Are Modern MMO's Too Easy?

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  • Опубліковано 23 бер 2024
  • FFXIV director Yoshi-P may have just said the words I've been desperate to hear from a big modern MMO for years: They're too easy.
    While he didn't say it in quite as many words in an interview with Gamesradar he talked about how over time they'd removed too much "stress" from FFXIV and they want to find the balance so that the game no longer feels so stress free.
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КОМЕНТАРІ • 98

  • @rept7
    @rept7 3 місяці тому +8

    While I do understand not wanting to go back to the days of overly punishing players for failure, I do agree that challenge needs to be present. While gathering or crafting can be as relaxing and second-screen friendly as it wants, core gameplay should require the players at least engage with the game more meaningfully than not at all.

  • @pppoopoo4514
    @pppoopoo4514 3 місяці тому +20

    I honestly hate that FF14 dungeons are just wall to wall pulls. All you do is spam AoE and you win.
    I just want the occasional pull that requires me to use my brain and press more than 2 of my buttons.

    • @Redbeardflynn
      @Redbeardflynn  3 місяці тому +4

      It's the WoW-model of constant movement. I think there could be plenty of satisfaction for players if you reduced the number of things to kill in a dungeon but made each kill more impactful and you could add in more strategy and danger.

    • @PaulRoneClarke
      @PaulRoneClarke 3 місяці тому

      @@Redbeardflynn I really struggle with FFXIV dungeons. I thought I was whizzing through them until I reached on called "Brayfox Longstop" (or something like that) that you do about level 35. I struggled so hard to get through that that I eventually quit the game for several years.
      I felt embarrassed to group (which you had to back when I first tried it) as I knew I was causing the rest to fail
      I was the healer - as that's the only role that interests me, and I knew I was testing the patience of some of the other players.
      Only went back to FFXIV about 3 years later when I could do that dungeon with AI NPC's and do it over and over again until I got it.
      TL;DNR - One persons "really easy" is a less skilled persons "damn hard"
      As for "get gud" I'm at about the limit of my abilities as a gamer approaching retirement age. I can't "get gud" as I already "got old"
      My reactions are noticeably worse than they were when I was in my 40's - and not a patch on what they were when I was in my 20's and 30's

    • @ArborusVitae
      @ArborusVitae 3 місяці тому +1

      Do Criterion Dungeons? If you want hard content, do the hard content.

    • @BlakeAustin2011
      @BlakeAustin2011 2 місяці тому +2

      @@ArborusVitaeIt shouldn’t be that all hard content is gated by MSQ and max level. That’s the problem 14 has created for itself. The story is fantastic, but it’s all you have to do until you get to at least post-Stormblood and open Anemos.
      Perhaps they could add in some additional non-MSQ dungeons at various levels that push the difficulty curve up quite a bit (revamp Cutters Cry, make hard modes actually hard, etc). Then they could pull those dungeons out to be their own roulette, maybe with a mount or minion reward(s) to work toward to incentivize the roulette.
      Even with 14 supposedly making DawnTrail harder, it’s post-Endwalker. That’s a long time of solo/casual play just to get to that content.

    • @luckyluc9972
      @luckyluc9972 2 місяці тому +2

      I finished the MSQ after 2 years of playing FFXIV and reached the endgame. And it just felt so empty to me - especially crafting. I love crafting and seeing how it works at the end, which involved all macros and too much RNG just made me sad. I'll play it again in a few years to see where the story goes. But I also might just be done and read a synopsis instead.

  • @CadeAid1
    @CadeAid1 2 місяці тому +3

    FFXIV ironically gets EASIER at end game. The damage is so low that healers don’t have to heal anything. Tanks never at any point have a challenge in normal content.
    The game is over-simplified and that’s what he’s looking to address. In his own words “I fall asleep in dungeons”

  • @Bdadd1225
    @Bdadd1225 3 місяці тому +2

    Red beard!!! You should do a video on Everquest Online Adventures Sandstorm server. Currently over 100 people online. It’s insane

  • @aamoreWA
    @aamoreWA 3 місяці тому +3

    No they aren’t too easy. They are just not meaningful or they are designed to split the community via gatekeeping.

  • @darkwulf2k
    @darkwulf2k 3 місяці тому +2

    Honestly I like where 14 is at in general for difficulty. Sure the dungeons could be a tiny bit harder, but i still see wipes on some bosses in later dungeons. The raid series I think are fine as is, and honestly overall balanced. I mean i spent 15 weeks tryin to clear p8s with my static, and bowed out when i just couldnt take it any more. The 24 mans could use a lil extra spice, but i kinda like them on the more casual friendly side, as they are in my mind catch up gear content. *shrug*
    As for the mana thing, guess we need a resident Samoan, as I believe that is where the word comes from.

    • @sebsteezy
      @sebsteezy 3 місяці тому

      its not even catchup cuz item level is way lower than the raid tier which has been out for a while already at the point when the new 24 man comes out. with 24 man having a weekly lockout for loot, i think it should drop shines and twines and or raid equivalent in item level gear piece. THEN id call it catchup

    • @sebsteezy
      @sebsteezy 3 місяці тому

      dont even get me started on the whole coin system from araids, its dogshit..

    • @18ps3anos
      @18ps3anos 3 місяці тому

      Look man, I think you missed the point of the video, like a lot of young players naturally will because they didn't get to experience it any differently. He is not talking about the challenge and engagement in dungeons or Raids. He is talking about modern MMOs being designed with a very simple, non-impactful leveling process, because the "real game is in high level group content". A lot of people want to start experiencing and connecting with the game world at level 1. We want to feel that there's something at stake. We want to use more than 2 braincells to tackle content at the leveling experience. We don't want to 1-2 shot mobs all the way to mid game and just faceroll through the story. This has nothing to do with the current dungeon or raid difficulty! Modern audience plays MMORPG in 2 extreme modes. Either very chill where you don't need to think much and just see the pretty animations and characters, or like a sweaty dungeon rush looper. There's space and potential in the in between. It doesn't need to be extremely punishing like FF11, either, but finding a middle ground would be appreciated!

    • @BlakeAustin2011
      @BlakeAustin2011 2 місяці тому

      @@18ps3anosIf original 11 had a decent fast travel system, then it would fit the difficulty curve you are implying. I know it has one now, but the trusts destroy the difficulty curve. The punishment wasn’t the XP penalty as much as it was dying without a raise in the group, leading to a 1-hour or longer trip back from your home point. Healers dying in an XP party usually signaled the end of the group.
      The issue with 14 is the game world itself is gated by MSQ, even within each expansion. It’s effective for storytelling, but it means open-world grinding was never going to be a thing. The only area they could enhance difficulty is via the 4-man dungeons or the single-player instances while leveling.
      Just do Crystal Tower and you will see wipes galore in that 24-man. They aren’t difficult, but newer players don’t desire to learn mechanics.

    • @clintmatthews3500
      @clintmatthews3500 2 місяці тому

      @@18ps3anosI hear a lot of generalities but no specifics. What exactly do you want new players to have to deal with so YOU feel better about THEIR experience?

  • @VespinFeebler
    @VespinFeebler 3 місяці тому

    I'm struggling just to catch up to the latest content. I'm somewhere in Shadowbringers right now, and started my latest run at the beginning of Stormblood. I don't want anything to be an obstacle to catching up in a linear MMO like this. I can play about 100 hours of a game before I have to take a long, long break.

  • @kermidiu4390
    @kermidiu4390 3 місяці тому +1

    I don't think saying Man-Uh or Maun-Uh is necessarily right or wrong, at least in modern day. People have "mana" in their heads and know what you're talking about.

  • @jprec5174
    @jprec5174 3 місяці тому +1

    tbh, I think ARPGs are going to take over the mmo scene. They have incredible replayability and their general rng design makes the games more interesting and less "solvable" like many mmos are. There's meta but getting to the meta is interesting because you can get some bad or good luck along the way. I play diablo 2 still for this very reason. it's an easy game by all standards but sometimes you can just get completely devastated by a bad spawn or continual bad luck.
    no one really has the patience for games where the core experience is leveling to cap over the period of months sad to say. What mmos should probably do is start balancing games like soulslikes/elden ring. Where a level 1 can beat the game with skill, but gear and levels just make it more realistic.

    • @buzzinggz556
      @buzzinggz556 3 місяці тому

      people have been saying this for over 10 years and it hasnt happend.

  • @EXP_Jenova
    @EXP_Jenova 3 місяці тому

    I strongly recommend trying OSRS if you haven’t and want a “modern” mmo that’s relatively difficult. Corpse runs, punishing mobs and mechanics, EQ-like questing, etc. It’s basically modern UO.

    • @xzxxx-km4vy
      @xzxxx-km4vy 3 місяці тому

      Lol good joke. No one in their right mind would still play that third world country dweller bot farm, third world country pixel addicted losers game in 2024. That game has the saddest most depressed "community" i ever seen in my entire gaming life

  • @ArborusVitae
    @ArborusVitae 3 місяці тому +2

    Endgame content in the big games continues to trend towards more and more difficult. This WoW tier has some of the lowest mythic clear rates in recent history because the final couple of bosses are too hard for most guilds. FF14 continues to ratchet up difficulty and coordination requirements in each new ultimate raid. Both games introduce other endgame content either higher difficulty options. I feel like if you’re finding MMOs easy it’s because you don’t seek out a challenge. If you play the content that is meant to be accessible and easy then no shit it’s easy.
    Meanwhile people circlejerk old school MMOs as hard when the enemies don’t do anything and you fall asleep at the wheel waiting for the game to do anything other than waste your time.

    • @Redbeardflynn
      @Redbeardflynn  3 місяці тому

      Its more about how the early game in modern mmos is repetitive and boring. Not so much a circle jerk of older mmos. If you put difficulty and fun content at the end of your game and make the rest of it a slide down hill there's going to be an imbalance where you create two different games but one requires you to play the other to unlock it.

    • @ArborusVitae
      @ArborusVitae 3 місяці тому

      @@Redbeardflynn that’s my experience with all MMOs. Leveling is tedious and boring regardless. Old MMOs lack the complexity and interaction to have engaging gameplay. New MMOs lack the numeric tuning.
      In general, I think you can’t have a successful game if the open world content is inaccessible to a casual audience. Success means being able to support a large casual audience, which means there needs to be some way that audience can reasonably participate in and complete content to make some progress. If the most basic path of progression in your MMO- leveling up- is inaccessible you won’t retain the audience that ultimately funds the long term development of the game. To that end, I think you end up needing to have leveling up and open world content be relatively easy, at least for the type of player that is going to fully engage with the game’s systems and try to improve/“be good” at the game. I don’t think you can make leveling content that kind of player will ever enjoy without alienating your largest and most profitable audience.

    • @ArborusVitae
      @ArborusVitae 3 місяці тому

      @@Redbeardflynn further, I don’t think any MMO could design a leveling process I personally would enjoy. Leveling is always just a road block to the content I actually want to do. Even the more enjoyable leveling processes I’ve had are ultimately just a chore to power through. The ones I’ve managed to have fun with have come from games that have very interactive and high skill cap combat systems, where I can focus on learning small optimizations like animation cancels or various movement tech. In the end though, the leveling is just a grind of killing basic mobs or point A to point B quests.
      The best games I’ve played overall are those that let me simply skip leveling entirely in some manor so I can jump straight into endgame content as soon as possible.

  • @wowwar2
    @wowwar2 2 місяці тому

    New MMOs are definitely easier I genuinely love that
    Most games nowadays are more story driven than challenge - driven and tbh, a lot of people other than children just don't have the same level of patience to die to the same boss over and over

  • @Parnyr
    @Parnyr 3 місяці тому +1

    It's called mana...how you pronounce it depends on you language. I heared both, so both is fine i think :)

  • @18ps3anos
    @18ps3anos 3 місяці тому

    I feel your pain, Flynn. And reading through this comment section, it's clear your point was lost on many. I think it's bizarre that when modern MMORPGs are refered to as being easier compared to games of old, people default to using the end game as their counter points, almost like the 1-End experience didn't even exist or was too irrelevant to even be considered. And I think this kind of response proves your point exactly. The "journey" aspect of the genre was so neglected and surpressed over the years that these concepts became too alien for the modern audience to appreciate.

  • @rbebut1
    @rbebut1 3 місяці тому

    Yea, With Everquest with Laurian's song. I would have thought that going from 120 - 125 would take a player a few months to level the five levels. NO!. It can take a day if you grind it.

  • @XellithUS
    @XellithUS 3 місяці тому

    I dont mind the dungeon difficulty. However dungeons, trials, and savages are poor offerings of regular content after 10 years. There needs to be more options for things to do. Thankfully that seems a possibility. When it comes to dungeons however, I wouldnt mind them restricting ilevel in exchange for some bonuses, or perhaps drops you cant ordinarily obtain.

  • @geekmastermind
    @geekmastermind 3 місяці тому

    I think the paved road is largely because the players are aging. Time and priorities change, as do reflexes. MMOs are still largely niche when cf gaming overall, so not adjusting to an aging demographic might prove a poor business choice.
    A little more stress could be good, but not if there isn’t a concurrent reduction in the play options (rep grinds, currency grinds, etc) to keep things from becoming overwhelming to those whose money keeps the lights on (and that’s not really endgame raiders).
    It’s an awfully fine needle to thread.

    • @dragonriderabens9761
      @dragonriderabens9761 3 місяці тому

      and that fine line is what has me more worried than anything

  • @WhimsicalPacifist
    @WhimsicalPacifist 3 місяці тому +2

    FFXIV has become significantly easier. People use fewer "utility" abilities because they are never challenged to use them. So Sleep? Addle? Stun, root, silence? Nah, we'll just wipe and faceroll keys harder.
    The class/dungeon redesigns/reworks clearly show this trend towards designing for the lowest common denominator. See Summoner. The best Summoner is barely above an average summoner. Alliance raids are pathetically easy now. Crystal Tower could be challenging but most of its boss mechanics never are seen due to powercreep. I stopped doing Alliance roulettte dailies because it's just boring without a chance of failure, of excitement.

  • @petejams7340
    @petejams7340 3 місяці тому +9

    I'd like to play MMOs, but want a challenge from the start. I've tried ESO, Warframe, others and turned off by all of them due to the utter ease. You can walk away from your keyboard in ESO with a level one character in a fight, make a cup of coffee and come back and your character is still alive. I can't but help shake my head that there is not even an option to change the difficulty for my experience

    • @Pantaro2007
      @Pantaro2007 3 місяці тому

      glad someone mentioned ESO, just do a dungeon in ESO any dungeon as a new player. I don't do them for the dungeon experience i do them just to get gear to break down fast lol

    • @GorehowlBeardhead
      @GorehowlBeardhead 3 місяці тому

      > Level 1
      > It's easy
      Well i for one am shocked

    • @jprec5174
      @jprec5174 3 місяці тому

      I was a long time eso vet that quit prolly 2-3 years ago. Played 2016-2020. The game is way too easy. 80% of the content, besides Veteran Maelstrom Arena and some newer Veteran dungeons, was just way too easy. I have repeatedly given the devs suggests interesting ways to make the base overland content harder and engaging. When i realized the devs were just gonna continue to cater to the casual i win crowd I left.@@GorehowlBeardhead

    • @18ps3anos
      @18ps3anos 3 місяці тому +1

      @@GorehowlBeardhead Meanwhile you get bullied at level 1 in EQ P99 x)

    • @dragonriderabens9761
      @dragonriderabens9761 3 місяці тому

      @@18ps3anos you say that as if that is a GOOD thing...
      that's just toxic af

  • @naruheme5268
    @naruheme5268 3 місяці тому

    With difficulty being subjective I can't say that FFXIV is too easy as a blanket claim. Not all experienced players remember how things were when they started, and since FFXIV evolved over the years the new player experience between expansions are going to vary wildly. Example is I started in ARR, skipped HeavensWard, played Stormblood, Shadowbringers, and Endwalker as they were live. My new person experience won't match someone that started in HeavensWard or so on so I can't tell you that ARR was harder because FFXIV was still trying to find their ground in a design standing. I sunk a good amount of years into Atlantica Online as well and the new player experience over the years changed drastically as well as progression through early to mid game. Sadly there's no time machine to be in the mindspace of a player just starting a game, and it's easy to forget where we were at the time. Further we can get irritated at players that start the game with little to no knowledge or muscle memory of how the game plays and make mistakes we'd grown to avoid in our subconscious. Not all players starting out know about timestamps, weaving, or that the orange circle isn't flat and jumping doesn't dodge it.

  • @kheldaregaming339
    @kheldaregaming339 3 місяці тому +1

    I've been lookin for a game to keep me busy lately. WoW, EQ, FF14, private servers, TLPs all good stuff, fun too. I'm definitely lookin for something a little more fresh. thanks for the video! I hope it works!

  • @mattstansbeary3068
    @mattstansbeary3068 3 місяці тому +3

    Some players enjoy the challenge and others enjoy the story I'm too old and want the Story even though I will challenge myself sometimes.

    • @RED_XLR
      @RED_XLR 3 місяці тому +2

      For me if the story is good and worth it, I'll challenge myself for it, if it's boring tho but the game play is fun and challenging I might still play it but a good story on top of it will always push me forward more than not tbh.

  • @SuperRamos619
    @SuperRamos619 2 місяці тому

    "Easy" was never a bad thing for MMOs. Most extremely successful MMO's are actually "easy". FFXIV's increasing problem is that they are stripping out the MMO part of the MMORPG. You can still have designed inconvenience, such as longer grinds, or more difficult content and still be easy, or at the very least not overly punishing, and still be fun for players.

  • @clintmatthews3500
    @clintmatthews3500 2 місяці тому

    If you guys want the game more difficult then I hope you plan to meet the rest of us halfway when wipes come more often and roulettes take longer to run. I don’t believe higher difficulty is going to be met with more patience. I think it’s going to be met with more drama and abuse.

  • @mex6623
    @mex6623 2 місяці тому

    MMOs are way too easy, waiting for them to reach at least a medium level of difficulty again before I jump back on.

  • @Kekgetwrek
    @Kekgetwrek 3 місяці тому +4

    People have the equivalent of a master degree in games.... OFC its gonna feel easy after 25years.

    • @Redbeardflynn
      @Redbeardflynn  3 місяці тому +4

      Damn near several PHDs at this point, I think for many of us. I think the thought process here is more about the degradation of the start and middle so instead of a steady slope its flat until you reach the end then it jumps up. There's definitely more complexity in end game raids now for example than Naggy in 1999 or Venril Sathir in 2000 but lvl 10 back then had more challenge than level 50 in FFXIV. There are distinct reasons for this change - Player retention and competition.
      I think a smoothing out of the curve is in order now that competition has died back down.

  • @TheCrazyhusky
    @TheCrazyhusky 3 місяці тому +3

    I don't think MMO's are getting easier, There are some MMO's that are easier. But I think it comes down to players these days more use to games, having years of experience.
    So challeneging content which in some cases would take weeks or even a month or two for a first time clear, can be day 1 or 2 by a group of hardcore players.
    No mention all the more Guides, tools and add ons you can get for MMOs to make things easier, With addition of it being a lot easier to find groups and communicate.

    • @18ps3anos
      @18ps3anos 3 місяці тому

      Hmm nope, MMORPGs are definetly easier at the non-end game stages, and that's what the video is about. I think that the fact people default to thinking about end-game content as the only way to measure the game's difficulty is an indicator of how neglected the leveling experience became.

    • @dragonriderabens9761
      @dragonriderabens9761 3 місяці тому

      I started playing MMOs with WoW Cata
      when Classic SoD came out, I gave it a shot. let me assure you that this is not the case.
      MMOs truly DID get easier
      and tbh, I don't think that is as much of an issue as older MMO players make it out to be

    • @boredfangerrude8759
      @boredfangerrude8759 3 місяці тому

      It depends.

    • @ArborusVitae
      @ArborusVitae 2 місяці тому

      @@dragonriderabens9761 idk how you could possibly play SoD and think that games got easier. SoD is about the easiest version of WoW available. Open world enemies literally just auto attack you, raids have effectively no mechanics, and you have extra tools that supercharge your player power.

  • @Zhiroc
    @Zhiroc 3 місяці тому +4

    The thing is, not every player plays these, or any other game, for a challenge. There's a reason that most single player games offer difficulty settings, and that's to offer every player with the experience they want. I don't begrudge anyone wanting to play an MMO campaign on insanity if that's what they enjoy, but likewise, if someone wants to play on easy, why not let them. It would be interesting if an MMO offered servers with different difficulty levels, and see which ones players used.

    • @GorehowlBeardhead
      @GorehowlBeardhead 3 місяці тому +1

      But MMOs DO have difficulty settings
      Normal
      Hard
      Extreme
      Savage
      Ultimate
      Or alternatively
      Normal
      Heroic
      Mythic
      You can literally extrapolate this data right now :')

    • @Zhiroc
      @Zhiroc 3 місяці тому

      @@GorehowlBeardhead I was referring to the campaign content. I suppose one could use stats on dungeons and other such content with difficulty variants as a guide, if you can also compare with how many do campaign but not these as well. But I don't think we players get verified metrics to do this ourselves

    • @18ps3anos
      @18ps3anos 3 місяці тому +1

      Historically, challenge was used to encourage grouping up. You could solo some things, depending on your class, but you'd have a better time joining up with others. This type of play led players to engage in a certain way that directly supported its social aspect. There is nothing wrong with a game being designed to be experienced in a very specific way. Not everything needs to be a boutique where you customize your experience. If you have direct control over those things, it's a playground, not a game. There's value in failing and learning with failure. There's excitment in feeling progressively more resistance as you go up in levels and then experiencing a sudden relief and sense of empowerment when you unlock that new spell rank or get a new weapon, only to then feeling that boost wearing off over the course of the following levels.
      Also, not all single player games offer difficulty settings, for good reason. And many that do, often end up having poorly designed hard settings.

    • @Zhiroc
      @Zhiroc 3 місяці тому

      @@18ps3anos It's obvious that you value and find fun in challenging content, and that is fine. My point is that not everyone does. I myself no longer look to master a game. If that's all a game offers, I'm not interested (e.g., souls-likes). What I find interesting are more along narrative and strategic lines (which is why I really like BG3 and games like KotOR and ME in the past, and other games like Civ and EU). I don't really mind what a dev decides their game to be like, but on the other hand, they can't expect me to buy and play a game I know I won't like. The problem, particularly with MMOs, is that they have become extremely expensive to develop, which is why they try to cater to the largest possible player demographics in order to get the customer base to make it profitable, which leads to the "one size fits all" syndrome.

  • @RED_XLR
    @RED_XLR 3 місяці тому

    Mana is pronounced maa - nuh, because it is definitely not Mayonaise

  • @Marauding_Llama
    @Marauding_Llama 3 місяці тому +1

    I like FF14s general difficulty. It's a story game first and i like to relax while playing.
    The problem with making things more stressful in non-endgame content (dungeons) is that the player base is *extremely* impatient and overly efficient. Try going into a leveling dungeon as a tank and not pulling every single mob between bosses, or take a few minutes longer than a balls to the walls pace and your going to catch as much vitriol as people can throw without violating the ToS. Oh and don't you dare cast a healing spell as a healer, you should be DPSing.
    That said, most dungeons can be done with NPCs now, so mix up the formula and make them more interesting and I'll happily crawl through them with NPCs.

    • @CadeAid1
      @CadeAid1 2 місяці тому +1

      FFXIV is not a story game first. It’s an MMORPG with a good story (according to many).

  • @michaelhoffmann2891
    @michaelhoffmann2891 3 місяці тому +4

    FIne by me. As I age, reflexes going to hell, git gud a thing of the past, already playing most single player in Easy or even cheat mode. I no longer do the Heroic/Mythic/Ultimate static raid progressions. Now get off my lawn!

  • @marzix427
    @marzix427 3 місяці тому +2

    Probably.

  • @shimapanzer9930
    @shimapanzer9930 3 місяці тому +1

    maybe

  • @NoU-wc5ny
    @NoU-wc5ny 3 місяці тому +3

    ff14 is only too easy if you only play the story and normal content then dip out.

    • @Redbeardflynn
      @Redbeardflynn  3 місяці тому

      The overland is very easy but they do at least handle dungeons better with a slow ramp up in difficulty as you complete higher tier ones.

  • @Kenshin6321
    @Kenshin6321 3 місяці тому +1

    I hear this argument a lot about FF14 (it's too easy). The early expansions are definitely easy, ARR is a breeze for practically all new players. However, I believe the difficulty ramps in the later expansions. Boss fights post ARR MSQ (main story quests) stop being generic and actually require you to memorize mechanics. Heck, as I do my dailies, I see people with Savage Raid gear struggle with some of the earlier bosses because they forgot how the mechanics work. If the game was too easy, no one would struggle, and I think FF14 in particular has a good line between casual and hardcore. Yes, there will always be the streamers and other hardcore community complain about how everything is too easy, but I find these people will never be fully satisfied because they took it upon themselves to become content creators. FF14 has the Extreme, Savage, and Ultimate Trials for people who really want a challenge. Heck, they even have side content like Bozja which has some of the most difficult challenges in the entire time, in which I don't even think 1% of players have tried to tackle the duels in Bozja because they are that difficult. I also find that each of the Alliance Raids get progressively more difficult with the mechanics, and as a healer main, it's stressful being the only person left alive on the your team T_T. I think FF14 is in good spot with the difficulty, and I suspect when Dawn Trail released, we'll have some easy and dungeons and some extremely difficult ones. I don't think people should get discouraged by something being "too easy" either, because there is content out there to challenge you if you're looking for a challenge. Unfortunately, I can't speak for other MMOs because I haven't played any, and I don't really have any intention of playing any others because FF14 already takes up too much time in my life lol.

  • @SympNerv
    @SympNerv 2 місяці тому

    I agree with the general ease, FFXI had a great balance of difficulty (pretrusts), though not very solo friendly without those trusts. Something that I do hate as an older player, is that I have to try to memorize the dugeons/raids/trials/whatever as FFXIV expands to avoid the one shot kill mechanics... that drives me bonkers lol Don't have that time to invest to memorize stuff that doesn't pay my salary lol :p

  • @stevelauer692
    @stevelauer692 3 місяці тому +2

    I don't know if it counts as "difficulty" but what ends my desire to play a lot of the newer MMOs vs just going back to Everquest is the lack of consequences. I never feel any urgency or fear when I know death is just a 2 minute debuff (if even that.) When I was scared that any random death would put me back up to hours of time leveling if I didn't get a rez it made every fight feel like it had meaning. Every pull had a feeling of danger because if your enchanter went AFK or your cleric wasn't paying attention you all would lose hours of time. THAT was a rush. That gave me that feeling of accomplishment. Hell, it made just grinding levels feel like an accomplishment. When I die in WoW I lose nothing, maybe a gold or two repair bills and that kills the fun for me.

  • @corbin_4738
    @corbin_4738 3 місяці тому +4

    Mmo difficulty helps mitigate toxicity. i know it's not 100%, but players tend to be kinder to one another when they *need* one another. Otherwise, everyone else in your mmo are just player controlled npcs in you single player journey to max level.

  • @AithosRP
    @AithosRP 3 місяці тому

    #1 online guides, people ruin the game for themselves and #2 UA-camrs spamming hype on a game...see AOC, that will ruin a game #3 people have 'Rember-berries' tunnel vision, most of us who love mmos are 30+ we think differently, and problem solve differently, we are NOT the target audience for modern MMOs #4 the MMO has not innovated anything new in the last 15 years go here kill x of this go here gather x of that...games have gone DOWN HILL since SWG. SWG had space combat, ground combat, sandbox, crafting, housing, unique classes, you could TAME or BREEDY animals for combat...and everyone just made wow clones for 10 years...I mean AOC isn't doing anything new....for me MMORPGss no longer interest me that's why I play EMUs of older games. I have a LITTLE hope for what StarCitizen is doing with their server merges as I think that tech could cause something new for the industy....but that game as a whole is unnecessarily complex and not user friendly.

  • @mgaming7
    @mgaming7 3 місяці тому +2

    I am old. I like games like FF14 because there starter dungeons are just that. They introduce you to grouping without stressing you out too bad. WoW is a good example of too easy/ Too hard. at low levels, you can't even learn a rotation because mobs die instantly. But when you get to high level, you need 75 addons just to play the game. You are no longer learning the game, you are learning how to modify the game because it's Way too Fking hard.
    Even if I turn on ESSENTIAL spell effects only, I can't even see WTF I am doing in wow. I can't see my character. I can't see the damn fire on the ground. and literally ONE mistake from ONE person can wipe and entire raid.. That is pure sh*t design. FF14 5 mans and raids are 10X better because NO ADDONS. They tell you what you need to know and it's intuitive. I don't Need 25 addons to understand the fight.

  • @iratham2567
    @iratham2567 3 місяці тому +4

    Games are far harder we just have more information.

    • @Redbeardflynn
      @Redbeardflynn  3 місяці тому +1

      I agree with that about end-game, just not the rest of *most* MMOs. In the clips I wasn't doing much at all and my health wouldn't drop down killing trash mobs. They're perfunctory and serve one purpose: level you up to get to the fun stuff later.
      instead of a difficulty curve its more like a right angle where the difficulty is a wall at the end. I will give this to FFXIV though - their dungeons handle this better than most, its the overland that suffers.

    • @iratham2567
      @iratham2567 3 місяці тому

      @@Redbeardflynn You are right. XIV's open worlds absolute garbage.

  • @tasselhoff1293
    @tasselhoff1293 3 місяці тому

    Mmo are not supposed to be easy. Its about thinking outside the box, sneaking past enemies, making sure you bring the correct amount of curatives ect. Its took a clever mind to play MMO, it took an amount of dedication to reach achievements and see the best areas or bosses. Im crying for a game like EQ or 75 era FF11 because it showed whom was smart or clever enough to prevail

  • @mercster
    @mercster 3 місяці тому +2

    The modern themepark is actually harder for me, than sandboxes. I find it so tedious and boring to go through predetermined steps, I feel like it's a slog and don't want to do it. So what makes MMOs too "easy" for a lot of modern players is actually a mind-bending chore to me. I'd get along better with sandboxes, which others might perceive as "harder."

    • @mercster
      @mercster 3 місяці тому

      Yeah I think it has to do with serving a power fantasy up to players on a plate. Players want a power fantasy, so the MMOs have become this formulaic "Do a bunch of busywork, get powerful, then fight superhard content as a god." Games like UO, the ceiling was pretty low, you built up a character and then went and had adventures. Sure there was power fantasy, but it wasnt as repetitive and "planned out."

  • @rashid2898
    @rashid2898 2 місяці тому

    Wrong i find FFXIV endgame seems to be so fucking hard, have you played Savage runs have u compared Savage runs from Heavensward and onwards? He means the QOL not the Actual fights

    • @Redbeardflynn
      @Redbeardflynn  2 місяці тому

      That's the point of the video. It's not talking about endgame. It's talking about everything but endgame

    • @rashid2898
      @rashid2898 2 місяці тому +1

      @@Redbeardflynn ah yes but even if they make it stressful it would barely do anything to the game to be honest

  • @christopherg7483
    @christopherg7483 3 місяці тому +2

    Open world and the dungeons in ffxiv really need a difficulty increase. It doesnt need to be darksouls but it shouldnt be at hello kitty Island adventures

  • @Tangsoo8236
    @Tangsoo8236 3 місяці тому

    I cringed so hard when you mentioned The Performer..........good times😱

  • @SlinkyRock
    @SlinkyRock 3 місяці тому +5

    Throughout the years I've tried to criticize FFXIV fairly. FFXIV is a game I dedicated a third of my life to, and most of that time I stuck with it hoping the game would one day receive proper funding and stopped being a shadow of World of Warcraft. I'll let you know right away neither of these things happened.
    After a decade of XIV it is so disappointing to me that the game has gotten no gameplay updates. And I mean GAMEPLAY, updates, not content updates. The game plays right now virtually in the same way as it did back in ARR. This isn't true of a game like WoW, for example, which has gotten significant overhauls to combat that also expand the actual gameplay of the game.
    By expanding the gameplay itself you're able to expand classes, but more importantly, enemies and CONTENT. But because XIV is so... Mediocre as a game, I don't know what can be done about this issue. On the latest panel at PAX East, Yoshida said the team was hard at work: "Looking to refine multiplayer gameplay." I'm not sure what he's going to refine. No, really. What is he going to refine? The Trinity is the last bastion of 'multiplayer' left in the game, the fact the healer has heals and the tank can draw enmity, that's it.
    Beyond that, players don't really interact with each other in or out of combat, it's quite literally a very elaborate and cheesy ride on the subway. You play among other people, not with them.
    So again I ask the question: What multiplayer gameplay is he going to refine? How can content improve when jobs are designed like end-game rotations instead of actual classes? How can jobs improve when gameplay has been untouched since A realm reborn?
    And yet, people just simply don't seem to care. People seem happy that a genre that entirely hinges on multiplayer play is being over-run by the 'solo mmo'. I am so exhausted.

    • @lowpinglag
      @lowpinglag 3 місяці тому +4

      "Beyond that, players don't really interact with each other in or out of combat" That really hit home with me, I tried FF14 twice, but never made it past AAR, what struck me is how beautiful the game world looks, and just how lonely the game is to play. Besides the mandatory dungeons, I never interacted with other players. On my second attempt, I thought I would join a guild, but this did not help much to be honest, there is no point in the game where I needed help from a higher level player, and most of my questions about the game were answered with "no spoilers!" or "just play the MSQ"

    • @18ps3anos
      @18ps3anos 3 місяці тому +3

      "players don't really interact with each other in or out of combat, it's quite literally a very elaborate and cheesy ride on the subway. You play among other people, not with them."
      That was so briliantly put. I often find it hard to express these issues with modern mmorpgs, and you were able to express it so briefly and accurately.

  • @AB-ul4mn
    @AB-ul4mn 3 місяці тому +15

    New MMO's are just way to easy and boring. No danger ever or fear of death. FFXIV is just trash. I've tried it many times over the years, thinking I'll get into it and like it. But I think the ppl that are enjoying this new style are ppl that didn't experience the older ones first.

    • @christopherg7483
      @christopherg7483 3 місяці тому +5

      I enjoy the older mmos and FFXIV.
      Different styles of games though, at this point new mmos are so different from older ones that they might as well be in different genre.

    • @HikariVictor
      @HikariVictor 3 місяці тому

      New generations sometimes aren't interested in that content, people who work and stuff like that. In the other hand, game's end game zones are delicious for fans of that design. Stress of not enmiting (aggroing) many mobs or the oportunity to lose levels it's there and feels amazing! That's why Eureka it's my favorite zone into the game so far.

    • @18ps3anos
      @18ps3anos 3 місяці тому

      I've had more fun playing P99 than I had on FFXIV or any other modern MMORPG. And I was never an EQ kid. Literally experienced it recently for the first time.

    • @ArborusVitae
      @ArborusVitae 3 місяці тому +3

      The only people saying this are boomers that scrubbed out of the actually difficult content in modern MMOs. Couldn’t hack it in the endgame stuff so you have to go back to a game where literally nothing happens except the monsters auto attacking you.

    • @BlakeAustin2011
      @BlakeAustin2011 2 місяці тому

      I cut my teeth on FF11 and EQ and Anarchy Online. I still have the 11 account today, but it has become extremely easy to grind up.
      It used to be an accomplishment to gain 1 or 2 levels, or defeat an NM, or complete a dungeon/raid. What made 11 so difficult and community driven was the lack of in-game guidance around quests and missions. WOW Classic was t easy, but it began adding in quality of life changes and enhancements, and by 2007 the mod scene had exploded.
      What makes 14 different is that it was an MMO that learned it didn’t need to be an MMO. It’s effectively become a social single-player game until the endgame. This is what younger players want, and honestly as someone who has become middle-aged with 3 kids, it’s what I want. I don’t have the time commitment for grinding out 6 months of 5-day a week playing just to level and kit out a character for early endgame. I think a lot of “boomers” fit this category. Add in the younger millennials and Gen-Zers who are accustomed to instant gratification via mobile and social media, and you see the cultural shift happening in gaming. It likely used to be 75% of gamers enjoyed the grind. Now it’s probably 10% or so. In 14’s world, they went too far with the casual and lost the community aspect of the game. That was their biggest mistake.

  • @InimicusSolitus
    @InimicusSolitus 3 місяці тому +2

    This is because the leveling experience in newer MMOs is basicly a solo game. I blame this on them being more story driven, like a none-MMO.

  • @Sassarai916
    @Sassarai916 3 місяці тому +2

    FFXIV has gotten extremely generic and bland. Dungeons are just 2 groups of trash mobs, invisible wall, boss, repeat x3. Most ppl that are still playing are into RP, catboys, catgirls, and cuz of their "friends"

    • @MrCarlWax
      @MrCarlWax 3 місяці тому +1

      Just raid.

    • @Sassarai916
      @Sassarai916 3 місяці тому +4

      @MrCarlWax I think end game should be more about just having a circle arena with simon says mechanics

  • @brianmurphy6480
    @brianmurphy6480 3 місяці тому +1

    Ha! Dacien, a Dark Elf Shadowknight; I could tell just from the gear. God bless EQ, it'll never leave my heart, and I'll never leave the game. 🥲