remember games like jagged alliance 2, syndicate wars, desperados wanted dead or alive, robin hood the legend of sherwood, commandos, warhammer 40k chaos gate, and lots more, you should try that game aliens dark descent, its real time strategy but isomatric view point, the campaign is brilliant, yet the the ending is so linear
Here is why modern games are bad. let's look at the current industry. microsoft, and sony are majority owned by blackrock, vanguard, and state street. these 3 companies own each other. ziff davis and fandom inc control the big gaming journalist outlets such as metacritic and IGN as examples are also owned by blackrock, vanguard, and state street. EA, and Epic games as well as other companies on the ESRB board are also owned by blackrock, vanguard, and state street. these 3 companies are part of the world economic forum. Larry Fink the CEO of blackrock has an infamous video of him stating that you have to force behaviors. these shareholders are manipulating hiring practices by hiring far leftists to push this agenda in the industry. we can see this with Ubisoft's hiring pipeline of using DEI to hire people and get them in the industry. The people that support DEI are going to be the ones benefitting from it because they don't care that they are a token hire they are in it for the free ride. valve is one of the only places that these companies don't have their claws dug in.
The hand drawn backgrounds of Icewind Dale and Baldur's Gate are incredible. Same with the commando series. And then the amazing gameplay of Diablo ii and LoD were such a perfect example of the era.
You're right, it is magic. There's something about this style that feels more immersive than ultra realistic graphics. It engages your imagination differently, encouraging you to fill in the details and connect with the world on a deeper level. It’s like the artistry sparks a sense of wonder that realism sometimes can’t quite capture. Pillars of Eternity 2 took me back to the good old days. I absolutely loved the way the backgrounds were designed, it was such a nostalgic and beautiful touch.
a lot of CEOs and managers simply get lucky with employees. that's why they can't repeat success because most of the time it's not them with the inspirations.
Give AtomRPG, Disco Elysium, Hard West, Alaloth, Solasta, Hades (the original, not the sequel), & Inquisitor a shot. And though I have my issues with Owlcat as a company ("Let's add a mandatory 10G+ spyware update! Let's make all the best female characters unromanceable!") their isometric RPGs for "Pathfinder" and "Rogue Trader" are actually pretty solid.
Dont forget Pillars of Eternity 1,2, and Torment: Tides of Numenera! All great ones. Serpent in the Staglands is a good one too, though very janky and strange.
Isometric and 2.5D aren't the same thing. Most 2.5D games are isometric, but not all isometric games are 2.5D. A game can have a fully 3D world model that is rendered in isometric projection. But in a 2.5D game, the world model is really 2D, it's just rendered in a clever way that gives the illusion of varying terrain heights.
I've heard Songs of Conquest and Songs of Silence are spiritual successor to Heroes but I haven't played them yet. Also really wish Disciples makes some sort of comeback, I would be happy if they just did some remaster of first two games. I know there was Disciples 3 and Liberation but they felt like completely different games, Disciples 1 and 2, especially 2 really cool art direction.
Completely agree, Baldur's Gate 1 and 2, Planescape Torment, PoE, IWD 1 and 2, the first two Fallouts Good old isometric videogames are really on a completely different level. Edit: i almost forgot Pathfinder: Kingmaker and WotR
Transport Tycoon Deluxe, Rollercoaster Tycoon, Jagged Alliance 2, Fallout series, Commandos, Sim City 3000, Caesar 3 are my all time favourite games. I often time play those to this day.
Yes they were. The number of hours trying to find and complete every quest, item, and ending in Fallout and Fallout 2 were.... numerous. Then all the old CGA D&D games, and so many others I can't even remember now I played on PC XT and AT. It's one of the things I appreciate so much the new Rogue Trader game. It does hit those nostalgia vibes quite well. It also helps that the game is just phenomenal anyway.
Isometric games were like 3D, but with detailed graphics way before real 3D could achieve it. Plus no camera issues because everything was arranged so you could see it clearly.
These are the games I grew up with, and to this day, I find their visual style more immersive than ultra-realistic graphics. There’s something uniquely captivating about this type of graphic style, it has a way of drawing me in by encouraging my imagination to fill in the gaps. It’s a lot like reading a book, where the words create a framework, but the vivid imagery comes from within your own mind. Perhaps that’s why I find these visuals more immersive than photorealistic graphics. In ultra-realistic games, everything is presented so clearly and completely that there’s little left to interpret or imagine.
Enthusiasm reached another level on playing F-19 Stealth Fighter, a masterpiece running on IBM XT, it was really 3D immersive environment , under 1MB, stunned for life. By the way, once only reached 2600 points in North Cape theater.
i love watching videos about, and from, older console developers that go into technical detail on all the workarounds and cheats they pulled in order to get their game to do something that the hardware didn't support. definitely a lost art
For a rather modern truly isometric game with 2d graphics and sprite work I would recommend Brigador. Really takes it to the next level with the destructibility of the environments. A really fun big mech game.
There was a lot of old games with this graphical style and it is indeed was an art to make games in this style. There maybe games what created with this in mind but these times are passed. Some of my games with these styles are in the late 80's early 90's. Just few: Master of Magic (battle scene), Simcity 3000, Syndicate, Dungeon Keeper 1-2, Wasteland, Fallout 1-2, Fallout Tactics, Baldurs Gate 1-2, Icewinddale 1-2, Xcom, Xcom Apocalypse, Theocracy, Utopia, Afterlife, Commandos, Battle bugs, LBA, Horde, Patrician, Port Royale, Caesar 1-2-3, Seven Kingdoms 2, Dragon Throne: Battle of Red Cliffs, Goblins, Diablo 1-2, Jungle Strike, Imperium Galactica (Planet scene and land battle), Magic and Mayhem, Majesty 1-2, Genewars, Bedlam, Arcanum, Mechcommander 1-2, Populous, Jagged Alliance. I would not type much more because too many I know and not wish to spam this space.
There's certainly a unique appeal to isometric games, especially the creative, hand crafted environments. There are many beautiful ones, including recent games. Currently got my eye on PoE2 and its imminent release, the dark fantasy artwork and isometric environments are stunning. Funnily enough I'm currently doing my first playthrough of Disco Elysium. Once again, beautiful art and isometric environments.
Spindizzy anyone? It was one of the very first great isometric games on the C64 and I absolutely loved it. But I was also terribly bad at it for I remember it was a true challenge to precisely control the spinning top. Spindizzy's cool sound effects are still echoing in my ear, though. If you take a look at modern games isometric graphics still exists. Thinking of Pillars of Eternity I & II, Tyranny, Torment: Tides of Numenara, or Disco Elysium: all fantastic (imo) isometric RPG games very much inspired by the art style of Baldurs Gate.
Well, Baldur's Gate 3 and Diablo 4 proved everyone that this kind of perspective is still popular and can definitely hold up to this day. There's others like Disco Elysium, WH40k Rogue Trader, Wasteland 3, Pillars of Eternity, Age of Empires 4, or the more action Hades, Tunic, Project Zomboid, all of these are pretty good
Divine Divinity sticks in my mind along with Diablo 2, and also on the SNES the Breath of Fire series the battles were isometric, which even today these games look nice using graphics filters. Zaxxon was the first game I seen like this ever, it in the arcade in the early 80's in the USA.
A large part of why these games were considered revolutionary in the 3D gaming space, is because it had never been done before. Imagine seeing for the first time, an image which you can control on a screen, in a 3D space. Forget how many frames per second you got. The fact that it was happening at all was a miracle to most gamers. They were mostly unplayable. But are responsible for creating the drive to build better hardware to accomidate 3D gaming. Edit: at 8:30 i was SCREAMING at my phone "BALDURS GATE"
Agreed. Speaking of, does the Strike series count? (Desert, Jungle, Urban, etc) Absolutely loved those games. And then there's the Commando series... so many fond memories. And then there's the original X-COM games! And Syndicate--yeah... the more I think about it, isometric games really are the best. Almost too many to count!
I was in love with isometric games since Ant Atack (’84), pity that there was no mention of it in the video - it started ‘isometric revolution” on home comps of the time. 11:10 ZX Spectrum didn’t have sprites, back then that was mostly Commodore 64 and Sega thing. Main screen is single color to avoid infamous ZX Spectrum color clash, but regardless of that Knight Lore was amazing game than made my early teen years so much better.
8:56 I've played zaxxon on the pc. The controls are really annoying. You know how when you press a letter, a single character gets printed first, but if you keep holding down the key it starts repeating? Imagine that on your arrow keys.. If you want it to move quickly, you tab the key repeatedly because holding it down just makes you not move and then crash.
This incredible theme park game? You mean Roller Coaster Tycoon. The game that was single handedly made by the programming GOAT, Chris Sawyer. He programmed the entire game himself in x86 assembly.
I'm a few years older than you and I thought head over heels was the coolest thing in the world on my amstrad cpc around 1990-91. I watched a playthrough on youtube though and thought the ending was a bit boring so glad I didn't play all the way through. The graphics of the time added a lot of charm
Super Mario RPG the Legend of 7 stars is a fun game, you can't tell from watching it cause the core mechanic when fighting those silly bosses is quite fun, it is in the control and feel, and reading the silly dialogs is always a bonus, give it a try, from the first 5 mins you can tell if you will like the game or not. besides, it has one of the most funny villans ever: booster!
Some of my favorite Isometric games were strategy games of the 90s. Warcraft, Age of Empires, Command & Comquer, SimCity 2000, Freight Tycoon. So many great titles. I wish more games would go Isometric 2D route. Its got its own special aesthetic from 3D games with the view point of Isometric 2D graphics.
@@napoleonfeanor My bad, I am indeed incorrect about Warcraft and C&C. From what I can find on the information, they are forced perspective/topdown? I can't find any terms apart from that. If you know, please explain. :)
To be honest, I prefer 3rd person POV over isometric. However, I like having options for myself and other gamers. I like how Baldur's Gate 3 does it. If you like, you can play it as a traditional CRPG with isometric viewpoint and click to move. Or you can go into 3rd person and move likewise. Only annoying thing is that there doesn't seem to be an official way to move in 3rd person without a controller (and the 3rd person keyboard mod is more than a little jank)
I agree ...bring em back. Also pre-rendered backgrounds are gorgeous they should also make a comeback and i believe they will with AI making alot of thing lot of easier.
Pretty much all the major advances in graphics were due to hardware limitation and you really could see the talent of those who were able to do so much with what little they had. These days it feels like many are kinda lazy and just expect dlss to carry their lack of care or creativity or insist on rubbing butter on your eyes.
my comment from that video: even to this day i find peak isometric games like og starcraft/bw, infinity engine games like bgs and iwds and even "less" realistic homm3 to be the most immersive experiences. sure games like kcd and cp push photorealism, but that uniqe sense of wonder given by those picturesque backgrounds is unparallel.
lol, probably going to get flak for this, but another great isometric game is Bastard Bonds. That is if you ignore the homoerotic undertones. Still plenty of great content despite that as I found the art direction and level design pretty good. Heck, even the music is catchy. The combat is solid, albeit simplistic at a glance, + player customization is incredible. Added points in that you can create as many characters as you like while managing them as potential random encounters for recruitment. Certainly helps being able to create multiple hot chicks to balance things out.
The 2D-3D blend was used so much in what nowadays does looks to have aged poorly. Donkey Kong is still OK, but you've got plenty of these games within which characters were designed with super computers, and background looked more or less 2D. This is plain to see in one of my favourite games: Shining Force 3, but also in a big way on a lot (most?) of the GBA's RPGs (inc. Golden Sun, from the same studio: Camelot software), and plenty of others from roughly 1995-2002. Back then the standard 2D look old, the pre-rendered characters new & fancy...Now the former look superb, the latter...not so much.
We still get great isometric games. Disco Elysium is a good example. It was also heavily inspired by Planescape Torment, which is also a great isometric game, and the first one I ever played all the way through.
First of all vintage gamer is woke on twitter so i hope you wont get attacked because you were on friday night tights. Like how shad was disavowed for his friends. Now on the isometric stuff i agree, isometric games look much better than many modern indie games with terrible pixel art or corporate art style tumblr drawings. Also isometric games do not cause camera issues, dungeon siege and neverwinter nights had a 3d camera that kept bumping on every object and you had to constantly move it around. I experience this on encased that is a classic fallout game but not very good, it tries to have the same isometric camera but its on 3d, just like wasteland 2 and in both those games i had to move the camera constantly, meanwhile in atom rpg and colony ship which are also like classic fallout, you dont need to do that because the camera is fixed. Isometric is just superior to 3d games with a camera you can control but its still not third person or first person. Vampire bloodlines redemption has a god awful camera, those early 3d rpgs in early 2000s were terrible. I need to play sim city classic, i played sims 1 and the art style was so cool, meanwhile modern sims has awful camera and runs like crap. Also shadowrun returns is 2d but titan quest is 3d but the camera makes both so playable instead of messing with the camera 24/7.
Isometric is cool, but it's limiting, and has bad depth perception. There's really no reason to go 3D like BG3 which allows for a lot more flexibility, including allowing for MULTIPLE automatically rendered isometric views.
Old games are good when they let you imagine things... is a bit on the game, and a bit on your part.. there was a degree of imagination on these games that is non existent today, nowadays what you see in photo realistically sense... IT IS WHAT IT IS.. is all already cosmetically pleasing and pushed to the limits , is a Big turn off for me.. is like watching a movie when every line is explained, instead of being thematically pleasing, is spoon fed into your eyes, don't doubt, is already there..
Isometric Videogames were incredible and we should bring them back.
Link to the original video
ua-cam.com/video/rs4B8-qoY1I/v-deo.html
remember games like jagged alliance 2, syndicate wars, desperados wanted dead or alive, robin hood the legend of sherwood, commandos, warhammer 40k chaos gate, and lots more, you should try that game aliens dark descent, its real time strategy but isomatric view point, the campaign is brilliant, yet the the ending is so linear
Here is why modern games are bad. let's look at the current industry. microsoft, and sony are majority owned by blackrock, vanguard, and state street. these 3 companies own each other. ziff davis and fandom inc control the big gaming journalist outlets such as metacritic and IGN as examples are also owned by blackrock, vanguard, and state street. EA, and Epic games as well as other companies on the ESRB board are also owned by blackrock, vanguard, and state street. these 3 companies are part of the world economic forum. Larry Fink the CEO of blackrock has an infamous video of him stating that you have to force behaviors. these shareholders are manipulating hiring practices by hiring far leftists to push this agenda in the industry. we can see this with Ubisoft's hiring pipeline of using DEI to hire people and get them in the industry. The people that support DEI are going to be the ones benefitting from it because they don't care that they are a token hire they are in it for the free ride. valve is one of the only places that these companies don't have their claws dug in.
The hand drawn backgrounds of Icewind Dale and Baldur's Gate are incredible. Same with the commando series. And then the amazing gameplay of Diablo ii and LoD were such a perfect example of the era.
The art style of IWD is so amazing. I like it better than BG2. But the story lol if only BG2 had the IWD art style
It is not hand drawn. It’s all 3D rendered into 2D still image.
I would have absolutely loved BG3 so much more if it embraced this kind of visual style. BG3 looks great, but it feels a bit too clean.
too bad bg3 was so bad
dont forget the ps1 era final fantasy games!
There is this magic in those old pixelated isometric games. Thats why I fell in love with RTS games when I was a kid.
You're right, it is magic. There's something about this style that feels more immersive than ultra realistic graphics. It engages your imagination differently, encouraging you to fill in the details and connect with the world on a deeper level. It’s like the artistry sparks a sense of wonder that realism sometimes can’t quite capture. Pillars of Eternity 2 took me back to the good old days. I absolutely loved the way the backgrounds were designed, it was such a nostalgic and beautiful touch.
My first Video Game i ever bought was Sudden Strike. It also had this type of Graphics.
I still play it from time to time.
Imagine a time when Peter Molynieux actually made good games. Seems surreal.
a lot of CEOs and managers simply get lucky with employees. that's why they can't repeat success because most of the time it's not them with the inspirations.
Give AtomRPG, Disco Elysium, Hard West, Alaloth, Solasta, Hades (the original, not the sequel), & Inquisitor a shot.
And though I have my issues with Owlcat as a company ("Let's add a mandatory 10G+ spyware update! Let's make all the best female characters unromanceable!") their isometric RPGs for "Pathfinder" and "Rogue Trader" are actually pretty solid.
Dont forget Pillars of Eternity 1,2, and Torment: Tides of Numenera! All great ones. Serpent in the Staglands is a good one too, though very janky and strange.
I remember isometric used to be referred to as '2.5D' since a lot of the underlying code was based on 2D but was displayed as '3D'
Isometric and 2.5D aren't the same thing. Most 2.5D games are isometric, but not all isometric games are 2.5D. A game can have a fully 3D world model that is rendered in isometric projection. But in a 2.5D game, the world model is really 2D, it's just rendered in a clever way that gives the illusion of varying terrain heights.
I am also a fan of mvg, I enjoyed your additions to the video.
I'll say it like this. 2 of my top 3 games of all time are Fallout 2 and Diablo 2: LoD. Both of them isometric.
I miss Heroes of might and magic so much. 😢
But Heroes are alive and well. Heroes 3 are played competitively, there are community expansion (lore faithful)
There is a new Heroes game coming out. With the Olden Era title name. If its going to be good thats another question.
NEXT YEAR. Patience my child
I've heard Songs of Conquest and Songs of Silence are spiritual successor to Heroes but I haven't played them yet. Also really wish Disciples makes some sort of comeback, I would be happy if they just did some remaster of first two games. I know there was Disciples 3 and Liberation but they felt like completely different games, Disciples 1 and 2, especially 2 really cool art direction.
@J.J.Jameson_of_Daily_Bugle Disciples 2 has a good community, mods, maps, pvp
Completely agree, Baldur's Gate 1 and 2, Planescape Torment, PoE, IWD 1 and 2, the first two Fallouts
Good old isometric videogames are really on a completely different level.
Edit: i almost forgot Pathfinder: Kingmaker and WotR
There's another great game that does isometric view great and it's called project zomboid
Zaxxon is awesome. I played its Apple IIc port, back in the day. Now I finally remember how was that game called.
Transport Tycoon Deluxe, Rollercoaster Tycoon, Jagged Alliance 2, Fallout series, Commandos, Sim City 3000, Caesar 3 are my all time favourite games. I often time play those to this day.
Super Mario RPG is amazing. One of the greatest tragedies of the Nintendo-Square Soft split was that it never got a proper follow up.
Yes they were. The number of hours trying to find and complete every quest, item, and ending in Fallout and Fallout 2 were.... numerous. Then all the old CGA D&D games, and so many others I can't even remember now I played on PC XT and AT. It's one of the things I appreciate so much the new Rogue Trader game. It does hit those nostalgia vibes quite well. It also helps that the game is just phenomenal anyway.
Isometric games were like 3D, but with detailed graphics way before real 3D could achieve it. Plus no camera issues because everything was arranged so you could see it clearly.
Epic video man
These are the games I grew up with, and to this day, I find their visual style more immersive than ultra-realistic graphics. There’s something uniquely captivating about this type of graphic style, it has a way of drawing me in by encouraging my imagination to fill in the gaps. It’s a lot like reading a book, where the words create a framework, but the vivid imagery comes from within your own mind. Perhaps that’s why I find these visuals more immersive than photorealistic graphics. In ultra-realistic games, everything is presented so clearly and completely that there’s little left to interpret or imagine.
Enthusiasm reached another level on playing F-19 Stealth Fighter, a masterpiece running on IBM XT, it was really 3D immersive environment , under 1MB, stunned for life.
By the way, once only reached 2600 points in North Cape theater.
i love watching videos about, and from, older console developers that go into technical detail on all the workarounds and cheats they pulled in order to get their game to do something that the hardware didn't support. definitely a lost art
For a rather modern truly isometric game with 2d graphics and sprite work I would recommend Brigador. Really takes it to the next level with the destructibility of the environments. A really fun big mech game.
There was a lot of old games with this graphical style and it is indeed was an art to make games in this style. There maybe games what created with this in mind but these times are passed.
Some of my games with these styles are in the late 80's early 90's.
Just few:
Master of Magic (battle scene), Simcity 3000, Syndicate, Dungeon Keeper 1-2, Wasteland, Fallout 1-2, Fallout Tactics, Baldurs Gate 1-2, Icewinddale 1-2, Xcom, Xcom Apocalypse, Theocracy, Utopia, Afterlife, Commandos, Battle bugs, LBA, Horde, Patrician, Port Royale, Caesar 1-2-3, Seven Kingdoms 2, Dragon Throne: Battle of Red Cliffs, Goblins, Diablo 1-2, Jungle Strike, Imperium Galactica (Planet scene and land battle), Magic and Mayhem, Majesty 1-2, Genewars, Bedlam, Arcanum, Mechcommander 1-2, Populous, Jagged Alliance.
I would not type much more because too many I know and not wish to spam this space.
There's certainly a unique appeal to isometric games, especially the creative, hand crafted environments. There are many beautiful ones, including recent games. Currently got my eye on PoE2 and its imminent release, the dark fantasy artwork and isometric environments are stunning. Funnily enough I'm currently doing my first playthrough of Disco Elysium. Once again, beautiful art and isometric environments.
I really loved powermonger.
Spindizzy anyone? It was one of the very first great isometric games on the C64 and I absolutely loved it. But I was also terribly bad at it for I remember it was a true challenge to precisely control the spinning top. Spindizzy's cool sound effects are still echoing in my ear, though.
If you take a look at modern games isometric graphics still exists. Thinking of Pillars of Eternity I & II, Tyranny, Torment: Tides of Numenara, or Disco Elysium: all fantastic (imo) isometric RPG games very much inspired by the art style of Baldurs Gate.
Well, Baldur's Gate 3 and Diablo 4 proved everyone that this kind of perspective is still popular and can definitely hold up to this day.
There's others like Disco Elysium, WH40k Rogue Trader, Wasteland 3, Pillars of Eternity, Age of Empires 4, or the more action Hades, Tunic, Project Zomboid, all of these are pretty good
Divine Divinity sticks in my mind along with Diablo 2, and also on the SNES the Breath of Fire series the battles were isometric, which even today these games look nice using graphics filters.
Zaxxon was the first game I seen like this ever, it in the arcade in the early 80's in the USA.
A large part of why these games were considered revolutionary in the 3D gaming space, is because it had never been done before. Imagine seeing for the first time, an image which you can control on a screen, in a 3D space. Forget how many frames per second you got. The fact that it was happening at all was a miracle to most gamers. They were mostly unplayable. But are responsible for creating the drive to build better hardware to accomidate 3D gaming.
Edit: at 8:30 i was SCREAMING at my phone "BALDURS GATE"
Agreed. Speaking of, does the Strike series count? (Desert, Jungle, Urban, etc) Absolutely loved those games. And then there's the Commando series... so many fond memories.
And then there's the original X-COM games! And Syndicate--yeah... the more I think about it, isometric games really are the best. Almost too many to count!
I was in love with isometric games since Ant Atack (’84), pity that there was no mention of it in the video - it started ‘isometric revolution” on home comps of the time. 11:10 ZX Spectrum didn’t have sprites, back then that was mostly Commodore 64 and Sega thing. Main screen is single color to avoid infamous ZX Spectrum color clash, but regardless of that Knight Lore was amazing game than made my early teen years so much better.
8:56 I've played zaxxon on the pc. The controls are really annoying.
You know how when you press a letter, a single character gets printed first, but if you keep holding down the key it starts repeating? Imagine that on your arrow keys.. If you want it to move quickly, you tab the key repeatedly because holding it down just makes you not move and then crash.
I agree with this so much! Super Mario RPG was revolutionary on this style!
Nice, Metatorn has quickly become my favorite youtube reacter on... youtube :))
This incredible theme park game? You mean Roller Coaster Tycoon. The game that was single handedly made by the programming GOAT, Chris Sawyer. He programmed the entire game himself in x86 assembly.
I'm a few years older than you and I thought head over heels was the coolest thing in the world on my amstrad cpc around 1990-91. I watched a playthrough on youtube though and thought the ending was a bit boring so glad I didn't play all the way through. The graphics of the time added a lot of charm
they still exist metatron ever played that russian fallout game ATOM RPG its called, its good. came out kinda recently too.
Super Mario RPG the Legend of 7 stars is a fun game, you can't tell from watching it cause the core mechanic when fighting those silly bosses is quite fun, it is in the control and feel, and reading the silly dialogs is always a bonus, give it a try, from the first 5 mins you can tell if you will like the game or not.
besides, it has one of the most funny villans ever: booster!
Some of my favorite Isometric games were strategy games of the 90s. Warcraft, Age of Empires, Command & Comquer, SimCity 2000, Freight Tycoon. So many great titles. I wish more games would go Isometric 2D route. Its got its own special aesthetic from 3D games with the view point of Isometric 2D graphics.
Warcraft and C&C were not isometric
@@napoleonfeanor My bad, I am indeed incorrect about Warcraft and C&C. From what I can find on the information, they are forced perspective/topdown? I can't find any terms apart from that. If you know, please explain. :)
To be honest, I prefer 3rd person POV over isometric. However, I like having options for myself and other gamers. I like how Baldur's Gate 3 does it. If you like, you can play it as a traditional CRPG with isometric viewpoint and click to move. Or you can go into 3rd person and move likewise. Only annoying thing is that there doesn't seem to be an official way to move in 3rd person without a controller (and the 3rd person keyboard mod is more than a little jank)
Dude you should absolutely play Super Mario RPG, the remake for the switch is fantastic.
@14:30 ish Populous 3 is fully 3d, and multiplayer, on steam and works. Called Populous The Beginning. It is a bit dated though
I agree ...bring em back.
Also pre-rendered backgrounds are gorgeous they should also make a comeback and i believe they will with AI making alot of thing lot of easier.
A.I. doesn't make anything.
Grim Dawn, try it Metatron. Amazing graphics, engaging lore, incredible depth and it's relatively modern. It is the ultimate ARPG IMO.
There's a channel called Warlockracy, he covers isometric games as well, you might like his content.
Gotta play Tunic if you have not already! Greatest indie game of 2022
5:40 Some isometric games are 3D but pre-rendered.
Pretty much all the major advances in graphics were due to hardware limitation and you really could see the talent of those who were able to do so much with what little they had. These days it feels like many are kinda lazy and just expect dlss to carry their lack of care or creativity or insist on rubbing butter on your eyes.
I love Final Fantasy Tactics. I love to see it.
Played Zaxxon on Commodore 64. As a kid back then it was hard as F xD
Hi Metatron! Would you please take a look at a game called "Manor Lords"?
my comment from that video: even to this day i find peak isometric games like og starcraft/bw, infinity engine games like bgs and iwds and even "less" realistic homm3 to be the most immersive experiences. sure games like kcd and cp push photorealism, but that uniqe sense of wonder given by those picturesque backgrounds is unparallel.
Bring them back? That would be nice but then again, I still play them.
Edit: From my perspective, they never left.
Project Zomboid is a really good isometric game imo
lol, probably going to get flak for this, but another great isometric game is Bastard Bonds. That is if you ignore the homoerotic undertones. Still plenty of great content despite that as I found the art direction and level design pretty good. Heck, even the music is catchy. The combat is solid, albeit simplistic at a glance, + player customization is incredible. Added points in that you can create as many characters as you like while managing them as potential random encounters for recruitment. Certainly helps being able to create multiple hot chicks to balance things out.
Titan Quest 1 was awesome same for Fallout 1 and 2
The 2D-3D blend was used so much in what nowadays does looks to have aged poorly. Donkey Kong is still OK, but you've got plenty of these games within which characters were designed with super computers, and background looked more or less 2D. This is plain to see in one of my favourite games: Shining Force 3, but also in a big way on a lot (most?) of the GBA's RPGs (inc. Golden Sun, from the same studio: Camelot software), and plenty of others from roughly 1995-2002.
Back then the standard 2D look old, the pre-rendered characters new & fancy...Now the former look superb, the latter...not so much.
Check out Halls of Torment. New game, old graphics. Old diablo vibes.
You would enjoy Project Zomboid then, good game, feels retro and it has split screen so you can play zombie apocalypse sims with your wife 👍
I don't need 4k. I don't see huge differences to 1k.
Super Mario RPG has an HD remake on Switch
Path of Exile
We still get great isometric games. Disco Elysium is a good example. It was also heavily inspired by Planescape Torment, which is also a great isometric game, and the first one I ever played all the way through.
I'd take a Crusader sequel/remake. The two games are still good but controls are wonky.
Still patiently waiting for your reply to badempanada 🙏🏼
First of all vintage gamer is woke on twitter so i hope you wont get attacked because you were on friday night tights. Like how shad was disavowed for his friends.
Now on the isometric stuff i agree, isometric games look much better than many modern indie games with terrible pixel art or corporate art style tumblr drawings. Also isometric games do not cause camera issues, dungeon siege and neverwinter nights had a 3d camera that kept bumping on every object and you had to constantly move it around. I experience this on encased that is a classic fallout game but not very good, it tries to have the same isometric camera but its on 3d, just like wasteland 2 and in both those games i had to move the camera constantly, meanwhile in atom rpg and colony ship which are also like classic fallout, you dont need to do that because the camera is fixed. Isometric is just superior to 3d games with a camera you can control but its still not third person or first person. Vampire bloodlines redemption has a god awful camera, those early 3d rpgs in early 2000s were terrible. I need to play sim city classic, i played sims 1 and the art style was so cool, meanwhile modern sims has awful camera and runs like crap. Also shadowrun returns is 2d but titan quest is 3d but the camera makes both so playable instead of messing with the camera 24/7.
Is project zomboid isometric?
why diablo 4 and not poe (2) 😭😭 ur k'ing me
Isometric is cool, but it's limiting, and has bad depth perception. There's really no reason to go 3D like BG3 which allows for a lot more flexibility, including allowing for MULTIPLE automatically rendered isometric views.
Old games are good when they let you imagine things... is a bit on the game, and a bit on your part.. there was a degree of imagination on these games that is non existent today, nowadays what you see in photo realistically sense... IT IS WHAT IT IS.. is all already cosmetically pleasing and pushed to the limits , is a Big turn off for me.. is like watching a movie when every line is explained, instead of being thematically pleasing, is spoon fed into your eyes, don't doubt, is already there..