Did You Know? Redshift for Cinema 4D: Metalness vs. Specular Workflow

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 18

  • @whatashitusername
    @whatashitusername Рік тому +2

    Have only just found your page and HOLY CRAP! I have been struggling to find good new resources that can improve my skillset with Redshift and these short form explainer videos are just the ticket! Will be bookmarking and coming back weekly to see what other brilliant tutes you have in the future.
    CAN
    NOT
    THANK
    YOU
    ENOUGH!!!!

    • @renderbaron
      @renderbaron  Рік тому

      You´re welcome! :-) Next video will be on Wednesday, 15th Nov.! For a lot more other publications check this: www.renderbaron.de/publications.html

  • @cmuk3d
    @cmuk3d Рік тому +2

    Man I love your voice over on these vids really easy to understand and follow, congratulations :)

  • @AA-fs5uy
    @AA-fs5uy Рік тому

    You really are doing gods work, genuinly couldnt find better short videos getting into the details of redshift than the ones you provide!!! Thank you so much!!

    • @renderbaron
      @renderbaron  Рік тому

      Thank you! Trying to nail down question and answer as compact as possible :-)

  • @GrumpNL
    @GrumpNL Рік тому

    Mind blown... again.

  • @margoyle6742
    @margoyle6742 Рік тому

    Finally some decent explanation! Thanks a lot!
    But One question still remains: what are some Real-world Representations for Metalness Values below 1? Why would one gradually reduce it in the first place?🤔

    • @renderbaron
      @renderbaron  Рік тому +2

      An example would be a greyscale texture map controlling the Metalness, e.g. for partially corroded or painted metals. But in this case me I´d rather use the Material Blender Node or stack multiple material tags.

    • @margoyle6742
      @margoyle6742 Рік тому

      @renderbaron Ah, OK Thanks! Still, this strikes me to be more like an On-and-Off Situation, than a smooth blending, but I get it. I would also use the MatBlender in that case.

  • @peacefulman2196
    @peacefulman2196 9 місяців тому

    Hi. Can you tell how to properly connect reflection/specular map of PBR material in Redshift standard material? When i connect specular map in to reflection color, it almost completely disable all reflections.I feel like I'm missing something.

    • @renderbaron
      @renderbaron  9 місяців тому

      If you´re using the Specular Workflow you should plug the map rather to Reflection Weight than to Reflection Color. :-)

    • @peacefulman2196
      @peacefulman2196 9 місяців тому

      @@renderbaron Strange. Reflection weight and color provides the same amount of reflection. Still very weak reflection compared to original material preview from website. Maybe some texture conversion needed? Its free pbr material from cgaxis.

    • @renderbaron
      @renderbaron  9 місяців тому

      @@peacefulman2196Did you check, that the texture node has color space set to „Raw“?

    • @peacefulman2196
      @peacefulman2196 9 місяців тому

      @@renderbaron Its substance material node, cannot find texture color space for reflection. When using extracted texture, yes, raw gives better reflection. Thank you.

  • @voss2
    @voss2 Рік тому +1

    Mööp:)

  • @antoniopepe
    @antoniopepe Рік тому

    I never noticed this node. When was introduced? 😂🔥

    • @renderbaron
      @renderbaron  Рік тому

      I guess at the latest with the Standard Material Node, as this doesn´t provide the IOR Advanced mode of the Material Node.