I've been reading the PDF since I got the e-mail of the new rulebook. Have nto gone through all, but getting there. Can't wait to get my copy of the came!
hmm.. all this time i thought i HAD the second printing because i just picked up the game (from their website) a couple of months ago. it looks better im wondering if i can buy a copy off their site.
I think that’s kind of right. Dungeoneers was the original print and play version and the first iteration of this game. LoD was the first game with a new name and an expanded version of Dungeoneers. So yes and no!
@@saveyourgame5578 :) also, pose a question if i may: i noticed that in game its way too easy to get behind someone. if you go face-to-face the person with initiative just sidesteps one square, 45 left, 45 right, turn and enjoy your +20 attack. i try to play the bad guys as if i were controlling them instead of the script so my battles in long rooms end up looking like a ballroom dance as the fighters twirl their way across the board. i really like the way that the game acknowledges actual cqb by basing cs on dex and not str so in that spirit i made a house rule that things with two legs pay 3ap to move through enemy zoc instead of two. if youve ever tried chasing a dog or cat you know why: they CAN get behind you but i cant mange the same. thoughts?
Yeah, that seems to be the best way to mitigate being overwhelmed for sure. Although with a game that can wipe you out so quickly, I almost don’t mind having a little bit of a loophole. Question though: how would you use three AP? Just use a couple turns of action points?
i mispoke. mistyped. i meant to say that instead of 2movement points to traverse an enemy zoc i raised it to 3. that way you cant 45-45 spin and stabby stab.
If you are on Facebook, there is a League of Dungeoneers group. A few people in it have begun to make documents of the updates in second edition. I’ve seen a few post like that in the last few weeks.
I went back to the PDF to see what is taking up so much space... 40 pages of character & party creation, 20 pages on magic rules, 40 pages on dungeoneering and combat (one would argue is the 'meat' of this game). Everything else is not essential to start. So yeah, you need to read a good 100 pages to start.
I love the components of the game, but the rules are too fiddly for me. I will tone it down to HeroQuest level of complexity (4 stats, d6 dice). The dungeon generation part is great though.
I have been tempted to do the same. Especially with how many errors I’ve noticed I’ve made while editing. Agreed! I love parts of it but it does wear me out to play after a while. 😂
I've been reading the PDF since I got the e-mail of the new rulebook. Have nto gone through all, but getting there. Can't wait to get my copy of the came!
It’s a lot to take in!
I have not played yet (other than designing my character) because I was waiting for the upgrade. I so glad that this is almost done.
So close!
Is there a retail campaign planned or KS + residuals only? So far trying to use TTS version, but it has so much missing content...
As far as I know it’s KS only
@@saveyourgame5578 Seems like a new trend then, one I find market-eccentric.
hmm.. all this time i thought i HAD the second printing because i just picked up the game (from their website) a couple of months ago. it looks better im wondering if i can buy a copy off their site.
I think that’s kind of right. Dungeoneers was the original print and play version and the first iteration of this game. LoD was the first game with a new name and an expanded version of Dungeoneers. So yes and no!
@@saveyourgame5578 :) also, pose a question if i may: i noticed that in game its way too easy to get behind someone. if you go face-to-face the person with initiative just sidesteps one square, 45 left, 45 right, turn and enjoy your +20 attack. i try to play the bad guys as if i were controlling them instead of the script so my battles in long rooms end up looking like a ballroom dance as the fighters twirl their way across the board. i really like the way that the game acknowledges actual cqb by basing cs on dex and not str so in that spirit i made a house rule that things with two legs pay 3ap to move through enemy zoc instead of two. if youve ever tried chasing a dog or cat you know why: they CAN get behind you but i cant mange the same. thoughts?
Yeah, that seems to be the best way to mitigate being overwhelmed for sure. Although with a game that can wipe you out so quickly, I almost don’t mind having a little bit of a loophole. Question though: how would you use three AP? Just use a couple turns of action points?
i mispoke. mistyped. i meant to say that instead of 2movement points to traverse an enemy zoc i raised it to 3. that way you cant 45-45 spin and stabby stab.
Gotcha!
Will definitely print out those flow charts. Will reduce the brain burn al lot
That’s a great idea!
Do you know if there is an FAQ anywhere?
There are errata on BGG. As well as a ton of other supplemental files.
@@saveyourgame5578 looking for the 2e specific changes. Thank you though.
Gotcha. Haven’t seen anything like that yet.
If you are on Facebook, there is a League of Dungeoneers group. A few people in it have begun to make documents of the updates in second edition. I’ve seen a few post like that in the last few weeks.
Soon we will have the new and updated bestiary pdf
Can’t wait! The new dragons sound intense!
286 pages?!
Yeah. Nuts!
Well, the first Quest Book is among those 286 pages too, but still... Way too much for a board game.
True true. I think this game is a little more RPG than board game so with that in mind you can almost justify it but it’s still A LOT.
I guess I had better set aside any other reading time for the next few months and reserve it all for this.
I went back to the PDF to see what is taking up so much space... 40 pages of character & party creation, 20 pages on magic rules, 40 pages on dungeoneering and combat (one would argue is the 'meat' of this game). Everything else is not essential to start. So yeah, you need to read a good 100 pages to start.
I love the components of the game, but the rules are too fiddly for me. I will tone it down to HeroQuest level of complexity (4 stats, d6 dice). The dungeon generation part is great though.
I have been tempted to do the same. Especially with how many errors I’ve noticed I’ve made while editing.
Agreed! I love parts of it but it does wear me out to play after a while. 😂
Running t with the Basic Moldvay dungeon system works well.
0e D&D is very streamlined here too
I've done it with chainmail and that worked well.