Combat Mission Units: US Motorised Cavalry Troop (2017)
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- Опубліковано 31 сер 2023
- A quick overview of US Motorised Cavalry Troops in Combat Mission Black Sea.
Mods wise, its the usual mix of Vinnart's Unit Icons, Waclaw's HQS Sound Mod and Veins effects.
Combat Mission is a game developed by Battlefront.com. One of the most realistic tactical simulations ever made, Combat Mission covers a wide variety of military settings, from World War 2 (Normandy, Market Garden, Sicily, Italy and the Eastern Front) to fictional modern conflicts in Syria (Shock Force) and Ukraine (Black Sea).
You can find out more about Combat Mission by visiting www.battlefront.com and especially the forums.
Conceived and written before the real conflict began in 2014, Combat Mission: Black Sea is a military simulation depicting a fictional 2017 conflict between NATO and Russia in Ukraine. Command American, Ukrainian, or Russian ground forces in the increasingly sophisticated and deadly environment that is modern combined arms warfare.
Black Sea is on Steam here: store.steampowered.com/app/15...
#CombatMission #CombatMissionBlackSea - Ігри
Only playing the WW2 Combat Missions makes me really appreciate just how absurdly heavily armed and equipped modern infantry in SF2 and BS are. Everyone has an assault rifle, some have GLs with 20+ grenades for them, their vehicle can have an automatic grenade launcher AND a thermal imager that can do the work of an entire 40s era recon company by themselves, their AT launcher has a multi-kilometer range, and they all wear rifle resistant body armor.
Meanwhile Lt. Smith in the US Rifle Company's recon platoon struggles to see a Tiger at 200 meters and thinks precision fire is when the spotting rounds actually hit the town he called them on and not the assembly area the rest of the company is waiting in.
That’s that’s why I feel like people play the World War II combat missions more because they feel overwhelmed by how much power, and equipment their is on the modern battlefield, but personally that is why I like combat mission Black Sea or strike force 2, because that is how we fight now in the modern era and it is fascinating of how many ways you can solve problems and win games. Not to say the ww2 ones are bad I love playing the ww2 ones and I hope they make more.
in my opinion this is the biggest difficulty jump from the WW2 titles to modern ones infantry fights rapidly result in lots of casualties and a clear winner 2-5 minutes and one side is winning and the other running leading to tons of prep work to make sure once the fighting starts your units are in the right place
The weirdest part is that, despite having so much more firepower, the modern scouts need to hide even harder than the WW2 ones...
@@usuallyhapless9481Yeah. Higher lethality. Aren't scouts often small in number? And I reckon the spotter getting spotted is a SHTF scenario. It would be a great disproportion as well. Scouts in LOS of OPFor's main force? That's a lot of barrels you're looking down. Lol!
Babe, Hapless just uploaded a new unit overview.
Thanks!
thanks honey
Time for bed honey ❤
Would be nice of him to do a unit overview on the Ukrainians in Black Sea (I wish it was set in 2023 so we could see them with NATO gear like from SCAR and Vulcan rifles to Leopard tanks, while including other units like Azov brigade as for the Russians being Donetsk/Luhansk and Wagner PMCs)
Jokes on you, all my units in Black Sea are preforming "movement to death" at all times regardless of how many heavy weapons they have.
Every living being is on a road to death, sooner or later ;-)
That M203 detonating a BMP3 was impressive.
A critical hit
The BMP-3 is the definition of a glass cannon.
ATGMs, 30+ 100mm HE rounds, hundreds of 30mm and 7.62mm rounds, plus whatever munitions they're carrying for the infantry ... all protected by paper-thin armour.
On the other hand, they absolutely destroy any infantry or light armour they come across and I've even seen a pair of BMP-3s shred an Oplot-M (the high-end Ukrainian tank in the game) at close range.
@@igoralekseyev3347 All IFVs are glass cannons, at least when they come up against anything that is meant to take out tanks (the HEDP grenade in the video looked like a lucky hit on the ammo, and most HEDP grenades are not going to get the same result). The BMP-3 is certainly not more glassy than any other IFV.
@@igoralekseyev3347 The interesting part is the CM2 mechanics does not actually fully reflect the lethality of the IFV. Watching Ukraine combat videos of IFV's spraying significant firepower over a couple hundred yards in a very short timeframe is beyond CM2 capability. IMO, IFVs can suppress a much larger area in real life than they can in CM2.
I absolutely love these videos! Especially on the modern units!
Literally was just thinking how I could go for more Black Sea videos yesterday. It's already been a year since the overlook. Can't believe it
It's really been a year? Wow.
I will never get over how the BMP-3 just catastrophically explodes every time it’s sneezed at by anything larger than 7.62 NATO.
It truly is the best VBIED in Combat Mission Black Sea
It has to do with how many guns were packed into it
And now imagine loading sufficient amount of rounds for 100mm, 30mm, ATGM, Coax MG in a already extremely cramped chasis, that is also IFV
Even if you don't try you're bound to ammo rack it by accident
While I suck at wargaming in general I picked up CMSF2 and CMBS some months ago, and I've "dabbled" with them. I have found your videos, going back quite some years, to be invaluable in regards the ultra basics to some actual meaningful tactics and deployment.
I have a hell of a long way to go but your content really helps, I cannot thank you enough.
Ideally I would love a "cheat sheet" of all the different weapon types and what they are good at (I think that makes more sense than unit types, as a lot of info will be repeated and redundant). I'm not good at "feeling out" the capabilities of forces so something like that would be exceptional should such manuals or summaries be online. I need to research that somewhat.
We used to call your "Advance to Death" - "Recce by burning call sign"
That does sound a lot better
I served in this exact type of unit in the Illinois National Guard, everything mentioned is pretty accurate and matches with doctrine. Only thing to add is that the TOW Humvees also have an m240b mounted on them in real life so you can actually shoot things that don't require a TOW. does get frustrating in CM scenarios when the TOW humvees are totally defenseless against infantry when in real life you'd be able to rip a belt of 7.62mm towards them. Also in real life the 2 dudes in the passenger seats of the humvees serve as dismounts. (the Vehicle commander usually does too) this isn't replicated in the game, instead the entire crew dismounts. I get for design purposes they didn't do this as they'd have to tweak the engine just for this spec unit type. in real life you'd NEVER leave your vic empty and always leave a gunner/driver while your dismounts sneak around.
These are my favorite of your video types, love the humor and context you bring.
watching old Hapless videos; new Hapless video comes out, amazin.
Great video as always. I really learn from these introduction videos.
As always, fantastic commentary!
Great video mate, can't wait for the next mission in your Op Whetstone series. Keep it up 👍
That pfp looks familiar…
Can you also do unit overview on russian reconnaissance units, especially the ground surveillance radar?
Hapless, every video you make is just first class! Excellent work.
Awesome, good timing. I've been looking into this.
I've been playing this game for a little bit now and only just learned the LMTV is in the game
this was great. I served in an R&S plt in my first assignment.
I'm so torn on Black Sea. On the one hand I love how different and unforgiving it is but it's also very obvious that it's pushing the limits of the engine and focuses on the worst part of these games, namely air support.
Yeah you should check out Graviteam Tactics, way better air support & 100,000× cooler.
@@chrisdiaz4876 could you please elaborate on that sir
@@Xepent Check out the WarSimmers videos on Graviteam, a bit slow but pretty much functions the same as Combat Mission, but a way larger map area & bigger sandbox. In game air missions can actually be seen strafing enemy positions & taking fire. Highly recommend the Angolan War campaign, it's a sight to see. Battles last days, and honestly I think it's the top War Sim on the market currently. The user interface is atrocious and takes some time to get used to.
Another excellent CM video!
Great stuff
wait, are you telling me that I can't send my Humvee's charging into a town and wipe everyone out?!
Generation Kill lied to me...
now seriously, great video as always.
Cheers.
those were marines, so its completely feasible. these are soldiers, so they'd get wiped
@@XepentCrayon diet renders you bullet proof
I really need to re-watch Generation Kill...
Hey, this was my job for 20 years in the Army, Cav Scout
As much as I approved of the top down Reconnaissance Strike Complex and its datalink benefits, I highly doubt that's the future of conflict. CMBS while very good at simulating combat is missing out on the Electronic Warfare aspect in peer-to-peer conflict. These datalink are extremely visible on enemy EW (and will be jammed and degraded heavily) and provides an instantaneous pinpoint location that will be quickly the death of these strike force. The (US) Army has also very much failed to practice EMCON procedures in anticipation of this reality. The real Ukraine conflict has taught us repeatedly that if you transmit you die and yet we failed to heed that warning seriously.
I'm not sure recon-strike is quite DOA- obviously it is susceptible to jamming and visible to EW but:
jamming is a much more visible emission and (I believe, could be wrong) the EW assets required to pinpoint emissions locations are few and expensive.
Obviously good EMCON needs to be a given- and soldiers should worry about it- but the number of drone videos coming out of Ukraine would suggest that, while 'you transmit, you die' is certainly true... it's not necessarily true everywhere and permissive environments exist
Let's fuckin go love a new video!!
For some reason I lost it at 'It's a truck'.
4:52 BMP moment
Do you plan to make a unit overview of the Canadian Army and their equipment in shock force 2?
I actually have an old script covering the Canadian Battlegroup, but it's not as detailed as this. So, yeah it's on the cards.
Excellent video as always, thank you!
As usual, I am left wanting to play a scenario with the featured unit. Links to the same would be a great addition for these videos. I wonder whether if the Battlefront/FGM community would help identify suitable scenarios you would be prepared to add said links Hapless?
For these videos, I generally just make the scenes up in the editor and film them (even this way, it can be pretty hard to get CM to do what you want it to do!). But I do love the map I used for this video and the Basics Recce one. Definitely want to do a scenario/mini-campaign on it
I was apart if a light cavalry squadron( RSTA) so this is my favorite unit to use. My only issue is that the units dont have carl gustavs, we had those instead of at-4s, the m1167 should also have a 240 mount in the turret
You would think that a Gustaf with extra ammo would take up less space than a pile of AT-4s... especially is it's one of the lightweight modern ones.
@@usuallyhapless9481 we had the m3 maaws, definitely better than the AT-6. As a tow gunner it saddens me that the m1167 doesnt have its 240 mounted. Other than the few nuances, they have a pretty good representation of a light cavalry troop/squadron.
Would it be correct at saying this formation is most effective and useful at parts of combat operations that CM does not show? By that I mean, the Recon and such between missions to locate forces and positions. The CM maps are quite small for a formation like this it seems.
Yeah, that's pretty accurate. The biggest a CM map can get is 4x4km (or 2x6, or 1x8) which really isn't enough room in modern warfare
Question which ive had for a while. I was under the impresion there was bug that meant the LRASS would not work while hull down, since LOS was calculated from the middle of the vehicle or something like that. Do you know if thats still the case?
I would need to check. But, the humvee gunners certainly engage targets so I don't see why the LRAS wouldn't work
Does the LMTV have an armoured cab? Would be worth mentioning.
It does. But IIRC only armoured against small arms and fragments.
That LRAS is heavy as shit and not fun at all to carry up and down mountains. Works okay in a vehicle mount though, even if it's a bit bulky compared to some of the more modern imagers out there today.
But where are the horses????
Horses are so effective, solid carrying capacity & DEAD silent on the battlefield. Talk about ingenuity huh.
Under the engine hood.
@@chrisdiaz4876 you joke but special forces still use horses and mules due to how quiet they are while haveing good carrying capacity for said quiteness. were it not for their cost they would probably be used more widely in recon forces.
They all retired to a very nice ranch and nothing bad ever happened to them.
What triggers the mortar team to use the XM395 shell?
That is done through the request fire support menu when you order a precision fire mission.
What @nicholasshaler7442 said. Only precision missions use the XM395s and you have to specify them. The mortar team might use the XM395s for direct fire if they run out of HE, but I haven't tested that.
@@nicholasshaler7442 @usuallyhapless9481 Ahh, of course. I forgot that you can also use fire support menu with on-map mortars. Thank you guys! Now I just have to find a scenario that uses the Cavalry and the mortars.
Is this formation available in Shock Force 2?
There is a very similar formation in SF2- the main difference is the lack of combined weapon-LRAS mounts, so there are armed humvees and LRAS equipped humvees
@usuallyhapless9481 where do I get the formation from? Is it part of a larger one, or can I get it under the mech tab?
In SF2 it's in the 'Recon Squadron' under Infantry. Does require the Marine DLC though
@@usuallyhapless9481 Ah I got the USMC module. I remember seeing them in the USMC campaign.
BTW is there a way to add humvees with only 1 driver and no crew to formations? As in buying them extra for a rifle squad as an example.
Oh boy i love war
maybe pz 4 h next
Well, it's definitely a WW2 tank next
too weak against conventional combined arms threats, no anti drone capability. this type of unit organization has officially entered history or urban security roles..
there is a campaign of light infantry without air superiority vs armored russian in the game. unrealistic af just make it hard for the player
It demands largeness of heart. Let your spirit guide you man! Go and conquer!!
I mean, in the game, it is stated that the Russian air forces are capable enough to provide at least air denial to NATO forces, and that the US force in Ukraine is a small (likely, at most, a brigade or two) - therefore, it is highly likely that US light infantry units might have to fight Russian armor.
Also, all US forces (light, Stryker, and heavy) all have the Javelin - so that is what, should no air support be available, the US player should rely on.
Make a patreon
www.patreon.com/UsuallyHaplessVideos
Would be really cool if CM would use some sort of dynamic campaign to justify more of such lighter formations maybe even take over the spotting infos into a next missions but thats some distant dream.
That would be amazing.