After beating totk I kinda feel like they’re two fundamentally different games. They each offer such different experiences and carry such different tones. Despite its increased size and just stuff to do I feel like it boils down to OOT vs. Majoras mask. Generally similar framework with some huge additions that heavily differentiate the two titles to the point where they can both stand on their own.
The difference between Ocarina of time and Majoras Mask is far greater than the difference between botw and totk because majoras mask is in a brand new world while totk reuses the same world with smaller changes.
@@GenMars Andre made some amazing points to support this, but I’ll just reiterate. Everything totk added in terms of traversal, combat, and utility added so much to the experience while also taking so much away from botw. It gets to the point where you’re engaging completely differently with the world; scaling gerudo highlands was a genuine climb and accomplishment in the first game while in tears you could simply hot air balloon/sky view tower your way up there. Not to say I don’t love these options, but it creates some immense differences that hold up well for both titles
I think it makes it less desirable to play, not unplayable. I found myself enjoying the story and characters in BOTW better. I would definitely play it just for that aspect. TOTK's gameplay is just on another level.
It honestly surprises me to hear that because I just think the TOTK story is better in every possible way, from the actual narrative through to the delivery and execution.
@MrPorko2c Delivery is definitely better. I just felt more attached to BOTW's champions and enjoyed their stories. I think overall TOTK's story is better, but Nostalgia plays a huge factor for me. 🩷
@@MrPorko2c The main 4 dungeons all end with the same, long cutscene, just with different people taking. Also, the ancient sages lack the personality the champions had. In those ways, TotK’s story falls short.
The gameplay in totk was better for sure. But I thought the botw storyline kind of destroyed totks in terms of which one was better. They tried to copy the same formatting of botw but they were missing so much context from the last game that made the storyline good, that it really just didn’t work nearly as well for totk Edit: things that were better about totks was probably just the fact ganon was in it. But the memories completely ruined the whole storyline for me when I played tears of the kingdom. They hinted at the climax from the third memory and I already knew what was going to happen. As for botw I got everything out of order and then played it and it still didn’t feel like it spoiled much because each memory had so much context to add onto the story. Where as for totk it felt like Zelda was just following Sonia around. And the literal only thing she was doing there that was of use was to become the light dragon and fix the sword. Any other added context from the memories didn’t matter much. And I’m sorry to y’all that liked tears of the kingdom storyline better the whole thing driving it was link and Zelda’s relationship being canon and ganon. Everything else that was in the story was executed poorly besides some beautiful cinematic scenes in the final battle. Totks storyline was a sad repeat compared to botw. I wish they spent more time on making it believable rather then just focusing on the mechanics There’s my two cents. Feel free to disagree. I am on more of the side of people that loved the game but had many gripes with it and a lot to criticize it for. When I started totk I had no skepticism of the game and when I got about half way through my gameplay I kind of was disappointed
I still really feel as if there could have been more connections between BOTW and TOTK without alienating new players. I really really don’t think Hetsu recognising Link would have been detrimental at all, for example.
Yeah, it feels like they’re so picky on what carries over from botw, like Hudson recognizes you but his assistant (the guy with the pink sash on his head) doesn’t recognize you even though it’s impossible to start the terry town side quest without talking to him Details like that are small, but my big gripe is that the divine beasts and the shrine of Resurrection are gone with no trace of them ever being there, those things being there wouldn’t impact the story greatly so new players wouldn’t feel left out
@@fellowpassenger_54-67Also it just weird in general how e v e r y scrap of Skeikah tech got scrapped. (The chasm of Gloom where Ganondorf ate up the Shrines are cool doe.) There should be SOMETHING left that beside one broken guardian.
I think totk makes going back to botw better. There are certainly less things to do, but after playing totk, it makes all of the features of botw seem more charming. Like how the weapons are just weapons, you find a cool looking sword and you just get to use it, instead of fusing some ugly, silly looking monster horn onto it. There are certainly less features, but you get a newfound appreciation for the little quirks
Just went back to botw for the first time in a while after playing a lot of totk, and, damn. Botw really shows its age. I thought I was missing things in totk from botw, but I really appreciate the sheer amount of new stuff and the refinement of the UI. One thing I still uniquely feel in botw though is the sheer lonely freedom, cruising around on the mastercycle with no end destination, just enjoying the scenery with most quests in the game done. Ngl tho, I do miss the elemental weapons. A Ruby shoved on the end of a sword isn't nearly as cool as the fire rod... sure there's magic wands in this game, but it isn't the same. Even swords and whatnot with gems fused to them, just ugly, though I actually think monster part weapons look cool.
@@jedoi I mean, what? We want Beautiful, sexy enemies now?! Lol. Enemies, especially that sort of tribal pig-orcish type are meant to be ugly, they're _enemies._ 😂
@@netweed09They're talking about the horns, which for Silver Bokoblins look rather silly. The Black ones have a cool looking horn, Silver Lizalfos I think also have a cool one.
@@NuiYabuko Ok, it does look odd but they are Silver so have been collecting a lot of mining deposits. The Moblins look better though, more actual Club like.
I think BoTW is a much slower and quieter experience than ToTK. And I think this lends itself to the sense that BoTW takes place in a world that has been broken by tragedy, and you're traversing it years and years after that tragedy took place. BoTW's Hyrule is essentially a ghost of its former self, and it's hard to explore the wilds and the ruins without occasionally stopping to think about what it must have been like before the Calamity struck. ToTK is much bigger and busier. The NPCs aren't just barely surviving and trying to scrape together happiness in a post-apocalyptic society. They are rebuilding and looking to the future, and ready to defend their homes from new threats. And so I think that, combined with the new abilities, makes it easier to go through ToTK without slowing down as much. Ultimately, I agree that I think they have their own appeal and it's not just as simple as saying BoTW looks like a tech demo now or isn't worth playing. ToTK DOES have a lot more to do, but I think there's a certain vibe about BoTW and a certain magic about stepping out onto that Great Plateau that can't be recaptured.
I've not climbed a single tree yet in TotK. Or used environmental objects to battle moblins, like boulders or bees nests. I've hardly ridden my horse. I haven't touched a sand seal. Fans and wheels get me everywhere I want to go, both vertically and horizontally. I haven't shot a single enemy from a great distance without using a wing or homing eyeball. Haven't bothered getting the shrine locator, since due to the green spirals above them, Shrines are incredibly easy to find. Encountering dragons is no longer a rare and magical experience, since there is never a moment when there isn't one in the sky somewhere, and farming them for items is far easier since you can now ride them and shoot them point-blank for scales/etc. The point is, BotW gave you many tools, but finding the right one for the job, or simply using what was available in your current environment, was part of the fun. TotK is different, as it gives you 2 extremely versatile tools that, while providing incredible potential for creativity, pretty much do everything. BotW is definitely a game you can still play and appreciate.
Idk when your frist one is tears breath kinda boring tbh I never played it I did today after I tired tears and honestly I prob won’t ever touch it again I’ll take Mr tears
I feel the reverse. Breath of the Wild made Tears of the Kingdom way less playable. The first game did nearly everything better than its sequel IMO. BOTW remains my favourite game of all time whereas TOTK is more of an annoyance than a joy. If BOTW didn't exist before, I might have enjoyed TOTK, but because I played BOTW first, TOTK was something I had to force myself to play through until I reached the end where I just couldn't bring myself to finish it and instead watched the ending. It's the first Zelda I never finished. BOTW had better Dungeons Sense of exploration Immersion Atmosphere Shrines Story Emotion
Breath of the Wild is the most artistic, minimalistic and original game. Its world was crafted to both survive, traverse with difficulty and discover by exploration, things we already did and therefore does not feel the same in Tears of the Kingdom. Sure, Tears of the Kingdom is more fun, but at least I will still enjoy the original, the real open world experience. Tears of the Kindgom is just more fun and content added to that experience.
I went into TotK thinking it would make Breath redundant. And it just....didn't. TotK doesn't replicate what Breath did, which was using natural exploration and intrigue to get you to explore the game. Tears knows you've explored it all already so just adds busywork and side tasks to get you to go around instead. I much preferred the game experience of Breath and I think it's much better personally. They do stand on their own however.
I mean, they knew a lot of fans weren't going to play botw also, there's still tons of new exploration. Caves, depths. Wells. Old areas changed drastically
Botw will never be obsolete because of story and lore. Its also much more immersive since you can’t skip over large stretches of land in an instant. The problem is you can really only experience Botw once and after that Totk just has much more to offer.
what if _TOTK_ had reused the same world map, but set it in the distant past, where Zelda ends up? the terrain would’ve been the same, but everything else could’ve been different… different towns, structures, roads, different population centers, even different vegetation and water features. imagine those giant, hollow tree stumps found around Hyrule were giant living trees… Zora’s Domain wouldn’t be there yet, and so the series of reservoirs and waterfalls would be completely different… or perhaps the Dueling Peaks are still just one mountain at that time? and on top of that, it would’ve been a good reason to actually give us all new weapons and armor 🤷🏻♂️
I want to believe(there's no evidence for it) that's because we see that shrines are in different places on the great plateau in the past that we'll get to explore atleast the ancient great plateau in DLC. Im pretty sure there's somewhere that you can see that the dueling peaks are still one in the past (it may be the map in the forgotten temple so while not exactly proof certainly strong implication)
For me, i still say BOTW is my favorite Zelda game of all time. Now i love TOTK, and it is probably a better game over-all, but, the first time i picked up BOTW just felt so different for me. It reminds me of the first time i played OoT. For me, personally, TOTK couldnt give me that same feeling that i got when i first played BOTW. Now, the waiting period before TOTK came out was a lot of fun. Thats how i found this channel and a few others. So really at the end of the day Zelda, in general, is just the greatest series of games ive ever played and that will never change.
I disagree with the whole “probably better overall” trend. It’s not even in the same ballpark. Totk is what would happen if Nintendo gave Ubisoft the rights to Zelda. And in a bad way. It feels derivative of the first game and leans on its shaky foundation way too heavily. Instead of making a completely different game, Nintendo decided to cash in on the franchise and release what I like to call botw 1.5
I don't understand why people are trying to compare one to the other. It's a sequel. The question is not "Does it replace the original?" The question instead is "Is it a sequel that improves on its predecessor?" And so far I keep hearing the word "disappointing", but then I hear it being touted as peoples favorite Zelda ever. I haven't bought it but when I do it wont be for 70 bucks.
BOTW is completely worth still playing, especially from a story standpoint. I loved TOTK even more because of the world, characters and story that BOTW established first.
Yeah, I think I actually find BotW's more personal story more intriguing than TotK's. For the AMAZING setup this game had the story was surprisingly generic. And the Depths and Sky are cool but ultimately don't have a ton for you to do in them. BotW and TotK boil down to OoT and MM I think. Both have strengths and weaknesses next to each other and it ultimately boils down to preference. If anything TotK's existence proves BotW really is the next OoT lol
@Saben.C-Spoon I agree that the story is a bit generic, though I don't think that's a negative. It has a simple framework but still ends up really great imo. Especially when it comes to zelda, while she was built up well in botw, totk is where she shines as a character. It's the first game to truly feel like it's "The Legend of Zelda", not the legend of link or ganon like most of them feel like. Of course this is partially thanks to how botw set her character up but ultimately it's Totk's story that gave us the best version of Zelda.
@@Saben.C-Spoon _''Yeah, I think I actually find BotW's more personal story more intriguing than TotK's.''_ ~ I'm sorry, but what story? Literally: Sheikah build giant robots, only for Ganon to ironically completely outsmart them and actually _Win?_ Link wakes up, now ''Destroy Ganon pls'' - The end?? Tears is _far_ more mysterious and touching; it _really_ made me feel for Zelda for once! I love the chaotic disjointedness of it all, and Rauru actually put up a decent fight with the Demon king.
I like how much bigger botw’s world feels. In totk, traveling is so streamlined and the world feels smaller as a result, even if it does have more content in it. I liked how it could take hours of time playing for a player to journey to a distant destination on the horizon. In totk, a piece of debris falling beside you allows you to glide your way somewhere in seconds. Even if a player chooses to ignore that debris and keeps walking, the fact that there are so many options to speed up travel lessen that feeling of exploration to me personally. Besides that, botw is definetly still playable, even if the experience might feel strange coming from totk. Different story, quests, and shrines will evoke a different feeling and result in different experiences.
Personally I hate how BotW takes you forever to get somewhere, it annoying to travel to a place but it goint to take a Eon to get there, Eon to get back and 3 light years for you to find a place to glide off properly. Just dreadful and I dont regret riding cars.
I played a shitton of TOTK ignoring the "fast travel" options, climbed and rode my horse for hours and hours. But eventually I got tired, there's just to much to do and you're forced to have a faster paced experience in order to complet the game (I'm aiming to that 100%, by nyself,bu amt only half way theough)
@@tumultuousv Exactly, right?? 👍 People love complaining just to sound Self-entitled and 'trendy' & I really don't like that. When Tears offers _so_ much more, suddenly ''Breaths minimalism is Charming''? Erm, what lol?! And the whole 'agenda' becomes ''less is More'' - sorry but for me that's total nonsense even for an opinion! The Breath series games are definitely a case of More = Better, especially when the 1st game had _0_ Dungeons (this still shocks me lol.) Even Mr Aonuma knew.
I have more than one Switch, so after putting in about 250 hours into TotK, I was looking forward to a replay on the other and enjoying it all over again. Well, I ran into a roadblock after some point replaying...the wonders of a "new" Hyrule were eclipsed by all the stuff I now felt I had to "tick off", as in checklist, before I felt I had completed the game to my personal satisfaction. I blame this mostly on my personal state of mind and perhaps, replaying it too soon. Some games are like that. I poured heart and soul into TotK, but it's so overwhelming in scope it can feel like having to climb an endless ladder instead of an epic adventure, wheras BotW was mostly running around doing what the heck I pleased and getting stronger along the way, so replaying it often never got very old for me...at worst, I could lay it aside for a few weeks and I'd be good to go again. Perhaps I need to do this for TotK; recharge my mental batteries because it was SO engaging, but it feels like an endless list of chores until the sense of wonder gets restored, I guess. XD I never tire of watching TotK videos, though!
You gotta just play however feels right to you, don’t think about what you have to do after whatever you’re currently doing. Just be in the present moment
It’s got its own set of flaws. I spent well over an hour in my last playthrough in a digging minigame just trying to find a stupid heart container whose location was randomized every time you start the minigame.
I feel one of the best parts of Tears of the Kingdom is walking to a place in Hyrule and see what changed compared to Breath of the Wild. Not having played BotW before makes you totally miss all the little surprises and feelings of homecoming.
I'm a new player (playing Totk but didn't play Botw) but I've watched every piece of lore related to Botw and I agree knowledge of Botw lore adds immense value to Totk. I think you touched on something interesting, about how the zonai devices change the way you Traverse Hyrule. I think it's actually brilliantly balance for new and returning fans. Returning fans have already spent time exploring Hyrule and because they spend less time learning mechanics as many are already learned from Botw. They move into zonai devices faster and aren't forced to reexplore the world, however the new areas like the caves aren't conducive to zonai devices and gets the returning players to slow down and explore the caves with new eyes. Also the fact that these new resources are limited by what you find, even auto build from scratch still requires you to have zonite or capsules etc. The time you invest in gathering these things is paid forward, I think this mentality is why Nintendo has been so gung ho on removing dupe glitches. The battery is also a fantastic mechanic in this same vein, when you start the game zonai devices a niche items that can help you for short bursts of time but as you advance through the game you get more power and the devices become more useful, in this regard returning players get the option to advance this more quickly as their past combat experience will allow them to kill depths Lionels more quickly while new players have to take it a bit more slowly and enjoy that down to earth exploration botw has.
I feel exactly the way you do. I've put about 250 hours in BOTW to 100% it, DLC included and I'm about 150 hours into TOTK and still have a long way to go (i have like 100 koroks... lol). But man was BOTW more special, it just has that something more! That spark.
For me, the worst thing about switching between playing them side by side is the muscle memory. Before TotK I was SO used to pressing up to change Rune abilities. When playing BotW it was easily the hardest getting used to again, even more than not having the arm abilities anymore, or whether the dragons can be ridden. Granted that's because I only dabbled with Ultrahand, I'm no engineering genius after all.
*Breath of the Wild's stated goal was to invoke the same sense of adventure that the original 8-bit Zelda and Shigeru Miyamoto's own adventures as a child playing around in the forest.* *Tears of the Kingdom's goal was to take the problems people had with Breath of the Wild and fix them.* *Tears of the Kingdom is the better game but for that pure sense of adventure Breath of the Wild is better.*
For me, while I can't get enough of weapon fusing and shrines this time, BotW felt grander. It may just be because TotK is just doing the same map again, but in BotW I felt like the map was big enough to get lost in, but not so big that I was worried on not finding certain content. Plus the lack of vehicles makes the journey take more time. Revali's gale was almost too helpful getting around, I prefer Tulin's because it feels more reasonable. While I also appreciate the enemy variety that TotK provides, BotW's enemies felt more like a part of the world and had more story cohesion. Why do gloom hands exist? idk, it's just a power ganon has ig. Maybe they come into the story later in, but from what I've played they never seemed like a factor in the story. The guardians however were essentially the main reason Hyrule fell. I don't think I'll ever shit myself harder in a Nintendo game than when I had that first guardian encounter or when I mustered the courage to fight a mobile one.
I love both games but TOTK just feels like a DLC or even a "New Season" if Zelda was an online game, literally the same graphics, same map, awesome additions, but just doesn't feel like a new game. BOTW is still the best Zelda game of all time
4:26 You're right. Tears of the Kingdom does in fact honor the events of Breath of the Wild. There is even a school teacher who teaches his elementary school kids about it. And I, as Link, was there to assist them with his lesson. But at the same time, there are other parts of this game that make me think that narratively, everyone forgot about me. They're even calling *_my_* house Zelda's house. No, fool. She lives there with *_me!_* I might be her appointed knight, but I'm the one who gave her a place to stay after Hyrule Castle got destroyed. But I digress. Sometimes this game does, and sometimes this game doesn't.
I’ve been taking TOTK extremely slow on purpose and HAVE been taking into account minute details all over the place. So I disagree that TOTK is a game where you zoom through it. I suppose it’s all about the way you play, but I will always play BOTW and TOTK with the desire to enjoy it bit by bit.
Totk was my first Zelda game! I'm playing through botw and its absolutely wirthwhile to play it, its so neat to go through and just *understand* everything that was secretly referenced! I understand why Link isn't often remembered by npcs minus a select few, especially the long lived Zora. Honestly, the games interlock well enough that its just so strange when people say that they don't.
It always surprises me when people say that Tears of the Kingdom improves everything from Breath of the Wild, because honestly, I think there is A LOT of things that Breath of the Wild did better. Like, the memories were this little fun challenge, where you had to actually explore the map to get it, now they are essentially mark points on the map, the koroks were a fun distraction, now they are annoying, you have to became a Uber every time, the bosses in BOTW actually attack it you, on TOTK they just stand there waiting for you to attack them, the champions power were super powerful, the sages are the most useless thing ever, Riju and Yonobu does essentially what bombs do. But what I feel like TOTK failed a lot, was on the exploration, outside the main mission, there is nothing meaningful to find, on BOTW you had these missions, like terrey town, or the dragon stuck on the mountain, the weird blue horse or kilton, you know? There cool discoveries that made the world feel alive, on TOTK, there is no a lot to find, I mean, there is a lot of NPC missions, but they are never that memorable, also BOTW had these shrine missions, where you had to do a challenge outside, on the map, do you had these locations specifically made for that, like the two rings rocks, or that windy place on the ocean, now, they exist for no purpose in TOTK, the map feel empty. Even the mechanics of Breath of the wild was better used, in the world you always had oportunities to use bombs, stacis and magnesis in a lot of different ways, TOTK you have cool mechanics, but let's be honest, you don't use that much, recal you use as an elevator mos of the times and buiding stuff can be fun, but it can also be boring sometimes. So no, I don't agree that TOTK is better it is a great game, but BOTW can be a much superior game honestly, much more polish.
I know this makes no sense but I get more emotional and excited looking at breath of the wild footage than tears of the kingdom footage. Breath of the wild is a game i will respect forever and with Tears of the kingdom the magic was gone for me.
For me breath of the wild felt completley diffrent from totk. Botw was about exploration and existing in the world, take it all in, making your own memories. But totk is more about doing things in that same world. Playing botw for the first time was magical, unbelievable and just wow. Totk on there other hand kinda felt like a massive playground, a place to do things in. I can’t really explain it but botw felt like it was about the world itself while’s totk is about the mechanics and the people that live inside hyrule. And it’s hard to say which game is better. I feel like playing botw for the first time without any prior knowledge may be more enjoyable than totk. But since I don’t know what it is like to play totk blind I can only guess. Is totk the game I would return to yes, is it the game that felt magical then first time I played it, no. It's complicated. Yes, botw is better in my memory, but playing totk after beating both games is more fun since there are simply more things to do.
I started TOTK and hasn't beaten BOTW yet... I immediately stopped playing TOTK after the title card then played BOTW to finish for a week then played TOTK again
I had the same feeling as you, TOTK being smaller than BOTW when objectively it is way larger! I have really enjoyed my time in TOTK and I still enjoy it. However I feel less the wish to explore than in BOTW where I wanted to explore every bit of it
i think the abilities matter a lot, BoTW gameplay is so different with stasis and magnesis and I gotta say I really miss Cryonis at times. There's also the difference in where you can find certain ingredients now, Durians are completely gone for example and hearty stuff can only be found in the sky. I also really liked the ancient set for the horses, it really helped traversing the world being able to call your horse to anywhere. Horses in ToTK are almost redundant at this point
@@RobloxOverloadGames Not true, while he did mention Durians he said “Durians are completely gone”. However, right AFTER he says “hearty stuff can only be found in the sky” which is false and comes after the durian being gone talk so he is clearly separating them from the other hearty items. Plz learn to double check the context of a sentence before trying to correct someone.
I think they are both enjoyable. I admit I think I like BOTW a bit more. While TotK is so much larger and dense it also makes me feel kinda claustrophobic. I turn left and there is a sign to prop up. I turn right and there is a band trying to fix a cart. I turn around and there is a enemy camp and behind that is a shrine and a pit to the depths.... So much to do. I played BotW for weeks before heading into a divine beast. I just explored. Objectives were small and managable and it was just the quest to see more. In the post apocalyptic Hyrule there was silence and it made me feel more immersed in the game. Now ive got 30 side characters who all have a objective. It's fun but it's not where I want to relax.
Similarly to you, BotW is my favorite game, and it supplanted Ocarina for that title. (Mind you, I’m an old guy, and not a huge gamer; I suck at sports games, driving games, FPSs, and most every subgenre of video game you can name. But I played the original LoZ on my girlfriend’s Nintendo back in the ‘80s, and I fell in love with the epic adventure of (what became) the Zelda series.) After Skyward Sword, the hand-holding-est Zelda game-a game that resolutely WOULD NOT let you get ahead of it, where even if you found something and figured out what it was for, you couldn’t do the thing until you encountered an NPC (or Fi) who officially kicked off the quest by spelling out exactly what needed doing-I thought my interest in Zelda might be drying up, but BotW brought it roaring back through reinvention, and made me realize that a non-linear game where I could follow my own curiosity was the exact thing I always wanted. I knew TotK would likely challenge for the top spot, but its expansiveness has felt like bloat at times. There are elements I would absolutely poach from TotK and stick into BotW if I could: caves and wells, weapon and arrow fusing, broader enemy types and variations, and a deeper, evolving, more occupied-feeling world. But I don’t love ultrahand, and I don’t love the Depths. I still mostly get around the way I did in BotW; on foot, climbing high ground and paragliding off toward whatever catches my eye. I didn’t use horses except where necessary for side quests in BotW, and I don’t use vehicles or buildings except where necessary in TotK. Breaking the game was never my goal. Taking in every aspect of the world was my goal, and I was not in a rush to do it. I almost dreaded actually beating the games, because that meant I’d finally run out of fun things to do in Hyrule. Ultimately, as much as I’ve enjoyed TotK, I think it deepens my appreciation of how BotW hit my personal exact wavelength for exploratory muse-following. Generally, I do little enough gaming that I want to squeeze every drop of content out of a game I choose to play. I almost feel guilty that I find lightroot lighting a slog, and am considering abandoning the remainder because it isn’t fun or rewarding for me. BotW wasn’t perfect, but TotK just underscores how close it came to being the perfect game for a casual-but-dedicated gamer like me.
My four-year-old daughter discovered a music video including *all* of the Zelda games set to Imagine Dragon's 'Believer,' and became obsessed with Zelda. She has her moods though, and so while she frequently insists I play Zelda for her, which one changes day to day. Right now that means the original, Ocarina of Time, Majora's Mask, Breath of the Wild, and Tears of the Kingdom. After having mostly played Tears of the Kingdom over the past year it was a bit hard getting back up to speed in Breath of the Wild, but I still massively enjoy both of them, so no, I don't think Tears makes Wild unplayable. I would also agree that Tears *feels* smaller, in no small part because it is so much faster getting around - simply the 'air bike' makes traveling around must faster. A professor of mine in college liked to say "All technology Amplifies and Amputates." Put simply, something like the air bike lets you move around a ton faster, but you feel (experience) the land less.
Gave up on BOTW after only a few hours many years ago. Then played TOTK last summer, which BECAME my summer, sooo much to do ! Now last week I was like, why not, let's start BOTW again. It feels like such an empty world in comparison, no wells/caves/depths/fusion/building things, but I am very much enjoying just being in this world again. Now what do I do with Keese eyeballs and are there Muddlebuds !?
I want Majora's Mask 2. I feel like there is still so much to explore. The Happy Mask Salesman at the end (disappointedly?) says the evil has left the mask. Does that mean it is not actually gone, and just released from the mask? Or is he even being honest? The mask salesman leaves with the and maybe returns to Hyrule with it and then we have the adult timeline of the same Link from OOT. There's a lot that could happen there, and the different uses of masks was so fun and I'd love to see that mechanic again.
I found that in BOTW I actually didn’t look at the small details. Now with the new traveling mechanics I save so much time getting places that I’m now more inclined to look for more small things on the side in TOTK
Since i have never played BOTW, i can't say much about it other than to point out that if you want the same experience as BOTW in TOTK, you should make a rule to not use the zonaite tech etc or things to that extend. Just make up your own rule on how you play the game and enjoy it. I'm at the endgame level now that whenever i fight Lynels i decided not to use certain weapon ;) yknow the lynel killing type just for the fun of it.
Totk stands on the shoulders of a giant, and that’s Botw. As incredible as Totk is, it didn’t beat my experience Botw. And botw remains my favourite game of all time. It was a revolution on so many fronts. It was a re-thinking of Zelda. Totk is merely an iteration, as impressive as it is. Nintendo had six years to make the incredible game which Totk is. But everyone has to realise that whether it’s painting, or music, or any other art. Being first is much harder than being second. Order of magnitude harder. It doesn’t take anything away from Totk but Botw is a greater artistic accomplishment. Is Totk a better game? I don’t know, perhaps. Thing is with video games later is always more complex with better graphics.
BotW is still the superior game I think. It's crazy really that they improved practically everything for TotK, and it ended up worse. There's a simplicity to BotW that we adored, and it's a more mature game I think. You can't build a plane out of stuff you found in a gumball machine, because that would be silly. The runes made sense. The NPCs talked less. The absolute chaos of TotK is amazing, but the serenity of BotW remains untouched for me.
Playing Ocarina of TIme rn on the switch and N64 games have a particular style that make me super nostalgic. The garden you meet Zelda in is so small from the perspective of AAA games today, but it's so charming and begs you to see it as real. Just makes me feel old when these scenes looked like real life in our imaginations when we were kids. Pretty soon there wont be any generations older than people who grew up with Ocarina of Time.
For me it was A Link to the Past and Ocarina of Time. I was lucky enough to experience both as a child. Alttp being my first Zelda and getting to play the first 3D one was amazing.
Are you saying that, pretty soon, there will be some kind of superbug eliminating everyone born around 1980 or older, then? Because I know people born in the 1940s who are still alive. I was at the tail end of the 'generation that grew up with Ocarina' (born early 80s, teen when OOT came out) and plenty, plenty of folks older than me with decades and decades of life in them yet! Jesus, some even have young kids!
As someone who's never really been able to play third person fighting games to any extent. For example Halo I found cliffs that other players who have played for years didn't know existed. And it blew myself up with a bomb on the edge of it because I couldn't figure out which direction I was looking.... So breath of the wild is significantly less overwhelming than tears of the Kingdom because there is less. So I would tell you for anyone who's trying to Branch out and get into this style of game breath of the wild might be more your pace. Personally I'm going to see if breath of the wild can hold my attention for long enough and if it does and I enjoy playing it then I'll get tears of the Kingdom. But with everything I've seen from tears of the kingdom it would instantly overwhelm me.
Ive heard thia criticism a few times now, how you just speed through the world. I decided when i started this game that i would do a no fast travel play through. I only fast travel if im moving vertically, up or down. Botw was one of the greatest experiences i ever had with a game and sadly it only lasted me around 130 hrs. Totk i felt and still do will be the last time i might experience something so magical again or at least for a very long time.
Nintendo saw UA-camrs breaking BotW & decided to make a sequel where everyone could do that. I want them to continue with the open world stuff but they need to bring back big linear dungeons & do less copy/pasting to fill the world
I had 2 very different experiences. With Breath of the Wild i saw a masterclass in exploration, in Tears of the Ground an amazing playground. For my taste i preffer the exploration of Breath of the Wild. I also think that Breath of the Wild made itself unplayable for a second time. Once i expored every corner I had no more business playing it.
I tried to play breath of the wild again and i got bored quickly, I was able to play only 10 minutes and then i stopped. My reasons: 1. I felt the map empty 2. I felt stressed because i can t have a sight from the heights
Recently started with botw now again, and it's so nice to see all the undecayed weapons. Sure, it feels more limited, but also feels more desolate in a good way
This is Jan 2024. It would be very interesting within the next 5 to 10 years to hear a few opinions of people who first played TOFK and only later got to know about BOTW I wonder if there is a psychological aspect to which game you played first.
One thing I did not like about breath of the Wild, that I'm glad tears of the kingdom improves upon is the whole memory collection. In breath of the Wild, my only clues were some photographs of places that I had supposedly been 100 years ago, but I had no idea where those places were, and if I stumbled upon them by complete accident, I was not going to recognize it anyway. Tears of the Kingdom, on the other hand, ops for geoglyphs. They are huge, they glow, and you can't miss them. And it is that that makes finding the Dragon Tears so easy.
Regarding the pacing and how you explore the map you are on point. BOTW is not a LESSER TOTK in some things. To me, TOTK is to its predecessor what MM was to OOT: a game that takes a lot of elements of the previous and expand them. In TOTK the world is bigger, it feels more alive and involved in the events, the weapon system is more developed and allows you to craft your weapons and you have total freedom in how to move around and the story features a sentient Ganondorf again.
I actually play totk like botw sometimes, such as making a point to avoid hoverbiking everywhere to just walk around and enjoy the world. Totk will probably not be able to surpass botw for me but it'll get really close. It's def growing on me.
I find it to be the other way around. I own both these games and love both but I would say Breath of the Wild is better to me. The story and the characters are way better and more fleshed out. BOTW has WAY more heart and soul to it than TOTK. Sometimes less is more and I tend to finf TOTK a little too complicated, the fusing of weapons and such. I mean, the whole marketing of TOTK revolved around sky islands, yet, I find them mostly irrelevant, aside from the few shrine quests. BOTW thrives on simplicity, excellent character archsand storytelling, where you cant help but fall in lov with the champions, or cry with Zelda when it all falls down. Also... its great to be able to have weapons that are just that, instead of having this weird wonky fused sword. Also the runes and champion abilities in BOTW are far superior to me.
Its definitely playable if you want to use the Master Cycle Zero or Ancient Sheikah Gear/Equipment. The title of this video is something else, but TOTK made me appreciate BOTW in ways I hadn't even realized. Monk Maz Koshia was a great boss, too!
Both games are amazing and I personally believe TOTK makes BOTW looks like a weaker game, but BOTW will always give me the bigger impact on my first and second playthroughs than TOTK. I really do miss most of the glitches from BOTW though
I replay every zelda game after some years have passed. I’ll probably still play botw in a couple of years (as I already did 3 times) When I do I’ll probably skip all the koroks and other stuff and save the full exploration for a totk replay
There are some details that I kind of miss in TOTK. Like the scabbards of the sword weapons. They are of course in TOTK but since it's better to fuse weapons you rarely get to see them. Also some scabbards seem to have disappeared like the scabbard for the windcleaver. Also some remixes would have been nice. The overworld music (the one from the BOTW "Official Game Trailer") represents the "Wild" theme of BOTW so much to me that I wish there was a remix or brandnew music. I would also have appreciated some more changes to the armor. I totally wanted to get every piece of armor in BOTW. Not so in TOTK. I also did a lot more fast traveling in TOTK than in BOTW which made it at times a little less immersive. On the other hand there is so much stuff that I really dig in TOTK. I absolutely adore the new abilities. And some fused weapons also look really cool. Guess you can't have both anyways. Gameplay in TOTK in general is much more cooler in BOTW.
I was able to enjoy ToTK way more as I only spent 40 hours on BotW (main campaign mostly, never replayed since 2017). Anyhow, for this duology, I think whichever game you play 2nd is going to lose some luster automatically. I'm kinda glad I spent so little time on BotW's campaign. That allowed me to see TotK with relatively fresh eyes. For now, it's definitely my favorite 3D Zelda.
Tears of the kingdom is my first Zelda game EVER, for some reason i bought the switch and got the latest Zelda game which was a few months ago and it happened to be totk. From my perspective and not having any attachment to botw, i love tears of the kingdom sooo much. this game is so fun, so much to do. I was bad in the beginning and mechanics were hard but i have regain my awesomeness in spanking lynels and gleeok like they are nothing now lol fun game.
I’m still in my first playthrough in TOTK and at the beginning I was speeding with the hover bike and land vehicles… but at some point I decided to walk more, in the depths and in land… it made a great deal of difference, the game became more fun, I found more details, and that made me stretch my end goal. Building things is great, but it can take some of the fun away in the long run.
As someone who had never played either of these games until this summer, I think they're both totally playable. I've beat each game (not 100%) and still play a fair amount of both. I agree that TotK made a lot of improvements and is a lot more interactive, but there's a lot of stuff in BotW that I prefer, and when I pick up my Switch to play some Zelda, I still choose BotW at least as often as TotK.
I don't think so at all. TotK, for all of its gameplay additions, fails to live up to BotW's content, story, and sense of exploration. The world being reused is a huge blow to TotK, the story is uninteresting and has plainly ignorant characters, and all of its main and side content feels so much less fun and interesting. It's hard not to feel as though the devs were trying as hard as possible to convince players that a game with a nigh identical world could be worth 70 dollars after BotW released 6 years ago for only 60 with the same map. Unfortunately, making all or even a large amount of that new stuff fun didn't get much attention. (In my opinion, shouldn't have to clarify that but this is a place on the internet where Zelda fans can operate with anonymity so I might as well)
People feeling like they're zipping through TotK and not "taking it all in", must really suck. I have OCD, and it definitely leaks into my gameplay. I _STILL_ haven't beat it yet, and it took me almost 2 years to beat BotW! I always 100% my games, so I don't use Ascend for much more than puzzles, or traversing areas I've already been to (though the way quests are given intermittently in TotK, means I still take the scenic route most of the time. The only part I feel like I haven't explored like that is the Depths, and that's because they scare the hell outta me and the lack of music makes me bored really easily. I used the Hoverbike 2.0 with a Giant Brightbloom slapped on the front almost the whole time exploring down there! haha
people feel like they're zipping through it because the game is designed that way its so much easier now to get to a high place and glide to your destination they trivialize the world
i really hoped, even in Botw, that u could revive the champions and send them home to their families, it made me so sad they are gone forever. It would have been cool in Botw after u beat the story u could rescue the souls frrom the champions and maybe the king from the beginning and bring in to the shrine where link slept and bring them to live and fight ganon as five in an harder version, so we have some extra content and have more context for the champions, i really like them, escpecially Mipha , imagine u could have married mipha and lived i9n the house wich link boughjt in hateno, buy hey, its just ideas, maybe they get some relevance in an DLC from totk (didnt play it yet)
Botw isn't a bad game, but after playing Totk it does feel pointless going back, Simply because Totk has everything botw already had and more. That being said, I personally hated how lifeless and empty the world was in Botw and the slow pacing of the story just made the game feel boring and a chore to play threw honestly. Tears on other hand feels more like a zelda game. The dungeons look and feel more unique and actually have their own themes and bosses compared to the divine beast in botw that all look similar to one another that reuse basically the same boss. The story also gets right to the point from the start of game more like in previous zelda games and is more straightforward which I really like and makes progressing in the game actually fun and more meaningful.
Honestly, I'd probably have to restart my Breath of the Wild save. It's kinda in a terrible state. The weapons I have are low level and almost at their breaking point, I don't really have enough heart containers, I've totally forgotten any recipes, I'm actually not sure that I beat any of the divine beasts. Tried coming back a couple of times, can't really. Tears of the Kingdom is different, though - I've beaten two of the dungeons, my weapons are powerful and I've got plenty of items to fuse, and I have a good selection of recipes that I can make. It's a lot easier to get back into Tears of the Kingdom, and it's a lot more forgiving if you've put it down for a while. I'm sure I'll eventually beat it, considering going to the third dungeon now. Although that will have to wait until after Pikmin 4.
@@tumultuousv I do what's fun. Got burned out playing World of Tanks because I treated it more like a second job rather than entertainment. Not doing that again.
I'm playing through BOTW for the first time right now. Its massive, and although the world does seem pretty empty its still fun to just explore. TOTK seems a little overwhelmingly huge from what I've seen but I'm looking forward to it next.
TOTK was my first Zelda game. I loved it so much I got BOTW. It feels like a drag. Weapon fusing was incredibly versatile. Getting around in BOTW was numbing.
They are supose to be enjoyed together, It is so a nice world, the ppl in there e.g. The bromance with sidon was build in botw, now brothers in arms in totk. And the relationship with zelda from hate to love!
BotW 3 is going to have even faster vehicles and its just going to be Fast and the Furious 11. It will be titled Legend of Zelda: Defender of the Family. The new gimmick is going into space. Seriously, though, I thought I was going to miss remote bombs more than anything, but I found myself missing Cryonis more than anything. Horses also felt pointless outside of the quests that required them and felt like they were only in TotK just because they were in BotW. The first game is more “what can I do with the limited tools I have” while the sequel is completely the opposite, being more of a sandbox like Gary’s Mod with a story. Maybe I’m in the minority here, but I also found the shrines and shrine quests more interesting in BotW. I think there are too many Rauru’s blessing shrines in TotK and most of them come down to move a rock from here to there. I remember when I found the area from BotW where you had to shoot an arrow through the holes in the stone statues, and the spot where you had to roll a snowball down a hill to bust open the shrine entrance, and thinking “wow this spot used to be a lot more interesting, now its… nothing.”
Imo, BotW is better because TotK feels like they added stuff just for the sake of content to the point everything feels redundant. It is still a fantastic game, but feels overly packed.
I think if you enjoy both games they equally as good. There has been an improvement with tears in story and content, but breath still overall will persist cause of the way it simply blow us away, it was game changing. A great game will only get better with time. I love how Breath of the Wild established the depth of individual experience, while tears the story was more engaging and there was more to discover. I hope the next Zelda game and platform wows us in 6-7 years time simply blows us away similarly. It’s the level of detail that goes into Nintendo Zelda games. Breath came out 2017, Tears in 2023, “????” In 2030. Hears hoping I be able to play.
I agree, I like that TOTK can be played without having knowledge of the previous game, since it has its own title and identity, if they chose Breath of the wild “2” than the game would be unapproachable (well that depends on their patience, if they want to play BOTW and can play it all the way through than that’s a plus) for new Zelda fans who are very interested in this sequel’s gameplay. So I’m glad they chose a balance plus the Reused map will give new fans a chance to explore a already fantastic hyrule. However you will miss out on how special BOTW’s moments are plus getting to know the new sages like Sidon, Yunobo, Riju, and see a young Tulin in BOTW and see how their characters grow in Totk. So my answer is that Botw is still playable for those moments and it’s imo a depressing story. BOTW has its own feel and makes the player and link feel isolated, no one really knows who you are except a few characters, not to mention the post apocalyptic feel that BOTW presents, the Sheikah Guardians being like the Rogue Robots or Zombies in said apocalypse, Not to mention seeing Link and Zelda 100 years prior. So really overall BOTW is not Unplayable but the quality of life improvements of Totk makes it a bit difficult to replay BOTW. I still play BOTW only to check out the differences in locations from Totk but it is jarring to not have those improvements and improved game mechanics.
Having 100% (100%map, all armor even amiibo armor maxed out, and all key items) on my normal mode BotW save file, I truly feel no need to return. I can't do the same korok locations again. At least totk allows me to vent more.
I willl just say this. as much as BOTW is fun, climbing for climbing sake is kinda boring. We arent playing zelda for a climbing simulator. of course, BOTW wasnt that bad at it but i figured i could easily demonstrate how the climbing itself isnt that great when you need to do it all the time.
not to me, first of all i see them both as a single game, and besides that, botw reminds me a lot of zelda 1, and when i wanna feel something like that first game, botw is what i look for, totk on the other hand reminds me a lot of a link to the past, so thats how i enjoy both of them
After beating totk I kinda feel like they’re two fundamentally different games. They each offer such different experiences and carry such different tones. Despite its increased size and just stuff to do I feel like it boils down to OOT vs. Majoras mask. Generally similar framework with some huge additions that heavily differentiate the two titles to the point where they can both stand on their own.
Absolutely
More or less totally agree. 👍
huge differences how? I think you're overselling it
The difference between Ocarina of time and Majoras Mask is far greater than the difference between botw and totk because majoras mask is in a brand new world while totk reuses the same world with smaller changes.
@@GenMars Andre made some amazing points to support this, but I’ll just reiterate. Everything totk added in terms of traversal, combat, and utility added so much to the experience while also taking so much away from botw. It gets to the point where you’re engaging completely differently with the world; scaling gerudo highlands was a genuine climb and accomplishment in the first game while in tears you could simply hot air balloon/sky view tower your way up there. Not to say I don’t love these options, but it creates some immense differences that hold up well for both titles
I think it makes it less desirable to play, not unplayable. I found myself enjoying the story and characters in BOTW better. I would definitely play it just for that aspect. TOTK's gameplay is just on another level.
It honestly surprises me to hear that because I just think the TOTK story is better in every possible way, from the actual narrative through to the delivery and execution.
@MrPorko2c Delivery is definitely better. I just felt more attached to BOTW's champions and enjoyed their stories. I think overall TOTK's story is better, but Nostalgia plays a huge factor for me. 🩷
Breath of the Wild has Guardians, and the Sheikah Slate. Those things also make the game worth playing in 2023.
@@MrPorko2c The main 4 dungeons all end with the same, long cutscene, just with different people taking. Also, the ancient sages lack the personality the champions had. In those ways, TotK’s story falls short.
The gameplay in totk was better for sure. But I thought the botw storyline kind of destroyed totks in terms of which one was better. They tried to copy the same formatting of botw but they were missing so much context from the last game that made the storyline good, that it really just didn’t work nearly as well for totk
Edit: things that were better about totks was probably just the fact ganon was in it. But the memories completely ruined the whole storyline for me when I played tears of the kingdom. They hinted at the climax from the third memory and I already knew what was going to happen. As for botw I got everything out of order and then played it and it still didn’t feel like it spoiled much because each memory had so much context to add onto the story. Where as for totk it felt like Zelda was just following Sonia around. And the literal only thing she was doing there that was of use was to become the light dragon and fix the sword. Any other added context from the memories didn’t matter much.
And I’m sorry to y’all that liked tears of the kingdom storyline better the whole thing driving it was link and Zelda’s relationship being canon and ganon. Everything else that was in the story was executed poorly besides some beautiful cinematic scenes in the final battle. Totks storyline was a sad repeat compared to botw. I wish they spent more time on making it believable rather then just focusing on the mechanics
There’s my two cents. Feel free to disagree. I am on more of the side of people that loved the game but had many gripes with it and a lot to criticize it for. When I started totk I had no skepticism of the game and when I got about half way through my gameplay I kind of was disappointed
I still really feel as if there could have been more connections between BOTW and TOTK without alienating new players. I really really don’t think Hetsu recognising Link would have been detrimental at all, for example.
Yeah, it feels like they’re so picky on what carries over from botw, like Hudson recognizes you but his assistant (the guy with the pink sash on his head) doesn’t recognize you even though it’s impossible to start the terry town side quest without talking to him
Details like that are small, but my big gripe is that the divine beasts and the shrine of Resurrection are gone with no trace of them ever being there, those things being there wouldn’t impact the story greatly so new players wouldn’t feel left out
@@fellowpassenger_54-67Also it just weird in general how e v e r y scrap of Skeikah tech got scrapped. (The chasm of Gloom where Ganondorf ate up the Shrines are cool doe.)
There should be SOMETHING left that beside one broken guardian.
@wonderingswordsman2036 Hudson was the assistant to bolson (the pink hair sash guy)
@@Subject_Keter wdym ganondorf ate up the shrines?
Honestly, totk is worse than botw story wise. Gameplay wise, totk wins but they had so many chances to make totk a true sequel but they just...didn't?
I think totk makes going back to botw better. There are certainly less things to do, but after playing totk, it makes all of the features of botw seem more charming. Like how the weapons are just weapons, you find a cool looking sword and you just get to use it, instead of fusing some ugly, silly looking monster horn onto it. There are certainly less features, but you get a newfound appreciation for the little quirks
I know sucks that the pretty monster parts are so bad instead gotta use the ugly ass bokoblin horn with the little covid cell at the tip
Just went back to botw for the first time in a while after playing a lot of totk, and, damn. Botw really shows its age. I thought I was missing things in totk from botw, but I really appreciate the sheer amount of new stuff and the refinement of the UI. One thing I still uniquely feel in botw though is the sheer lonely freedom, cruising around on the mastercycle with no end destination, just enjoying the scenery with most quests in the game done.
Ngl tho, I do miss the elemental weapons. A Ruby shoved on the end of a sword isn't nearly as cool as the fire rod... sure there's magic wands in this game, but it isn't the same. Even swords and whatnot with gems fused to them, just ugly, though I actually think monster part weapons look cool.
@@jedoi I mean, what? We want Beautiful, sexy enemies now?! Lol.
Enemies, especially that sort of tribal pig-orcish type are meant to be ugly, they're _enemies._ 😂
@@netweed09They're talking about the horns, which for Silver Bokoblins look rather silly. The Black ones have a cool looking horn, Silver Lizalfos I think also have a cool one.
@@NuiYabuko Ok, it does look odd but they are Silver so have been collecting a lot of mining deposits. The Moblins look better though, more actual Club like.
I think BoTW is a much slower and quieter experience than ToTK. And I think this lends itself to the sense that BoTW takes place in a world that has been broken by tragedy, and you're traversing it years and years after that tragedy took place. BoTW's Hyrule is essentially a ghost of its former self, and it's hard to explore the wilds and the ruins without occasionally stopping to think about what it must have been like before the Calamity struck.
ToTK is much bigger and busier. The NPCs aren't just barely surviving and trying to scrape together happiness in a post-apocalyptic society. They are rebuilding and looking to the future, and ready to defend their homes from new threats. And so I think that, combined with the new abilities, makes it easier to go through ToTK without slowing down as much.
Ultimately, I agree that I think they have their own appeal and it's not just as simple as saying BoTW looks like a tech demo now or isn't worth playing. ToTK DOES have a lot more to do, but I think there's a certain vibe about BoTW and a certain magic about stepping out onto that Great Plateau that can't be recaptured.
I've not climbed a single tree yet in TotK. Or used environmental objects to battle moblins, like boulders or bees nests. I've hardly ridden my horse. I haven't touched a sand seal. Fans and wheels get me everywhere I want to go, both vertically and horizontally. I haven't shot a single enemy from a great distance without using a wing or homing eyeball. Haven't bothered getting the shrine locator, since due to the green spirals above them, Shrines are incredibly easy to find. Encountering dragons is no longer a rare and magical experience, since there is never a moment when there isn't one in the sky somewhere, and farming them for items is far easier since you can now ride them and shoot them point-blank for scales/etc.
The point is, BotW gave you many tools, but finding the right one for the job, or simply using what was available in your current environment, was part of the fun. TotK is different, as it gives you 2 extremely versatile tools that, while providing incredible potential for creativity, pretty much do everything.
BotW is definitely a game you can still play and appreciate.
Idk when your frist one is tears breath kinda boring tbh I never played it I did today after I tired tears and honestly I prob won’t ever touch it again I’ll take Mr tears
I feel the reverse. Breath of the Wild made Tears of the Kingdom way less playable. The first game did nearly everything better than its sequel IMO. BOTW remains my favourite game of all time whereas TOTK is more of an annoyance than a joy.
If BOTW didn't exist before, I might have enjoyed TOTK, but because I played BOTW first, TOTK was something I had to force myself to play through until I reached the end where I just couldn't bring myself to finish it and instead watched the ending. It's the first Zelda I never finished.
BOTW had better
Dungeons
Sense of exploration
Immersion
Atmosphere
Shrines
Story
Emotion
Breath of the Wild is the most artistic, minimalistic and original game. Its world was crafted to both survive, traverse with difficulty and discover by exploration, things we already did and therefore does not feel the same in Tears of the Kingdom. Sure, Tears of the Kingdom is more fun, but at least I will still enjoy the original, the real open world experience. Tears of the Kindgom is just more fun and content added to that experience.
I went into TotK thinking it would make Breath redundant. And it just....didn't. TotK doesn't replicate what Breath did, which was using natural exploration and intrigue to get you to explore the game. Tears knows you've explored it all already so just adds busywork and side tasks to get you to go around instead. I much preferred the game experience of Breath and I think it's much better personally. They do stand on their own however.
I mean, they knew a lot of fans weren't going to play botw also, there's still tons of new exploration. Caves, depths. Wells. Old areas changed drastically
Botw will never be obsolete because of story and lore. Its also much more immersive since you can’t skip over large stretches of land in an instant. The problem is you can really only experience Botw once and after that Totk just has much more to offer.
I mean you can skip over large stretches of land even faster than TOTK through glitches but yeah I get what you mean
Lol.
what if _TOTK_ had reused the same world map, but set it in the distant past, where Zelda ends up? the terrain would’ve been the same, but everything else could’ve been different… different towns, structures, roads, different population centers, even different vegetation and water features.
imagine those giant, hollow tree stumps found around Hyrule were giant living trees… Zora’s Domain wouldn’t be there yet, and so the series of reservoirs and waterfalls would be completely different… or perhaps the Dueling Peaks are still just one mountain at that time?
and on top of that, it would’ve been a good reason to actually give us all new weapons and armor 🤷🏻♂️
Maybe they will go there in future titles!
I want to believe(there's no evidence for it) that's because we see that shrines are in different places on the great plateau in the past that we'll get to explore atleast the ancient great plateau in DLC.
Im pretty sure there's somewhere that you can see that the dueling peaks are still one in the past (it may be the map in the forgotten temple so while not exactly proof certainly strong implication)
DLC…
And by that time they wouldn't need to make it a sequel.
The team wanting to revisit that Hyrule was the whole point.
@@NuiYabuko - who cares what the team wants… what do the fans want?
For me, i still say BOTW is my favorite Zelda game of all time. Now i love TOTK, and it is probably a better game over-all, but, the first time i picked up BOTW just felt so different for me. It reminds me of the first time i played OoT. For me, personally, TOTK couldnt give me that same feeling that i got when i first played BOTW. Now, the waiting period before TOTK came out was a lot of fun. Thats how i found this channel and a few others. So really at the end of the day Zelda, in general, is just the greatest series of games ive ever played and that will never change.
I couldn’t agree with this comment any more. Maybe I’m a noob but I think TotK is too hard and I think BotW is simpler (but in a good way) :/
I disagree with the whole “probably better overall” trend. It’s not even in the same ballpark. Totk is what would happen if Nintendo gave Ubisoft the rights to Zelda. And in a bad way. It feels derivative of the first game and leans on its shaky foundation way too heavily. Instead of making a completely different game, Nintendo decided to cash in on the franchise and release what I like to call botw 1.5
Breath of the wild wasn't ruined by sages. It'll always be the better game
I don't understand why people are trying to compare one to the other. It's a sequel. The question is not "Does it replace the original?" The question instead is "Is it a sequel that improves on its predecessor?" And so far I keep hearing the word "disappointing", but then I hear it being touted as peoples favorite Zelda ever. I haven't bought it but when I do it wont be for 70 bucks.
BOTW is completely worth still playing, especially from a story standpoint. I loved TOTK even more because of the world, characters and story that BOTW established first.
Yeah, I think I actually find BotW's more personal story more intriguing than TotK's. For the AMAZING setup this game had the story was surprisingly generic. And the Depths and Sky are cool but ultimately don't have a ton for you to do in them. BotW and TotK boil down to OoT and MM I think. Both have strengths and weaknesses next to each other and it ultimately boils down to preference. If anything TotK's existence proves BotW really is the next OoT lol
@Saben.C-Spoon I agree that the story is a bit generic, though I don't think that's a negative. It has a simple framework but still ends up really great imo. Especially when it comes to zelda, while she was built up well in botw, totk is where she shines as a character. It's the first game to truly feel like it's "The Legend of Zelda", not the legend of link or ganon like most of them feel like. Of course this is partially thanks to how botw set her character up but ultimately it's Totk's story that gave us the best version of Zelda.
@@Saben.C-Spoon _''Yeah, I think I actually find BotW's more personal story more intriguing than TotK's.''_ ~ I'm sorry, but what story? Literally: Sheikah build giant robots, only for Ganon to ironically completely outsmart them and actually _Win?_ Link wakes up, now ''Destroy Ganon pls'' - The end?? Tears is _far_ more mysterious and touching; it _really_ made me feel for Zelda for once! I love the chaotic disjointedness of it all, and Rauru actually put up a decent fight with the Demon king.
I like how much bigger botw’s world feels. In totk, traveling is so streamlined and the world feels smaller as a result, even if it does have more content in it. I liked how it could take hours of time playing for a player to journey to a distant destination on the horizon. In totk, a piece of debris falling beside you allows you to glide your way somewhere in seconds. Even if a player chooses to ignore that debris and keeps walking, the fact that there are so many options to speed up travel lessen that feeling of exploration to me personally.
Besides that, botw is definetly still playable, even if the experience might feel strange coming from totk. Different story, quests, and shrines will evoke a different feeling and result in different experiences.
Personally I hate how BotW takes you forever to get somewhere, it annoying to travel to a place but it goint to take a Eon to get there, Eon to get back and 3 light years for you to find a place to glide off properly.
Just dreadful and I dont regret riding cars.
I played a shitton of TOTK ignoring the "fast travel" options, climbed and rode my horse for hours and hours.
But eventually I got tired, there's just to much to do and you're forced to have a faster paced experience in order to complet the game (I'm aiming to that 100%, by nyself,bu amt only half way theough)
Wells it's kind of the point. They needed it to feel like you were going from place to place faster since you've already seen this hyrule before
@@tumultuousv Exactly, right?? 👍 People love complaining just to sound Self-entitled and 'trendy' & I really don't like that. When Tears offers _so_ much more, suddenly ''Breaths minimalism is Charming''? Erm, what lol?! And the whole 'agenda' becomes ''less is More'' - sorry but for me that's total nonsense even for an opinion! The Breath series games are definitely a case of More = Better, especially when the 1st game had _0_ Dungeons (this still shocks me lol.) Even Mr Aonuma knew.
No one seems bothered that a sequel is competing with its predecessor instead of complimenting it?
Yea, wind waker doesn’t need you to play ocarina of time, but it still heavily honours the story of the n64 game
I have more than one Switch, so after putting in about 250 hours into TotK, I was looking forward to a replay on the other and enjoying it all over again. Well, I ran into a roadblock after some point replaying...the wonders of a "new" Hyrule were eclipsed by all the stuff I now felt I had to "tick off", as in checklist, before I felt I had completed the game to my personal satisfaction. I blame this mostly on my personal state of mind and perhaps, replaying it too soon. Some games are like that. I poured heart and soul into TotK, but it's so overwhelming in scope it can feel like having to climb an endless ladder instead of an epic adventure, wheras BotW was mostly running around doing what the heck I pleased and getting stronger along the way, so replaying it often never got very old for me...at worst, I could lay it aside for a few weeks and I'd be good to go again.
Perhaps I need to do this for TotK; recharge my mental batteries because it was SO engaging, but it feels like an endless list of chores until the sense of wonder gets restored, I guess. XD I never tire of watching TotK videos, though!
You gotta just play however feels right to you, don’t think about what you have to do after whatever you’re currently doing. Just be in the present moment
No way. I love BOTW MORE!! TOTK is waaay too OCD for me. There's too much to be OCD about. BOTW is more clean and organized.
Link to the Past is a masterpiece and stands as my favorite Zelda game even now.
I agree! You should try the randomizer using an emulator. Super fun!!
@@billhanscomb1119That randomizer is incredible! Makes my favorite Zelda game even better
That's my favorite zelda game.
It’s got its own set of flaws. I spent well over an hour in my last playthrough in a digging minigame just trying to find a stupid heart container whose location was randomized every time you start the minigame.
I feel one of the best parts of Tears of the Kingdom is walking to a place in Hyrule and see what changed compared to Breath of the Wild.
Not having played BotW before makes you totally miss all the little surprises and feelings of homecoming.
I'm a new player (playing Totk but didn't play Botw) but I've watched every piece of lore related to Botw and I agree knowledge of Botw lore adds immense value to Totk. I think you touched on something interesting, about how the zonai devices change the way you Traverse Hyrule. I think it's actually brilliantly balance for new and returning fans. Returning fans have already spent time exploring Hyrule and because they spend less time learning mechanics as many are already learned from Botw. They move into zonai devices faster and aren't forced to reexplore the world, however the new areas like the caves aren't conducive to zonai devices and gets the returning players to slow down and explore the caves with new eyes. Also the fact that these new resources are limited by what you find, even auto build from scratch still requires you to have zonite or capsules etc. The time you invest in gathering these things is paid forward, I think this mentality is why Nintendo has been so gung ho on removing dupe glitches. The battery is also a fantastic mechanic in this same vein, when you start the game zonai devices a niche items that can help you for short bursts of time but as you advance through the game you get more power and the devices become more useful, in this regard returning players get the option to advance this more quickly as their past combat experience will allow them to kill depths Lionels more quickly while new players have to take it a bit more slowly and enjoy that down to earth exploration botw has.
I loved Botw, but I’ve been loving Totk more! But I think I will always go back to botw just to compare. But Totk is better in my opinion! 😊
I feel exactly the way you do. I've put about 250 hours in BOTW to 100% it, DLC included and I'm about 150 hours into TOTK and still have a long way to go (i have like 100 koroks... lol). But man was BOTW more special, it just has that something more! That spark.
For me, the worst thing about switching between playing them side by side is the muscle memory.
Before TotK I was SO used to pressing up to change Rune abilities. When playing BotW it was easily the hardest getting used to again, even more than not having the arm abilities anymore, or whether the dragons can be ridden.
Granted that's because I only dabbled with Ultrahand, I'm no engineering genius after all.
We still played Pokemon Red and Blue after Gold and Silver came out, didn't we? This is exactly the same scenario.
*Breath of the Wild's stated goal was to invoke the same sense of adventure that the original 8-bit Zelda and Shigeru Miyamoto's own adventures as a child playing around in the forest.*
*Tears of the Kingdom's goal was to take the problems people had with Breath of the Wild and fix them.*
*Tears of the Kingdom is the better game but for that pure sense of adventure Breath of the Wild is better.*
tears is only so good because its botw again with some fixes plus some barebones new content like the skies and depths
Short answer: No.
Long answer: I personally can't go back. I tried. It's still fun. ToTK is just on it's own level.
For me, while I can't get enough of weapon fusing and shrines this time, BotW felt grander. It may just be because TotK is just doing the same map again, but in BotW I felt like the map was big enough to get lost in, but not so big that I was worried on not finding certain content. Plus the lack of vehicles makes the journey take more time. Revali's gale was almost too helpful getting around, I prefer Tulin's because it feels more reasonable.
While I also appreciate the enemy variety that TotK provides, BotW's enemies felt more like a part of the world and had more story cohesion.
Why do gloom hands exist? idk, it's just a power ganon has ig. Maybe they come into the story later in, but from what I've played they never seemed like a factor in the story.
The guardians however were essentially the main reason Hyrule fell. I don't think I'll ever shit myself harder in a Nintendo game than when I had that first guardian encounter or when I mustered the courage to fight a mobile one.
How far are you in the game? Gloom hands definitely have story implications, more do than regular enemies in botw lol
@@tumultuousv Cimpleted Air and Thunder dungeons, got the master sword, cured the deku tree, that's about it main story wise
I think of Breath of the wild and Tears of the kingdom as one big game instead of two separate ones.
I wish the previous champions had more references in TOTK
Same, I love the new characters and the story in totk, but I just wish it seemed more connected to botw :/
I love both games but TOTK just feels like a DLC or even a "New Season" if Zelda was an online game, literally the same graphics, same map, awesome additions, but just doesn't feel like a new game. BOTW is still the best Zelda game of all time
4:26 You're right. Tears of the Kingdom does in fact honor the events of Breath of the Wild. There is even a school teacher who teaches his elementary school kids about it. And I, as Link, was there to assist them with his lesson.
But at the same time, there are other parts of this game that make me think that narratively, everyone forgot about me. They're even calling *_my_* house Zelda's house. No, fool. She lives there with *_me!_* I might be her appointed knight, but I'm the one who gave her a place to stay after Hyrule Castle got destroyed.
But I digress.
Sometimes this game does, and sometimes this game doesn't.
I’ve been taking TOTK extremely slow on purpose and HAVE been taking into account minute details all over the place. So I disagree that TOTK is a game where you zoom through it. I suppose it’s all about the way you play, but I will always play BOTW and TOTK with the desire to enjoy it bit by bit.
Totk was my first Zelda game! I'm playing through botw and its absolutely wirthwhile to play it, its so neat to go through and just *understand* everything that was secretly referenced!
I understand why Link isn't often remembered by npcs minus a select few, especially the long lived Zora. Honestly, the games interlock well enough that its just so strange when people say that they don't.
Ultrahand alone makes TotK a fundamentally different game from BotW, so no, BotW isn't invalidated by its sequel.
I really played botw for 6 years I don’t see myself playing totk for 6 years
theyre way to similar
It always surprises me when people say that Tears of the Kingdom improves everything from Breath of the Wild, because honestly, I think there is A LOT of things that Breath of the Wild did better.
Like, the memories were this little fun challenge, where you had to actually explore the map to get it, now they are essentially mark points on the map, the koroks were a fun distraction, now they are annoying, you have to became a Uber every time, the bosses in BOTW actually attack it you, on TOTK they just stand there waiting for you to attack them, the champions power were super powerful, the sages are the most useless thing ever, Riju and Yonobu does essentially what bombs do.
But what I feel like TOTK failed a lot, was on the exploration, outside the main mission, there is nothing meaningful to find, on BOTW you had these missions, like terrey town, or the dragon stuck on the mountain, the weird blue horse or kilton, you know? There cool discoveries that made the world feel alive, on TOTK, there is no a lot to find, I mean, there is a lot of NPC missions, but they are never that memorable, also BOTW had these shrine missions, where you had to do a challenge outside, on the map, do you had these locations specifically made for that, like the two rings rocks, or that windy place on the ocean, now, they exist for no purpose in TOTK, the map feel empty.
Even the mechanics of Breath of the wild was better used, in the world you always had oportunities to use bombs, stacis and magnesis in a lot of different ways, TOTK you have cool mechanics, but let's be honest, you don't use that much, recal you use as an elevator mos of the times and buiding stuff can be fun, but it can also be boring sometimes.
So no, I don't agree that TOTK is better it is a great game, but BOTW can be a much superior game honestly, much more polish.
I know this makes no sense but I get more emotional and excited looking at breath of the wild footage than tears of the kingdom footage. Breath of the wild is a game i will respect forever and with Tears of the kingdom the magic was gone for me.
When BotW3 gets announced:
BotW: "Welcome, my friend."
TotK: "I've had a good run.."
For me breath of the wild felt completley diffrent from totk. Botw was about exploration and existing in the world, take it all in, making your own memories. But totk is more about doing things in that same world. Playing botw for the first time was magical, unbelievable and just wow. Totk on there other hand kinda felt like a massive playground, a place to do things in. I can’t really explain it but botw felt like it was about the world itself while’s totk is about the mechanics and the people that live inside hyrule. And it’s hard to say which game is better. I feel like playing botw for the first time without any prior knowledge may be more enjoyable than totk. But since I don’t know what it is like to play totk blind I can only guess. Is totk the game I would return to yes, is it the game that felt magical then first time I played it, no. It's complicated. Yes, botw is better in my memory, but playing totk after beating both games is more fun since there are simply more things to do.
I started TOTK and hasn't beaten BOTW yet... I immediately stopped playing TOTK after the title card then played BOTW to finish for a week then played TOTK again
I had the same feeling as you, TOTK being smaller than BOTW when objectively it is way larger! I have really enjoyed my time in TOTK and I still enjoy it. However I feel less the wish to explore than in BOTW where I wanted to explore every bit of it
i think the abilities matter a lot, BoTW gameplay is so different with stasis and magnesis and I gotta say I really miss Cryonis at times. There's also the difference in where you can find certain ingredients now, Durians are completely gone for example and hearty stuff can only be found in the sky. I also really liked the ancient set for the horses, it really helped traversing the world being able to call your horse to anywhere. Horses in ToTK are almost redundant at this point
Throw ice fruit in the sea for cyronis
Hearty stuff is also found in caves, it’s literally where the npc’s tell you to look.
@@jblockminermc5401 they said *durians*
@@RobloxOverloadGames Not true, while he did mention Durians he said “Durians are completely gone”.
However, right AFTER he says “hearty stuff can only be found in the sky” which is false and comes after the durian being gone talk so he is clearly separating them from the other hearty items.
Plz learn to double check the context of a sentence before trying to correct someone.
@@jblockminermc5401 plz make sense before replying
I think they are both enjoyable. I admit I think I like BOTW a bit more. While TotK is so much larger and dense it also makes me feel kinda claustrophobic. I turn left and there is a sign to prop up. I turn right and there is a band trying to fix a cart. I turn around and there is a enemy camp and behind that is a shrine and a pit to the depths.... So much to do. I played BotW for weeks before heading into a divine beast. I just explored. Objectives were small and managable and it was just the quest to see more. In the post apocalyptic Hyrule there was silence and it made me feel more immersed in the game. Now ive got 30 side characters who all have a objective. It's fun but it's not where I want to relax.
Same with the divine beast part, when i got the quest i ignored it until i stumbled upon rito village while exploring
Similarly to you, BotW is my favorite game, and it supplanted Ocarina for that title. (Mind you, I’m an old guy, and not a huge gamer; I suck at sports games, driving games, FPSs, and most every subgenre of video game you can name. But I played the original LoZ on my girlfriend’s Nintendo back in the ‘80s, and I fell in love with the epic adventure of (what became) the Zelda series.)
After Skyward Sword, the hand-holding-est Zelda game-a game that resolutely WOULD NOT let you get ahead of it, where even if you found something and figured out what it was for, you couldn’t do the thing until you encountered an NPC (or Fi) who officially kicked off the quest by spelling out exactly what needed doing-I thought my interest in Zelda might be drying up, but BotW brought it roaring back through reinvention, and made me realize that a non-linear game where I could follow my own curiosity was the exact thing I always wanted.
I knew TotK would likely challenge for the top spot, but its expansiveness has felt like bloat at times. There are elements I would absolutely poach from TotK and stick into BotW if I could: caves and wells, weapon and arrow fusing, broader enemy types and variations, and a deeper, evolving, more occupied-feeling world. But I don’t love ultrahand, and I don’t love the Depths. I still mostly get around the way I did in BotW; on foot, climbing high ground and paragliding off toward whatever catches my eye. I didn’t use horses except where necessary for side quests in BotW, and I don’t use vehicles or buildings except where necessary in TotK. Breaking the game was never my goal. Taking in every aspect of the world was my goal, and I was not in a rush to do it. I almost dreaded actually beating the games, because that meant I’d finally run out of fun things to do in Hyrule. Ultimately, as much as I’ve enjoyed TotK, I think it deepens my appreciation of how BotW hit my personal exact wavelength for exploratory muse-following. Generally, I do little enough gaming that I want to squeeze every drop of content out of a game I choose to play. I almost feel guilty that I find lightroot lighting a slog, and am considering abandoning the remainder because it isn’t fun or rewarding for me. BotW wasn’t perfect, but TotK just underscores how close it came to being the perfect game for a casual-but-dedicated gamer like me.
My four-year-old daughter discovered a music video including *all* of the Zelda games set to Imagine Dragon's 'Believer,' and became obsessed with Zelda.
She has her moods though, and so while she frequently insists I play Zelda for her, which one changes day to day. Right now that means the original, Ocarina of Time, Majora's Mask, Breath of the Wild, and Tears of the Kingdom.
After having mostly played Tears of the Kingdom over the past year it was a bit hard getting back up to speed in Breath of the Wild, but I still massively enjoy both of them, so no, I don't think Tears makes Wild unplayable.
I would also agree that Tears *feels* smaller, in no small part because it is so much faster getting around - simply the 'air bike' makes traveling around must faster. A professor of mine in college liked to say "All technology Amplifies and Amputates." Put simply, something like the air bike lets you move around a ton faster, but you feel (experience) the land less.
Gave up on BOTW after only a few hours many years ago. Then played TOTK last summer, which BECAME my summer, sooo much to do ! Now last week I was like, why not, let's start BOTW again. It feels like such an empty world in comparison, no wells/caves/depths/fusion/building things, but I am very much enjoying just being in this world again. Now what do I do with Keese eyeballs and are there Muddlebuds !?
To me TotK was not playable after BotW.
We need the classic formula back .. Imagine what could've done with the current tech.
A new OOT / TP style game would be so mindblowing.
I want Majora's Mask 2. I feel like there is still so much to explore. The Happy Mask Salesman at the end (disappointedly?) says the evil has left the mask. Does that mean it is not actually gone, and just released from the mask? Or is he even being honest? The mask salesman leaves with the and maybe returns to Hyrule with it and then we have the adult timeline of the same Link from OOT. There's a lot that could happen there, and the different uses of masks was so fun and I'd love to see that mechanic again.
I just tested this myself and its true, Botw stopped working once i started playing TotK =/
Lol I'm surprised this doesnt have more likes
Lol
I found that in BOTW I actually didn’t look at the small details. Now with the new traveling mechanics I save so much time getting places that I’m now more inclined to look for more small things on the side in TOTK
Botw walked so Totk could run. Totk overall is the better game but we can’t forget the game that allowed it to be so good.
Since i have never played BOTW, i can't say much about it other than to point out that if you want the same experience as BOTW in TOTK, you should make a rule to not use the zonaite tech etc or things to that extend. Just make up your own rule on how you play the game and enjoy it.
I'm at the endgame level now that whenever i fight Lynels i decided not to use certain weapon ;) yknow the lynel killing type just for the fun of it.
Totk stands on the shoulders of a giant, and that’s Botw. As incredible as Totk is, it didn’t beat my experience Botw. And botw remains my favourite game of all time. It was a revolution on so many fronts. It was a re-thinking of Zelda.
Totk is merely an iteration, as impressive as it is. Nintendo had six years to make the incredible game which Totk is. But everyone has to realise that whether it’s painting, or music, or any other art. Being first is much harder than being second. Order of magnitude harder. It doesn’t take anything away from Totk but Botw is a greater artistic accomplishment.
Is Totk a better game? I don’t know, perhaps. Thing is with video games later is always more complex with better graphics.
BotW is still the superior game I think. It's crazy really that they improved practically everything for TotK, and it ended up worse. There's a simplicity to BotW that we adored, and it's a more mature game I think. You can't build a plane out of stuff you found in a gumball machine, because that would be silly. The runes made sense. The NPCs talked less. The absolute chaos of TotK is amazing, but the serenity of BotW remains untouched for me.
Playing Ocarina of TIme rn on the switch and N64 games have a particular style that make me super nostalgic. The garden you meet Zelda in is so small from the perspective of AAA games today, but it's so charming and begs you to see it as real. Just makes me feel old when these scenes looked like real life in our imaginations when we were kids. Pretty soon there wont be any generations older than people who grew up with Ocarina of Time.
For me it was A Link to the Past and Ocarina of Time. I was lucky enough to experience both as a child. Alttp being my first Zelda and getting to play the first 3D one was amazing.
Are you saying that, pretty soon, there will be some kind of superbug eliminating everyone born around 1980 or older, then? Because I know people born in the 1940s who are still alive. I was at the tail end of the 'generation that grew up with Ocarina' (born early 80s, teen when OOT came out) and plenty, plenty of folks older than me with decades and decades of life in them yet! Jesus, some even have young kids!
@@billhanscomb1119 Hey, I also played ALTTP first and OOT second! Solid way to initiate passion for the series!
@@mightyz4439 I agree! You should try alttp randomizer on an emulator. It's a lot of fun!
As someone who's never really been able to play third person fighting games to any extent. For example Halo I found cliffs that other players who have played for years didn't know existed. And it blew myself up with a bomb on the edge of it because I couldn't figure out which direction I was looking....
So breath of the wild is significantly less overwhelming than tears of the Kingdom because there is less. So I would tell you for anyone who's trying to Branch out and get into this style of game breath of the wild might be more your pace.
Personally I'm going to see if breath of the wild can hold my attention for long enough and if it does and I enjoy playing it then I'll get tears of the Kingdom. But with everything I've seen from tears of the kingdom it would instantly overwhelm me.
Ive heard thia criticism a few times now, how you just speed through the world. I decided when i started this game that i would do a no fast travel play through. I only fast travel if im moving vertically, up or down. Botw was one of the greatest experiences i ever had with a game and sadly it only lasted me around 130 hrs. Totk i felt and still do will be the last time i might experience something so magical again or at least for a very long time.
Nintendo saw UA-camrs breaking BotW & decided to make a sequel where everyone could do that. I want them to continue with the open world stuff but they need to bring back big linear dungeons & do less copy/pasting to fill the world
I had 2 very different experiences.
With Breath of the Wild i saw a masterclass in exploration, in Tears of the Ground an amazing playground.
For my taste i preffer the exploration of Breath of the Wild.
I also think that Breath of the Wild made itself unplayable for a second time. Once i expored every corner I had no more business playing it.
I tried to play breath of the wild again and i got bored quickly, I was able to play only 10 minutes and then i stopped. My reasons:
1. I felt the map empty
2. I felt stressed because i can t have a sight from the heights
Recently started with botw now again, and it's so nice to see all the undecayed weapons. Sure, it feels more limited, but also feels more desolate in a good way
This is Jan 2024. It would be very interesting within the next 5 to 10 years to hear a few opinions of people who first played TOFK and only later got to know about BOTW I wonder if there is a psychological aspect to which game you played first.
One thing I did not like about breath of the Wild, that I'm glad tears of the kingdom improves upon is the whole memory collection. In breath of the Wild, my only clues were some photographs of places that I had supposedly been 100 years ago, but I had no idea where those places were, and if I stumbled upon them by complete accident, I was not going to recognize it anyway. Tears of the Kingdom, on the other hand, ops for geoglyphs. They are huge, they glow, and you can't miss them. And it is that that makes finding the Dragon Tears so easy.
Regarding the pacing and how you explore the map you are on point. BOTW is not a LESSER TOTK in some things.
To me, TOTK is to its predecessor what MM was to OOT: a game that takes a lot of elements of the previous and expand them.
In TOTK the world is bigger, it feels more alive and involved in the events, the weapon system is more developed and allows you to craft your weapons and you have total freedom in how to move around and the story features a sentient Ganondorf again.
I actually play totk like botw sometimes, such as making a point to avoid hoverbiking everywhere to just walk around and enjoy the world. Totk will probably not be able to surpass botw for me but it'll get really close. It's def growing on me.
I find it to be the other way around. I own both these games and love both but I would say Breath of the Wild is better to me. The story and the characters are way better and more fleshed out. BOTW has WAY more heart and soul to it than TOTK. Sometimes less is more and I tend to finf TOTK a little too complicated, the fusing of weapons and such. I mean, the whole marketing of TOTK revolved around sky islands, yet, I find them mostly irrelevant, aside from the few shrine quests. BOTW thrives on simplicity, excellent character archsand storytelling, where you cant help but fall in lov with the champions, or cry with Zelda when it all falls down. Also... its great to be able to have weapons that are just that, instead of having this weird wonky fused sword. Also the runes and champion abilities in BOTW are far superior to me.
Its definitely playable if you want to use the Master Cycle Zero or Ancient Sheikah Gear/Equipment. The title of this video is something else, but TOTK made me appreciate BOTW in ways I hadn't even realized. Monk Maz Koshia was a great boss, too!
Both games are amazing and I personally believe TOTK makes BOTW looks like a weaker game, but BOTW will always give me the bigger impact on my first and second playthroughs than TOTK. I really do miss most of the glitches from BOTW though
When I finished TOTK I was finished. When I finished BOTW I immediately wanted to start over!
I replay every zelda game after some years have passed. I’ll probably still play botw in a couple of years (as I already did 3 times) When I do I’ll probably skip all the koroks and other stuff and save the full exploration for a totk replay
There are some details that I kind of miss in TOTK. Like the scabbards of the sword weapons. They are of course in TOTK but since it's better to fuse weapons you rarely get to see them. Also some scabbards seem to have disappeared like the scabbard for the windcleaver.
Also some remixes would have been nice. The overworld music (the one from the BOTW "Official Game Trailer") represents the "Wild" theme of BOTW so much to me that I wish there was a remix or brandnew music.
I would also have appreciated some more changes to the armor. I totally wanted to get every piece of armor in BOTW. Not so in TOTK.
I also did a lot more fast traveling in TOTK than in BOTW which made it at times a little less immersive.
On the other hand there is so much stuff that I really dig in TOTK. I absolutely adore the new abilities. And some fused weapons also look really cool. Guess you can't have both anyways. Gameplay in TOTK in general is much more cooler in BOTW.
mfs really just want nintendo to scream in their face ‘hey remember that thing from the last game?’ every 30 seconds
That's what sequels are meant to be, surprise!!😮
@@Kooptjsays who?
I was able to enjoy ToTK way more as I only spent 40 hours on BotW (main campaign mostly, never replayed since 2017). Anyhow, for this duology, I think whichever game you play 2nd is going to lose some luster automatically. I'm kinda glad I spent so little time on BotW's campaign. That allowed me to see TotK with relatively fresh eyes. For now, it's definitely my favorite 3D Zelda.
Tears of the kingdom is my first Zelda game EVER, for some reason i bought the switch and got the latest Zelda game which was a few months ago and it happened to be totk. From my perspective and not having any attachment to botw, i love tears of the kingdom sooo much. this game is so fun, so much to do. I was bad in the beginning and mechanics were hard but i have regain my awesomeness in spanking lynels and gleeok like they are nothing now lol fun game.
Totk is just $70 DLC.
I’m still in my first playthrough in TOTK and at the beginning I was speeding with the hover bike and land vehicles… but at some point I decided to walk more, in the depths and in land… it made a great deal of difference, the game became more fun, I found more details, and that made me stretch my end goal. Building things is great, but it can take some of the fun away in the long run.
As someone who had never played either of these games until this summer, I think they're both totally playable. I've beat each game (not 100%) and still play a fair amount of both. I agree that TotK made a lot of improvements and is a lot more interactive, but there's a lot of stuff in BotW that I prefer, and when I pick up my Switch to play some Zelda, I still choose BotW at least as often as TotK.
I don't think so at all. TotK, for all of its gameplay additions, fails to live up to BotW's content, story, and sense of exploration. The world being reused is a huge blow to TotK, the story is uninteresting and has plainly ignorant characters, and all of its main and side content feels so much less fun and interesting. It's hard not to feel as though the devs were trying as hard as possible to convince players that a game with a nigh identical world could be worth 70 dollars after BotW released 6 years ago for only 60 with the same map. Unfortunately, making all or even a large amount of that new stuff fun didn't get much attention. (In my opinion, shouldn't have to clarify that but this is a place on the internet where Zelda fans can operate with anonymity so I might as well)
I still come back to BotW after finishing Totk. They are both great games on their own ,but they are both crucial for this 'NEW' Timeline
People feeling like they're zipping through TotK and not "taking it all in", must really suck. I have OCD, and it definitely leaks into my gameplay. I _STILL_ haven't beat it yet, and it took me almost 2 years to beat BotW! I always 100% my games, so I don't use Ascend for much more than puzzles, or traversing areas I've already been to (though the way quests are given intermittently in TotK, means I still take the scenic route most of the time.
The only part I feel like I haven't explored like that is the Depths, and that's because they scare the hell outta me and the lack of music makes me bored really easily. I used the Hoverbike 2.0 with a Giant Brightbloom slapped on the front almost the whole time exploring down there! haha
people feel like they're zipping through it because the game is designed that way its so much easier now to get to a high place and glide to your destination they trivialize the world
i really hoped, even in Botw, that u could revive the champions and send them home to their families, it made me so sad they are gone forever. It would have been cool in Botw after u beat the story u could rescue the souls frrom the champions and maybe the king from the beginning and bring in to the shrine where link slept and bring them to live and fight ganon as five in an harder version, so we have some extra content and have more context for the champions, i really like them, escpecially Mipha , imagine u could have married mipha and lived i9n the house wich link boughjt in hateno, buy hey, its just ideas, maybe they get some relevance in an DLC from totk (didnt play it yet)
Imagine playing tears of the Kingdom before breath of the Wild
Botw isn't a bad game, but after playing Totk it does feel pointless going back, Simply because Totk has everything botw already had and more. That being said, I personally hated how lifeless and empty the world was in Botw and the slow pacing of the story just made the game feel boring and a chore to play threw honestly.
Tears on other hand feels more like a zelda game. The dungeons look and feel more unique and actually have their own themes and bosses compared to the divine beast in botw that all look similar to one another that reuse basically the same boss. The story also gets right to the point from the start of game more like in previous zelda games and is more straightforward which I really like and makes progressing in the game actually fun and more meaningful.
At 350 hours I accidentally deleted my save file of tears of the kingdom with 152 shrines completed.
Honestly, I'd probably have to restart my Breath of the Wild save. It's kinda in a terrible state. The weapons I have are low level and almost at their breaking point, I don't really have enough heart containers, I've totally forgotten any recipes, I'm actually not sure that I beat any of the divine beasts. Tried coming back a couple of times, can't really. Tears of the Kingdom is different, though - I've beaten two of the dungeons, my weapons are powerful and I've got plenty of items to fuse, and I have a good selection of recipes that I can make. It's a lot easier to get back into Tears of the Kingdom, and it's a lot more forgiving if you've put it down for a while. I'm sure I'll eventually beat it, considering going to the third dungeon now. Although that will have to wait until after Pikmin 4.
Finish your games
@@tumultuousv I do what's fun. Got burned out playing World of Tanks because I treated it more like a second job rather than entertainment. Not doing that again.
I'm playing through BOTW for the first time right now. Its massive, and although the world does seem pretty empty its still fun to just explore. TOTK seems a little overwhelmingly huge from what I've seen but I'm looking forward to it next.
TOTK was my first Zelda game. I loved it so much I got BOTW. It feels like a drag. Weapon fusing was incredibly versatile. Getting around in BOTW was numbing.
all most weapon fusions do is make the number bigger what ru talking about
They are supose to be enjoyed together, It is so a nice world, the ppl in there e.g. The bromance with sidon was build in botw, now brothers in arms in totk. And the relationship with zelda from hate to love!
BotW 3 is going to have even faster vehicles and its just going to be Fast and the Furious 11. It will be titled Legend of Zelda: Defender of the Family. The new gimmick is going into space.
Seriously, though, I thought I was going to miss remote bombs more than anything, but I found myself missing Cryonis more than anything. Horses also felt pointless outside of the quests that required them and felt like they were only in TotK just because they were in BotW. The first game is more “what can I do with the limited tools I have” while the sequel is completely the opposite, being more of a sandbox like Gary’s Mod with a story.
Maybe I’m in the minority here, but I also found the shrines and shrine quests more interesting in BotW. I think there are too many Rauru’s blessing shrines in TotK and most of them come down to move a rock from here to there. I remember when I found the area from BotW where you had to shoot an arrow through the holes in the stone statues, and the spot where you had to roll a snowball down a hill to bust open the shrine entrance, and thinking “wow this spot used to be a lot more interesting, now its… nothing.”
nuh uh, I restarted breath of the wild yesterday after playing 140hours of totk. And guess what ? it was so fun !
Imo, BotW is better because TotK feels like they added stuff just for the sake of content to the point everything feels redundant.
It is still a fantastic game, but feels overly packed.
Just finished playing BOTW again after playing TOTK, no problems here!
I think if you enjoy both games they equally as good. There has been an improvement with tears in story and content, but breath still overall will persist cause of the way it simply blow us away, it was game changing. A great game will only get better with time. I love how Breath of the Wild established the depth of individual experience, while tears the story was more engaging and there was more to discover. I hope the next Zelda game and platform wows us in 6-7 years time simply blows us away similarly. It’s the level of detail that goes into Nintendo Zelda games. Breath came out 2017, Tears in 2023, “????” In 2030. Hears hoping I be able to play.
I agree, I like that TOTK can be played without having knowledge of the previous game, since it has its own title and identity, if they chose Breath of the wild “2” than the game would be unapproachable (well that depends on their patience, if they want to play BOTW and can play it all the way through than that’s a plus) for new Zelda fans who are very interested in this sequel’s gameplay. So I’m glad they chose a balance plus the Reused map will give new fans a chance to explore a already fantastic hyrule. However you will miss out on how special BOTW’s moments are plus getting to know the new sages like Sidon, Yunobo, Riju, and see a young Tulin in BOTW and see how their characters grow in Totk.
So my answer is that Botw is still playable for those moments and it’s imo a depressing story. BOTW has its own feel and makes the player and link feel isolated, no one really knows who you are except a few characters, not to mention the post apocalyptic feel that BOTW presents, the Sheikah Guardians being like the Rogue Robots or Zombies in said apocalypse, Not to mention seeing Link and Zelda 100 years prior.
So really overall BOTW is not Unplayable but the quality of life improvements of Totk makes it a bit difficult to replay BOTW. I still play BOTW only to check out the differences in locations from Totk but it is jarring to not have those improvements and improved game mechanics.
Having 100% (100%map, all armor even amiibo armor maxed out, and all key items)
on my normal mode BotW save file, I truly feel no need to return.
I can't do the same korok locations again. At least totk allows me to vent more.
I willl just say this. as much as BOTW is fun, climbing for climbing sake is kinda boring. We arent playing zelda for a climbing simulator. of course, BOTW wasnt that bad at it but i figured i could easily demonstrate how the climbing itself isnt that great when you need to do it all the time.
not to me, first of all i see them both as a single game, and besides that, botw reminds me a lot of zelda 1, and when i wanna feel something like that first game, botw is what i look for, totk on the other hand reminds me a lot of a link to the past, so thats how i enjoy both of them