waypoint and not from unit itself.
Im new to the series. Are these tutorials applicable to the older ww2 CM titles?
They apply to all of the CMX2 titles, so everything on the current game engine (ie. if individual infantry models run around on their own)
Hi Hapless any chance of you doing a tutorial on how to get tanks and vehicles hull down.
cheers mate any help would be much appreciated :)
I've found that major trial and error is required for that.
My strategy is to place a waypoint down and then use the Target command to check the vehicles Line of Sight. Using Target to a point will tell you if the vehicle is Hull Down as part of it's end point information, in addition to all the normal stuff.
After the vehicle ends up in it's (hopefully) hull down position I check from the enemies supposed view point just to make sure and then do a few more adjustments to the vehicles position.
Hull down is definitely on my list of things to cover. As well as the waypoint+trial and error technique, there's also a new-fangled Hull Down command which works too. Takes a bit of understanding, but I'll be covering it at some point.
@@usuallyhapless9481 still haven't figured hull down command. How do you work with it?
Love your vids dude! A question: have you ever played Graviteam Tactics?
Once, in the distant past. Think I prefer CM, but that might be because I've had ten years to figure out and learn how CM works.
I play the Demo of CMSF2 right now. There doesn't seem to be a way to make a circular target arc. Only a half circle is possible. What am I doing wrong?
Should work if you hold shift down.
@@usuallyhapless9481 Thanks for the quick replay. I own the full game since yesterday but I must say that it still doesn't work. You can only make a half circle.
what game is this? I can only see combat missions in syria or the cold war
Combat Mission Final Blitzkrieg which is currently Oct 44- Jan 44, but getting expanded to the end of the war in the west this year (hopefully). All the CM games are available at www.battlefront.com/index.php?p=home, they're slowly coming to Steam.
If I were to resign the interface,I would remove the briefly and light commands entirely and having the interface be more like the Indirect Fire interface were you select type and duration. It would work like: Target (which would shoot at confirmed spots only) or Blind Target more like how Area Fire is currently) with options for Shape (Point, Arc, Linear and Area) then choose Type (Normal, Light, Armor, etc.) and finally Duration (Indefinitely, and +/- Time Increments, maybe 5, 10, and 15).
For example a command could be Target->Point->Armor->Indefinite to take out a specific armored vehicle, but only with AT weapons. Or Blind Target->Linear->Light->35s to suppress a brush line while friendly squad advances.
What do you keep saying? "Pixel tripping" or something?
"Pixeltruppen", or pixel-troops. It just means the ingame soldiers.
@@usuallyhapless9481 Oh I see cool. Where does this term come from?
Even for an old hand at the game, this was still worth watching.
Thanks very much man!
@@usuallyhapless9481 I particularly liked the part where the tank switches target when threatened. It is good the way the AI handles that kind of situation. I still remember the first time I zoomed in on a squad, and saw the troops firing to the left, front, and right at the same time.