This topic needs more videos on UA-cam, was so hard find this info, so many videos later.... Every game needs a tutorial on what settings mean and how to balance cpu-gpu in botleneck cases. Start with ACC and iracing
It's crazy how something that is logical and makes so much sense doesn't cross your mind. Thank you for the info. I'm glad to see there are still legit performance improvement videos out there among the sea of clickbait AI-generated ones.
Wow, when I ask people how to fix stuttrrs, they usually just tell me to buy a new laptop. Didn't even think about this CPU draw call bottleneck thing. Thanks man
Hi there, great vid! Proud daily user of i7 2600k here You should also keep in mind that games usually dont use a lot of cores, and cpu usage % is only showing you the average usage per all cores If you try playing half life 2, for example, youre most likely will be bottlenecked by your cpu while its showing very low load (its using 2-3 cores), the more cores idling -- the less load percentage You can set up rivatuner to show the load of each core (its still much harder than that to check how is your cpu keeping up with your gpu, but it still gives you more information about your performance)
About to try this method for black ops 6 idk if it will work. But this is definitely the best explanation I’ve heard of how the two components work in conjunction, much appreciated.
@@chuva.editss yah it did I play on a decent gaming laptop but its out dated I’ve had it for 5 years and runs intensive games fine. But I cranked up all my graphic setting from low to high/ultra and it’s running completely normal now. Before I couldn’t play the game without constant stuttering and the game freezing every 10 seconds. My cpu was bottlenecking at %99 before and now it’s running great
@Recondo. thats good. its kinda ironically to see that changing the settings from low to high can improve the fps haha, good to know i have a rtx 4060 with a i5 10400f and got some bottleneck, gonna try this to see if it works too sorry for the bad english btw, thx buddy
@ no problem lol I’m running GTX 1660 TI super old😂 yah all the other videos were saying to just lower the settings with no explanation but his explanation of the two components made a lot of sense to me😂
Thank you, Andrew, for this wonderful video! It's very informative and easy to understand, even for a beginner like me. This video is truly worth watching. Thank you again!
BRO! You have no idea how much your video and explanation helped me understand why was I having this exact same issue. I'll be testing these tweaks asap
@@odysseyofcuriosity It definitely helped bro! although when playing online it sometimes still happen, but I blame it on the usual connectivity/lag issues when playing online... I noticed an improvement in general stuttering, but it also increased my GPU's temps a bit... Overall it definitely IMPROVED. Thanks a bunch man. 🙏🙏🙏
bro i have a 1366x768 p monitor ( Its ancient ik) and i have an rx 590 8gb with an i7 3770(also ancient but still powerful) and i get a bottleneck in some of my games like 80% games work fine but 20% are masively bottlenecked. Should i upgrade to a 1080p monitor to put more load on the gpu or should i upgrade to Ryzen 5 2600 .
While what you said can limit stutter, it is not ideal because it tanks your fps AND you would still get dips in the frametime graph especially with older graphics cards with low vram. The easiest and most straightforward solution is to monitor the fps you get using your usual low settings and write down the minimum fps value, then cap the framerate to that minimum fps. Capping fps will get you the most stable framtime without losing much fps compared to just cranking up resolution.
This video showed me exactly wut I was looking for and I was struggling with inconsistent frame drops / stutters adjusting my resolution helped with my cpu bottle neck
Pairing a strong cpu with a weak gpu makes sense for competitive gaming and other creator tasks that relies way more on the cpu than the gpu but except for those scenarios it's true that it doesnt make much sense
Yeah but then again what is a "weak" gpu are we talking about buying a gtx 1630 with a ryzen 7 7800x3d or like a 6600xt with the same ryzen 7 These two are considered "weak" but one is substantially better than the other so I think he meant the 1630 example rather than the 6600xt
I did something similar to this in many games i played. Good advice i will send this to my brother. U should also look at your 0.1% fps it helps when trying to optimize the game.
I think depending on the system, and the budget, that sometimes going with a slightly worse GPU for the sake of a better CPU is actually the correct way to go. 1080 and i5 6600k would be worse than a 1070 a 6700k. A 3080 and 5600X would be worse than a 3070 and 5800X3D. Currently I think anybody can just throw in a 7800X3D or 12th gen i7 or newer and any GPU will run fine on it, however my 7800X3D still can't push a 4090 a lot of the time, so I'll be upgrading that before I upgrade my 4090 most likely.
nice explanation, but more important than rendering at higher resolution is to limit your fps, not only for systems with cpu bottleneck, but for every pc, because limiting fps will lead to a smooter experience and a flatter latency.
Your tiger eyes are sharp :D And you are technically right, I should have shown the value for graphically intensive tasks, however I think this doesn't impact the contents of the video. The purpose of that beginning shot was to illustrate that the CPU bottleneck is real and likely a cause of the stuttering. While you are right that there are three types of tasks you can pick in this specific calculator, the one I picked showed the median value (in my case, the values were ~22%/~38%/~50%) - and that's why I stuck with it. The median value felt right to illustrate the severity of the bottleneck. But since the video then focuses on the gaming problems that arise from it, I do see why we could say I "used" the calculator wrong. I'll keep this in mind for future videos. Thanks!
yes sir, there's a lot that were not considered in using this bottleneck calculator, they just mislead gamers and pc user making them think taht their system needs more, how can they calculate if they dont have ram timings/capacity and channels, screen resolution, is rebar enabled or not, frame generation?, PBO, etc.
I do this method up to this day. I even have a 720p monitor with a Xeon e3 1231 v3 and an RX 580 and would often play at a higher graphics giving more consistent frame times, less stutter and more enjoyable gameplay.
thanks to your explaination, i can FINALLY play The last of us part 1 remake at almost 60 FPS all the time, when theres no enemys, the game goes at 75 fps, but then drops to like 45-60, wich is WAAAY better than the 25-30 i got most of the time, and that is cause you made me look for the option for the resolution scaling for AMD cards, wich is making a huge difference! Thank you and i hope your channel does well friend :)
Very nice quality videos man you deserve alot more subs for this. But i noticed some noise which are very noticable with some good headphones. i dont know if anyone has pointed this before. Keep up the good work! edit: its noice that is coming from the microphone when talking, should be an easy fix to denied that post capturing
You have a good ear (and good headphones) 😁. I know of the sound issues and I've been working towards improving things for a while now. It's a bit ironic that I often talk about sound while some of my videos suffer quite a bit from sound issues, right? 😂 It has gotten better but I obviously still have things I need to solve. The reasons for the high noise floor/clicks/pops/occasional clipping are a bit more complicated than I initially thought (it's not simply because of a shitty 5$ mic, while I'm not using a Neumann - I do use decent budget gear - any gear would likely suffer from similar problems in my case), and my overall recording setup adds another layer of complexity to the troubleshooting process. Of course it would be easy to just slap an aggressive spectral denoiser in post production and call it a day (I do already denoise certain bits that really jump out, but I'm trying to be conservative about it). But ideally, I'd like to solve it at the source (garbage in/garbage out), and why not, eventually make a guide documenting my troubleshooting process for everyone else to see, as it might help others as well. I'm slowly working my way towards a good overall solution that still works with my setup, so hopefully things will get better soon. Appreciate the kind words and the feedback!
@@odysseyofcuriosity Would be nice to see how you take care of this. A lot people would also interested in how you manage to deal with it. Since not everyones room is accoustic treated and suffer from the same problem, not only in production but also in like Discord. Keep us updated on this one would love to see it! Keep it up bro 😁
One thing to note about your guide. Seems there is a WMI bug in nVidia Container that calls wmi host and basically cpu spikes, causing the bottleneck So check events viewer to make sure this ain't the issue. If it is try removing nvidia experience, sometimes it fixes the issue. Good guide
Great Explanation. it's very helpful to me I know scaling resolution size reduce cpu high usage But I didn't know what are the graphic settings of the game that affect the cpu. Thank you very much telling for us.
using your old GPU for 60FPS or more gaming and upgrading it to a higher tier GPU just to game at lower FPS of 60FPS all the time.. Don't forget the advantage of 144 FPS over 60FPS which is really noticeable specially in FPS gaming that slight advantage to hit your target before your enemy saw you specially in walls or anything blocking the field of view i.e (hiding in a box then going out to take a shot higher FPS will have more advantage. The best option if you are CPU bound is going to 1440p and maxing out every GPU bound setting in the game, if CPU is unlock Overclock it/optimize it or OC your RAM, update your BIOS (free performance i.e. in ryzen 1000-5000 Agesa 1.2.0.7 to 1.2.0.8 = no performance improvement but going to 1.2.0.B will gain 3-5% boost and going to 1.2.0.cc (beta) another 3-5% gain. Updating Windows i.e. win11 21H2 to 22H2 = 3-5% gain then 22H2 to 23H2 3-5% gain and 23h2 to 24H2 (beta) almost no difference, tweaking some windows setting or registry can also increase FPS.. for example in ryzen just by disabling HPET = huge performance inc, disabling MPO fixes stuttering issue (BIOS update also fix this), HDCP disable = reduce latency, inc. 1% lows & fix reduce stuttering, core parking disable = reduce latency & reduce stuttering etc. etc. etc.
Thanks for the complete explanation with the video. Could you suggest something for VR in Flight sims? eg Quest 2 and MSFS or DCS? to lower the CPU bottleneck. Thank you in advance
Hey man! Thank you for watching! Unfortunately I don't own the Quest 2 or any flight sim - so please take this with a grain of salt - but in my limited experience using VR headsets, a high and stable framerate is a must to avoid nausea/headaches. If on a monitor you can easily play a game at a "console" framerate of 30 fps, once you put a VR headset on, you need at least 75 fps, ideally a lot more. This means that the requirements for the hardware driving the headset are pretty high, and if it isn't up to the task, most of the tricks I show in this video won't really help, as they tend to bring the framerate down in favor of a more stable frame time and higher visual quality. But maybe someone with more experience when it comes with the Quest 2/MSFS/DCS can chime in with more details. Hope this helps!
Hello, nice video and interesting topic. I see it in the same way, and this solution is a really good aproach in order to make fps "predictible". Intel present mon is an interesting tool tant give a more "technical" metrics around frame time, 2.0 version introduced the concept of gpu busy vs gpu wait ( cpu bottleneck ) and the approach of decreasing gpu wait is exactly what you explained, increasing graphics, but whit this tool is really straightfoward, looking it in a graph method.
thank you my pc has a cpu bottleneck but by using your methods i am able to get a constent 60 fps with a few dips hear and there (which is complitely fine by me) compared to a totally chaotic stutture ( i am able to get 60 fps constent compared to 50 to 55 but with full of stutture) so yaa thanks!
Your video made me wonder about something... If I have a CPU bottleneck should I use DLSS or FSR for better performance? Because I understand that these tools works rendering at a lower resolution and then upscaling that, right? In that case, is it better to go for a higher resolution or should I still use upscalers?
Seems like adjusting the GPU setting to cap the FPS at something like 60-FPS would work also for pairing it better with an older/slower CPU. Also, keep the monitor at 60Hz in that case. I personally cap my RX 7800 XT GPU FPS in settings to match my FreeSync monitor Hz setting (120/144) so it doesn't run harder or hotter unnecessarily. It's paired with the Ryzen 9 7900 12C/24T CPU, which is basically an ideal match for the RX 7800 XT in terms of neither bottle-necking the other at my preferred resolution of 1440p.
Some games like valheim have glitches (in a snowstorm) that will increase the gpu temps to outrageous levels if you have no fps cap or vsync enabled. I am talking like 20C higher temps
WATCH THIS VIDEO! - but in short - Upgrade your CPU - most people are overpaying for GPU while CPU takes the back seat - everything goes through the CPU, your CPU uses RAM mostly - so having Ram speed matching up with CPU speed is IDEAL. CPU is always the FINAL bottleneck doesn't matter if you have 7800x3D - so a complete no CPU bottleneck is when you upgrade CPU with no change in FPS. I have seen atrocity like r5 3600 with 4090 - that thing is good for mid 20xx TOP - I know bc I ran it with 3060 and had to upgrade to r5 5600(budget)
Long story short, adjust graphics to a level, where the gpu is fully loaded. Still stutters? Cap fps lower and lower until stutters go away. When u reach that point the cpu is capable of fully functioning fluid for that game
@@odysseyofcuriosity yeah it did lol, i could have never thought it would work like that. i've been playing helldivers 2 with a below minimum cpu and im used to get like a good 40 fps with stuttering but now it can be like 20-40 fps but its *smooth* thank you you're a life saver and another reason to not spend money for an upgrade
@@dFuZeGhost Personally I've got a Xeon E3-1230 v5 and a 6650xt as well, same skylake architecture, similar cpu performance, but the GPU is far too strong for the CPU in anything more CPU-Intensive, even on 1440p. If possible do the extra bit and upgrade the mobo and cpu to a newer architecture because unless you're playing 4K or super GPU intensive 1440p Skylake or anything LGA1151 for that matter just won't rlly cut it.
@@dFuZeGhost You shouldn't get a 6th gen. Just get yourself a Ryzen 5 5500 or 5600 or an 12th gen i3 system. You can build one for less than$200 U.S. Those CPU's would run laps around the weak 6th gen i5, we're talking insanely higher performance for a few more bucks than a 6th gen i5 system would cost. Besides, 6th gen isn't officially supported for windows 11 so in 2025, your system will stop receiving security updates from Microsoft making it vulnerable to cyber attacks.
@@timarc9895 Yeah I seen the i3 12th gen for 74 pounds on Amazon, I was told the i3 12th gen is a pretty good CPU for what it is, Pretty effective for a low end CPU, I used to use an i7 6700k, My first PC, After a Cooler leaked on my motherboard, I had to get an i5 12600k, And being able to pay over 5 payments on Amazon, Have helped me get a PC I can call half decent, Now I got an MSI Z690 Unify motherboard, With a 12gb 3060, 32gb of DDR5 5200MHz ram, And damn sim racing is far better than when I was using the i7 6700k and the 1660 super, And i have also learned over time how to put a PC together, Wit the help of a friend, I am now confident enough to do any upgrades myself, Like the videos people are doing now the PS5 Pro is coming out, People building PC's for the same price as the PS5 pro, Even the used section on Amazon can get you a decent PC for a decent price, I was told the used section on Amazon is pretty darn good too, But yeah even then Amazon got loads of PC offers, I only paid 160 pound for the MSI Z690, In a sale 30% off on Amazon, There is loads of MSI motherboards on sale on Amazon at the moment, But yeah I was told the i3 12th gen is a top low budget CPU, That will give you top gameplay for what it is, And for 74 pounds for an i3 12th gen CPU, If I was doing a PC with the intention of spending as less as possible, Then I would get the i3 12th gen myself, I read it is only 5% difference to an i5 lol, I don't think that is exactly true, lol, Plus do the i3 12th gen use DDR5 ram as well, Coz if it do then yeah the i3 12th gen for 74 pounds is a flipping bargain, lol....
i cannot seem to find enabling the resizable bar in the amd adrenaline but sometimes it is on, sometimes it is off and i cant figure it out what settings turns it on or off by default. noted that i have it on in bios. also does hyperthreading on and off affect games performance in fps titles like BF and COD?
Hitting 99% of GPU load increases input lag, there was some measurements you should have some headroom for GPU too nvidia reflex also acts as a frame limiter in VRR scenario, cutting some frames below max refresh rate to avoid full GPU usage nvidia LLM is useful when your GPU is 100% busy, it doesnt make sense when you are not GPU bottlenecked, its all about render queue depth (that option was initially called "Maximum pre-rendered frames" long time ago, that makes more sense than marketing "low latency mode"). headroom calculation for your frame limiter and refresh rate (e.g. 120hz): 1000ms / 120 hz = 8.333 ms +0.3 ms = 8.63ms 1000ms / 8.63ms = 115.87 fps rounding = 115 set that in RTSS as limit same way 144hz - 138 fps, 165hz - 157 fps etc for AMD cards you should add 1.3 ms instead of 0.3 ms the idea is to avoid preparing and rendering "unnesessary" frames that your system cant handle and draw, reducing overall system load and maintaining smooth frame pacing ingame limiters can be better than external via RTSS or driver smooth gameplay on PC is challenging in some way, depending on your hardware, but not impossible - just needs some time for fine tuning
Need some time?its been 3 years of me trying to play smoothly, but hecks nah, ps4 runs smoother than every pc, I'm not talking about high fps only smoothness which matters more than high fps
Any idea why I cannot alter core voltage, core clock or parameters affecting the fan (power limit and temp limit), nor can I see the Curve Editor in my Dell laptop G5 SE (AMD 4800H, dGPU 5600M). They are greyed out or missing. However, the parameters of the iGPU of the 4800H can be changed. Thanks.
Help me if you can, i want to play triple screen, 1920x1080. if i go Nvidia surround i get 5760x1080p and lose dsr option. If i set it up on ini.file, in game i will have that reso. If i set the 3 monitors with dsr and change the screens resolution. will this have effect when i play game in 5760x108p? What is the best workaround or solution for my problem? I do race games mostly. Ty
Hi there, great video, although it is something I knew. Would it be possible to check PUBG for this? I have an i5 - 11400F and a RX 6700 XT. The CPU is almost always at 100% usage. I tried Ultra settings, I tried Very Low settings. In the AMD software I am looking to use AMFM 2 (set to High, Quality - 1440p monitor) with Radeon Chill enabled at 81 FPS (both idle and peak FPS). Basically limiting the FPS to 81, but doubling it to 162 FPS with AMFM. I mainly played with REBAR on in BIOS, I recently disabled it but only played one game to see how it goes, but the CPU usage is still high. Running out of options to experiment here :D
Actually the only ingame settings that really matter are for cpu usage and monitor your minimum fps. Set an fps limiter to the min. And enable vsync (optional). And youre good. If using a high refresh panel just remember if the min fps limiter is below half the refresh rate it will not look good. So tweak the settings u need to atleast reach half the refresh rate. If your min fps is higher than your displays refresh rate just use vsync
radeon chill can be a life saver for really bad bottle necking if u have nothing else (undervolting can also probably help a bit but chill is easier and limits fps. also u can select whichever games that u experience tearing in and limit the fps for those specific games)
Yo do you have any idear, of what the most optimal settings would be for last epoch? I seem to have 31.8% of processor bottleneck. And i'm looking into your advice on settings.
Hi! I have an issue with my Amd 7700x + RTX 4060ti. When I start a game, the GPU start working well with +90% usage, but after 5 minutes, the GPU usage goes down to 20% and the CPU goes to +90% and the FPS go down from 100+ to 15 or lower. How I can fix this and why is happening?? any advice?
Good video, very informative. I have an interesting issue. I have a Ryzen 7 7700x | RTX 4070 12GB | 32GB DDR5 and this is a decent combo on high or ultra settings in most games and I'm usually GPU bound at 99% in Black Ops 6 for example, yet no stutters at 120 fps cap. Then on the other hand I try to play Rust and my gpu will be at like 50 - 60% and CPU will be at 20 - 30% and I'm stuttering constantly dropping down to 70 - 80 fps at times. Any idea how to fix that? Thanks
So idk if this is an AMD problem, but i run 4K resolution on a 1080p 165hz refresh display. And when the resolution above native neither windows nor the gpu control panel allows me to set a custom refreah rate, it remains locked to 165hz. And i would rather have it set to 120hz cause my cpu is a bottleneck in singleplayer games and in some instance it cannot deliver 85fps. When these instances happen and my fps dips below half the refresh rate the game feels laggy even with vsync enabled. Meanwhile on my old gtx 970 card i dont remember being locked out of lower refresh rates while running 4K on the same monitor.
this is another reason why i switched to AM4 , i just got tired of the LGA 1151, probably the best & worst generations to get into PC gaming, (i had a i5- 6600K 4.8ghz OC /1050ti)
My laptop is always rely on memory ram,the cpu stays at 20 % and the gpu 30+% soo i always get 70 fps barely in roblox w/bloxstrap and it frame quite a bunch,i need solution for this
Hello very good video I just found the channel and you make very high quality content, but I would like you to make a video (cpu driver download/install) because I'm lost in Intel and I think many others, and saying the level of I think it also hits the performance quite a bit like stability and performance..
hey, i'm using an i5-2310 and rx 6600 rn and did some things in the video. i enabled amd vsr and tried 2k and 4k (my monitor is 1080p) on destiny 2 at max with some tunes to the settings but i'm still getting abysmal fps, which is disappointing given that my crappy laptop could get 30-60fps at 720p with lowest possible settings. any recommendations?
why isn't there an app to test and stabilize cpu/gpu so that they're in sync, using AI to learn during gameplay so it can adjust settings accordingly per game.
Because this would be one of the single most complicated programs that any one could imagine trying to build due to an almost infinite set of CPU/GPU combinations. All using possibly different protocols, all placed in different motherboards…
I have an i5 3570K , 16GB RAM and a GTX 1080 and all my games get 20 fps and stutters a lot with my 1080p monitor but it stops when i use my 4K monitor
Do all this and then get lossles scaling. Old PC will perform like a dream, decent PC will be a beast again, a very good way of dragging out systems for a couple of years as gains are huge now every generation. Either that or get used to buying well and selling before new release.
I play DOOM ETERNAL on 250 fps and 1440p resolution (lowering res increases cpu usage, playing with less frames makes my bhop and moving a lot slower and it's not an option), eventhough I have everything on low and DLSS on performance, my 3080 is bottlenecked by my 12700k cpu because of the insanely high frames.I play with lots of mods and there is so much action on the screen and I get cpu spikes all the time, cpu usage goes from 20% to 70% when there is a lot of action and my 3080 stays at 70% usage, rarely it goes above that because I dont have dlss disabled and rtx is also disabled.If I disable dlss and enable rtx, then both my cpu and gpu wont be able to handle the game properly at that framerate. I tried artificially adding 3k resolution so to say via the nvidia control panel.GPU usage increased but cpu usage stayed pretty much the same, maybe it got like 1-2% less but it's not what I was looking for.Then I tried 4K resolution, cpu usage was still insanely high, again because of the fact that I have to play with 250 fps and yeah game is kinda demanding and 250 frames at 4k res is like a lot ........ Then I went and opted out for the 5K resolution, my poor 3080 could not even handle the game, it was bearly pushing 110-120 fps, with many drops to 80-90 and 100 frames. Cpu usage finally dropped below 30% but then instead of having cpu bottleneck gpu bottleneck appeared. truth is, we just need to have better cpus and gpus to play without stutters and lag spikes and freezes and even then we will still have them. Nice video overall, It was good to see i7-6700k I had a pc built in 2016 with that cpu and I remember reaching global lite in cs : go with that very same pc, brought good memories :) 👍
High mouse polling can cause a cpu bottleneck. The stutters are from cpu or storage bottlnecks. The gpu is designed to be the bottleneck so it doesnt stutter when it is.
I have similar stutters that u have but how can it be a bottleneck if I’m using RTX 4080 and I9 14900k plz help I hate the stutters I’ve been struggling with this for ever it’s driving me insane I’m not enjoying games for awhile now because of this
fortnite still stutters even at 60fps cap with performance mode. I'm using an i7 7700k with a 1060 6gb and 16gb of ram. i just don't understand... i get cpu spikes on fortnite even with high performance power plan on a desktop
It's a fortnite problem. Epic's current focus is showcasing the capabilies of the unreal engine using fortnite rather than to optimize it for a wider range of systems, which was what their previous focus was and what got them their huge playerbase.
The solution of tweaking settings seems to mitigate the problem, but how can I remove this all together? I have a i7 13700k and a 4090 and I have bad frame spikes in most games. Should I upgrade the cpu? My i7 13700k is already underperforming to begin with so it’s even more of a bottleneck. I really just want a smooth frame time graph. Most people do play in 4k with a 4090, my monitor is 1440p that’s all I currently have
@@Chillwaving the problem was motherboard manufacturers ignored intel recommended voltage settings for 13/14th gen CPUs and they actually perform drastically different when you put intel baseline PL1,PL2, and current limits.
@@bes90 mine is just that it reaches 90 to 98 percent usage, and goes from 4.1 ghz to 1.5 ghz making the fps drop at every area :( i dunno how to fix it , otherwise I would get a stable 60-80 fps.
This explanation is what im looking for years on how to solve cpu bottlebeck issue! Simple and straightforward! Very nice!
This is the best explanation on bottle neck I really learnt something new today for old old pc gamer thank you 👍
Thank you! Glad you found it useful :)
The theory is simple, but it took me 2 years to solve my problem, thank you bro
Bro really it's works give me more tips please
This topic needs more videos on UA-cam, was so hard find this info, so many videos later.... Every game needs a tutorial on what settings mean and how to balance cpu-gpu in botleneck cases. Start with ACC and iracing
It's crazy how something that is logical and makes so much sense doesn't cross your mind. Thank you for the info. I'm glad to see there are still legit performance improvement videos out there among the sea of clickbait AI-generated ones.
Wow, when I ask people how to fix stuttrrs, they usually just tell me to buy a new laptop. Didn't even think about this CPU draw call bottleneck thing. Thanks man
Hi there, great vid! Proud daily user of i7 2600k here
You should also keep in mind that games usually dont use a lot of cores, and cpu usage % is only showing you the average usage per all cores
If you try playing half life 2, for example, youre most likely will be bottlenecked by your cpu while its showing very low load (its using 2-3 cores), the more cores idling -- the less load percentage
You can set up rivatuner to show the load of each core (its still much harder than that to check how is your cpu keeping up with your gpu, but it still gives you more information about your performance)
About to try this method for black ops 6 idk if it will work. But this is definitely the best explanation I’ve heard of how the two components work in conjunction, much appreciated.
did it worked?
@@chuva.editss yah it did I play on a decent gaming laptop but its out dated I’ve had it for 5 years and runs intensive games fine. But I cranked up all my graphic setting from low to high/ultra and it’s running completely normal now. Before I couldn’t play the game without constant stuttering and the game freezing every 10 seconds. My cpu was bottlenecking at %99 before and now it’s running great
@Recondo. thats good. its kinda ironically to see that changing the settings from low to high can improve the fps haha, good to know
i have a rtx 4060 with a i5 10400f and got some bottleneck, gonna try this to see if it works too
sorry for the bad english btw, thx buddy
@ no problem lol I’m running GTX 1660 TI super old😂 yah all the other videos were saying to just lower the settings with no explanation but his explanation of the two components made a lot of sense to me😂
@@Recondo.I’m at 99% cpu bottleneck with a 12900k and 4090
This is the BEST video explaining potential bottlenecks - confirmed my suspicions
Appreciate it mate! Subbed for suuureee
Thank you, glad you found the video useful!
Thank you, Andrew, for this wonderful video! It's very informative and easy to understand, even for a beginner like me. This video is truly worth watching. Thank you again!
Framerate capping should always be done without exception. Capping at the lowest 1% low will yield the best results.
Criminally underrated video
BRO! You have no idea how much your video and explanation helped me understand why was I having this exact same issue. I'll be testing these tweaks asap
Hey man! How is it going, did the tweaks help?
@@odysseyofcuriosity It definitely helped bro! although when playing online it sometimes still happen, but I blame it on the usual connectivity/lag issues when playing online... I noticed an improvement in general stuttering, but it also increased my GPU's temps a bit... Overall it definitely IMPROVED. Thanks a bunch man. 🙏🙏🙏
Damn the super resolution thingy actually worked, thank you man you saved my life, been looking for this problem for like 5 months
Okay, I did not expect this to work but I was desperate. This video saved me I thought I wasted a lot of money, thank you.
bro i have a 1366x768 p monitor ( Its ancient ik) and i have an rx 590 8gb with an i7 3770(also ancient but still powerful) and i get a bottleneck in some of my games like 80% games work fine but 20% are masively bottlenecked. Should i upgrade to a 1080p monitor to put more load on the gpu or should i upgrade to Ryzen 5 2600 .
Clear and straight forward explanation with promising solutions, thanks brother!
While what you said can limit stutter, it is not ideal because it tanks your fps AND you would still get dips in the frametime graph especially with older graphics cards with low vram. The easiest and most straightforward solution is to monitor the fps you get using your usual low settings and write down the minimum fps value, then cap the framerate to that minimum fps. Capping fps will get you the most stable framtime without losing much fps compared to just cranking up resolution.
how did this guy explains better than linus and jayz, truly a hidden gem
Holyshit. Thank you so much! My fps went up by 20fps. Highly underrated channel!
best video i seen on youtube explaining bottelneck and how its affecting your channel 👍👍👍
This video showed me exactly wut I was looking for and I was struggling with inconsistent frame drops / stutters adjusting my resolution helped with my cpu bottle neck
you deserve more subs, thank you kind sir.
Pairing a strong cpu with a weak gpu makes sense for competitive gaming and other creator tasks that relies way more on the cpu than the gpu but except for those scenarios it's true that it doesnt make much sense
Yeah but then again what is a "weak" gpu are we talking about buying a gtx 1630 with a ryzen 7 7800x3d or like a 6600xt with the same ryzen 7
These two are considered "weak" but one is substantially better than the other so I think he meant the 1630 example rather than the 6600xt
4X games also benefit which are simulating AI turns, like CIV
I did something similar to this in many games i played.
Good advice i will send this to my brother.
U should also look at your 0.1% fps it helps when trying to optimize the game.
I think depending on the system, and the budget, that sometimes going with a slightly worse GPU for the sake of a better CPU is actually the correct way to go. 1080 and i5 6600k would be worse than a 1070 a 6700k. A 3080 and 5600X would be worse than a 3070 and 5800X3D. Currently I think anybody can just throw in a 7800X3D or 12th gen i7 or newer and any GPU will run fine on it, however my 7800X3D still can't push a 4090 a lot of the time, so I'll be upgrading that before I upgrade my 4090 most likely.
Yeah its cause cpu are bad when theyre bottlenecked but gpu are designed to be the bottleneck and keep chugging along
Thank you for the OC Link to Toms Hardwear best guide i seen.
nice explanation, but more important than rendering at higher resolution is to limit your fps, not only for systems with cpu bottleneck, but for every pc, because limiting fps will lead to a smooter experience and a flatter latency.
Thank you so much this really helps me a lot coz I have a problem of Cpu bottleneck
Glad you found it useful! Hope you can get your machine running much better✌️
u used the bottleneck calculator wrong u need to put graphicly intensive tasks isntead of general tasks
yep
Your tiger eyes are sharp :D And you are technically right, I should have shown the value for graphically intensive tasks, however I think this doesn't impact the contents of the video. The purpose of that beginning shot was to illustrate that the CPU bottleneck is real and likely a cause of the stuttering. While you are right that there are three types of tasks you can pick in this specific calculator, the one I picked showed the median value (in my case, the values were ~22%/~38%/~50%) - and that's why I stuck with it. The median value felt right to illustrate the severity of the bottleneck. But since the video then focuses on the gaming problems that arise from it, I do see why we could say I "used" the calculator wrong. I'll keep this in mind for future videos. Thanks!
Still a great video
@@Spintin Thanks, appreciate it!
yes sir, there's a lot that were not considered in using this bottleneck calculator, they just mislead gamers and pc user making them think taht their system needs more, how can they calculate if they dont have ram timings/capacity and channels, screen resolution, is rebar enabled or not, frame generation?, PBO, etc.
Thank you so much man, you actually fixed my issue! Really good Video & Explaination
I do this method up to this day. I even have a 720p monitor with a Xeon e3 1231 v3 and an RX 580 and would often play at a higher graphics giving more consistent frame times, less stutter and more enjoyable gameplay.
thanks to your explaination, i can FINALLY play The last of us part 1 remake at almost 60 FPS all the time, when theres no enemys, the game goes at 75 fps, but then drops to like 45-60, wich is WAAAY better than the 25-30 i got most of the time, and that is cause you made me look for the option for the resolution scaling for AMD cards, wich is making a huge difference!
Thank you and i hope your channel does well friend :)
really nice video! next step -> overclock the 6700k to 4.8ghz all core.
Very nice quality videos man you deserve alot more subs for this. But i noticed some noise which are very noticable with some good headphones. i dont know if anyone has pointed this before. Keep up the good work!
edit: its noice that is coming from the microphone when talking, should be an easy fix to denied that post capturing
You have a good ear (and good headphones) 😁. I know of the sound issues and I've been working towards improving things for a while now. It's a bit ironic that I often talk about sound while some of my videos suffer quite a bit from sound issues, right? 😂 It has gotten better but I obviously still have things I need to solve. The reasons for the high noise floor/clicks/pops/occasional clipping are a bit more complicated than I initially thought (it's not simply because of a shitty 5$ mic, while I'm not using a Neumann - I do use decent budget gear - any gear would likely suffer from similar problems in my case), and my overall recording setup adds another layer of complexity to the troubleshooting process. Of course it would be easy to just slap an aggressive spectral denoiser in post production and call it a day (I do already denoise certain bits that really jump out, but I'm trying to be conservative about it). But ideally, I'd like to solve it at the source (garbage in/garbage out), and why not, eventually make a guide documenting my troubleshooting process for everyone else to see, as it might help others as well. I'm slowly working my way towards a good overall solution that still works with my setup, so hopefully things will get better soon. Appreciate the kind words and the feedback!
@@odysseyofcuriosity Would be nice to see how you take care of this. A lot people would also interested in how you manage to deal with it. Since not everyones room is accoustic treated and suffer from the same problem, not only in production but also in like Discord. Keep us updated on this one would love to see it! Keep it up bro 😁
I just bought a new system and im gonna try my best to see what you did through thank you❤
thank you for long explanation but in this case the point is we need losing 80 fps to reduce CPU usage that FPS gamer don't want it
So DSR Factor in Control Panel needs to be set ingame, too. Nice to know.
One thing to note about your guide. Seems there is a WMI bug in nVidia Container that calls wmi host and basically cpu spikes, causing the bottleneck
So check events viewer to make sure this ain't the issue. If it is try removing nvidia experience, sometimes it fixes the issue.
Good guide
Great Explanation. it's very helpful to me
I know scaling resolution size reduce cpu high usage
But I didn't know what are the graphic settings of the
game that affect the cpu. Thank you very much telling for us.
Great explanation. Definitely giving it a shot
using your old GPU for 60FPS or more gaming and upgrading it to a higher tier GPU just to game at lower FPS of 60FPS all the time..
Don't forget the advantage of 144 FPS over 60FPS which is really noticeable specially in FPS gaming that slight advantage to hit your target before your enemy saw you specially in walls or anything blocking the field of view i.e (hiding in a box then going out to take a shot higher FPS will have more advantage.
The best option if you are CPU bound is going to 1440p and maxing out every GPU bound setting in the game, if CPU is unlock Overclock it/optimize it or OC your RAM, update your BIOS (free performance i.e. in ryzen 1000-5000 Agesa 1.2.0.7 to 1.2.0.8 = no performance improvement but going to 1.2.0.B will gain 3-5% boost and going to 1.2.0.cc (beta) another 3-5% gain. Updating Windows i.e. win11 21H2 to 22H2 = 3-5% gain then 22H2 to 23H2 3-5% gain and 23h2 to 24H2 (beta) almost no difference, tweaking some windows setting or registry can also increase FPS.. for example in ryzen just by disabling HPET = huge performance inc, disabling MPO fixes stuttering issue (BIOS update also fix this), HDCP disable = reduce latency, inc. 1% lows & fix reduce stuttering, core parking disable = reduce latency & reduce stuttering etc. etc. etc.
Thanks for the complete explanation with the video. Could you suggest something for VR in Flight sims? eg Quest 2 and MSFS or DCS? to lower the CPU bottleneck. Thank you in advance
Hey man! Thank you for watching! Unfortunately I don't own the Quest 2 or any flight sim - so please take this with a grain of salt - but in my limited experience using VR headsets, a high and stable framerate is a must to avoid nausea/headaches. If on a monitor you can easily play a game at a "console" framerate of 30 fps, once you put a VR headset on, you need at least 75 fps, ideally a lot more. This means that the requirements for the hardware driving the headset are pretty high, and if it isn't up to the task, most of the tricks I show in this video won't really help, as they tend to bring the framerate down in favor of a more stable frame time and higher visual quality. But maybe someone with more experience when it comes with the Quest 2/MSFS/DCS can chime in with more details. Hope this helps!
@@odysseyofcuriosity Thank you my friend
If your 'tweaked' settings are gonna reduce fps by 1/4th might as well just set a frame cap at somewhere around 110
What a wonderful discussion bravo
Hello, nice video and interesting topic. I see it in the same way, and this solution is a really good aproach in order to make fps "predictible". Intel present mon is an interesting tool tant give a more "technical" metrics around frame time, 2.0 version introduced the concept of gpu busy vs gpu wait ( cpu bottleneck ) and the approach of decreasing gpu wait is exactly what you explained, increasing graphics, but whit this tool is really straightfoward, looking it in a graph method.
This is some great insight, thanks for sharing it. Appreciate it!
thank you my pc has a cpu bottleneck but by using your methods i am able to get a constent 60 fps with a few dips hear and there (which is complitely fine by me) compared to a totally chaotic stutture ( i am able to get 60 fps constent compared to 50 to 55 but with full of stutture) so yaa thanks!
Happy to hear that! Enjoy your PC
The only bottleneck calculator that is not fake is the one that calculates the specific bottleneck of a specific game
Your video made me wonder about something... If I have a CPU bottleneck should I use DLSS or FSR for better performance?
Because I understand that these tools works rendering at a lower resolution and then upscaling that, right?
In that case, is it better to go for a higher resolution or should I still use upscalers?
Seems like adjusting the GPU setting to cap the FPS at something like 60-FPS would work also for pairing it better with an older/slower CPU. Also, keep the monitor at 60Hz in that case. I personally cap my RX 7800 XT GPU FPS in settings to match my FreeSync monitor Hz setting (120/144) so it doesn't run harder or hotter unnecessarily. It's paired with the Ryzen 9 7900 12C/24T CPU, which is basically an ideal match for the RX 7800 XT in terms of neither bottle-necking the other at my preferred resolution of 1440p.
Great point, appreciate it! Enjoy your rig ✌
Some games like valheim have glitches (in a snowstorm) that will increase the gpu temps to outrageous levels if you have no fps cap or vsync enabled. I am talking like 20C higher temps
WATCH THIS VIDEO! - but in short - Upgrade your CPU - most people are overpaying for GPU while CPU takes the back seat - everything goes through the CPU, your CPU uses RAM mostly - so having Ram speed matching up with CPU speed is IDEAL. CPU is always the FINAL bottleneck doesn't matter if you have 7800x3D - so a complete no CPU bottleneck is when you upgrade CPU with no change in FPS.
I have seen atrocity like r5 3600 with 4090 - that thing is good for mid 20xx TOP - I know bc I ran it with 3060 and had to upgrade to r5 5600(budget)
Long story short, adjust graphics to a level, where the gpu is fully loaded. Still stutters? Cap fps lower and lower until stutters go away. When u reach that point the cpu is capable of fully functioning fluid for that game
This is a perfect video, thank you
Glad you liked it and hope it helped :)
@@odysseyofcuriosity yeah it did lol, i could have never thought it would work like that. i've been playing helldivers 2 with a below minimum cpu and im used to get like a good 40 fps with stuttering but now it can be like 20-40 fps but its *smooth*
thank you you're a life saver and another reason to not spend money for an upgrade
Thanks alot man I use a i5 3470 with a 6650xt and the stuttering is crazy but now the game runs smooth
Happy to hear that man❤️ Put that 6650XT to work and enjoy your rig!
@@odysseyofcuriosityquick question soon I'll be upgrading to a i5 6600k do you know how well that would perform with the 6650xt?
@@dFuZeGhost Personally I've got a Xeon E3-1230 v5 and a 6650xt as well, same skylake architecture, similar cpu performance, but the GPU is far too strong for the CPU in anything more CPU-Intensive, even on 1440p. If possible do the extra bit and upgrade the mobo and cpu to a newer architecture because unless you're playing 4K or super GPU intensive 1440p Skylake or anything LGA1151 for that matter just won't rlly cut it.
@@dFuZeGhost You shouldn't get a 6th gen. Just get yourself a Ryzen 5 5500 or 5600 or an 12th gen i3 system. You can build one for less than$200 U.S. Those CPU's would run laps around the weak 6th gen i5, we're talking insanely higher performance for a few more bucks than a 6th gen i5 system would cost. Besides, 6th gen isn't officially supported for windows 11 so in 2025, your system will stop receiving security updates from Microsoft making it vulnerable to cyber attacks.
@@timarc9895 Yeah I seen the i3 12th gen for 74 pounds on Amazon, I was told the i3 12th gen is a pretty good CPU for what it is, Pretty effective for a low end CPU, I used to use an i7 6700k, My first PC, After a Cooler leaked on my motherboard, I had to get an i5 12600k, And being able to pay over 5 payments on Amazon, Have helped me get a PC I can call half decent, Now I got an MSI Z690 Unify motherboard, With a 12gb 3060, 32gb of DDR5 5200MHz ram, And damn sim racing is far better than when I was using the i7 6700k and the 1660 super, And i have also learned over time how to put a PC together, Wit the help of a friend, I am now confident enough to do any upgrades myself, Like the videos people are doing now the PS5 Pro is coming out, People building PC's for the same price as the PS5 pro, Even the used section on Amazon can get you a decent PC for a decent price, I was told the used section on Amazon is pretty darn good too, But yeah even then Amazon got loads of PC offers, I only paid 160 pound for the MSI Z690, In a sale 30% off on Amazon, There is loads of MSI motherboards on sale on Amazon at the moment, But yeah I was told the i3 12th gen is a top low budget CPU, That will give you top gameplay for what it is, And for 74 pounds for an i3 12th gen CPU, If I was doing a PC with the intention of spending as less as possible, Then I would get the i3 12th gen myself, I read it is only 5% difference to an i5 lol, I don't think that is exactly true, lol, Plus do the i3 12th gen use DDR5 ram as well, Coz if it do then yeah the i3 12th gen for 74 pounds is a flipping bargain, lol....
This is a very helpful video. Thanks!
i cannot seem to find enabling the resizable bar in the amd adrenaline but sometimes it is on, sometimes it is off and i cant figure it out what settings turns it on or off by default. noted that i have it on in bios. also does hyperthreading on and off affect games performance in fps titles like BF and COD?
Very useful, Thank you
Hitting 99% of GPU load increases input lag, there was some measurements
you should have some headroom for GPU too
nvidia reflex also acts as a frame limiter in VRR scenario, cutting some frames below max refresh rate to avoid full GPU usage
nvidia LLM is useful when your GPU is 100% busy, it doesnt make sense when you are not GPU bottlenecked, its all about render queue depth (that option was initially called "Maximum pre-rendered frames" long time ago, that makes more sense than marketing "low latency mode").
headroom calculation for your frame limiter and refresh rate (e.g. 120hz):
1000ms / 120 hz = 8.333 ms
+0.3 ms = 8.63ms
1000ms / 8.63ms = 115.87 fps
rounding = 115
set that in RTSS as limit
same way 144hz - 138 fps, 165hz - 157 fps etc
for AMD cards you should add 1.3 ms instead of 0.3 ms
the idea is to avoid preparing and rendering "unnesessary" frames that your system cant handle and draw, reducing overall system load and maintaining smooth frame pacing
ingame limiters can be better than external via RTSS or driver
smooth gameplay on PC is challenging in some way, depending on your hardware, but not impossible - just needs some time for fine tuning
Need some time?its been 3 years of me trying to play smoothly, but hecks nah, ps4 runs smoother than every pc, I'm not talking about high fps only smoothness which matters more than high fps
You're insane.c@@mishimaplayz
Any idea why I cannot alter core voltage, core clock or parameters affecting the fan (power limit and temp limit), nor can I see the Curve Editor in my Dell laptop G5 SE (AMD 4800H, dGPU 5600M).
They are greyed out or missing.
However, the parameters of the iGPU of the 4800H can be changed.
Thanks.
Help me if you can, i want to play triple screen, 1920x1080. if i go Nvidia surround i get 5760x1080p and lose dsr option. If i set it up on ini.file, in game i will have that reso. If i set the 3 monitors with dsr and change the screens resolution. will this have effect when i play game in 5760x108p? What is the best workaround or solution for my problem? I do race games mostly. Ty
Hi there, great video, although it is something I knew. Would it be possible to check PUBG for this? I have an i5 - 11400F and a RX 6700 XT. The CPU is almost always at 100% usage. I tried Ultra settings, I tried Very Low settings.
In the AMD software I am looking to use AMFM 2 (set to High, Quality - 1440p monitor) with Radeon Chill enabled at 81 FPS (both idle and peak FPS). Basically limiting the FPS to 81, but doubling it to 162 FPS with AMFM.
I mainly played with REBAR on in BIOS, I recently disabled it but only played one game to see how it goes, but the CPU usage is still high.
Running out of options to experiment here :D
Actually the only ingame settings that really matter are for cpu usage and monitor your minimum fps. Set an fps limiter to the min. And enable vsync (optional). And youre good. If using a high refresh panel just remember if the min fps limiter is below half the refresh rate it will not look good. So tweak the settings u need to atleast reach half the refresh rate. If your min fps is higher than your displays refresh rate just use vsync
radeon chill can be a life saver for really bad bottle necking if u have nothing else (undervolting can also probably help a bit but chill is easier and limits fps. also u can select whichever games that u experience tearing in and limit the fps for those specific games)
Yo do you have any idear, of what the most optimal settings would be for last epoch? I seem to have 31.8% of processor bottleneck. And i'm looking into your advice on settings.
Hi! I have an issue with my Amd 7700x + RTX 4060ti. When I start a game, the GPU start working well with +90% usage, but after 5 minutes, the GPU usage goes down to 20% and the CPU goes to +90% and the FPS go down from 100+ to 15 or lower.
How I can fix this and why is happening?? any advice?
Check if gpu overheating temps, and fan profile.
Good video, very informative. I have an interesting issue. I have a Ryzen 7 7700x | RTX 4070 12GB | 32GB DDR5 and this is a decent combo on high or ultra settings in most games and I'm usually GPU bound at 99% in Black Ops 6 for example, yet no stutters at 120 fps cap. Then on the other hand I try to play Rust and my gpu will be at like 50 - 60% and CPU will be at 20 - 30% and I'm stuttering constantly dropping down to 70 - 80 fps at times. Any idea how to fix that? Thanks
Reducing the mouse polling to 500hz will definitely help a cpu bottleneck.
So idk if this is an AMD problem, but i run 4K resolution on a 1080p 165hz refresh display. And when the resolution above native neither windows nor the gpu control panel allows me to set a custom refreah rate, it remains locked to 165hz. And i would rather have it set to 120hz cause my cpu is a bottleneck in singleplayer games and in some instance it cannot deliver 85fps. When these instances happen and my fps dips below half the refresh rate the game feels laggy even with vsync enabled. Meanwhile on my old gtx 970 card i dont remember being locked out of lower refresh rates while running 4K on the same monitor.
Great explanation.
hello~ can i ask how about ambient occlusion ? is it cpu or gpu intensive ?
this is another reason why i switched to AM4 , i just got tired of the LGA 1151, probably the best & worst generations to get into PC gaming, (i had a i5- 6600K 4.8ghz OC /1050ti)
Super helpful! Thanks!
co pilot is a wonderful thing
My laptop is always rely on memory ram,the cpu stays at 20 % and the gpu 30+% soo i always get 70 fps barely in roblox w/bloxstrap and it frame quite a bunch,i need solution for this
setting the games FPS LOWEST SETTING LIMMIT AND HIGHEST FPS LIMIT WILL HELP WITH KEEPING FPS SMOOTHER
You deserve more subs. And likes ❤❤❤❤❤
Thank you so much, I appreciate it! ✌
Great video simple
Glad you liked it!
This dude looks very AI generated
Fr dude 😂
Why write that comment instead of reacting to what the man is saying and possibly contributing to a discussing about this subject?
😏
@@mikem.s.1183 Because I want to
Hello very good video I just found the channel and you make very high quality content, but I would like you to make a video (cpu driver download/install) because I'm lost in Intel and I think many others, and saying the level of I think it also hits the performance quite a bit like stability and performance..
Video starts at 6:20
hey man you still making videos? been a bit
hey, i'm using an i5-2310 and rx 6600 rn and did some things in the video. i enabled amd vsr and tried 2k and 4k (my monitor is 1080p) on destiny 2 at max with some tunes to the settings but i'm still getting abysmal fps, which is disappointing given that my crappy laptop could get 30-60fps at 720p with lowest possible settings. any recommendations?
your cpu too old
why isn't there an app to test and stabilize cpu/gpu so that they're in sync, using AI to learn during gameplay so it can adjust settings accordingly per game.
Because this would be one of the single most complicated programs that any one could imagine trying to build due to an almost infinite set of CPU/GPU combinations. All using possibly different protocols, all placed in different motherboards…
Be the one writing that app!
I had to use 4k on 1080p you make my CPU not bottle neck
I have an i5 3570K , 16GB RAM and a GTX 1080 and all my games get 20 fps and stutters a lot with my 1080p monitor but it stops when i use my 4K monitor
Do all this and then get lossles scaling. Old PC will perform like a dream, decent PC will be a beast again, a very good way of dragging out systems for a couple of years as gains are huge now every generation. Either that or get used to buying well and selling before new release.
That’s what I have a problem with the stuttering but I have a 7 800x3D with a 4060ti and it’s should have no issues
I have a GTX 1060 6GB Max-Q paired with an i7-7700HQ. It's a laptop. Is it worth trying this there?
Hey, i was wondering, is bottleneck will be really noticeable with RX 6600 XT and I5 9600k? I am thinking about upgrade from GTX 1070.
thanks alot man it helped!
a cpu bottleneck with a 5700xt really shows how slow the older 4 core cpu's are
I play DOOM ETERNAL on 250 fps and 1440p resolution (lowering res increases cpu usage, playing with less frames makes my bhop and moving a lot slower and it's not an option), eventhough I have everything on low and DLSS on performance, my 3080 is bottlenecked by my 12700k cpu because of the insanely high frames.I play with lots of mods and there is so much action on the screen and I get cpu spikes all the time, cpu usage goes from 20% to 70% when there is a lot of action and my 3080 stays at 70% usage, rarely it goes above that because I dont have dlss disabled and rtx is also disabled.If I disable dlss and enable rtx, then both my cpu and gpu wont be able to handle the game properly at that framerate.
I tried artificially adding 3k resolution so to say via the nvidia control panel.GPU usage increased but cpu usage stayed pretty much the same, maybe it got like 1-2% less but it's not what I was looking for.Then I tried 4K resolution, cpu usage was still insanely high, again because of the fact that I have to play with 250 fps and yeah
game is kinda demanding and 250 frames at 4k res is like a lot ........
Then I went and opted out for the 5K resolution, my poor 3080 could not even handle the game, it was bearly pushing 110-120 fps, with many drops to 80-90 and 100 frames.
Cpu usage finally dropped below 30% but then instead of having cpu bottleneck gpu bottleneck appeared.
truth is, we just need to have better cpus and gpus to play without stutters and lag spikes and freezes and even then we will still have them.
Nice video overall, It was good to see i7-6700k I had a pc built in 2016 with that cpu and I remember reaching global lite in cs : go with that very same pc, brought good memories :)
👍
High mouse polling can cause a cpu bottleneck. The stutters are from cpu or storage bottlnecks. The gpu is designed to be the bottleneck so it doesnt stutter when it is.
I have similar stutters that u have but how can it be a bottleneck if I’m using RTX 4080 and I9 14900k plz help I hate the stutters I’ve been struggling with this for ever it’s driving me insane I’m not enjoying games for awhile now because of this
fortnite still stutters even at 60fps cap with performance mode. I'm using an i7 7700k with a 1060 6gb and 16gb of ram. i just don't understand... i get cpu spikes on fortnite even with high performance power plan on a desktop
It's a fortnite problem. Epic's current focus is showcasing the capabilies of the unreal engine using fortnite rather than to optimize it for a wider range of systems, which was what their previous focus was and what got them their huge playerbase.
The gpu is the bottleneck therr
@jordan-mn6yy in my case, it's a cpu bottleneck despite my cpu and gpu being a perfect pair back in 2017
For those on 144hz monitors still I found that using a FPS cap of 120 is smooth
The solution of tweaking settings seems to mitigate the problem, but how can I remove this all together? I have a i7 13700k and a 4090 and I have bad frame spikes in most games. Should I upgrade the cpu? My i7 13700k is already underperforming to begin with so it’s even more of a bottleneck. I really just want a smooth frame time graph. Most people do play in 4k with a 4090, my monitor is 1440p that’s all I currently have
You shouldn’t have any frame spikes with that set up. You’re sure it’s not a network packet loss issue?
@@Chillwaving the problem was motherboard manufacturers ignored intel recommended voltage settings for 13/14th gen CPUs and they actually perform drastically different when you put intel baseline PL1,PL2, and current limits.
@@bes90 mine is just that it reaches 90 to 98 percent usage, and goes from 4.1 ghz to 1.5 ghz making the fps drop at every area :( i dunno how to fix it , otherwise I would get a stable 60-80 fps.
It might be degraded if you were running unlimited PL/current
@@abhirupkundu2778probably a mounting or cooling issue.
9:27 on laptop this setting is absent
I'm a bit late on this but you need a monitor to do that and the laptop ironically doesn't recognize it's own monitor
What the heck, afterburner says I have 32 cpu's in my laptop? (Acer Helios Predator 18H)
amazing video man, but my situation is opposite. im gpu bottleneck what should i do about it i do have a laptop tho
Laptops have one more serious bottleneck - thermals. So getting a good cooling pad may be a nice idea.
what about fps limit ?)
Vsync or setting a fps cap can also fix cpu stutter.