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Adust99
United States
Приєднався 28 кві 2020
Competitive gaming content from a pretty good melee player.
Melees Next Patch?
#supersmashbrosmelee #smashbros #melee
ua-cam.com/video/jMEuXX73l-w/v-deo.html&ab_channel=MinuteMelee
Minute Melee Video
• Scripted and Presented by Adust
adust_
• Consider becoming an Adust patreon member to help out the channel
www.patreon.com/adust99/
• Edited by Zantho
bigdogzantho
ua-cam.com/video/jMEuXX73l-w/v-deo.html&ab_channel=MinuteMelee
Minute Melee Video
• Scripted and Presented by Adust
adust_
• Consider becoming an Adust patreon member to help out the channel
www.patreon.com/adust99/
• Edited by Zantho
bigdogzantho
Переглядів: 1 006
Відео
The Best Move In Smash History?
Переглядів 4 тис.2 місяці тому
#supersmashbros #smashbros #melee • Scripted and Presented by Adust adust_ • Consider becoming an Adust patreon member to help out the channel www.patreon.com/adust99/ • Edited by Zantho bigdogzantho
The Oldest Player To Win A SuperMajor
Переглядів 15 тис.3 місяці тому
#supersmashbros #smashbros #melee • Scripted and Presented by Adust adust_ • Consider becoming an Adust patreon member to help out the channel www.patreon.com/adust99/ • Edited by Zantho bigdogzantho
How Good Are Grandmaster Melee Players?
Переглядів 6 тис.5 місяців тому
#supersmashbros #smashbros #melee • Scripted and Presented by Adust adust_ • Consider becoming an Adust patreon member to help out the channel www.patreon.com/adust99/ • Edited by Zantho bigdogzantho
Why Melee Is The Hardest Fighting Game
Переглядів 13 тис.5 місяців тому
• Scripted and Presented by Adust adust_ • Consider becoming an Adust patreon member to help out the channel www.patreon.com/adust99/ • Edited by Zantho bigdogzantho
The Most Versatile Move In Melee
Переглядів 16 тис.6 місяців тому
• Scripted and Presented by Adust adust_ • Consider becoming an Adust patreon member to help out the channel www.patreon.com/adust99/ • Edited by Zantho bigdogzantho
How Hungrybox Keeps Winning
Переглядів 3,5 тис.7 місяців тому
• Scripted and Presented by Adust adust_ • Consider becoming an Adust patreon member to help out the channel www.patreon.com/adust99/ • Edited by Zantho bigdogzantho
Melee's Shield Breaker That Can't Hit Shields
Переглядів 19 тис.8 місяців тому
PATREON: www.patreon.com/Adust99 TY AGAIN FOR LOOKING AT THIS, IT HELPS MORE THAN U KNOW #melee #supersmashbros #supersmashbrosmelee TWITCH: www.twitch.tv/adust99
How One Move Redefines All Melee Match Ups
Переглядів 64 тис.8 місяців тому
#supersmashbros #melee #smashbros - twitch.tv/adust99
Why Running Used To Be Bad In Melee
Переглядів 48 тис.9 місяців тому
#supersmashbros #melee #smashbros
Why Melee Is Alive In 2023
Переглядів 8 тис.Рік тому
#smashultimate #supersmashbros #coney Coney's Vid: ua-cam.com/video/ngGfqwIP15g/v-deo.html&ab_channel=CONEY
The Greatest Tournament Performance Of All Time
Переглядів 2,2 тис.Рік тому
#smashultimate #melee #supersmashbros follow me here i promise ill stream after finals: www.twitch.tv/adust99
Your Mentality Does NOT Matter
Переглядів 4,8 тис.Рік тому
#supersmashbros #melee #guiltygearstrive Watch me here if you want : www.twitch.tv/adust99
How Pros Combo and Why Mango Is Playing Tetris
Переглядів 30 тис.Рік тому
How Pros Combo and Why Mango Is Playing Tetris
everytime luigi gets a win, a documentary is made to explain how lol
So, should I run with Samus ?
Very cool. I'll sub to any channel that makes melee highlights content.
Have you played Rivals of Aether 2 and if so, what are your thoughts on it?
the title of the video didn't really correspond with the topics in the video. you also used another channels clip to actually explain what Phantom Hits are. This video is a big fat nothing burger
Every great game has some randomness ... do we need phantom hits? ... I think the execution barrier is enough to be fun
fun fact: Adusts stupid ass brother tried to fight my boy at a mexican restaurant and got sat down like a bitch lmao
Phantoms are great in concept, but they weren't implemented right due to the hurtbox priority system you mentioned. I think with the right visual and audio effects, they can give the player that "almost" feeling. It's great for spectators, too. I don't see why people have such a problem with phantoms as a concept. Maybe they just want more of a binary. "I either hit or I didn't, don't tell me I almost did, that makes me feel bad"
It's not the tangent line tho
Fun fact: the real reason for phantom hits occuring in melee is that the game was actually far beyond its years technologically. Melee actually uses a quantum mechanics based hit detection system. Phantom hits always occur on the edges of where hitboxes and hurtboxes occur. This is not by mistake. Hitboxes and hurtboxes are actually in a superposition of both colliding and not colliding here due to the quantum uncertainty principle. So instead of calling them phantom hits, I think we should refer to them as Schrodinger's hits.
One thing worth adding regarding internal phantoms is that they will only occur if the hitbox phantom hits a higher priority hurtbox specifically on the same frame it would have regular hit a lower priority hurtbox. Thus, internal phantoms are incredibly rare on moves that have an actual startup, multiple hitboxes, and multiple active frames. This is why we generally only ever see internal phantoms happen on moves like shine and rest which have a single hurtbox that is active for only a single frame.
One thing I’d like to say on the point of rng in competitive games, I think that rng is only a valuable mechanic in games that aren’t focused around execution. Rng provides the variability in those games that prevents them from getting stale, or solved like say, checkers. In games where players interact with the game in real time and do things that have great precision requirements, the execution of the players is what provides that variability and prevents the game from getting stale or solved. Therefore I would say that rng in games as focused around execution do not serve a purpose, and in fact only inhibit the core conceit of interacting with the game, that being that superior execution and real time decision making is how you beat an opponent, because they add other unrelated factors that could cause those to not be the way in which the winner of a game was determined.
"Tangential" <3
Maybe not the best footage for crits being random in pokemon...
Who needs Urshifu when we have Tera Dragon + Dragon Cheer + Scope lens \s
Other than the obviously broken priority system on hurtboxes causing Phantom Hits, you can't really remove the ability to just barely miss your opponent. What they do in later Smash games is have a little spark effect when you just barely miss your opponent, and that's never been complained about as a bad mechanic even though it's from the exact same situation. Basically a Phantom Hit (when it works as intended) is just the game telling you that you were THIS close to hitting, but you didn't. If you remove Phantom Hits from the equation, that just means you missed, so I don't see how there could be a problem with it
Phantom's are like a weird third option ideally you hit or you don't
Came to say the exact same
Phantom hits are literally not misses, the hit/hurtboxes are connecting. The game is taking away a hit you would've gotten otherwise
@@Spunney But you *didn't* get the hit. If you think of it as failing to hit, then that's on the player, not the game, for failing to properly connect the move with the opponent. It's not "oh, I phantom hit, I can't believe the game did that to me", it's "oh, I phantom hit, I just barely missed my move". As I said, in later games they don't have a hit at all in the exact same situation, just a little visual effect to show you just barely missed, it's literally called a glancing blow by the game
@@Super_EpicGuy I held this opinion for a long time, so I know where you're coming from, but I see it differently now. I'm fairly certain that there are scenarios where a move that is active for several frames and is moving towards the opponent (or the opponent is moving towards the attack, picture two foxes approaching each other in air and one has a nair out) is capable of phantom hitting the opponent on the first frame it contacts. This removes the potential for the hit to land on that opponent on subsequent frames because the phantom has swallowed the hit, effectively. In a scenario like this, you didn't actually miss - you were going to land the hit eventually but the hitbox and hurtbox just so happened to land tangentially on the first frame of their contact. I admittedly haven't tested this thoroughly, but there would need to be code for specifically looking ahead a frame to see if the move will actually land next frame in order to mitigate this flaw in the design of phantom hits. I doubt such a check exists (how many frames ahead do you look? even if they dont connect next frame they may connect the frame after that or after that one.)
AsumSaus made a vid on this 2 or 3 years ago
first
I mean shieks been doing that for a minute
Rivals mention!!!!
Does that Captain Falcon is the Character for Traditional Fighting Players🤔
Fox down b is the best move in the game since its 1 frame, wins neutral and opens for follow ups, and can gimp most characters at low %. Falcon up air can only kill at high % while requiring more startup than 1 frame.
New favorite melee channel. Great content man!
“Something lame & dumb like Fox” you said it not me haha
Great video reminds me back around the 2000s my cousin always tried challenging falcons Uair and always got denied. He said “it’s too fast” never thought it was the hit box
typical midwit analysis. Icies do all this with an even more dominating presence.
i'm a link player and that 'boring neutral, hype combos' theory has gotta be real because people LOVE link despite his neutral being potentially the most flowcharty in the game
People seeing stuff like xintini's clip but also being boxx supporters be like "he got lucky its dk it doesn't count" is hilarious too me
I just stand and fire. ~ Fox
i think 1:33 was bc of the fastfall
or a missed jump, idk
some of the other best moves across every smash game could be. Pikachu Up-air Falcon up air meta knight up air sheik f tilt Mario Up air Sheik Fair Fox Nair Kirby uptilt Yoshi Nair Btw I think Pikachu is the best character across all smash games, if you only were allowed to play one character in every smash game and you wanna win, pikachu is the best option, and if a new smash game is comming out, pikachu will almost always be a safe bet as a first few months main
2:45 lmao 8 characters?
What? You didn’t pay $29.95 to “remove this nag”??? Lmao Good work on this!
25 of them +4 nairing fiends and I'm lucky/unlucky enough to play with one of them.
brawl part of the video was so beast i didnt know that was a thing
2:45 starting characters there's 12 in total
zelda down b
Pikachu in general may be the most constantly good characters in all of a smash, and quick attack is one of many reasons why that’s the case.
running shine has been a staple for fox since forever but i get the point ur tryna make
Electric wind god fist
EWGF is only in 1 game and it’s not even the best move in Ultimate. It’s the best ground normal for sure, but there’s a good amount of specials and even a few aerials that are likely better. Spin dash, minecart, block, GnW up-b, Steve d-air, Cloud b-air, Monado Arts, Charge Shot, etc
Really cool video idea, would love more like this. Very well presented too
Complimentary engagement
Kirby's Up-tilt 🥱 It low profiles and goes for the enemy's balls.
7:38 btw teeter cancel and edge cancel are 2 different tech
a well thought out video, but id like to see more honorable mentions or contenders to really get a good picture of what you consider "good" in a move.
I'm going to nitpik. In Melee, MewTwo's recovery is also incredibly hard to edgeguard as well as Pikachu. Good video.
jigglypuffs is also just better no contest
@@simongutner5982 i disagree, i love when a puffs recovering, it means i have a free edge guard
@@simongutner5982 Jigglypuff's recovery is not better. You still see gimps on Puff with Fox, though still rare.
i miss my 2 wives
The best move in Smash history is Steve's neutral B.
It's Brawl Meta Knight Dimensional Cape (D-Special). There was a tech called Infinite Dimensional Cape that literally made him untouchable, and was basically an auto-win button if Meta Knight got so much as a single percentage point lead.
@@haydeniskander5306 That's banned though.
@@cerealbowl7038 EXACTLY! In terms of non-banned moves, it's pretty hard to argue against Brawl Meta Knight Mach Tornado. Ultimate Steve Block is a worthy candidate, though.
Great video, did not expect it to be from a smaller channel. Def atleast top 5 move if not the best
Just among moves that have existed since smash 64 (cause if it’s just any move it’s Steve’s neutral b lol), I think there’s a decent case for Kirby up tilt. Kirby as a character has sucked shit ever since 64 of course, but that uptilt has remained one of the best uptilts in every game it’s in (well, I’m not sure about brawl. It might suck in brawl but I think I remember it being good in brawl) I do think pikachu’s up b is prolly better on the whole, just because it fills a more important role in a kit, but that uptilt is kinda nasty.
If it's just any move, I would argue for Brawl Meta Knight Dimensional Cape. You can literally make yourself invisible, *and invincible*, INDEFINITELY. Infinite Dimensional Cape was actually a thing.
I just wanna add that you could still edge cancel quick attack in smash 4, it was just really hard. Esam started using it in the latter half of the game and it was very strong path out of disadvantage while also having some interesting offensive applications