Not having the knowledge that you could simply strafe along the left side of hyrule field in twilight princess while carrying the hot spring water wasted hours of my life.
First time I played the game it was on the Wii and I had no idea and it was brutal lol. My 2nd playthrough on the GCN went much smoother with that info.
@@ootdega Not really obvious, because before I tried it anyway I figured something would knock me into the seemingly bottomless valley. And I was surprised when that didn't happen.
Honestly? Mentally, I never factored in acquiring Don Gero's Mask as part of the frog heart quest. I considered the masks their own rewards. Although, I think you're correct to put them in sequence as you did.
Also the final result for all the masks, irrelevant of heart count, is the Fierce Deity's Mask in the moon, so spitting mask and what-mask-gets kinda makes sense a little.
I'd bet the reason the Magic Armor isn't the final reward of the trading quest in Wind Waker is because the devs realized late into development how mundane and tedious the quest was. As well as downright stupidly confusing with trading items BACK TO THE SAME GUY... so potentially it was a somewhat last-minute decision to switch the rewards so that players weren't missing out on something somewhat important for failing this quest.
Idk, I didn't think it was that bad. Trading back to the same guy shows you that it's a possibility. I usually keep three different tradable items and offer all three just to see what they'll give me for them and then try the thing I got in a trade just to see if it's different
While I deem your reasoning correct, I don't think it was a last minute change. If you look through the Zelda series you encounter several mini games and quest chains that function the same way: the truly unique piece of equipment is acquired midway, upon which you then can grind on in order to obtain a piece of heart. I think it's part of the design philosophy of these "side hustles".
@@lonestarr1490 Exactly, and that's good design, too. It makes the unique reward accessible earlier in the game (giving the player more opportunities to use it), and to more casual players, while still giving some meaningful reward to completionists.
Yeah, it's the same with stuff like the gold skulltulas, it's really just there for completionists sake. Whenever someone complains about all 100 skulltulas not having a good reward I'm like, do you REALLY want something useful, or even the last heart piece, to be locked behind 100 skulltulas. At that point if you're willing to do it you're almost certainly just doing it for the intrinsic reward of saying you did it, because there's really nothing the game could give you that's worth it.
For me, the piece of heart that didn't feel worth it was the Secret Shrine in Majora's Mask. Mainly because one thing, you can't go into some of the rooms until you already have enough hearts. To rematch the Garo Master, you need 16 hearts. To go through all of that to get enough hearts just for the final reward to be another piece of heart just felt like a ripoff to me.
Wow I guess because I've always had a ton of hearts by the end of the game I never encountered that issue, but that's kind of crazy. There's no reason to put that kind of prerequisite in place considering you could fight the Garo Master with 3 hearts if you wanted to during the normal quest.
It would've been cool to have this place house an item or something. like maybe a fourth sword upgrade potential? (Which now that I think about it, could be pretty cool. Make it look like the sword the dead hero has in TP)
@@dalejhunter1 I was 11 years old when I first played it, and I had no strategy guide. So I was dumb and blind so it took me a long time to find any piece of heart.
Having to remember where the frogs were and realizing that they were important for the first time was a great feeling. That piece is way easier than any rupee quest, and I look forward to the song every playthrough. Plus, fighting Goht is always a treat so there's no problem getting Summer back.
I guess it all depends upon the person! It's like my opinion of the Water Temple which is considered by many to be a pain but it's frustration factors (how the Iron Boots worked in the original game, raising the water level, tracking down keys, Dark Link and his infuriating blade jump, etc) and ease of getting lost! However I do have a certain fondness for it cause of how it challenges you, the sheer size of it (which was amazing in the 90s as the main room is basically like a skyscraper inside a cave) and how it is truly a 3 dimensional dungeon in its design!" I think the Frog Quest is fine as it feels good bringing them together & freeing the two seemingly turned into Geecko!
it's kinda funny how the most recent era of zelda has zero heart pieces.. yet it's the first time they would actually be really useful beginning to end, because no matter how many hearts you get, there are enemies that'll make you wish you had more. whereas most zeldas, you get 10 hearts, you're immortal.
And eventually you can and have to choose hearts And you have armor that incredibly decreases damage, And you can have multiple pages of inventory full of full heals Like, the new games have such insane healing that there's no point
@@KairuHakubi No you don't. There are shrine quests that function exactly the same as heart piece quests. The fact that you ultimately get the reward from a blessing shrine is just a way to fit it into the game's narrative but the actual quests are directly corresponding to how heart pieces were earned in previous games.
In my opinion the single worst heart piece in the entire series (which is technically a heart container but same thing) is the Masked Ship heart container from Phantom Hourglass purely due to the absolutely absurdly cryptic way to get it to appear. You have to play the game during very specific real life time periods. Between 10am to noon on weekends and 10pm to midnight on weekdays, according to the DS clock, Beedle's ship will be replaced by a masked ship where you can buy a heart container for 1500 rupees. The problem is that the game never tells you this or even that the masked ship is something that exists so if you never play the game during these real life time periods then you will never be able to get this heart container. Sure it's not hard to get once you know how to make it appear, and getting 1500 rupees is completely trivial in Phantom Hourglass. But if you don't know then it's basically impossible to find without a guide and even then certain guides don't even explain it properly and just say that the masked ship shows up randomly adding even more confusion to the whole thing. To give some personal experience, it took me several years to get this heart container even after 100%ing the rest of the game numerous times just because I never played the game during these specific times.
That's pretty neat that it utilized the DS's clock but super lame that there's not some cryptic hint in the game to clue you in. Solving the hint could be the fun part. Guess it was hard to find a reliable hint to break the 4th wall like that or they just didn't care. I never "time-travel" in AC but in this case I would if I was 100%ing it since it's not that type of game lol.
Ah yes, Don Jirro's Mask. To explain: "Don Gero" is pronounced with a hard "G" (like the name "Gary," but replacing the last syllable with an "o" sound). "Gero" is the onomatopoeia Japan assigns to the sound a frog makes.
The rock sirloin actually isn't random. It's just that without an indication, you won't know which one it's in once the whole thing is spinning, but there's an easy way to narrow it down. First, before you start the chandelier spinning, Goron roll up and hit the one piece that you can reach; that's your marker. The rock sirloin is always next to that piece you just broke. I keep forgetting whether it's the one on the right or left, but it's the same one every time. :3
Mental note made, this is gonna make it so much easier next time I 100% MM. Btw, it's the one on the left, also, it seems you can get it without lighting up the torches, as when you first break the first pot, the whole chandelier sways just enough so that with good timing, you can break the left pot containing the sirloin. (saw this on a video).
@@DeitySkullKid Isn't that like... harder? haven't tried it, so I can't really say, but having to do a glitch compared to just having good timing does seem a tad harder.
@@epochthekid I mean, yeah, but you still need lots of bombs and bombchus and good timing, it also doesn't work on the 3DS remake, I still think the usual method as you are going to have the goron mask anyway at that point.
This is very technical, but I'd argue that getting the Don Gero mask and getting the heart piece with the Don Gero mask are two separate quests, considering the mask has utility outside of the frog quest (trading it for the Fierce Deity Mask). I always just get the mask and don't bother with the heart piece. Technically speaking, you also need the Bow, Lens of Truth, Goron Mask and dozens of other items to finish the frog quest, but in other instances you wouldn't consider gathering pre-requisite items to be part of the sidequest itself.
That's a fair point, though I'd argue those are all mandatory items vs the Don Gero mask which you have to go out of your way for, but I can definitely see that point of view.
Does the Don Gero mask serve any other purpose that you haven't mentioned. I feel that we shouldn't treat the trade for Fierce Diety as a "use". How many people collect the Fierce Diety mask? Obviously 100% speed runners will, but I'm guessing that any% don't (unless they use glitches). Completionists would get every mask and do the trade in their "casual" games. But I don't think Zelda players are naturally completionists. Most gameplay footage I see has people missing 2-5 heart containers by the end of the game and often missing a number of bottles. My point being that most players don't view the masks as keys to unlock an awesome power that makes fighting the final boss easier. Instead the masks either have a general interesting use (like the bunny hood) or they're used as a key in one other quest. If there were lots of frog characters to talk to outside of this quest, then I would agree with your point. But if there aren't, then the mask is just the first key in this heart piece quest.
On the one hand, you can say that Don Gero’s mask is identical to the Couple’s Mask in the sense that their only uses are getting a piece of heart from a side quest, then trading for the Fierce Deity’s Mask, but on the other hand, I don’t think that it’s controversial to say that just completing the Kafe/Anju quest to get the Couple’s Mask is almost rewarding enough on its own given the investment the player needs to put in and the story that the quest tells, where as the “quest” to get Don Gero’s Mask is just “break the pots in Goron Village until the rock sirloin pops out and then carry it to a guy.” As a completionist, I really enjoy doing the work to get the Couple’s Mask and the piece of heart I get from the mayor is a bonus, where as the work to get Don Gero’s Mask and its associated heart piece is just a means to an end.
hard disagree because i don’t think “can trade for fd mask” really counts as a use, but since they’re counted as 2 different quests in the notebook i suppose i can see that argument
@@MrDrBoi I'd also argue the point of backtracking a little bit. While you are forced to go back into the swamp solely for the frogs (and that does suck that they're in dungeons), you're probably going to need to reset time and refight the mountain boss for the gilded sword anyway. A first playthrough is going to have you reset and backtrack multiple times due to poor efficiency, but a playthough where you know what to do will have you dedicating cycles to multitasking specific quests, with this one being gilded sword and don gero together. Majora's mask was sort of built on a backtracking system
Id like to give a special shoutout to the Beedle Heart Container in ST, mostly because you have to spend several IRL days to get it. For one, you get it by spending 5,000 Rupees at the shop, and until near the end of the game whrn you start accumulating Alchemy Stones and Regal Rings to sell to Linebeck for 2,500 apiece, you just don't have the funds to buy a Rare Treasure for 1,000 Rupees every time you see him, so you can only start accumulating points until near the end of the game. To make it worse, though, you can only buy one Rare Treasure for every real-life day, so that means the Heart Container will take probably at least three real days of opening the game just to buy a Rare Treasure at Beedle's Shop Ship. And just to make things that bit more annoying, once you spend 2000 Rupees, every item in the shop is sold for 10% off. Considering ST is a relatively short Zelda, I just dont understand why you need a time commitment to 100% it.
I never played Spirit Tracks but that sounds so annoying. Almost like how you can only do three trades per day (in-game days though) in Wind Waker's trading sequence. Like what's the point of this arbitrary limiter lol?
Just alter the calendar so you don't have to spend days. I think Phantom Hourglass is worse. Getting the Golden Train in Spirit Tracks, can be acquired by having lots of money and the right treasures which can be done by playing the game normally for the most part. However getting the golden ship parts in Phantom Hourglass can be a hassle since you have to hope that they'll show up in Beedle's ship and they usually don't and you also need enough money to get it (or use a freebie card if you are lucky enough to have one). I can go through an entire week without getting one.
@@zachtwilightwindwaker596I find getting the ship parts goes faster by just repeatedly speed running the Temple of the Ocean King. There are chests that can be opened repeatedly, some containing ship parts, and the ones you get upon reaching the end appear to yield gold ones more often if you can reach them with full time on the clock.
For Clock Town archery, were you playing Majora on N64? If not, the aiming is borked because no one properly maps the analog zones for the Z64 games. The main result is that you lose fine control because the zone between deadzone and full tilt is miniscule. Even Nintendo's own rereleases of MM and OoT are guilty of this. It's a known phenomenon in their speedrunning communities and some guy even sells adapters to combat this. Yeah, even with the trivial route to the goron, that part of the quest is a giant snoozefest. "What disqualifies the Savage Labrynth from this is the fact you're ACTIVELY engaged the whole time." *shows footage of a redead taking control away from you Funny. Rock Sirloin is always in the same pot. The "randomness" comes from losing track of which pot is which after they start spinning. EDIT: Just remembered, Dampé's is the worst because 1) he's so slow 2) reloading the area to speed up the dig rate nullifies the 15-dig guarantee and MOST IMPORTANTLY 3) you can actually permanently miss it if you dig it up and leave the area without grabbing it.
Its even WORSE on original N64 PAL hardware, because the game is slowed down, _but not the timer._ I could never get this heart piece on the N64, yet on the GC Collector's Edition I got it first time. WTF Nintendo.
I love OoT and MM, but playing them on my Wii U pad is such a pain because the fine control isn’t there. I have to use Save States to help out sometimes. I miss the N64 Controller’s precise analog stick control.
I don't know if this is specific to the N64 controller but funnily enough, the Switch emulated versions of these games feel just as perfect as the original releases in terms of control! Aiming and such. I always felt like it was off in most emulation and every other port, but it feels spot on with the Switch N64 controller at least! Kind of a shame because it requires the online expansion...but it's something.
I played Twilight Princess for the first time recently (GC version), and I couldn't help but burst into laughter hearing you go on about the rupee donations. Ever since the very early parts of the game, I had been constantly full on rupees, to the point that it became a constant annoyance for me to find chests, only for there to be rupees in them, and have to put them back. This remained a trend until the very end of the game, where thankfully at the later points, I could just put the Magic Armor on just to empty the chests. There was not a single point in the game where I needed to grind rupees. There's simply way too many the game throws at you just playing normally. So about the donation part, first, I did the Castle Town donation as soon as I got there (my friend told me to just give him rupees, and I just want to dump them so I did), gave the bugs I had up to that point to Agitha, got the 600 rupee wallet and got that heart piece straight away, then later on the 1k donation followed by the 2k donation in Kakariko (I was trying to figure out how to bring spring water to the Gorons and thought that was the way before realising the barrel delivery thing was right there), and I even deliberately stopped giving bugs to Agitha until near the end of the game when I had them all, AND went out of my way to give hundreds of rupees at a time to the bird in the forest during the duration of the playthrough just to try to keep my wallet empty, and I STILL had too many rupees to where those donations were no issue.
Same here, honestly. I remembered the baby bath water part sucking ass but the bridge you get from the donations was kinda useful and rupees were indeed easy to find. I've never had to truly grind for rupees in any Zelda game as a matter of fact
I once counted the minimum number of Rupees required to 100% Twilight Princess, and came up with 3688. Selling bugs to Agatha gives you 1650, which covers about 45% of that. So yeah, he's definitely exaggerating the Malo Mart grind.
Also that Rupee thing is actually a massive plot hole. Why Midna doesn't shrink all of those rupees with her magic? Link wouldn't need a wallet in the first place.
@@saricubra2867 I'm glad they finally dumped the bigger wallet mechanic. It was annoying when they first introduced it and it lingered for far too long.
Delivering water to a Goron Trading with Gorons Using a Mask that requires the Goron form to obtain And, I guess a Goron figurine is required for the Minish Cap heart piece, sure, that counts Rolling bois out here handing out a full Heart Container of pain
I feel Don Gero's quest would have been appropriate for a mask that actually does something cool. On another note, I think it's disappointing how many masks in Majora's Mask have no purpose but to get you a single Piece of Heart. Admittedly they are also collectables to get the FD Mask but I would have liked if more of them had an actual function like the Bunny Hood or the Stone Mask.
That's always been a complaint I had about Majora's mask, each mask had maybe 1 or 2 reasons to exist, and that's not counting getting the fierce deity mask. The transformation masks (besides giants mask) always had WAY more functions to them, which was nice. But other masks.... Wow, they were useless. Sadly,I think that's a side effect of the game being worked on and released so quickly after ocarina of time. They have the game, I think it was, only 1 year development time. There was only so much you could put in with such a short time in development.
It wouldn’t even be as bad if the wallet sizes were bigger in MM because of the fact that rupee chests reset each cycle. There’re two silver rupees in the Inn; albeit time sensitive, a silver rupee above the Town Archery Shop in East Clock Town, a silver rupee in the Bomber’s hideout that you can get with bombs or the Blast Mask, and 70 in South Clock Town with the Title Deed or hook shot: one red and one purple. That’s 470 free rupees in Clock Town in one cycle alone, never mind the Laundry Pool rupees, Curiosity Shop, and mini games. But when you need the largest wallet in the game to even hold that many at once it makes for an annoying amount of trips back to the bank to store the money you have so that you don’t lose money by overflowing your wallet.
It's super easy to get 5000 in MM over the course of the game. If you still don't have it by the time you get the Light arrows. What I would recommend is going to the Milk bar at night and buying Chateau Romani, then going to Termina Field from East clock town and shoot the Blue Bubbbles with light arrows. Light Arrows make most enemies drop a purple rupee on death and Blue Bubbles respawn quickly in the time it takes you to collect the rupees the other one drops, in just a minute or so you have maxed out your wallet. So go deposit that and return to termina Field. There's no point to farming chests each cycle (though I do often get one or two of them for if I need the money), or fighting Takkuri since it takes so many shots. The chateu Romani does cost 200 rupees, but the infinite magic is worth it since it only takes four Blue Bubbles to make up the cost.
@@kratal122 I ended up just farming the four gibdos at the start of the ikana castle. When wearing a spooky mask, they just dance. You just pop in, spin, get 80 rupees, pop back out and repeat. I filled multiple wallets in one cycle and I think I only had to reset time once
"Just because I'm bad at something, doesn't make the thing itself bad" Except for the Harp minigame, that one can sick a duck. I will defend Skyward Sword's motion controls to the high heavens (and god knows they get a lot of hate), but that f&%$ing harp is the absolute worst.
I've played SS on both Wii and Switch, and I will say that on switch, I couldn't complete the harp minigame with analog controls. It was impossible. So i popped the joycons off and used motion controls, and i beat it first try.
I beat it with both on switch and on Wii The music in the background, the best is LITERALLY the timing of going from one side to the other on the harp It synchs with the music, you don't even have to follow a patron, it just helps some people
I actually couldn't get the heart piece from the minecart minigame in SS because whenever I tilted the wiimote (I had the golden Motion Plus wiimote), it would go in the opposite direction. I tried restarting the Wii, recalibrating, and made sure I was in proper distance as well as made sure the battery power was fine and it still gave me issues
The worst part of the twilight princess one is that you need 5 pieces of heart for another heart container so it’s “worth” less than others in the series
You know, I never had that issue myself, but I'm pretty sure the goron that wears the don gero's mask disappears in spring time while the Vases in goron city stay. So if you discover the rock sirloin during spring time, you can't do anything with it and have to reset time again only to have the dude back XD
That's funny because it's probably one of my favorite HP in the series, the game is fun and while the game seems random, I'm impressed at how accurate one can get with practice. I dunno, I'm just a big fan of that mini-game.
Is it bad that I genuinely don't remember that mini-game? My memory of A Link Between Worlds is faulty at best already, but this mini-game I genuinely do not remember for the life of me. And I 100%ed the game too.
Hard disagree on the frog one. 1) Goht is like top 5 bosses in Zelda history, so fighting him again is always a treat. 2) Running back and forth to do shit is basically MM's whole schtick, and between goron rolling and song of soaring, navigation is pretty smooth. 3) You see the first frog when getting the stray fairy on your first cycle, two are (technically) mandatory minibosses that clearly cut to them turning back into frogs, only possibly tricky one is the Swamp, but you'd likely see it on the boat tour or when water skipping around. 4) The bow / ice arrows basically act as a "warp" as well, letting you bypass most of the dungeon and go straight back to the minibosses. 5) Frogs Like, literally was replaying it a few weeks ago, and spent about 5 minutes doing it on the side while waiting for my Sword to get upgraded (although I got the mask in a separate cycle, but I also fought both minibosses without a sword, so I feel like those cancel out :P)
The quest is very short and, unless you are a typical streamer who looks at chat a lot, you maybe will miss that Swamp Frog, but its not that hard to find. If anything, the Town Frog gives a clear hint that they hang around fresh water locations.
Agreed! The reward for this quest is so much more than the heart piece; it's the satisfaction of getting the frog choir together and hearing them! The heart piece is just a bonus.
The heart pieces that are always time consuming regardless of skill are the ones that usually annoy me the most (like the one in your previous video). Putting 5,000 rupees in the bank in Majora's Mask is definitely up there on the annoying list.
I totally agree, had I expanded this video to more than 3 pieces, that would have made the cut for sure. I hate having to grind no matter how much I prepare for it.
@@FSR-1345Even so that bird only gives you 200 Rupees. You basically have to fill up the entire Giant Wallet 10 times. Sure there are chests you can easily acquire over and over with lots of money but it's still repetitive. That Heart Piece feels like one you're meant to gradually save up for throughout the whole game, so if by any chance you come up short by the end the grinding is just tedious.
@@FSR-1345 You might be better off waiting until you get Chateau Romani and farming with Light Arrows. I forget exactly how it works, but you get purple rupee drops from some enemies killed with Light Arrows. Even then, it's still a slog.
@@wompastompa3692 i already have cheateau Romani since I do every single side quest the moment I can I just forgot about it also I think your on about redeads in ikana castle which drop 50 rupees and are near a loading zone
Dunno, never really thought of the don Gero quest as that bad, it might feel as a small reward but unlike WW's trading sequence this one has more variety in its steps, getting the mask is a unique puzzle using goron link's power and the frogs themselves are pretty easy to find, 2 of them being minibosses makes them literally unskippable, the one in the swamp you also HAVE to pass by and at least hear it during the mandatory boat tour when heading to the deku palace and the final one is the only one you are not required to meet during the story, but it being in clock town pretty much guarantees you will find it while you run about The only issue is the fact that the 2nd miniboss frog requires you to be halfway into the 3rd temple making it pretty unlikely you find it on the same cycle as your first Goht fight, forcing you to defeat him again, but even then that fight is considered pretty fun and quick
Theres nothing more frustrating than when you're stuck in story progression, think you've found the way forward, and then realize you're still stuck when it turns out to be a heart piece side quest.
I was thinking “the frog quest wasn’t _that_ bad” but then the explanation of how to even get don gero’s mask to begin with started and i was like.. oh, yeah
What about the 2 RNG heart pieces in the Oracle games though? Where you have to plant a tree and bump into the witch over and over until you finally get lucky and get them. They always annoy the hell out of me every playthrough :(
I'd honestly have to add the heart piece from A Link To The Past as you complete Turtle Rock to rescue Zelda. Figuring out which side to use the Magic Mirror and making sure you don't get stuck (only to warp back to the Dark World) always got on my last nerve
I find the Wind Waker trade quest one funny for one big reason: even if you go out of your way to add steps for the sake of getting all the items for Zunari, you only ever need to go to Bomb Island once in the entire sequence.
I noticed that too lol. I feel like that is almost worse in a way, because a player with no guide will probably waste a ton of time going back there to check for trades that they don't need.
I didn't have any troubles with delivering the water in Twilight Princess, and I didn't think spending all those rupees was bad. I'm always glad to have a reason to spend money in a Zelda game. I didn't even bother with the trading sequence in Wind Waker though. As for Don Gero, it wasn't too bad. I did it just to 100% the game, and I had already beaten Majora. I think I found the rock food in the first pot (before even considering the Don Gero quest), so that might be one reason I didn't dislike it.
Agreed. While making this video I got sad thinking about how all the health upgrades are tied to the shrines exclusively, missing getting them from random tasks.
The difficulty (monster damage) is designed with the player getting most pieces of heart in BotW/TotK, while in other Zelda, it is almost unnecessary to get pieces of heart. But they could add something else than just korok seeds. Still been honest the quest in both botw and totk have way better reward than in most zelda games. In the form of armor, weapons, and a teleporter.
The nice part about the Korok seeds is that they were mundane enough to sprinkle freely across the map. It's still better than useless rupees for other game's rewards
I honestly really liked the trade sequence and frog choir ones. The reward probably wasn't worth the effort, but they're good at making you engage with the world. That, and some of the statues and stuff you unlock really do help bring some flavor to the island.
Back in my childhood, when Playing A Link To The Past as my first Zelda game, i could only have 19 hearts, i tried, i tried so much trying to complete the 20 hearts and eventually failed...
as a kid, I was obsessed with the wind waker merchant quest, but I didnt even care about the heart piece, I just wanted to have all of the items to decorate windfall island with LOL plus I liked seeing the merchant table get longer and longer and making him run back and forth 😂
13:30 Even as a Majora's Mask speedrunner, I do agree that the Don Gero Heart Piece is pretty bad (although maybe not as bad as the bank heart, but perhaps that's just from a speedrun perspective), but I just wanted to mention that the rock sirloin is actually not random at all, and is in the same pot every time, although knowing that isn't much help if you lose track of it or reload the area (and someone casually playing wouldn't know that lol). But just something I wanted to mention :) very good video!
The Don Gero quest wasn't THAT bad. Did you forget about the Anju and Kafei quest for the Couple's Mask that only gave you one piece of heart when you use it in the mayor's office?
That might be less known about but I always found the skill based mini games in spirit tracks and phantom hourglass really hard. It's also kinda depressing for people who have the motor skills to complete the main game, but struggle with the high expectations of these mini games
Very very surprised at the Don Gero heart being first here. It's one of my favourites. Coming across all these frogs throughout the game and then figuring out that they're all part of a choir and trying to retrace your steps to reunite them was awesome. Maybe it sucks if you're reading a wiki for missing heart pieces and think "eugh! That's a lot of steps!" but it was enjoyable for me as a "these details of the world have meaning" kind of quest
You get 3 frogs and 1 frog from beating snowhead temple boss and assume that the last frog must also be available to you. But nope you also have to get the frog from water temple. It would suck less if there were no frog in water temple, or if you could only collect the choir after beating water temple
The piece of heart that gave me the most trouble was the one in that baseball mini game in A Link Between Worlds. I was stuck on that one for 3 weeks and that was the last heart piece I needed to get max hearts.
As annoying as these are, I'd definitely give a mention to the Maple and Gasha Seed heart pieces in the Oracle games. Both are not only completely luck-based, but getting the circumstances in which they're obtainable can be extremely grindy and tedious if you don't get lucky early on. And let's not forget the agony of either seeing Maple snatch her heart piece away from you or watching it disappear into a pit or some water.
I definitely disagree with that last one. The Frogs are shockingly easy to find, and the Woodfall Gekko and Great Bay Gekko are absolutely different bosses, so it's actually fighting 2 different minibosses for the 2nd time each, not 1 miniboss for the 3rd and 4th time as you say.
My best friend hates the Snowhead heart piece so much, he has decided it is easier to just write off Majora's Mask as a bad game. I can't seem to convince him otherwise. 🤷
The worst heart piece for me is still the one related to the Wind Waker Sinking Ships mini game. There are actually two heart pieces attached to this game: the first you win if you beat the game in less than 24 moves, the second if it’s less than 20 moves. This wouldn’t be so bad if the game weren’t entirely luck-based - there is virtually no skill playing this Battleships ripoff. I wasted so many hours getting those heart pieces, and learning that a community tool had to be developed to help people give a best estimation of where the enemy ships are just further emphasizes how awful this mini game is. Not to mention the second heart piece requiring less than 20 moves isn’t even given directly - you’re given a treasure map leading to the heart piece, which wastes your time even further.
Getting all the heart pieces in Twilight Princess is what eventually caused me to stop getting all the pieces of heart in these games. I've beaten every game, but I'll never get all the hearts again.
I remember absolutely hating the postman's hat heart piece in MM just because you have to do the kafei quest again just to get a almost useless mask for a single heart piece
@@efad3215Nope. You have to choose either delivering the letter to his mother yourself, or you give it to the Postman so he can deliver it, and you can then get his hat from him. I HATED the couple's quest because not only do you need to do it twice, but it HAS to be done over the three day stretch. Yeah, you can speed up time, but it's still a nuisance.
I never understood why Nintendo didn't flat out give full heart containers for some especially hard or long quests. The don gero one definitely should've had a full container for that work.
i mean dampe in oot is pretty bad considering it's literally RNG and in some cases speedrunners have to try like dozens even hundreds of times to get the heart piece in a 100% run
Not so much Zelda, but this made me think of Flower Quest in Hollow Knight. It is by far the hardest Mask Shard to pick up. It requires you to travel across nearly the whole map without getting hit once or using fast travel. There are some things you can do to make it easier, since a lot of enemies don't respawn unless you rest at a bench, so if you fail, just try to clear as many enemies along your rout as possible and try again.
I'm glad you mentioned the Clock Town archery game, since that was by far the Zelda minigame that gave me the most trouble. Though being slightly colorblind has never been an issue for me in any other game, I found it really hard to distinguish the 2 colors of Octorocks fast enough.
For the Twilight Princess. On my first play through of the game, I got so frustrated with the quest, so I bought the rupee armor that make you invincible as long as you have rupees, then collected 1000 rupees and delivered the barrel of water. Note that at the time, i was only like 13, and it was my first Zelda game.
7:39 best time when doing this is before going back to Outset Island. You can also take Pictographs all over the place, and Strange Encounters Uncovered for Lenzo. That includes Island Gorons revealed
I actually liked Don Gero's quest because the frogs are cute and the song was kinda a cool reward. Dampe's digging is easily the worst of the heart pieces from that era imho.
The only tedious quest that actually bothered me in Wind Waker was watering the Deku saplings. The travelling on its own isn't that bad, but doing it under a time limit made it a massive pain.
I totally called Don Gero's heart piece being on the list. Such a pain. Putting aside how long and tedious it is, I've always hated having to revisit dungeons you've already completed.
Honestly I think things like Don Gero quest or the spring water goron quest elevate them. Are the quests themselves annoying? Yes, but you're at least engaged in some kind of activity doing something for it. In my opinion the WORST heart pieces are the ones sitting out in the overworld that look easy enough to get, but you slowly figure out you need like 2 or 3 different dungeon items to actually reach them. Those are the worst because you first of all, have to remember they even exist, then second, by the time you're ABLE to get them you've either already beaten the game, or have enough hearts yourself that going out of your way to busywork your way to some random single heartpiece that doesn't AT LEAST have some character interaction and fun dialogue in a quest involved with it isn't really worth it.
The trading sidequest in Wind Waker is tedious and makes no sense, but one thing that i love about that sidequest is that after you complete it the shop in Windfall is built completely, and then you can buy all the little flags, flowers and statuettes and basically decorate the entirety of Windfall to your liking. That shit is SO cool. It feels like you actually contributed to the development of the town, and allows each player to customize their own version of Windfall, at least a little bit. I'm a sucker for customization.
Nah the worst piece of heart of WindWaker is the "hit Orca 500 times" one. It's not engaging. It just takes forever and you end up messing up just 'cuz it takes forever and it's tedious af.
I still think all heart pieces in TP need that extra level of suck because you need more to get a heart meaning getting one from a hard game is even less valuable.
Zelda nerd here: The "Give the Goron Hot Spring Water" Heart Piece in TP is laughably easy as long as you stick to the edge of Kakariko field. The "Trading Sidequest" Heart Piece in WW is a bit tedious, but I can think of far worse *cough* Figurine HP in Minish Cap *cough* The "Don Gero" Heart Piece in MM only requires paying attention to all five frogs locations and I often route this into after I beat Great Bay Temple as killing Goht and the Woodfall Gecko mini-boss is a cinch with how easily accessible both are.
I'm currently watching my bf play Majoras Mask for the first time and he's been stuck at the clock town shooting gallery for days. With lots of cursing xD
"im sure many love and crush at the clock down shooting gallary" that be me. For some reason , i find it soothing and just sweeping left to right i like in it.
I found at least half of the trading quest in wind Waker to be fun. And the decorations to be a nice little touch. The problem comes when you don’t know where to go. Theres no marker on the map for where you found traders. You can easily forget. Assuming you found them at all and can figure out which one to trade to.
Easiest and best fix to Zelda sidequest rewards is to have some sidequests earn more heart pieces, have a tiny handful that earn a heart container, and introduce 3-5 items/weapons that are on par with those found in dungeons and perhaps another 5 items of more limited usability. These items could be made insanely expensive, and sidequests could earn you the rupees needed to buy such weapons and items. Also, you could introduce 5ish mini dungeons and a few dozen micro-dungeons that pay handsomely for their completion.
Although twilight princess is a very good adventure overall it bugs me how you need 5 heart pieces per container but health still goes down in quarters
Tbh, the rupee paywall before the quest in TP as your #3 is frankly a non issue. TP gives you so much money. The game constantly throws money at you, and that’s not even accounting for Agatha. Plus the rupee requirement decreases if you choose to do the quest later on in the game. Plus, as you even point out, it’s basically a side objective in a larger quest
The Majoras Mask Don Gero mask was pretty easy for me tbh, maybe they made it easier in MM3D? cus that's what I play. The only hard part is getting the meat from the Goron city chandelier pots. You can't do it in one cycle and you have to delve across the dungeons, I think it's kind if a cool and fun way to use that set of powers
I love the Don Gero heart piece. It's such a fun little sequence to me. Rememebering and realizing the mini boss in Woodfall was one of the frogs was a nice little Eureka moment. Plus backtracking and information gathering is what you play MM for. In this case its just a froggy little scavenger hunt that you don't go for until you know where all the pieces are. Plus the song is a banger.
The worst heart piece IMO is definitely the one from OOT in gerudo valley as child link. It’s technically not meant to be possible to reach it as child link but I did by navigating the sand storm and up at the very top of the fortress you can see a heart piece.
ToTK has the right idea. When there's a big, multi-part sidequest that's very involved and time consuming, it should just give you a full heart container.
Another dishonorable mention for me would be the tree watering in Wind Waker You have 20 minutes to visit 8 islands which while they are close to warp points is still pretty tight (especially the one on cliff plateau which has the player go through a short cave to get to the tree) esp. in the original with its slower sailing and constantly needing to Winds Reqiuem. Amd if you don't talk to the Deku Tree to tell you where they are it feels nigh impossible to know where to go even if you did pass some on your travels.
6:13 I'll be honest. I love the Wind Waker trade quest. I didn't even know it had a piece of heart until I did it. Unlocking new decorations to use everywhere was really satisfying.
Don Gero was long, but I never found it too annoying. I always though that the reward for the only thing you can do with the couples mask was much more of a slap in the face after figuring that out the first time. That one and the 5000 rupee grind for the bank.
The worst Heart piece in my opinion is definatley the Don Gero quest in Majora's Mask. You have to find all of the frogs from the frog choir who are all over the world. Ok so first you have to save a Goron who's stuck up on a ledge because he's too hungry to climb down. You have to find a secret hidden rock roast for him. To do this, first you have to light all of the torches in the Goron shelter to make a chandelier spin. Then you have to roll around as a Goron and launch from a ramp at the exact right time to break open one of the four pots on the chandelier to get a rock roast. Take the rock roast to the starving Goron on the ledge and as thanks he gives you his Don Gero mask. You need this mask to be able to talk to the frogs. Then you have to defeat the boss of the Goron Temple to make it Spring again; because the frogs won't meet up unless it's Spring. Then you have to find the frogs all over the world in random places. Two of them are mini-bosses that you have to defeat in two different dungeons before you can talk to them. But if you run out of time and have to reset back to the first day, then you have to start all over again. (Except that you don't have to get the mask again) I always get the mask, because I always get all of the masks, but I have never once bothered to get that heart piece. I also don't like all of the mini game heart pieces most of the time, but some of them are fun. I also hated the Secret shrine! Because you need to already have a certain number of hearts just to get into the shrine and then the reward is more hearts... Lame!
I actually really enjoyed it, maybe because I was on a phase where I liked Baseball mini-games (weirdly specific, I know), but I enjoyed how engaging and accurate it was.
When the game has a lot of stuff to spend money into, it usually has easy means to obtain said money Collecting rupees in Twilight Princess is fairly easy if you understand what you're doing as you progress through it
I never really was that into the heart piece thing simply because you have to collect Four of them to even get one extra heart. Twilight princess changed them to five making them even less rewarding. I would rather less heart pieces to get but more rewarding, like if you had to collect just two to get a full heart that would be way better to me.
Majora's Mask is my least favorite Zelda, the backtracking is absolutely maddening, especially if you're trying to complete the game as it will result in mass uses of the Song of Time, as well as the Songs related to time, since you'll need to slow time even to accomplish some of the tasks the game throws at you.
8:55 The best way to think about it is that the people playing your game want to PLAY the game, not be a passive member of the audience for the game. The worst part of going through the questline for the WW heart piece is that you know where you're going, which ruins the appeal of sailing to far off lands and discovering things, and it just feels like a waiting game. It's more of a loading screen than a game.
Really, the Frog Choir heart piece makes sense the way it goes. It highly unlikely players will be able to complete the quest within a 3 Day Cycle, even if starting from when they get the Don Gero mask. And starting over and doing things in a weird order and with time devoted just to that quest is a big part of the whole Time Loop aspect of Majora's Mask It makes sense that Link can spend so much time and effort on his quest in Majora's Mask, because that's the point of a Time Loop: taking your time and patience to explore all the possibilities of what you can with the time you have available until the loop is broken It's like Groundhogs Day, or the Time Loop episode of Supernatural
I'm late to the party, this has been sitting in my watch later for a while lol. Glad to see I'm not the only one who hates those damn frogs in Majora's Mask. If I were to make another sequel video to you, that one was at the top of my hit list, but you summed it up perfectly. No heart piece should make you have to essentially replay half the main quest of the game...in a game already built upon the concept of repetition. Great vid as always!
The heart piece I hate the most is in majoras mask the goron mask treasure heart piece the dodging the spikes while wearing the goron mask can be a pain. If you use the deku scrub mask zora mask or link it’s a different reward and it’s only a piece of heart if you use the goron mask
How about the Magic Bean and Scarecrow Song Heart Pieces. I never got any Scarecrow Song Pieces in Ocarina of Time, as I had no idea how to get them. The Magic Bean ones are annoying as you need to buy Magic Beans, and they get more expensive each one you buy. Then you need to plant them, go to the future and wait until it flies you to the spot the Piece is.
the most infuriating thing about this video is that we can't even get a full heart container; it only covers 3 heart pieces
If you watched the previous video, and you get the heart container.
It kinda mentions the awful Minish Cap heart piece as being #1. That would make it 4. Great comment though. I got a laugh.
@@propheinx2250 Somehow, I feel like sitting at 3/4 isn't as bad as going for the full container.
Even with the previous video, twilight princess heart pieces only count for 1/5th, so you’re still off
Not having the knowledge that you could simply strafe along the left side of hyrule field in twilight princess while carrying the hot spring water wasted hours of my life.
First time I played the game it was on the Wii and I had no idea and it was brutal lol. My 2nd playthrough on the GCN went much smoother with that info.
How is this not the first thing people tried
I did it first try, it's completely obvious
@@ootdega Same. I didn't know it was meant to be particularly challenging.
@ootdega Not everyone thinks about or approaches things the same way you do. 🤷♂️
@@ootdega Not really obvious, because before I tried it anyway I figured something would knock me into the seemingly bottomless valley. And I was surprised when that didn't happen.
Honestly? Mentally, I never factored in acquiring Don Gero's Mask as part of the frog heart quest. I considered the masks their own rewards. Although, I think you're correct to put them in sequence as you did.
I imagine for most people they do feel like separate quests cause you can get the mask so much earlier than the piece of heart.
Also the final result for all the masks, irrelevant of heart count, is the Fierce Deity's Mask in the moon, so spitting mask and what-mask-gets kinda makes sense a little.
I'd bet the reason the Magic Armor isn't the final reward of the trading quest in Wind Waker is because the devs realized late into development how mundane and tedious the quest was. As well as downright stupidly confusing with trading items BACK TO THE SAME GUY... so potentially it was a somewhat last-minute decision to switch the rewards so that players weren't missing out on something somewhat important for failing this quest.
I'd honestly believe that, and honestly think it was probably the right decision. Just sucks for idiots like me that try to get every heart piece lmao
Idk, I didn't think it was that bad. Trading back to the same guy shows you that it's a possibility. I usually keep three different tradable items and offer all three just to see what they'll give me for them and then try the thing I got in a trade just to see if it's different
While I deem your reasoning correct, I don't think it was a last minute change. If you look through the Zelda series you encounter several mini games and quest chains that function the same way: the truly unique piece of equipment is acquired midway, upon which you then can grind on in order to obtain a piece of heart. I think it's part of the design philosophy of these "side hustles".
@@lonestarr1490 Exactly, and that's good design, too. It makes the unique reward accessible earlier in the game (giving the player more opportunities to use it), and to more casual players, while still giving some meaningful reward to completionists.
Yeah, it's the same with stuff like the gold skulltulas, it's really just there for completionists sake. Whenever someone complains about all 100 skulltulas not having a good reward I'm like, do you REALLY want something useful, or even the last heart piece, to be locked behind 100 skulltulas. At that point if you're willing to do it you're almost certainly just doing it for the intrinsic reward of saying you did it, because there's really nothing the game could give you that's worth it.
For me, the piece of heart that didn't feel worth it was the Secret Shrine in Majora's Mask. Mainly because one thing, you can't go into some of the rooms until you already have enough hearts. To rematch the Garo Master, you need 16 hearts. To go through all of that to get enough hearts just for the final reward to be another piece of heart just felt like a ripoff to me.
Wow I guess because I've always had a ton of hearts by the end of the game I never encountered that issue, but that's kind of crazy. There's no reason to put that kind of prerequisite in place considering you could fight the Garo Master with 3 hearts if you wanted to during the normal quest.
It would've been cool to have this place house an item or something. like maybe a fourth sword upgrade potential?
(Which now that I think about it, could be pretty cool. Make it look like the sword the dead hero has in TP)
My question is... How do *not* have enough hearts? Are you just skipping most of the game, which is the side quests?
@@dalejhunter1 I was 11 years old when I first played it, and I had no strategy guide. So I was dumb and blind so it took me a long time to find any piece of heart.
I don't remember that at all!
Having to remember where the frogs were and realizing that they were important for the first time was a great feeling. That piece is way easier than any rupee quest, and I look forward to the song every playthrough. Plus, fighting Goht is always a treat so there's no problem getting Summer back.
Absolutely agree with you. The journey and the discovery, plus the fun song, is worth it all on its own.
Plus it's so satisfying to hear their song at the end!
I guess it all depends upon the person! It's like my opinion of the Water Temple which is considered by many to be a pain but it's frustration factors (how the Iron Boots worked in the original game, raising the water level, tracking down keys, Dark Link and his infuriating blade jump, etc) and ease of getting lost! However I do have a certain fondness for it cause of how it challenges you, the sheer size of it (which was amazing in the 90s as the main room is basically like a skyscraper inside a cave) and how it is truly a 3 dimensional dungeon in its design!"
I think the Frog Quest is fine as it feels good bringing them together & freeing the two seemingly turned into Geecko!
it's kinda funny how the most recent era of zelda has zero heart pieces.. yet it's the first time they would actually be really useful beginning to end, because no matter how many hearts you get, there are enemies that'll make you wish you had more. whereas most zeldas, you get 10 hearts, you're immortal.
Well they pretty much do exist but you are given a choice between a heart or stamina and everyone chooses stamina.
And eventually you can and have to choose hearts
And you have armor that incredibly decreases damage,
And you can have multiple pages of inventory full of full heals
Like, the new games have such insane healing that there's no point
Spirit orbs/light orbs are just heart pieces.
@@GKoopa bah, I say! Not nearly the same. You get each one the same way..
@@KairuHakubi No you don't. There are shrine quests that function exactly the same as heart piece quests. The fact that you ultimately get the reward from a blessing shrine is just a way to fit it into the game's narrative but the actual quests are directly corresponding to how heart pieces were earned in previous games.
In my opinion the single worst heart piece in the entire series (which is technically a heart container but same thing) is the Masked Ship heart container from Phantom Hourglass purely due to the absolutely absurdly cryptic way to get it to appear. You have to play the game during very specific real life time periods. Between 10am to noon on weekends and 10pm to midnight on weekdays, according to the DS clock, Beedle's ship will be replaced by a masked ship where you can buy a heart container for 1500 rupees. The problem is that the game never tells you this or even that the masked ship is something that exists so if you never play the game during these real life time periods then you will never be able to get this heart container. Sure it's not hard to get once you know how to make it appear, and getting 1500 rupees is completely trivial in Phantom Hourglass. But if you don't know then it's basically impossible to find without a guide and even then certain guides don't even explain it properly and just say that the masked ship shows up randomly adding even more confusion to the whole thing.
To give some personal experience, it took me several years to get this heart container even after 100%ing the rest of the game numerous times just because I never played the game during these specific times.
Yeah that is pretty crazy, it's a heart piece dependent on real life RNG essentially lol
That's pretty neat that it utilized the DS's clock but super lame that there's not some cryptic hint in the game to clue you in. Solving the hint could be the fun part. Guess it was hard to find a reliable hint to break the 4th wall like that or they just didn't care. I never "time-travel" in AC but in this case I would if I was 100%ing it since it's not that type of game lol.
Ah yes, Don Jirro's Mask.
To explain: "Don Gero" is pronounced with a hard "G" (like the name "Gary," but replacing the last syllable with an "o" sound). "Gero" is the onomatopoeia Japan assigns to the sound a frog makes.
The rock sirloin actually isn't random. It's just that without an indication, you won't know which one it's in once the whole thing is spinning, but there's an easy way to narrow it down. First, before you start the chandelier spinning, Goron roll up and hit the one piece that you can reach; that's your marker. The rock sirloin is always next to that piece you just broke. I keep forgetting whether it's the one on the right or left, but it's the same one every time. :3
Mental note made, this is gonna make it so much easier next time I 100% MM.
Btw, it's the one on the left, also, it seems you can get it without lighting up the torches, as when you first break the first pot, the whole chandelier sways just enough so that with good timing, you can break the left pot containing the sirloin. (saw this on a video).
You can bomb hover to it and roll and also get it, you don't need to be goron iirc
@@DeitySkullKid Isn't that like... harder? haven't tried it, so I can't really say, but having to do a glitch compared to just having good timing does seem a tad harder.
@@Glockenspheal bomb hovering [especially with chus or the blast mask] is super easy in MM
@@epochthekid I mean, yeah, but you still need lots of bombs and bombchus and good timing, it also doesn't work on the 3DS remake, I still think the usual method as you are going to have the goron mask anyway at that point.
This is very technical, but I'd argue that getting the Don Gero mask and getting the heart piece with the Don Gero mask are two separate quests, considering the mask has utility outside of the frog quest (trading it for the Fierce Deity Mask). I always just get the mask and don't bother with the heart piece.
Technically speaking, you also need the Bow, Lens of Truth, Goron Mask and dozens of other items to finish the frog quest, but in other instances you wouldn't consider gathering pre-requisite items to be part of the sidequest itself.
That's a fair point, though I'd argue those are all mandatory items vs the Don Gero mask which you have to go out of your way for, but I can definitely see that point of view.
Does the Don Gero mask serve any other purpose that you haven't mentioned. I feel that we shouldn't treat the trade for Fierce Diety as a "use".
How many people collect the Fierce Diety mask? Obviously 100% speed runners will, but I'm guessing that any% don't (unless they use glitches). Completionists would get every mask and do the trade in their "casual" games. But I don't think Zelda players are naturally completionists. Most gameplay footage I see has people missing 2-5 heart containers by the end of the game and often missing a number of bottles.
My point being that most players don't view the masks as keys to unlock an awesome power that makes fighting the final boss easier. Instead the masks either have a general interesting use (like the bunny hood) or they're used as a key in one other quest.
If there were lots of frog characters to talk to outside of this quest, then I would agree with your point. But if there aren't, then the mask is just the first key in this heart piece quest.
On the one hand, you can say that Don Gero’s mask is identical to the Couple’s Mask in the sense that their only uses are getting a piece of heart from a side quest, then trading for the Fierce Deity’s Mask, but on the other hand, I don’t think that it’s controversial to say that just completing the Kafe/Anju quest to get the Couple’s Mask is almost rewarding enough on its own given the investment the player needs to put in and the story that the quest tells, where as the “quest” to get Don Gero’s Mask is just “break the pots in Goron Village until the rock sirloin pops out and then carry it to a guy.”
As a completionist, I really enjoy doing the work to get the Couple’s Mask and the piece of heart I get from the mayor is a bonus, where as the work to get Don Gero’s Mask and its associated heart piece is just a means to an end.
hard disagree because i don’t think “can trade for fd mask” really counts as a use, but since they’re counted as 2 different quests in the notebook i suppose i can see that argument
@@MrDrBoi I'd also argue the point of backtracking a little bit. While you are forced to go back into the swamp solely for the frogs (and that does suck that they're in dungeons), you're probably going to need to reset time and refight the mountain boss for the gilded sword anyway. A first playthrough is going to have you reset and backtrack multiple times due to poor efficiency, but a playthough where you know what to do will have you dedicating cycles to multitasking specific quests, with this one being gilded sword and don gero together.
Majora's mask was sort of built on a backtracking system
Id like to give a special shoutout to the Beedle Heart Container in ST, mostly because you have to spend several IRL days to get it. For one, you get it by spending 5,000 Rupees at the shop, and until near the end of the game whrn you start accumulating Alchemy Stones and Regal Rings to sell to Linebeck for 2,500 apiece, you just don't have the funds to buy a Rare Treasure for 1,000 Rupees every time you see him, so you can only start accumulating points until near the end of the game. To make it worse, though, you can only buy one Rare Treasure for every real-life day, so that means the Heart Container will take probably at least three real days of opening the game just to buy a Rare Treasure at Beedle's Shop Ship. And just to make things that bit more annoying, once you spend 2000 Rupees, every item in the shop is sold for 10% off.
Considering ST is a relatively short Zelda, I just dont understand why you need a time commitment to 100% it.
I never played Spirit Tracks but that sounds so annoying. Almost like how you can only do three trades per day (in-game days though) in Wind Waker's trading sequence. Like what's the point of this arbitrary limiter lol?
Just alter the calendar so you don't have to spend days. I think Phantom Hourglass is worse. Getting the Golden Train in Spirit Tracks, can be acquired by having lots of money and the right treasures which can be done by playing the game normally for the most part. However getting the golden ship parts in Phantom Hourglass can be a hassle since you have to hope that they'll show up in Beedle's ship and they usually don't and you also need enough money to get it (or use a freebie card if you are lucky enough to have one). I can go through an entire week without getting one.
@@MrDrBoi Just use the song of passing. I didn't realize there was a limit.
Right
@@zachtwilightwindwaker596I find getting the ship parts goes faster by just repeatedly speed running the Temple of the Ocean King. There are chests that can be opened repeatedly, some containing ship parts, and the ones you get upon reaching the end appear to yield gold ones more often if you can reach them with full time on the clock.
For Clock Town archery, were you playing Majora on N64? If not, the aiming is borked because no one properly maps the analog zones for the Z64 games. The main result is that you lose fine control because the zone between deadzone and full tilt is miniscule. Even Nintendo's own rereleases of MM and OoT are guilty of this. It's a known phenomenon in their speedrunning communities and some guy even sells adapters to combat this.
Yeah, even with the trivial route to the goron, that part of the quest is a giant snoozefest.
"What disqualifies the Savage Labrynth from this is the fact you're ACTIVELY engaged the whole time."
*shows footage of a redead taking control away from you
Funny.
Rock Sirloin is always in the same pot. The "randomness" comes from losing track of which pot is which after they start spinning.
EDIT:
Just remembered, Dampé's is the worst because 1) he's so slow 2) reloading the area to speed up the dig rate nullifies the 15-dig guarantee and MOST IMPORTANTLY 3) you can actually permanently miss it if you dig it up and leave the area without grabbing it.
Yeah Dampe is definitely up there, probably my least favorite in OoT. And thanks for the info, I didn't know that!
Its even WORSE on original N64 PAL hardware, because the game is slowed down, _but not the timer._
I could never get this heart piece on the N64, yet on the GC Collector's Edition I got it first time. WTF Nintendo.
I love OoT and MM, but playing them on my Wii U pad is such a pain because the fine control isn’t there.
I have to use Save States to help out sometimes.
I miss the N64 Controller’s precise analog stick control.
I don't know if this is specific to the N64 controller but funnily enough, the Switch emulated versions of these games feel just as perfect as the original releases in terms of control! Aiming and such. I always felt like it was off in most emulation and every other port, but it feels spot on with the Switch N64 controller at least!
Kind of a shame because it requires the online expansion...but it's something.
@@tipperdipper1149 Yup. I got the N64 controller for NSO and it feels amazing.
I played Twilight Princess for the first time recently (GC version), and I couldn't help but burst into laughter hearing you go on about the rupee donations.
Ever since the very early parts of the game, I had been constantly full on rupees, to the point that it became a constant annoyance for me to find chests, only for there to be rupees in them, and have to put them back. This remained a trend until the very end of the game, where thankfully at the later points, I could just put the Magic Armor on just to empty the chests. There was not a single point in the game where I needed to grind rupees. There's simply way too many the game throws at you just playing normally.
So about the donation part, first, I did the Castle Town donation as soon as I got there (my friend told me to just give him rupees, and I just want to dump them so I did), gave the bugs I had up to that point to Agitha, got the 600 rupee wallet and got that heart piece straight away, then later on the 1k donation followed by the 2k donation in Kakariko (I was trying to figure out how to bring spring water to the Gorons and thought that was the way before realising the barrel delivery thing was right there), and I even deliberately stopped giving bugs to Agitha until near the end of the game when I had them all, AND went out of my way to give hundreds of rupees at a time to the bird in the forest during the duration of the playthrough just to try to keep my wallet empty, and I STILL had too many rupees to where those donations were no issue.
Same here, honestly. I remembered the baby bath water part sucking ass but the bridge you get from the donations was kinda useful and rupees were indeed easy to find. I've never had to truly grind for rupees in any Zelda game as a matter of fact
I once counted the minimum number of Rupees required to 100% Twilight Princess, and came up with 3688. Selling bugs to Agatha gives you 1650, which covers about 45% of that. So yeah, he's definitely exaggerating the Malo Mart grind.
Also that Rupee thing is actually a massive plot hole. Why Midna doesn't shrink all of those rupees with her magic?
Link wouldn't need a wallet in the first place.
@@saricubra2867 I'm glad they finally dumped the bigger wallet mechanic. It was annoying when they first introduced it and it lingered for far too long.
Delivering water to a Goron
Trading with Gorons
Using a Mask that requires the Goron form to obtain
And, I guess a Goron figurine is required for the Minish Cap heart piece, sure, that counts
Rolling bois out here handing out a full Heart Container of pain
LMAO that's a great connection I never realized
Yeah, the Gorons are the worst, and always have been.
@@Alakaizer Koroks would like to have a word, its their fault we'll never see Deku Scrubs in another mainline zelda
@Weldedhodag there's deku scrubs in Echoes of Wisdom
@@Alakaizer 'mainline'
I feel Don Gero's quest would have been appropriate for a mask that actually does something cool. On another note, I think it's disappointing how many masks in Majora's Mask have no purpose but to get you a single Piece of Heart. Admittedly they are also collectables to get the FD Mask but I would have liked if more of them had an actual function like the Bunny Hood or the Stone Mask.
Definitely agree, more functional masks would've been great.
That's always been a complaint I had about Majora's mask, each mask had maybe 1 or 2 reasons to exist, and that's not counting getting the fierce deity mask. The transformation masks (besides giants mask) always had WAY more functions to them, which was nice. But other masks.... Wow, they were useless.
Sadly,I think that's a side effect of the game being worked on and released so quickly after ocarina of time. They have the game, I think it was, only 1 year development time. There was only so much you could put in with such a short time in development.
5000 rupees in majora's mask for a piece of heart is so overly ridiculous. What's even the point of grinding for it.
It wouldn’t even be as bad if the wallet sizes were bigger in MM because of the fact that rupee chests reset each cycle. There’re two silver rupees in the Inn; albeit time sensitive, a silver rupee above the Town Archery Shop in East Clock Town, a silver rupee in the Bomber’s hideout that you can get with bombs or the Blast Mask, and 70 in South Clock Town with the Title Deed or hook shot: one red and one purple. That’s 470 free rupees in Clock Town in one cycle alone, never mind the Laundry Pool rupees, Curiosity Shop, and mini games. But when you need the largest wallet in the game to even hold that many at once it makes for an annoying amount of trips back to the bank to store the money you have so that you don’t lose money by overflowing your wallet.
@@kratal122Or you just go fight that bird near milk road over and over for 200 rupees a pop.
It is still way overkill. 2000 would've been plenty.
It's super easy to get 5000 in MM over the course of the game. If you still don't have it by the time you get the Light arrows. What I would recommend is going to the Milk bar at night and buying Chateau Romani, then going to Termina Field from East clock town and shoot the Blue Bubbbles with light arrows. Light Arrows make most enemies drop a purple rupee on death and Blue Bubbles respawn quickly in the time it takes you to collect the rupees the other one drops, in just a minute or so you have maxed out your wallet. So go deposit that and return to termina Field. There's no point to farming chests each cycle (though I do often get one or two of them for if I need the money), or fighting Takkuri since it takes so many shots. The chateu Romani does cost 200 rupees, but the infinite magic is worth it since it only takes four Blue Bubbles to make up the cost.
@@kratal122 I ended up just farming the four gibdos at the start of the ikana castle. When wearing a spooky mask, they just dance. You just pop in, spin, get 80 rupees, pop back out and repeat. I filled multiple wallets in one cycle and I think I only had to reset time once
The one heart piece I have never obtained out of every Zelda game because it’s too damn boring
"Just because I'm bad at something, doesn't make the thing itself bad"
Except for the Harp minigame, that one can sick a duck.
I will defend Skyward Sword's motion controls to the high heavens (and god knows they get a lot of hate), but that f&%$ing harp is the absolute worst.
I've played SS on both Wii and Switch, and I will say that on switch, I couldn't complete the harp minigame with analog controls. It was impossible. So i popped the joycons off and used motion controls, and i beat it first try.
@@jupitersnoot4915 I haven't played it on switch, hopefully the joycons are better than the wiimote in that regard.
I beat it with both on switch and on Wii
The music in the background, the best is LITERALLY the timing of going from one side to the other on the harp
It synchs with the music, you don't even have to follow a patron, it just helps some people
I actually couldn't get the heart piece from the minecart minigame in SS because whenever I tilted the wiimote (I had the golden Motion Plus wiimote), it would go in the opposite direction. I tried restarting the Wii, recalibrating, and made sure I was in proper distance as well as made sure the battery power was fine and it still gave me issues
@@Sora2588the mine cart heart piece is a pain in the butt. You basically gotta be perfect to make it in time
The worst part of the twilight princess one is that you need 5 pieces of heart for another heart container so it’s “worth” less than others in the series
Agreed, always found that decision to be a little odd.
Yo what a great surprise today. The Minish Cap heart piece video is one of my favorites so I'm hyped for this.
Hope you enjoyed it!
the waterbarrel: some dev took the majoras mask powderkeg thing and thought: how can i make this infinitely worse?
You know, I never had that issue myself, but I'm pretty sure the goron that wears the don gero's mask disappears in spring time while the Vases in goron city stay. So if you discover the rock sirloin during spring time, you can't do anything with it and have to reset time again only to have the dude back XD
That's a great point, didn't even think of that.
I know you said skill based ones shouldn't count (for a valid reason), but Octoball genuinely sucks so much and feels completely random at times
That's funny because it's probably one of my favorite HP in the series, the game is fun and while the game seems random, I'm impressed at how accurate one can get with practice.
I dunno, I'm just a big fan of that mini-game.
@@Glockenspheal you know what, that’s fair; I’m glad at least someone enjoys it because you can tell effort was put into it
Is it bad that I genuinely don't remember that mini-game? My memory of A Link Between Worlds is faulty at best already, but this mini-game I genuinely do not remember for the life of me. And I 100%ed the game too.
@@dalejhunter1I 100%ed the game twice and didn’t remember it when it popped up on my third time through LOL
I hated it so much. It was my last piece in that game and I was very close to giving up. I hated it so much, I remember little else about the game.
Hard disagree on the frog one.
1) Goht is like top 5 bosses in Zelda history, so fighting him again is always a treat.
2) Running back and forth to do shit is basically MM's whole schtick, and between goron rolling and song of soaring, navigation is pretty smooth.
3) You see the first frog when getting the stray fairy on your first cycle, two are (technically) mandatory minibosses that clearly cut to them turning back into frogs, only possibly tricky one is the Swamp, but you'd likely see it on the boat tour or when water skipping around.
4) The bow / ice arrows basically act as a "warp" as well, letting you bypass most of the dungeon and go straight back to the minibosses.
5) Frogs
Like, literally was replaying it a few weeks ago, and spent about 5 minutes doing it on the side while waiting for my Sword to get upgraded (although I got the mask in a separate cycle, but I also fought both minibosses without a sword, so I feel like those cancel out :P)
The quest is very short and, unless you are a typical streamer who looks at chat a lot, you maybe will miss that Swamp Frog, but its not that hard to find. If anything, the Town Frog gives a clear hint that they hang around fresh water locations.
FROGS!
Your 5th point sold me
Agreed! The reward for this quest is so much more than the heart piece; it's the satisfaction of getting the frog choir together and hearing them! The heart piece is just a bonus.
The heart pieces that are always time consuming regardless of skill are the ones that usually annoy me the most (like the one in your previous video). Putting 5,000 rupees in the bank in Majora's Mask is definitely up there on the annoying list.
I totally agree, had I expanded this video to more than 3 pieces, that would have made the cut for sure. I hate having to grind no matter how much I prepare for it.
You can use the great fairy sword jump slash to quickly kill the bird plus some bow shots when it’s not charging at you
@@FSR-1345Even so that bird only gives you 200 Rupees. You basically have to fill up the entire Giant Wallet 10 times. Sure there are chests you can easily acquire over and over with lots of money but it's still repetitive. That Heart Piece feels like one you're meant to gradually save up for throughout the whole game, so if by any chance you come up short by the end the grinding is just tedious.
@@FSR-1345
You might be better off waiting until you get Chateau Romani and farming with Light Arrows. I forget exactly how it works, but you get purple rupee drops from some enemies killed with Light Arrows. Even then, it's still a slog.
@@wompastompa3692 i already have cheateau Romani since I do every single side quest the moment I can I just forgot about it also I think your on about redeads in ikana castle which drop 50 rupees and are near a loading zone
Dunno, never really thought of the don Gero quest as that bad, it might feel as a small reward but unlike WW's trading sequence this one has more variety in its steps, getting the mask is a unique puzzle using goron link's power and the frogs themselves are pretty easy to find, 2 of them being minibosses makes them literally unskippable, the one in the swamp you also HAVE to pass by and at least hear it during the mandatory boat tour when heading to the deku palace and the final one is the only one you are not required to meet during the story, but it being in clock town pretty much guarantees you will find it while you run about
The only issue is the fact that the 2nd miniboss frog requires you to be halfway into the 3rd temple making it pretty unlikely you find it on the same cycle as your first Goht fight, forcing you to defeat him again, but even then that fight is considered pretty fun and quick
Those are fair points, and I could totally understand why someone would have the trading sequence ranked worse than Don Gero.
Thank god the that windwaker STRATEGY GUIDE back in the day
Can't imagine having done this quest without a guide lol
Theres nothing more frustrating than when you're stuck in story progression, think you've found the way forward, and then realize you're still stuck when it turns out to be a heart piece side quest.
I am assuming that Minish Cap's figurine gallery is exempted on the grounds that it is the obvious reigning champion of obnoxious heart pieces.
I was thinking “the frog quest wasn’t _that_ bad” but then the explanation of how to even get don gero’s mask to begin with started and i was like.. oh, yeah
What about the 2 RNG heart pieces in the Oracle games though? Where you have to plant a tree and bump into the witch over and over until you finally get lucky and get them. They always annoy the hell out of me every playthrough :(
I'd honestly have to add the heart piece from A Link To The Past as you complete Turtle Rock to rescue Zelda. Figuring out which side to use the Magic Mirror and making sure you don't get stuck (only to warp back to the Dark World) always got on my last nerve
I find the Wind Waker trade quest one funny for one big reason: even if you go out of your way to add steps for the sake of getting all the items for Zunari, you only ever need to go to Bomb Island once in the entire sequence.
I noticed that too lol. I feel like that is almost worse in a way, because a player with no guide will probably waste a ton of time going back there to check for trades that they don't need.
I didn't have any troubles with delivering the water in Twilight Princess, and I didn't think spending all those rupees was bad. I'm always glad to have a reason to spend money in a Zelda game.
I didn't even bother with the trading sequence in Wind Waker though.
As for Don Gero, it wasn't too bad. I did it just to 100% the game, and I had already beaten Majora. I think I found the rock food in the first pot (before even considering the Don Gero quest), so that might be one reason I didn't dislike it.
seriously, if not for things like these we'd be complaining that there's nothing to spend rupees on... and in fact we still have too many!
I really hope the next Zelda game is a return to roots with actually fun collectables. Looking at you Korok seeds...
Agreed. While making this video I got sad thinking about how all the health upgrades are tied to the shrines exclusively, missing getting them from random tasks.
The difficulty (monster damage) is designed with the player getting most pieces of heart in BotW/TotK, while in other Zelda, it is almost unnecessary to get pieces of heart.
But they could add something else than just korok seeds.
Still been honest the quest in both botw and totk have way better reward than in most zelda games. In the form of armor, weapons, and a teleporter.
The nice part about the Korok seeds is that they were mundane enough to sprinkle freely across the map. It's still better than useless rupees for other game's rewards
@@uroy8371 Unnecessary? I dare you to finish OOT with 3 hearts. People are doing that as a speedrun-tier challenge
Bring back Fun, impactful, lore appropriate, magical, and PERMANENT items and pickups
I honestly really liked the trade sequence and frog choir ones. The reward probably wasn't worth the effort, but they're good at making you engage with the world. That, and some of the statues and stuff you unlock really do help bring some flavor to the island.
The Clock Town shooting gallery was literally the worst. I was stuck on it for WEEKS!
Back in my childhood, when Playing A Link To The Past as my first Zelda game, i could only have 19 hearts, i tried, i tried so much trying to complete the 20 hearts and eventually failed...
as a kid, I was obsessed with the wind waker merchant quest, but I didnt even care about the heart piece, I just wanted to have all of the items to decorate windfall island with LOL plus I liked seeing the merchant table get longer and longer and making him run back and forth 😂
13:30 Even as a Majora's Mask speedrunner, I do agree that the Don Gero Heart Piece is pretty bad (although maybe not as bad as the bank heart, but perhaps that's just from a speedrun perspective), but I just wanted to mention that the rock sirloin is actually not random at all, and is in the same pot every time, although knowing that isn't much help if you lose track of it or reload the area (and someone casually playing wouldn't know that lol). But just something I wanted to mention :) very good video!
The Don Gero quest wasn't THAT bad.
Did you forget about the Anju and Kafei quest for the Couple's Mask that only gave you one piece of heart when you use it in the mayor's office?
That might be less known about but I always found the skill based mini games in spirit tracks and phantom hourglass really hard.
It's also kinda depressing for people who have the motor skills to complete the main game, but struggle with the high expectations of these mini games
Very very surprised at the Don Gero heart being first here. It's one of my favourites. Coming across all these frogs throughout the game and then figuring out that they're all part of a choir and trying to retrace your steps to reunite them was awesome. Maybe it sucks if you're reading a wiki for missing heart pieces and think "eugh! That's a lot of steps!" but it was enjoyable for me as a "these details of the world have meaning" kind of quest
You get 3 frogs and 1 frog from beating snowhead temple boss and assume that the last frog must also be available to you. But nope you also have to get the frog from water temple. It would suck less if there were no frog in water temple, or if you could only collect the choir after beating water temple
Gyroscopic aiming on the 3DS and my swivel chair at work is the only reason I beat any of the shooting minigames in OoT or MM.
The piece of heart that gave me the most trouble was the one in that baseball mini game in A Link Between Worlds.
I was stuck on that one for 3 weeks and that was the last heart piece I needed to get max hearts.
I beginning to believe that this might be the most hated PoH in the series. I've gotten many other comments just like yours.
As annoying as these are, I'd definitely give a mention to the Maple and Gasha Seed heart pieces in the Oracle games. Both are not only completely luck-based, but getting the circumstances in which they're obtainable can be extremely grindy and tedious if you don't get lucky early on. And let's not forget the agony of either seeing Maple snatch her heart piece away from you or watching it disappear into a pit or some water.
I definitely considered those for this list, definitely the worst ones in the Orcale games along with the Maple one.
I definitely disagree with that last one. The Frogs are shockingly easy to find, and the Woodfall Gekko and Great Bay Gekko are absolutely different bosses, so it's actually fighting 2 different minibosses for the 2nd time each, not 1 miniboss for the 3rd and 4th time as you say.
My best friend hates the Snowhead heart piece so much, he has decided it is easier to just write off Majora's Mask as a bad game. I can't seem to convince him otherwise. 🤷
The worst heart piece for me is still the one related to the Wind Waker Sinking Ships mini game. There are actually two heart pieces attached to this game: the first you win if you beat the game in less than 24 moves, the second if it’s less than 20 moves. This wouldn’t be so bad if the game weren’t entirely luck-based - there is virtually no skill playing this Battleships ripoff. I wasted so many hours getting those heart pieces, and learning that a community tool had to be developed to help people give a best estimation of where the enemy ships are just further emphasizes how awful this mini game is. Not to mention the second heart piece requiring less than 20 moves isn’t even given directly - you’re given a treasure map leading to the heart piece, which wastes your time even further.
I never played Wind Waker, but the frogs quest in Majoras Mask definitively looks less annoying than the trade quest from WW
So the main takeaway is if you are going for all the heart pieces, Gorons are going to be your nemesis lol
Unlike the Minish Cap example, these quests could actually be really fun if the reward was appropriate. That's the only flaw in my opinion.
Getting all the heart pieces in Twilight Princess is what eventually caused me to stop getting all the pieces of heart in these games. I've beaten every game, but I'll never get all the hearts again.
Twilight Princess really did not need to split the heart container up into 5 pieces into 4. Never really understood why they did that.
@@MrDrBoi To pad the game length is the only explanation I can think of. Which is weird... because it's not a short game.
I remember absolutely hating the postman's hat heart piece in MM just because you have to do the kafei quest again just to get a almost useless mask for a single heart piece
Yeah that one is definitely up there too. I love the Anju/Kafei quest but it is kind of silly you have to do it twice to get all the rewards.
Wait, you can't do the Priority Mail and the main Anju and Kafei quest in the same loop?
^ has not been to Great Bay Temple yet
@@efad3215Nope. You have to choose either delivering the letter to his mother yourself, or you give it to the Postman so he can deliver it, and you can then get his hat from him. I HATED the couple's quest because not only do you need to do it twice, but it HAS to be done over the three day stretch. Yeah, you can speed up time, but it's still a nuisance.
I never understood why Nintendo didn't flat out give full heart containers for some especially hard or long quests. The don gero one definitely should've had a full container for that work.
i mean dampe in oot is pretty bad considering it's literally RNG and in some cases speedrunners have to try like dozens even hundreds of times to get the heart piece in a 100% run
There are 52 heart pieces in Majoras Mask . some are really a pain in the ass
You can cheese #3 by staying at the very edge of the map. Enemies will appear less and you’ll still have plenty of time.
Not so much Zelda, but this made me think of Flower Quest in Hollow Knight. It is by far the hardest Mask Shard to pick up. It requires you to travel across nearly the whole map without getting hit once or using fast travel. There are some things you can do to make it easier, since a lot of enemies don't respawn unless you rest at a bench, so if you fail, just try to clear as many enemies along your rout as possible and try again.
I'm glad you mentioned the Clock Town archery game, since that was by far the Zelda minigame that gave me the most trouble. Though being slightly colorblind has never been an issue for me in any other game, I found it really hard to distinguish the 2 colors of Octorocks fast enough.
Yeah I can imagine that being tough if you are color blind. As if that challenge needed to get any harder lol
For the Twilight Princess.
On my first play through of the game, I got so frustrated with the quest, so I bought the rupee armor that make you invincible as long as you have rupees, then collected 1000 rupees and delivered the barrel of water.
Note that at the time, i was only like 13, and it was my first Zelda game.
7:39 best time when doing this is before going back to Outset Island. You can also take Pictographs all over the place, and Strange Encounters Uncovered for Lenzo. That includes Island Gorons revealed
I actually liked Don Gero's quest because the frogs are cute and the song was kinda a cool reward. Dampe's digging is easily the worst of the heart pieces from that era imho.
The only tedious quest that actually bothered me in Wind Waker was watering the Deku saplings. The travelling on its own isn't that bad, but doing it under a time limit made it a massive pain.
I totally called Don Gero's heart piece being on the list. Such a pain. Putting aside how long and tedious it is, I've always hated having to revisit dungeons you've already completed.
The pieces of heart from Maple and the Gasha trees in the oracle games are too grindy for me to do 100% runs of them
That homerun durby thing in A Link Between World drove me insane. Took me way too long to get it.
Honestly I think things like Don Gero quest or the spring water goron quest elevate them. Are the quests themselves annoying? Yes, but you're at least engaged in some kind of activity doing something for it.
In my opinion the WORST heart pieces are the ones sitting out in the overworld that look easy enough to get, but you slowly figure out you need like 2 or 3 different dungeon items to actually reach them. Those are the worst because you first of all, have to remember they even exist, then second, by the time you're ABLE to get them you've either already beaten the game, or have enough hearts yourself that going out of your way to busywork your way to some random single heartpiece that doesn't AT LEAST have some character interaction and fun dialogue in a quest involved with it isn't really worth it.
The trading sidequest in Wind Waker is tedious and makes no sense, but one thing that i love about that sidequest is that after you complete it the shop in Windfall is built completely, and then you can buy all the little flags, flowers and statuettes and basically decorate the entirety of Windfall to your liking.
That shit is SO cool. It feels like you actually contributed to the development of the town, and allows each player to customize their own version of Windfall, at least a little bit.
I'm a sucker for customization.
Nah the worst piece of heart of WindWaker is the "hit Orca 500 times" one.
It's not engaging. It just takes forever and you end up messing up just 'cuz it takes forever and it's tedious af.
I still think all heart pieces in TP need that extra level of suck because you need more to get a heart meaning getting one from a hard game is even less valuable.
Zelda nerd here:
The "Give the Goron Hot Spring Water" Heart Piece in TP is laughably easy as long as you stick to the edge of Kakariko field.
The "Trading Sidequest" Heart Piece in WW is a bit tedious, but I can think of far worse *cough* Figurine HP in Minish Cap *cough*
The "Don Gero" Heart Piece in MM only requires paying attention to all five frogs locations and I often route this into after I beat Great Bay Temple as killing Goht and the Woodfall Gecko mini-boss is a cinch with how easily accessible both are.
I'm currently watching my bf play Majoras Mask for the first time and he's been stuck at the clock town shooting gallery for days. With lots of cursing xD
All of them are fun challenges, not all heart pieces should be easy to obtain by just climbing a tree
I agree with the second part of your comment, I just felt these three rewards in particular took a bit too much to obtain.
"im sure many love and crush at the clock down shooting gallary" that be me. For some reason , i find it soothing and just sweeping left to right i like in it.
I'm jealous lol I never struggle for too too long but I always fail at least once
I found at least half of the trading quest in wind Waker to be fun. And the decorations to be a nice little touch. The problem comes when you don’t know where to go. Theres no marker on the map for where you found traders. You can easily forget. Assuming you found them at all and can figure out which one to trade to.
Wait, I always light the goron candlestick with fire arrows, YOU CAN LIGHT IT WITH THE TORCHES?
Easiest and best fix to Zelda sidequest rewards is to have some sidequests earn more heart pieces, have a tiny handful that earn a heart container, and introduce 3-5 items/weapons that are on par with those found in dungeons and perhaps another 5 items of more limited usability. These items could be made insanely expensive, and sidequests could earn you the rupees needed to buy such weapons and items. Also, you could introduce 5ish mini dungeons and a few dozen micro-dungeons that pay handsomely for their completion.
Digging minigames are the worst because there is no skill, just RNG
Although twilight princess is a very good adventure overall it bugs me how you need 5 heart pieces per container but health still goes down in quarters
Tbh, the rupee paywall before the quest in TP as your #3 is frankly a non issue. TP gives you so much money. The game constantly throws money at you, and that’s not even accounting for Agatha. Plus the rupee requirement decreases if you choose to do the quest later on in the game. Plus, as you even point out, it’s basically a side objective in a larger quest
The worst heart pieces to me are the two in the Oracle games that require RNG from Maple and the Seeds. I almost never get them. ;-;
The Majoras Mask Don Gero mask was pretty easy for me tbh, maybe they made it easier in MM3D? cus that's what I play. The only hard part is getting the meat from the Goron city chandelier pots. You can't do it in one cycle and you have to delve across the dungeons, I think it's kind if a cool and fun way to use that set of powers
I love the Don Gero heart piece. It's such a fun little sequence to me. Rememebering and realizing the mini boss in Woodfall was one of the frogs was a nice little Eureka moment. Plus backtracking and information gathering is what you play MM for. In this case its just a froggy little scavenger hunt that you don't go for until you know where all the pieces are. Plus the song is a banger.
The worst heart piece IMO is definitely the one from OOT in gerudo valley as child link. It’s technically not meant to be possible to reach it as child link but I did by navigating the sand storm and up at the very top of the fortress you can see a heart piece.
ToTK has the right idea. When there's a big, multi-part sidequest that's very involved and time consuming, it should just give you a full heart container.
Another dishonorable mention for me would be the tree watering in Wind Waker
You have 20 minutes to visit 8 islands which while they are close to warp points is still pretty tight (especially the one on cliff plateau which has the player go through a short cave to get to the tree) esp. in the original with its slower sailing and constantly needing to Winds Reqiuem.
Amd if you don't talk to the Deku Tree to tell you where they are it feels nigh impossible to know where to go even if you did pass some on your travels.
6:13 I'll be honest. I love the Wind Waker trade quest. I didn't even know it had a piece of heart until I did it. Unlocking new decorations to use everywhere was really satisfying.
Don Gero was long, but I never found it too annoying. I always though that the reward for the only thing you can do with the couples mask was much more of a slap in the face after figuring that out the first time. That one and the 5000 rupee grind for the bank.
The worst Heart piece in my opinion is definatley the Don Gero quest in Majora's Mask. You have to find all of the frogs from the frog choir who are all over the world.
Ok so first you have to save a Goron who's stuck up on a ledge because he's too hungry to climb down. You have to find a secret hidden rock roast for him. To do this, first you have to light all of the torches in the Goron shelter to make a chandelier spin. Then you have to roll around as a Goron and launch from a ramp at the exact right time to break open one of the four pots on the chandelier to get a rock roast. Take the rock roast to the starving Goron on the ledge and as thanks he gives you his Don Gero mask. You need this mask to be able to talk to the frogs. Then you have to defeat the boss of the Goron Temple to make it Spring again; because the frogs won't meet up unless it's Spring. Then you have to find the frogs all over the world in random places. Two of them are mini-bosses that you have to defeat in two different dungeons before you can talk to them. But if you run out of time and have to reset back to the first day, then you have to start all over again. (Except that you don't have to get the mask again)
I always get the mask, because I always get all of the masks, but I have never once bothered to get that heart piece.
I also don't like all of the mini game heart pieces most of the time, but some of them are fun.
I also hated the Secret shrine! Because you need to already have a certain number of hearts just to get into the shrine and then the reward is more hearts... Lame!
The real question... Who takes the 2nd potion in the original Legend of Zelda?
Oh god, that baseball mini game heart piece was awful. I hated every hour of it.
I actually really enjoyed it, maybe because I was on a phase where I liked Baseball mini-games (weirdly specific, I know), but I enjoyed how engaging and accurate it was.
When the game has a lot of stuff to spend money into, it usually has easy means to obtain said money
Collecting rupees in Twilight Princess is fairly easy if you understand what you're doing as you progress through it
I never really was that into the heart piece thing simply because you have to collect Four of them to even get one extra heart. Twilight princess changed them to five making them even less rewarding. I would rather less heart pieces to get but more rewarding, like if you had to collect just two to get a full heart that would be way better to me.
Majora's Mask is my least favorite Zelda, the backtracking is absolutely maddening, especially if you're trying to complete the game as it will result in mass uses of the Song of Time, as well as the Songs related to time, since you'll need to slow time even to accomplish some of the tasks the game throws at you.
8:55 The best way to think about it is that the people playing your game want to PLAY the game, not be a passive member of the audience for the game. The worst part of going through the questline for the WW heart piece is that you know where you're going, which ruins the appeal of sailing to far off lands and discovering things, and it just feels like a waiting game. It's more of a loading screen than a game.
Really, the Frog Choir heart piece makes sense the way it goes. It highly unlikely players will be able to complete the quest within a 3 Day Cycle, even if starting from when they get the Don Gero mask. And starting over and doing things in a weird order and with time devoted just to that quest is a big part of the whole Time Loop aspect of Majora's Mask
It makes sense that Link can spend so much time and effort on his quest in Majora's Mask, because that's the point of a Time Loop: taking your time and patience to explore all the possibilities of what you can with the time you have available until the loop is broken
It's like Groundhogs Day, or the Time Loop episode of Supernatural
I'm late to the party, this has been sitting in my watch later for a while lol.
Glad to see I'm not the only one who hates those damn frogs in Majora's Mask. If I were to make another sequel video to you, that one was at the top of my hit list, but you summed it up perfectly. No heart piece should make you have to essentially replay half the main quest of the game...in a game already built upon the concept of repetition. Great vid as always!
The heart piece I hate the most is in majoras mask the goron mask treasure heart piece the dodging the spikes while wearing the goron mask can be a pain. If you use the deku scrub mask zora mask or link it’s a different reward and it’s only a piece of heart if you use the goron mask
How about the Magic Bean and Scarecrow Song Heart Pieces. I never got any Scarecrow Song Pieces in Ocarina of Time, as I had no idea how to get them. The Magic Bean ones are annoying as you need to buy Magic Beans, and they get more expensive each one you buy. Then you need to plant them, go to the future and wait until it flies you to the spot the Piece is.