The Game Dev Success Ladder with Chris Zukowski

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 104

  • @sezpul8325
    @sezpul8325 3 місяці тому +15

    what a King. I was waiting for him to step out of the way so I could screenshot stuff and he says "let me step out of the way so you can screenshot this".

  • @supapaw
    @supapaw Рік тому +79

    I can't get enough of Chris.

    • @GgdaOrganic
      @GgdaOrganic  Рік тому +20

      Do you think we should have him back? What should he speak on next?

    • @PorkotylerClips
      @PorkotylerClips Рік тому +21

      How to keep promoting a game post-launch @@GgdaOrganic

    • @GgdaOrganic
      @GgdaOrganic  Рік тому +6

      @@PorkotylerClips Good idea!

    • @PherPhur
      @PherPhur 3 місяці тому +1

      Get a room

    • @supapaw
      @supapaw 3 місяці тому +1

      @@PherPhur I'm game

  • @ahmedgamel.content
    @ahmedgamel.content 10 місяців тому +33

    Chris is the only person in the world that I can watch for thousands of hours without getting bored

    • @GgdaOrganic
      @GgdaOrganic  10 місяців тому +6

      And learn something new everytime

  • @andrewevanyshyn1709
    @andrewevanyshyn1709 7 місяців тому +4

    This talk was extremely refreshing to see.

  • @Pixelkabinett
    @Pixelkabinett Місяць тому +2

    Thanks so much!

  • @雪鷹魚英語培訓的領航
    @雪鷹魚英語培訓的領航 8 місяців тому +2

    Great job Chris. One of the most enjoyable presentations I've listened to. Great energy.

  • @gameboardgames
    @gameboardgames 9 місяців тому +7

    Mega-useful, thanks! Learned so much useful stuff in this one video.

    • @GgdaOrganic
      @GgdaOrganic  9 місяців тому +1

      Good luck with your game development

  • @Ben_of_Milam_Music
    @Ben_of_Milam_Music 10 місяців тому +53

    brb, pivoting my five year plan to becoming a full time horse game dev

    • @dinokknd
      @dinokknd 6 місяців тому +7

      Apparently you'll get an audience that won't say neigh to your games then!

    • @wolfpox
      @wolfpox 4 місяці тому

      Unironically, do a small dumb horse game with a demo and let us know

  • @l2ic3
    @l2ic3 5 місяців тому +5

    Chris isn't even a game dev himself and he knows you shouldn't try to make your first game your magnum opus! Indie devs, listen to this man! Make small games first!!!

    • @GgdaOrganic
      @GgdaOrganic  5 місяців тому +1

      Great advice. Do something you know you can accomplish before you try to make your dream game

    • @trifilosgr
      @trifilosgr 3 місяці тому +1

      Had no idea

  • @Trupen
    @Trupen 8 місяців тому +4

    28:27 That sound 💀

  • @egeklc4093
    @egeklc4093 Рік тому +1

    Well thank you! Please keep continue to talk with Chris Zukowski

  • @regalx1
    @regalx1 5 місяців тому +5

    So at @43:13 I've been hearing that word "Social proof" a lot recently when it comes to marketing.
    It seems true that even dedicated review sites don't know if a new game is going to be hot or not.
    So it is a chicken or egg situation that you need have a lot engagement to trade up for more engagement.
    I do like the idea that you mentioned also about packaging your game with other stuff like tutorials, or services to help get recognized.
    Also don't make your dream game your first game, that makes more sense due to what you've mentioned before. Still I wish I could find a video specifically detailing how social proof works.

  • @josephan6953
    @josephan6953 9 місяців тому +1

    this video autoplayed in the background as i was doing some other stuff, but damn have i stumbled upon some diamonds

  • @suitNtie22
    @suitNtie22 5 місяців тому +4

    this man just gives literal actual gold. its unbelievable

  • @nupaliruns
    @nupaliruns 4 місяці тому +2

    alright ! time to make my -dream- horse game

  • @twosoulfox
    @twosoulfox 11 місяців тому +1

    Good Chris is healthy again. Thanks so much.

  • @amazingoranges
    @amazingoranges 7 місяців тому +1

    This is a great video. If I become successful a year from now, I'm crediting this video.

  • @AndrzejGieraltCreative
    @AndrzejGieraltCreative Рік тому +1

    Watching this now - might be best to just cut the first 16 minutes in UA-cam studio :) very easy and people won't have to skip ahead in case they miss the description.

    • @GgdaOrganic
      @GgdaOrganic  Рік тому +2

      Done. The UA-cam studio editor is not the best for fine editing, but let us know what you think.

    • @KarmBDV22
      @KarmBDV22 10 місяців тому +2

      @@GgdaOrganic I would do the same for the last 20 minutes as well... It makes the video unnecessarily long.. 1 hour video looks less daunting than a 1:30 h long video.

    • @GgdaOrganic
      @GgdaOrganic  10 місяців тому +2

      @@KarmBDV22 Thanks for the suggestion. Let us know what you think of the new changes

    • @KarmBDV22
      @KarmBDV22 10 місяців тому +3

      Wow, that was fast! Thank you so much!

  • @facundoleonforte1565
    @facundoleonforte1565 2 місяці тому +1

    Amazing content

  • @ColdBeamGamesChannel
    @ColdBeamGamesChannel Рік тому +3

    Amazing video. Thanks Chris and GGDA.

  • @evanlane1690
    @evanlane1690 Рік тому +5

    Oooof. COVID kicked you out of GDC? Sorry for the lost opportunity. Your content is fantastic and I hope you're feeling well!

  • @brandonbell3133
    @brandonbell3133 3 місяці тому +2

    THIS IS GOLD

  • @JasonNewman-s7l
    @JasonNewman-s7l 9 місяців тому +3

    The story about the investors asking how they can just pay money to get on the front page of Steam makes me actually appreciate the Steam algo in that case. What a nightmare it could be if it were just cluttered with shitty well funded mobile games.

  • @limesta
    @limesta 10 місяців тому +1

    51:24 I agree, I started my dream game, and its MASSIVE in detail, and I realized I cannot push this game as magnum opus without a few practice runs first, I know other markets are different, but I am pushing out my first mobile game and then a few small steam games just to get comfortable with the market.

  • @meanmole3212
    @meanmole3212 3 місяці тому +1

    Time to put your horse in the race

  • @Supreme-Emperor-Mittens
    @Supreme-Emperor-Mittens Місяць тому +2

    29:56 - If I earned $150,000
    I would be very happy.
    In my country, that's well over Half a Million Dollars :)

    • @GlitchingMind
      @GlitchingMind 15 днів тому

      Woah, Which country do you live in?

  • @williamtucker3700
    @williamtucker3700 5 місяців тому +1

    Be good if you covered suggestions about staying at the top of the steam wish lists, sales conversions, new features, extending the long tail, etc?

  • @R3GARnator
    @R3GARnator 5 місяців тому +1

    Usually, I play GDC presentations in the background. This one was too interesting for that.

    • @GgdaOrganic
      @GgdaOrganic  5 місяців тому

      And it's not a GDC presentation :) We hope you enjoy the GGDA ones in the fore or background

  • @wolfpox
    @wolfpox 4 місяці тому +1

    This is a very good lecture

  • @El_Poro
    @El_Poro 8 місяців тому +3

    Chris: There's no secret thing! It's all about having a great game!
    Also chris: Psst... psst... make a horse game kiddo, just trust me... go!

  • @tintedglass
    @tintedglass 8 місяців тому +1

    As someone who loves horse games. 100%, there's money to be made with a good horse game.

    • @bjornterlegard
      @bjornterlegard 6 місяців тому

      Are you also excited for that Khiimori horse game coming in September? 😊

  • @jonnysgames6492
    @jonnysgames6492 7 місяців тому +1

    Amazing vid super informational. I love u Chris.

  • @flamisus
    @flamisus Рік тому +3

    Very good, thank you! Regarding what you said, this means that you can join Steam Seasonal Sales (like summer sales) with just a demo?

    • @howtomarketagame
      @howtomarketagame Рік тому +2

      No. A sale is not a festival. It has to be themed events like Steam Puzzle Fest

  • @indieApocalipse
    @indieApocalipse Рік тому +2

    What pages do you recommend to see data on games released on Steam, data such as the number of wish lists or other things?

  • @ElianeGameDev
    @ElianeGameDev Рік тому +1

    Thanks for your video !

  • @jonathanlochridge9462
    @jonathanlochridge9462 9 місяців тому +2

    So, what I am hearing is if your game isn't pretty but has deep gameplay don't post on twitter, just spend more time making a cool demo and just focus on getting a fun demo out as soon as possible.

  • @jordant3512
    @jordant3512 4 місяці тому +1

    31:00 How do you launch your demo? As a free game on Steam and then promote or Itch? Or do you mean only to streamers?

    • @jordant3512
      @jordant3512 4 місяці тому

      Me too, I would like to know also 😂

  • @jeanfouche3904
    @jeanfouche3904 Рік тому +3

    Gautoz is a french streamer who does "VideoGame press" on twitch/yt

  • @twosoulfox
    @twosoulfox 11 місяців тому +1

    Yeah, it's make or break. Most people underestimate that games are made by humans and not every human is a perfect marketing machine and will just swallow his failures. You gotta stay strong when the waves come crushing in (and be accountable for your work).

    • @GgdaOrganic
      @GgdaOrganic  11 місяців тому +1

      Absolutely agree. We always encourage people to create what they are driven to create, even beyond what the algorithms suggest. However, if a dev wants to create more than one game, and do it in a way that sustains them emotionally and financially, we have to broaden our perspective.

    • @twosoulfox
      @twosoulfox 11 місяців тому +1

      @@GgdaOrganic
      I will do my absolute best.
      If I stay alive, I will help others with my experience/knowledge. We should work together.

  • @yoqqen
    @yoqqen Рік тому +4

    16:09 video start

    • @GgdaOrganic
      @GgdaOrganic  Рік тому +3

      16:09 might be a better start point

    • @yoqqen
      @yoqqen Рік тому +2

      @@GgdaOrganic appreciated!

  • @applebard
    @applebard 9 місяців тому

    Bracing myself for horror horse games coming soon

  • @evanlane1690
    @evanlane1690 7 місяців тому +1

    Are festivals the same as conferences in this context? Or like online festivals of some kind? I'm new to this and not sure.

    • @GgdaOrganic
      @GgdaOrganic  7 місяців тому

      The festivals discussed here are generally online events like the Steam Next Fest. We still recommend showing your game at in-person conferences like DreamHack and Momocon as well. Not only do those give you exposure, but you get great first-hand feedback

  • @KrakenStudiosGames
    @KrakenStudiosGames Рік тому +6

    Odd. My first game was my dream game and it was successful. My 2nd game was the other half of my dream game... it was successful. Now I am on my 3rd game and have my 4th and 5th setup. I did have a publisher though for the first 2. Now I am going at it alone. Your videos really helped me realize the solo path. I also paid attention to what my publisher did.

    • @GgdaOrganic
      @GgdaOrganic  Рік тому +8

      Feel free to mention the games here, if you can also say what steps you think helped them succeed

    • @KrakenStudiosGames
      @KrakenStudiosGames Рік тому

      @@GgdaOrganic WarPlan and WarPlan Pacific.... I didn't do anything. The publisher did. They basically followed the same steps. It was only 3-4 months pre-release. The did one game play video. Also screen shots.
      What I think made it a success.
      #1 not in a common field.... WW2 strategy game.
      #2 not in a common format..... Most games in this field are 1 hex, 1 unit, 1 click, 1 attack. I made my games multi-hex attack, stacking, and taking many principles from board games that were the most popular of the time.
      #3 good UI and UX... my wife has 2 masters in UX and instructional design. She taught me a lot about UX. I took a moderately complex game and made it easy to navigate.
      #4 deep strategy.... at first players complained, this was too hard that was too hard. But over time they tried different things and realized it isn't a min-max game or an optimizing game. It is a deep strategy game where strategic and operational thinking were required. Long term planning was required.
      The bad.
      #1 Not great graphics.
      #2 clumsy code that needed a lot of debuging after the fact as I had not coded in 25 years.
      I only try and make games are NOT like everyone else. But my focus is strategy hex games with a board game feel hiding the complexity in the code allowing players to think more and have more fun with an easy UI interface.
      I certainly understand why there are so many clones out there. It is much easier to make a 1 unit per hex, 1 click game.
      My next game is a fantasy strategy lite 4x, lite RPG, all deep strategy. The store should be up any day after Steam approval. So far the beta testers like it. The see the depth of the game.
      If you take two things from my experience is to do something others have not done and think about how to make players think beyond min-maxing the game.
      Love your stuff. Absolutely love it. I loved the piece you did on the user testing. My wife 100% approved of that video. Thought it was excellent. I changed my Steam page and images.

    • @wolfpox
      @wolfpox 4 місяці тому

      I'm curious, how do you define successful?

    • @KrakenStudiosGames
      @KrakenStudiosGames 4 місяці тому +1

      @@GgdaOrganic WarPlan, WarPlan Pacific, and now Kingdom, Dungeon, and Hero which has been a larger success so far than the other 2.

    • @KrakenStudiosGames
      @KrakenStudiosGames 4 місяці тому

      @@wolfpox Success is different for different people.
      For me I define success by making games that create an income that I can support myself. But my bar was set higher than most. I had a lot of experience with wargames and role playing games over many years so I had a unique perspective since the 1980s.
      I already knew how to code from my youth, although I don't consider myself an amazing coder.
      My wife taught me application design and how to use photoshop.
      I did a lot of research on my all 3 of my games to find a niche that was profitable.
      I also enjoy all parts of game design: graphics, sound editing, design, UI, and computer opponents. I am also good with people. From much of my research I discovered quite a few devs don't like one part or another. I sort of am a unicorn. I can do a lot myself.
      So my bar was pretty high because I did a mountain of work before I even started making the first one.
      Luckily I never read the article that 80% of developers fail to make a living at it. I think my wife's teachings was 50% of my success.
      But if I was 18 with no money, living at home, and no experience... I'd say success is making a game people like playing and making a just enough money to cover my costs. It would be a learning experience.

  • @L0v0lup
    @L0v0lup 5 місяців тому +1

    Why does Steam hate Tower Defense?
    I am starting out with one, because it feels like such a good first game [genre].

    • @GgdaOrganic
      @GgdaOrganic  5 місяців тому +1

      Definitely create the game you can

  • @Crittek
    @Crittek Рік тому +1

    What’s an alternative to a demo for a multiplayer game. (I understand it’s hard lol) We we’re thinking a betas combined with Twitch pushes.

    • @GgdaOrganic
      @GgdaOrganic  Рік тому

      You can launch a multiplayer demo with a time or turn limit so players can try it without getting the full experience

  • @SarovokTheFallen
    @SarovokTheFallen 28 днів тому

    19:34 - How does he know...??? GET OUT OF MY HEAD!!!

  • @warriorblood
    @warriorblood 4 місяці тому

    I always find it troubling some aspects with the argument of "release a small shitty game first that takes 6 months or less only" meanwhile many indie developers have found success with ambitious/complex first projects, that took time and money without any prior game-launch experience or even game dev exp. (Ex, CupHead, DISCO ELYSIUM, CHOO CHOO CHARLES, Shovel Knight, TheVagrant, Nine Years of Shadows, Bloody Spell, Bright Memory, Signalis, Lobotomy Corporation, and I am sure I am missing more )
    There's a difference between creating your dream game *first* vs making a good first game. The idea of a "small" game that takes six months already feels like a setup for failure, because, experience?. I'm not entirely against this idea, but it often comes across as too absolute when it should really be considered on a case-by-case basis.

    • @santiagoarguedas4495
      @santiagoarguedas4495 4 місяці тому

      I interpret it more so as "don't make your first game your passion project if you're a complete beginner", because a lot of people don't even know what their strengths are when they get into game dev. A lot of the games you've listed have developers who have experience in either art, programming or storytelling, or even a combination of these aspects.
      Also, in the case of Choo Choo Charles, Two Star had already released 4 games prior.

  • @DINGOS30
    @DINGOS30 10 місяців тому

    Hi Doug DeMuro i didnt know you're a gamer now!

  • @tldmbruno
    @tldmbruno 5 місяців тому

    26:54 I need one clarification Chris! When you said Multiplayer games did you mean ANY non-singleplayer game - that would include Lethal Company, Minecraft, Terraria, Stardew Valley, etc. - or did you mean games with matchmaking (mostly preeminent in competitive multiplayer games) - that would include League of Legends, CoD, Team Fortress, Valorant - ?

  • @jasonl9266
    @jasonl9266 10 місяців тому

    Why don't the universal platform work out ??

  • @muuubiee
    @muuubiee Рік тому

    Why would early access be harder? Is it because there's no email being sent? I feel like with EA you'd do all the steps as before, but just launch it as EA before it's totally finished. If you have all the wishlists already it feels like it wouldn't make much of a difference.

  • @RealFakePhD
    @RealFakePhD 9 місяців тому

    50 minutes median game time? I thought a demo should be 30 mins top, or do you mean they keep coming back to play it?

  • @jasonl9266
    @jasonl9266 21 день тому

    He said make a horse game..I've been making a horse game for 3 years! Lol

  • @ParagonGary
    @ParagonGary 9 місяців тому

    What is Steam's "daily Deal" exactly?

  • @635574
    @635574 7 місяців тому +1

    How about making free to play as an indie? Im kinda opposed to charging for games but im not insane or rich enough to make them actually free

  • @marcapouli7805
    @marcapouli7805 6 місяців тому

    My ladder is made of crap. All the reachable rungs are rotten and vanished into dust. Everyday I try to jump to reach the other ones, but I can't jump higher than my maximum. And I can't afford buying a new ladder

    • @wolfpox
      @wolfpox 4 місяці тому

      Send me a link to your demo, I don't stream but I have 140k followers on TikTok

    • @marcapouli7805
      @marcapouli7805 4 місяці тому

      @@wolfpox I don' t even have a tiktok account

  • @MM-kc8ch
    @MM-kc8ch Місяць тому

    Well, I had a viral tiktok account about my game with millions of views. So my game has a magic according to your opinion.
    My game was sold 5800 in 3 years. Your "magic" s u ks, bro..

  • @chadsutphen9401
    @chadsutphen9401 8 місяців тому

    Lol, ”…..and you do this…..until you wanna Die….then launch.”

  • @MongoGamer
    @MongoGamer 4 місяці тому +1

    What! If you make it to thr front its roughly 300k but even if you dont is still six figures????? Bro i make 200 a month even kinda crappy release would be life changing!

    • @Vody_Sly5
      @Vody_Sly5 2 місяці тому

      steams cut, potential engine cuts, also if you have a publisher big cut, if theres multiple people working on your team, taxes.

  • @bloodmoondefense
    @bloodmoondefense 10 днів тому

    Step 1: Have a viral game.

  • @orangelimesky
    @orangelimesky 4 місяці тому +1

    Blasphemous is a metroidvania. That's why it got famous.