Videos breaking down what actually makes one move so good are a cool idea. It's something you learn intuitively by playing the game enough, yet made easy to understand for those who haven't
@@counterpicky right, falcon upair just **feels** good to me because it's fast, denies airspace, and has good knockback scaling, but it's something people don't really talk about.
This video made me think about how the Captain has a bad matchup vs. Fox and Falco partially because their short hops are so low, and they don't need to jump as far into vulnerable airspace in order to attack him with aerials
Really amazing video! One other part that wasn’t covered: due to Falcon’s amazing aerial drift, not only does he get the option to overshoot really far with up airs, but he also gets the ability to retreat. Doing a dash forward drift forward SH up air to catch an opponent on platform is great, but if they call it out, they can shield punish the endlag. Falcon can mitigate this by doing a dash forward into drift back instant up air, which both covers the platform in front of you while also moving away from your opponent during the end lag of the attack.
@AlanTheNoob ganons up air has a third hitbox after the first two that hits almost entirely behind him and sends at a down and away angle (semi-spike) people call it the tipman
Cool video! Although I have to admit I clicked because I thought the thumbnail was falcon's getup attack and was ready to have my mind blown somehow. Upair makes a bit more sense
I've always wondered why everyone played so grounded against Cap Falcon. I was how does he get his neutral b if melee is a platformer with emphasis on jumping? You learn something new all the time with this game. Thanks for the vid
This is a pretty fascinating video! I always like thinking about how people's playstyles change in response to different characters, so this is a very informative video to me.
Definitely noticed the huge difference between Wizz and aspiring falcon players before him (aside from chain grabs and tech chases) this guy is ALWAYS using his up air, even inches from the ground just to try to scoop and attempt to pop his opponent up for more aerial punishment.
absolutely loved this video. would be really cool to see a series of videos like this covering what makes certain moves so good/central to a characters gameplan
I haven't played melee competitive in years, but i still watch tournaments and all that type of content and i want to say good video man, it's educative and fun to watch, keep doing shit like this man
Fiction played Sheik at Big House 11 for fun, and made a tweet about wizzy "air wobbling" him. I didn't understand it completely at the time, but I can assume he meant Wizzrobe stuffed out his platform movement with up-air. Denying his game plan and finding easy stocks. great video 👍
Only melee players could come up with such a stupid name, which is coincidentally the name of a true infinite in the same game, for basically playing sound, zoning and punishing movement accordingly
Great video! Falcon's sharking below platforms is something I've also noticed is strong, but never thought to delve deeper into the whys beyond "yeah it covers most of the platform" I hope you make more videos like this dissecting specific moves! A video about Sheik or Marth's moves would be really cool!
This is a great video! I'm a puff player who's been subpar at the falcon matchup, and this helped me understand it even better! I always knew I needed to play more grounded but it was never explained to me in this way
Nice video! I think most regular melee players sort of understand the threat of Falcon's up air intuitively, but you did a great job explaining it in words. The example sets you chose were really excellent as well, I liked that you demonstrated how the counterplay can be actually be seen and measured, rather than just picking a set where some Falcon goes crazy juggling someone
It is cool how you can very clearly see hbox going over or under that space around the side platforms height where short hop upair from falcon covers. Nuts
Amazing video mate, love this type of analysis, think it'll be really helpful and engaging to the community! Can't wait to see more, keep it up chief and set up a patreon or something
@@andrewferguson6901 in the video he reads the numbers off smashwiki which are very far from the whole story. Falcon's dash-jump momentum is far faster than his terminal airspeed and this is never mentioned.
Analyzing stuff like: "This player made this neutral decision x times because of this, on this other situation y times" its so underrated and useful info
I legit think falcon beats puff in this meta. He's one of the only characters that can challenge her in the air and he can consistently kill her at insanely low percents like fox and marth can. All she really has on him is her edge guarding but falcon deals with that in every mu
What I like to do against it is fake going to platform and fast fall through, baiting them to approach with up air If they do it’s pretty easy to punish on reaction
Quality content. I think it would cover even more space on plat if you were to RAR falcon's UAir too. Only big issue is shield drop which is tough to play around regardless.
RAR ain’t in melee but I feel the sentiment - closest we can get is moonwalk uair or a super tight pivot max drift up air - if RAR was in melee this would be a perfect game
good video. even in falcon dittos i always notice the falcon who jumps much less will win. n0ne is good becuase he can use cc a lot. where as someone who relies on jumping more like s2j tends to struggle in the ditto.
Captain Falcon as far as I've seen him in every Smash Bros game I've ever played vs him is a monster in the air...he's usually a major cheese champion in For Glory back when I used to attempt this. I've moved on mostly to other fighting games but if I get back into Smash bros again I'll keep this in mind.
Look i played mellee for a very short time. But that was enough for me to LOVE the move. Then i came back to ultimate, i was traumatized. Now i can't play ultimate whitout HDR.
@@artminer6 That's just cause the top players aren't doing it properly. Falcon is number 5, maybe number 4 tied with sheik. Falco is number 6, maybe even 7 with yoshi at 6. Mango is simply a God God. Falcon beats falco, but for some reason none of the top players have taken the time to get gud at powershielding
Nice video! But after interacting with melee for almost 20 years I am sick of this game. I dont want to ever see this stupid game ever again, god damn it.
@@aDSdl_l I played it way too much. Im sure I spend 100k hours on it. Its like listening to a song over and over and over again. I just cant stand this game anymore.
I’m not that great at this game, but sometimes when I’m getting shit on in unranked I ask myself if there’s anything else I can do with this game besides getting dumped on by slippi player 5k
shield drop can usually counterplay it though and then you can faint like you will jump and bait out an up air and anti air it. I guess it fits title cuz it "redefines" the MU to an extent don't make it sound like it's unbeatable and platforms are useless. Point out flaws in future vids
Except Ganon doesn’t have the same threat range that falcon does. If falcon had Ganons up air though, that would be a different story. Although it might make combos worse for falcon at higher percents
Videos breaking down what actually makes one move so good are a cool idea. It's something you learn intuitively by playing the game enough, yet made easy to understand for those who haven't
It's like having your subconscious instincts put into words
death, taxes, Seal in the comments of any new melee video essay
@drakeeshleman4519 always a pointless comment too
@@counterpicky right, falcon upair just **feels** good to me because it's fast, denies airspace, and has good knockback scaling, but it's something people don't really talk about.
@@firstlast3313 pointless hating. go win a major
This video made me think about how the Captain has a bad matchup vs. Fox and Falco partially because their short hops are so low, and they don't need to jump as far into vulnerable airspace in order to attack him with aerials
Really amazing video! One other part that wasn’t covered: due to Falcon’s amazing aerial drift, not only does he get the option to overshoot really far with up airs, but he also gets the ability to retreat. Doing a dash forward drift forward SH up air to catch an opponent on platform is great, but if they call it out, they can shield punish the endlag. Falcon can mitigate this by doing a dash forward into drift back instant up air, which both covers the platform in front of you while also moving away from your opponent during the end lag of the attack.
I’m convinced that if Falcon’s up air had Ganon’s late semi-spike, he’d be S tier
What's a semi spike and how does it work on Ganon?
@@growaplanti think he's talking about the wild angle it can send you at if you time it correctly.
@@growaplant I think the end of Ganon's up air sends the opponent downwards. (Kind of like pikachu up air)
The tipman spike!
@AlanTheNoob ganons up air has a third hitbox after the first two that hits almost entirely behind him and sends at a down and away angle (semi-spike) people call it the tipman
Cool video!
Although I have to admit I clicked because I thought the thumbnail was falcon's getup attack and was ready to have my mind blown somehow. Upair makes a bit more sense
Dude this is actually so helpful as a samus player you have no idea. Needed to hear this.
I've always wondered why everyone played so grounded against Cap Falcon. I was how does he get his neutral b if melee is a platformer with emphasis on jumping? You learn something new all the time with this game. Thanks for the vid
This is a pretty fascinating video! I always like thinking about how people's playstyles change in response to different characters, so this is a very informative video to me.
Definitely noticed the huge difference between Wizz and aspiring falcon players before him (aside from chain grabs and tech chases) this guy is ALWAYS using his up air, even inches from the ground just to try to scoop and attempt to pop his opponent up for more aerial punishment.
This is BIG for the DK-Yoshi matchup
absolutely loved this video. would be really cool to see a series of videos like this covering what makes certain moves so good/central to a characters gameplan
I haven't played melee competitive in years, but i still watch tournaments and all that type of content and i want to say good video man, it's educative and fun to watch, keep doing shit like this man
Fiction played Sheik at Big House 11 for fun, and made a tweet about wizzy "air wobbling" him. I didn't understand it completely at the time, but I can assume he meant Wizzrobe stuffed out his platform movement with up-air. Denying his game plan and finding easy stocks. great video 👍
air wobbling is more about how all falcon's aerials combo into eachother (especially upair into a few more upairs or a knee)
Only melee players could come up with such a stupid name, which is coincidentally the name of a true infinite in the same game, for basically playing sound, zoning and punishing movement accordingly
@@ultralowspekkenNot only melee players have a sense of humor if that is what you are saying.
@@ultralowspekkenthis dude definitely got air wobbled against Falcon lmao
@@ultralowspekkenguys go easy on him, it’s his first day and he doesn’t know what a joke is yet 💀
I play 64 and this also applies to 64 falcon so this was a nice reminder to stay on the ground, Ty
had to drop a fat like for that tony hawk sound effect
2:11 all the way across battlefield, sir this is yoshis
No it's battlefield
Nuh uh
Great video! Falcon's sharking below platforms is something I've also noticed is strong, but never thought to delve deeper into the whys beyond "yeah it covers most of the platform"
I hope you make more videos like this dissecting specific moves! A video about Sheik or Marth's moves would be really cool!
This is a great video! I'm a puff player who's been subpar at the falcon matchup, and this helped me understand it even better! I always knew I needed to play more grounded but it was never explained to me in this way
5:21 MY MOM
Nice video! I think most regular melee players sort of understand the threat of Falcon's up air intuitively, but you did a great job explaining it in words. The example sets you chose were really excellent as well, I liked that you demonstrated how the counterplay can be actually be seen and measured, rather than just picking a set where some Falcon goes crazy juggling someone
It is cool how you can very clearly see hbox going over or under that space around the side platforms height where short hop upair from falcon covers. Nuts
Amazing video mate, love this type of analysis, think it'll be really helpful and engaging to the community! Can't wait to see more, keep it up chief and set up a patreon or something
as someone who doesnt play melee but loves watching the competitive scene, these videos are so fascinating. looking forward to more!
so true! im gonna tell everyone i know about falcon upair, and the drift, and other such points made
Very Good Video! Thanks, 1st time ive seen content from you
More videos like this you earned a sub my dude this is incredible
Also Falcon keeps faaaaar more dash/run speed into the air than any other character.
Tell me you didn't watch the video lol
@@andrewferguson6901 in the video he reads the numbers off smashwiki which are very far from the whole story. Falcon's dash-jump momentum is far faster than his terminal airspeed and this is never mentioned.
I don’t play Melee but I love content like this. Great work!!!
I'd love to see one of these for good moves on a worse/"bad" character, example being Link upb
Great video, as always!
Very cool video! Thanks for making it!
I didn't know his upair stayed out like that, that's wild
Shoutout to sirmeris!! Great vid~
Well done on the video usually don’t watch much melee content. This video caught my attention though.
I'm thoroughly convinced the best three moves in melee are
Rest,
Shine,
In falcon up air.
Thank you for validating my beliefs lol
Analyzing stuff like: "This player made this neutral decision x times because of this, on this other situation y times" its so underrated and useful info
Awesome video!
God I love Louisiana Melee
Good video! Subbed
That was really informative and fun
Great vid ❤
Great video!
Good 🅱ideo
I legit think falcon beats puff in this meta. He's one of the only characters that can challenge her in the air and he can consistently kill her at insanely low percents like fox and marth can. All she really has on him is her edge guarding but falcon deals with that in every mu
that was a well put together video. im just commenting for the algorithm tho
also helps that on fd and most stages ig you can stuff short hop approaches with stationary falcon nairs
Great video
If this game had RAR we'd be fucked, imagine how much coverage falcon would have with RAR up air
Why do that qhen you can just play ganon lmao
And _that’s_ how he can just walk up slowly and down smash.
Top tier content!
im feelin like the king of platforms
What I like to do against it is fake going to platform and fast fall through, baiting them to approach with up air
If they do it’s pretty easy to punish on reaction
Quality content. I think it would cover even more space on plat if you were to RAR falcon's UAir too. Only big issue is shield drop which is tough to play around regardless.
RAR ain’t in melee but I feel the sentiment - closest we can get is moonwalk uair or a super tight pivot max drift up air - if RAR was in melee this would be a perfect game
good video. even in falcon dittos i always notice the falcon who jumps much less will win. n0ne is good becuase he can use cc a lot. where as someone who relies on jumping more like s2j tends to struggle in the ditto.
love this!
Sick video
great vid
Captain Falcon as far as I've seen him in every Smash Bros game I've ever played vs him is a monster in the air...he's usually a major cheese champion in For Glory back when I used to attempt this.
I've moved on mostly to other fighting games but if I get back into Smash bros again I'll keep this in mind.
Look i played mellee for a very short time.
But that was enough for me to LOVE the move.
Then i came back to ultimate, i was traumatized.
Now i can't play ultimate whitout HDR.
dude i be getting FU*KED up by this move across the stage as marth lol
Captain falcon’s UAIR is such a WEIRD move to code AI for lmaooo
I was confused when I read coding for AI, then I realized who's comment this was lmao. Hi, fudge.
Golf swing baybeeee 🎉🎉🎉
Now I need to know what GH3 song (on-disc, dlc or custom) was playing in the background.
Bro I’m crying why do you have guitar hero 3 as your green screen lmfao
marth sh ac nair has entered the chat
Peach players will create a whole video complaining about a move, instead of just learning counterplay.
Let’s go sirmerisq
nice hair, bro
captain falcoj is hype
This video is moist
Cool content! I'm going to write down various words about it in order for you.
>falcon
>not a dominant s tier
pick one
I mean he is A tier (still #6 though)
@@artminer6 That's just cause the top players aren't doing it properly. Falcon is number 5, maybe number 4 tied with sheik. Falco is number 6, maybe even 7 with yoshi at 6. Mango is simply a God God.
Falcon beats falco, but for some reason none of the top players have taken the time to get gud at powershielding
@@BoondockskickassNo lol stop with the wank.
Falcon is 6th.
Fox, Marth, Jigglypuff, Falco, and Shiek are just better. Falco demolishes Falcon.
@@Boondockskickass Yeah tier list needs a new update soon, yoshi, dk, falcon, etc all have gone up a few tiers
@@artminer6 Honestly game and watch too, unless I'm just totally clueless in the MU
Dope
ggs that was me
Couldn’t this also apply to mewtwo as well if we consider his wavedashing and nair?
captain falcon
Oooh! Do Marths D-Tilt!
commenting for the algorithm
Nice video! But after interacting with melee for almost 20 years I am sick of this game. I dont want to ever see this stupid game ever again, god damn it.
lol what
@@aDSdl_l I played it way too much. Im sure I spend 100k hours on it. Its like listening to a song over and over and over again. I just cant stand this game anymore.
So true queen
yeah if you're above falcon, you're fucked
yoo can I get your texture pack?? Fun video btw
Poggies
You sounds exactly like Lanipatr lol
I’m not that great at this game, but sometimes when I’m getting shit on in unranked I ask myself if there’s anything else I can do with this game besides getting dumped on by slippi player 5k
shield drop can usually counterplay it though and then you can faint like you will jump and bait out an up air and anti air it. I guess it fits title cuz it "redefines" the MU to an extent don't make it sound like it's unbeatable and platforms are useless. Point out flaws in future vids
engagement
Le poggeritos
sick vid! falcon is still trash tho (falcon main)
0:50 why is it blurry guitar hero in the background
@1:43 edging mentioned
So real
So based
Is this about the air wobble?
Ganon up-air is more oppressive. Stronger, more active frames.
Except Ganon doesn’t have the same threat range that falcon does. If falcon had Ganons up air though, that would be a different story. Although it might make combos worse for falcon at higher percents
whats he doing to fox??
peahc
Nice. I'll make sure to ban him from bf in ultimate
People still making videos on a game that’s 20+ years old, that’s wild
How about puff’s back air it can cover air space too .I think Captain falcon is overrated.
what is bro on about