The inner cargo bay is shielded, yes. Also, a few updates ago the MAX had working panels, I also like the turret updates, however since they updated it the physical buttons are all broken now and the beds are also broken, you can't get out of the beds and sometimes they suck you in randomly. Edit: Another thing to keep in mind, this is the largest small class freighter, you won't pay as much to transport through systems
I had the dilemma between the MAX and Taurus, but in the end I coughed up the extra $50 for the Taurus for much more SCU, tankier and much bigger guns... not to mention the tractor beam making it easier to load things without even exiting your ship. I can see the MAX as a great budget option though.
Have to compare the front exit and ramp size. But i think i will prefer the Zeus over the Max for its design, the tractor and probably better turret. But looking at the stats, the taurus is still better and for 200 the cheapest with a s3 shield....but i really dislike the interior its so ugly.
I mean the max is only 4.4m and taurus 8m so why not just save the cash and earn them in game? not very hard to make that much in about 2 days play time really
@ryanmurphy375 8 millions in two days? I guess you have some big ship purchased. Just asking, as someone with just a starter titan I don't see any way to make that much money so quickly
I flew the Max with ROC combo while mining started. I love it and there is a time and place for it. It holds a lot of people with 4 beds. You then have more than 4 seats with the turret and cabin which allows a 5tth friend to go and explore. Easy loading and unloading. Not meant for fighting but some people enjoy Star Citizen without the want or need to PvP.
I've been flying the Freelancer since the Kickstarter. I upgraded mine to a MIS when the variants came out and love it! That said, if you've only got one ship, the MAX is probably a bit better. It handles about the same and what you loose in missile capacity, you gain in being able to take an Ursa instead of an STV. And now that we have the Nursa, that's a _huge_ benefit.
A classic, I like the extra seats for passengers. I'm glad you talked about the Ursa because you can take that crew with you and give them a place to rest, log off, etc. I'm not clear on the state of bed mechanics long term at this point but for now I operate under the assumption they are still valuable.
it really needs it front half reworked, ditch one side of bunks and take out the rear cockpit seats, have the extra space for a lounge/rec area and suit/weapons locker. for a hauler meant for risky routes (according to the first communications about it) it lacks quite some features for that. and make the turret remote for the co-pilot! still love it though
The Freelancer MAX is just a pleasure to fly and haul with. It’s a perfect size for drug smuggling/hauling: you can get in/out fast, and it attracts little attention. The only downside is she’s not good defensively and I’d like to see extra added to the pilot weapons to ensure as a ship it’s not such a piracy target. Clearly some major redesign is needed internally for the ‘shielded cargo’ segment, as no clear way to load and unload from it in the new patch, so that’s one thing.
Yeah started with the base Freelancer must'a been back in '14 then found the Max and oh she's a beauty but I have to say my heart truly lies with my MIS
Looove the Freelancers. A bit under gunned and in need of an update but really nice asthetics. I intend to use the max to transport my Nursa for ground missions.
Cool overview and great video work. I'm still waiting for the Freelancer DUR to get some love and it's purpose being delivered in the game. I want to head out and discover (since 2015 ...)
Part of my heart is still with the freelancer max. It looks like a normal Freelancer with a scaling issue and handles like a boat full of bricks, but I really loved flying it. Moved on to a cutlass after a few run ins with griefers, though.
Honestly, considering the modest price increase from 3.22 to 3.23, when this ship gets fixed it is probably the best value for UEC in its class, considering it is quite versatile as well. One of my favourite ships in the game (as long as I have the black paint on). Also great info to know that the hanging parts at the turret are now removed, amazing to be able to get an Ursa into the ship as well! Love your reviews, binging them atm!
I keep saying that the Max's cargo hold is the only one that makes me grin for no particular reason. I did not realize that they fixed up the rear turret so that you can fit in an Ursa so it's a really great value now. Subscribed!
I love my Max. I didn't realize they'd fixed the turret issue...that's been a headache for a freaking while. I haven't logged in for about a year though. Been busy with life.
I could be crazy but I actually think that re-work teaser at 7:08 might be the cargo bay of the Avenger Titan. I would imagine the Titan and Cutlass Black are at the top of the list for 'OG' ships that are overdue for an interior update/gold pass update. It just has that Titan look/size scale when u compare the bay to the door size.
The Freelancer MAX is just a pleasure to fly and haul with. It’s a perfect size for drug smuggling/hauling: you can get in/out fast, and it attracts little attention. The only downside is she’s not good defensively and I’d like to see extra added to the pilot weapons to ensure as a ship it’s not such a piracy target. Clearly some major redesign is needed internally for the ‘shielded cargo’ segment, as no clear way to load and unload from it in the new patch, so that’s one thing. I think the matte black paint job is the best look for the MAX.
The good ole Freelancer series - I just love them, and I know they are not for everyone - but anyways, I dig 'em :) note: and the recent rework is nicer .
Still holding onto my Max because of CiG saying it was the largest ship to use small jump points if that is still a thing. If not it gets melted and OG $150 Taurus takes its spot.
the freelancer series is pretty sick. I think they should have swapped the paint between this and the basic freelancer. This feels like the firefly to me. shine and chrome!
Great review and perfect timing for me, honestly! I pledged in 2014 and just came in to play the game 5 days ago and was very disappointed yesterday. It was the first time my girlfriend joined the verse and we decided to go ROC mining for the first time since freelance max can carry 2 ROC. We had no idea what was going on, couldn't find any ore for some reason and wasted probably 2 hours looking for any. Turns our people said the ship has bug with its radar making it unable to detect ore. Plus, if someone is sitting on a co-pilot, there is a weird glitch that doesn't allow you to QT. My gf will probably not try the game again in a short while ;( I was thinking of upgrading the package to something else, but being able to carry Ursa is pretty nice! Not sure about swapping the package now.
I'd honestly try bringing both of you back after 4.0 and server meshing. A lot of issues are likely going to be fix issues associated with bad server performance. There is a possibility that the rocks just weren't spawning due to the server hamsters taking a break
Keep the seats/beds, transporting (smuggling) people(NPC) and their cargo (contraband) through transient jump points is going to be a profitable loop. Supposedly this is the largest ship capable of transmiting small jump points.
I like a lot of things on the MAX. But it needs a rework, as does the entire Freelancer series. The living quarters could be better, you don't need space for 4 people. Same thing in the cockpit. Maybe 3 seats (one for a passenger). Also, the turret could have a better access. but all in all its a great ship
07:07 My guess ist the the sneak peak hints towards the Hull-B since the corridor looks very Misc Hull-A like, i might be wrong but thats the vibe i get from it.
Honestly, the MAX is the cargo ship most cargo haulers SHOULD be flying. With the changes coming in 3.24, loading and unloading massive cargo ships like the C2 or Caterpillar is going to be a real pain for solo cargo haulers. Meanwhile, the MAX is the perfect size for one person, it has an admirable amount of cargo, it can reasonably defend itself, and it can even support multicrew if you do have some friends who want to ride along.
We'll be seeing a lot more haulers the size of the Max and lower at outposts come 3.24 seeing that outposts will only deal in small quantities and 1-2 SCU boxes, you wont be taking big haulers to them any more
they won't deal with small quantities per say, but rather in the sizes of boxes that they have in their inventory. No 32 SCU Containers in outpost does not mean you won't be getting 32 SCU worth of commodities in smaller boxes.
I miss my max to be honest. 😢 That middle bay door should be marker so when we are manually loading stuff we can fill up that room. Being an MSR pilot I miss those entrances and pilot DPS.
Love the Freelancer MAX ! For a cargo hauler, are the three S2 shields (18 000pt) tanky enough compared to the Constellation or Corsair 's single S3 shield (100 000pt) ? I got glown up sooooo many times in my Corsair, I fear the MAX will be too fragile ! Definetely a ship I'm trying to grind for (if it weren't for bugs haha) in-game. A few things could be improved (the rear turret should be remote controled by one of the crew from the cockpit, in my opinion). and also I wish it had a white paint with few red accents like we see on so many other ships, or the basic MISC chrome/metal paintjob. BTW, are all the focus/blurry effect in the video in-game ?
I feel like reworking ships is more important than releasing new ships. Feel worse for the people that bought ships years ago that still dont work. This freelancer max for instance, still cant load a ROC without serious danger of clipping and the scanner doesn't work.
I think they will each be better in different ways. I am not sure if an Ursa Rover will fit in a Zeus (depends on the angle of the ramp/clearances). It will fit on the Max, and I look at the Max as having the best vehicle hauling capability in its class. This is a nice perk since it doesn't have a tractor beam and makes it less than ideal for zero-g operations. Either way, I think both ships are going to be great. 🙂
@@JL-rj9fl I think, by looking at the pics from the Zeus interieur, the Ursa would fit even better. The cargo seems to be wider and there is no Turret blocking the entrance.
@@throdwobblermangrove6200 Hopefully it'll fit, that will be nice. I was concerned the most about the height of the ceiling from entering the ramp at an angle. As you come up and over the ramp and on to the cargo deck, the front of the rover might make contact. Of course, I don't know for sure. 🙂
I like the base freelancer better, with the MAX i think a stretch to The Connie Taurus is more reasonable, lot more firepower, lot more shields, hull hp, 50 SCU more as well. Overall better, worth the extra money. DUR and MIS are in a very bad place, not even consider it.
'lancer was my first ship in 2015. Got the DUR thinking it would have S5 guns, then the size rework hit. MAX has been my bread and butter basic transport ever since. I disagree with your rating and would rate it a 7 at best and here are the reasons why: -It has maintained the same $ price from 2015 despite being a much lesser ship than what was originally sold. -Its maneuverability is INSANELY WORSE than the other versions despite it only being a bit bigger (and it has more/bigger engines so that's unacceptable) -Correct, those seats were SUPPOSED to control the side turrets but we've never had that functionality, reflecting on the fact that this ship has been largely neglected over the years -The manned turret is hot garbage with only two S2's and a horrendous field of view (my crew literally refuse to get in it whenever we're using the MAX randomly)
This is the thought process of someone who wants their stuff.... Not a wise business choice or development choice at all. What exactly do you think this engine runs on? Pats on backs and pizza parties?? You don't stop the whole train because of something like that.
@@durtyred86 What's the point of keeping the engine running if it's putting out broken or not working features (ships) and can't sustain them? Obviously selling new ships makes money, but if making that money doesn't benefit people who already spent money it's bad business. Most other games are able to release new content (ie. new classes and races in a traditional MMO) while still updating and maintaining the existing. It's crazy to think of a game like WoW releasing new classes and never balancing or updating the existing classes, but with Star Citizen you have people defending the company for doing just that.
@KelrCrow WoW has completed their platform. Star Citizen has not. You don't put icing and candles on an unbaked cake, then shove it in the oven. That's ass backwards and will cause unnecessary backtracking... Once they come to realize what they actually want to do with the ships that are released but in need of improvements, they'll get on it. They no longer release ships with no purpose like they did a few years ago. Now, every ship released has some form of ability that's actively present within their sandbox. I'm invested in this... backing out and saying "f*ck this project" is NOT an option for some of us. We're here to see them succeed. Not complain the whole ride there.
@@durtyred86 You do understand that criticism is the best thing you can provide during any kind of testing phase, right? Just saying "this is good" the whole time doesn't help them make a better product. Complaining the whole ride there will point out where the game and development process are lacking, allowing them to (hopefully) improve. Too many of the Star Citizen fan base are against any kind of criticism. If we're following your logic, why have they done any "Gold Passes" at all? If fixing existing ships can't be worked on yet because the game's not done, but creating new ships can, why would any ship have had a Gold Pass and why would more be on the schedule?
The Max is a good ship, but I am really not a fan of how it's just stretched out to gain the extra cargo space. Especially since the front of the ship isn't modified, making it look like two separate ship pieces glued together.
😭😭I am sorry freelancer fans, but it is so ugly. And it is not ugly in the way Argo or Drake is, with their rough industrial look, it is just flat out weird ugly. Its "neck" looks so elongated with it going upwards like that.
The inner cargo bay is shielded, yes. Also, a few updates ago the MAX had working panels, I also like the turret updates, however since they updated it the physical buttons are all broken now and the beds are also broken, you can't get out of the beds and sometimes they suck you in randomly.
Edit: Another thing to keep in mind, this is the largest small class freighter, you won't pay as much to transport through systems
Love MISC ships. Built for Life.
This was my first daily driver. Flew it for five months straight.
I had the dilemma between the MAX and Taurus, but in the end I coughed up the extra $50 for the Taurus for much more SCU, tankier and much bigger guns... not to mention the tractor beam making it easier to load things without even exiting your ship. I can see the MAX as a great budget option though.
that soon will change and lessen the dilemma with the addition of the Zeus MK 2 CL.
@@asiftalpur3758 im still waiting on the Railen.
Not sure it will be better. But we will see.
Have to compare the front exit and ramp size. But i think i will prefer the Zeus over the Max for its design, the tractor and probably better turret.
But looking at the stats, the taurus is still better and for 200 the cheapest with a s3 shield....but i really dislike the interior its so ugly.
I mean the max is only 4.4m and taurus 8m so why not just save the cash and earn them in game? not very hard to make that much in about 2 days play time really
@ryanmurphy375 8 millions in two days? I guess you have some big ship purchased.
Just asking, as someone with just a starter titan I don't see any way to make that much money so quickly
I flew the Max with ROC combo while mining started. I love it and there is a time and place for it. It holds a lot of people with 4 beds. You then have more than 4 seats with the turret and cabin which allows a 5tth friend to go and explore. Easy loading and unloading. Not meant for fighting but some people enjoy Star Citizen without the want or need to PvP.
I've been flying the Freelancer since the Kickstarter. I upgraded mine to a MIS when the variants came out and love it! That said, if you've only got one ship, the MAX is probably a bit better. It handles about the same and what you loose in missile capacity, you gain in being able to take an Ursa instead of an STV. And now that we have the Nursa, that's a _huge_ benefit.
One of my fav ships!!!! Have the red paint for this one! Iron “nursa” max
A classic, I like the extra seats for passengers. I'm glad you talked about the Ursa because you can take that crew with you and give them a place to rest, log off, etc. I'm not clear on the state of bed mechanics long term at this point but for now I operate under the assumption they are still valuable.
it really needs it front half reworked, ditch one side of bunks and take out the rear cockpit seats, have the extra space for a lounge/rec area and suit/weapons locker. for a hauler meant for risky routes (according to the first communications about it) it lacks quite some features for that. and make the turret remote for the co-pilot! still love it though
I love the Freelancer Max. You have definitely done a good job reviewing the ship, I throughly enjoyed it. Thank you.
The Freelancer MAX is just a pleasure to fly and haul with. It’s a perfect size for drug smuggling/hauling: you can get in/out fast, and it attracts little attention. The only downside is she’s not good defensively and I’d like to see extra added to the pilot weapons to ensure as a ship it’s not such a piracy target. Clearly some major redesign is needed internally for the ‘shielded cargo’ segment, as no clear way to load and unload from it in the new patch, so that’s one thing.
Yeah started with the base Freelancer must'a been back in '14 then found the Max and oh she's a beauty but I have to say my heart truly lies with my MIS
i was thinking of getting this in-game, thanks for this video!
Looove the Freelancers. A bit under gunned and in need of an update but really nice asthetics. I intend to use the max to transport my Nursa for ground missions.
I want this ship (gonna buy it INGAME)
Got the black skin for it and I'm gonna name it......
BLACK MAXX
Cool overview and great video work. I'm still waiting for the Freelancer DUR to get some love and it's purpose being delivered in the game. I want to head out and discover (since 2015 ...)
Part of my heart is still with the freelancer max. It looks like a normal Freelancer with a scaling issue and handles like a boat full of bricks, but I really loved flying it. Moved on to a cutlass after a few run ins with griefers, though.
Love it, I wish they'd get rid of the top flair so the turret could hit targets in front of me.
I remember buying this as my Cargo Hauler in-game so i can sell all my Quant every other day. Good times back then
Honestly, considering the modest price increase from 3.22 to 3.23, when this ship gets fixed it is probably the best value for UEC in its class, considering it is quite versatile as well. One of my favourite ships in the game (as long as I have the black paint on). Also great info to know that the hanging parts at the turret are now removed, amazing to be able to get an Ursa into the ship as well!
Love your reviews, binging them atm!
I keep saying that the Max's cargo hold is the only one that makes me grin for no particular reason. I did not realize that they fixed up the rear turret so that you can fit in an Ursa so it's a really great value now. Subscribed!
Just bought this yesterday. Love it
It’s a fantastic ship!
"It's a very big ship."
My Hull C begs to differ.
I debated between the c1 and the max. Max is a little more $ and is more versatile, but the c1asthetics finally won me over.
I love my Max. I didn't realize they'd fixed the turret issue...that's been a headache for a freaking while. I haven't logged in for about a year though. Been busy with life.
I could be crazy but I actually think that re-work teaser at 7:08 might be the cargo bay of the Avenger Titan. I would imagine the Titan and Cutlass Black are at the top of the list for 'OG' ships that are overdue for an interior update/gold pass update. It just has that Titan look/size scale when u compare the bay to the door size.
One of my very first ships! Loved it and a great low key freight/cargo ship able to hold its ground and get away in a pinch!!🤙🏽o7
The Freelancer MAX is just a pleasure to fly and haul with. It’s a perfect size for drug smuggling/hauling: you can get in/out fast, and it attracts little attention. The only downside is she’s not good defensively and I’d like to see extra added to the pilot weapons to ensure as a ship it’s not such a piracy target. Clearly some major redesign is needed internally for the ‘shielded cargo’ segment, as no clear way to load and unload from it in the new patch, so that’s one thing.
I think the matte black paint job is the best look for the MAX.
Love the Max! It's my only pledge and will only ever be!
This should be everyone's second ship after a starter. It's so useful
The good ole Freelancer series - I just love them, and I know they are not for everyone - but anyways, I dig 'em :)
note: and the recent rework is nicer .
Still holding onto my Max because of CiG saying it was the largest ship to use small jump points if that is still a thing. If not it gets melted and OG $150 Taurus takes its spot.
the freelancer series is pretty sick. I think they should have swapped the paint between this and the basic freelancer. This feels like the firefly to me. shine and chrome!
Great review and perfect timing for me, honestly! I pledged in 2014 and just came in to play the game 5 days ago and was very disappointed yesterday. It was the first time my girlfriend joined the verse and we decided to go ROC mining for the first time since freelance max can carry 2 ROC. We had no idea what was going on, couldn't find any ore for some reason and wasted probably 2 hours looking for any. Turns our people said the ship has bug with its radar making it unable to detect ore. Plus, if someone is sitting on a co-pilot, there is a weird glitch that doesn't allow you to QT. My gf will probably not try the game again in a short while ;( I was thinking of upgrading the package to something else, but being able to carry Ursa is pretty nice! Not sure about swapping the package now.
Weird, i'm on a base FL and planetary rock are popping out every ping.
I'd honestly try bringing both of you back after 4.0 and server meshing. A lot of issues are likely going to be fix issues associated with bad server performance. There is a possibility that the rocks just weren't spawning due to the server hamsters taking a break
Keep the seats/beds, transporting (smuggling) people(NPC) and their cargo (contraband) through transient jump points is going to be a profitable loop. Supposedly this is the largest ship capable of transmiting small jump points.
really enjoying these reviews. A+ quality
Easy to upgrade to 4 gatling canons, that really catches them by surprise
I like a lot of things on the MAX. But it needs a rework, as does the entire Freelancer series.
The living quarters could be better, you don't need space for 4 people. Same thing in the cockpit. Maybe 3 seats (one for a passenger). Also, the turret could have a better access. but all in all its a great ship
07:07 My guess ist the the sneak peak hints towards the Hull-B since the corridor looks very Misc Hull-A like, i might be wrong but thats the vibe i get from it.
Semi trucks and their trailers are massive, but they break apart like paper machete, they're just made of fiberglass lol
Great video sir
wow, 18000 bubble shield that you have to turn off to escape because this ship is not meant for PVP? amazing! so cool and useful! BUY BUY BUY!
Keep up the great work! Thank you!
that seraphim shot the with lancer was peak!
I do like my Freelancer Max, but I find the viewing area to be very claustrophobic.
Great review, thank you.
Honestly, the MAX is the cargo ship most cargo haulers SHOULD be flying. With the changes coming in 3.24, loading and unloading massive cargo ships like the C2 or Caterpillar is going to be a real pain for solo cargo haulers. Meanwhile, the MAX is the perfect size for one person, it has an admirable amount of cargo, it can reasonably defend itself, and it can even support multicrew if you do have some friends who want to ride along.
We'll be seeing a lot more haulers the size of the Max and lower at outposts come 3.24 seeing that outposts will only deal in small quantities and 1-2 SCU boxes, you wont be taking big haulers to them any more
I plan on paying the premium to have others load my ship for me, I’m too posh to haul manually.
they won't deal with small quantities per say, but rather in the sizes of boxes that they have in their inventory. No 32 SCU Containers in outpost does not mean you won't be getting 32 SCU worth of commodities in smaller boxes.
I miss my max to be honest. 😢
That middle bay door should be marker so when we are manually loading stuff we can fill up that room.
Being an MSR pilot I miss those entrances and pilot DPS.
I really enjoy your videos
Can't wait for the gold pass to bring it up to standards. It's just been way too long. I love the military version a lot!
Love the Freelancer MAX ! For a cargo hauler, are the three S2 shields (18 000pt) tanky enough compared to the Constellation or Corsair 's single S3 shield (100 000pt) ? I got glown up sooooo many times in my Corsair, I fear the MAX will be too fragile !
Definetely a ship I'm trying to grind for (if it weren't for bugs haha) in-game. A few things could be improved (the rear turret should be remote controled by one of the crew from the cockpit, in my opinion). and also I wish it had a white paint with few red accents like we see on so many other ships, or the basic MISC chrome/metal paintjob.
BTW, are all the focus/blurry effect in the video in-game ?
The were the two Luminalia paints, one being white with metallic blue highlights.
Why wouldn’t they make the turret remote and add a bottom one? That could explain the two rear seats maybe one as a tractorbeam idk
I feel like reworking ships is more important than releasing new ships. Feel worse for the people that bought ships years ago that still dont work. This freelancer max for instance, still cant load a ROC without serious danger of clipping and the scanner doesn't work.
i love my freelancer max :)
10/10
Thgis ship is great.
I just hope, the Zeuss CL will be as good, or maybe better, than the Freelancer MAX.
I think they will each be better in different ways. I am not sure if an Ursa Rover will fit in a Zeus (depends on the angle of the ramp/clearances). It will fit on the Max, and I look at the Max as having the best vehicle hauling capability in its class. This is a nice perk since it doesn't have a tractor beam and makes it less than ideal for zero-g operations. Either way, I think both ships are going to be great. 🙂
@@JL-rj9fl I think, by looking at the pics from the Zeus interieur, the Ursa would fit even better. The cargo seems to be wider and there is no Turret blocking the entrance.
@@throdwobblermangrove6200 Hopefully it'll fit, that will be nice. I was concerned the most about the height of the ceiling from entering the ramp at an angle. As you come up and over the ramp and on to the cargo deck, the front of the rover might make contact. Of course, I don't know for sure. 🙂
If the Nursa doesn't fit in the Zeus I'll happily sell back and purchase one of these tbh. Gives me an excuse to have one in the fleet 👀😂
@@TheThorJunki They're both really nice ships - it's a good problem to have at least.😄
I like the base freelancer better, with the MAX i think a stretch to The Connie Taurus is more reasonable, lot more firepower, lot more shields, hull hp, 50 SCU more as well. Overall better, worth the extra money.
DUR and MIS are in a very bad place, not even consider it.
The ship that needs more love
Great review and great ship mines in red and gold, but is there any word on the v tol for it?
23.1 currently has ping mostly broken it seems. So Roc mining is a bit of a drag
i love it too
WIll it be possible to load cargo into the second smaller hold, through the door in 2.24?
Could I request review videos for some origin ships like 400i. 600i and 890J
'lancer was my first ship in 2015. Got the DUR thinking it would have S5 guns, then the size rework hit. MAX has been my bread and butter basic transport ever since. I disagree with your rating and would rate it a 7 at best and here are the reasons why: -It has maintained the same $ price from 2015 despite being a much lesser ship than what was originally sold. -Its maneuverability is INSANELY WORSE than the other versions despite it only being a bit bigger (and it has more/bigger engines so that's unacceptable) -Correct, those seats were SUPPOSED to control the side turrets but we've never had that functionality, reflecting on the fact that this ship has been largely neglected over the years -The manned turret is hot garbage with only two S2's and a horrendous field of view (my crew literally refuse to get in it whenever we're using the MAX randomly)
It's funny I feel like the existing ships should be fixed, updated, and working properly before they keep putting out new ships.
That's new money you talking about there homie,
they not gonna do that, lol
This is the thought process of someone who wants their stuff.... Not a wise business choice or development choice at all.
What exactly do you think this engine runs on? Pats on backs and pizza parties?? You don't stop the whole train because of something like that.
@@durtyred86 What's the point of keeping the engine running if it's putting out broken or not working features (ships) and can't sustain them? Obviously selling new ships makes money, but if making that money doesn't benefit people who already spent money it's bad business.
Most other games are able to release new content (ie. new classes and races in a traditional MMO) while still updating and maintaining the existing. It's crazy to think of a game like WoW releasing new classes and never balancing or updating the existing classes, but with Star Citizen you have people defending the company for doing just that.
@KelrCrow WoW has completed their platform. Star Citizen has not. You don't put icing and candles on an unbaked cake, then shove it in the oven. That's ass backwards and will cause unnecessary backtracking... Once they come to realize what they actually want to do with the ships that are released but in need of improvements, they'll get on it. They no longer release ships with no purpose like they did a few years ago. Now, every ship released has some form of ability that's actively present within their sandbox. I'm invested in this... backing out and saying "f*ck this project" is NOT an option for some of us. We're here to see them succeed. Not complain the whole ride there.
@@durtyred86 You do understand that criticism is the best thing you can provide during any kind of testing phase, right? Just saying "this is good" the whole time doesn't help them make a better product. Complaining the whole ride there will point out where the game and development process are lacking, allowing them to (hopefully) improve. Too many of the Star Citizen fan base are against any kind of criticism. If we're following your logic, why have they done any "Gold Passes" at all? If fixing existing ships can't be worked on yet because the game's not done, but creating new ships can, why would any ship have had a Gold Pass and why would more be on the schedule?
I think they are just trying to get as many multi crew ships to be ready for engineering as possible
The Max is a good ship, but I am really not a fan of how it's just stretched out to gain the extra cargo space. Especially since the front of the ship isn't modified, making it look like two separate ship pieces glued together.
I had this as my starter pack from 2013 but it sucks to fly so I melted it
...Freelancer Team! 🎉
Cutlass review in the near future?
First thing to do with this ship is fly out to Area18 and buy a new paint job.
Worth upgrading from the c1 spirit to this?
If you want a bigger cargo grid and be able to carry the URSA/NURSA
Ill fly with you anytime just let me know!
You do realize that rework is part of the backlog
I feel like the backlog of ships not yet made flyable is more important than refreshes on released ships.
omni-sky not om-ski
o7
😭😭I am sorry freelancer fans, but it is so ugly. And it is not ugly in the way Argo or Drake is, with their rough industrial look, it is just flat out weird ugly. Its "neck" looks so elongated with it going upwards like that.