My Nissan R34 Tune GT Auto: - Buy a front splitter and rear wing Tuning Shop: - Weight reduction stage 1,2,3,4 (car should be 1,201kg) - Sports Hard Tyres (required) - Carbon Ceramic Brake Kit - Racing Brake Pads - Steering Angle Adapter - Anti-Lag System - Racing Silencer - Racing Air Filter - Power Restrictor - Fully Customisable Suspension - Racing Clutch and Flywheel - Torque Vectoring Centre Differential - Fully Customisable Racing Transmission Car Tuning: - Body height 85mm Front, 100mm Rear - Toe Angle 0.05 Front, 0.20 Rear - Torque Vectoring 50:50 - Downforce 80 Front, 210 Rear - Power Restrictor 80 - Transmission Top Speed 260kph - Anti-Lag System On - Air Cleaner Racing - Silencer Racing - Brake System Carbon - Brake Pads Racing - Clutch & Flywheel Racing
they dont have kick out dirty racer option either in gt 7 multiplayer lobby this suks and pp system suk to cos u get huge jump in pp by just putting racing tyres
And how much did that all cost? This just pushes micro transactions. Tomorrow another meta might appear and you’ve wasted about 5 hours of single player grind credits.
Tuning races need to be the novelty, not the norm. The best compromise I can think if is to increase the number of daily races to five; three BoP events like in GT Sport, and an additional two for tuning races.
It looks like race C could be a BOP based on the GT4/GT3 categories they probably left it out at launch since most people won't have those cars unless they paid extra.
Isnt it so that to do BOP they have to do that for every car that can enter that race for every circuit that will be used? Or do they have 1 set of BOP that is used on all circuits? Being the first will be very time consuming for them. Maybe something they can use that new AI for when its ready..
I am happy and willing to learn about tuning, but at the same time I would want a multiplayer mode where I can just drive in a competitive setting where the only skill required is the ability to drive as nicely as possible.
The beauty of tuning in ride frequency and damping ratio is, the numbers represent relative stiffness, not raw coefficient (like Forza), so no external calculations or guesswork are needed to make effective baseline tunes and changes. Be open and patient, and you'll start seeing patterns in the frequencies and damping ratios with regards to the car type and your driving style in no time.
Advable from the start as well maybe as a separate title menu thing. Where you only play competitively race, cars picked for the race and even have custom lobbies not just official ones for when sony end of life this sim?
The one element that tuning adds imo is the chance to change the performance characteristics of a certain car. Allows for people to race the car they personally like, and not the one that is fundementally suited to a certain track
You’re right. Tuning has always been a fundamental part of GT numbered games. I will guarantee that tuning stays the norm for online races, it’s in the game’s DNA
Personally think that at least one of the daily races should be BoP. There will be some people that just want to jump into a race, who may not know how to tune a car properly, so it's kind of a limiting factor in terms of accessibility.
Some people? 80% of people want to jump in and race, im literally waiting to see if they will add a option to switch to BOP races online or im not even gonna bother with this game despite the graphics and everything after all i want to compete online with BOP.
My favorite moments are when despite having racing tires and a short wheelbase, most cars at parking lot speeds still have the turning radius of an aircraft carrier.
I'm enjoying learning how to tune, but the game for sure needs to offer more friendly options for beginners and leave the more advanced tuning challenges for those interested in that. Just leave us some options polyphony it's that simple.
For me, as someone who knows very little about cars and tuning, and just knows how to drive a car fast - it makes the multiplayer a lot more intimidating rather than exciting and making me want to play it less. I loved being able to jump into a race in Gt Sport and not having to worry about the millions of small little details you could adjust with the car, and still being competitive.
@@martinberg3970 well since ranked multiplayer should not be pay to win make sport mode with BoP and let people create rooms where they can tune their car. I like tuning, and I think its fair to say i am pretty good at it but im not going to spend all my time to get an overpowered car.
I never played Gran Turismo, but I enjoy the hell out of watching you play. But I can see how tunning can be an issue in a competitive scenario, it adds too many variables and also makes it harder for new players to engage in an even playing field. In multiplayer, the cars themselves should be the only variable outside of the racing strategy, like tires choice and stuff.
To be fair tuning is part of Gran Turismo's DNA and tunes are to the driver. So there are variables but driving style is a variable too. If anything I thought GT Sport suffered because they didn't let us tune. I found the races were far more interesting in private lobbies where we could tune and found everyone was stronger in different places on track. GT Sport turned into everyone driving the same exact cars with the same exact capabilities and it didn't allow drivers to be really be themselves in my opinion
@@Pead929 Still, I don't find fair seeing some random kid win a race just because they have a tunning setup that turns their car into a rocket in the straight line. In competitive, driving skills and good resource management should rule all, tunning is not really a skill since you can just copy from the internet from the people who actually did the hard work. I think tuning has its dedicated space, but it should be outside of Sport Mode.
@@adrielklein189 honestly using other people’s tunes doesn’t really work in GT. This tune will not drive the same for you that it does for Super GT. The games physics don’t work that way. The way you interact with the gas and brakes and the lines you choose dictate the tune. Even two drivers on the same team with the same car don’t run the same tunes
@@Pead929 Like Steve said, it's not everyone who has half an hour or more to spend on perfecting a tune. What this leads to is people getting a generic tune from the internet, regardless if it fits their style or not. Then the cars will not feel great to drive, and they'll also be smoked by the guys who spend hours experimenting with different tunes, then people will feel frustrated and go play something else. It doesn't affect the game positively. Tunning in multiplayer seems like a great concept in paper, but in reality, it negatively impacts competition.
Yeah I’m not really a fan of this, I feel like tuning should stay in lobbies. I really loved being able to jump into a race with equal machinery not having to worry about who can get the best set up and transmission gearing for the track, some of us don’t have time to spend trying to perfect a set up just to be competitive.
@@rodrigo.lourenco0 i don’t think you can download tunes unfortunately. You have to set up your own tune for each single car which sucks. They should make it exactly like forza imo
I’d like to see a mixture, bring back BOP but make it so you can adjust downforce levels and suspension slightly to adjust to your driving style. Then you can make slight adjustments but still be competitive if you don’t.
I'm getting the feeling the reason that they hid multiplayer on page 9 of the cafe is because a lot of players would be asking for a refund if they hopped straight onto multiplayer. As somebody who is both a full-time student and a full-time worker I want to spend zero time tinkering with a virtual car just to make it somewhat competitive(if you play a game under a certain time limit they'll give you a refund sometimes)
@@rmk_1 You mean like GT Sport? Number of cars that Steve practically did not touch because their factory settings were awful around most tracks. Either handle like a boat or abismal straight line speed. Tuning just gives the opportunity to competitively race those cars as well. But BoP races are perfect for those who simply want to jump into a race with the top leaderboard car
I like the fact that tuning is back in this game. I love the fact even, that they're incorporating that into daily races. However I'm one of those people who never learned tuning cars (older GT games my logic would be "if it makes the BHP go up, fit it"), and while I want to learn what I'm actually doing in the tuning shop, it is indeed a time consuming venture that for now is going to just lead to me totally avoiding all online races in which tuning is required. I kind of also don't see the fun in that if everyone is going to go with some car and some specific tune that someone posts online, and end up all very evenly matched and forcing me to do the same. I'd rather just have the GT sport gr.3 BOP races I'm used to lol. So, I'm with others here in that thinking the tuning races need to be, well, not the majority when it comes to daily races. Just hope they really smooth out the sport mode and quick! Thankfully for now I've got the glorious main game to go through, and it's full of incredible nostalgic details and just little changes that I love. I love that my TCS is now at 0 as default with every new car I drive, I love that your own ghost appears in the radar, I love that they have MISSIONS again although I haven't been at them yet so I'm hoping they're somewhat as challenging as the ones in GT4?! I really hope they keep sport alive and iron out the issues and keep it interesting. First days of the game being out we'll see!
@@batinimagus the game is far from an arcade game. It’s more like a sim disguised as an arcade. Have you seen how the rain affects the track and your car?
GT has always been known as a arcade game... looks pretty, but true dynamics suck... 90% off the people that have grown up with the game, wouldn't have a clue about true car handling.... if you jump into F1 2017, which is based on a true simulator, you can change everything on your car, GT7 Looks Pretty, but the car Dynamics SUCK...
I always used gran turismo as somewhat of a hot version/best motoring simulator. I had a whole leaderboard of cars on tsukuba i built on a budget. So i like the tuning races in multiplayer cause it means every race is a hot version style shootout between different types of cars. I say keep one daily race with tuning and one with bop. Best of both worlds.
I used to do the same in GT6. It's super entertaining principally if the car is hard to handle, so you need to find a setup to make things easier to drive before go to hot laps.
I loved in "any" of the proper GT (Up to now I played, ALL of them... I still play sometime GT6, and just waiting to put together the money to allow myself a PS5 and GT7) not only to build "fast cars on budget", but also to get often those "undrivable" ones and, with pure force of will and tuning refinement, bend them to behave properly. ... and the best part was in the early GTs, when I could also build some normal "street legal" cars into some monstrosity capable to go toe to toe with the proper "race cars". All by the power of tuning. So... NO! Sorry for the "masses", but GT must be more alike a "simulator", where unexpected good tuning could bring "any" car to the podium, if driven by a player that create the best one for himself.
@@CapitanoAraym in about a year the game might be struggling because the majority of the games playerbase are casuals, and I doubt casuals are going to put multiple hours into learning how to tune and then spending even more time tuning every individual car for the restrictions of the daily races. I can't see this being good for the game in the long run. Give people the option to race in the old way and that might fix the issue, or it'll divide the playerbase and make the lobbies even more scarce.
Definetely need some "BoP" races in the mix. Hopefully the tuning races will lead to a bigger variety of cars being eligible in those. In GT Sport races most drivers just picked whichever car had the highest quali time.
And that was getting pretty boring, if we can use a wide range of cars, and not just the same old 5 cars ….tuning was part of the game, and it’s a part of Motorsports…so It’ll be a nice change
This tuning garbage is obviously made so that the player has to spend a shit ton of credits on upgrade which means he'll be more likely to buy microtransactions, everything is this game is made to make you spend credits and make you buy microtransactions, it's a disgrace
@@mordor1779 I disagree, I found BOP races to be boring after awhile as people would choose the same car all the time. The most time I spent in Gt 5-6 was perfecting a tune on a car and racing it online.Once you learn how to do that properly it opens up a whole nother realm to the game.
@@mordor1779 No... There are many things in this game intended to push microtransactions, but car tuning is not one of them, lol. All the rare cars being locked in a dealership that updates one car per day, and only having 5 days to buy a car from that list promotes MT's. The "invitation" system that has an expiration date for high-end cars in the new car dealer is there to push MT's. The "limited stock" label being applied in Legend/Used car dealers is there to promote FOMO. But tuning was in the game long before they stooped to adding credits to a cash shop and it has always been fairly pricey to buy all the best parts for a car. The payouts right now suck, there's no denying that, but the reason they suck is because International B, International A, and Super class races and championships did not launch with the game. We have the licenses, but not the races... Those are the races where we'll start to see 150k-350k payouts that will greatly increase the in-game economy. Not launching the game in a complete state is what people should be pissed at PD for, not for including a core feature that has been with all numbered entries in the series since GT1.
Oxycontin. Have you never played gt before gt sport? Grinding to build cars was literally the game’s formula. We are sorry you have the attention span of a goldfish, this game was never meant for you. Nfs is waiting.
It looks like it shares one thing in common with Forza, which is a very stable, understeer prone default setting once you have upgraded. Some basic tuning tips for road cars: - You can improve turn in quite a lot just by moving the downforce balance toward the front wheels, especially on road cars that you added aero parts to. - increase damping first until the car starts getting too skittish over bumps and then tweak it back. Again, I would increase rear damping more than front, and focus on bump damping over rebound. - Reduce spring rates until the car gets snappy on transitions and then tweak it higher. normally the front/rear balance is already quite good. the minimum amount of spring is the best for mechanical grip. You want to maximise suspension travel without bottoming out. - Use anti roll bars to add/remove rotation in mid to high speed corners. Do this after you're happy with spring and damper settings. - Use tyre pressure to add/remove rotation in low speed corners. stay around 2 bar cold pressure. - Increased caster is better than increased front camber, makes for good self centreing behaviour with the same level of camber in corners. 5.5 degrees is usually good. - on 4wd, move more power to the rear wheels You should end up with a very maneuverable, stable car, where you can turn in while trail braking and then just manage rotation through the turn. Be conservative on transitions as it's easy to over rotate with this setup.
have u even played gt7 ? you really need downforce on the back of the car if you drive RWD, otherwise its just like driving on ice, at least using a wheel.
@@krmx37 Gt sport yes, GT7 no. Not talking about drastic downforce changes, just percentage points of F/R balance. E.g. moving from 80F/220R to 80F/200R.
Sounds like an awful lot of effort, please bring back some Bop races. I suspect there are a lot of people out there, who like me, rightly or wrongly, just want to jump into a competitive car and race.
I really really enjoy the tuning aspect of cars, especially the trade-offs with weight and power, etc. But they really need to make sure there are no exploits, such as properly assigning PP algorithm weights to things like drag and chassis design; things the player can't control outside of car choice. I think you nailed it, suggesting at least one if not more more BoP Sport races. Your ability to tune a car in a few minutes does show that it is possible to be quick without a ton of effort, and that the system is close to where it needs to be. I remember that GT Sport had a lot of BoP updates through its lifespan, I'm sure the PP calculations and tuning races will be updated and massaged through the timeline of GT7.
The problem with turning at the hair pin could be related to ride height and wider tires/widebody. If the car is too low, the tires are not able to turn all the way under load and therefore limiting your wheel angle. Happened to me in my 4C
It’s not the wide body kit nor the wide wheels I have no idea what it is. I bought two R34’s one with the wide body kit the other without it and both using Steve’s tune in this video and both won’t take the hairpin even though Steve’s does? It’s honestly really weird. I was the guy using the blue R34 in this video and you can actually see me having to handbrake at the hairpin to get around it, I was losing a second a lap just on the hairpin. So I bought another R34 and used the very tune Steve’s using and it still won’t turn, also I spec’d the two cars identically in parts and tune and one has more power than the other, I think the games bugged honestly not to mention I can’t change the oil in my car lol.
For me, this is not really what I was looking for. For me it was about who's the better driver with basically the same car (I know they handled differently but I didn't have to know how I can tune my car perfectly). So as others have already mentioned, I really enjoyed just looking which car was quickest in Quali, hop in and see if can go nearly as quick.
They gave been doing that since GT Sport has been out, it's about time they changed it up a bit, but I do think there should be the option to do the old style of races for the people who don't want to tune or don't know how.
That's all good and well, in real-life they have very heavily regulated classes but even within those classes, you can still tune the car to be able to have certain characteristics. Some people like a touch of oversteer, others neutral and others a bit of understeer; they have previously had regulations where they would limit the types of modifications allowed; but they shouldn't completely remove tuning just for those who cannot tune or do not wish to tune.
@@terrankicker Balance of performance/power, I think. It's what the Sport daily races ran on and it pretty much balanced every car out so they'd all be competitive without having to do it yourself.
It's so fucking tiring playing video games isn't it? This isn't meant for dipshit losers that wanna play need for speed arcade. It takes a very little bit of mental fortitude to play. OH MY what a fuckin problem it is
I love that they added tuning to it. I feel I can get lost with this a lot more now and it is more problem solving that I like, but it should be two different modes. With tunes and without like sport was.
They need to do a set of daily races gears towards tuning and a set with BoP to make everyone happy. Hopefully in a game update soon if enough people complain.
Agree with everything you said! Bring back some BOP races for ease of access, and keep tuning races but impose more restrictions (only road cars, only race cars, only concepts, etc.). It does seem like they didn’t really think it fully through, however the game has been out for 3 days…so let’s give them some time lol
When you are allowed to tune the car then there will always be a best set up for any given car on any track/event, I always feel that will alienate people unless there is the possibility to share set ups. In my experience with online racing (mostly PC) in order to get the best set up requires you to be in a top team, which also requires not only skill but a lot of free time. Often the set up required is very far from real world requirements and is more based on knowing the game and exploits. In summary I prefer to race online with fixed tuning/set ups.
Exactly, BoP ultimately is the solution. Hopefully this first week is just sort of up in the air for fun and testing and BoP comes back more consistently in daily races.
Multiplayer lobbies have no load/save function for lobby presets. Can't change the lobby settings once it's been created. Please speak about it, I feel like if anyone can help us lobby hosts get noticed it would be you 🙏
The lobbies are laggy but that's understandable since it's just come out and sport is still alive but pausing while driving in a lobby gives you a menu noise when you press X to shift. Menu BGM plays while driving annoyingly and you can't use nitrous
I’m actually really happy with the tuning - if they can make the PP rating sufficiently accurate, it will allow the players to setup the cars to their exact liking. Though I like the idea of having the exact same cars as my rivals, I like to change the suspension and aero balance to better suit my driving style: I mostly found that the cars I used in GT Sport were a bit understeering, and so giving this freedom seem (at face value, might be proven wrong) a really good idea for those in the car culture that like to work on their setups. Anyway thanks for the many hours of streaming these past few days, I’ve thoroughly enjoyed it!
Part of the problem is that the races are limited by power and not PP. That means you have to spend a fortune on all of the non-power upgrades to get anywhere near competitive. If it was a PP limited race, you could pick and choose between handling and power upgrades.
I loved GT7 for the first couple of days. It gave me excitement like an 14 y/o playing NFS MW for the first time.... Until I entered Sport mode. Killed all the fun for me unfourtunately
i will say the tuning races will give some more variety to daily races atleast, in GT Sport it was boring seeing the same 3 cars in a Gr.4 race so this could make more cars competitive
5:30 its been a problem since at least GT5, all stock suspensions come with a toe set to +0,20 at the rear. ALl cars understeer massively. Make it negative on both axles and its miles better. Also lower rear downforce the most you can (and still be able relatively stable
@@ringo3911 muscle cars are a different breed. But i think having it at least 0.00 is better and try to set other things to help you out with oversteer
I think that on top of the restrictions they have there should be pp restrictions to prevent speed car meta's. Also I think there should be races with tuning and bop. Personally I like tuning races as I like to see the car variety visually and how they vary in performance in different areas however I know some people prefer bop races with more equal cars.
I think, as long as tuning will be available in daily races, there will always be an exploited tuning. they should do it like they did in gt sport, perhaps just change race a to a tuning race and thats it.
I love the idea behind tuning. Sure there will be "meta" players that will just search for the best setups possible but to me a huge part of the fun is tweaking the car and seeing how it performs online. I like this so much more than just "every car is 99% the same" of GT Sport. And even though it goes against the concept of eSport, I think the idea of tuning and qualifiers being 70% of the race is very appealing to me and feels much more in line with how real life racing weeks happen. Its ironic how when Sport released everybody hated how everything was about online racing instead of singe player content and now in GT7 they managed to make the rich single player content complement the online races and people are like "Screw this I work 378 hours a week and dont care about single player, I just want to hop in and compete." To me it's fantastic how you're incentivized to play single player content to earn money to tune cars for online races. Instead of accumulating millions of worthless money like in Sport.
I was totally addicted to GT6 which had the PP rating races. Tuning for the PP was the fun part, finding and tunning new cars, see what people were using. And it was balanced enough in most PPs were you would see a rare car winning a race because that person perfected the tunning for that car. A GT# is always about tuning. GT sport was sport for a reason. But I agree daily races should have a Sport style race too. And also, they should bring back random car races, where you were given a random car for each race, those were fun!
Thanks for sharing, Steve. Hopefully the traditional BOP/No Tuning races will make a return. Makes sense, especially for a 'casual' title such as this.
This has sort of put me off trying the dailys. I may just look for a public lobby with a BOP. Last multiplayer racing i did was FH5 and that was pretty much the top 5 running the same cheesed cars/tunes
FH5 is on the "arcade" spectrum of "tuning": basically slap parts together (generally exploiting the possibility to make ANY car a 4x4/4wd), load the car data on an excel spreadsheet, and get the number needed to make the car behave in the best way to trick the game engine to have the best drivability. In the end game cars (I played FH4, so basically S2 or X tier) it means then to end with the ones that were already coded to have "the nearest performances" to the "edge". NONE of the past Gran Turismo games had this (aside, maybem the Red Bull X-cars, that were sci-fi with wheels): based on each different driving styles, you can find you own, personal, car that properly build ("more absolute HP" is not always the best choice) and then properly tuned, it could lead "you" to be a winning driver. As player that is the best combination of "tuner+pilot+car". Your exact car with your exact tune could bring you first but maybe me, with a totally different drinving style, dead last. I was capable to build "budget cars" and be faster than "HP monster", in any GT, if properly tuned. Dunno if you know, but "Gran Turismo" was made with a BOLD statement, since the first one for PS1, as "The REAL Driving Simulator". Expect A LOT of things more alike a "simulator" than an arcade, in the serie (for any GT in the "main serie" - those named with the "number": the other "GTs" - alike "GT Sport", are just the "arcade mini game" that just use the graphic engine, but NOT the physic engine of the game... in the first ones, there was exactly the "sub-game" as "arcade" inside the very same GT, just to be silly with no tuning... but it was never the main focus of the main serie)
5:40 check how low was your suspension of the car. If it’s too low, you won’t be able to make full steering, you can confirm this in the cockpit camera They actually mention this in the web magazine beyond the apex on the suspension section on the gran turismo website.
BoP needs bringing back for sure!!! Just can not be bothered to tune my car for each race. Most of the time I just want to jump in and race the same balanced car as everyone else. Surely a better way of measuring skill too.
That’s exactly why MILLIONS of people preferred GT sport over other racing games. That and the matchmaking were brilliant and it was purely a test if driving sklll.
GT was since its first game about "tuning cars". As a car entusiast since my childhood, when I hit my early 20s and the PS1 brought us Gran Turismo, I loved how much I could push cars better and better refining their tuning, up to find the right decimal numbers across ALL the car specs (and I played all of them, up to GT6) The main reasons it became "now" a problem are because you want to play online: in the early version, the AI was abismal to be easy beaten even in an "untuned" car. But against human opponent, on GT you run an entire "racing team", not only be the "pilot": manage money (ok... that is easy), buy the right parts to obtain the best setting between improvement and tuning, and then drive the car. I loved how that made each tuning very "personal": in the old days, I was "racing" my younger brother to set the best time on each race. None of us were actually able to get our own best time with the tuning of the other one, but when we drove our own car, with our personal tuning, we fought in the tenth and hundred of second. He was way younger than me, so not very good into tuning, but I was the one playing with him as mechanic, to set HIS car not to my liking, but to HIS OWN. As different pilot, his tuning were indeed very different from mine. I was waiting GT7... lately something "similar" was for me to play some Forza... but even if superficially it had something alike, it was a "dumb version" of GT: basically it was possible to load a couple of data about each car in a excel spreadsheet, and have the right tuning for any car, because its physics were "dumb as hell" and ANY car, basically, was transformed to a 4wd with the same kind of specs, to be "fast to win". I'm very happy that GT7 tuning will be "hard to master". THAT is the root of the game: not only slap parts into a car to skyrocket HP and PP, but actually find the FINE adjustments, each car different, to make possible that "any car" could be "the fastest", each in the hand of the right "GT player" (and I choose "player" as noun by the definition: a "GT player" is mechanic, tuner and pilot, all blended into one).
My hope is that tuning grows on people. Yeah there’s a learning curve to it, and they definitely need to add the ability to download tunes. But the reason I’m glad they added tuning is to add more variety to the grid. Now all they need to do is add driveline restrictions like awd, rwd, and fwd. If they say your car must be no more powerful than X, and no lighter than Y, I can’t see any reason not to hit those targets with AWD. But I love to see variety in races.
I think a weekly tuning race with daily BoP races would be awesome personally. That way you have more than enough time to really dial in your tune, if you want and if not, there's daily BoP. Best of both worlds.
@@superstomp2 as someone who is not a competitive racer but likes to race online and improve this is a shitshow sort of, i wish we can all have same cars so only driving skill matters, this way you never know if opponent is better or just glitched/improved tune compared to yours, so its hard to take a feedback from it
Totally agree with you on adding BOP races. I'm okay with tuning but I rather just race. It takes longer to compete in races now too I feel. Used to be just enough time to qualify in between races. Now it seems like there is more down time between races. I like your tune, I did the same, and I'd also suggest a limited slip dif on rear wheel drive cars.
Early daysx of course, but I LOVE the tuning aspect, I think there will be so much more variety in cars and open up a real fun element of not just improving your laptime but working on your tune for the specific race. You need to get on top of it because I think it makes for great content if you can make builds for the different daily races - I'd come to try it out anyway.
Completely agree with your take, Super GT. It’s cool to see Tuning as something available in Multiplayer for those that enjoy it, but here really should be both Tuning and BOP races so that everyone can get into races and be competitive.
I’m in the exact same boat regarding tuning… willing to spend some time to get to the 80/20 rule, and those who do it all the way can go ahead and beat me… but more tuning tends to lead to more ways to exploit bugs, forza is nothing but meta cars and it gets old
Forza is "excel spreadsheet tuning": add the more expensive parts, slap 4wd on ANY car, get the final specs of the car, load them in the most used "excel spreadsheet" for tuning, and any car will be the "best it can gives", everyone with no soul (basically behaving all the same), with just some different pixels around the same core. I never found the same rule of tuning for two different car in any GT game: each car has good and bad qualities, and to be mastered needs to be driven, understood, and tuned properly (and differently) from each other one. Time consuming? YES. But that gives a selection of any possible combination, between each player: an "horrible car" for somenone, that didn't find the right tune, could be the "fastest" in the hand of another player.
I like the tuning, but I also want pure group races too I want daily race options of Gr3/4 etc etc. I want an opportunity to do both.. Group races make the game so much easier to jump into when you have been busy all day etc and don't have time to tune etc
To make the care turn in better, you need to adjust sway bars, lower front setting higher rear setting. Spring rates, camber etc. Learning those setups and you can adjust it pretty quickly race to race and cornering will improve greatly.
@@jaydenvanhulzen6829 I have found you can make setup changes to counteract a few of those issues, but if everyone starts using a single car in multiplayer because nothing else can beat it, that IS a problem.
I'm pretty sure that turning issue is a glitch. Same thing happened to me on that corner. The wheel stops turning at a point way earlier than it should. I had to turn the wheel way past that point, and it eventually "snaps" into the correct position and allows you to turn the corner. I think I saw it happening to you around the 5.50 mark!
@@KayJblue Agreed. Happened to me in an r35 gtr. I had no idea this was a common problem until I watched this video. The steering clearly locks out before it should!
Thought I'd follow this up. It's not a bug as I thought, it's caused by dropping your suspension too low. The game is simulating rubbing. I raised my suspension back up to 100mm, and the issue is gone!
Polyphony needs to give the public what they want and include Super GT as a license instructor in the next update. We can learn such valuable lessons as: "An introduction to Barry R." "The Shadow Realm and how to avoid it" and "Mastering The Old Switcheroo".
If both Tuning and BOP races are accessible this game has the potential to be sooo good. Tuning has the charm to car enthusiasts who always wanted to turn their fav car into a racer. It’s been so refreshing to see a variety of cars in lobbies now due to people just choosing cars they like. BOP should deffo be an option solely due to the competitive side of the game. In short Tuning when you don’t want to be serious and BOP when you want to be serious .
GT7 has a pretty elaborate tuning system and the game is relatively new so it can seem daunting, but Super GT demonstrated that you can have a competitive tune in a matter of minutes, and there will be all sorts of tuning videos out eventually so it will be easier for the casual player to pick up the basics of tuning and allow them to be competitive. They definitely need to keep the lion's share of the online races using the current format to allow people to take their favorite car and tune it enough to be competitive. That said, I think that they should also offer a BoP option for one of the weekly races for those that are used to that style from GT Sport and just want to jump into a quick online match, press the easy button, and have fun.
4:45 Gt6 used to be the same. At like 500pp you can modified a challenger and it will smoke you in the straight if you had an NSX or an m3 which they were popular
I figured out the tuning pretty quickly, for the tuning race 4wd or FF is preferable. I got a Celica GT-Four on the used market that is a monster in the corners. It did take me 3 hours to figure out what turbo to use, for the current race I found the low rpm turbo to work the best as it gives consistent boost throughout the rpm range.
yup. RWD is kinda useless with the physicsmodel of gt7. its just not competitive driving an rwd car that handles like driving slicks on a wet track when you are accelerating.
@@krmx37 the reason it's not competitive is because of the weight limit, AWD cars are generally heavier but with the weight limit being so high at 1200kg every car can hit that minimum except from anything lighter than 1000kg
@@dsphotographyedinburgh4973 so you think the awd system do not add additional pp points, because it gives generally more grip, but instead it give the car less pp, because its heavier due to the heavier weight? If the pp is nearly only about weight/power ratio, it would be a really bad thing.
I haven’t got the time or energy to mess about with tuning. Qualifying and quick racing in GT Sport was fantastic. If I was slow it was either the choice of car or skill. Tuning creates a time sink that I’m just not interested in for multiplayer.
I love that the tuning is back to how it used to be in past numbered editions of the game. Anyone that has a genuine passion for cars and car culture would want to learn how all of these tuning options affect the performance of a particular car, and not complain about it like a child that wants instant gratification. I’ve read too many comments on this video alone of people acting my like a spoiled child about the tuning. Would you behave that way if you were a racing driver in real life? Real gratification comes from the process of learning how something works through countless hours of trial and error, and figuring out what works best for each track. If you stop expecting everything and everyone to hold your hand through life, you might find out what you can actually accomplish on your own merit, and that’s the best reward of all.
Exactly , people are spoiled. Tuning is not that hard to learn and it makes the game so much better once you get a good grip on it. It's pretty dumb people are complaining that they have to learn an aspect of a game to be able to compete. If they bring back BOP it's going to be the same boring game like gt sport were only 2-3 cars are viable and that's what everyone picks. Tuning makes the best of both worlds. IMO casuals are the reason gaming is getting bad since they want everything to be easy and just handed to them.
I can't believe online multi-player isn't getting any attention, you literally can't change the setting of the room, you can't track vote, you have to open a new room every race. How is this not getting attention ?????
Totally agree. BOP races should be an additional option. If not I think most players will stop multiplayer really fast. Most people don't have the time to tune their cars to be competitive.
Hopefully they can intergrate Sophy into the PP system. Would be perfect if before entering a race if 'Sophy' did a lap in your car around the track you're about to do to determine your PP.
My gto is at top speed of 154 (which is all the course allows me due to the length of the course). Trying to tweak acceleration because i feel it can do better. I like the tuning, its not as overly complicated as people make it out to be
I absolutely LOVE the multiplayer right now! Its so cool to tune my road car and go into race, rather than be limited to gr3/gr4 cars. Hope they dont change it
@Bru Rred Yeah, and i believe GT Sport servers are not going down anytime soon, so if anyones all in for these Gr3/Gr4 races each week they can hop on anytime
5:47 I know you will probably not read this but the skyline r32 has a bug that at some times it can’t steer more than 90 degrees. If you do a few laps in it with first person you will see. The c63 AMG coupe has it to btw but not that often
This is kind of wild. I play a ton of Forza 7 and Forza Horizon 5 which of course lean VERY much towards tuning and who can tune the fastest top speed car that can make up for their mistakes through the race. After watching this I'm realizing one of the reasons I like this channel was that everyone was on "equal" footing in the races he was doing in GT Sport.
Gran Turismo was always in the very, opposite, spectrum of "Forza" or "FH": tuning as "real(ish) tuning". The strict balance to not only slap parts together to get the higher performance, but also maybe go for (on paper) less performance, to have the best balance you can get when, then, you HAVE to tune those part in a driveable car. With the right proportions, GT is almost alike "DCS" on "simulation", for planes, compared to "Forza" and "FH" being "Ace Combat", as "arcade games". Both looks great, but the game behaviours are night and day.
Loving the game so far, only issue I seem to be having is RWD cars spin anytime you get near a corner and touch the throttle. A stock RX-8 on racing soft tires feels like a ZR1 on comfort hard tires when trying to ease into power around any corner
My "2 cents" as a past GT player since GT 1 for PS1 (as generic rule): softer rear suspensions (it could be achieved by various means, both in dampner, spring loads and sway bars, and by the opposite, with a little more stiff front), in rear drive cars, ease (and often corrects) the oversteering once power is applied. Also a bit more of camber angle in the rear, to give more surface of contact to the rear tires, once their suspension bend in compression, during the turn, to slip less. It's the real life solution used in car racing. You will surprise yourself in the improvement, if you will change the numbers by small increments. I used to make undrivable RWD in monsters that basically turns by themselves, once pushing on the throttle, by just removing the unwanted oversteer only.
7:50 i would go like this: Anti-Roll Bar Rear: 50% increase (and keep playing with it to further balance oversteer-understeer) Negative Camber Rear: 0.5 Toe Angle (this needs some playing with) Front: 0.02(in) Rear: -0.05(out) (on awd should help rotate the car) Front/Rear Torque 20-25 : 80-75 I can't test it tho. If it works nice, please leave a reply ^_^
The general fanbase including me hates the idea of tuning races. First of all everybody will use the same tune and it then basically makes not difference and second it's just so inconvenient. I don't care about setups in the f1 game, because it's so easy to steal them. you have the steam workshop and you can directly get setups from the top times in time trial. GT 7 has no system like that and it's more complicated, because of the different parts. Polyphony needs for multiplayer to return to fixed setups or maybe have 2 fixed and 1 tuning daily race. If they keep it like it is currently, the multiplayer will die a very fast death. And a dead multiplayer also means no more updates for singleplayer.
@DragonTurtle_YT✓ being able to use over powered vehicles in events with horsepower limits. I also didn't see anything that would stop you from bringing a race car in on sport tires
I don't play online games much, but for me, tuning is something I really like about GT because I can choose the setup I like most. I just keep it simple; Gears, tires, aero. Although I might need to branch out a bit and go outside my comfort zone to adjust more complex settings that change the handling of the car, like if there's lots of under or oversteer in corners
Wait... they seriously neglected to provide a way to actually share/download tunes from other players in game? I absolutely do not understand Polyphony; they make some honestly pretty astounding tech within the game, but then just completely ignore the absolute most basic fundamentals of the game. Are there any actual GAME designers there? Or is it all just gear heads, programmers and artists?
I enjoy deep Forest thoroughly with the online races. GT6 online race vibes. Good to see dive bombers and general rammers punished. Learnt something with the detune in power approach, thanks!
I was really excited to start playing online because I never really got the chance to do it properly in GT Sport, so I raced both daily races yesterday and for Race A the guy that won had a 40 seconds lead at the end, and for Race B 58 seconds, then I tuned up the Aqua for Race A and the Clio for Race B and managed to get 1st Place and 4th in Race B and both times I felt like an asshole taking advantage of the tuning system. Everybody should be using the same car or category of cars without having to tune anything that's power related, specially in Sport Mode. Oh and for Race be, when I managed 4th, the first 3 places were like 20 seconds ahead. Awful design at the moment, still loving the game overall.
I think there should be a competitive mode where you can only pick from a set of limited pre-tune specs for a car and you are only able to adjust like minute things like gear timings and other basic stuff.
I personally think that tuning is a skill people SHOULD learn purely because I think you are limiting your abilities if you don't understand the car and learning tuning even at a basic level will help you with that.I think BoP is fine in class races in terms of upgrades (keeping the cars stock) while still allowing people to tune. I think the only reason people don't like it is because other games do not have any emphasis on it at all which IMO is super boring. and people saying they don't have time to figure out tunes are just capping because it doesn't take that long like watch one tutorial that'll tell you what everything does and you can basically figure it out it's always been like that. I feel like a lot of the people complaining are those who only played sport and not any of the numbered titles, tuning has been a large part of the franchise since forever lol.
Tuning will: Reduce the player base by a lot Mean that more time is spent in menus and less in the track Mean it’s impossible to tell who was the best driver at the end of the race. It’s this last point that people care about. I could easily learn to tune and I have the time to do it but I DONT want ANY advantage over anyone else on the track. Tuning just kills the competitive aspect of the race.
@@b0ris360 No that's stupid because the better driver is someone who has taken the time to understand their car and adjust it to suit how they drive, it's what anyone who actually cares about the game should do and stripping away/pushing to the side such an integral feature to the franchise is babyifying the game, people should have to learn the game like any other competitive game instead of just deciding that one part is too hard and then deliberately putting themselves at a disadvantage, it's like removing Eco from counter strike or movement from SSB Melee, these things make the games what they are competitively and I think that either you should learn that or be complacent at a disadvantage because you don't care enough to be better. Also the average player will not care about this debate at all because they aren't competitively playing the game
I had a similar experience to your car not turning in the video. The A9 hairpin license test I believe, it took me an hour to get gold because the stock car did NOT WANT TO TURN...EVEN AT 20MPH!! I almost left my house to test it in my car. Had to turn on the racing line to barely get sliver and eventually just found the balance. But yeah, I never had an issue with that corner, was always able to trail break into it on other gt games, sports hard sucks with stock brakes it's amazing how bad it is.
Man not even 6 days after release you already complaining, give it some time for god sake, You have no idea how complex it is. And it's actually surprising to have multiplayer in GT. They never really focused on multiplayer, this game always meant to be S O L O. When will you people understand that ??? Pisses me off thoses people shitting on such a masterpiece of a racing game.
One problem I’ve seen is FR cars are nowhere. I don’t know if it’s all rear wheel drive cars because the 911 gets on alright but all you really see is FF or 4WD because you can mash the power out of corners and they can put it all down without any trouble.
At least you have a next gen game. Been waiting for the next Forza Motorsport forever now. Also turning cars for races is standard practice on Forza. However it seems that GT7 has a better system with it not being car rating based but instead having more clear requirements.
Even as someone who liked tuning in GT6, one of the reasons I was excited for GT7 was the BOP racing. Tuning definitely has a place in the game, and it's fun to see people collectively trying things out on forums and sharing their tunes online. The average player who knows nothing about tuning will probably be upset when they first join a race and the car they chose is miles off. In GT6 a lot of the default racing suspension tunes were horrible, and that alone could take seconds off your laptime. Anyone who doesn't have the time to look into tunes online has no chance
exactly, in gt5 and 6 I used to get beat regurly using the basic setupd but when I learned how to tune properly it opened up a whole world of the game to me and made me fall in love with gran turismo. I did like gt sport but it got really stale to me because BOP. People would only use the same cars most of the times and I really didnt enjoy spec racing. I hope this just forces everyone to learn how to tune rather than going exclusively to bop spec tunes
I’m so excited about Grand Turismo 7. I remember the first GT I played was Grand Turismo 5 on PS3, those were good times. I want to get a PS5 before I get GT7. This game looks amazing. The customization is great💯
Looking forward to your tuning guide. I don't mind having to tune as long as there are no bugs or glitches. This game will force everyone to learn to be better in every regard. Gran Turismo Racing School
I don't play GT, I'm here for yout content... Having said that though, on other racing games, if I'm losing by a marginal amount it's quite easy to think how my tune could be improved (I tune myself) which is quite fun but also quite frustrating. Sometimes, there is a "best" tune, and at that point I lose interest and would much rather have a standard given car.
My Nissan R34 Tune
GT Auto:
- Buy a front splitter and rear wing
Tuning Shop:
- Weight reduction stage 1,2,3,4 (car should be 1,201kg)
- Sports Hard Tyres (required)
- Carbon Ceramic Brake Kit
- Racing Brake Pads
- Steering Angle Adapter
- Anti-Lag System
- Racing Silencer
- Racing Air Filter
- Power Restrictor
- Fully Customisable Suspension
- Racing Clutch and Flywheel
- Torque Vectoring Centre Differential
- Fully Customisable Racing Transmission
Car Tuning:
- Body height 85mm Front, 100mm Rear
- Toe Angle 0.05 Front, 0.20 Rear
- Torque Vectoring 50:50
- Downforce 80 Front, 210 Rear
- Power Restrictor 80
- Transmission Top Speed 260kph
- Anti-Lag System On
- Air Cleaner Racing
- Silencer Racing
- Brake System Carbon
- Brake Pads Racing
- Clutch & Flywheel Racing
Monke: “where intro?”
I guess I should buy this car. I need t look up tunes on the WRX GrB road car. God, I love that thing.
Thank You JSR Lee Campbell 🙏
they dont have kick out dirty racer option either in gt 7 multiplayer lobby this suks
and pp system suk to cos u get huge jump in pp by just putting racing tyres
And how much did that all cost? This just pushes micro transactions. Tomorrow another meta might appear and you’ve wasted about 5 hours of single player grind credits.
Tuning races need to be the novelty, not the norm. The best compromise I can think if is to increase the number of daily races to five; three BoP events like in GT Sport, and an additional two for tuning races.
Yep, solid suggestion.
It looks like race C could be a BOP based on the GT4/GT3 categories they probably left it out at launch since most people won't have those cars unless they paid extra.
This is what we get in a perfect world, and a mix of tracks as well not interlagos every week 😂
it's not had to just nab some one elses tune if you arent a setup guy. I do it all the time in iRacing if I dont have time to test fo the week.
Isnt it so that to do BOP they have to do that for every car that can enter that race for every circuit that will be used? Or do they have 1 set of BOP that is used on all circuits?
Being the first will be very time consuming for them. Maybe something they can use that new AI for when its ready..
I am happy and willing to learn about tuning, but at the same time I would want a multiplayer mode where I can just drive in a competitive setting where the only skill required is the ability to drive as nicely as possible.
The beauty of tuning in ride frequency and damping ratio is, the numbers represent relative stiffness, not raw coefficient (like Forza), so no external calculations or guesswork are needed to make effective baseline tunes and changes. Be open and patient, and you'll start seeing patterns in the frequencies and damping ratios with regards to the car type and your driving style in no time.
@@glenn1975 my guy just said he wants to slay driving, no calculations neeeded and then you go off with your math equations lol
@@exia41gundam lmao
Advable from the start as well maybe as a separate title menu thing. Where you only play competitively race, cars picked for the race and even have custom lobbies not just official ones for when sony end of life this sim?
The one element that tuning adds imo is the chance to change the performance characteristics of a certain car. Allows for people to race the car they personally like, and not the one that is fundementally suited to a certain track
That is actually a good argument for at least some tuning events, and I don't even like the time tuning takes
You’re right.
Tuning has always been a fundamental part of GT numbered games.
I will guarantee that tuning stays the norm for online races, it’s in the game’s DNA
Surely certain cars will always be more fundamentally suited to certain tracks even with tuning available.
I don’t mind the tuning, it’s a big part of the GT game, it’s what separated the rest of them before forza…
@@jamiemb17 less so when you can tune cars for the track. You’ll find that tuning will increase the variety of cars that can win.
Personally think that at least one of the daily races should be BoP. There will be some people that just want to jump into a race, who may not know how to tune a car properly, so it's kind of a limiting factor in terms of accessibility.
I think maybe race C will be bop? Anyway there's a game update on the 14th, maybe they fix/change some things
This.
Some people? 80% of people want to jump in and race, im literally waiting to see if they will add a option to switch to BOP races online or im not even gonna bother with this game despite the graphics and everything after all i want to compete online with BOP.
BoP in GT Sport was perfect for me so when after work a few times a week I could just quickly hop into a daily race and know it’ll be a good time.
@@turbohulk7989 agree totally. I'll be heading back to ACC soon if they don't improve online mode.
My favorite moments are when despite having racing tires and a short wheelbase, most cars at parking lot speeds still have the turning radius of an aircraft carrier.
My preference is 3 daily races: A is open to tuning, B is BoP, and C is everyone in the same car.
I like this
A and C with rotating tracks;
B with fixed track.
Yes please!
They might have a different plan as there is 3 different online modes going on
In my opinion B and C should be switched.
I'm enjoying learning how to tune, but the game for sure needs to offer more friendly options for beginners and leave the more advanced tuning challenges for those interested in that. Just leave us some options polyphony it's that simple.
For me, as someone who knows very little about cars and tuning, and just knows how to drive a car fast - it makes the multiplayer a lot more intimidating rather than exciting and making me want to play it less. I loved being able to jump into a race in Gt Sport and not having to worry about the millions of small little details you could adjust with the car, and still being competitive.
I enjoy surface level tuning to match the PP, but once you start having to delve into downforce settings and the like I'm just lost.
same. i do love the idea of tuning and it glad it’s here but it is a bit annoying because i know fuck all about it
@@TheKazzerscout for real!
You can still create ur own lobby
@@martinberg3970 well since ranked multiplayer should not be pay to win make sport mode with BoP and let people create rooms where they can tune their car. I like tuning, and I think its fair to say i am pretty good at it but im not going to spend all my time to get an overpowered car.
I never played Gran Turismo, but I enjoy the hell out of watching you play. But I can see how tunning can be an issue in a competitive scenario, it adds too many variables and also makes it harder for new players to engage in an even playing field. In multiplayer, the cars themselves should be the only variable outside of the racing strategy, like tires choice and stuff.
We only have Sport to compare with which was mainly GT Cars for all races...
To be fair tuning is part of Gran Turismo's DNA and tunes are to the driver. So there are variables but driving style is a variable too. If anything I thought GT Sport suffered because they didn't let us tune. I found the races were far more interesting in private lobbies where we could tune and found everyone was stronger in different places on track. GT Sport turned into everyone driving the same exact cars with the same exact capabilities and it didn't allow drivers to be really be themselves in my opinion
@@Pead929 Still, I don't find fair seeing some random kid win a race just because they have a tunning setup that turns their car into a rocket in the straight line. In competitive, driving skills and good resource management should rule all, tunning is not really a skill since you can just copy from the internet from the people who actually did the hard work. I think tuning has its dedicated space, but it should be outside of Sport Mode.
@@adrielklein189 honestly using other people’s tunes doesn’t really work in GT. This tune will not drive the same for you that it does for Super GT. The games physics don’t work that way. The way you interact with the gas and brakes and the lines you choose dictate the tune. Even two drivers on the same team with the same car don’t run the same tunes
@@Pead929 Like Steve said, it's not everyone who has half an hour or more to spend on perfecting a tune. What this leads to is people getting a generic tune from the internet, regardless if it fits their style or not. Then the cars will not feel great to drive, and they'll also be smoked by the guys who spend hours experimenting with different tunes, then people will feel frustrated and go play something else. It doesn't affect the game positively. Tunning in multiplayer seems like a great concept in paper, but in reality, it negatively impacts competition.
Yeah I’m not really a fan of this, I feel like tuning should stay in lobbies. I really loved being able to jump into a race with equal machinery not having to worry about who can get the best set up and transmission gearing for the track, some of us don’t have time to spend trying to perfect a set up just to be competitive.
Is not possible download the tunes? Like em Forza Motorsport? That saves a lot of time, and the car keeps competitive.
@@rodrigo.lourenco0 i don’t think you can download tunes unfortunately. You have to set up your own tune for each single car which sucks. They should make it exactly like forza imo
I’d like to see a mixture, bring back BOP but make it so you can adjust downforce levels and suspension slightly to adjust to your driving style. Then you can make slight adjustments but still be competitive if you don’t.
I'm getting the feeling the reason that they hid multiplayer on page 9 of the cafe is because a lot of players would be asking for a refund if they hopped straight onto multiplayer. As somebody who is both a full-time student and a full-time worker I want to spend zero time tinkering with a virtual car just to make it somewhat competitive(if you play a game under a certain time limit they'll give you a refund sometimes)
@@rmk_1 You mean like GT Sport? Number of cars that Steve practically did not touch because their factory settings were awful around most tracks. Either handle like a boat or abismal straight line speed. Tuning just gives the opportunity to competitively race those cars as well. But BoP races are perfect for those who simply want to jump into a race with the top leaderboard car
I like the fact that tuning is back in this game. I love the fact even, that they're incorporating that into daily races. However I'm one of those people who never learned tuning cars (older GT games my logic would be "if it makes the BHP go up, fit it"), and while I want to learn what I'm actually doing in the tuning shop, it is indeed a time consuming venture that for now is going to just lead to me totally avoiding all online races in which tuning is required. I kind of also don't see the fun in that if everyone is going to go with some car and some specific tune that someone posts online, and end up all very evenly matched and forcing me to do the same. I'd rather just have the GT sport gr.3 BOP races I'm used to lol.
So, I'm with others here in that thinking the tuning races need to be, well, not the majority when it comes to daily races. Just hope they really smooth out the sport mode and quick!
Thankfully for now I've got the glorious main game to go through, and it's full of incredible nostalgic details and just little changes that I love.
I love that my TCS is now at 0 as default with every new car I drive, I love that your own ghost appears in the radar, I love that they have MISSIONS again although I haven't been at them yet so I'm hoping they're somewhat as challenging as the ones in GT4?!
I really hope they keep sport alive and iron out the issues and keep it interesting. First days of the game being out we'll see!
They are quite challenging, as well as the license test, that is if your going for all gold at least.
@@martinsirois6328 I was happy with bronze on most of the tests LOL
What I don't understand is tuning in a arcade race game...
@@batinimagus the game is far from an arcade game. It’s more like a sim disguised as an arcade. Have you seen how the rain affects the track and your car?
GT has always been known as a arcade game... looks pretty, but true dynamics suck... 90% off the people that have grown up with the game, wouldn't have a clue about true car handling.... if you jump into F1 2017, which is based on a true simulator, you can change everything on your car, GT7 Looks Pretty, but the car Dynamics SUCK...
I always used gran turismo as somewhat of a hot version/best motoring simulator. I had a whole leaderboard of cars on tsukuba i built on a budget. So i like the tuning races in multiplayer cause it means every race is a hot version style shootout between different types of cars. I say keep one daily race with tuning and one with bop. Best of both worlds.
I did that too! My fastest car was a 206 for some reason :D
I used to do the same in GT6. It's super entertaining principally if the car is hard to handle, so you need to find a setup to make things easier to drive before go to hot laps.
I loved in "any" of the proper GT (Up to now I played, ALL of them... I still play sometime GT6, and just waiting to put together the money to allow myself a PS5 and GT7) not only to build "fast cars on budget", but also to get often those "undrivable" ones and, with pure force of will and tuning refinement, bend them to behave properly.
... and the best part was in the early GTs, when I could also build some normal "street legal" cars into some monstrosity capable to go toe to toe with the proper "race cars". All by the power of tuning.
So... NO! Sorry for the "masses", but GT must be more alike a "simulator", where unexpected good tuning could bring "any" car to the podium, if driven by a player that create the best one for himself.
@@CapitanoAraym in about a year the game might be struggling because the majority of the games playerbase are casuals, and I doubt casuals are going to put multiple hours into learning how to tune and then spending even more time tuning every individual car for the restrictions of the daily races. I can't see this being good for the game in the long run.
Give people the option to race in the old way and that might fix the issue, or it'll divide the playerbase and make the lobbies even more scarce.
Solid basis, but why limit the selection to just one of each?
Definetely need some "BoP" races in the mix.
Hopefully the tuning races will lead to a bigger variety of cars being eligible in those. In GT Sport races most drivers just picked whichever car had the highest quali time.
And that was getting pretty boring, if we can use a wide range of cars, and not just the same old 5 cars ….tuning was part of the game, and it’s a part of Motorsports…so It’ll be a nice change
This tuning garbage is obviously made so that the player has to spend a shit ton of credits on upgrade which means he'll be more likely to buy microtransactions, everything is this game is made to make you spend credits and make you buy microtransactions, it's a disgrace
@@mordor1779 I disagree, I found BOP races to be boring after awhile as people would choose the same car all the time. The most time I spent in Gt 5-6 was perfecting a tune on a car and racing it online.Once you learn how to do that properly it opens up a whole nother realm to the game.
@@mordor1779 No... There are many things in this game intended to push microtransactions, but car tuning is not one of them, lol. All the rare cars being locked in a dealership that updates one car per day, and only having 5 days to buy a car from that list promotes MT's. The "invitation" system that has an expiration date for high-end cars in the new car dealer is there to push MT's. The "limited stock" label being applied in Legend/Used car dealers is there to promote FOMO. But tuning was in the game long before they stooped to adding credits to a cash shop and it has always been fairly pricey to buy all the best parts for a car.
The payouts right now suck, there's no denying that, but the reason they suck is because International B, International A, and Super class races and championships did not launch with the game. We have the licenses, but not the races... Those are the races where we'll start to see 150k-350k payouts that will greatly increase the in-game economy. Not launching the game in a complete state is what people should be pissed at PD for, not for including a core feature that has been with all numbered entries in the series since GT1.
Oxycontin. Have you never played gt before gt sport? Grinding to build cars was literally the game’s formula. We are sorry you have the attention span of a goldfish, this game was never meant for you. Nfs is waiting.
It looks like it shares one thing in common with Forza, which is a very stable, understeer prone default setting once you have upgraded.
Some basic tuning tips for road cars:
- You can improve turn in quite a lot just by moving the downforce balance toward the front wheels, especially on road cars that you added aero parts to.
- increase damping first until the car starts getting too skittish over bumps and then tweak it back. Again, I would increase rear damping more than front, and focus on bump damping over rebound.
- Reduce spring rates until the car gets snappy on transitions and then tweak it higher. normally the front/rear balance is already quite good. the minimum amount of spring is the best for mechanical grip. You want to maximise suspension travel without bottoming out.
- Use anti roll bars to add/remove rotation in mid to high speed corners. Do this after you're happy with spring and damper settings.
- Use tyre pressure to add/remove rotation in low speed corners. stay around 2 bar cold pressure.
- Increased caster is better than increased front camber, makes for good self centreing behaviour with the same level of camber in corners. 5.5 degrees is usually good.
- on 4wd, move more power to the rear wheels
You should end up with a very maneuverable, stable car, where you can turn in while trail braking and then just manage rotation through the turn. Be conservative on transitions as it's easy to over rotate with this setup.
have u even played gt7 ? you really need downforce on the back of the car if you drive RWD, otherwise its just like driving on ice, at least using a wheel.
Very useful advice thank you
@@krmx37 Gt sport yes, GT7 no. Not talking about drastic downforce changes, just percentage points of F/R balance. E.g. moving from 80F/220R to 80F/200R.
Sounds like an awful lot of effort, please bring back some Bop races. I suspect there are a lot of people out there, who like me, rightly or wrongly, just want to jump into a competitive car and race.
@@stephenhailes907 for sure
I really really enjoy the tuning aspect of cars, especially the trade-offs with weight and power, etc. But they really need to make sure there are no exploits, such as properly assigning PP algorithm weights to things like drag and chassis design; things the player can't control outside of car choice. I think you nailed it, suggesting at least one if not more more BoP Sport races. Your ability to tune a car in a few minutes does show that it is possible to be quick without a ton of effort, and that the system is close to where it needs to be. I remember that GT Sport had a lot of BoP updates through its lifespan, I'm sure the PP calculations and tuning races will be updated and massaged through the timeline of GT7.
I'd like it if they dropped BoP for Gr. cars though. Never understood the point of that when all the cars are supposed to be in the same class.
The problem with turning at the hair pin could be related to ride height and wider tires/widebody.
If the car is too low, the tires are not able to turn all the way under load and therefore limiting your wheel angle. Happened to me in my 4C
i tried to use the standard wheel width instead of wide, keeping the lowest ride height, seems help turning quite a lot.
It’s not the wide body kit nor the wide wheels I have no idea what it is. I bought two R34’s one with the wide body kit the other without it and both using Steve’s tune in this video and both won’t take the hairpin even though Steve’s does? It’s honestly really weird. I was the guy using the blue R34 in this video and you can actually see me having to handbrake at the hairpin to get around it, I was losing a second a lap just on the hairpin. So I bought another R34 and used the very tune Steve’s using and it still won’t turn, also I spec’d the two cars identically in parts and tune and one has more power than the other, I think the games bugged honestly not to mention I can’t change the oil in my car lol.
For me, this is not really what I was looking for. For me it was about who's the better driver with basically the same car (I know they handled differently but I didn't have to know how I can tune my car perfectly). So as others have already mentioned, I really enjoyed just looking which car was quickest in Quali, hop in and see if can go nearly as quick.
They gave been doing that since GT Sport has been out, it's about time they changed it up a bit, but I do think there should be the option to do the old style of races for the people who don't want to tune or don't know how.
That's all good and well, in real-life they have very heavily regulated classes but even within those classes, you can still tune the car to be able to have certain characteristics. Some people like a touch of oversteer, others neutral and others a bit of understeer; they have previously had regulations where they would limit the types of modifications allowed; but they shouldn't completely remove tuning just for those who cannot tune or do not wish to tune.
They really need to bring in a BOP race, as much as I like the idea of tuning, the thought of doing it with 20 different cars seems very tiring
Sorry for my ignorance, what does BOP stand for?
@@terrankicker balance of performance I think
@@terrankicker Balance of performance/power, I think. It's what the Sport daily races ran on and it pretty much balanced every car out so they'd all be competitive without having to do it yourself.
@@terrankicker Balance of power
It's so fucking tiring playing video games isn't it? This isn't meant for dipshit losers that wanna play need for speed arcade. It takes a very little bit of mental fortitude to play. OH MY what a fuckin problem it is
I love that they added tuning to it. I feel I can get lost with this a lot more now and it is more problem solving that I like, but it should be two different modes. With tunes and without like sport was.
They need to do a set of daily races gears towards tuning and a set with BoP to make everyone happy. Hopefully in a game update soon if enough people complain.
Where is the best place to complain, I agree btw
Agree with everything you said! Bring back some BOP races for ease of access, and keep tuning races but impose more restrictions (only road cars, only race cars, only concepts, etc.). It does seem like they didn’t really think it fully through, however the game has been out for 3 days…so let’s give them some time lol
Both bop and tuning are interresting. Multi in gt7 needs to have both.
When you are allowed to tune the car then there will always be a best set up for any given car on any track/event, I always feel that will alienate people unless there is the possibility to share set ups. In my experience with online racing (mostly PC) in order to get the best set up requires you to be in a top team, which also requires not only skill but a lot of free time. Often the set up required is very far from real world requirements and is more based on knowing the game and exploits. In summary I prefer to race online with fixed tuning/set ups.
Exactly, BoP ultimately is the solution. Hopefully this first week is just sort of up in the air for fun and testing and BoP comes back more consistently in daily races.
Players already exploiting going over the BHP limit without penalty is the kind of situation we really don't want in GT
Multiplayer lobbies have no load/save function for lobby presets. Can't change the lobby settings once it's been created. Please speak about it, I feel like if anyone can help us lobby hosts get noticed it would be you 🙏
The lobbies are laggy but that's understandable since it's just come out and sport is still alive but pausing while driving in a lobby gives you a menu noise when you press X to shift. Menu BGM plays while driving annoyingly and you can't use nitrous
I’m actually really happy with the tuning - if they can make the PP rating sufficiently accurate, it will allow the players to setup the cars to their exact liking. Though I like the idea of having the exact same cars as my rivals, I like to change the suspension and aero balance to better suit my driving style: I mostly found that the cars I used in GT Sport were a bit understeering, and so giving this freedom seem (at face value, might be proven wrong) a really good idea for those in the car culture that like to work on their setups.
Anyway thanks for the many hours of streaming these past few days, I’ve thoroughly enjoyed it!
Part of the problem is that the races are limited by power and not PP. That means you have to spend a fortune on all of the non-power upgrades to get anywhere near competitive. If it was a PP limited race, you could pick and choose between handling and power upgrades.
@@barra333 Its probably just a temporary thing until they sort out the PP system
Ahh I see that I’ve misunderstood the issue. Thanks 👌😊
@@michaelb4415 I really hope so. Or a mix of races with BOP
I loved GT7 for the first couple of days. It gave me excitement like an 14 y/o playing NFS MW for the first time.... Until I entered Sport mode. Killed all the fun for me unfourtunately
i will say the tuning races will give some more variety to daily races atleast, in GT Sport it was boring seeing the same 3 cars in a Gr.4 race so this could make more cars competitive
exactly
Or just make a single car so op that you can’t use anything else
@@dillopillow7150 yeah, and for anyone that doesn't have much knowledge with tuning they could have a bop/no tuning race too
@@3DWorldMan exactly, getting rid of tuning would ruin this game for me. gt sport was fun but racing the same 3 cars over and over got boring
5:30 its been a problem since at least GT5, all stock suspensions come with a toe set to +0,20 at the rear. ALl cars understeer massively. Make it negative on both axles and its miles better. Also lower rear downforce the most you can (and still be able relatively stable
I need it positive. Half of the time i suffer with significant oversteer on muscle cars
@@ringo3911 muscle cars are a different breed. But i think having it at least 0.00 is better and try to set other things to help you out with oversteer
@@karelpipa Vette specifically (2019 model) but yeah i get ya
I think that on top of the restrictions they have there should be pp restrictions to prevent speed car meta's.
Also I think there should be races with tuning and bop. Personally I like tuning races as I like to see the car variety visually and how they vary in performance in different areas however I know some people prefer bop races with more equal cars.
I think, as long as tuning will be available in daily races, there will always be an exploited tuning. they should do it like they did in gt sport, perhaps just change race a to a tuning race and thats it.
I remember in old GT fine tuning gear ratio , suspension, air down force, direction tow and camber, for each track , it makes huge difference
I love the idea behind tuning. Sure there will be "meta" players that will just search for the best setups possible but to me a huge part of the fun is tweaking the car and seeing how it performs online. I like this so much more than just "every car is 99% the same" of GT Sport.
And even though it goes against the concept of eSport, I think the idea of tuning and qualifiers being 70% of the race is very appealing to me and feels much more in line with how real life racing weeks happen.
Its ironic how when Sport released everybody hated how everything was about online racing instead of singe player content and now in GT7 they managed to make the rich single player content complement the online races and people are like "Screw this I work 378 hours a week and dont care about single player, I just want to hop in and compete."
To me it's fantastic how you're incentivized to play single player content to earn money to tune cars for online races. Instead of accumulating millions of worthless money like in Sport.
I think there should be two of each "daily" race one with tuning and one with BoP so people can choose which fits them the most.
I was totally addicted to GT6 which had the PP rating races. Tuning for the PP was the fun part, finding and tunning new cars, see what people were using. And it was balanced enough in most PPs were you would see a rare car winning a race because that person perfected the tunning for that car.
A GT# is always about tuning. GT sport was sport for a reason. But I agree daily races should have a Sport style race too.
And also, they should bring back random car races, where you were given a random car for each race, those were fun!
shuffle racing was my shit! i'm sad it's not in the game yet
Thanks for sharing, Steve.
Hopefully the traditional BOP/No Tuning races will make a return. Makes sense, especially for a 'casual' title such as this.
This has sort of put me off trying the dailys. I may just look for a public lobby with a BOP. Last multiplayer racing i did was FH5 and that was pretty much the top 5 running the same cheesed cars/tunes
FH5 is on the "arcade" spectrum of "tuning": basically slap parts together (generally exploiting the possibility to make ANY car a 4x4/4wd), load the car data on an excel spreadsheet, and get the number needed to make the car behave in the best way to trick the game engine to have the best drivability. In the end game cars (I played FH4, so basically S2 or X tier) it means then to end with the ones that were already coded to have "the nearest performances" to the "edge".
NONE of the past Gran Turismo games had this (aside, maybem the Red Bull X-cars, that were sci-fi with wheels): based on each different driving styles, you can find you own, personal, car that properly build ("more absolute HP" is not always the best choice) and then properly tuned, it could lead "you" to be a winning driver. As player that is the best combination of "tuner+pilot+car". Your exact car with your exact tune could bring you first but maybe me, with a totally different drinving style, dead last.
I was capable to build "budget cars" and be faster than "HP monster", in any GT, if properly tuned.
Dunno if you know, but "Gran Turismo" was made with a BOLD statement, since the first one for PS1, as "The REAL Driving Simulator". Expect A LOT of things more alike a "simulator" than an arcade, in the serie (for any GT in the "main serie" - those named with the "number": the other "GTs" - alike "GT Sport", are just the "arcade mini game" that just use the graphic engine, but NOT the physic engine of the game... in the first ones, there was exactly the "sub-game" as "arcade" inside the very same GT, just to be silly with no tuning... but it was never the main focus of the main serie)
5:40 check how low was your suspension of the car. If it’s too low, you won’t be able to make full steering, you can confirm this in the cockpit camera
They actually mention this in the web magazine beyond the apex on the suspension section on the gran turismo website.
I found out what causes it, the counter steer assist that’s automatically on for everyone is the culprit. Only took me three days lol.
BoP needs bringing back for sure!!! Just can not be bothered to tune my car for each race. Most of the time I just want to jump in and race the same balanced car as everyone else. Surely a better way of measuring skill too.
That’s exactly why MILLIONS of people preferred GT sport over other racing games. That and the matchmaking were brilliant and it was purely a test if driving sklll.
GT was since its first game about "tuning cars". As a car entusiast since my childhood, when I hit my early 20s and the PS1 brought us Gran Turismo, I loved how much I could push cars better and better refining their tuning, up to find the right decimal numbers across ALL the car specs (and I played all of them, up to GT6)
The main reasons it became "now" a problem are because you want to play online: in the early version, the AI was abismal to be easy beaten even in an "untuned" car. But against human opponent, on GT you run an entire "racing team", not only be the "pilot": manage money (ok... that is easy), buy the right parts to obtain the best setting between improvement and tuning, and then drive the car.
I loved how that made each tuning very "personal": in the old days, I was "racing" my younger brother to set the best time on each race. None of us were actually able to get our own best time with the tuning of the other one, but when we drove our own car, with our personal tuning, we fought in the tenth and hundred of second. He was way younger than me, so not very good into tuning, but I was the one playing with him as mechanic, to set HIS car not to my liking, but to HIS OWN. As different pilot, his tuning were indeed very different from mine.
I was waiting GT7... lately something "similar" was for me to play some Forza... but even if superficially it had something alike, it was a "dumb version" of GT: basically it was possible to load a couple of data about each car in a excel spreadsheet, and have the right tuning for any car, because its physics were "dumb as hell" and ANY car, basically, was transformed to a 4wd with the same kind of specs, to be "fast to win".
I'm very happy that GT7 tuning will be "hard to master". THAT is the root of the game: not only slap parts into a car to skyrocket HP and PP, but actually find the FINE adjustments, each car different, to make possible that "any car" could be "the fastest", each in the hand of the right "GT player" (and I choose "player" as noun by the definition: a "GT player" is mechanic, tuner and pilot, all blended into one).
100% on this
My hope is that tuning grows on people. Yeah there’s a learning curve to it, and they definitely need to add the ability to download tunes. But the reason I’m glad they added tuning is to add more variety to the grid. Now all they need to do is add driveline restrictions like awd, rwd, and fwd. If they say your car must be no more powerful than X, and no lighter than Y, I can’t see any reason not to hit those targets with AWD. But I love to see variety in races.
I’m with you. Love the variety that tuning brings to multiplayer
I think a weekly tuning race with daily BoP races would be awesome personally. That way you have more than enough time to really dial in your tune, if you want and if not, there's daily BoP. Best of both worlds.
Agreed that would be a fun setup
The tuning problem is a very big issue..
Kind of ruined what made GT sport so great
@@superstomp2 as someone who is not a competitive racer but likes to race online and improve this is a shitshow sort of, i wish we can all have same cars so only driving skill matters, this way you never know if opponent is better or just glitched/improved tune compared to yours, so its hard to take a feedback from it
Totally agree with you on adding BOP races. I'm okay with tuning but I rather just race. It takes longer to compete in races now too I feel. Used to be just enough time to qualify in between races. Now it seems like there is more down time between races. I like your tune, I did the same, and I'd also suggest a limited slip dif on rear wheel drive cars.
Early daysx of course, but I LOVE the tuning aspect, I think there will be so much more variety in cars and open up a real fun element of not just improving your laptime but working on your tune for the specific race. You need to get on top of it because I think it makes for great content if you can make builds for the different daily races - I'd come to try it out anyway.
Completely agree with your take, Super GT. It’s cool to see Tuning as something available in Multiplayer for those that enjoy it, but here really should be both Tuning and BOP races so that everyone can get into races and be competitive.
I’m in the exact same boat regarding tuning… willing to spend some time to get to the 80/20 rule, and those who do it all the way can go ahead and beat me… but more tuning tends to lead to more ways to exploit bugs, forza is nothing but meta cars and it gets old
Some cars just cannot hang in Forza and it is annoying because there is nothing you can do.
Forza is "excel spreadsheet tuning": add the more expensive parts, slap 4wd on ANY car, get the final specs of the car, load them in the most used "excel spreadsheet" for tuning, and any car will be the "best it can gives", everyone with no soul (basically behaving all the same), with just some different pixels around the same core.
I never found the same rule of tuning for two different car in any GT game: each car has good and bad qualities, and to be mastered needs to be driven, understood, and tuned properly (and differently) from each other one.
Time consuming? YES. But that gives a selection of any possible combination, between each player: an "horrible car" for somenone, that didn't find the right tune, could be the "fastest" in the hand of another player.
@@CapitanoAraym these people just really don’t get it bro 😢
I like the tuning, but I also want pure group races too I want daily race options of Gr3/4 etc etc. I want an opportunity to do both..
Group races make the game so much easier to jump into when you have been busy all day etc and don't have time to tune etc
To make the care turn in better, you need to adjust sway bars, lower front setting higher rear setting. Spring rates, camber etc. Learning those setups and you can adjust it pretty quickly race to race and cornering will improve greatly.
That’s not the problem
The r32 and the c63 AMG are bugged and they sometimes can’t steer more than 90 degrees. Just do a few laps in first person on wheel and you will see
@@jaydenvanhulzen6829 I have found you can make setup changes to counteract a few of those issues, but if everyone starts using a single car in multiplayer because nothing else can beat it, that IS a problem.
@@lwood9210 true. That stupid Peugeot
Hey @Super GT i was the r32 you held off.
The turning problem is that the wheel is rubbing the arch. Use normal not wide rims, or smaller inches.
I've always really enjoyed the tuning aspect of GT - Its really taught me a lot about more about cars
Glad you got the good use of the tune, just got a new one and got into the global top 10
Yes, it was a very solid tune. I will take a look at your new one!
Btw, thanks for the shout-out
I'm pretty sure that turning issue is a glitch. Same thing happened to me on that corner. The wheel stops turning at a point way earlier than it should. I had to turn the wheel way past that point, and it eventually "snaps" into the correct position and allows you to turn the corner.
I think I saw it happening to you around the 5.50 mark!
Yes it keeps happening to me too. It’s especially bad on willow springs.
It’s just that car, it just doesn’t turn
@@colmnim21 It happened to me in a Corvette. Mid corner the wheel locks to the center. It’s a glitch.
@@KayJblue Agreed. Happened to me in an r35 gtr. I had no idea this was a common problem until I watched this video.
The steering clearly locks out before it should!
Thought I'd follow this up. It's not a bug as I thought, it's caused by dropping your suspension too low. The game is simulating rubbing.
I raised my suspension back up to 100mm, and the issue is gone!
Setting the rear diff properly makes it turn well.
Polyphony needs to give the public what they want and include Super GT as a license instructor in the next update. We can learn such valuable lessons as: "An introduction to Barry R." "The Shadow Realm and how to avoid it" and "Mastering The Old Switcheroo".
If both Tuning and BOP races are accessible this game has the potential to be sooo good.
Tuning has the charm to car enthusiasts who always wanted to turn their fav car into a racer. It’s been so refreshing to see a variety of cars in lobbies now due to people just choosing cars they like.
BOP should deffo be an option solely due to the competitive side of the game. In short Tuning when you don’t want to be serious and BOP when you want to be serious .
GT7 has a pretty elaborate tuning system and the game is relatively new so it can seem daunting, but Super GT demonstrated that you can have a competitive tune in a matter of minutes, and there will be all sorts of tuning videos out eventually so it will be easier for the casual player to pick up the basics of tuning and allow them to be competitive. They definitely need to keep the lion's share of the online races using the current format to allow people to take their favorite car and tune it enough to be competitive. That said, I think that they should also offer a BoP option for one of the weekly races for those that are used to that style from GT Sport and just want to jump into a quick online match, press the easy button, and have fun.
4:45 Gt6 used to be the same. At like 500pp you can modified a challenger and it will smoke you in the straight if you had an NSX or an m3 which they were popular
I figured out the tuning pretty quickly, for the tuning race 4wd or FF is preferable. I got a Celica GT-Four on the used market that is a monster in the corners. It did take me 3 hours to figure out what turbo to use, for the current race I found the low rpm turbo to work the best as it gives consistent boost throughout the rpm range.
yup. RWD is kinda useless with the physicsmodel of gt7. its just not competitive driving an rwd car that handles like driving slicks on a wet track when you are accelerating.
@@krmx37 the reason it's not competitive is because of the weight limit, AWD cars are generally heavier but with the weight limit being so high at 1200kg every car can hit that minimum except from anything lighter than 1000kg
@@dsphotographyedinburgh4973 so you think the awd system do not add additional pp points, because it gives generally more grip, but instead it give the car less pp, because its heavier due to the heavier weight?
If the pp is nearly only about weight/power ratio, it would be a really bad thing.
@@krmx37 on the race there is entry requirements and the weight requirement is what makes rwd cars bad
@@dsphotographyedinburgh4973 oh i see. there was no PP Restriction, only weight and hp ?!
wow, the last race was crazy, you gained so many positions. great job. :)
I haven’t got the time or energy to mess about with tuning. Qualifying and quick racing in GT Sport was fantastic. If I was slow it was either the choice of car or skill. Tuning creates a time sink that I’m just not interested in for multiplayer.
Can you do a video detailing how gt7 tuning works, and a deep dive on how each setting effects your car?
I love that the tuning is back to how it used to be in past numbered editions of the game.
Anyone that has a genuine passion for cars and car culture would want to learn how all of these tuning options affect the performance of a particular car, and not complain about it like a child that wants instant gratification.
I’ve read too many comments on this video alone of people acting my like a spoiled child about the tuning. Would you behave that way if you were a racing driver in real life?
Real gratification comes from the process of learning how something works through countless hours of trial and error, and figuring out what works best for each track.
If you stop expecting everything and everyone to hold your hand through life, you might find out what you can actually accomplish on your own merit, and that’s the best reward of all.
Exactly , people are spoiled. Tuning is not that hard to learn and it makes the game so much better once you get a good grip on it. It's pretty dumb people are complaining that they have to learn an aspect of a game to be able to compete. If they bring back BOP it's going to be the same boring game like gt sport were only 2-3 cars are viable and that's what everyone picks. Tuning makes the best of both worlds.
IMO casuals are the reason gaming is getting bad since they want everything to be easy and just handed to them.
You need to make a video explaining all the tuning items and how to tune them. Will help newcomers quite a lot
I can't believe online multi-player isn't getting any attention, you literally can't change the setting of the room, you can't track vote, you have to open a new room every race. How is this not getting attention ?????
It would take “work” from a small “indie” company. /s
Definitely why is this not getting mentioned shocking can't play online with friends are people blind to this 😡😡😡😡😡😡
Totally agree. BOP races should be an additional option. If not I think most players will stop multiplayer really fast. Most people don't have the time to tune their cars to be competitive.
Hopefully they can intergrate Sophy into the PP system.
Would be perfect if before entering a race if 'Sophy' did a lap in your car around the track you're about to do to determine your PP.
My gto is at top speed of 154 (which is all the course allows me due to the length of the course). Trying to tweak acceleration because i feel it can do better. I like the tuning, its not as overly complicated as people make it out to be
I absolutely LOVE the multiplayer right now! Its so cool to tune my road car and go into race, rather than be limited to gr3/gr4 cars.
Hope they dont change it
@Bru Rred Yeah, and i believe GT Sport servers are not going down anytime soon, so if anyones all in for these Gr3/Gr4 races each week they can hop on anytime
5:47 I know you will probably not read this but the skyline r32 has a bug that at some times it can’t steer more than 90 degrees. If you do a few laps in it with first person you will see. The c63 AMG coupe has it to btw but not that often
That explains a lot haha, i tought i tuned is badly :)
This is kind of wild. I play a ton of Forza 7 and Forza Horizon 5 which of course lean VERY much towards tuning and who can tune the fastest top speed car that can make up for their mistakes through the race. After watching this I'm realizing one of the reasons I like this channel was that everyone was on "equal" footing in the races he was doing in GT Sport.
Gran Turismo was always in the very, opposite, spectrum of "Forza" or "FH": tuning as "real(ish) tuning". The strict balance to not only slap parts together to get the higher performance, but also maybe go for (on paper) less performance, to have the best balance you can get when, then, you HAVE to tune those part in a driveable car.
With the right proportions, GT is almost alike "DCS" on "simulation", for planes, compared to "Forza" and "FH" being "Ace Combat", as "arcade games". Both looks great, but the game behaviours are night and day.
Loving the game so far, only issue I seem to be having is RWD cars spin anytime you get near a corner and touch the throttle. A stock RX-8 on racing soft tires feels like a ZR1 on comfort hard tires when trying to ease into power around any corner
My "2 cents" as a past GT player since GT 1 for PS1 (as generic rule):
softer rear suspensions (it could be achieved by various means, both in dampner, spring loads and sway bars, and by the opposite, with a little more stiff front), in rear drive cars, ease (and often corrects) the oversteering once power is applied. Also a bit more of camber angle in the rear, to give more surface of contact to the rear tires, once their suspension bend in compression, during the turn, to slip less.
It's the real life solution used in car racing.
You will surprise yourself in the improvement, if you will change the numbers by small increments.
I used to make undrivable RWD in monsters that basically turns by themselves, once pushing on the throttle, by just removing the unwanted oversteer only.
I hope they keep tuning in multiplayer just refine some things! People only complain when they don’t come in first!
I agree that there's a place for it. They just need to iron out the bugs and make sure it's balanced.
7:50 i would go like this:
Anti-Roll Bar Rear: 50% increase (and keep playing with it to further balance oversteer-understeer)
Negative Camber Rear: 0.5
Toe Angle (this needs some playing with) Front: 0.02(in) Rear: -0.05(out) (on awd should help rotate the car)
Front/Rear Torque 20-25 : 80-75
I can't test it tho. If it works nice, please leave a reply ^_^
The general fanbase including me hates the idea of tuning races. First of all everybody will use the same tune and it then basically makes not difference and second it's just so inconvenient. I don't care about setups in the f1 game, because it's so easy to steal them. you have the steam workshop and you can directly get setups from the top times in time trial. GT 7 has no system like that and it's more complicated, because of the different parts.
Polyphony needs for multiplayer to return to fixed setups or maybe have 2 fixed and 1 tuning daily race. If they keep it like it is currently, the multiplayer will die a very fast death. And a dead multiplayer also means no more updates for singleplayer.
+1
Exactly, I'm very scared about the future of GT7 online. Clearly something needs to be done as exploits are already being found.
@DragonTurtle_YT✓ being able to use over powered vehicles in events with horsepower limits. I also didn't see anything that would stop you from bringing a race car in on sport tires
I don't play online games much, but for me, tuning is something I really like about GT because I can choose the setup I like most. I just keep it simple; Gears, tires, aero. Although I might need to branch out a bit and go outside my comfort zone to adjust more complex settings that change the handling of the car, like if there's lots of under or oversteer in corners
Wait... they seriously neglected to provide a way to actually share/download tunes from other players in game? I absolutely do not understand Polyphony; they make some honestly pretty astounding tech within the game, but then just completely ignore the absolute most basic fundamentals of the game. Are there any actual GAME designers there? Or is it all just gear heads, programmers and artists?
I enjoy deep Forest thoroughly with the online races. GT6 online race vibes. Good to see dive bombers and general rammers punished. Learnt something with the detune in power approach, thanks!
Ah, another case of release and patch in later.
+1 for a Tuning Guide. That would be so cool. I hope it stays in the multiplayer for a while myself. More depth is good
I was really excited to start playing online because I never really got the chance to do it properly in GT Sport, so I raced both daily races yesterday and for Race A the guy that won had a 40 seconds lead at the end, and for Race B 58 seconds, then I tuned up the Aqua for Race A and the Clio for Race B and managed to get 1st Place and 4th in Race B and both times I felt like an asshole taking advantage of the tuning system. Everybody should be using the same car or category of cars without having to tune anything that's power related, specially in Sport Mode. Oh and for Race be, when I managed 4th, the first 3 places were like 20 seconds ahead. Awful design at the moment, still loving the game overall.
I think there should be a competitive mode where you can only pick from a set of limited pre-tune specs for a car and you are only able to adjust like minute things like gear timings and other basic stuff.
I personally think that tuning is a skill people SHOULD learn purely because I think you are limiting your abilities if you don't understand the car and learning tuning even at a basic level will help you with that.I think BoP is fine in class races in terms of upgrades (keeping the cars stock) while still allowing people to tune. I think the only reason people don't like it is because other games do not have any emphasis on it at all which IMO is super boring. and people saying they don't have time to figure out tunes are just capping because it doesn't take that long like watch one tutorial that'll tell you what everything does and you can basically figure it out it's always been like that. I feel like a lot of the people complaining are those who only played sport and not any of the numbered titles, tuning has been a large part of the franchise since forever lol.
Tuning will:
Reduce the player base by a lot
Mean that more time is spent in menus and less in the track
Mean it’s impossible to tell who was the best driver at the end of the race. It’s this last point that people care about. I could easily learn to tune and I have the time to do it but I DONT want ANY advantage over anyone else on the track. Tuning just kills the competitive aspect of the race.
@@b0ris360 No that's stupid because the better driver is someone who has taken the time to understand their car and adjust it to suit how they drive, it's what anyone who actually cares about the game should do and stripping away/pushing to the side such an integral feature to the franchise is babyifying the game, people should have to learn the game like any other competitive game instead of just deciding that one part is too hard and then deliberately putting themselves at a disadvantage, it's like removing Eco from counter strike or movement from SSB Melee, these things make the games what they are competitively and I think that either you should learn that or be complacent at a disadvantage because you don't care enough to be better. Also the average player will not care about this debate at all because they aren't competitively playing the game
I had a similar experience to your car not turning in the video. The A9 hairpin license test I believe, it took me
an hour to get gold because the stock car did NOT WANT TO TURN...EVEN AT 20MPH!! I almost left my house to test it in my car.
Had to turn on the racing line to barely get sliver and eventually just found the balance.
But yeah, I never had an issue with that corner, was always able to trail break into it on other gt games, sports hard sucks with stock brakes it's amazing how bad it is.
Man not even 6 days after release you already complaining, give it some time for god sake, You have no idea how complex it is. And it's actually surprising to have multiplayer in GT. They never really focused on multiplayer, this game always meant to be S O L O. When will you people understand that ??? Pisses me off thoses people shitting on such a masterpiece of a racing game.
Things that can improve your cornering is tuning the differential or the suspension, usually camber and toe.
First
Omg hearing you narrate your own race was amazing. It was relaxing yet exciting. You’re so good at narrating races. So happy I found your channel!
I'd say 3 daily races with 2 modes each 1 with bop and one with tuning with slightly better rewards
Tuning downloads would be amazing. Also I agree with the other comments, there should be a non-tuning race option.
Honestly, I'm not even going to touch Sport Mode lobbies until it gets patched or an update arrives where Tuned Lobbies can have separate Daily Races
One problem I’ve seen is FR cars are nowhere. I don’t know if it’s all rear wheel drive cars because the 911 gets on alright but all you really see is FF or 4WD because you can mash the power out of corners and they can put it all down without any trouble.
I also experienced that corner where the GTR won't steer into the corner. Its certainly a bug.
At least you have a next gen game. Been waiting for the next Forza Motorsport forever now. Also turning cars for races is standard practice on Forza. However it seems that GT7 has a better system with it not being car rating based but instead having more clear requirements.
I'm hoping they bring back servers like in GT5 where you can make your own race settings
Even as someone who liked tuning in GT6, one of the reasons I was excited for GT7 was the BOP racing. Tuning definitely has a place in the game, and it's fun to see people collectively trying things out on forums and sharing their tunes online. The average player who knows nothing about tuning will probably be upset when they first join a race and the car they chose is miles off. In GT6 a lot of the default racing suspension tunes were horrible, and that alone could take seconds off your laptime. Anyone who doesn't have the time to look into tunes online has no chance
exactly, in gt5 and 6 I used to get beat regurly using the basic setupd but when I learned how to tune properly it opened up a whole world of the game to me and made me fall in love with gran turismo.
I did like gt sport but it got really stale to me because BOP. People would only use the same cars most of the times and I really didnt enjoy spec racing. I hope this just forces everyone to learn how to tune rather than going exclusively to bop spec tunes
I’m so excited about Grand Turismo 7. I remember the first GT I played was Grand Turismo 5 on PS3, those were good times. I want to get a PS5 before I get GT7. This game looks amazing. The customization is great💯
Tuning opens up the possibility of different race restrictions - like stock, unlimited, various spec limitations, etc.
Looking forward to your tuning guide. I don't mind having to tune as long as there are no bugs or glitches. This game will force everyone to learn to be better in every regard.
Gran Turismo Racing School
I don't play GT, I'm here for yout content... Having said that though, on other racing games, if I'm losing by a marginal amount it's quite easy to think how my tune could be improved (I tune myself) which is quite fun but also quite frustrating. Sometimes, there is a "best" tune, and at that point I lose interest and would much rather have a standard given car.