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Cinema 4D: Metal / Rough Material Setup

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  • Опубліковано 2 січ 2021
  • In this Cinema 4D tutorial video, we look at how to set up Metal / Rough material maps correctly in C4D's standard shader.
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КОМЕНТАРІ • 47

  • @DIGITALMEAT
    @DIGITALMEAT  3 роки тому +7

    If you enjoy my content as much as I love creating it, please consider supporting Digital Meat at the following link.
    Support Page: digitalmeat.uk/donate/

  • @swiss_thony
    @swiss_thony Рік тому +2

    Dude really just saved our lives with just clicking and talking

  • @ady7d77
    @ady7d77 Рік тому +2

    wow, i can say that you are one of the best teachers upthere, if vray redshift and octane would have a teacher like you every mistery would be revealed easily

  • @sodoffbaldrick
    @sodoffbaldrick Рік тому +2

    This is hands down best tutorial on material setups I've seen. The fact that you actually explain how it works and not just go with "put this here, and this here" helps a lot. Thank you!

    • @DIGITALMEAT
      @DIGITALMEAT  Рік тому +1

      That's really great to hear, thank you.

  • @zach_koch
    @zach_koch 5 місяців тому +1

    Great vid!

  • @ThemBakerboys
    @ThemBakerboys 3 роки тому +2

    Always good stuff. Always useful. Easy to follow and your explanations of why things are is valuable. Many tutorials have hosts with grating voices and difficult accents. Yours are pleasant to the ear as well as informative.

  • @zohaibmalik819
    @zohaibmalik819 3 роки тому

    This was really helpful and full of interesting stuff. I was never comfortable enough with materials until I watched this video. Keep it up and thanks!

  • @kinematics4999
    @kinematics4999 3 роки тому +1

    Very very Useful... thanks for your time

  • @daemoriazy8751
    @daemoriazy8751 3 роки тому +1

    Strangely enough, I was looking for a method on incorporate a metal-rough material workflow not more than 24 hours ago. I got the results to look somewhat good in the end using mixed reflectance channels and masks, but this is great video to have as reference. There really isn't much good reference for this on the internet, and I love the way you make your tutorials.

  • @juangambino634
    @juangambino634 3 роки тому +1

    Molto bello! grazie

  • @iimariii_play
    @iimariii_play 2 роки тому +1

    Oh my God! You are my savior!!!

  • @YT-XD
    @YT-XD 3 роки тому +1

    Good Stuff !!! Nice !!!

  • @elakoohbor4542
    @elakoohbor4542 2 роки тому +1

    thank you so much

  • @MirkoMancini
    @MirkoMancini 3 роки тому +1

    Thanks

  • @eng_MJ
    @eng_MJ 2 роки тому

    thank you

  • @ttrorecords5683
    @ttrorecords5683 3 роки тому +1

    you have future bro thank you you are the one

  • @gregorioportela
    @gregorioportela Рік тому +1

    top !!

  • @felsenstern
    @felsenstern 2 роки тому +1

    Phew. Thanks a lot for this tutorial. I worked along the official PBR settings and they just didn't look right. It's hard to learn/master a 3D-Software if you can't advance on solid ground and always have pieces that stay behind in a kind of experimental state.

  • @PowerWildMetal
    @PowerWildMetal 3 роки тому

    It's clearly the best tutorial about textures, it's quite hard to understand everything i must say.
    Question: how do we do with octane materials since there isn't color and diffuse channels but just diffuse channel ?

    • @DIGITALMEAT
      @DIGITALMEAT  3 роки тому +1

      In octane "diffuse" might relate to something else, I'm guessing colour, but I really couldn't tell you as I don't use Octane, really sorry.

  • @yogi665
    @yogi665 Рік тому

    Hello! Thanks for the nice video. I would like to ask how you can display each map channel separately on the object, when you want to place it independently. Especially for materials where the color map is totally different than the bump or the specular map and you just want to have full control over each map separately from the other channels. Thank you!

    • @DIGITALMEAT
      @DIGITALMEAT  Рік тому

      I'm not aware that can be done, turn off the other channels maybe?

  • @ShutUpAndPlayTuts
    @ShutUpAndPlayTuts 2 роки тому

    For the metalness part.. Would an alternative be to keep the color texture in the color channel but place the metalness texture above it in a layer so it essentially makes the metal parts of the color texture black? I find using the color texture in the reflection channel leads to noisy renders

    • @DIGITALMEAT
      @DIGITALMEAT  2 роки тому

      I doubt that will work, but it can't hurt trying, give it a go and let me know how it works out

  • @AlexScriptator
    @AlexScriptator 2 роки тому

    Super tutorial! It's great that you're using standard C4d render. Please tell me what to do if some materials look too bright. For example, i create model of a knife. I want the blade to look good and bright but the wooden handle becomes too light.

    • @DIGITALMEAT
      @DIGITALMEAT  2 роки тому

      change the colour of your handle?

    • @AlexScriptator
      @AlexScriptator 2 роки тому

      @@DIGITALMEAT Sure! But create texture in Substance Painter. Аnd I thought there was some way to influence the brightness through the parameters of the materials. As you show in the lesson.

    • @DIGITALMEAT
      @DIGITALMEAT  2 роки тому

      @@AlexScriptator - you could multiply a dark colour over the the colour texture and use the metal map as a mask?

  • @xa11
    @xa11 2 роки тому

    Hi, great video, but how can I change the color of the scuffs that are added by Roughness? For example, make them rusty

    • @BEEFDOCTOR
      @BEEFDOCTOR 2 роки тому

      All colour information should be stored in your colour / albedo map

    • @xa11
      @xa11 2 роки тому

      @@BEEFDOCTOR
      I didn't mean it. For example, I added Roughness and I got scuffs. I want to make WASHINGS brown, ONLY them.

    • @BEEFDOCTOR
      @BEEFDOCTOR 2 роки тому

      @@xa11 - could you rephrase that? it didn't really make any sense.

    • @xa11
      @xa11 2 роки тому

      @@BEEFDOCTOR I want to change the color of Roughness to brown so you can see it better

    • @DIGITALMEAT
      @DIGITALMEAT  2 роки тому

      @@xa11 - The roughness map only contains black & white information, pure black = 0, pure white = 1, there is no colour in a roughness map. Your colour has to go in the Colour / Albedo map. What are you using to author your material?

  • @Jaydawgydawg99
    @Jaydawgydawg99 3 роки тому +1

    one question if you are still here. when i apply a height map in the displacement section my geometry actually stays flat. why does not my geometry change

    • @DIGITALMEAT
      @DIGITALMEAT  3 роки тому +1

      It maybe for one or more reasons
      • There's not enough variation / contrast in your map
      • Your geometry hasn't got enough subdivisions (This is what the "Sub Polygon Displacement" setting in the displacement channel is for)
      • The Height setting in the displacement channel is not set high enough relative to your object size.

    • @Jaydawgydawg99
      @Jaydawgydawg99 3 роки тому +2

      @@DIGITALMEAT Thank you for such a detailed answer! will look into it! keep creating and helping! amazing channel

  • @ManinhoGamesOficial
    @ManinhoGamesOficial Рік тому

    Hello friend. How are you?
    I'm Brazilian, my name is John, I'm working with Arnold render, I have a lot of difficulties in creating materials and improving my projects, so that they impact those who see them, could you help me?
    I'm very didactic, I learn things quickly, if you can send me or direct me a tutorial I would really appreciate it, a big hug from Brazil!

  • @jamarch3982
    @jamarch3982 3 роки тому

    First off, you don't put your AO map in the diffuse slot if your base color is in the reflectance slot. This way, AO just has no effect. Thanks for failing to mention this.
    The metal material setup still doesn't work because metal still looks fake. It looks like very dull plastic.
    And finally, it would be very nice to have a summary for each kind of the material. Like, put this map here and that map there.
    And last but not least, it's a shame that C4D still doesn't support Metal/Rough workflow. I use Blender, it's free, and it gives you much more freedom in the way you setup your materials. While C4D is paid, but there are so many complications and limitations. That's annoying. Seems like they just don't want to program new stuff.

    • @DIGITALMEAT
      @DIGITALMEAT  3 роки тому

      "First off, you don't put your AO map in the diffuse slot if your base colour is in the reflectance slot. This way, AO just has no effect. Thanks for failing to mention this."
      Sorry buddy, but you're just wrong for several reasons. I just did a render test, one without AO, and one with AO, and it works fine. Beyond that, this is exactly how Substance materials are setup by the substance engine in Cinema 4D, that's how I know it's correct.
      As for the rest of your comments, I won't bother addressing them, because they are opinions and you're entitled to hold them.

    • @jamarch3982
      @jamarch3982 3 роки тому

      @@DIGITALMEAT the way my metal (created in SP, btw) looks is not an opinion. Buddy.