How To Market A Game on Steam

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  • Опубліковано 24 вер 2024
  • You can see the follow up to this presentation at ua-cam.com/users/li...
    Marketing a game is tricky and confusing. In this talk Chris Zukowski reviews the best practices for marketing your game. He uses examples and actual data from recently released games to illustrate how the Steam algorithm works.
    Keynote Chris Zukowski is a game marketing consultant and strategist whose presentation, "How To Market A Game In 2022", focuses directly on helping any game dev success. Learn more at www.howtomarketagame.com/free and www.programmarketing.com
    This was originally livestreamed as the keynote address during CIMFest 2022.
    For more great game dev videos like this, please support our Patreon at / georgiagamedevs

КОМЕНТАРІ • 127

  • @hplovecraftmacncheese
    @hplovecraftmacncheese 2 роки тому +157

    This is the first game dev marketing video where I feel like I'm gaining some real insights and actionable tips.

    • @GgdaOrganic
      @GgdaOrganic  2 роки тому +18

      Let us know if you are able to put any into action, and how they go for you

    • @ariorick
      @ariorick 3 місяці тому

      This is a shame, search GDC talks about marketing

  • @ArksideGames
    @ArksideGames 10 місяців тому +19

    Whoa that's a golden microphone

  • @StarContract
    @StarContract Рік тому +70

    I've watched other talks by this guy, there's a GDC one where he talks about designing a good Steam page. He's done A LOT of research, really a gold mine of indie marketing knowledge.

  • @shibuyajin_music
    @shibuyajin_music Рік тому +33

    42:22 I can confirm all my indie game discoveries comes from sodapoppin: wildfrost, brotato, dome keeper, tiny folks, tiny rogues, wall world, rounds, backpack hero. If you wanna find great indie games soda is S tier source
    Soda literally has a spreadsheet that he diligently goes through every single week and watches indie game trailers filled by gamedevs submissions on discord. This guy is every indie game dev wet dream streamer.

  • @Dailyfiver
    @Dailyfiver 29 днів тому +1

    This is legitimately the most marketing help I’ve ever had from a single video. Thank you so much!

  • @koalabrownie
    @koalabrownie Рік тому +9

    I like this guy in front of a green screen format. Much better than someone at a podium and either getting small slides or jumping between podium shots and slide shots

  • @GingerCat_Studios
    @GingerCat_Studios 26 днів тому +1

    Chris Content is Insane, he doesn't argue based on opinion, he brings data and numbers, he is a jewel for us Dev

  • @TorQueMoD
    @TorQueMoD 4 місяці тому +6

    I can't believe I watched this entire video - excitedly I might add. Wow, thank you so much for this info! Every indie dev needs to watch this!

  • @TinyCastleGames
    @TinyCastleGames Рік тому +8

    This is the best steam marketing video I’ve seen. Wish I’d seen it before I started making my colourful puzzle game.

  • @koalabrownie
    @koalabrownie Рік тому +13

    Who knew my non-existent space game needs some "spaceship ass"

  • @RealM722
    @RealM722 Рік тому +21

    Phenomenal video. Showing the difference between what genres sell and what genres don't was gobsmacking.

  • @danieletorrigiani
    @danieletorrigiani Рік тому +21

    I am upset by how good and informative this video is! How does it have 1k views? For anyone who has consumed game dev marketing material for years, from GDC to obscure posts on Reddit this will be an absolute goldmine. To top it off, Chris is also a good showman and this would be an enjoyable video even if you're only barely into gamedev.

    • @chadgtr34
      @chadgtr34 Рік тому

      the game cost $6million to make, and only $600k profit after 30% steam cut. this video not really helping..

    • @LunarBulletDev
      @LunarBulletDev 9 місяців тому +3

      @@chadgtr34 what are you talking about lol

    • @zebrakiller69
      @zebrakiller69 9 місяців тому

      @@chadgtr34
      That was how much they made when they released the game. They will still get many many sales as time goes on

  • @FlorisDVijfde
    @FlorisDVijfde 7 місяців тому +4

    Really good energetic presentation. I'm one of those lucky guys who is actually into deckbuilding/strategy games. I'm completely baffled how little there are, I thought there would be literally tens of thousands of those games out there! Making one myself and have tons of ideas, some rarely used, while realisation doesn't take ages of work. It's just perfect.
    I actually bought plenty of 2d platformers myself but just suck at them completely. If those would be my passion to make I'd try to implement unique features with examples like Iconoclasts, Braid or Fez. But even then I guess it's tough.

    • @HDIAndrew1
      @HDIAndrew1 7 місяців тому

      I agree that strategy games on Steam are the way to go. I should be releasing one there this year as well. Have you got your store up yet?

    • @FlorisDVijfde
      @FlorisDVijfde 7 місяців тому

      @@HDIAndrew1 No my game is not finished. It needs more development, technical testing and polish before I put it out there, that's several months. I still need to make a plan for the release. It will be a slow process, in small steps. Some rough ideas (I need to consult guides, total n00b)...
      First I will need to provide access to testers, maybe with a webGL build. Get it as bug free as possible.
      Then looking for a quiet entry in low priced early access for more feedback. Make a website with mailing subscription button as well for this and future games. Gradually market it in small steps (emailing some smaller streamers, forums). I don't want too many folks testing it at once and would rather gain more attention once I've processed enough feedback.
      Not sure about offering a demo, but that's probably a fine idea for at least the early phase.
      Once I'm starting to ask money for a completed game after EA, a demo seems detrimental to sales. As a gamer myself I would have bought 2/3 less on Steam if they all had demos...
      Working title is Fight for Olympus. Tactical deck building game with a light Greek mythology theme. What's yours?

  • @BartoszBielecki
    @BartoszBielecki Рік тому +5

    This guy is a godsent. Wish more GDC talks were like this.

    • @chadgtr34
      @chadgtr34 Рік тому

      in theory he is right. in reality, you can get refund of the money lost following his method.

    • @LunarBulletDev
      @LunarBulletDev 9 місяців тому

      ​@chadgtr34 if your game is high quality not many are going to refund, and having a strong wishlist base on release guarantees a lot of sales

  • @Anoool1
    @Anoool1 Рік тому +4

    the video I did not now I needed! never knew so many levers behind marketing for Steam!

    • @GgdaOrganic
      @GgdaOrganic  Рік тому +1

      His followup video reveals a few more to consider

    • @ure2grit931
      @ure2grit931 10 місяців тому +2

      ​@@GgdaOrganicwhere's the followup

    • @GgdaOrganic
      @GgdaOrganic  10 місяців тому +2

      @@ure2grit931 ua-cam.com/users/liveWezMZrk32M4?si=jJXXIsj10K3BbKCl

  • @Alex-wh3zw
    @Alex-wh3zw Рік тому +3

    I had to watch it before I release my failure of a game. I f***d up so badly in the marketing department.

    • @GgdaOrganic
      @GgdaOrganic  Рік тому +3

      The first game is almost always a learning experience. The second game will be better because of it. Make sure you check out Chris' next livestream on our channel May 9

  • @platy9574
    @platy9574 2 роки тому +6

    Amazing video, thank you so much! The way Chris delivers the information is very engaging and there is invaluable insight here.

  • @joseluispcr
    @joseluispcr Рік тому +6

    I just love this guy. He is amazing. I will definetivly change genre for my next games

  • @moth.cinnabar
    @moth.cinnabar Місяць тому +3

    bro predicted the success of balatro

  • @dannw1286
    @dannw1286 6 місяців тому +1

    Okay one thing i need to point out regarding genres and competition is: some genres are more difficult to pull off. The first game any gamedev creates is either a platformer or puzzle game. What i feel like this video is getting wrong about this bias is that its not about the genre and competition, but its about the quality of the game. Celeste was successful because its a good game. Most simulation games and deck building games are successful because they are difficult to make. Thus only talented gamedevs tend to create them.

  • @_Prometheus_Dev
    @_Prometheus_Dev Рік тому +3

    This is one the video any indie dev should watch. Filled to the brim with actual stats, important information, and tons of good visuals. Thank you so much.

  • @JakubMachowski
    @JakubMachowski 6 місяців тому +2

    Thanks thats a great portion of knowledge for small indie devs ;)

    • @GgdaOrganic
      @GgdaOrganic  6 місяців тому +1

      Make sure you check out his follow up presentation on the Game Dev Success Ladder

  • @IAmBael
    @IAmBael Рік тому +1

    This video is just jam packed with golden information. Thank you for this.

  • @CodingWithUnity
    @CodingWithUnity Рік тому +2

    Great talk.
    Enjoyed the watch

  • @Galakyllz
    @Galakyllz 8 місяців тому +2

    This was a great presentation!

  • @user-em9su3dd9y
    @user-em9su3dd9y Рік тому +2

    Absolute gold!

  • @AirburstStudios
    @AirburstStudios 19 днів тому +2

    Festivals are so awesome because the Wishlist is just a click below the spotlight of your game. Nothing can convert faster than that. Maybe automatic wishlisting? Steam? Please?

  • @JustDaZack
    @JustDaZack Рік тому +1

    Great insight. Chris really knows what he is talking about! :)

  • @BojanDam
    @BojanDam 2 роки тому +8

    Didnt watched vid till end, gone to make my deck builder. see ya.

  • @R3GARnator
    @R3GARnator 3 місяці тому +1

    The TLDR of this is "The customer is always right in matters of taste."

    • @GgdaOrganic
      @GgdaOrganic  3 місяці тому +1

      The rest is Chris explaining how to understand those tastes and ensure that your game benefits from them :)

  • @TESkyrimizer
    @TESkyrimizer Рік тому +5

    7500 sounds like a lot of wishlists but
    convert to 0.1 conversion so 750 sale
    divide by 40 = 18 reviews
    if your game is sold for $10 then thats still only 7.5k gross... for what 4-6 months of work where you worked 10 days 6 days a week driven by passion?
    holy hell this industry is hard 😭 maybe i should go back to doing scrum and hating my life like at my office job. at least people paid me fairly even if i was overworked and depressed af

    • @funicon3689
      @funicon3689 Рік тому

      im in the same position. seems like indy game dev should be pursued as a passion or hobby, like playing the piano, where most people dont expect to actually make a living at it.

    • @DOSRetroGamer
      @DOSRetroGamer 11 місяців тому +2

      You are missing something. It's not that 7000 wishlists make your game a success. It's that when you reach around 7000 WLs, Steam thinks your game MIGHT become a success IF they push it by making it a lot more visible. And that's what they start once you are past that barrier. So 7000 WLs may soon be 70000 if you play your cards right. Just a thousand less and Steam will not help you.

  • @ftblr66
    @ftblr66 9 місяців тому +4

    16:33
    So, I don't think that these charts represent demand as an absolute value. I think they represent which genres have a favorable supply to demand ratio on Steam.
    First, this can only represent the Steam marketplace. Something like the Nintendo Switch store probably has a higher demand for platformers and educational games. If you have a game that wouldn't do well on Steam, maybe check other markets for a better fit.
    Second, the Mario franchise proves that there's an absolute demand for platformers out there, but there is a massive oversupply for 2D platformers. Making a 2D platform is the first project for the vast majority of beginner developers. Every idea that can be tried with that genre has been done. If I made it my mission in life to play every 2D platformer ever made, I'd probably die of old age before I got through them all. That oversupply forces the relative demand down, therefore most of them simply don't sell.
    4X has the opposite problem. Those games are so complicated that small teams can't even attempt to build one. The absolute demand for one is small, but the abysmal supply can't reach it. Therefore the relative demand is high.

    • @absentspaghetti4527
      @absentspaghetti4527 5 місяців тому

      That's an interesting point! One thing worth pointing out is that the top-selling genres are actually pretty complex to build as well. Mechanically speaking, a city builder is likely to be more complex that a puzzle game, which means less people will attempt to make them.
      I guess the takeaway is that game market works like any other market, which means that if success is your goal, you should try to fill the dents in the current market

  • @ElianeGameDev
    @ElianeGameDev Рік тому +2

    That was such a great video ! Thank you !

    • @GgdaOrganic
      @GgdaOrganic  Рік тому

      Are there other game dev topics you would like us to cover?

  • @MaruHieta
    @MaruHieta Рік тому +4

    Wow! Great amount of really valuable information 👏

  • @alperisler89
    @alperisler89 Рік тому +8

    about tiktok. so let's say your game's target audience is US and west Europe, and you are located in Asia or Middle East or smt, tiktok will only show your video to your region and not your target audience.

  • @solindiegames1999
    @solindiegames1999 Рік тому +2

    This was such a good video. Thank you SO SO much for this.

  • @thepolyglotprogrammer
    @thepolyglotprogrammer Рік тому +4

    This guy is gold!

  • @hocineache7033
    @hocineache7033 Рік тому +2

    my favorite line ever on this video "If you've ever been kicked out of Discord, don't come " 🤣

  • @sherafgames
    @sherafgames Рік тому +2

    Great video, this is really helping, thanks Chris!

  • @rjose705
    @rjose705 Рік тому +2

    What a hidden gem...

  • @strangeshift
    @strangeshift Рік тому +3

    Thank you so much for this video

  • @armanpakan
    @armanpakan Рік тому +2

    great talk!

  • @Massive-3D
    @Massive-3D 6 місяців тому +1

    perfect volume mixing

  • @haflo79
    @haflo79 4 місяці тому +1

    This is a good example of "if A->B" does NOT mean B->A
    the author did not take into account for each category , how hard is it to build a good game of that Genre , and how many people built one , but then concluded "in order to success you need to build a rogue like deckbuilder open world , with crafting to success ... and thats why our AAA industry mostly suck , and you need people like larian or arrow head to lead us forward to , we will make what we think is good , we will do it good and fuck everything else.

  • @nemikuuro
    @nemikuuro Рік тому +2

    Amazing stuff, thank you so much

  • @PavelLeskinCG
    @PavelLeskinCG 10 місяців тому +3

    Thats fantastic, thanks! Now indie devs have a little bit higher chances.

  • @GaryWho
    @GaryWho 7 місяців тому +2

    Good stuff.

  • @Speechbound
    @Speechbound Рік тому +1

    Great knowledge, thanks!

  • @7WeirdSeeds
    @7WeirdSeeds Рік тому +3

    I'm gonna make my own capsule.

  • @bandspaceVR
    @bandspaceVR Рік тому +3

    This amazing education!

  • @somethingfunny9341
    @somethingfunny9341 Рік тому

    I love how dynamic the presentation is! The mouse in hand is distracting. Not as bad as one presentation i was at 20 years ago where they used a laser mouse, and the laser was a visible light laser... you might say it was dazzling lol

  • @hawkgamedev
    @hawkgamedev Рік тому +1

    Chris great video, thank you! do you have some insight on the importance of having pre recorded streaming gameplay sessions so steam shows something is live during festivals?

  • @rujaquar1
    @rujaquar1 2 роки тому +4

    Thanks a lot for the information, it was super interesting data and the way you articulated it was so amazing, made me watch the full video.
    I am about to launch my city builder on steam and I still have some questions in my mind.
    Is there a way me and my team can connect to you?

    • @GgdaOrganic
      @GgdaOrganic  2 роки тому

      You can reach out to Chris at www.howtomarketagame.com/free and www.programmarketing.com Tell him the GGDA sent you

    • @rujaquar1
      @rujaquar1 2 роки тому +2

      Thanks I have dropped a email to him, please let him know.

  • @chefjeff3120
    @chefjeff3120 Рік тому

    Thanks for the presentation! Where do you get your graphs and data? I'd like to find current ones to find the trend of the market.

  • @mitratoncortale2005
    @mitratoncortale2005 5 місяців тому +2

    People do like the genres such as platformers, they just want a quality game (No 2D platformers, no direct clones, no quick 1 month games etc. Just put effort in it, youll find itll sell)

    • @mitratoncortale2005
      @mitratoncortale2005 5 місяців тому +1

      If you wouldnt play/buy it, wouldnt expect another too

  • @ReubMann
    @ReubMann 2 роки тому +11

    got it. deleting twitter

  • @shastabolicious
    @shastabolicious Рік тому

    Compared to platformers/schmups/match3s, citybuilders/4x/simulation games probably have larger teams and budgets. That could explain the better sales for games in those genres.

    • @jacksonrobbins2288
      @jacksonrobbins2288 11 місяців тому

      I've been working on a colony sim game for a few years, and there really is so much work that needs to go into it compared to some other genres

  • @gsifugaming
    @gsifugaming Рік тому +3

    I'm building an NFT project my own (shit, I'm revealing my infamous web3 artist developer identity),
    but I'm learning something about the importance of key art and the genre from your game market analysis, thank you for sharing the info!🎉

  • @k-storm-studio
    @k-storm-studio 2 роки тому +1

    Hi and thanks for this video. Can we just ask what do you think about ads on Google and UA-cam and send the audience to the Steam game page as another way to attract traffic and rich out the wishlist?

  • @pepeproductions3416
    @pepeproductions3416 11 місяців тому +1

    Are you offering any service or cooperation at this moment?

    • @GgdaOrganic
      @GgdaOrganic  11 місяців тому

      Did you try the offer in this video? ua-cam.com/users/liveWezMZrk32M4?si=LiWFsi_19vvBN4oq

  • @timkrueger1179
    @timkrueger1179 Рік тому

    This dude is awesome. I got some positive Saul Goodman vibes.

  • @bjornterlegard
    @bjornterlegard 6 місяців тому

    Amount of Wishlists is not public information. Are these numbers from games he worked with or is there a way to look it up for any game on Steam?

  • @inevgames
    @inevgames Місяць тому +1

    Should we understand marketing well and do it ourselves or should we work with a good marketer?

    • @GgdaOrganic
      @GgdaOrganic  Місяць тому

      Decide where you want to focus your efforts and resources. The answer is different depending on the dev. This video might give you some answers. Sorry about the bad audio early - it clears up: ua-cam.com/video/Lq-zPEqnjIY/v-deo.html

    • @inevgames
      @inevgames Місяць тому

      @@GgdaOrganic Thank you so much

  • @automatic-games
    @automatic-games 11 місяців тому +3

    Do you think that psychological horror with puzzles it's a right way or should I make something else?

  • @lennysmileyface
    @lennysmileyface 3 місяці тому +1

    Good thing I'm making an RPG.

  • @GageHerrmann
    @GageHerrmann Рік тому +2

    Chris lived in Walter White's house as a kid.

  • @JosepPi
    @JosepPi 8 місяців тому

    Jesus, this is the first time I see this video and my game has many of the most demanded genres in it! Although this was from 1 year ago so I wonder how it translates this data now.

    • @zukalous
      @zukalous 4 місяці тому +1

      Actually my name is Chris. Genres don't change very fast despite popular conjecture.

    • @JosepPi
      @JosepPi 4 місяці тому

      @@zukalous LOL I meant Jesus as an expression. Thank you for the video!

  • @ANlevant
    @ANlevant 5 місяців тому +1

    Unhinged xD I suscribed

  • @MUXI_
    @MUXI_ Рік тому

    Can I see wishlist (or, pre-order) number of a game on steam?

  • @onur3759
    @onur3759 7 днів тому +1

    can u make this again for 2024 ?

  • @bifrostbeberast3246
    @bifrostbeberast3246 8 місяців тому

    Genre... well, can you as an Indie make a game in a genre you don't like? I think you can save the time and do another puzzle if you love puzzles.
    I never played Roguelike Deck Builders, I totally dislike them. So could I make one that wouldn't suck? I don't think so.

  • @Rich4098
    @Rich4098 5 місяців тому

    So... after your game is released, and you haven't gotten past the bodyguard, is everything ruined?

    • @zukalous
      @zukalous 4 місяці тому

      Ya, for the most part unfortunately :( I mean update it a few time. Keep entering it into sales, try for festivals. But the market makes up its mind pretty fast. Keep at it though. It takes multiple games before you really figure out how to make them and just the time it takes for people in the industry to learn about you.

  • @be2inas
    @be2inas Рік тому

    I.m not sure about 'VR' genre in red area. Steam sells its own headset Im sure they are interested in more good VR games for it.

  • @tabletbrothers3477
    @tabletbrothers3477 6 місяців тому +1

    He looks like Ryan Gosling

  • @mehdim
    @mehdim 3 місяці тому +1

    i should have watched this 6 months ago 🤦‍♂️

    • @GgdaOrganic
      @GgdaOrganic  3 місяці тому +1

      Yesterday was always the best time to do something. Today is the next best, so gratz on making it happen!

  • @Amelia_PC
    @Amelia_PC Рік тому +3

    You know what's the biggest problem here? Most indies are artists (I mean the mindset, not the skill), and they want to do what they want, which is not the same as making a product for the market. The biggest issue is the disparity between their dreams/art and what the audience wants: a product. Everybody wants to be a creative Suda 51, but everybody wants to sell copies like Call of Duty. It's not realistic. If they want to start a business, people must decide what they want to do: create art or manufacture something based on marketing numbers? There's nothing wrong with either of these options, but in achieving a goal, artistic or not, a person must first grasp what they want.
    That's all. If you know yourself, the sky is the limit.

    • @unclepappy
      @unclepappy Рік тому

      I half agree. Most indies just focus on the work they're doing, regardless if they're looking at it from a business perspective or a creative one.
      Most businesses (any industry) do exactly the same thing. They work in their business opposed to on their business.
      And absolutely, knowing what you want and visualizing that goal and outlining the process to get there is crucial.

    • @bifrostbeberast3246
      @bifrostbeberast3246 8 місяців тому

      I want money, so what do I do?

  • @ianhecox90
    @ianhecox90 6 місяців тому

    How about AI generated images for the steam capsules?

    • @danebirbhaha7520
      @danebirbhaha7520 4 місяці тому

      Ai is very dubiously legal, and a sizable number of players will simply not buy your game if it has AI art.
      You can do it, but it might not be the greatest idea

  • @BatiJuampe
    @BatiJuampe 7 місяців тому

    Does this Discord channel still exists?

  • @chomnansaedan4788
    @chomnansaedan4788 6 місяців тому

    Steam is Tinder for games.

  • @GAMEDEV_PRO
    @GAMEDEV_PRO Рік тому

    kardeşim biz ticaaaret adamıyız, bu gamerlar niye böyle saçma sıkıcı oyunları seviyor anlamıyorum ama onlara istediklerini zevkle vereceğim

  • @geekworthy7938
    @geekworthy7938 10 місяців тому +2

    Peglin looks like Peggle. Just copy other games.

  • @Lavonne1
    @Lavonne1 4 місяці тому

    Rich aristocrat 😅

  • @bacayne7039
    @bacayne7039 8 місяців тому +1

    Awesome video, very very informative and helpful!! See you on the discord 🫶🏽

    • @GgdaOrganic
      @GgdaOrganic  8 місяців тому +2

      Make sure you check out his video one the game dev success ladder as well

  • @pygmalioninvenus6057
    @pygmalioninvenus6057 Рік тому +1

    Ironically you never mentioned UA-cam as a marketing tool.

    • @GgdaOrganic
      @GgdaOrganic  Рік тому +2

      What do you think of UA-cam for marketing a game?

  • @manboobminigames
    @manboobminigames 10 місяців тому +2

    My game "Jiggle Fiat Chicken Bigots" game was rejected from Steam (Due to including UA-camr likenesses) . It's on itch IO - any hope for me??