Because they have this cod all be planned to keep sales up put out crap after crap then hey guys we the last few titles we crap so we are going to work last few titles classic bait and switch
@@juuiceboxx unfortunately the last few years of CoD have soured to me on the franchise. I mean with MW3 what are we really getting that's new, exciting, or innovative? We've got some remastered maps, DMZ with zombies, and a terrible campaign. The entire game was quite obviously meant to be a DLC as evidenced by the fact that a majority of the development was already done for sledgehammer. In some cases well over a decade ago.
I can't believe they actually took the feedback for the haze. I fully expected it to get completely ignored and that I'd just have to deal with. It's not perfect but it's a huge improvement
@@quennybirdSkedgehammer is not better but they do clean up what infinity ward failed at that’s what they do they build off what infinity ward does and makes it better usually same with Treyarch but they innovate more than any studio it’s either really good or extremely bad
Massive props to SHG, Ik it’s easy to dismiss praise for the game since it’s the honeymoon period. But holy hell, they are ACTUALLY listening and showing effort to making the game that the community has been asking for, and further improving it more and more. I’m so impressed
I think that's SHG strongest trait, they actually listen to the community compared to IW (which make bangers like MW19 but completely suck at listening to complaints)
Yes because making probably at this point the laziest “new” game of all time this is the time where no one can argue that it’s literally just the same game. The MP is the same and the other items in this game are just DMZ/war zone reskins, it’s sad.
I’m actually really excited to play this game. I have had little to no interest in call of duty for the last few years. But the beta was really fun, and the care and attention they’re giving to the community feedback definitely doesn’t go unnoticed. My way-too-early prediction is; this is gonna be a great cod
These are already amazing changes in the right direction, I'm just curious in they reduced or fixed the visual recoil for the MW2 weapons before transferring them into MW3
They didn't as far as I can tell but visual recoil seems to be at minimum with a site on now which makes sense for the "Precision sight" benefit those sights give.
Unfortunately they didn’t. I tested them already and they still give off that strobing effect and have the exact same visual recoil. They appear to be one to one ported over animation/looks wise.
Can't wait to hop on !!! Sounds like we are off to a good start. Thank you Ace for being a voice for the community ... believe me .. they watch your videos and listen to your feedback.
The thing I'm seeing from the gameplay, is that it seems you can basically switch sights like you can switch fire mode, with just a single press even without ADS. That makes hybrids even more viable: you can always see what's currently selected and you can switch on the fly depending on the situation without having to ADS first and then switch
How do you justify in your head , that this is going to feel any different to you a month after your impulsive buy, than the last call of duty you pre-ordered? For gods sake , buy a game that’s actually different.
That is true AW WW2 and to some Extent in Vanguard. They did Fix\Improve a lot of stuff that was broken Their biggest W was with the Big post Launch WW2 Update that changed like half of the game and brought the game back to life
I LOVE these little QOL updates! One thing I still think is missing is option to favorite operators and skins or at least have a toggle to randomize them just like we eventually got in MW19
I might consider picking it up after such improvements but I'll wait a bit longer. SBMM is still a huge con for me and that's not going away anytime soon.
@@awepossum1059 Yes, this is true. But there are also some changes here that we haven't seen in a while. Some of the smaller things like medal pop ups (which gives me old school cod vibes), a clear kill counter, detailed stats during matches. I also like the fact that spawns no longer are squad based.
Crazy how Sledgehammer actually listens and makes improvements to their games. That cannot be said about IW. They think so highly of themselves and refuse to make changes if it goes against their vision (even when the community unanimously dislikes it). From Beta to Launch we're getting UI changes we've asked for a solid year with MW2. Sledgehammer will always get a win in my book when it comes to listening to community feedback.
The thing is the plan was to cater to casuals and new players to make more cash. They were hoping that the existing players/sweats would just put up with it and stay but the strategy back fired. Hopefully they never do this again..
I generally can't believe they made all those changes. Half way through the video, I thought you were trolling with all these change lol! Great job, Sledgehammer Games! Keep this up and this year will rock!!!
Damn, SHG actually did it 😅 so refreshing to see a dev that listens. No doubt they'll go radio silent now after launch, but they at least deserve some of it.
idk if it's a change from beta but did you guys notice after every enemy or your own sniper shot, there is a trace of smoke left behind in the direction of the bullet and it looked so cool
Gotta try it out for myself at midnight when it launches for me, but based on your report, this feels like a warm hug from sledgehammer. Especially compared to the cold shoulder we got from IW the entire past 12 months..
Keep up the good work Ace. Seems like someone at high up at Sledgehammer is watching your videos and literally implementing everything you recommend. Thanks for what you are doing for the community
I waited to see the launch spawns before deciding if I was going to purchase. Happy to say they've done what needed to be done to earn a purchase. The devs listening to feedback is so freakin nice.
I’m not going to go overboard and say things are great now, instead, I’m going to give massive props to Sledgehammer for actually bothering to listen to community feedback and not bury their heads in the sand and essentially go “Nuh uh”.
9:24 This route wasn’t in the OG MW2 right? That window was closed on the second story. I suppose an open window is better than a closed door, but still changes the overall flow of the map, especially with a S&D Bombsite being in there.
nope it was closed off, we used to stack the headquarters in that building back then and it was almost impossible for people to get in unless they started spamming nades/noobtubing us lmao
One of the things I've been most excited about with this game leading up to launch has been as you said, we're getting a team who will actually listen to us. Unlike Infinity Ward who seem stubborn to the point of almost being spiteful towards the playerbase. That combined with a selection of maps we already know and mostly love, and things are looking good for this coming year of CoD.
Game feels good so far however, servers still feel a bit off and time to die vs kill can still be super questionable. Still having teammates shoot each other as well.
There isnt a single FPS in existence where this isn't an issue, its literally the nature of online gaming with different players interacting with eachother on different levels of ping
Told y’all they’d “fix” spawns for an easy layup. Start off w good PR for the artificially created problem that was the beta spawns. So obvious Skidrows meant to be hazy, it’s in the name of the map dawg. This “fix” for the slide delay doesn’t fix the issue. M&kb could’ve already mapped slide and dive to different keys and we still have a slide delay anyway. You can play FFA and all similar modes (like gun game) with a party in MW2
Just from playing around offline, I noticed there's a decent improvement with the bots. They strafe now, rather than just planting their feet and firing. Are a little less braindead overall here than they were in previous games.
@c-samleystudios1573 unfortunately it's the same limit, unless I'm missing something. UI still isn't the most intuitive. Edit: If you set the match mode to TDM, fill the lobby with bots, then switch back to FFA, the 11 other bots stay in the lobby.
Overall, seems good; keyword being "SEEMS". A few of the quality of life changes I can absolutely get behind, like the visibility issues, spawn changes, and (for me at least) the kill counter that keeps track of your killstreak. We'll see how long Sledgehammer keeps it up, but from what happened with Vanguard, I still don't have my expectations high for them at all.
@@DimzReacts Launch was pretty mediocre, but the Warzone integration broke nearly every "new" COD game for a while, and then they find ways to break stuff with every update.
After having IW playing deaf for the last year, it feels absolutely amazing to have a team of developers that is actually listening, willing to take feedback to heart and make changes. If Sledgehammer keeps this up, we could be in for a good year.
I wanna say, I only really played multiplayer during the jump-shooter trilogy, and haven’t played since. I’m specifically really surprised at all of the settings inclusions that they must have added over time. Certain things like dead-zone testing, auto-sprint, full button-mapping, and just so many more things that actually do make sense. It all feels very fun to get into, and having really started my time in Call of Duty multiplayer on Advanced Warfare, it’s cool to have returned to a Sledgehammer year, despite the strong community support I’ve seen for Treyarch.
Good job Sledgehammer, its amazing to see a dev listening to community feedback, after honestly just a terrible year with IW. Especially happy to hear about the spawns, hope they can get them pristine soon
This is very refreshing to hear. I haven't played a CoD since Black Ops II, and am so keen to get this for that MW2 nostalgia. It seems so common in video games, that studios rarely listen to community feedback, even back when I played CoD, we usually only ever had minor quality of life changes. This is like a complete overhaul of the major issues in the beta in such a short turn around, it's honestly really impressive and gets me even more excited to play this game. MW2 was my favourite game back in the day, so it's awesome to see a studio doing the hard work to make their 'rendition' of it, the best it can be.
The game can only be so fun given how INSANELY rushed it is on all fronts, but it definitely seems like Sledgehammer is trying their best to redeem themselves after the absolute tornado that was Vanguard. They seem to be listening to the community more than they ever have before. This has gotta be the biggest beta-to-launch fix up that we’ve seen in YEARS. Let’s hope that this game will see nothing but gradual improvement as time goes on, regardless of its immense flaws due to Activitions greed.
Bruh, these past few days these videos have been mint. This is the first COD that I've pre-ordered and will start day of launch in about 10 years. I went through the campaign exclusively for the 2xp tokens and actually didn't think it was terrible. Even though I know I can change the country on my PS5, I'll wait a couple more hours and man I'm excited! Feel like a kid at a gamestop midnight release again.
Definitely not a fan of those new “medal” icons that pop up for revenge/kingslayer etc. It’s much better and less distracting when you just get a yellow text popup
Forget the past, we have to give Sledgehammer a round of applause for the work they’ve done for us at launch! They’ve earned my trust that they can handle this game!
Niiiice!!! I kinda like Skid Row and rust being a little hazy. I feel like they’re supposed to be Skid Row I’m not mistaken, is near the water, so it’s probably fog from that.
wonder if they actually fixed the dump a whole clip on a body at close range and get one tapped dead, to then being able to one tap someone at distance with the same weapon. hit reg was sooooo inconsistent in beta...also hope they fixed packet burst and high latency issues throughout the beta....full wired 1Gb U \ 1Gb D and it was terrible.
This is the first CoD in a while that I do not regret pre-ordering. Sledgehammer has actually listened to the community feedback, and not even just the codnext feedback, but beta feedback, youtube video feedback, blogposts, reddits, etc, and while I still think this should be the norm and basically expected to an extent with AAA titles and large dev companies, I am pleased that sledge has given this breath of fresh air as far as CoD goes as of late; thank you! And thank you Ace for keeping a tally of all the changes as usualy :D
I experienced that field of view bug a lot in the beta and I thought I was tripping out. Kind of disappointing to see it wasn't fixed for launch but at least it's on their radar and hopefully it'll be fixed soon.
Wow they changed so much. That is the perk of being an underdog studio and wanting to deliver. Hopefully this will be a good learning experience foe SledgeHammer as well through out the year and who knows maybe this will become the best COD multiplayer ever
One big bug I've recently caught is on PC, where thre menu and out of focus custom frame limiters are not working, it's using the regular custom frame rate limiter for in menu and out of focus
Some great changes! Btw Ace, is War mode supposed to affect your k/d? Currently it does, and I really wish it didn't... hoping it's an oversight by the devs. 😞
The spawns change feels so good - after playing for like 3h - I've had very minor issues on hardpoint but it's very sticky in most maps and it's just so good for map flow and map understanding
Has there been any talk of an input delay on KBM that affected MW2? I've no idea if that was ever fixed because I moved to controller to avoid it, but I'd like to be able to play this game on KBM again. This video has me excited for tomorrow though!
One thing I've noticed already is my personal TTK feels MUCH better. In the beta, I swear I couldn't kill anybody! I could dump half a mag into them, only for them to turn around and melt me instantly. Every time. Now, my TTK feels like what everyone was saying when they mentioned it's faster.
Why does it feel like Sledgehammer has already done more of what the community asked for than IW did the entire year of MW2
tbh I think mw2 was set to fail or something cause no way 😬
Because they have
Because they have this cod all be planned to keep sales up put out crap after crap then hey guys we the last few titles we crap so we are going to work last few titles classic bait and switch
Am so confused I thought your supposed too get battle pass season 1 in mw3 I unlock season 6 battle pass in mw2 ? Can any one help
@@eternaldarkness7654season 1 hasn’t started yet
Skidrow and Rust make sense to have haze. I think it fits their aesthetics more.
Makes sense to me but there has to be some middle ground for visualization. Unless this is it then idk then fam
@@LeeRaySmithrust and skid row were extremely hazy in mw2
Agreed
Totally agree
@bradenmchenry995 was it? I didn't okay cod online until bo1 🤔
I cannot stress how much having detailed stats back has already improved my enjoyment of the game
Yea weapon tuning would’ve been cool in MW2 if they had detailed stats to look at
Frrr
@@spudmaster1793 People have wanted it back for a year now bruh I don't think they're adding it
I think this might've been the largest amount of changes from Beta to Launch in recent memory
Yeah but the fact they had to make these changes in the 1st place is indicative of a rough, unfinished, and rushed game.
@@jaynecobb7964always someone that’s focused on the negative in the mist of positivity.
Well the beta was a year long so it's not at all impressive
To be fair they had a lot of resources that would have usually been spent on the "campaign"
@@juuiceboxx unfortunately the last few years of CoD have soured to me on the franchise. I mean with MW3 what are we really getting that's new, exciting, or innovative? We've got some remastered maps, DMZ with zombies, and a terrible campaign. The entire game was quite obviously meant to be a DLC as evidenced by the fact that a majority of the development was already done for sledgehammer. In some cases well over a decade ago.
I can't believe they actually took the feedback for the haze. I fully expected it to get completely ignored and that I'd just have to deal with. It's not perfect but it's a huge improvement
Sledgehammer is just superior to infinity ward
@@quennybirdsledgehammer does not innovate. They pander.
It’s not a bad thing
@@muffinmonk listening to the community > changing things to seem innovative and then refusing to listen to feedback
@@quennybirdSkedgehammer is not better but they do clean up what infinity ward failed at that’s what they do they build off what infinity ward does and makes it better usually same with Treyarch but they innovate more than any studio it’s either really good or extremely bad
@@duncan5318cod circle
Massive props to SHG, Ik it’s easy to dismiss praise for the game since it’s the honeymoon period. But holy hell, they are ACTUALLY listening and showing effort to making the game that the community has been asking for, and further improving it more and more. I’m so impressed
I think that's SHG strongest trait, they actually listen to the community compared to IW (which make bangers like MW19 but completely suck at listening to complaints)
Yes because making probably at this point the laziest “new” game of all time this is the time where no one can argue that it’s literally just the same game. The MP is the same and the other items in this game are just DMZ/war zone reskins, it’s sad.
@@faustog20I can tell u right now I’d much rather play mw2019 over this $70 DLC
The game is in the honeymoon phase tho every cod is great until the phase wears off
Lmao lets come back to this comment in a few months
Wow! Thank you very much Sledgehammer for actually listening to us and caring about the community 👍🏽👏🏽
All the changes are awesome
I’m actually really excited to play this game. I have had little to no interest in call of duty for the last few years. But the beta was really fun, and the care and attention they’re giving to the community feedback definitely doesn’t go unnoticed. My way-too-early prediction is; this is gonna be a great cod
Visibility buff is a great change for me . Was very tough in beta with only one working eye 😊
yarrrrrr
@@getsomebud💀
@@getsomebudbro 😭😭
@@getsomebudman...ur going to hell😭
I Have one eye also it was crazy
These are already amazing changes in the right direction, I'm just curious in they reduced or fixed the visual recoil for the MW2 weapons before transferring them into MW3
i hope they did cus mcw feels really good compared to most or all mw2 weapons
They did say they were going to balance quite a few of the MW2 weapons for the launch. Hopefully recoil adjustments are part of it
They didn't as far as I can tell but visual recoil seems to be at minimum with a site on now which makes sense for the "Precision sight" benefit those sights give.
Unfortunately they didn’t. I tested them already and they still give off that strobing effect and have the exact same visual recoil. They appear to be one to one ported over animation/looks wise.
I think visual recoil is part of the game engine specifically, the weapon models being transferred over doesn't mean MW2's visual recoil does
Can't wait to hop on !!! Sounds like we are off to a good start.
Thank you Ace for being a voice for the community ... believe me .. they watch your videos and listen to your feedback.
The thing I'm seeing from the gameplay, is that it seems you can basically switch sights like you can switch fire mode, with just a single press even without ADS. That makes hybrids even more viable: you can always see what's currently selected and you can switch on the fly depending on the situation without having to ADS first and then switch
Oh word, personally I prefer that over toggling R3
That’s just the tactical stance bro. By default u just press down u on the d-pad to swap between. U still have to toggle between hybrid sights.
How do you justify in your head , that this is going to feel any different to you a month after your impulsive buy, than the last call of duty you pre-ordered?
For gods sake , buy a game that’s actually different.
Say what you want about Sledghammer, unlike IW they seem to listen to feedback. That's huge for me.
That is true
AW WW2 and to some Extent in Vanguard. They did Fix\Improve a lot of stuff that was broken
Their biggest W was with the Big post Launch WW2 Update that changed like half of the game and brought the game back to life
I LOVE these little QOL updates! One thing I still think is missing is option to favorite operators and skins or at least have a toggle to randomize them just like we eventually got in MW19
I might consider picking it up after such improvements but I'll wait a bit longer. SBMM is still a huge con for me and that's not going away anytime soon.
Kinda how I feel as well, game looks amazing but I know that’s a huge rough patch for me
Genuinely feels stronger now than it ever has, all it takes is one positive game and you’ll be fighting MLG Champs the next round
These changes make the game so much better honestly!
I am glad to hear about the devs responding to and addressing the issues the game has.
So it seems like the beta was an actual beta this time? I do like all these small changes, it really adds up
While I'm excited about this game, a lot of these changes are just fixing things that they broke in the first place lol.
@@awepossum1059Can you be happy that they tried to reverse their changes for once..?
@@awepossum1059 Yes, this is true. But there are also some changes here that we haven't seen in a while. Some of the smaller things like medal pop ups (which gives me old school cod vibes), a clear kill counter, detailed stats during matches. I also like the fact that spawns no longer are squad based.
Crazy how Sledgehammer actually listens and makes improvements to their games. That cannot be said about IW. They think so highly of themselves and refuse to make changes if it goes against their vision (even when the community unanimously dislikes it). From Beta to Launch we're getting UI changes we've asked for a solid year with MW2. Sledgehammer will always get a win in my book when it comes to listening to community feedback.
The thing is the plan was to cater to casuals and new players to make more cash. They were hoping that the existing players/sweats would just put up with it and stay but the strategy back fired. Hopefully they never do this again..
Good to see Sledgehammer listened to feedback. IW needs to take notes
sledgehammer clearly didn't take notes from IW how to make campaign
IW did the Campaign tho
Not SHG@@Cpt.JohnPrice.
I generally can't believe they made all those changes. Half way through the video, I thought you were trolling with all these change lol! Great job, Sledgehammer Games! Keep this up and this year will rock!!!
I'm lvl 52 and I'm still having fun, have high hopes for the ranked, just wish sbmm for pubs were lower
Damn, SHG actually did it 😅 so refreshing to see a dev that listens. No doubt they'll go radio silent now after launch, but they at least deserve some of it.
fuck it give the devs some peace and R and R, then they can come back feeling great
@@VooDooMusicWe gave IW a year of peace and R and R and they never did anything lol
@@cornbread7095 That was IW, and i also have no real idea what you mean by we
I hope the firstly fix the sliding delayed thing and also the change so when you slide without those sneakers you don’t aim in like that on side
Incredible amount of QOL updates. Feels great that they’re listening clearly. Gives me a lot of hope for the future.
Remember when Sledgehammer were the black sheep and people didn't like their games and Infinity Ward were the golden ones, how the turns tabled
idk if it's a change from beta but did you guys notice after every enemy or your own sniper shot, there is a trace of smoke left behind in the direction of the bullet and it looked so cool
Gotta try it out for myself at midnight when it launches for me, but based on your report, this feels like a warm hug from sledgehammer. Especially compared to the cold shoulder we got from IW the entire past 12 months..
ammo box activation delay is also finally a reasonable speed btw
Sledgehammer is literally the only COD developer that actually listens and acts on the feedback the community provides
I was waiting for this video to explain everything. Thanks so much! Great video!
Keep up the good work Ace. Seems like someone at high up at Sledgehammer is watching your videos and literally implementing everything you recommend. Thanks for what you are doing for the community
I find it a bit odd that the tac sprint issue wasn't discussed.
I waited to see the launch spawns before deciding if I was going to purchase. Happy to say they've done what needed to be done to earn a purchase. The devs listening to feedback is so freakin nice.
Do you run faster when slide canceling?
And just like that, Sledgehammer Games earned a little more respect than Infinity Wank.
Very good update. I'm quite pleased with what they're doing.
Oh my God. The maps give me nostalgia
Here's hoping they eventually let us fully customise our HUD
Ace absolutely going MENTAL at 5:45 while casually talking about tap to slide 😂
“$70 dlc this, $70 dlc that.” I’m just glad that we finally have a modern warfare game under a developer that listens
I’m not going to go overboard and say things are great now, instead, I’m going to give massive props to Sledgehammer for actually bothering to listen to community feedback and not bury their heads in the sand and essentially go “Nuh uh”.
9:24 This route wasn’t in the OG MW2 right? That window was closed on the second story.
I suppose an open window is better than a closed door, but still changes the overall flow of the map, especially with a S&D Bombsite being in there.
nope it was closed off, we used to stack the headquarters in that building back then and it was almost impossible for people to get in unless they started spamming nades/noobtubing us lmao
Really glad I can play domination again, that has been my favorite mode always and last year I didn't touch it after the first weekend.
One of the things I've been most excited about with this game leading up to launch has been as you said, we're getting a team who will actually listen to us. Unlike Infinity Ward who seem stubborn to the point of almost being spiteful towards the playerbase. That combined with a selection of maps we already know and mostly love, and things are looking good for this coming year of CoD.
Cant believe they added a voice chat volume slider because that’s apparently something too hard to add for all of mw2
Let’s go ace! Hope this year is a one big overall W!
I'm so happy to see that everything I suggested they would add in regards to the HUD made it into the final game.
Game feels good so far however, servers still feel a bit off and time to die vs kill can still be super questionable. Still having teammates shoot each other as well.
i mean servers being a bit off its normal when the game hasnt launched world wide.
There isnt a single FPS in existence where this isn't an issue, its literally the nature of online gaming with different players interacting with eachother on different levels of ping
Looks great, I'm stoked for this :)
I’m going to wait & see how SBMM kicks in over the next few weeks before I decide on a purchase ..
it’s never gonna change. if you don’t like sbmm just dont buy it
At least I don't have to deal with: "Grenade!Grenade!Grenade!" Over and over
Now we just need wrapable streaks, non lethals, and Specialist Bonus, and we're good lol
Told y’all they’d “fix” spawns for an easy layup. Start off w good PR for the artificially created problem that was the beta spawns. So obvious
Skidrows meant to be hazy, it’s in the name of the map dawg.
This “fix” for the slide delay doesn’t fix the issue. M&kb could’ve already mapped slide and dive to different keys and we still have a slide delay anyway.
You can play FFA and all similar modes (like gun game) with a party in MW2
Just from playing around offline, I noticed there's a decent improvement with the bots. They strafe now, rather than just planting their feet and firing. Are a little less braindead overall here than they were in previous games.
Is it still limited to 6 bots in free for all for no reason like MWII or can you put more?
@c-samleystudios1573 unfortunately it's the same limit, unless I'm missing something. UI still isn't the most intuitive.
Edit: If you set the match mode to TDM, fill the lobby with bots, then switch back to FFA, the 11 other bots stay in the lobby.
the sbmm is so strong it doesnt matter whatever change they make.
Facts
The maps look so much better now
Haven’t heard Ace this upbeat in years. Love it
Overall, seems good; keyword being "SEEMS". A few of the quality of life changes I can absolutely get behind, like the visibility issues, spawn changes, and (for me at least) the kill counter that keeps track of your killstreak. We'll see how long Sledgehammer keeps it up, but from what happened with Vanguard, I still don't have my expectations high for them at all.
I'm new what happened with vanguard? Was it good at the start, then what happened?
@@DimzReacts Launch was pretty mediocre, but the Warzone integration broke nearly every "new" COD game for a while, and then they find ways to break stuff with every update.
They removed the AA options in the menu, which makes the game super blurry now, its so annoying.
Its just nice to see community feedback being implemented in good time. Its the little things that make the difference sometimes. Thanks, Ace.
Love to see SHG not take months to respond to simple things. I may never buy another IW cod again
After having IW playing deaf for the last year, it feels absolutely amazing to have a team of developers that is actually listening, willing to take feedback to heart and make changes. If Sledgehammer keeps this up, we could be in for a good year.
I wanna say, I only really played multiplayer during the jump-shooter trilogy, and haven’t played since. I’m specifically really surprised at all of the settings inclusions that they must have added over time. Certain things like dead-zone testing, auto-sprint, full button-mapping, and just so many more things that actually do make sense. It all feels very fun to get into, and having really started my time in Call of Duty multiplayer on Advanced Warfare, it’s cool to have returned to a Sledgehammer year, despite the strong community support I’ve seen for Treyarch.
Good job Sledgehammer, its amazing to see a dev listening to community feedback, after honestly just a terrible year with IW. Especially happy to hear about the spawns, hope they can get them pristine soon
This is the best looking multiplayer I have seen for a long time.
MW3 MP is probably gonna be the best MP out of the new era CODs post MW2019
This is very refreshing to hear. I haven't played a CoD since Black Ops II, and am so keen to get this for that MW2 nostalgia. It seems so common in video games, that studios rarely listen to community feedback, even back when I played CoD, we usually only ever had minor quality of life changes. This is like a complete overhaul of the major issues in the beta in such a short turn around, it's honestly really impressive and gets me even more excited to play this game. MW2 was my favourite game back in the day, so it's awesome to see a studio doing the hard work to make their 'rendition' of it, the best it can be.
Whichever way this game turns out, I think Sledghammer is earning a lot of favors by listening to feedback. These are great changes!
These maps are looking so nice! I can't wait
My biggest concern with the beta (being an older player) was my inability to identify enemy players easily. Much better now!
1:23 dang I love the changes they made at least on a couple of the examples you showed. Some maps look like they could use some more.
The game can only be so fun given how INSANELY rushed it is on all fronts, but it definitely seems like Sledgehammer is trying their best to redeem themselves after the absolute tornado that was Vanguard. They seem to be listening to the community more than they ever have before. This has gotta be the biggest beta-to-launch fix up that we’ve seen in YEARS. Let’s hope that this game will see nothing but gradual improvement as time goes on, regardless of its immense flaws due to Activitions greed.
After the year of MW2 i was not expecting this to be nearly such a positive video. Some great adjustments
TheXclusiveAce is a GOAT, which is why he will 100% defo pin this comment!😅
Lol
Facts
Bruh, these past few days these videos have been mint. This is the first COD that I've pre-ordered and will start day of launch in about 10 years. I went through the campaign exclusively for the 2xp tokens and actually didn't think it was terrible. Even though I know I can change the country on my PS5, I'll wait a couple more hours and man I'm excited! Feel like a kid at a gamestop midnight release again.
The ttk is brutally slow in this game. I can only hope they add a 100hp game mode or at least a hardcore+ game mode
Hardcore will be available at launch.
Ur a bot 😂😂😂
@@Connor-ReeceI don’t like traditional hardcore where it’s 1 shot to kill
@@Predash051I prefer traditional call of duty time to kill. I’ve played them all
@@bradenmchenry995 we will have to wait and see what the hardcore ttk is like I guess. I like the ttk as it is though personally. Mw2 was way too fast
Definitely not a fan of those new “medal” icons that pop up for revenge/kingslayer etc. It’s much better and less distracting when you just get a yellow text popup
Looks like they're really listening to you Ace. I'm SO glad that they're actually listening to the players.
How about the speint delay after sliding? I'm guessing it is still happening.
SHG just became my favorite studio
Forget the past, we have to give Sledgehammer a round of applause for the work they’ve done for us at launch! They’ve earned my trust that they can handle this game!
This is a perfect game and it blows my mind, BESIDES snipers are wayyy to slow after tuning was removed. They need to buff ads on all mw2 snipers
No they don’t the snipin is easy as it is
Niiiice!!! I kinda like Skid Row and rust being a little hazy. I feel like they’re supposed to be Skid Row I’m not mistaken, is near the water, so it’s probably fog from that.
wonder if they actually fixed the dump a whole clip on a body at close range and get one tapped dead, to then being able to one tap someone at distance with the same weapon. hit reg was sooooo inconsistent in beta...also hope they fixed packet burst and high latency issues throughout the beta....full wired 1Gb U \ 1Gb D and it was terrible.
This is the first CoD in a while that I do not regret pre-ordering. Sledgehammer has actually listened to the community feedback, and not even just the codnext feedback, but beta feedback, youtube video feedback, blogposts, reddits, etc, and while I still think this should be the norm and basically expected to an extent with AAA titles and large dev companies, I am pleased that sledge has given this breath of fresh air as far as CoD goes as of late; thank you! And thank you Ace for keeping a tally of all the changes as usualy :D
I experienced that field of view bug a lot in the beta and I thought I was tripping out. Kind of disappointing to see it wasn't fixed for launch but at least it's on their radar and hopefully it'll be fixed soon.
Wow they changed so much. That is the perk of being an underdog studio and wanting to deliver. Hopefully this will be a good learning experience foe SledgeHammer as well through out the year and who knows maybe this will become the best COD multiplayer ever
Good vid AGAIN! Thanks and im so happy to see thos changes you listed. Im heading out to pick up my preorder now, Australia goes live soon.
One big bug I've recently caught is on PC, where thre menu and out of focus custom frame limiters are not working, it's using the regular custom frame rate limiter for in menu and out of focus
Some great changes! Btw Ace, is War mode supposed to affect your k/d? Currently it does, and I really wish it didn't... hoping it's an oversight by the devs. 😞
Great changes! I just hope Sledgehammer continues this progress and doesn't go radio silent like Infinity Ward always does after a launch
Man this looks like the most fun CoD will be in years
in the beta you could still tap to slide, you didn't need to hold. It just had a little bit of delay.
The spawns change feels so good - after playing for like 3h - I've had very minor issues on hardpoint but it's very sticky in most maps and it's just so good for map flow and map understanding
Really impressed with how much they have listened and implemented things that you've asked for.
You’re making it hard not to get excited about the MP this year.
Has there been any talk of an input delay on KBM that affected MW2? I've no idea if that was ever fixed because I moved to controller to avoid it, but I'd like to be able to play this game on KBM again.
This video has me excited for tomorrow though!
SBMM seems even sweatier than the beta. It’s crazy how perfect everyone’s aim and reaction time is
One thing I've noticed already is my personal TTK feels MUCH better. In the beta, I swear I couldn't kill anybody! I could dump half a mag into them, only for them to turn around and melt me instantly. Every time. Now, my TTK feels like what everyone was saying when they mentioned it's faster.