Cinema 4D PBR - How To Setup PBR Metalness-Roughness Workflow

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  • Опубліковано 2 сер 2024
  • In this tut I´ll show you two ways to setup Metalness-Roughness maps in Cinema 4D
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КОМЕНТАРІ • 4

  • @dhidavidhuys8487
    @dhidavidhuys8487 2 роки тому

    3Deoskill , do you know how to sculpt and bake for game use in cinema 4d?

    • @3deoskill
      @3deoskill  2 роки тому

      You are kidding or? If you sculpted you can simply bake the displacement and the normals with Mesh/Sculpting/Bake. Second method you have Low-Poly Model and High-Poly Model and you bake the displacement and normals via texture baking tag

    • @dhidavidhuys8487
      @dhidavidhuys8487 2 роки тому

      never worked greqt for me. simple objects are ok but when trying forr gamemodels it never works. it must be a config or step that i do wrong... thanks for your reply !

    • @3deoskill
      @3deoskill  2 роки тому

      hm define game models, a game model basically is a simple model...in my opinion cinemas tools are pretty straight forward but also advanced at the same time, most of it you can read yourself in the manual...I got really good results with the texture baking tag and rendering normals and displacement after retopologizIng the high poly mesh, sculpting and baking well yes try out sometimes it spits it out a bit messy....but it works I am pretty sure, about what kind of model are we talking about?