Learning to Enjoy Breath of the Wild
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- Опубліковано 10 лют 2025
- Out of curiosity and boredom, I gave Breath of the Wild another shot after not enjoying it the first time in 2017. I ended up enjoying it a lot more this time around, and here's why.
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#Zelda #BotW #BreathoftheWild
Wow, what a cool change in perspective. I think you summed up what made this game memorable well: "It's not about getting from Point A to Point B, but what's between Point A and Point B"
Problem is there is nothing between point A and point B
@@fakewingsbeforedawn I was gonna comment this, but you beat me to it. Have a like.
@@fakewingsbeforedawn that’s... not true.
@@fakewingsbeforedawn That's only true in the gerudo highlands
but what's between point a and point b is all boring copy paste shit and little else
I think your main issues probably stemmed from the fact that most Zelda games (and most games in general actually) are made to be story-driven, whereas this one is almost the opposite. The fact that they had a story at all in botw is kind of misleading, because the game isn’t meant to follow it. It just gives you context, while the real meat of the game is about exploring this incredible world.
Regardless, great video, and I’m excited to see what else you’ve got in store!
Soperman223 wym this is the most story driven Zelda complete with cutscenes and tones of dialogue. I played almost every game in the series so I’d know.
@@lifesonelongskirmish4004 it isnt really Ocuriana Twilight princess and majoras mask are much more story driven than boty. In Boty it isnt really the story you care about its the open world and all the worder. I can barley remember most of the story and i played it like a year ago
Agreed, I picked this game up fairly recently and it took me a long time to enjoy it v much, I was following the story and quickly felt super under leveled and then had to grind a bunch of the puzzles, it put me off the game for a while
Lol bruh all you get for exploring is shrines and seeds
And again, it is a great looking world but really not much into. First couple of hours were captivating but it got boring fast for me
Huh, having not yet played Breath of the Wild (it's just sitting there, staring at me menacingly from the shelf), the progression reminds me a lot of something like Yakuza. Guide you along, and then let you do basically whatever you want, filling in a large area with a bunch of tiny things, small advantages, and big enough enemies to pose challenges. Of course, that game's usually more carried by comedy as opposed to Zelda's mechanical challenge, but it still sounds like a very engrossing time. As someone who couldn't really get into Skyrim or similar games, videos like this are really encouraging for me not keeping BotW on my backlog forever. You do a really great job in expressing your personal story with a game, and a gentle approach like that is something I really respect. Keep up the good work.
Don’t waste your time honestly. Unless you just play the Great Plateau and quit. If you do that you’ve seen literally everything the game has to offer
This reminds me so much of my time with Skyrim when it first came out. I had nothing but serious tunnel vision for the main objective of "defeat alduin." That I never bothered to actually explore the world that was right there in front of me. Probably because of my experience in the past being limited to linear corridor shooters, but once I finally broke that cycle, everything clicked. Like you said, it's about the journey, not the destination. Great video man.
This is one of my favorite games but I completely agree with pretty much every point you made. I hope the sequel provides some much needed changes to make the overall experience less tedious and more adventurous
Yay a new video! Breath of the Wild was actually the first Zelda game I ever finished! It inspired me to play some of the past games all the way through and I consider myself a Zelda fanboy now haha. Anyway, I'm excited to see what other videos you come up with this year!
I really have a lot of respect for you and this video. Not because you like BotW, but because you openly talked about the concept of setting oneself up to have a bad time. I think a lot of people go into games and make these mistakes--including myself--and then unfairly judge the game for it or just assume that it wasn't the right game for them. There have been a lot of frustrating conversations where people downtalk a game and when questioned further, it's clear they never really gave the game a fair shot. They barely explored, talked to people only once and went through the game like some sort of checklist/to do list. It doesn't matter what game you play, BotW, Hollow Knight, Stardew Valley... Spyro... if you play games like they're a list of chores, of course you're not going to have a good time. But when pressed, many of these people are defensive about it and just say the game should MAKE them interested--and in some sense they are right--rather than putting any effort in themselves to see what the game has to offer. I'm definitely guilty of doing this as well.
So really, props to you. And you made a really excellent point about how exam season could have influenced how you approached the game. That's not something I'd ever thought of and it would be fascinating to see further videos on the subject. It's just two completely unique ways of looking at a game.
This game is one of the game I have been imagining since I start playing video game. A beautiful world for you to explore, to adventure. I felt that my dream came to the reality. It’s just like you pack up your things and go into a wood to play and explore when you are a kid.
This, exactly.
I hope I can have this change in perspective. I was so bored during my original play through in 2017 that I never even got that far into the game. I tried again the next year and got 4-5 hours in before giving up because of boredom. Haven’t touched the game since.
I like my games to be short, story driven, and always like to have an objective. That’s the opposite of what Breath of the Wild is. I really want to enjoy this game but I get anxious when I make no progress. I have a friend who barely plays games in general and has spent over 100 hours on a single save file. I just don’t get it. I’ll try the game one more time before the sequel. I hope it clicks
Dude I’m hooked lmfao. Put 40 hours in since this comment. Thank you so much for this video, it really helped
@@blayedd_ damn. Maybe I should give it another lol.
Tried multiple times but never clicked with BotW. But it seems like a game where you need to have the time to relax with it.
From a fan from the early games this game was a breath of fresh air 😉 honestly u can do anything u want with still doing the story it was different yet the same that fit well I’m glad u end up liked it I love this game
I found myself similarly to you a couple months ago when u first got my switch. I got two games at first, Splatoon and Zelda, but I didn't really give Zelda the time of day it really deserved. I suppose an afternoon without any WiFi can help you play other games, haha. But seriously man, you videos are incredible. I can't wait to see you grow in the future.
I had a sort of similar experience but also sort of the opposite haha. I'm a portable gamer and up until playing botw I had never played a game on this scale and I was immediately overwhelmed. while I had a good time with simple things like finding mushrooms and swimming, I couldnt find the shrines, mixed up the towers and the shrines, got scared of the enemies, and ended up quitting after one shrine because the night enemies scared me out of my skin and I couldn't find any other shrines.
cut to a couple months later, I had beaten odyssey and a short hike, finally getting my feet wet with open worlds and console games without getting too overwhelmed. decided to give botw another shot just in case I enjoyed it before I threw it to gamestop. it was life changing.
immediately I was so excited. the graphics and the world and all the things I could do! I got stuck in so many places and wasted so many hours trying to do things I'm sure a more experienced player could have done in one try but god was I having fun. I pulled all nighters playing and just got lost in it. I think I may have had my rpg mindset still on because I talked to every npc and looked in every crevice. i hunted, explored, foraged, got the master sword, solved shrines, and unlocked all the towers. I don't know if I've ever had so much fun in a game.
I currently have over 50 hours in the game (feels like I have way more but I gotta believe my switch) and I still have to beat thunder blight before I even think about hyrule castle. I think to me this game feels less like a plot to follow and more like a world to explore, which is probably why Im having so much fun finding every mushroom and animal I can.
it was really interesting to watch this video and hear that other people had a sort of tumultuous start to botw like me! sorry for the long comment I had a lot to say haha
I didn't really find anything boring. Then again, I'm a really boring person. Like, I find just sitting there and doing absolutely nothing for a little bit except listening to silence a good time.
I love the Zelda series. it's what introduced me to gaming, it's a large part of my husband and I'd love story, our wedding was Zelda themed. I've played every game. I liked Breath of the Wind... but that's it. I like it. I love Wind Waker. I LOVE Skyward Sword. I like this game. I miss the dungeons, I miss the story. I cannot like the voice acting, no matter what language I choose. I feel like it really limited the emotion of the game. The cutscene of Zelda crying in English is just not enough, she doesn't sell it. The Japanese one also just doesn't sound quite right and almost comes across as silly. This is not a series ruiner for me. I love Zelda and always will. I love horse back riding in this game, and mining. But it just can't hold my interest as far as characters and story go. And those are big motivators for me. Great video. I'm glad you found a way to enjoy it.
Ianthe Silverfire You could look at it like it isn’t a Zelda game and you would love it, I have never played a Zelda game before BOTW and BOTW is by far the best game I’ve ever played and it’s not close at all. I think going into with an open mind and allowing change, that’s the point of this game, you have to let it go and realize this game is insane, and cutscenes don’t make a game, the game makes the game. Give it another chance, and don’t want it to be like other Zelda games like you did before, because it isn’t, at all, but that’s the point. It’s better this way. And yes I have now played the older games and they are so boring, stale, and almost for babies compared to this. They hold your hand the whole way, this game gives you so much freedom that no other game really ever has.
Christian Uhrich Or just let people have their preferences? You’re putting down everything he said in an attempt to validate your own opinion. You yourself said you had never played a Zelda before BotW, so you have no clue what it’s like to be a lifelong fan coming into this game. Yet you say to let it all go as if it’s so easy. Then you go ahead & insult those older games too. Honestly, what a rude comment.
@@sportingkv10 bptw Insane? Insanely boring maybe.
You obviously didn't play through the older games hardly at all because you couldn't go anywhere at anytime with no restrictions. Guess what - sometimes games NEED restrictions in order to have an actual gameplay structure of going from easy to hard.
Boring? Yeah, constantly finding new UNIQUE dungeons, areas, enemies, bosses and equipment is so much more boring than finding shrines and korok seeds everywhere you go and fighting the same recolored enemies and the bosses that look the same. Yep you totally played the old ones.
Made for babies? You're acting like this is some grand difficult adventure where actual things happen. They don't hold your hand for this game because there's nothing to hold your hand for it's so basic and unfinished, this game is literally doing the same things over and over like it's a kids toy. Hmm I wonder which one is for the younger audience!
I think what you highlight here is the fact that the experience you get out of a game, or any piece of fiction, is really influenced by your state of mind
As you probably know, this game was originally going to be released on the Wii U only, and was going to use the potential of that system, the Sheika slate being a replica of the Wii U Gamepad. When they decided to launch it on the Switch also, content was modified in order to make both versions identical in terms of content. Essentially, almost everything related to the Sheika slate and its use, including part of the original story, was cut or revised. This content was already in the game, and they had to remove it, which was "time-consuming and difficult", according to developers. I have to say that, even if I liked the game and its focus on exploration, there always seemed to me that something was missing, like if a chunk of the game had been cut. It turned out to be just that. I wish some day Nintendo released the original version of the game, but I guess it will never happen.
Wow thats interesting. What was the sheika slate supposed to originally do besides things like showing the map on the wii u gamepad
I'm so glad that your AC video exploded and I could subscribe to your channel. You're doing really great work providing videos with something deeper than review or let's play. Don't know if that's what you want but you deserve to be way more popular.
The world feels empty at times. Story is thin and there are few NPC interactions. They nailed the scenery and the mechanics, I just wish they could get me more invested with story.
That is wrong dude. There is a clear reason why this world barren at first time. But actually it is a world which give challenge in exploration. It hides secrets with topological structures, forests, climate, etc. You had to explore every nook and cranny to find secrets. Many secrets are also hinted by NPCs which you had to find with your own exploration. You can find different hidden shrines, hidden korok seeds, hidden weapons or hidden small challenges or structures which van act as a playground for you or hiding some interesting secrets. World which is filled with verticality to challenge or also help you to find secrets more. Quests also force you to explore and find new stuffs with your own efforts and many are also filled with new items. And the quests are always unique and interesting.
I agree with this. They totally nailed the scenery and the mechanics. The music sounds good too, whenever they choose to actually play it. I wish the music played more, like in previous games. Game is way too quiet. The world is barren as fuck. There is literally nothing interesting. Just bokoblin camp, shrine, random miniboss, bokoblin camp, shrine, random miniboss. The side quests are boring and uninteresting, and the towns are few and far between, which makes the world feel very uncompelling. It'd be one thing if exploration and side quests rewarded you with new interesting gear and weapons but they rarely do. Just random craft items to sell. Beating those bosses and exploring these nooks and crannies never left me with a sense of accomplishment. It was just, "that's it? No new powerful weapon or piece of gear for going to all that trouble?"
That said, I'm still in the early stages of the game, and I'm still pushing through to see if maybe any of this will change.
@@ralphjb but exploration uses this emptiness to force and find new secrets. These hidden secrets and shrine quests are definitely rewarding, unique and fun to find. Other than that I agree with your criticisms. But it is definitely the best exploration based open world game. Yeah you should play it more. You would find many interesting shrine quests and hidden secrets. World really forces you to explore. But they are definitely not story based except some quests. Because fun in gameplay itself is fun. But if you like story based side quests. Then it is possible that you didn't like it.
@@HerMi.T I definitely prefer story-based side quests. I need to care about what I'm doing or I'll just be bored. The Witcher series really spoiled me in that sense. Lol.
I'll keep giving it a chance though, because I really want to love this game. It's fucking Zelda and the fact that I don't like it breaks my heart. I just hope the rewards get better, because thus far, they've been shit.
@@ralphjb well rewards are shits. I don't understand. What type of rewards you get? Yeah side quests rewards are not that much great but what you get from this is your reward. Fo example a quest where you learn to cook a new food. In that quests, real reward is not rupees but that new food.
Honestly, with this new perspective in mind, I think you should give the Great Plateau another shot, because it's actually a really great tutorial area that lets you teach yourself the game mechanics.
I think your sour opinion of the Plateau stems from that tunnel vision you mentioned, as there's a lot to learn from the Great Plateau, and it was a really great tutorial level for new players like me to learn and experiment before they left to the "real game" if you could call it that, as the tutorial is just as much apart of the real game as the rest of Hyrule.
I'm honestly quite curious about how you viewed the Great Plateau, as you know, what Zelda told you to do, wasn't an immediate obligation. It was an obligation to move forward in the game and get off the Plateau, yes, but you didn't need to stop what you were doing and go there right away, you could continue on, and do whatever you were wanting to do before then. Figure out how things worked, and stuff, and get to it later. The game just needed to let you know that this was your goal. You could get to it whenever you felt like it, but you needed to do it eventually. Just not right now if you wanted.
I dunno, I just think you should give the Plateau another try with this new perspective in mind, and see what you find. Maybe it's something new.
Thanks for this video! I’ve had BoTW since November played it for 20 minutes and haven’t touched it since. I think you re-energized my interest. I had played the beginning part last year on a Wii U and that was my only experience with the game.
Another roadblock I think I have is it’s such a huge game that it gets in the way on me going ahead and starting it
I didn't like how easily weapons broke and the concept of the shrines (very dull challenges) but the game is a true visual spectacle.
Majoras mask was my favourite because of the characters
But those dull shrines have better puzzles than any other game. And world is also filled with many secrets which you had to find by exploring every nook and cranny. World is also filled with topological challenges like mountains or forests which hide secrets from you. NPC also give you hints or world itself give curiosity to explore and find new things.
@A B Most dull puzzles are not always short one dude. There is little longer shrine like hila rao shrine and ‛wind guides your path’ like shrine which have not interesting puzzles. But their short shrine puzzles like ‛speed of light’ or shrine in tingle island which have really interesting puzzles. In those shrines, you had to use every elements of shrine and rune abilities to create your own path. These shrines also have unique alternatives. For example you can also use other item's properties like octo balloon's levitating property and durian fruit's sinking property.
@A B Right, it is because of dull atmosphere of shrines and divine beast. I am completely agree with this point.
Amazing video and shows your level of open mindedness, if only we were all open minded all the time but our stress inducing world we live in fluctuates our perspective negatively too often... im glad yours was able to recalibrate in this instance, much respect
I did all those extra things you're saying you're supposed to do talking to people, side quests, crafting and exploring and I was still unbelievably bored I absolutely love the Elder Scrolls franchise with a passion because of the ability to just break off from the main quests and do what you want for hours but in Breath of the Wild I found it so boring and you're rewarded with a item that's gonna be broken 20 minutes from now
I bought my switch solely for this game and I really want to like it that's why I'm watching videos like this hoping I'm missing something everyone else figured out I have 20 hours into the game already only beat 2 devine beasts so far though but writing this comment so people can give me advice or stories anything that you think will help me enough this game I desperately want to like (I did spend about 360 euro on it like)
In a way, I feel like despite being such different games, Breath of the Wild is a more open Skyward Sword. SS is a traditional Zelda in the way of dungeons and getting different items that helps you get through these dungeons and all. It’s also a way more restrictive Zelda since it’s a) heavily story driven and b) you don’t have a real over world to explore. You get to fly to a breach in the clouds and goes below the clouds to a area full of puzzles and challenges until you get to the dungeon itself. And you’re done. But this pre-dungeon part is what defines SS to me and what also works for BotW. The dungeon is not just the dungeon but everything before and around that. The dungeon is the culmination of a segment but you have to enjoy the ride otherwise you’ll probably feel underwhelmed by what the dungeon itself delivers. (btw, SS has longer and some of the best traditional dungeons in the series but still, the pre-dungeon is just as part of the dungeon as the inside puzzles) - Awesome video!!
Hey, I met your channel yesterday after UA-cam recommended me the video on Animal Crossing and Mental Health. I loved the video and it actually convinced me to check out AC, a game I've been wanting to play for a long time. Then I ended up going to your channel and saw that you had a video on Undertale, a game I've also only gotten to play a few months ago and absolutely loved, and is now actually one of my favorite games. Anyway, just wanted to say that I love your videos and they are really nice to watch. Hope to see more soon! :)
i'm 30+ hours in the game for a couple of years, and never got in the plot to any of the new areas like the Zora's. and i only did like 15 shrines i have 5 hearts and stamina of one circle and 1/4.
it's just so fun.
You can make the game feel like animal crossing to an extent x
It has the same composer.
2 minutes in and I'm already bored... hopefully I can learn to love it too.
Thinking about giving this game a second chance. Same thing happened to me with a few other games (like witcher 3, wolfenstein, terraria and a few others), i initially find them boring and yet really really want to like the game. I take a break then come back to them with a different mindset and they end up being my favourite games (witcher 3 being my favourite of all time, and that game took me several attempts before i actually enjoyed it)
I exclusively play open worlds not to beat them, but as an escape to live in another world for a while
You make awesome content dude! Always enjoyable, keep em coming man!
Another way I figured to make my enjoyment of the game better was simply turning off the markers in the map so you can find the divine beast and villages at your own pace. It isn´t hard, some NPC´s will give you directions as to where they are located, which makes it more rewarding when you get there.
It is a problem when you have to learn how to enjoy the game.
Everyone is pretending this game to be revolutionary, but it has the same mechanics, more or less, of any other open world games.
Aside from the fact that Nintendo starts using these boring towers when even Ubisoft gets rid of them, climbin was already there in gothic 2 (2001), a game with a far superior open world designs, in terms of mechanics, even if climbing was harder, and for good reasons.
Climbing too much and practically flying everywhere (like, more or less, in far cry 4 and 5, just cause and so on) might be funny, but simply kills any kind of struggle and reward, even in the exploration itself.
They say botw is revolutionary because the map is not filled with points of interest, but apparently this revolution was already there in gothic 2, a literal, unbeaten masterpiece in terms of open world mechanics.
After 2 regions I already saw the clear, classical ubisoft pattern of the map. So predictable.
Knowing a lot of open world games, there is nothing new in botw.
The game is easy even in the master mode, but it's not even that issue, I'm fine with that.
It is very attractive, to me, because I find it pleasant to the eyes, because the controls are fast and reactive, because it is Zelda, it is inviting me to play, but when I am there I just roam around for nothing, for the game is not even giving you a good purpose, that you had even in Zelda 1. Yet they tell you that you can cook and do worthless things.
The best part was from the beginning to the Zora childish "dungeon", for me, because luckily some Zora guy told me to go to the village and I believed something interesting was there; linear, with a pleasant world in between.
Nothing meaningful in the game.
Boring sidequests, childish shrines... durability system that was even better in the old ocarina of time, where at least you could upgrade the metallic breakable weapon.
I really wanted it to be far superior to everything else.
I still think that the world is magnificent, in the ahestetic, and the wild life really makes it feel alive. But if it is just for the look, then I go into a real forest.
I hope for the sequel, or reboot, or whatever they are doing.
its the journey that counts not the destination (Homer's Odyssey)
Well the journey fucking sucks
@Markus Alfred Levo
Climbing
@Markus Alfred Levo
The story is nonexistent, combat is decent but breakable equipment fuck it up bad, climbing is a HUGE and tedious part of the game, shrines are really uninspiring and simple and the final boss is just a bullet sponge
To be fair, I believe you absolutely need that ingeniously designed Great Plateau opening area of some level of guidance for the rest of the hundreds of potential hours to be as fun as possible for the player. If you didn't learn about runes, travel, survival, combat, etc, then you wouldn't know the extent of what you could do for the remainder of the game.
Actually you would, you would just discover it yourself eventually.
This might be really stupid: Botw is the first game where I felt that I personally was going on an adventure. I'm a big Zelda fan, but in all the games I always felt a disconnect between me and the character I was controlling. It's not a bad thing by any means, the games are amazing to me. But this time... it was me. I decided to climb a mountain, I went on that journey, I beat a certain shrine. I decided to do all of those things, not the game. It was extremely immersive and a feeling I can't forget.
I needed this. Thank you!
I actually dislike the game specifically because it's so different from the previous Zelda games. I'd much rather have a linear, structured game where you're constantly running into new things. Also dungeons, dungeons with actual puzzles. A lot of my issues with the game stem from how non-linear it is. With the dungeons and puzzles, they all have to be very simple because the player can do them in any order. A Link between Worlds had this same problem, where every dungeon is as easy as the first one and they don't expand on the use of your dungeon items because of it.
But I get it, freedom and immersion are the big things in games right now. It's all about that sandbox exploration, losing yourself in this world and appreciating the little details of the game. Even as I take my time running around the world, collecting materials and doing the same seven korok seed puzzles that are all so simple, I still find myself bored. Maybe it's cause I've never played the other big open world games that I don't appreciate what this game brought to the table, a giant empty world dotted with too much repeated content to keep being interesting beyond the five hour mark.
If only he knew what the future held
thanks for making this. I'm about 20 hours in and the game has yet to click for me, for opposite reasons. I am so annoyed by the constant one hit kills. I wish I didn't feel the need to look up a guide to go find some hearts so I feel like I can play this game for more than 10 minutes without dying. boutta look up that guide because I don't feel like I can enjoy the game like this.
Here’s the thing, botw is my first Zelda game and can’t seem to make much progress in it. I don’t know how to do it.
Same
I've started the game a couple of times but just this time got off the tutorial plateau.
In the beginning you perfectly describe my feelings with the game. It feels mind numbingly boring to me and I'm 6 hours in.
I absolutely hate cooking, making elixirs, the low stamina, weapons breaking.
The world feels barren and it takes ages to get from point to point running - and with zero stamina.
It's tough just acknowledging that this marvelous game everyone is raving about even 5 years later just isn't my cup of tea...
Glad mostly everyone else enjoys it, but I'm sad I just don't get it.
Elden Ring feels a bit the same with the open world, but that just felt exciting. Finding cool stuff everywhere you went, nice people or cool gear.
I haven’t really been much of a fan of RPGs, so most Zelda games didn’t seem like my thing. I did play and enjoy Minish Cap and Link to the Past, and enjoyed those, but never seemed to get into the 3D ones like Ocarina of Time and Wind Waker.
I haven't yet gotten the game and am still considering it. This one does interest me because of how different it is and has gotten notably great reviews, but still have concerns that I would end up similarly to how you described at the start of the video. But the rest is helping me to convince that you have the power for to make that not be the case. I did watch the Animal Crossing video as well which unintentionally gave me some perspective on this one.
I'm still not sure right now, but it's helping to clear my worries. It also helped that you talk at a normal pace, unlike other channels. Thank you!
Did you buy it
I had a somewhat similar experience with elden ring
it was a game I was super hyped for, I thought it was great when I played it, I finished it, but I couldn't help but feel like there were alot of times I was underwhelmed and wasn't enjoying myself, but I was playing the game during exams, which possibly hindered my enjoyment quite a bit.
then during the summer I started 2 more playthroughs and have been playing it non stop, the things that I used to see are flaws are just a small bonus to a great experience, things I thought were great before, feel even greater now, things I thought were flawed before, I enjoy now.
and I have started thinking about botw which I thought was my favorite game of all time, mostly due to nostalgie, but I started looking back at the game and realised that it's incredibly bland, it lacks enemy variety, the story/lore is barely there unfortunately, (I do still find the story fairly interesting, it just wasn't fleshed out enough) the world lacks variety and has almost nothing but shrines and korok seeds, the bosses aren't that great or unique, and the divine beasts are just big shrines (aside from the introductory sequence which is pretty cool) and the shrines are kinda repetitive (aside from the shrine quests which are usually pretty cool)
I am worried that your first impression would me my forever impression if I tried this game, haha.
There is a clear reason why this world barren at first time. But actually it is a world which give challenge in exploration. It hides secrets with topological structures, forests, climate, etc. You had to explore every nook and cranny to find secrets. Many secrets are also hinted by NPCs which you had to find with your own exploration. You can find different hidden shrines, hidden korok seeds, hidden weapons or hidden small challenges or structures which van act as a playground for you or hiding some interesting secrets. World if filled with verticality to challenge or also help you to find secrets more. Quests also force you to explore and find new stuffs with your own efforts and many are also filled with new items. And most of the quests are unique and interesting.
@@HerMi.T Hey, I got the game and I think it's one of the best games in the world :)
I love open world exploration but for me elder scrolls and fallout do it best. Though botw was inspired from Skyrim the map is boring to explore for me in comparison. If shrines weren't a tenth of a dungeon and there were some more types of enemy camps and points of interest I might feel different
Great Plateau is my favourite part of the game. XD
8:13 me be like screw that I will go buy 20 shock arrows
Legend
Great video. I, personally, enjoyed Breath of the Wild a lot. It's good to see other peoples opinions of the game and what they think about it.
Nice review. I tried breath of the wild and found it really boring and enjoyed the remake of links awakening. Like you I got to that first village and stopped there on my first try. I just finished playing Echoes of Wisdom and loved it, and I’m wondering if I should give Breath of the Wild another chance.
Great video! I have been trying to learn to love BotW myself, but it seems my problems with it are different than yours and I may have to look for other solutions. It's cool to see that it's possible though.
What is it about the game that you find stops you from enjoying it? Just curious!
@@BoldlyWired The music and story were disappointing to me, and i'm not very creative with combat situations so find them repetitive and difficult. I actually quite liked the great plateau and the divine beasts. Though i think i did have the same issue as you talked about in the video with not exploring and enjoying the world to its fullest. Going straight from point a to point b and all that
If that's the case, I'd recommend giving it another shot, but if you're still finding it to be the same experience partway through or just don't feel like it, it's probably not worth it. Interesting to hear that though!
Thing is the intrusively of the game isn’t that bad because you don’t necessarily have to do what they say
Honestly this reemphasized why I'll probably never play this game again. i skip cut scenes, i skip dialogue, i talk to as few people as possible because that's literally how i play games. all my games. i dont ever really enjoy taking in the sights or any of that.
frankly, i think this games main claim to fame is a lie. you cant do anything you want. you can do a list of things theyve given you. you can ignore the ones you dont want to do and you can do the ones you want in your own way, but you cant do whatever you want.
if i wanted to say screw zelda, i want to rebuild the temple of time and set myself up as king of hyrule i cant do that. i cant build anything. i cant marry an npc. theres a lot you cant do. this game is not "do whatever you want" this game is "do what we offered any way you want"
All games have confines. Else you'd need an ever growing game that always implemented new mechanics, which just isn't possible.
How does going to Impa open the game? It is open the moment you get the paraglider. Hello??
I have the same issue with the game. I thought past Zelda games were much better.
There is a clear reason why this world barren at first time. But actually it is a world which give challenge in exploration. It hides secrets with topological structures, forests, climate, etc. You had to explore every nook and cranny to find secrets. Many secrets are also hinted by NPCs which you had to find with your own exploration. You can find different hidden shrines, hidden korok seeds, hidden weapons or hidden small challenges or structures which van act as a playground for you or hiding some interesting secrets. World if filled with verticality to challenge or also help you to find secrets more. Quests also force you to explore and find new stuffs with your own efforts and many are also filled with new items. And most of the quests are unique and interesting.
There is a clear reason why this world barren at first time. But actually it is a world which give challenge in exploration. It hides secrets with topological structures, forests, climate, etc. You had to explore every nook and cranny to find secrets. Many secrets are also hinted by NPCs which you had to find with your own exploration. You can find different hidden shrines, hidden korok seeds, hidden weapons or hidden small challenges or structures which can act as a playground for you or hiding some interesting secrets. World is filled with verticality to challenge or also help you to find secrets more. Quests also force you to explore and find new stuffs with your own efforts and many are also filled with new items. And most of the quests are unique and interesting.
My roommate just got a Switch so I am playing this and I'm also a bit bored. I'm not used to games without 500 gamebreaking mods installed, not enough instant rewards for my washed-out dopamine addicted brain. Trailer for the game is awesome though, I keep watching that.
This video is exactly what happened to me lol
ok, someone help me out here. Personally, I love the world of breath of the wild (except for the shrines.) I have many issues with the game but the worst one is the combat. Oh my God, I hate the combat so much, to the point where I feel like I must be doing something wrong. basically, your only defensive option is a dodge attack, but enemies swings come so fast and rigid that it's hard to tell which direction to dodge before they hit you. this seems like terrible design to me. there should be more than one defensive option (and there are so many two handed weapons in the game that I don't count shields.) on top of this, the challenge of the game comes down to "the enemy one shots you or they pose no threat at all." its so easy to go into your inventory and munch on something you've cooked or just found. its so hard to beat an enemy that can kill you in one very fast swing that you had to hold down the shield button and then click a second button to dodge. and i swear at least 30% of enemies one shot. someone tell me how the hell im meant to enjoy this combat. maybe its just me, but i find it hard to get into a game if the primary loop isn't fun, and BOTW combat seems to strive to be the opposite of fun
My thoughts exactly. I found the game very boring. I didn't understand why everyone loved it. Guess I'm not the explorer type gamer.
I've played many adventure/explorer games but this one felt like a pain to even get through
I thoroughly regretted buying this game. I completely agree with it being bored, too barren and unnecessarily big. I never got off the Great Plateau because I couldn't be arsed to. Everything took to much time to do, felt pointless and there wasn't any activity that I enjoyed doing. Sure, you can do a lot of things, but it's all so optional and kinda pointless. The puzzles didn't feel interesting either, the only cool thing was some enemies. I didn't like the gear system and how everything just breaks super fast. For me, it's overrated and overhyped as hell. I never liked a Zelda game and this one even less than the others. I feel like people are just drowned with nostalgia if they played Zelda as a kid. I did not, so I didn't enjoy it
The insanely fragile gear ruined this game for me.
Nostalgia’s not a factor, because this game is so different from previous Zeldas it might as well be a spin-off. But that being said, I agree with you, the game is overrated.
There is a clear reason why this world barren at first time. But actually it is a world which give challenge in exploration. It hides secrets with topological structures, forests, climate, etc. You had to explore every nook and cranny to find secrets. Many secrets are also hinted by NPCs which you had to find with your own exploration. You can find different hidden shrines, hidden korok seeds, hidden weapons or hidden small challenges or structures which van act as a playground for you or hiding some interesting secrets. World if filled with verticality to challenge or also help you to find secrets more. Quests also force you to explore and find new stuffs with your own efforts and many are also filled with new items. And most of the quests are unique and interesting.
Puzzles are boring? Every puzzles are unique and interesting which gives new challenges. World itself filled with challenges. It has more creative quests structure and puzzles than any other Zelda game or open world game.
@@HerMi.T You keep saying everything is so interesting without proving how. What’s so fun & interesting about finding the same things over & over & over & over & over again? There are literally 4 things to find 90% of the time: korok seeds, random chests with weapons that’ll break in 4 hits, yet another shrine, or a copy-&-pasted enemy camp. It makes exploring really boring, because there’s nothing new or interesting to find. At least some of the shrines were fun....most of them were finished in like a minute though.
And the side quests are unique? What? Almost every single one, nearly all 80 of them, are fetch quests that give you money. The whole thing that makes side quests fun in games is to see tangible change - not a few extra bucks I could’ve made myself in half the time.
Give the guy 10 crickets to ask out the girl, he never does.
Give the Rito a cold elixir so he can fly the desert, he never does.
Beat the Igneo Talus so the Goron can get respect from his master, he never does.
Give the guy 55 rushrooms so he can climb again, he never does.
Side quest after side quest is exactly like this, *nothing ever happens.* What’s rewarding or unique about that? Absolutely nothing. The only good side quest is Link’s House/Tarrey Town, because it leads to actual change in the world.
The game is 200 hours of repetition.
3:19 The Great Plateau is more of a tutorial and not to be taken too literally and talking to the old man's presence is important because it's part of the story where later revealed why he is how he is after beating the first 4 shrines. 🤦♂️
I mean, I get his criticism, but he's blowing typical videogamy tutorial stuff way out of proportion.
So wait, lemme get this straight. Your first playthrough, of this open-world game, was to treat it like a linear game and not explore the, well, open-world. And it took you getting into a whole second playthrough before you noticed what the issue was?
Sorry, I'm just in a bit of disbelief, haha. I would think that trying to play one type of game like another type of game entirely would be glaringly-obviously the wrong thing to do.
Same. Kind of idiotic
You need the open world to actually be interesting for there to be a reason to explore. I’m playing through the game for the first time now & it’s not living up to the hype at all. I’m tired of finding mostly the same things over & over & over & over - koroks, shrines, or enemy camps. That’s 90% of the exploration right there.
Edit: And I’m decently far in, I’ve done about 75 shrines, 3 divine beasts, & found all the memories. This game is just kinda overrated.
I can’t find the motivation to keep playing :(
i really dont understand how to enjoy it. i tried to play it twice but im so lost in it and idk how to do most quests. almost all enemies oneshot me and i have like 0 items or money because i cant complete the quests. never got past first divine beast. i guess there is something wrong with me+open world games.
There is a clear reason why this world barren at first time. But actually it is a world which give challenge in exploration. It hides secrets with topological structures, forests, climate, etc. You had to explore every nook and cranny to find secrets. Many secrets are also hinted by NPCs which you had to find with your own exploration. You can find different hidden shrines, hidden korok seeds, hidden weapons or hidden small challenges or structures which van act as a playground for you or hiding some interesting secrets. World if filled with verticality to challenge or also help you to find secrets more. Quests also force you to explore and find new stuffs with your own efforts and many are also filled with new items. And most of the quests are unique and interesting.
@@HerMi.T yea i finally got into it not so long ago and unfortunately got burnt out and finished the game without getting everything but i managed to do all the quests besides 2 regions and like 100 shrines or so
Your point about the great plateau is so wrong. The game isn’t forcing you to go to the next place right away. It is telling you where to go because, yes, you have to progress the game, but you can take as much time as you want, explore wherever you want within the confines of the plateau, which in my opinion, is large enough to still feel adventurous. Maybe people like you just have too much of a one-track mind, but idk
The first Zelda game you played was Link Between Worlds? How old are you?
I'm in my 20s I just didn't play Zelda growing up
@@BoldlyWired Wow, ok, cool! Wasn't trying to insult you. Just odd one to start with, but if your first console was a PS2 or something and you only ever played a 3ds by Nintendo, that would make sense. But it's funny to see how your image of Zelda games would be warped if that the was your first. Almost every Zelda game before that, you had to mostly do they dungeons in order because of when and how you got your items. And that was over if the first that totally changed that, giving you all your items at once and letting you tackle the dungeons in just about all order you wanted. If you had started with the NES Zelda and played them all straight up to Link Between Worlds, your expectations would be quite different. Interesting to see how two different people view the world based on their own experiences...
No worries haha, didn't take it as an insult! Also yeah, any time I go back to older Zelda games I almost never actually beat them because of how different they are to LBW which was so much more open imo. I think Wind Waker (HD) is the only one I've beaten lol
My first zelda game is botw, i just currently play it. I'm 33 😆
Dit you finish it?
Evreyone got so used to linear quest-based hand-holding that absolute(sandbox) freedom, and the lack of story therof, became a detriment for some.
I don't need hand-holding. I do need a reason to care about the world and characters or I won't give a shit. That's where a good story and good characterization comes in. It provides that good context and invests me in what I'm doing.
It's a game that can only be as good as its player's depth of imagination and their ability to soak up the journey. If you need instant gratification you should find another game, It is a game that has so much beauty, diversity and abilities to master. It is not a destination and completion experience, it is about the road less traveled. Exploration is the key to escape!
I disagree. Exploration itself should be satisfying. AER did that really well. None of the things you have to do are marked, so I only compleated the game because exploration for the sake of exploration felt so good that I checked every single nook and cranny of the game world. Exploration in BOTW feels dead in comparison.
All I can feel when playing BOTW is that I've played a hundred different Zelda inspired indies with FAR more fun exploration
I od annoyed with you in the beginning I was about to click off lol. But tbh I agree with you I took the game off during my first play through and I gave it a fair chance now I’m having fun idk how many hours I been playing
so in a way zelda is more comparable to minecraft thanother games "It's not about getting from Point A to Point B, but what's between Point A and Point B" . I still have trouble with zelda I just find it so boring, but maybe I'll give it another shot sometime, thanks for the perspective.
2:44 The game doesn't need to tell you from the start where to go cause people after many playthroughs will already know that's what u first need to do. Also it's not trying to force you to an objective when first starting because it wants you to explore the world and get the game mechanics down while figuring things out as you go.
Wow all the things you mentioned that you did find are an exact enumeration of the boring things you can find there. Always the same stupid ninja assassins, the annoying enemy camps, the copy-pasted dungeons.
Oh yeah and waiting for that fucking cooking animation is so horrible
yeah im of the few that thinks this game is FAR from a masterpiece
This game was so disappointing to me. Its repetitive as hell. Same boring shrines, open bland world with no depth, hardly enemy variety, dungeons feel the same, horrible Blight bosses that are similar, story is so bland its pathetic, and the characters are horribly underdeveloped. Its a shame cause Zelda is one of my favorite video game franchises and my first game I've played was OOT. Only reason why people are kissing this game's ass is cause its Zelda. If you took everything thats Zelda related about this game and replaced it with something to make it a different game, guarantee it would get mediocre reviews. And people were too afraid to criticize it back then cause of asshole Nintendrones who would give death threats and hack those who thought differently. Now, thankfully, I've noticed more people are coming out and are unafraid to criticize it.
I know I shouldn’t bother with people like you but goddamn are you annoying. Boring shrines, how?! They’re so goddamn creative and actually have clever puzzles. While other games in the franchise you defeat enemies or push blocks and that’s the puzzle. Enemy variety?! Let’s see bokoblins, moblins, lizalfos, chu chus, keese, practically stalfos, yiga bladesmen, yiga clansmen, Lynels, Hinoxes, Stone Taluses, Moldugas, guardians stalkers, stationary guardians, flying guardians! No enemy variety my ass! The dungeons purposely feel the same as they’re all divine beasts. Underdeveloped characters?! If anything this game actually gives npcs character. When the hell has Zelda had developed characters! I can’t name more than 3! I’ve played every Zelda game too so you can’t say that I have no knowledge because trust me I do. I will agree with you on the blights. And story is finally being explained in Age of Calamity. Also the world has no depth?! Dude there’s so much in Hyrule that I’m still discovering stuff til this day and it has a lot of depth. Lon Lon ranch ruins tells a story, arbiters grounds, Zoras domain, pretty much every landmark. So yeah you only had like 1 or 2 valid points but the rest were just disproven to bits
There is a clear reason why this world barren at first time. But actually it is a world which give challenge in exploration. It hides secrets with topological structures, forests, climate, etc. You had to explore every nook and cranny to find secrets. Many secrets are also hinted by NPCs which you had to find with your own exploration. You can find different hidden shrines, hidden korok seeds, hidden weapons or hidden small challenges or structures which van act as a playground for you or hiding some interesting secrets. World if filled with verticality to challenge or also help you to find secrets more. Quests also force you to explore and find new stuffs with your own efforts and many are also filled with new items. And most of the quests are unique and interesting.
@@HerMi.T Four things wrong with your statement.
1. Find more shrines: Too bad most of them are boring and take like 5 minutes to do and is just like the last one you already did.
2. Korok Seeds: Yeah more Korok puzzles that you've already completed and feel like a chore to do.
3. Finding unique weapons: Every weapon you find with the exception of the four champion weapons can be found in the hands of an enemy
4. Unique quests: You're bullshitting right? Every side quest is just "Go here and find x item(s) and bring it back to me." They're boring ass fetch quest that make you feel like an errand boy. They're lazily designed and I find it laughable you defend them. If you like the game, thats fine. Wish I could. I hope I enjoy the prequel that comes out soon. But I hate this game. Ill gladly take RDR2 over this game.
@@gigachadradahn4494 i already explained dipshit. If youre too stupid to understand my argument then youre just a stupid ignorant fuck. People like YOU are so goddamn whiny and selfish thinking youre always right.
@@doidoi8544 Yeah you really are an idiot! 😂
Idk why people are always talking about exploring the land. There is literally nothing to do. Kill some things? Find another stable with the same people? Game sucks
Wow, I disagree with pretty much.. all of your points.
Yes i have to watch a ten minute video to enjoy something i find boring 😒
No man, just no. You obviously force yourself to love a game because others do and you want likes. The effort you put into enjoying this game could have given you double or triple enjoyment from other mediocre games.
No, you do not find anything noteworthy between A and B, not if you consider millions of other games with more interesting stuff, items, enemies, quests, lanscape and so on between A and B.
Do you realize how obnoxious and unnecessarily cynical it sounds when you tell someone they're lying about liking a game for internet points just because they said they liked it? You trying to diagnose my opinion as "he's forcing himself to love the game for likes" is such a narrow mindset to have. I'm genuinely sorry (not to you, but to anyone else who watched and felt that way) if my video just came out that, but judging by the other comments it doesn't seem so
@@BoldlyWired I would like to apologize to you. You got attacked by me but I actually wanted to attack that game that you are defending and the argument that it has any content in its open world to explore.
@@franziv4593 Thank you for apologizing, don't worry about it. Just please be careful with how you word stuff in the future :)
There is a clear reason why this world barren at first time. But actually it is a world which give challenge in exploration. It hides secrets with topological structures, forests, climate, etc. You had to explore every nook and cranny to find secrets. Many secrets are also hinted by NPCs which you had to find with your own exploration. You can find different hidden shrines, hidden korok seeds, hidden weapons or hidden small challenges or structures which van act as a playground for you or hiding some interesting secrets. World if filled with verticality to challenge or also help you to find secrets more. Quests also force you to explore and find new stuffs with your own efforts and many are also filled with new items. And most of the quests are unique and interesting.
I gave up on the game mainly because I find the combat to be boring.
I don’t like that im 7hrs into the game and still don’t have a sword that doesn’t break
Short and sweet... this games about "exploration". If the world just seems boring its probably cause you don't feel like to exploring it 😂
(The fact you were so bored with the Great Plateau is probably cause you don't realize it's more of the tutorial part of the game and not the many more things you encounter in the open world).
Get the game out of the switch and play something else, yep, works.
I just hate how the story sucks
Breath of the wild is horrible, REALLY NOT GOOD AT ALL!!!
Boring as heck. 5 hours in. Still feels like nothing happened.
Also not sure how you found this so boring? You talk about everything I love about the game and simply put it down without saying exactly why it’s boring. Not every second is going to be nuts to butts action, or puzzles, sometimes it’s just a relaxing walk through the fields of hyrule, or climbing a mountain. I’ll never understand why people think this game is boring, because to me it’s anything but.
Funny title. Because that's exactly what wrong with this game. For me. And for you its not. Gg
One hit your dead, LAME, PLEASE STOP THIS ISH IS LAME!!!
I still don’t like it
The combat is horrible!!!
Cringe
Is it cringe, or are you just salty he’s saying stuff you don’t agree with?
The first Zelda game you played was Link Between Worlds? How old are you?