Cities Skylines II | Announcement Trailer I
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- Опубліковано 8 вер 2024
- Wishlisting is open now!
If you can dream it, you can build it. The highly acclaimed hit Cities: Skylines is now revolutionizing the city-builder genre again. The sequel to one of the best-selling management games of its decade is coming in 2023. Get ready for a new epic scale in the most realistic city builder - ever.
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Ps4?
@@Gamingshorts83-f6n it saids at the end what consoles it will be on at the bottom
@@Gamingshorts83-f6n no ps5
@@LeightonJeal no there is only ps5 there on the link
Before I give Paradox even 1 cent of my money they first need to make it possible to upgrade the physical version of Cities Skylines to the PS5 version, instead of screwing over half their customers!
Please add tsunamis every 5 minutes in the vanilla game as the default scenario
seems like the perfect city
sure
AA lead us to the promised land
And meteor showers every 3 minutes because why not
The only thing this sequel needs. 👌
Almost heaven
West virginia
blue ridge m o u nt a i n s
Shenandoah riiiverr
Life is old there,
older than the treeess
As hyped as I am for this game, I hope it will include the following:
- induced demand
- having to manage parking spaces
- all the content already in C:S 1
Cities skylines II: Ukraine rebuilder
mixed use?
- All the content in DLC
- Procedural buildings
- Gridless zoning
- Vertical zoning/mixed zoning
- Quality of life tools that take inspiration from mods such as network multi tool
- Retaining walls
- Overground pipes
- Consistent scaling
- Accidents
- More types of networks, such as maglev or high speed rail
- Road skins and laws by country, maybe acceptable to have from a DLC
Edit(s):
- Condos
- Custom road layout tool
- Dynamic seasons (confirmed)
- More default roads
- Demographics
- Social housing
- Community centres
- Pharmacy
- Football Fields
- Hotels
- Extended Ski resort options
- Country Clubs
- Golf Courses
- Custom parking lots/Parking garage buildings
- More malls
- Outdoor shopping centre
- Religious buildings/places of worship
- Youth movements (social movements?)
- Electric buses / more biofuel options
- Improved service points
- Improved Harbour and waterfront development
- Proper modular beach parks
- More interaction with the outside (i.e. receiving money or some other recompense for placing a military base or something like in Sim City 4)
- A tech industry
- More sunken infrastructure
- Better blending of the architecture with the topography
- Hosting world events like the Olympics or the World Cup
- Modular stadiums and other venues
- Modular campuses for high schools and middle schools
- Maps being contained within a larger region (again like Sim City 4)
- Placing buildings without having to snap them to a road
- Custom Zoning
- Zoning without restrictions
- Imperial units option in the settings
- Less restrictive controls
- Better pathfinding AI
- More traffic management options
- Vertical ploppables
- More specialized districts
- More policies
- Road signs with customizable legible writing
- More decorative networks (with gates this time)
- Modular Malls
-
What else? I’ll edit the comment with suggestions
Agreed
Didn't expect you here
I really hope they introduce multiuse buildings. Like a store on ground level and living spaces on the floors above
yes
@@Demonairing yes
I mean they call cs2 the most realistic city builder game ever so expect a lot
IT'S PERFECT REALLY, BUT WE'D BE HAPPY IF Cities: Skylines OPENS FOR FREE IF Cities: Skylines 2 IS PAID, LET IT BE OBVIOUS WHO JOINED ME, YOU'RE LOVED Cities: Skylines
I’m pretty sure they are adding a new purple zone, purple zones in city planning are usually mixed use, so its possible
As somebody who enjoys city builders and after the great success that is Cities: Skylines, this has got me hyped.
damn dude, I used to love your industrial revolution minecraft content ahahhahaha
When I played cities skylines, it used to be a very niche indie game. I had no idea it'd turn into this huge success today.
The hyyyyyype, the hyyyyyyype is reeeeaaaaall!
@@howardkong8927 was it not always paradox?
@@adinakruijssen3056yeah i think he meant it wasnt as widespread
I think the most wanted feature for me is for the city to feel more "alive". It feels very sterile, very mechanical. Not sure if that means more variables, more "human" decisions that aren't exactly what they're supposed to do - car accidents, angry neighbors, lazy workers... not sure if that would be fun or not though, just spitballing.
good ideas
Yeah, I would like to see that as well. Car accidents, road construction sides that open and close, technical difficulties at airports or train stations etc
Dynamic clothing or aesthetic trends could be cool, if you could see how over time the citizens and buildings change in design as different things become fashionable. Also stuff like sports teams cropping up and having visible support, or random citizens becoming famous and being represented via billboards/ads/roles. Maybe you have a major disaster in your city, and a few years later theres a movie being made about it with a heroic firefighter lead, who is also now your cities actual mayor. There's definitely room for little personalised storytelling touches to make you feel like your city is alive and responsive to your choices and the different elements of the game interacting with eachother.
I'd love that, perhaps demotivated if living in a crappy area or the commute is too long, and that has consequences for other gameplay indicators like crime
Traffic already causes enough of a chug on computers. Making every vehicle tangible so they can impact each other would probably make the game unplayable on cities over a few thousand.
I’m most excited for the fact that, since the devs have supported the modding community so much, they probably have a really good idea of what people want and I look forward to seeing what they can integrate into this game based on ideas people created as mods for in the first game.
Or they are reserving all this nice, already planned out content for the first 15 DLC packs, the publisher is Paradox Interactive after all :(
Really hope it goes your way.
@@lz1290 How many DLCs did they make for the first game? All of which cost like 1/3 of the price of the base game. So expensive.
Absolutly not they even not listened to ppl as we want a coop or multiplayer mode
it'd be awesome but I wouldn't count on it
and then people will piss and moan about how all they did was take modders ideas from the first game. people will never be satisfied, you are much too optimistic
I really hope they include a first person mode, so you can walk and explore your cities, and use all types of vehicles, that would be amazing.
Probably will be a mod for it like in the first one.
they do have that on console at least
the console version of the first one has that feature
did you played the first one? cause it's already in
You mean like a freeroam 1st person....yes?
Cities skylines has proven to be one of those rare lifelong games that I keep coming back to again and again. I can’t wait to see what this new iteration brings!
Same here. I don't have many hours compared to veterans but it's something I'll play hard for a while and keep coming back to.
I could not be more excited for this! You guys picked up right where Sim City left off and absolutely took control of the genre. Worth every dollar!!
@@bro83748 It says right at the start that it isn't actual gameplay lol
Lets hope they don't fall into the same mistakes than Sim City fell into.
@@bro83748 no shit sherlock, when was a cinematic ever classed as gameplay?
@@bro83748 You feel goofed by a cinematic trailer?
@@bro83748 whine much? Get over it.
You're the reason I dedicate my life to architecture.
damn...
I think that this game is more designed to improve logistical skills, and I love logistic
@@andrewdubs5664 this is more logical, architecture doesn’t have anything to do with the game, bro think he’s the main character
@@jamesmiles3341 Clam down, let the guy feel.
@@jamesmiles3341 lol urbanism is also architecture and city planning is urban-architect's job. It's about creation of people's activity space
I am literally blown away that it is releasing THIS YEAR. I totally expected it to come out in like 2024 or 2025. So excited to play it!
It'll be an instant buy for me. I'm so stoked man
oh my god, definitely. this is something that i think is sorely lacking in the base game: connections and neighbours.
It's likely they've been working on it for the past few years with their main team which is why the latest expansions haven't been great
Don't be too sure.
They have less than 1 year left and there is zero gameplay footage in the trailer after all.
@@JehutyX01 Exactly my concern! If you are less than 9 months away from release, you should be showing gameplay or at least in-engine renders
I would love more zoning options to really shape neighbourhoods. Something like a mixed residential and commercial for stores below and living space above
Came here for this comment. Pleaaase add mixed use zoning Paradox
0:35 Is definitely a mixed use building
@@irwinwinaris9800 it's also not actual gameplay.
@@irwinwinaris9800 in the first game sth like that would only count as commercial
I don't know why so many people have such huge requirements for Cities skylines 2. I would buy this game there, even if it had limited features compared to 1 (like no waterworks) For such graphics and gameplay it is worth it. And I advise people to lower their expectations
I really hope that vertical mixed use is possible. Mixed use is one of the things I've wanted for years.
edit: yay im famous yay happy (insert very good word here)
@@yumasquires Well, it's just a trailer, but really, it was always strange to me as a kid that it's not in SimCity, as I live in an European city.
@@yumasquires Vertical mixed use? Like having different "floors" for the city? And where was it in the trailer? Thanks
@@e-berry Mixed used as in a building with both commercial and residential in it.
@@amadeosendiulo2137 American Zoning Laws
@@cyclix5314 Yeah, now I know.
It would be great if there were villages, like a countryside.
I 100% Agree. Not everybody lives in mega cities. Instead they have to go to neighboring cities for their needs. And sometimes, those citizens come to your town for their needs. These towns are normally 5 or more miles apart. This is real life!
@@pwcorgi2000 exactly 💯
You guys realise this is a city building game, right?
my guy, hence "Cities Skylines" not village Skylines.
@@kaoru20ful lol
The one thing I always missed from simcity was modular utilities. I loved being able to upgrade a firehouse to suit my needs rather than continually placing down new ones.
This is exactly what I would love! Which SimCity game has this feature??
@@Pseudoplasmagore the last SimCity yes
I absolutely agree.
The best part about SimCity 2013 was being able to plop modules to service buildings and being allowed to shut them down when you're in a deficit (then dealing with the consequences afterwards).
That was probably the one and only good feature of sim city 2013
My #1 Request: please add Traffic Manager functionality in base game, as well as direct placement of buildings. It's fine if it can be toggled on as a hard-mode, but it's practically necessary for serious gameplay. Very excited for this.
TMPE, Move it!, Network Multitool at least! And possibly better controls for the public transit.
Yes, taking all of the best stuff from the most popular mods makes perfect sense, it's what players want
They're very in tune with the community and the game so i think its highly likely this stuff will be integrated or even better.
@@ptterz1277
You know he is talking about these features without having to use mods, also if you use mods you break achievement functionality and these mods aint accessible to those peasant console players.
I'd also like a modular road system similar to the one from CIM2.
As a day 1 supporter of cities skylines, this trailer almost brought a tear to my eye
As a fan this game and broke as hell
I am wondering, how many dlc will be released?
never belive people who start with "as a"
nerd
bulldong need to play sk2
@@user-wq9mw2xz3j Amazed by what? It's a fucking cinematic.
Based on how well the first did with a limited budget, I'm excited to see what they do with this one.
True true! The first one had a sound concept but was very basic. I saw it as Sim City 4.5 in all but name only, it'll be great to see what constraints they can break with a much larger budget, lets just hope the publisher gives them free reign.
They absolutely embarrassed EA with the previous game with limited budget? Wow, can't wait for the sequel then. The last one is one of the best management games ever imo. Incredible mod support as well. It's just that traffic is a pain in the ass, but that was expected. I hope they improve the traffic AI and just do the same, but with more detail.
@@Bearical the basic engine is why all of their dlc was kinda shitty and mediocre, and why they could never get traffic and transportation right. CO was perfectly capable tho, look up their projects before Cities skylines, some of the most complex transportation sims ever made, probably a little too complex to be fun for the average gamer, but they know how to design transportation when that's the goal of the engine, and blending it seemlessly into a city builder where everything is abstracted enough to make it flow satisfyingly is what I want the most!
@@skykid Also, Seasons and Natural Disasters are in base game, I looked at the achievements that are leaked online
@@skykid ya the trains where something i'm hoping with this they can do time instead of sending every train at once and requiring all the mods to fix the game and improve it doesn't help when you keep having to remove and add newer mods
Watching this teaser now after having the game makes me so sad 😞 We were so hopeful and trusted this project.
What a let down :( i almost wish they would scrap it and try agin…
I can dream 😂
I can't believe it's coming THIS YEAR. And it looks like seasons and weather are coming with it? So excited!
I can absolutely believe it's coming this year, I mean it feels like it's been 20 years, they wouldn't give us a trailer telling us to wait another year!!
At the beginning of the trailer it says not actual gameplay, so nothing from this video can be taken as a confirmed feature. If you look at their DLC model, they have taken the route similar to EA with The Sims as where many features are locked behind a pay wall.
@@NChambernator no only during those scenes it was "not actual gameplay"
Praying they won't delay it.
@@johnsonsmithson45 0% of this trailer is gameplay footage
I AM SO SO SO HYPED!!!!!!!!!!
lol same
SAME
When's it coming?
hello Tubso
LETS GOOOOOO
Totally not expecting it will be released in 2023, thought it would be years from now. This is great
Same! I was thinking it would have to be next year.
Apparently some streamers have already played this game on Alpha last year. So I do think it's coming out this year. Probably Fall 2023
Releases 31st of December
On Xbox
@@Jamesmayeza10 that's not confirmed. I'm sure they'll update that date once it's confirmed
This game is proof that corporations like EA can no longer rest on bought and destroyed brand names. The bloodsuckers will go down. I'm glad you guys put together such a great game and will buy it again. Please keep up the good work. thank you
Yes I can’t wait for this game and the 150 dlcs to come !
"The bloodsuckers will go down." Funny you should say that, as Colossal Order has a DLC spam of over $361 for 'Cities: Skylines'. And I expect them to do the same for this as well. Have fun with your 'wallet milking' cash cows.
Bros glazing a Game announcement that has no offical Game or Gameplay yet
corporation is shitty ---> OMG OMG NEW CORPORATION NO GODS NO MASTERS FR ---> corporation is shitty
repeat until climate change induced revolution.
@@buckrodgers1162 yeah ig but bffr its not like they drop all the dlcs at once💀
Dynamically shaped parcels rather than zoning grids is my greatest wish for this game. I'm excited to see what they're making.
If they only add this and nothing else I would buy it already
Parcel delivery?
@@second_second_ parcel of land
Bro so true, omg i would love that
What don't you like having your city sliced in half by the city limits lol
Cities Skylines grew to become one of my favourite games of all time. Very excited to see how they go even further with Cities Skylines 2. This is definitely going on my wishlist!
IT'S HAPPENING!
Wildly excited, can't wait to see what's in store!
Hey Kibz, love your content!
Kibitz cant wait to see what you come up with in Cities: Skylines 2!!
@@TheSwalbrick absolute atrocities
Became your subscriber after I stumbled on your walkable city build in city skylines. So hyped to see what you conjure up in this sequel
@@jdd_yt hahaha XD
Feedback for the marketing department: never exclusively show footage from Game X when you're trying to sell Game Y. (Bonus: adding "not actual game footage" is not a fix.)
just looking back at this vid today to get some context and wow! i know this isn't in-game footage but its supposed to be an accurate representation of what we get. its nothing like this. they must have spent more time creating all the assets for this trailer than they have on actually developing assets for the game. a trailer like this isn't a quick or cheap project either.
@@karmah88 The issue is they _didn’t_ create this (I would assume). This feels 100% outsourced.
Funny enough is that this trailer would be more accurate for Transport Fever 2 or CityState 2 lmao
I think a cool suggestion would be a big world map where you can connect multiple of your cities together like a little country
omg yes!
Sim City 4 style region map but even larger.
YES!!! Inter-city relations make these games so much more interesting.
you would need a NASA pc for that to happen in real time but it could work with loading screens
@@PaxPredicate With the agent system, that's very unlikely.
Something I’m really excited for that was hinted at in this trailer is dynamic seasons. In Cities Skylines I it gets pretty dull when all maps have the same weather year round, especially snow maps where it’s always a winter wonderland when in real life the only settlements that are kind of like that are in the Arctic Circle, and due to permafrost and little to no plant life large cities are rarely built there. Having maps that dynamically change between summer, fall, winter, and spring would be awesome.
I grew up as far North as you can get on the contiguous North American continent (i.e. not islands)... even there, it was not a winter wonderland year round. Summertime may not have gotten HOT, but it was well above freezing.
I give them a pass in the first game for year round winters if it's a technical limitation. I hope they actually give us changing seasons this time.
It's also cool from a strategic gameplay angle. You can't expect to go all in on Winter attractions if they're mostly profitable or usable 1/4th of the year. Also, you don't need heating that much if it's summer.
We will be getting dynamic seasons. The trailer wouldn’t have made them so prominent otherwise and it was an obvious missing feature. I’m excited
hope it won't be technical crap that runs on 4 thread so in bigger cities, even on newest CPU runs in 20FPS
Folks at Colossal Order, you know we expect a lot from you. We're crossing our fingers really hard for Cities Skylines II to deliver! My personal top priorities are high game performance; advanced, quick and reliable management of per-save mods and assets; a big focus on public transport from the start; and mixed-use structures/zoning. Anyhow, though, I'll be waiting patiently for your team to do their best :)
word
Yeah a game that is so un-optimised it chugs along like crap on most systems and needs a lot of mods to make it playable.
@@Liofa73 Cities skylines 1 runs fine
The trailer is like an opening movie for Civilization, very old school, and it got me super excited! You hardly ever see quality game trailers like this being made anymore
I never would have thought in my dreams that a trailer to a city building game could be this epic!
it gave me goose bumps!
For as long this doesn't turn out be another No Man's Sky bullshit....i'm ok!
tho, this is a cinematic only, not game footage....
so the graphics could be somewhat cartoon like still, i hate it! but did love C:S1
weve arrived !
you're impressed by this bombastic nonsense? This style doesn't fit the genre at all and the cityscapes they're showing look terrible. let's hope the actual gameplay is more interesting than this.
@@GovernmentOfLocany oof, perhaps Video Game Sims aren't for you .. because everything I've just watched, was too notch
I really hope irregular shaped parcels can be zoned so there aren’t weird gaps between the buildings if your streets aren’t all perfectly gridded
I’m also really hoping for larger default buildings so the max size isn’t just a tiny 4x4 one
Based on this trailer I wouldn't count on it.
@@ReneeMcNeely you gotta have some hope man!
The biggest thing for me that I want from the game is mixed used buildings, narrow streets, pedestrian streets only and just more areas that are car free in general
Agreed. Need a NotJustBikes mode.
Basically anywhere not America
Yes placing buildings anywhere is a big deficit right now. So is not being able to build in different levels, everything being only ground level is boring. You can only raise the ground and not build under it.
Amen to this! “It’s time to start from the beginning, yet evolve into something new.” Hopefully a new vision for cities that’s not car dependent.
@@GoTeamScotch that would be awesome!
Y'all made some bold statements regarding this game. I am EAGERLY hoping it's not just another "build your own New York type", but with the "best city building game on the planet", I'm hoping to be able to use Asian architecture, Indian slums, pure concrete buildings, and eco friendly stuff like wooden structures, leaf covered trees, and European boulevards!
@@makepeoplemad I know. But the downside with mods is the inconsistencies - like some buildings being super detailed, and others shabby. Also getting mods to work together perfectly takes a bit of work... Not to mention the heavy load on the PC. There's some stuff that just have to be in the base game. Mods should ADD to the game experience, not FIX things that the developers overlooked.
Agree. I want to make amreican car dependent cities, then european walkable cities
YES!! I want to build Brasil then make it meet India halfway! All of these games are always so American centered
@@ChronicaErys Exactly! Plus I wanna dream about the future, not build the exact same depression I see outside.
I introduced the 1st City Skylines to my family back home in Kenya 🇰🇪 and they loved it. They've been playing it for years.
Can't wait for the new game.
@В гостях у Фаргона зачем тебе арабский?
So if you're from Africa, why are you white?
Soo excited for this.. My most anticipated game of this year for sure
The most anticipated game of this year😉😂
After that KSP2 launch for sure
@@bananobanana1870 Was gonna comment something similar lol
Sons of the forest and hogwarts legacy laughing in the corner
Most anticipated game in years
That trailer was far more epic then it needed to be. Thank you
Its the equivalent to the commercials for old Atari games but for a city mgmt game haha
they probably spent more on the trailer than the game itself 💀💀💀
Seriously, the trailer is epic and I hope cs2 is worth the hype
not actual gameplay tho lol
not really
One thing I noticed in the trailer that I want in the real game is that even buildings we place don't just exist out of a sudden, but there's construction phases. I always thought that'd be great!
only if it was an optional settin gcould honestly make the games so boring
yeah lag 1000
From recent gameplay footage.. unfortunately it does seem like it will be instant building after an initial phase where a construction crane appears so we won't see it rise like in the trailer. By having a construction phase it makes the city look like a living thing.
hoping to see medium density and mixed use zoning in this game. that would be awesome
YES! Middle density zoning saves cities from becoming miserable, but americans literally don't know it exists!
The fact that this suggestion is getting beat out by "managing parking" is really worrying
@Mikelreza Streeks Americans want the game to be *even more American* than CS1
since this is their "new start", hope they up to date with our current issues.
like.. deforestation effects(like the avg temp of your region gonna increase if so much concrete and pollution and gonna decrease if plenty of green area. or like.. your region's soil fertility gonna be down if too much both air+ground+water pollution), the water pollution update, the smog, more wild animals and city animals, and even stuff like.. LGBT stuff(calm ppl. u can allow it or ban it).
edit: the list obviously so long. like.. i hope they add the export-import thing. not just exporting stuff like in CitiesSkylines. like citiesXL, u have demands and supplies for some resources. food, electronics, clothing, stuff like that. you dont have to fulfill their needs because your ppl can just buy it from outside your city(and that will make traffic). but if you fulfill their needs, that would be much cheaper(and less traffic to outside the city).
@@1234macro I want CS2 to be American in the way Chicago or New York City is American. I don't like the cartoonish European/Modernist style buildings, I much prefer stuff like we saw in the trailer, which was very American but not trashy (like Florida, American and trashy)
Looks like they'll finally let you start out with rural communities. I hope. Looks awesome.
Would be awesome to see a community grow over the years
i hope they add the ability to start your city in the past. say, i can set it to start in 1967, then city grows and ages, can be big city by the present day. would also affect cars seen on streets, architectural styles, and even NPC clothing, alongside stuff, allowing for buildings from art deco or renaissance periods to exist.
THIS is a thing I have long wanted. I mean you can kind of do it now, but it's not the game, it's you playing it that way.
@@auliamate
For European cities it would be cool if you could have the town centre be full of medieval and Victorian buildings. It would make it a challenge to expand the city while keeping the listed buildings and old street plan.
@@auliamate def not gonna happen
Seasons just might be my favorite new feature, I love that the scenery changes gradually as you play and that you might have challenges during winter like having to clear roads of snow and more!
That would definitely make trains even more viable
@@MaticTheProto nope they wont.... They will be release extra expansion pack or dlc for that
@@adieraditz maybe, but again, the last cities skylines was way too car centric (it only depicted American style cities)
@@MaticTheProto yeah i know, but they will not release freely... Its should be an expansion pack for that...
@@adieraditz no, they can release cars as an expansion pack
I have been playing cities skylines for 6 years and FINALLY an announcement. Super ready to play this it’ll be so great
After having played for a total of 350+ hours in Cities: Skylines, I can't express how excited I am to get my hands on this sequel! The first game has a permanent place in my heart. ❤
I have a disgusting 1,500+ hours dude. It’s ridiculous.
This last month I finally concluded I was done with video games… and now this!?
@@shecravesit7072 bruv im at 2,000 and 7 hours a day on average
I wanted to flex with my 650H but apparently I am no where near the top
Yeah i can comfortably flex my 7000 hours here
1300 hrs on pc vanilla , no on the map editors , asset’s editors, or “running” the game making money, I mean active playing vanilla official DLCs since release month on 2015.
I remember when CS1 dropped, I was a sophomore in high school. I'm graduating from university this year. Seeing this game evolve over that time has been nothing short of amazing. Can't wait for CS2!
Imagine watching CS3 trailer when you're 50 and have grown up kids etc
I remember when cs1 dropped, I was in graduation year. I was so hyped. But first I had to write my thesis. Then I had perform at my new job. The crisis hit, got to work harder for my second and third job. Got married. Then got a kid... And another 2. .... Now it's 8 years later and I think I've logged only twenty hours or so in cs1 🤣. So don't get to much hyped for cs2. Because you may not have the time😋
@@EnigmaticSoulExplorer Lets hope cs3 didnt turned anything into simcity 5 :)
but CS2 is an update, and CS1 is a release of the game so CS2 will be less exciting.
I can't wait to spend time creating huge interchanges while half my citizens don't have proper medical facilities. Really hyped for this!
True realism
me when i have 500 schools and university in a city and yet only 5% of my citizens are educated
US gameplay: keep making wide roads and expensive healthcare
Europe gameplay: great road infrastructure + great healthcare
India gameplay: forget the roads, lets focus on healthcare
@@valakarhtelgrem5210 India gameplay: forget the roads, let's shit everywhere
@@valakarhtelgrem5210 Africa gameplay:
Obviously it wont be just like this but having a street view with active NPCs with interesting animations and schedules would make this game truly one of a kind
I keep imagining connection between life by you character meta data and NPCs of this game. Build the city in this game and then play the characters in the other. I am a unicorn gamer. But this has been my dream game scenario since I was 9 drawing maps of my barbie city and circuit diagrams to turn the Barbies in to robots to live in the city and give me feedback on how my city planning faired.
@@b3etcbooksbindersbeliefs533a more city focused version of sims?
@@djdieibsjssi Would be a reenactment of Sim City.
I like how this trailer told us almost nothing about the game other than that it exists 😍
And the resultant fact that creators and modders are unlikely to keep making content for the original game once it releases which sorta sucks.
@@ChazTB True imagine if they were able to revamp the orginal somehow ehh idk how that would work
Yes, it is a bit unfortunate. However, many modders have already left the original and stopped supporting their mods, leaving just a handful of modders who are able to keep things up to date. Fortunately, once a final patch is released for the original game, modders will no longer have to worry about mods breaking with every update. Every mod can have a "final version" that will live on perpetually. Unfortunately, there will be fewer new custom assets being made. Nonetheless, it should be relatively easy to convert assets from the new game to the original. If we look at a franchise like The Sims, people are still making custom content for games that came out decades ago in that series and converting new content to old games. Therefore, I'm not too worried about it, to be honest.
@@adrian_hook every developer gives what they call a teaser from GTA to Planet Coaster. If you look closely there’s Easter eggs of what’s to come all in this video. Sometimes you have to look with your eyes and think with your mind.
@@Bobbysworld22 I get that, I’m sure we’ll get more gameplay-focused trailers soon. I just think it’s funny to drop a CG heavy trailer for a simulation game. Like, we know the game is never gonna look like that. Also we don’t play the game to experience a narrative, so the voiceover felt a little silly to me. Just my opinion, feel free to disagree
So happy to see this. What a surprise. Cities got me through some really hard times when it felt like all I could do was polish my city and chip away at traffic. And Biffa and the community. So excited for II.
Feel you bro.
same here, cities got me through some really bad times.
I bought most of the dlc's and I can't lie the dlcs made it more boring it felt very repetitive every city
God damn this is exciting. I really hope they take some of the best and most necessary mods and make it part of the base game. So excited to see how they push the genre forward.
Yea like the traffic management mod. that should just be a feature in vanilla
Very excited to see some gameplay! My #1 hope is better optimization & gridless zoning. It'd be pretty cool to see buildings around turns instead of the weird setup we've got now
A long time ago, I remember being inspired, transported, inexplicably captivated by the intro/trailer for SimCity 3000. Years passed, and so came and went many city builders. And seeing this brought back just a bit of that twenty-year-old emotion of wonder. It's amazing, and wonderful, that after all these years, the spirit of what made SimCity special so many years ago is still alive. There's lots of great city builders like Anno or Tropico - but that open-ended realistic sandbox that lets you truly be the architect of a metropolis - that is, today, uniquely Skylines. I'm excited and open-minded to see what Paradox will bring us, and grateful for everything the devs have done to contribute to our community.
SimCity 3000 was great. For me though, I'll never be able to top the joy I experienced when first booting up the first two thousand nine hundred ninety nine iterations of SimCity.
I agree, and I’m a bit suprised that my mind went to Simcity when the trailer started, since I havn’t played it since SimCity4, BUT having 1000+ hours in CS over the more recent years. Was it the piano music perhaps? 🧐
I agree, this is the kind of trailer that would've got me super hyped as a kid as well since I was really into all these management/simulation games. Still gets me hyped now, but it made me remember when I was younger.
This absolutely came out of nowhere. Incredibly hyped for this!
It was hinted at over a year ago.
Wow! So excited for this. I'm hoping it has multiplayer this time! :-)
Hey xisuma! very excited too
Confirmed not to
Not every game need multiplayer
@@lazouch08 I think multiplayer would be fun so you could build cities with your friends.
Naaah, it would mean I have to buy all dlc
I just hope the graphics this time around are actually good so that the people, vehicles, etc don't look like a game from 15 years ago. The traffic, especially on highways, was so so bad as well. And I hope there isn't as much paid dlc this time around Aside from those things, I really enjoyed the game and can't wait for this one💫
This game has improved incredibly. I've always admired the stories within uncomplicated games, and cities skyline was one of those games. It's like a simple city-builder simulator, but it's like you're creating a whole world, a whole story...
They said this wasn't actual gameplay, are you blind?
I'd love to be able to drive, bike, and walk around my cities to get a better feel for what it's like to live in them and how well the transportation networks are designed. Even being able to operate the planes and trains that go through the city. Such an amazing trailer and I can't wait to see more! This is absolutely stunning!
That’s actually an amazing idea I would love to actually experience how my city is driving arohnd
FWIW you can walk and drive in the console version. No bikes though
@@AliZaybakII why only the console version :(
@@TalkToChimp1 Oh cry me a river, you guys have literally thousands of mods you can download.
@@spacedoutorca4550 that's because you play on an inferior platform that cannot allow mods by design lmao, by contrast there is 0 reason the PC version shouldnt be able to have this
I freaking love everything about Cities: Skylines as it took the genre out of EAs greedy little fingers and made something new, something awesome! And THIS! This made my year already even as it has just started yet. Can't wait for release because I know that Paradox won't mess this up!
I wouldn’t say that exactly, but they sure did a hell of a lot better than ea ever could.
@@kvjbreaker7054 I dunno man, Cities demolished SimCity. At least in the city development genre, it did take away that whole portion from EA.
@@snupercat1010 At least the DLC are worth it.
@@snupercat1010At least cities skylines dlcs are not as expensive or overpriced like sims 4 dlcs
@@snupercat1010 First: Thanks for the reply. Next: No, I won't stop with anything you might dislike. EA just buys off trending studios or brands and crashes them right into the wall of greed. Best example are Command & Conquer and Dungeon Keeper. As someone else already stated, the DLCs from Paradox add interesting things to the game while not totally shutting it for the poor folks who are not willing to, in EAs case, slam 30$+ per DLC on the table, totalling 900$ in The Sims 4 franchise mind you, and are clearly more affordable. SimCity once WAS a great brand but got that clearly taken out of hand by the far more talented and buyer-friendly Paradox who btw also support modding in a great way.
Don't you love it how the trailer makes the game look next gen, but then the actual game looks so flat and in some instances actually worse than Cities Skylines 1.
Idk if they changed dev mb?
Bcz even the remaster on ps5 of cs 1 looks in some ways worse than the ps4 version.
Lot of aliasing, shimmering, pop ups,,some hiccups.
To the Developers at colossal Thank you for such a great Job with the First One, can't wait to see this sequel!!
To Paradox thanks for giving them a chance to make a great City Builder and now to truly expand on that with this next Game in what we all hope is just the start of a Great Franchise!!
They did pretty good for their first city builder. I wish Paradox wasn’t so dlc intensive…however, if I had to choose between dlc’s or micro transactions and loot boxes in cities skylines, or time gated content where it took you 10 minutes for a building to build, but could be speed up with real world money. I would wholeheartedly take the dlc route.
Paradox may be many things, but greedy to EA levels they are not.
@@kvjbreaker7054 honestly I don't mind as Long as the basics of each Expansion still come as free updates, allowing the extensive modding they allow. Plus when steam throws it on sale it really ain't that bad. EA can go .... never mind I will be calm... but yeah for a True Gem that I am sure the sequel game will be I don't mind at all.
We all knew a sequel was in the works but this soon? 2023 is the year that keeps on giving! Thank you Paradox & Colossal Order!
i thought it would be 2025 or something, but 2023 is just insane. no hyped
Just don’t get your hopes up too much, don’t want to get too disappointed if it gets delayed at all
Don't forget to thank Collaso Order since they are the ones that create the game. Paradox is just the publisher.
@@vincewilson1 they did?
Bro when I saw this my mouth was agape
Really hoping for improved resource managing CPU wise as that was the biggest limitation to how much you could develop your cities in the first game!
Most likely. They’re going to have 150 tiles unlockable according to achievements.
@@nate32396 150 tiles?! Where did you see that??
Trailer 2 months ago… WE NEED MORE
I hope this one will make it possible for players to go down to street level and live a life in the city they (or others) build. It doesn't have to be something as complex as The Sims, but seeing a majestic city from street level and even taking transport of driving a vehicle would be a true evolution of the genre. And with workshop or shared cities it can become so much more!
You can already take control of people/ cars in the first one. For Xbox what I do is press back to view the city without the hud then hold back again and you can take control of a car or spawn a person in to walk around.
Sim City 4 had a system where you could Import your Sims from The Sims 1 into the game, and them they would move into your city, get a job and give you reports about traffic and their quality of life. Its really cool
@@masonx1662 not possible on PC, it's a console exclusive
@@Average_Canadian on pc you have dozens of first person camera mods
Have you seen their other game, Life by You? I'm wondering if you'll be able to import cities from CS2 into Life By You and have your character live in your city as an everyday Joe. Would be a neat concept.
2023 is an amazing year for games, never expected this one but I can't wait!
and TDU: Solar Crown's gonna release this year, that's awesome
@@Soleft Pirates unite!
@@LordLentilshahaha
@@WSlopeAggie Provided that it is a good game, but I'm carefully pessimistic about that.
i've been playing this game since the very beginning, 8 years later and i still can't get enough of this game!
shoutout for the voice actor for the trailer 11/10
Holy crap I feel like this is Christmas, I'm so happy thanks to you guys ! I can't wait to play it and spend another 800 hours in a cities skylines game !!! THANK YOU SO MUCH!!!
I am so hyped for this! Whenever I play Cities skylines I lose track of time. I can sit endlessly just naming my streets or following a random npc. Making neighborhoods is my favorite part. I hope traffic will be more managable!
Rush-hour traffic simulation would be the coolest thing ever, followed by better lane selection and parking logic
I had that experience this weekend. I looked up at the clock and it had been 4 hours since I fired up my save.
And yeah, hopefully they make it so drivers don't all travel in one lane on a 3-lane road.
I finally got a computer capable of running this game and bought it last week, I can relate already.
Would love to see features for more vertical cities, with multiple layers introducing public elevators, escalators, footbridge (eg: La Défense district in France)
Elevator and compact stairs should totally be a thing.
@@TheSchwarzKater mixed-use buildings too
I will have it on gamepass, and still gonna buy it on release just to support the studio. You deserve it like 100%. Just waiting for new info and dates.
FEELS LIKE MY CHILDHOOD XMAS MORNING! Haven't felt this level of unbridled excitement in years!
Hyped! Please have mixed use buildings like every city in the world (e.g., commercial on bottom floor, residential on upper floors)
I am so hoping that the 2nd installment would be better optimised than the 1st. I'm so hyped omg.
Seasons and Natural Disasters are in base game, I looked at the achievements that are leaked online
i hope every usefull mod come in vanilla cs2, real population to 10 million / map
you can unlock 250 tiles sooo.....
It craps out at 200k 😂
The first game is amazing, hoping for this one; My only issue with the core game is that it *pushes* you into making a city, if you're making a town, a small town, it pushes for you to be a city (even if medical services, police stations, or even commercial businesses are barren in said town, it pushes them.)
I don't know how you play, so this is not me saying "Oh, you must be doing it wrong," but with use of budget controls and such, I myself can build very small villages and make them stable. It's not that hard to keep the village from getting even the first upgrade, but having it pay for itself.
BTW, I just finished a quick test, and I was able to get a sub-hamlet town to positive income with a population of only 120. I can leave it at this stable point indefinitely (though the population may climb slightly, it will never reach little hamlet).
Think of around 800 - 1200 people, very little commercial, 3 industry buildings (grain elevators), no medical services, only a kindergarten through high school (no university or college), and one park for entertainment. When you try to do this, the game says that the town is uneducated, the businesses have too little workers, people are getting sick, etc.
@@swgclips03 Ah, I see what you mean. A proper "farm town."
There are definitely imperfections that it would be nice to see improved upon.
I predict they'll correct some imperfections, not correct some, and introduce new ones.
Can you tell I'm not a gambler? ;-)
Imagine a slightly smaller version of Rockville Indiana.
Well done to all of the devs. Too excited for this ❤
Would love to see a gameplay trailer of this.
Biggest wish: Building Placeholders for current and future buildings. Help to plan layouts when cash/budget doesn't yet support them.
Bro this is sooo good!!! CS1 has cost me many hours, but I don't regret any of them. Watching your city grow, knowing the weird quirks that come with big cities, even get a sort of personal connection with some of the areas, made the game amazing. Thank you for that game, and also for the upcoming one
I am looking forwards to a version 2 for years now knowing you guys will add in all the feedback and what not making it even better then the iconic 1!!
cap
The first game was amazing. I am convinced the second game will be amazing as well! Well done Paradox Interactive!
Paradox is just the publisher though.
U mean Colossal order lol. Theyre the ones developing the game
How can you be convinced of something that doesnt exist yet? smdh fam ngl tbh fr
@@tom-vf1xv cringe ahh💀💀
I hope we can have a multiplayer mode. That would add a lot to the game.
I have always wanted this. Also to have multiple cities in one map would be crazy good
They said in Twitter that it's not included in the game😢
As much as I love the idea, I really don't think it needs it
That will be a command & conquer game..😂 the difference is you can build a city along with military base and weapon arsenal
What happens when chaos kicks in.
I see hints of wealth, or lack of it being shown in the city! Perhaps one of my most wanted aspects from SimCity 4 that I have wanted jn a modern city builder!! It's not a huge thing but I feel it gives such a realistic feel to the game!!
@@user-wq9mw2xz3j I hope it is something like Simcity where you can have mansion neighborhoods and then suburbs.
NOT ACTUAL GAMEPLAY aka everything seen here is fake an is not indictive of anything in the actual game.
For all we know it's the same as Skylines 1 but missing things that CS1 had.
@@k3salieri dude it says not actual Gameplay at the very start of the trailer that's a given. The Point of such trailers like this is that it shows off Concepts and potential ideas that we will see fleshed out in actual gameplay. That is the whole point of trailers like this.
Of course you got some companies out there that are full of crap. But as of yet paradox nor the developer have shown themselves to be of that type so there is no need to assume the worst....
I was a multiplayer version so bad, Maybe even with just one other person. The idea of getting to build together with someone else sounds so cool
OMG I am SO excited for this 😍
I hope to see more verticality in this game, more flow along/into hills, building under, and maybe over bridges and highways, over-the-road passages between buildings, multipurpose city buildings, and other stuff like that.
Only Paradox can make a trailer about a city builder that cinematic
Reminds me of their trailers for stellaris. Especially apocalypse and the third year anniversary trailers
I really wish for modular buildings like in SimCity. This would be such a blessing for my city if I can just upgrade a school or a FD and don’t have to build them new all the time 🎉
Amazing, really have high hopes for this after such a great first game.
Really the one thing I'd like is the ability to have buildings follow curved roads better, ie: not having big gaps between buildings on curves. Basically the ability to have older looking city plans, and not just grids to have fully filled in areas.
Can't wait! Hopefully the AI also gets optimized so we can have even bigger cities! Or even GPU accelerated AI for huge cities.
Holy MOLY the production team all deserve huge bonuses for this, I was literally jumping up and down for this announcement!!
All we got was a cinematic XD
A sign of a simple minded fool. Especially in this day and age of gaming. Especially after things like Star Citizen, Cyberpunk, Fallout 76 and all other big hypes that bombed badly.
@@shadowangel2235 Yeah like I stopped getting hyped for new games after so many let downs and failed launches
@@shadowangel2235 haha
Dont jump all your fun will be reduced when u'll see that there is no multiplayer
What I would love to see is the ability to link cities together. That way you can have one farming city, or 3, and have that supply food to other cities you are building. its not gonna happen but i would love to see it
I bought the first cities skylines on a whim when it first came out, I was a kid. I’m now an adult and not only has it managed to stay in my rotation of games for almost a decade. It’s become by far and away my favorite game of all time! I even bought a gaming PC just for cities skylines. one thing leads to another and now that PC is now what I make my living on. And it all would have never happened without you guys at colossal order!! Just a huge thank you to everyone that made this game a reality because it’s shaped my life more than any other piece of media out there!! Here’s to another decade of city building!!
Thanks PARADOX and CO, we love you! :D
Well this is totally unexpected! I can't wait!
What do you mean? The rumor mill has been going on for years! They've been hiring game modders for years! This has been one of the most anticipated announcements for years! I'm just glad it's happening.
@@LuficariusRatspeed and NVIDIA leaked it before lol
Nvidia Geforce leak. Time to look at that list one more time...
woooow 🙌
Hopefully we get to manage parking. Would also love the ability to walk around the city, use public transport and enjoy it: Similar to the feature in manor lords
you can do it rn without mods
@@duhreflex2339 only on the console versions
I've never been so hyped for a game in my life. Watching this trailer for the 100th time makes me so giddy for whats in store from you guys. Cant wait!
Fr!😭😭