In some modes, like nightmare mode, the layering in songs like this can really feel oppressive. And with Super Gore Nest being the ridiculously enemy-dense level that it is, the layering can build up and pile on with this feeling of triumph or frustration. Or both. It's insane how many different ways this song works to match what you're doing in-game.
I've been trying to complete an Ultra Nightmare run for a while now and the first four levels feel like the hardest part of the game. Super Gore Nest is the first level where it feels like you have the Doom Slayer's complete kit when you get the Ballista. So the Super Gore Nest feels like where you really begin Ripping, Tearing and Demolishing through the demons with ease. The music fits it perfectly.
Mick Gordon has actually talked about the layering technique in a documentary with NoClip where he specifically mentions that he avoided doing that because "it makes the sound feel messy" and instead opted for making many variations on his riffs, bridges, breakdowns to randomly connect when needed. Granted this was in talking about Doom 2016 and not Doom Eternal so it could be he opted to layer here
Thanks for introducing us to sound design lingo with this one! When you brought up vertical layering, I was reminded of Hollow Knight's Crystal Peak: during platforming segments, fast guitar riffs come forth and accompany the region's exploration theme.
@VXKOU I'm gonna be real honest, you were just technically incorrect which bothers me so i had to say something :') you're absolutely right in that it's the last intended track
As a sound engineer/music producer myself i love hearing other peoples opinions on tracks and stuff, even if the music in question is not my own, i love hearing others opinions - I believe it can inspire you and tune your creative flows. It also helps build your understanding of music/audio design and production, so thank you for these videos, they're absolutely great, I'd love to hear you talk about music from the ori series, imo phenomenal OST
So Koma isn’t able to come on here and answer questions about his mix of this track, but from what he’s told me, that layer at 8:01 is actually a chunk from another DOOM track called Damnation that has been paulstretched. It’s a technique I used in my own mix of this song, but with a left/right pan
I played around with Eternal’s music files a while ago, and I was wondering why I couldn’t find that particular section with the added layer. Thanks for the clarification :D
paulstretch, love that software dude, we have a interlude in the album where i took part of the bridge in the other song coming after and paulstretched it to make it blend in easier :)
instrumentally, and layer-wise this particular song sounds much like good-old Slipknot songs and Korn songs, especially on 6:00 when they mixed bass drum and percussion along with each other to have specific sound for that. i'm not even talking about strange samples, which Slipknot uses a lot in their songs
A well known fact about this OST is that Mick got a Heavy Metal Choir together to supply vocals to the music. A little known fact is that he also hired a Wasp Hive choir to perform this song, but they exceeded their mandate and did the instrumentals as well with all the guitars and power tools Mick was going to use for this track.
The main hook of this song is crazy and definitely does it's job. This OST, the songs that Mick Gordon specifically worked on, do a great job at capturing the dynamic aspects of the game. This track, for instance, when playing the level of the same name, is just a fantastic experience. The low level layers when not much is going on set the pace perfectly.
Doom Eternal brought in over half a billion dollars of revenue, and that's not including the DLC. Yes, Mick got hosed. But the game most definitely stood on its own, as all of the Doom games have for 30 years now.
the problem with showing people Doom music is its dynamic, so the static version has like six different build ups in a row lol. Normally you'd only hear one or two and get the drop when you like kill an enemy for example
@@collinb.8542 It wasn’t really interactive in 2016 either. Each level of music (ambient, light, heavy) is dependent on the quantity of demons in an arena/incidental encounter, or on the demon type. This is hard coded, as there are no random spawns. The only time a certain stem plays based on the players actions is during glory kills in 2016, as they are a choice made by the player. Otherwise, the players actions don’t actually dictate the intensity of the music, as the game designers already preplanned for this. That aside, Eternal functioned the same way as 2016
@The_Dinosaur_Heretic yeah that's what I meant with the glory kills. Idk I was under the impression that Doom Eternal didn't have that but I was playing a few days ago and I thought it sounded like there were parts where the music would change during glory kills but idk maybe I was tripping lol.
3:50 The Batman Arkham games especially arkham city also does that type of music where the rythm is the same, the track is essentially the same but in combat there are more instruments added and the track gets „fuller” in a sense
Just had thought about this: The new dark ages trailer track which I hope gets a full cover, is like Atlantica a spiritual sucsessor to Super Gore Nest, both in atmospheric design and musical tools used to create that soundscape.
I just found your channel through tiktok and have watched almost every Doom video, and one thing Mick Gordon prides himself on with working on the music for games is to focus on how the music matches the flow of the game
So much of Doom's soundtrack as a series is so good, and it's nice to see someone not only going "oh god that's GOOD" but also giving legitimate insight into the various elements of the music that someone not super versed in music production wouldn't notice right off the bat that makes the "oh god that's GOOD" feeling. P.S: You should check out Stained Brutal Calamity (My personal favorite) or The Devourer of Gods Nonstop Mix by DM Dokuro, they're longer tracks but honestly some of the most impressive music I've heard, let alone music for a game, and a free mod at that. Plus, you'll probably summon the majority of the Calamity community because we're always fiending for someone to react to the music from the mod : )
Another recommendation for you. damnation from doom 2016. such an underrated track, but my personal favorite from that game with tons of stuff going on. you will appreciate it!
As someone with only 4 years of "traditional band" (Trumpet) experience and then teaching myself guitar, this up and coming producer perspective on these tracks is dope! Keep up the great work.
First time I really took notice of that vertical layering was in Deus Ex Human Revolution. After beating it I found a game rip with the audio nicely labelled and had some fun combining certain layers differently than the game did
i really want an action movie but Mick Gordon does the score for it. Like a movie with a swat team and one of the scenes is them clearing a house, kicking down doors, throwing flashbangs, tear gas, sting grenades, just absolutely going ham whilst you've got a DOOM soundtrack shredding and pumping pure testosterone and violence. I'd like that......Ready Or Not movie??
You should listen to Mick's other masterpiece soundtrack: Wolfenstein - The New Colossus. There are reallygreat songs like Reich Between the Eyes, Right Trigger Warning, Blazko Kill the Nazis, Horton Hears a Revolution, Nazi Punks Gtfo, Der Zerstörer.
I just discovered this channel and I have to say I love your commentaries! I was wondering if there is any chance you can review any of the music from the Witcher 3 and Project Wingman (particularly Kings and Peacekeeper)?
0:59 This is a reprise to E1M1 from Doom2 (motif? not a music theorist so not sure of the jargon) -- the whole piece is loosely, but this part early on gives it away.
Is the purpose of vertical layering to retain the core melody/thematic melody of a segment to adjust it as needed or is it just an easier foundational method of creating tracks if you already have that core present?
Not the hardest in my opinion, it's Meathook for me, but it is an absolute banger of a song. Sometimes it'll get stuck in my head for no reason even after a lot of time of not listening to it.
most of the requests are directly from twitch where people spend either bits or channel points to directly request a song that I'll listen to then and there! requests from comments I add to a list and get to depending on how many people request them/how interesting I find the request!
I always thought Super Gore Nest gives you the feeling of having your head inside of a bees nest, especially in the intro. There is some crazy panning and stuff going on that makes you feel absolutely surrounded.
Some of the music actually isn't music at all in the sense of musical instruments. The music Mick Gordon did for DOOM (2016) is explained by him in this video, filmed at GDC, ua-cam.com/video/U4FNBMZsqrY/v-deo.html As a producer, I think you will enjoy learning something NEW -- because Mick Gordon himself had never done this before and neither had anybody else!
Sad that you reacted to the "wrong" version of the track, they kinda released the official, without Mick's envolviment, but still, the official version is better built from the game archives, from what I know Chad Mossholder gathered all the tracks and put them together all by himself.
No, this is the right version. Chad Mossholder mixed the version that appears in the OST and it’s godawful. Community mixes, and especially Koma’s, are leagues better
In some modes, like nightmare mode, the layering in songs like this can really feel oppressive. And with Super Gore Nest being the ridiculously enemy-dense level that it is, the layering can build up and pile on with this feeling of triumph or frustration. Or both.
It's insane how many different ways this song works to match what you're doing in-game.
I've been trying to complete an Ultra Nightmare run for a while now and the first four levels feel like the hardest part of the game. Super Gore Nest is the first level where it feels like you have the Doom Slayer's complete kit when you get the Ballista. So the Super Gore Nest feels like where you really begin Ripping, Tearing and Demolishing through the demons with ease. The music fits it perfectly.
The music either makes you feel like you are fucked or kicking ass
To be fair though, the way the music plays out in game can feel odd sometimes due to the poor mixing of the tracks in the levels
I’m playing through super gore nest rn and you are 100% right 🤣
i listen to this while stocking shelves at work
I bet you listen to Mastermind on your way to work as well
@@jewfroish3 how tf did you know that
@@SuperSigmaChadBatman Russian Badger reference honestly
I need to do this too. Thebkkds and neighborhood won't mind some metal for sure
Then i black out and come back to customers glory killed lol
Mick Gordon has actually talked about the layering technique in a documentary with NoClip where he specifically mentions that he avoided doing that because "it makes the sound feel messy" and instead opted for making many variations on his riffs, bridges, breakdowns to randomly connect when needed. Granted this was in talking about Doom 2016 and not Doom Eternal so it could be he opted to layer here
Thanks for introducing us to sound design lingo with this one!
When you brought up vertical layering, I was reminded of Hollow Knight's Crystal Peak: during platforming segments, fast guitar riffs come forth and accompany the region's exploration theme.
yes!! HK is a great example, and vertical layering is so so useful for exploration intensity levels!
@emyoung Can we see you react to HK songs pls?!?!?!? It's one of my favorites next to DOOM Eternal!
The final song in the game doesn't get requested very much, but it's fantastically interesting. It's called "Icon of Sin".
@VXKOU so then it's not the final song in the game, because it's not in the game
@VXKOU I'm gonna be real honest, you were just technically incorrect which bothers me so i had to say something :') you're absolutely right in that it's the last intended track
I don't think there's an official name, as with all the soundtracks, in this case I heard it called "Final Sin" more often
As a sound engineer/music producer myself i love hearing other peoples opinions on tracks and stuff, even if the music in question is not my own, i love hearing others opinions - I believe it can inspire you and tune your creative flows. It also helps build your understanding of music/audio design and production, so thank you for these videos, they're absolutely great, I'd love to hear you talk about music from the ori series, imo phenomenal OST
I'd love to do some Ori listens!! And thank you!!:)
Second the Ori request.
So Koma isn’t able to come on here and answer questions about his mix of this track, but from what he’s told me, that layer at 8:01 is actually a chunk from another DOOM track called Damnation that has been paulstretched. It’s a technique I used in my own mix of this song, but with a left/right pan
I played around with Eternal’s music files a while ago, and I was wondering why I couldn’t find that particular section with the added layer. Thanks for the clarification :D
paulstretch, love that software dude, we have a interlude in the album where i took part of the bridge in the other song coming after and paulstretched it to make it blend in easier :)
Been listening to Mick since killer instinct. Type - 03 is probably still one of my favorite tracks Mick has ever produced.
Ayyyy I was there for this one! Super cool. on second listen I think the sound at 2:15 in the right ear is the reverb from the guitar on the left :D
instrumentally, and layer-wise this particular song sounds much like good-old Slipknot songs and Korn songs, especially on 6:00 when they mixed bass drum and percussion along with each other to have specific sound for that. i'm not even talking about strange samples, which Slipknot uses a lot in their songs
Yeah man Rip and Tear is basically a Slipknot song and i freaking love it.
A well known fact about this OST is that Mick got a Heavy Metal Choir together to supply vocals to the music.
A little known fact is that he also hired a Wasp Hive choir to perform this song, but they exceeded their mandate and did the instrumentals as well with all the guitars and power tools Mick was going to use for this track.
this is pure educational music video, love this kind of info really much, congrats for your work
In the slower parts of the song you can hear this slow cymbal which sounds like an idling chainsaw. Knowing Mick Gordon it probably was a chainsaw
I just love how reacting to Mick Gordon's work in Doom or Doom Eternal brings a smile to your face.
The main hook of this song is crazy and definitely does it's job. This OST, the songs that Mick Gordon specifically worked on, do a great job at capturing the dynamic aspects of the game.
This track, for instance, when playing the level of the same name, is just a fantastic experience. The low level layers when not much is going on set the pace perfectly.
Its a shame his soundtracks hurt the game devs egos. The running joke was a game came with the Doom Soundtrack 😂
Doom Eternal brought in over half a billion dollars of revenue, and that's not including the DLC.
Yes, Mick got hosed. But the game most definitely stood on its own, as all of the Doom games have for 30 years now.
@@leq6992agreed. Doom has been a pillar of great fun in the fps genre for 30 years for a reason
8:18 to around 10:20 is my favorite section of this track. Those riffs are so damn sick 🤘🏻🤘🏻
She is passing the try not to headbang challenge
the problem with showing people Doom music is its dynamic, so the static version has like six different build ups in a row lol. Normally you'd only hear one or two and get the drop when you like kill an enemy for example
Yeah people forget that doom 2016 had an almost interactive soundtrack. Which if I remember right wasn't present for Doom Eternal, but I may be wrong.
@@collinb.8542
It wasn’t really interactive in 2016 either. Each level of music (ambient, light, heavy) is dependent on the quantity of demons in an arena/incidental encounter, or on the demon type. This is hard coded, as there are no random spawns. The only time a certain stem plays based on the players actions is during glory kills in 2016, as they are a choice made by the player. Otherwise, the players actions don’t actually dictate the intensity of the music, as the game designers already preplanned for this. That aside, Eternal functioned the same way as 2016
@The_Dinosaur_Heretic yeah that's what I meant with the glory kills. Idk I was under the impression that Doom Eternal didn't have that but I was playing a few days ago and I thought it sounded like there were parts where the music would change during glory kills but idk maybe I was tripping lol.
I find myself listening to the Doom soundtrack while dirt biking. Fitting
3:50 The Batman Arkham games especially arkham city also does that type of music where the rythm is the same, the track is essentially the same but in combat there are more instruments added and the track gets „fuller” in a sense
Appreciate ya checking out the doom eternal ost 🔥 best score for a game recently imo
The doom ost has gotten me killed so many times.. cuz when the beat drop you just need to jump in to RIP AND TEAR👹
Just had thought about this: The new dark ages trailer track which I hope gets a full cover, is like Atlantica a spiritual sucsessor to Super Gore Nest, both in atmospheric design and musical tools used to create that soundscape.
I just found your channel through tiktok and have watched almost every Doom video, and one thing Mick Gordon prides himself on with working on the music for games is to focus on how the music matches the flow of the game
So much of Doom's soundtrack as a series is so good, and it's nice to see someone not only going "oh god that's GOOD" but also giving legitimate insight into the various elements of the music that someone not super versed in music production wouldn't notice right off the bat that makes the "oh god that's GOOD" feeling.
P.S: You should check out Stained Brutal Calamity (My personal favorite) or The Devourer of Gods Nonstop Mix by DM Dokuro, they're longer tracks but honestly some of the most impressive music I've heard, let alone music for a game, and a free mod at that. Plus, you'll probably summon the majority of the Calamity community because we're always fiending for someone to react to the music from the mod : )
0:35 - For anyone wondering, its a very low A.
I feel like Mick Gordon was listening to a lot of slipknot while doing this track XD
ALSO, I highly recommend GeoffPlaysGuitar
He does doomcore songs.
Another recommendation for you. damnation from doom 2016. such an underrated track, but my personal favorite from that game with tons of stuff going on. you will appreciate it!
The choir goes absolutely hard
As someone with only 4 years of "traditional band" (Trumpet) experience and then teaching myself guitar, this up and coming producer perspective on these tracks is dope!
Keep up the great work.
First time I really took notice of that vertical layering was in Deus Ex Human Revolution. After beating it I found a game rip with the audio nicely labelled and had some fun combining certain layers differently than the game did
Wait to discover the 264bpm version of this
I've said it before, and I'll say it again... Mick Gordon is a musical mad scientist, and I mean that in the best ways possible.
i really want an action movie but Mick Gordon does the score for it. Like a movie with a swat team and one of the scenes is them clearing a house, kicking down doors, throwing flashbangs, tear gas, sting grenades, just absolutely going ham whilst you've got a DOOM soundtrack shredding and pumping pure testosterone and violence. I'd like that......Ready Or Not movie??
You should listen to Mick's other masterpiece soundtrack: Wolfenstein - The New Colossus. There are reallygreat songs like Reich Between the Eyes, Right Trigger Warning, Blazko Kill the Nazis, Horton Hears a Revolution, Nazi Punks Gtfo, Der Zerstörer.
I just discovered this channel and I have to say I love your commentaries! I was wondering if there is any chance you can review any of the music from the Witcher 3 and Project Wingman (particularly Kings and Peacekeeper)?
I hear the "lead pipe hitting beer-keg" sound from a lot of slipknot sounds in parts of this.
0:59
This is a reprise to E1M1 from Doom2 (motif? not a music theorist so not sure of the jargon) -- the whole piece is loosely, but this part early on gives it away.
I think the Deus Ex games nailed vertical layering, especially the second game
"Guardian" is an all timer for Destiny and a must listen.
Young wolf is another great listen from Destiny Rise Of Iron. Love your reactions!
thank you!!
this level is pretty much a vibe check, u become more careful or a fucking speed demon
This my favorite track from Doom eternal
Is the purpose of vertical layering to retain the core melody/thematic melody of a segment to adjust it as needed or is it just an easier foundational method of creating tracks if you already have that core present?
I listen to this when im landscaping lol :D Works fine for me in the tall grass
If you want more, you should check out Fear Factory. They made music similar to this back in the 90s!
Mick Gordon is a SAVAGE... and I adore him for it 🤘🥰
A priest listens to this while telling you to believe in god
A good set of music you listen to. :>
Everytime I hear this, it just reminds me of slipknot, particularly the metal drums in the background ❤
Definitely need to listen to Immora next. Easily the hardest track in the game.
hard agree
Not the hardest in my opinion, it's Meathook for me, but it is an absolute banger of a song. Sometimes it'll get stuck in my head for no reason even after a lot of time of not listening to it.
seria bueno que subiera uno con esa cancion, Dead Cells - Prisoner's Awakening.
too bad mick gordon is never making another game soundtrack for ID
Do i have to pay for music requests or can i just put one here right now?
Becasue Warframes "this is what you are" is top tier
most of the requests are directly from twitch where people spend either bits or channel points to directly request a song that I'll listen to then and there! requests from comments I add to a list and get to depending on how many people request them/how interesting I find the request!
would love to see your reaction on ghost of tsushima intro
pls listen to slave knight gael ost from dark sous 3
I love when a visual piece of art and audio one present in one video. And I'm not talking about the pictures.
oh hell yes!
here is a list of more boomer shooters with amazing music: Hedon: Crystal Heart & Bloodrite, Beyond Sunset, CULTIC
FINALLY!!!
Thats not the Original soundtrack version
OST version is like 5 minutes long
Review Children of the Omnissiah please!
ErM aKsHuAlLy,ThIs Is A rEmIx🤓✋
This sounds different than the version I have 😮
I always thought Super Gore Nest gives you the feeling of having your head inside of a bees nest, especially in the intro. There is some crazy panning and stuff going on that makes you feel absolutely surrounded.
Oooh heck yess 😮
Ive said mick gordon made "if then" statements with this soundtrack. IF doom slayer isnt in combat, THEN play this part of the song
Wow doom eternal is my favorite game. You should play it !!!!!!
But have you completed Super Gore Nest?
"McGordon" :))
I dont know about other Doom players, but hearing this just makes me want to send them all to hell...maybe it is just me
Some of the music actually isn't music at all in the sense of musical instruments.
The music Mick Gordon did for DOOM (2016) is explained by him in this video, filmed at GDC, ua-cam.com/video/U4FNBMZsqrY/v-deo.html
As a producer, I think you will enjoy learning something NEW -- because Mick Gordon himself had never done this before and neither had anybody else!
Ayyyyye 😁
Doom Crossing: Eternal Horizons. If you can't do a video with it you should at least check it out 😂
🤘😎🤘
I apologize but there's drugs. Stop the drugs
Doom is eternal
It's cool :) don't denay it in my profession make me Berserk Mode :)
lawnmower!!!
Fun 💀 doom? Fun?
And people still say that DOOM music sucks
Подтяну свой английский язык.
Lol 😂
Sad that you reacted to the "wrong" version of the track, they kinda released the official, without Mick's envolviment, but still, the official version is better built from the game archives, from what I know Chad Mossholder gathered all the tracks and put them together all by himself.
The gamerip seems to have a more complete set of all the layers than the soundtrack version, which was what Mossholder mixed.
@@AJCherenkov The version from Mick's must be so amazing man, such a shame that most likely we will never see it
No, this is the right version. Chad Mossholder mixed the version that appears in the OST and it’s godawful. Community mixes, and especially Koma’s, are leagues better
@@The_Dinosaur_Heretic Glad to know that
@@The_Dinosaur_Heretic TBF, this song in particular got it worst in the OST. Most of Chad's mixes are at least closer to what we'd expect
(((music producer)))
It's crazy that id software didn't want any heavy metal on the Doom soundtrack. Is it possible to reap and tear to EDM? I don't think so. ⛧⸸⛧
Edm??? This??? Electronic sounds and metal is something that exists and is loved by many, don't be so mad dude
Been listening to Mick since killer instinct. Type - 03 is probably still one of my favorite tracks Mick has ever produced.