Liked and subscribed. Love your calm, friendly demeanor you come across as very warm 😊 The UA-cam algorithm has picked you up! I’ve never played a TTRPG; I think that is very, very soon to change thanks to you. Sending love from USA!
Was always a fan of I.C.E. especially MERP and Champions. I've used a bunch of MERP modules from Adventurer Club magazine, White Wolf for D&D and Fantasy Hero back in the day. The art was always so good but the rules well Chart Master is real.
@@Sageofthedustypage All the time. Also used a bunch of them from Dragon Magazine before they moved them into Dungeon, like Can Seapoint Be Saved. 1E is where I go my start, 1981/82
Subscribed and Liked! Thanks so much for posting this. I started playing TTRPGs in the late 1970's. I only played MERP once at a friend's, but I remember really loving it. I love seeing the original book of this module. The maps and diagrams are so great. I also love how bare-bones the formatting was back in the day. You had to be a full-on nerd to want to read all those columns and columns of basic formatted text in black and white! Great video.
It's good to see someone else who appreciated the classic design of those modules! Yes the mechanics are crunchy and the combat took along time but it was something different. Thank you for your comment.
I think the art through out MERP products is really good, l like the maps and the fact that often they would include side profiles or landscapes to immerse you in the landscape.
Good to know that MERP products are so easy to convert for other games.
Liked and subscribed. Love your calm, friendly demeanor you come across as very warm 😊 The UA-cam algorithm has picked you up! I’ve never played a TTRPG; I think that is very, very soon to change thanks to you. Sending love from USA!
Thank you very much for those kind words
Was always a fan of I.C.E. especially MERP and Champions. I've used a bunch of MERP modules from Adventurer Club magazine, White Wolf for D&D and Fantasy Hero back in the day. The art was always so good but the rules well Chart Master is real.
Did you ever use Dungeon Magazine for adventures for adventures? I have a video coming on the first edition shortly.
@@Sageofthedustypage All the time. Also used a bunch of them from Dragon Magazine before they moved them into Dungeon, like Can Seapoint Be Saved. 1E is where I go my start, 1981/82
The table on where people might be makes it a lot more alive. It's something I feel is missing from modern modules.
I agree, they add to the randomness of adventures creating surprises for players and unexpected twists for game masters.
Colour me interested mate... Subbed. Thinking of Thieves of Tharbad myself
That is a good sandbox with several all good adventures in an urban environment
I’ll give you you’re 200th sub just because you seem down to earth.
Thank you very much. I try to be.
Subscribed and Liked! Thanks so much for posting this. I started playing TTRPGs in the late 1970's. I only played MERP once at a friend's, but I remember really loving it. I love seeing the original book of this module. The maps and diagrams are so great. I also love how bare-bones the formatting was back in the day. You had to be a full-on nerd to want to read all those columns and columns of basic formatted text in black and white! Great video.
It's good to see someone else who appreciated the classic design of those modules! Yes the mechanics are crunchy and the combat took along time but it was something different. Thank you for your comment.
I love the cover art by Gail b. Mcintosh. Where are you Gail! what happened after ICE?
I think the art through out MERP products is really good, l like the maps and the fact that often they would include side profiles or landscapes to immerse you in the landscape.