Destruction Overview - Rainbow Six Siege
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- Опубліковано 15 жов 2024
- An overview and discussion of the destruction mechanics in Rainbow Six: Siege (Ubisoft Montreal)
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MAte belive me if I had money Id donate msot of it to you but Im poor af.But otherwise I hope people will support you through the ADpocalypse.Good luck mate
Some walls aren't meant to be destroyed in order to balance out gameplay and flanking routes in each specific map. Same goes for floors - that's why there's specifically placed hatches.
Do a gore review on toy story 3
GORE REVIEW OF LEGO INDIANA JONES!
YOU CAN DECAPITATE AND RIP PEOPLES ARMS OFF!!
Don't forget lego star wars the complete saga
Chroma He should do one on minecraft
W H Y N O T A G O R E R E V I E W O N T H E G A M E P O N G!!??
Its no coincidence that most people that are into gore are into environmental destruction. Keep this series going.
2 things I agree:
No pre-made mess
A destructible layer on indestructible walls
1 thing i disagree
(In obvious term of gameplay balance):
Desstructible metal floor frame
Sorry, but you got this wrong. The maps aren't completely destructible because otherwise it would be extremely easy for attacking teams to win the match.
This was partially true back in the alpha stages. All floors where completely destructible and you can make an entry point anywhere. I am lucky to know someone that had playtested it during Alpha, and he mentioned that floor destruction was unbalanced.
Your response is that you should balance these things with how many explosives operators can carry, but the problem is that it would wreck havoc on the balance of the game and would pretty much make certain operators overpowered or borderline useless. For an example, if Sledge could break through floors, he'd be picked nearly every match as he could nearly destroy the entire floor onto the objective, and assuming you don't think shotguns would be able to break through floors, he would pretty much remove the need for Buck. I'm not even going to discuss how it would make Fuze absurdly overpowered.
This also could break the game if you allow defenders to destroy floors. If their explosives can make a hole in the ground, then the top floors of any map will pretty much be guaranteed to be picked, as they cannot breach through the roof and you can create giant holes in the ground where any entrances are.
As for all walls being destructible, look at Favela as a map, and it even has its fair share of indestructible walls. Since it is focused on close quarters combat as you've mentioned, people will practically always close Sledge or SAS recruits with the SMG11, as they can use their hammer/shotgun to blow up walls, use their SMG to kill people inside any room, use their sledge/breach charges to destroy floors, and frag grenades to clear rooms super efficiently and win the match.
As for you saying you can balance in other ways, such as changing the amount of explosives an operator carries, to the strength of those explosives, it will simply make most operators borderline useless, because if there's a lot amount of explosives people carry then the operators that will be picked are almost exclusively ones with explosives. It would also practically kill all 1 speed 3 armour defending operators in the game, as the environment around them is blown apart super easily and they lack the speed they really need to change positions and adjust.
It will buff Pulse, Jackal, Caveira and Valkyrie immensely, operators that are already extremely good and useful as they are. With their abilities to see where other people are and the overly destructible environment, they will be overpowered as they are able to get information on where people are, and then wallbang them.
It's just not a good idea
Best argument for this position so far, thanks for taking the time to do this write up.
I do believe that a combination of the amount of explosives characters have, gadgets and strength of the materials (some walls and floors should NOT be easily destructible) it's possible to find a reasonable balance and still have everything destructible, but yes, with the current operators that would be tremendously difficult. Maybe in the alpha stage before the operators were final that could be much easier, but they chose to go in that route and they will not be doing a U turn for destructibility now.
The most realistic option at this point is just a different game, with different game modes, that has a focus on fully destructible environments from day 1 and balance the game based on that.
You can never expect consistency on anything in a Ubisoft game.
I definitely agree about the pre-made mess, it always made House feel a bit less responsive
I think you are unfair with the game on some points , you want shotguns to destroy brick and stone walls ? that would be ridiculous !
As I said in a different comment, devs could always place a more responsive wall instead.
Also, since when realism is AT ALL a concern in this game? lol
Melon Juice shogun dont destroy wall, its true. But it can brake parts of bricks from the wall
Maybe the wall is here for balance ? i dont really know since i never played the game but there is probably a good reason why there is a non destructible wall there, but yeah , like yurgen sayed, it should at least be more responsive even if it cant be fully destroyed
And I've talked exactly about balance when I discussed the non responsive walls.
Great new series!! Let's try review this with BF1
Gore AND destruction reviews? Your channel is a Godsend
You're simply wrong with this one, sorry to say. You can't balance a game for attack vs defense if EVERY wall and floor is entirely destructible. Then attack would always have an incredibly unfair advantage. The destruction in this game was made this way for a reason, and it wasn't because the engine wouldn't be able to handle full destructibility. It's because the system works well after over a year and a half of the player base testing it out.
As stated in the video, I think there are other ways to balance this that don't include unresponsive walls. And that, would make the difference between a fun shooter with a gimmick and a completely new experience unlike anything we've played before .
Does what we have now works balance wise? Absolutely.
Is this the only way the game can deliver a balanced experience? No.
@random madness
you're taking issue with concrete and brick walls not being destructible, seems a bit nit picky eh?
*responsive is the keyword, not destructible.
The small bullet holes you could shoot in destructible surfaces are now only possible with shotguns, which defeats the point of them as you’ll never see them without standing far away from the surface and firing.
Oh wow, did not know that
@@RandomMadnessChannel Yeah, I only just noticed. I’ve tested with pistols, smgs and assault rifles, and none of them seem to have the small holes activate, only the shotguns. They replaced them with decals.
What could work for brick walls is that you see them chip away and after like a full magazine you break a brick but it cannot be blown up without there,it's charge
Glad to see a new Destruction Overview video! Rainbow Six Siege was pretty okay in terms of destruction IMO.
I thought I was the only person on earth that worry about those details.
I´m glad I found this.
Nah, there's a reason devs add this stuff in the first place, but gore and destruction are not discussed all that much in depth, which is something I'm working to change. I believe that if there will be more talk about the importance of destruction and response mechanics we'll see more emphasis on that than somewhat cartoonish operators and silly abilities.
You know what? You mentioned exactly the details that I love to find in games. Like destructive objects, parts of objects that never disappear after destroyed, bullets that never disappear and so on. I love to see the mess after a shooting, and I decide to buy a game based on that and most people don´t understand.
It´s so true that nobody cares about it, that a LOT of game developers regressed on this issue. For example, the first Command & Conquer (it´s a strategy game from 1995) had bullet holes, that NEVER disappear, no matter how much you mess the stage. The most recent strategy games, including new Command & Conquer, make the marks disappear after seconds, which is for me decisive not to have fun playing it.
Another sign that proves that developers don´t give a damn about it, are in racing games, most of them, the tire marks on the ground disappear, which makes me very upset, because I know games from the 90´s that it doesn't happen (like need for speed 2 for PC).
Most games now days are improving the graphics and not giving any attention (or very low attention) to those details.
You should keep doing this wonderful job. By the way, where are you from?
Kind regards.
I remember in the late 2000s there seemed to be a move towards interactive environments, but that kind of died down. It's a massive shame, interactivity is what gives the graphics depth. Beautiful environments are nice and all, but if they're completely static it's just not that exciting.
And I'm from Israel
"Pistol shots and rifle shots cause different sized holes."
Not anymore :(
It sould have some elements like the ones in The Division. If you shot a brick wall, the bricks fall but the wall doesn't.
All the wall you pointed out that are indestructible were brick while the one next to it was wood.
Cool great video! More of these destruction overviews
YAY TWO WEEKS WAS WORTH IT
Hey man, pretty great video you got there. It's awesome to see your channel still growing. +1. I hope you get more and more patreons to keep it running!
You may not have known this so I'll just mention it: as the game has seen new maps added to it, the maps have gotten more detailed and such, for example, you mentioned how you liked yacht because of the outer layer having a level of destruction. That was a dlc map, others are border and favela where they have much more destructibility, (favela has nearly every wall destructible), even sky scraper has a few bamboo plants that are destructible with bullets by shooting off the tops and stuff. Also know that they are constantly making maps and have a good probability of seeing your video so come back in a few months to the game and see if some of these criticisms are in the new maps, I honestly wouldn't be surprised if they were, otherwise excellent job as always
Could you do BF:BC2 or BF1 next?
Those are very much planned
Random Madness Great.
+Random Madness what about gta 4 thats the most best gore mecanics for gta
But you have yo understand that some walls and pieces of furniture can't be destroyed due to the design if the map ,as it's a tactical shooter cover is needed ect ect
As I mentioned in the video (and in the comments as well), there are other ways to balance the game that don't include unresponsive objects. That would make the difference between a completely new experience and a fun shooter with a gimmick.
20 seconds in and a clip of fuze blowing up the hostage lol
After the recent vid of yours, I realized that you review destructible enviroment mechanics too! Kinda makes sense since you emphasize on the feedback/feel a lot
And I have to say this vid is interesting, though a little shorter than the vids you make nowadays haha
I haven't played Rainbow Six Siege, but I was always interested because I have heard so many things about its destructible enviroments. But to see that so much of the feedback is inconsistent, is very sad
Reading the comments below, people say that it is like this for balancing, because in Alpha/Beta, it was unbalanced to breach through everything.
And on the current state of the game with so many operators (where everything must be viable...), it is true it is impossible to do a U-Turn.
But hell, it had potential, and the game should be *balanced around* the full destructibility, because it would be more fun and unique for everyone, instead of outright nerfing the fun/core feature for everyone...
Ah well, thanks for this vid. It shows that balance can be achieved in many ways, all of them viable and can lead to a game where a lot of choices are viable, but balancing around what makes the game fun is the best design choice, instead of nerfing the fun for easy viability...
Exactly. If the core idea was a tactical shooter with full destructibility the game could have been balanced around that, but sadly at some point they went for making the game centered around the somewhat cartoonish characters with silly abilities thing. It's also safe to say that whatever the next installment in the RS series will be, it will most likely be once again centered around silly characters.
Indeed, even though sad...
This channel makes gore reviews and destruction?! ARE YOU GOD?
Im legit starting up rainbow six siege when i notice this video on my ipad😝
Maybe some of the unbreakable walls connect to non playable areas, Sorry if you already know.
there is no inconsistency
actually its a part of level design to give balanced experience to both teams
imagine you are the only guy left of your team
if everywall reacts to bullets then you will have no cover at all
Expand this to more games!
I'm basically done with highly edited review style vids, but I am up to make more destruction focused unscripted ones. Am open for suggestions (and obviously, I know of Teardown)
But the supports in the walls do make sense especially in the floors
Hmmmmmm is there anything i could sugest to you for a gore review or a destruction overview
to be fair, you wouldnt really get much out of a solid brick wall if you were just shooting into it. but explosives should at the very least put a little dint into it
There could always be a more responsive wall placed instead of the brick stuff
however your argument with the brick walls should be more applied to the airplane map. from walls that seem like they are destructable (like you could put big holes in the plane) to bugger all and considering the walls (that are the interior of the tube of the plane, not as in seperate normal hollow walls) are made of plastic and the outside of the tube is metal (but can still be blown through with a breach wall charge
the only thing that Ubisoft that was most detailed in its career recently is the destruction system, sad
imagine a game with the best gore and destruction.
Real life
Will you do a destruction overview for XCOM 2, or is it not your type of game?
Is there any destruction there?
Random Madness sorry for the late reply, but yes, practically everything but the ground is destructable, you should check out some videos on youtube and see if its worth doing a destruction overview
You should cover the destruction in the 360/PC Ghostbusters game. No, I'm not kidding, it has some genuinely extensive destructive capabilities, hell, it even counts how much damage you are costing the cities tax-payers!
What about a destruction review for Battlefield 1?
That's pretty high on this series' to do list
Nice review, thanks! Is there a game with better destruction model than this? I mean, when you look into it closely, the destruction is pretty "generic" tho it is rich. But still seems to me like a big step forward. IMHO we are pretty far away from an engine capable of dealing with real physics, and especially materials.
There's Red Faction Guerrilla, which is the first game I discussed in this series which delivers a very consistent response when it comes to large scale destruction. But yes, this game has the most detailed wall destruction mechanics to date and absolutely amazing responses when it comes to some pieces of the furniture.
I'm guessing you will do one on on crisis? I know you really like that game.
I did give a general overview of the destruction mechanics of Crysis in the Revisiting video. I might do a full overview later down the line but it's not a very high priority
Destruction Overviews - Dora Saves The Mermaids. Make it happen Valentin :3
This guy needs to do a Gore Review for The Last Of Us, it has some of the best I have seen.
Bond, Games Bond the gore is some of the worst I’ve seen.
I have an idea for a video. For a destruction overview look at Just Cause 3 or Battlefield One.
BF1 (with mentions of BC2, and probably BF4 too) is planned. JC3 seems very disappointing when it comes to destruction though
Another great destruction game is something called Silent Storm
Heres a couple suggestions for gore review singurlarity and inversion
i cant spell im tired
Singularity will prob happen, Inversion won't
Leaving key points to be indestructible incentivizes better knowledge and mastery of that map, however.
Have you considered a gore review on Insurgency?
There are barely any gore mechanics to Insurgency
finally !
The reason why some walls are not destructible is because they're a stronger material
Классное видео, кстати было бы неплохо если бы и разработчики игр тоже смотрели твои видео, реально дельные советы по улучшению, кстати мне тоже не нравиться когда в игре есть какое-то несоответствие, к примеру когда одна стена или мебель разрушается, а другая по абсолютно неведомой причине нет, реально портит впечатление, мне вторая часть этим халф-лайфа вспомнилась, что там нельзя было использовать часть оружия, дубинку полицейских, и снайперскую винтовку, (особенно досадно в 2 эпизоде 2 халвы, где игрок видит установленную на сошки снайперскую винтовку, но использовать ее может только Аликс, на много интересней сделать чтобы игрок с нее стрелял, тем более в халве есть станковые пулеметы которые может игрок использовать так что труда реализовать это бы не составило), причем в бета версии 2 халвы это оружие можно было использовать, в то время как в первой части можно было доступно даже инопланетное органическое оружие.
Разработчики ААА игр вряд ли, но инди разработчики смотрят
Random Madness вот это неожиданно...
mercenaries 2 had cool city destruction. .u could order an atombomb to destroy towns and shit ..but the game has also issues. Just a tip for a later episode.
Do siege in its current state pls, i would really appreciate it
I don't think there are differences though, what's the point
do a Gore review on turok evolution
8:37 *cough cough* red faction guerrilla *cough cough*
RFG has incredible structure destruction mechanics (I reviewed that game as well), but when it comes to individual walls the mechanics in RSS top that.
Tear down: allow me To introduce myself
now this is unexpected
Please make a Gore Review of Red Dead Redemption.
Nice vid
I still think you sound italian
It's really dumb that you can't shoot through 2x4's with anything but SGs.
I was considering buying this game, but I thought the destruction was a lot better than this.
do silent storm next please.
It's possible later down the line
Why don't you do a destruction overview of battle feild 1? Or a gore review of the last of us. You should take those into concideration
Oh yeah, BF1 is high on my to do list for the destruction stuff. TLOU however is a console game and I'm playing on PC
I am only slightly impressed. In real life, you can literally blow up any physical object, provided you have strong enough firepower.
DO YOU KNOW HOW TO BALANCE IT?!?!?!? IT IS SO FUCKING SIMPLE IF YOU THINK ABOUT IT!
DO NOT GIVE REGENERATING HEALTH. ONLY GIVE A VERY LIMITED AMOUNT OF AMMO.
In a very tactical game about this, which immersion is super important, encountering any literally indestructible objects just ABSOLUTELY COMPLETELY DESTROYS THE IMMERSION.
Don't want to fall through the floor because of gunfire? THen don't shoot the floor. Same goes for the walls. In a real life swat gunfight, or even a real life military battlefield gunfight, it is literally unpredictable what the enemy will do, and implementing these bullshit INDESTRUCTIBLE WALLS AND FLOORS not only completely destroys the immersion, but also makes it vastly less fun and engaging.
Sadly they went in an increasingly arcade-y direction with this game. I'd love to have just a straight forward tactical shooter with completely destructible environments, but RS Siege is not it.
You should do a gore review on Red Dead Redemption!
YooDew that is a console exclusive and he is playing on pc
ActualMarco aww bummer, I never knew it was an exclusive.
the best gore review would be the order 1886
Why?!?!?!
DeathSwagga because it has a very good gore system! the blood looks good aswell
Any video? I haven't actually seen it but I haven't heard anything about it being gory
DeathSwagga I've seen good videos about it?
Link?
Do the last of us remastered gore review
Hello.
F.E.A.R. Destruction Overview?
Barely any in that game
Ok cool
new thing huh
2nd video in this series
Random Madness never knew that
lol the more they give us the more we want
TBH I just want the experience presented in the very first E3 trailer
Gore rewiw cod Black ops 1
Hehehe
I don't understand why this mechanic still has not been repeated in more pvp games. SUCH POTENTIAL!
It seems like you have more strategy games with responsive environments than tactical shooters
@@RandomMadnessChannel Yes, new Company of Heroes for example
@@ChiefQueef_ Yep, just covered a game called Regiments too. Review will be coming this Thursday
@@RandomMadnessChannel I'll check it out!
first
LOA -_-