@@mauikashh1722stop defending their bs. They dont care about you and just want your money. If anything the dudes complaining care more than any of the saddos spending hundreds on skins everytime a "new" cod comes out.
@@jayjay1343you are ok paying full price for minor changes because its "better than the base game"? This game will never truly be good again if thats the threshold they need to cross to earn your money
COD changes back in the day: complete visual overhaul with new graphics, different engine, different sprint animations, different FEEL, overhauled UI,and much more. Look at the difference from BO2 to Ghosts, complete different games just from a glance. Nowadays I can’t tell the different between any new COD
@nasaten True, but if anything, that speaks to the effort and passion put into the games. Now it's just a soulless franchise with fucking fortnite style skins. Nicki Minaj and Snoop? Seriously?
Mw2019 was my last straw for cod. Havent touched a call of duty since. Absolute garbage of a video game some of the worst maps ive ever seen, so now they just reuse old maps
The lengths of balancing patches they would put into the game would make you hate it. There is no way they would have the game even close to the same state you're fondly remembering it in.
@DamienDarkside then they should just move on and actually make new content for once instead of reusing maps over and over again every single game that they release. Maybe people wouldnt wish for the old days if they didnt keep constantly shoving it in your face that their old games were 100x better.
@808Slush You have to realize that less than 25% of those that will be playing MW3 in 2023 are those that played MW2 in 2009. Majority of all players today have not actually played almost all of these maps. This is true even back in MW3. I don't know if you remember, but it publically displayed your prestige levels from MW1, MW2, and I am sure Black Ops 1 as well. The majority of those playing MW3 did not even play MW1, and only half had any medals for MW2. They release these maps because they work, and most players will see these as "new".
It's absolutely insane to me how Infinity Ward has been so stubborn.. MWII could have been such a top tier COD if it had the changes SHGames was willing to make.
Infinityward isn't what it used to be not after the main heads left after making mw2 2009 because Activision didn't want to pay them what they created (royalties) They formed Respawn Cod after mw3 2011 had gone into a different direction and completely alienated the player base It went from good fun to loot boxes and bad decisions really quick It won't ever be the same
@@LUCAS420BLZstop parroting this stupid narrative. yes, the main heads left and went to respawn, but they created also arguably the best recent cod (mw19) as well as this new graphics engine which is amazing. mw2 wasn't as great, but its still miles better than vanguard or cold war. plus, infinite warfare gets unfairly trashed on.
4:10 there is a laser attachment for smgs that lets you get rid of the ADS jump penalty so they could've potentially changed that perk to this attachment
I think the point is to make you give up something in order to have such a relatively strong ability. Idk if it's a good idea by the devs tho since bunny hoping is just part of the game now.
Bro instead of maxing out guns this dude spent his time doing comparisons to the game to inform us whats different what a legend! Thanks for the informational video bro.
I'm guessing they toned down the kick that amount due to 1) they really turned up the kick in MW2 compared to MW2019, and I noticed players weren't too fond of that 2) compensate for the adjusted TTK so landing multiple shots on players would feel more consistent since you have to put more shots into them for a kill
It also helps keep things more balanced between controller and M&K players. Given that they are not reducing the effectiveness of the aim assist, so more casual players have more chances.
Wow its just like the og mw2 and og mw3 and this "DLC" has new campaign 10 year old maps remastered new weapons and new zombies and I see you havent played the newer hitman games where hitman 2 and 3 are just "DLCs" to hitman 2016
I still feel like this shouldn't be a full price retail release, it'd be a much smarter move to have the campaign be a premium release and then have the multiplayer be free. It's not like they'd be losing a massive amount of money since store purchases make up a massive chunk of their revenue, recall how MW22 made some ungodly amount of money from just store purchases - I think it was somewhere in the billions. So at this point most of us are paying $70 for a multiplayer title update that is essentially chump change compared to the revenue generated by the store
man, this is the same situation like it was with mwII, but because it came before warzone nobody noticed that MWII is basically the premium DLC to warzone. it is the same engine. it is the same launcher. you have the option to choose what to dowload. the same thing is here, but you now have two premium DLCs. MWII and MWIII
Lots of folks just stopped playing COD this year (especially KBAM players). I don't mind paying for the game this year considering I refunded last year's purchase after playing the MWII beta.
Just Accept that you dont Pay 70 for an MP Update. The Game is more than that. And you know it. Zombies, warmode and MP. Ppl now even get to keep stuff they Got and actually complain 😂
@@BobbyDigiono Nah I wouldn't want them to charge a full $70 for campaign and zombies, it should be about $45 which seems fair since people used to see things as you pay $30 for campaign/zombies and $30 for multiplayer. Back when games were $60
I think it’s weird that the stalker boots and the boots that increase movement speed are two different sets of boots. Like, one makes you faster at moving in general so why wouldn’t it also by that same logic make your strafe speed faster. Why would you make it two different boots?
@@danjjjatest but I thought his test just showed if you equip the stalker boots you just automatically increase your strafe speed without having to ADS? If they wanted to make it make more sense wouldn’t they just make it so it increases ADS movement speed and either increase flinch resistance or decrease scoped in idle/movement sway? Like essentially make it a buffed version of focus. The strafe speed thing should just be added to the boots that make you run faster and they can just lean harder into an ADS/flinch resistance boot IMO 🤷🏽♂️
@@danjjjatestadding boots that increases ur general movement speed should do exactly that. Separating them from ads movement speed, mantle speed, and general movement speed is idiotic
@@tms11I get what you mean. They should have figured out a way to combine those and adding a different perk imo. It’s a massive multi billion dollar company, I’m sure they can figure it out. But I guess this was way easier 🤷
You are correct they should be the same perk. I can only guess they didn't want to give both abilities to one for balancing reasons. Previously lightweight and stalker alert two separate perks and decent perks on their own so combined they would be practically unstoppable in close quarters
It'd be nice if they changed the ammo box where your character grabs a few mags as you throw it so you're refilled instantly instead of having to take 10 seconds to pick some up after you threw it
Just played my first hour, tell ya what they didn't change. . . spawning you in front of an enemy that is already shooting. Every map seemed like shipment all over again. And bullets going through buildings!? At least for me.
Much less of a difference than most COD content creators were making it out to be. I would like to have seen more comparisons to MW2019. “We’re so back” my ass 😂😂
he forgot, reload cancel, snaking, the fact switching your weapon is fast like mw19, and theres no bunny hopping but the first jump around a corner is still very broken if you’re on the receiving end
Comparing fully released games to a beta is crazy. 💀 The only people complaining about “$70 dlc” are the same people that were dumb enough to buy MWII in the first place. 🤷🏽♂️ I skipped MWII for this exact reason. Never bought it, so I’m paying for a full game, not an update.
Damn I wish they made the munition box animation faster. I hate the little delay between the box hitting the ground - opening and actually being able to interact with it. And this seems super small but I love the white reticle in the visual recoil testing instead of the standard orange in MW2.
The actual visibility is way better it's just the nametags that are a problem I find it hard to tell the difference between teammates and enemies a lot. And teammate footsteps sound identical to enemy footsteps, it throws me off so much.
Name tags are a problem took me a couple hours to stop shooting friendlies and the fact the audio samples are exactly the same bro idk not feeling it at least not for 70 hell na
It looks like we'll never have a good Call of Duty again. Thank you MW 2019 and CW for providing good memories. Warzone with Verdansk and Rebirth (in the MW 2019 move) was the best Battle Royale I played, thank you IW for destroying our game.
That 70$ DLC is sounding much more relevant now.. I just don't understand why so many things are similair or even close to MW2. All this talk about movement and we bascially have an slight faster movement than MW2 lmao.. c'mon
Yeah because Cold war, vanguard and MW2 is very similair. Stop defending this shit brother, it's not right and you know it. We want to get as far away from MW2 as possible. @@Redmont_
Talking graphics it's self. Like blurry. Or bad screen tearing or pixels. Or are you talking there background? Like the color of boxes and ground. Building and what not. Would like to know your opinion.
I don't get why people complain about weapon recoil? That is how it is when you shoot a gun on full auto. The reticle of a red dot moves in the frame of the sight and the gun jumps around. It is more realistic to have that recoil and I honestly liked it.
Am I the only one that thinks it is kind of stupid that Activision are too cheap to even pay companies for the right to call the weapon what it actually is in real life?
It’s actually really expensive. Don’t get me wrong I think they can afford it but they just don’t care. Legit I bet over 50% of the money they put into call of duty goes to working on bundles.
Fwiw I believe their decision to give the weapons fake names is because of CA state regulations around promoting/marketing of firearms to underage individuals, not necessarily because of the cost of licensing. Although activision probably does save a lot of cash as a by-product of this.
For a game based on "releasim" I can guarantee you nobody is "slide canceling" into any fights or bunny hopping like an idiot. It make my heart warm FINALLY the community as a whole is trashing this franchise. Mw2019 could have been great, but SBMM, no red dots, slide canceling, bunny hopping, ttk waaaay to quick. AND THE DOORS! Elephant level foot stomps, dead silcence as a fucking field upgrade that basically means everyone is sound whoring and anybody who plays aggressive is getting punished. And if you happen to win, your punished and put in a harder lobby.... We Play GAMES to have fun, not to sweat. Make a RANKED Playlist and keep the public matchmaking the wild west!
Hey Ace, you probably won't see this but I figured I'd share some information I found, if you have the pre-order for the carbon and you look through the weapons, you can see an under barrel drill charge launcher, so drill charges are in the game again
So far, really liking the difference in visual recoil and smoke while firing. I've yet to play the game myself since I'm on PC, but take the changes to movement combined with the positive changes to firing weapons and you can consider me genuinely interested. Will have to give the open beta a go this next weekend to see if it lives up to my hopes.
@@boomerboy8043 It's not the same at all. lol After going back to MW 19 and trying MWII again, it's plain as day how the increased visual recoil muddles your sight picture (especially with iron sights). Playing MW 19, I could actually _see_ my targets, even when engaging at range with iron sights. In MWII, as Ace pointed out, it feels like your operator is holding their weapon with a loose grip and the gun bounces like mad as a result. I'll always reserve final judgement for when I play the game, but this is looking good compared to MWII.
Mw 2019 lighting engine was way better. These past few cods are desaturated and grimy looking af. This is coming from someone who's done side to side comparisons on a monitor with 80% digital vibrance. if mwiii had 2019s graphics it could be almost as good. @@boomerboy8043
how can you like total no recoil like its a fraking fortnite. Gunplay is a good upgrade from cod ghosts though. But mw2019 gunplay is unmatched, mwiii is a big step down
If the weapons from MW2 have the visual recoil muzzle flash get updated to match the MW3 weapons I feel a lot of them are going to become a lot more competitive, especially with iron sights
@TheXclusiveAce a really big one I discovered is that if you survive explosive damage (frags/semtex) it won't interrupt sprinting, which means grenade spam won't be nearly as oppressive.
I know right. People saying the gunsmith is so good. I'm over here having to remember which gun is related to what and all this shit. I'm so tired of it. I beg them to just go back to regular unlock system
@@conor-_C the entire thing where you have to level up a different gun to unlock a guns attachment is so dumb. What was wrong with using a gun and leveling it up and unlocking attachments? It's beyond confusing and dumb
It can definitely be frustrating but tbh I find that it encourages people to experiment with all weapon types so you see a larger variety of weapons being used in game. It annoyed me a few times but I can confidently say that I appreciate what they did with it.
A big problem I had with MW2 is the gun visual shake, like even in the campaign I was super annoyed with it. I'm excited that MW3 has adjusted that!! Great video!!!
Yeah but it isn't OG COD.. the maps don't make it OG COD.. they are long gone.. it's just a fruit machine disguised as a game and this year a DLC charged like a game... but keep buying! Well done 👍🏻
Also some of the barrel attachments actually change things up in terms of downsides. For example I saw a barrel that helps with handling but the range wasn't decreased, and there is a barrel that increases range but doesn't hurt ADS. Its so refreshing even with the limited experience in the beta
I just wanna know how that works irl lol. I know they want to give stuff downsides but "Reduced ADS Speed" on everything is boring and sometimes doesn't make sense.
Gotta be honest, after playing rust…. I hate it. Aim assist is basically non existent so every KBM player will demolish controller players. You can’t see anyone, let alone tell your teammates apart from the enemy. Every game is full of me and my teammates shooting each other. Glad they fixed gunplay but everything else is just too much. Every game now is pandering to the PC master race c*nts.
I don't remember if you can or not in MW2, but I'm surprised you didn't mention that in MW3, you can fire your weapon while calling in a killstreak. I noticed it when I was calling in UAVs, so I'm not sure if it's killstreak specific.
And all the kids and nut jobs that will actually spend that is mind boggling, the primary reason CoD will continue to keep making mediocre games will never worrying about not selling or underselling 🤷♂️
@@joseorta924 Yup, they've added some maps and weapons. Basically live service features for a $70 pay to play price tag. The movement changes are well, not a paid feature LOL.
8:35 you should also test suppressor with sight smoke that in MW2 took al the sight entirely snd you cant see well if you don't have thermal in some scenarios
Those changes are all very positive. Some remaining negatives are still keeping me from fully enjoying the game and I still don’t plan to buy this unless they are changed. The spawns are a massive issue. The distinction between enemies and teammates is also very frustrating. I can’t leave SBMM out but I have zero hope that will be addressed. If the other issues are fixed I might buy it in a few months on sale.
@@smolltaco5667 yeah I agree. I was trying to give it a fare shot but as this comment was a month ago I’ve since come to terms that COD is truly dead. Will not be buying it again unless and until major changes are made.
gotta admit, good changes. slightly faster slide cancelling good less visual recoil good slower ttk good OG mw2 maps Mega good cant wait to play skidrow again.
@@kw2519 oh am sorry that i can afford 70dollars to spend on a hobby that i have once a year. yes thats too much money for hundreds and hundreds of hours my bad
@@joaquincasascortes624 XDD have u ever bought a game from an AAA developer that didnt cost 70? did u really think sledgehammer or blizzard or any big company will REDUCE the price on their flagship title?? what did u expect, 40dollars? its amazing how ppl are suprised that a new cod game costs the maximum amount like what did u expect?
It seems like the BAS B doesn’t exactly hit where your sights are. Could you possibly look into this? I’ve heard other players/creators saying the same thing. Thanks!
I think there's a bug with it at range if you're engaging someone with a longer range scope with the glint. I noticed I was consistently landing shots visually but doing no damage
The changes aren't enough for me to consider buying it for $70. Might get this if it goes on sale for $15 or maybe $20, but only if friends get it--and they're pretty tired of the matchmaking in this game
@DESTINYMASTER-zh4zf I'd argue there were a few stinker maps like MWII, but one thing that I can definitely agree on is how non-complex the maps are, particularly the city maps like Guijarro, Ahkdar Village just had too many goddamn windows/rooftops whereas Verdansk was more streamline/simplified.
I played the beta for 3 hrs and then jumped back into mw2 for an hour or so yesterday..and I gotta say that I still feel like the one thing mw2 does well (not sure if better yet!) is gunplay, the weapons just feel better to me..although I’ve been using them for a year so perhaps it’s familiarity, guess time will tell.
You mean in mw2 they actually have recoil. Apparently people don't like recoil on guns. They mostly like the arcade shooting style games, especially the kids. I personally prefer realism to games.
Yep, I guess recoil is a huge factor when I think about it, but the mw2 guns feel more …I dunno robust!! This sounds stupid but they’re just more solid or something (for me anyhow) It’s hard to put into words, but recoil is probably a contributing factor for sure. I played the xD beta and mw3’s gunplay feels quite like that.
@@raptor_jdm realism is what made people hate cod lol... It's the whole reason everyone wanted the changes made in this game. If you want realism you have plenty of games to play but don't ruin cod for the people that want an arcade shooter.
Recoil ads more to the "skill gap" makes weapons diferent, and makes you decide between attachments, having 0 recoil on guns makes gunplay bland and boring
The only things I’ve really felt change were the movement between running, sliding, and aiming feeling more fluid. Although, I haven’t even gotten to snipe yet so that’s gonna be my decision maker. I always said that this game was probably gonna be a dlc and here I was last night looking for the beta and it turned out to be in mw2 😂. I really don’t think they should be charging so much. I’d really prefer they just charged us for map packs and maybe the battle pass because they’re just making too much money for this game.
I was never into Call of Duty. Then however the latest Battlefield sucked. So I started playing MW2. I do not have the history of the old COD's, but it's funny to see that everyone seems to love the changes. I like the fact, that once the magazine is taken out of the gun, you can not cancel it anymore for example. Or that mantling up an object just takes its time. I do not need slide canceling either. I know it is far away from being a simulator, but to some extent at least stay a bit more realistic. Yeah, the gun shakes a lot if you full-auto-fire. But firing full-auto should be difficult anyway in my opinion. JUST to me, the game gets worse. And the fact that they changed just a few things here and there, which could have even been tweaked in a few game updates too, absolutely does not justify the price tag of the MW3.
Bruh, that was the reason i hated mw2. I loved in warzone 1 how you had so less recoil. The visual recoil was and is the worst in mw2 for me. And the movement is also not feeling as good as mw1.
@@Niels_f2704 how do you control recoil where every shot makes a different recoil? Like in wz1 it had a pattern you could Counter somehow. And you had not that extreme visual recoil. Yk what i mean? But maybe im a Professional noob who cant play that kind of games 😁
@@Semicolonos I think you get used to it and modify and tune your weapons to minimize the recoil to where its not as bad, i know the cronen squall gun has the least recoil from the beginning and its different per gun, I personally like the recoil in MW2 since it feels more natural and now playing mw3 its hard to adapt to basically no recoil at all (personally).
After trying the MW2 beta for about an hour and then never touching that game again, movement and TTK actually felt right on the money in the MW3 beta. Looking forward to getting another CoD again.
I think it's because of the bad lighting, makes the maps look very lifeless. Also the gun sounds don't sound as strong as mw19 and mwII probably SHG made them..
a $70 game for what amounts to a balance patch that will make billions, and gamers wonder why gaming is so screwed up. i wouldnt bother with the effort of making new games either if all i had to do is rehash old crap and staple a cash shop to it.
It feels and played like a games from 10 years ago. Floaty movement, weapons have no weight to them. Run around like a headless chicken and hope you have faster reactions than the next guy. A step backwards for me.
nice, it seems like they’re heading back into the right direction. maybe next year I’ll buy their game after a 2nd cycle of going back to traditional COD
Now... I'm no movement sweat who constantly jump/dropshots and slides 24/7 But it does feel like you're a lot more in control with moving around when compared to MW2. I see myself using the slide a lot on certain areas on Rust where if you're just crouch walking in those areas, it's a miracle if you survive
the recoil is great in mw2. It's how the guns balance. If we tone down recoil on base guns, then things are going to be like Vanguard all over again. Because every gun becomes laser beams with the right attachments, you're really left to use the gun that deals the most damage. No variety, no personality, the guns all feel the same.
My first thought was that I'm not going to pay that much for a huge update. But since I know that they will bring back the old MWII maps... I'm not sure. But still, that full price is a daylight robbery.
As long as people like you continue to pay, the will continue to do this. Normally CoD is pretty copy / paste and they put little effort. This time they released copy/paste with 0 effort. The entire map pool is MW2. The game looks like MW2, worse than MW2019. All the good things they took out of MW2 that was in prior games is back. That's not a feature thats call not listening to your community, it didn't need MW3 to make these changes. This is by far the laziest yearly release charged at full premium price, and as long as people like you pay for it, they will continue to be even more lazy. This is at best a DLC priced as a full price game.
I think mw3 movement is a good middleground. Not the crazy movement from mw19 that would alienate new/casual players (im sorry but movement gods n good players no matter how loud they are online are still a very small minority in cod and) while m2 went overboard in the opposite direction. Ive seen some players complaining its not as good as mw19 but again we are a minority within the playerbase, so Im ok with the middleground they chose for mw3 movement.
Personally im not much of a fan of the recoil from mw2022, even though I do like some of the changes. A big part of what made me love mw2022 was the huge shift in how recoil and the gunplay fundamentally works, with them moving away from the classic cod bullets going centre of screen etc. Its a shame that so few people even talk or know about it, and I don't know why there aren't any deep dives into the new recoil mechanics, especially with magnified optics and the small free aim area, weapons rising above centre of screen following the recoil pattern etc. It seems like mw2023 does work the same way, just that the weapons shoot very flat so it ends up looking a lot more like old school cod. Personally I like the idea of more recoil happening on the screen, and less camera kick recoil, because it really changes up how the game is played and makes it less about putting enemies in the middle of the screen, but aiming your gun at them. I think some of the high frequency shake/muzzle smoke etc. was a bit too much, and makes tracking hard, but I think aside from that, I much prefer tracking the weapon and enemy position, aside from tracking the whole world rotating as you fire.
I honestly agree for the most part except the shake and muzzle smoke. I prefered it because it made the gun feel more powerful and like a gun to me y'know? Dunno, I refunded mw3 2023 and I think imma just stick to insurgency sandstorm haha
@@Unboundiing Idk how you could prefer insurgency sandstorm lol, when you ADS in that game the only recoil is camera kick, optics/red dot/etc. just glued dead centre of screen, its basically like how battlefield/old cod did it, just looks awful.
I’ll choose to pass also this year. I have the feeling to play mw2019 with all the bad things included like people always jumping when shooting , insane ttk, sbmm, ecc
Thanks again for all this information, but it really sounds like I'm going to stick with MW2 instead of moving on to MW3 at this rate. I really prefer the slower movement and higher visual recoil in MW2, as I feel they make the game feel more realistic, so I'm disappointed to see these changes in MW3.
@@Carter-t4q We have Treyarch/Sledgehammer for more arcade titles and Infinity Ward for more milsim titles, and now they have ruined the identity of the MW series. It doesn't play, look or sound like MW19 or MWII at all.
COD has always been an arcade shooter. Doesn't matter which studio was working on a release, but it has always been an arcade shooter. It's the exact reason it blew up b/c it was casual/arcade. People just cried for more of a milsim and it flopped. @@sonervisuals
The guns in MWIII sound and handle like airsoft guns. I'd take the visual recoil and Infinity Wards audiovisual design over this every day of the week.
The problem is is that infinity ward kinda went overboard in mw2 with the bad weapon sway ,the terrible recoil control, and the bad movement. But looking at this game it's the complete opposite every gun is a lazerbeam and most of them handle like like an airsoft gun idk why they can't seem to find some middle ground it's always one or the other. I do like how they were able to bring back movement in a balanced way though
I get where your coming from I personally don't like long ttks in games but we denfinetly don't need to be dying to weapons in a split second. That would be worse than the long ttk we have at the moment
Seeing as MW2 was based heavily on Realism (not completely) it makes sense as to why there is such a noticeable difference with sliding (including canceling, slide to fire time, and all that jazz), reticle deviation, muzzle flash/gun smoke, strafe speed, and mantling. But overall a good video! Love seeing people cover the differences between a games predecessor and what is to come in the next one.
Turned a quick update into a full priced game. That’s pretty impressive
Most expensive patch in gaming history, Activi$ion needs that money.
Y’all want tissue?
@@mauikashh1722yes
Yup. Same game, a couple things patched in 😂
@@mauikashh1722stop defending their bs. They dont care about you and just want your money. If anything the dudes complaining care more than any of the saddos spending hundreds on skins everytime a "new" cod comes out.
70$ for minor changes 🥰🥰🥰
Hey if it’s better than the “base game” I’ll take it
After playing a handful of matches in the beta, imo it feels like most of the same features and feel, just a bit worse.
And 16 new (remastered) maps + 12 confirmed brand new maps, and a ton of new weapons.
If you dont like it, dont get it :)
@@jayjay1343you are ok paying full price for minor changes because its "better than the base game"?
This game will never truly be good again if thats the threshold they need to cross to earn your money
70$ for improved multiplayer gameplay that with increased speed, ttk etc.
COD changes back in the day: complete visual overhaul with new graphics, different engine, different sprint animations, different FEEL, overhauled UI,and much more. Look at the difference from BO2 to Ghosts, complete different games just from a glance. Nowadays I can’t tell the different between any new COD
Cod never had a different engine until mw2019 bro what are you waffling about. They used a modified quake engine all those years.
@nasaten True, but if anything, that speaks to the effort and passion put into the games. Now it's just a soulless franchise with fucking fortnite style skins. Nicki Minaj and Snoop? Seriously?
og MW2 to og MW3 has some of the most minor visual changes. History repeats.
Fr, honestly at that start I thought mw2 was mw3 because mw2 looks better to me lmao.
mw2009 and mw2011 was the exact same game
The side by side between MW3 and MW2019 just shows how gorgeous MW2019 was my god
yeah, mw3 is more like a cold war.. I wish that they made just map and weapons update for 2019 :/
This is modern warfare 2 and 3 beta?
Mw2019 was my last straw for cod. Havent touched a call of duty since. Absolute garbage of a video game some of the worst maps ive ever seen, so now they just reuse old maps
@@808Slushfr all these kids playing these new cods thinking they’re good are delusional, they missed out on the golden age of cod
@@808Slush idk i had fun with the game. It's not perfect but i enjoyed it a decent amount
The lengths that Activision and it's devs have gone to just to avoid actually remastering MW2 is insane 😂
The lengths of balancing patches they would put into the game would make you hate it. There is no way they would have the game even close to the same state you're fondly remembering it in.
@DamienDarkside then they should just move on and actually make new content for once instead of reusing maps over and over again every single game that they release. Maybe people wouldnt wish for the old days if they didnt keep constantly shoving it in your face that their old games were 100x better.
go back and play it. theres somuch junk shit in it that ppl abuse. noob tubes / danger close. 1 man army pro. the quick scoping is a joke.
Would’ve been cheaper and more profitable to just relaxes mw2 online remastered
@808Slush You have to realize that less than 25% of those that will be playing MW3 in 2023 are those that played MW2 in 2009. Majority of all players today have not actually played almost all of these maps.
This is true even back in MW3. I don't know if you remember, but it publically displayed your prestige levels from MW1, MW2, and I am sure Black Ops 1 as well. The majority of those playing MW3 did not even play MW1, and only half had any medals for MW2.
They release these maps because they work, and most players will see these as "new".
Selling an update for 70$ >>>>>> Including the multiplayer in an update and sell the story mode for 20$
It's absolutely insane to me how Infinity Ward has been so stubborn.. MWII could have been such a top tier COD if it had the changes SHGames was willing to make.
Infinityward isn't what it used to be not after the main heads left after making mw2 2009 because Activision didn't want to pay them what they created (royalties)
They formed Respawn
Cod after mw3 2011 had gone into a different direction and completely alienated the player base
It went from good fun to loot boxes and bad decisions really quick
It won't ever be the same
@@LUCAS420BLZstop parroting this stupid narrative. yes, the main heads left and went to respawn, but they created also arguably the best recent cod (mw19) as well as this new graphics engine which is amazing. mw2 wasn't as great, but its still miles better than vanguard or cold war. plus, infinite warfare gets unfairly trashed on.
@@fanovaohsmutsmw19 is trash
sbmm means it’s immediately a bottom tier cod no matter how good the gameplay is
Willing to or needed to?
4:10 there is a laser attachment for smgs that lets you get rid of the ADS jump penalty so they could've potentially changed that perk to this attachment
Having an attachment just to be able to have an decent ADS jump is criminal and should be called out on.
@@jAmzye true true. But atleast it's better than nothing
@@EXQUIS1T3I’d rather have nothing lol
I think the point is to make you give up something in order to have such a relatively strong ability. Idk if it's a good idea by the devs tho since bunny hoping is just part of the game now.
You know which laser is that? Hmm I was wondering why I was seeing so many ppl with lasers out nowhere, they should just remove the penalty
Bro instead of maxing out guns this dude spent his time doing comparisons to the game to inform us whats different what a legend! Thanks for the informational video bro.
Literally nothing changed
I'm guessing they toned down the kick that amount due to
1) they really turned up the kick in MW2 compared to MW2019, and I noticed players weren't too fond of that
2) compensate for the adjusted TTK so landing multiple shots on players would feel more consistent since you have to put more shots into them for a kill
It also helps keep things more balanced between controller and M&K players. Given that they are not reducing the effectiveness of the aim assist, so more casual players have more chances.
They just pretty much upgraded mw2019
Ttk is awful
I like this…still doesn’t change the fact that this change could have been an update for MW2 and jot a 70$ one.
@ivanaviNiebla another one that complains about aim assist....
I love all the changes they made but charging full price for this is wild
39.99 sure 69.99 come on bro 🤦♂️
Waiting for sale, I won’t be missing a lot since MW2 items transfer
Y’all are crazy. It was never confirms to be a DLC and you’re mad because the leaks were wrong. Stay mad
Wow its just like the og mw2 and og mw3 and this "DLC" has new campaign 10 year old maps remastered new weapons and new zombies and I see you havent played the newer hitman games where hitman 2 and 3 are just "DLCs" to hitman 2016
@@Tylersel
70 bucks for a an update should be criminal.
It's crazy to see the MW19 side by side MW3. MW19 looks visually stunning in comparison to MW3 it's insane.
Tbf he had some settings turned down or something because there were no shadows on anything
Also you haven't seen every map yet. This is a pretty dumb observation I'm sorry
Same for mw2 vs mw3 years ago
@@mosstwig3591 it aint even just about the maps. The weapon model and shadows looks infinitely nicer in MW19
Looks the same.
I still feel like this shouldn't be a full price retail release, it'd be a much smarter move to have the campaign be a premium release and then have the multiplayer be free. It's not like they'd be losing a massive amount of money since store purchases make up a massive chunk of their revenue, recall how MW22 made some ungodly amount of money from just store purchases - I think it was somewhere in the billions. So at this point most of us are paying $70 for a multiplayer title update that is essentially chump change compared to the revenue generated by the store
man, this is the same situation like it was with mwII, but because it came before warzone nobody noticed that MWII is basically the premium DLC to warzone. it is the same engine. it is the same launcher. you have the option to choose what to dowload. the same thing is here, but you now have two premium DLCs. MWII and MWIII
Lots of folks just stopped playing COD this year (especially KBAM players). I don't mind paying for the game this year considering I refunded last year's purchase after playing the MWII beta.
Just Accept that you dont Pay 70 for an MP Update.
The Game is more than that. And you know it. Zombies, warmode and MP.
Ppl now even get to keep stuff they Got and actually complain 😂
I wouldn’t want to pay $70 dollars for a cod campaign….
@@BobbyDigiono Nah I wouldn't want them to charge a full $70 for campaign and zombies, it should be about $45 which seems fair since people used to see things as you pay $30 for campaign/zombies and $30 for multiplayer. Back when games were $60
I think it’s weird that the stalker boots and the boots that increase movement speed are two different sets of boots. Like, one makes you faster at moving in general so why wouldn’t it also by that same logic make your strafe speed faster. Why would you make it two different boots?
@@danjjjatest but I thought his test just showed if you equip the stalker boots you just automatically increase your strafe speed without having to ADS? If they wanted to make it make more sense wouldn’t they just make it so it increases ADS movement speed and either increase flinch resistance or decrease scoped in idle/movement sway? Like essentially make it a buffed version of focus. The strafe speed thing should just be added to the boots that make you run faster and they can just lean harder into an ADS/flinch resistance boot IMO 🤷🏽♂️
@@danjjjatestadding boots that increases ur general movement speed should do exactly that. Separating them from ads movement speed, mantle speed, and general movement speed is idiotic
@@tms11I get what you mean. They should have figured out a way to combine those and adding a different perk imo. It’s a massive multi billion dollar company, I’m sure they can figure it out. But I guess this was way easier 🤷
You are correct they should be the same perk. I can only guess they didn't want to give both abilities to one for balancing reasons. Previously lightweight and stalker alert two separate perks and decent perks on their own so combined they would be practically unstoppable in close quarters
I’m just gonna wear one of each boot
It'd be nice if they changed the ammo box where your character grabs a few mags as you throw it so you're refilled instantly instead of having to take 10 seconds to pick some up after you threw it
So as it's flying in the air to the ground you reach out and grab ammo at the same time? Like a juggler?
@@SQUIDWARD360no he means open the box, reach and grab some equipment then throw the box down. All done as part of the throwing munitions animation.
@@SQUIDWARD360 that's literally a thing in Cold War, you throw the box, you instantly get refilled.
Doesn't even need to be an extra animation: just replenish ammo pool as you toss the box so you don't have to wait more time to get your ammo back.
@@SQUIDWARD360 lol bruh you're talking like I'm asking for something completely out of the ordinary
Just played my first hour, tell ya what they didn't change. . . spawning you in front of an enemy that is already shooting. Every map seemed like shipment all over again. And bullets going through buildings!? At least for me.
Yeah bullets go through walls like they have the past few games. How ridiculous would it be if they didn’t? 😂
The spawns are EOMM calibration in real time.
Their fixing the spawning for weekend 2
@@Mid_Apexdoubt. The spawns have been this way since 2019
@@Yea___ they already announced they are changing it same with the delay with sliding and enemy visibility
So basically this could have been an expansion on MW2, 10/10 charging people full price for what could have been an update
Thanks again ace for taking the time to make these in depth videos its very helpful!
Nice to see things move at least slightly in the correct direction, but for dlc and small movement adjustments for $70 I'll pass until December sale
Yeah hopefully it drops to $40 by then.
Forfeit both of your consoles to the authorities right now muppets
@@ethanorawlinsino6635mate you alright?
@@giantbellend nah he right... they tryna pay for what should be a update instead of a whole new $70 game... thats crazy!!
"in the right direction" they only made the game more frenetic, if I wanted that i would go play doom eternal or ultrakill
Damn when you need a video to even show you what changed you know they didn’t do enough. Wish the zombies mode was sold
Separately. Thats all I want.
Much less of a difference than most COD content creators were making it out to be. I would like to have seen more comparisons to MW2019. “We’re so back” my ass 😂😂
he forgot, reload cancel, snaking, the fact switching your weapon is fast like mw19, and theres no bunny hopping but the first jump around a corner is still very broken if you’re on the receiving end
Almost like they get paid to big up COD.
@@vnpyuh Good points
I really do appreciate these videos . The ability for us to compare apples to apples is Very helpful in making decisions.
Seems more like nuts to deeznuts if you ask me 😂
Videos like these ain’t needed for me. Easy no buy. To only be relevant for an expected year is a sad business model.
Comparing fully released games to a beta is crazy. 💀
The only people complaining about “$70 dlc” are the same people that were dumb enough to buy MWII in the first place. 🤷🏽♂️ I skipped MWII for this exact reason. Never bought it, so I’m paying for a full game, not an update.
Damn I wish they made the munition box animation faster. I hate the little delay between the box hitting the ground - opening and actually being able to interact with it.
And this seems super small but I love the white reticle in the visual recoil testing instead of the standard orange in MW2.
It was much faster in Vanguard.
They decreased the visual recoil and still managed to make visibility even worse somehow it's absolutely impressive.
I cannot tell the difference between teammates, or opposition, glad it is t hard core, cause I just shoot everyone I see
The actual visibility is way better it's just the nametags that are a problem I find it hard to tell the difference between teammates and enemies a lot. And teammate footsteps sound identical to enemy footsteps, it throws me off so much.
@@danjjjatestare you not sure?
Name tags are a problem took me a couple hours to stop shooting friendlies and the fact the audio samples are exactly the same bro idk not feeling it at least not for 70 hell na
how
It looks like we'll never have a good Call of Duty again. Thank you MW 2019 and CW for providing good memories. Warzone with Verdansk and Rebirth (in the MW 2019 move) was the best Battle Royale I played, thank you IW for destroying our game.
That 70$ DLC is sounding much more relevant now..
I just don't understand why so many things are similair or even close to MW2.
All this talk about movement and we bascially have an slight faster movement than MW2 lmao.. c'mon
Every cod is a DLC because the gameplay its the same
If thats your logic.
This was scheduled to be a 2 year game but they got greedy and it’s going to fail miserably.
Yeah because Cold war, vanguard and MW2 is very similair.
Stop defending this shit brother, it's not right and you know it. We want to get as far away from MW2 as possible. @@Redmont_
Exactly I don’t know why people are praising it. I felt the game was just as slow especially ads
The graphics of mw3 is absolutely terrible for a game releasing in 2023.
Stop comparing compressed UA-cam footage with the visuals you're used to on your TV or computer monitor.
@@Knights_of_the_NineI played the beta and it does look like shit, don't know if they can change a lot in one month
@@Knights_of_the_Nine im playimg the beta, so stop assuming, it makes you look stupid
Talking graphics it's self. Like blurry. Or bad screen tearing or pixels. Or are you talking there background? Like the color of boxes and ground. Building and what not. Would like to know your opinion.
Yeah lighting looks super flat making everything look bland and washed out.
$70 for the same guns, same attachments, same UI, same sound effects, same killstreaks, same animations, recycled zombies calling it “New”.
I don't get why people complain about weapon recoil? That is how it is when you shoot a gun on full auto. The reticle of a red dot moves in the frame of the sight and the gun jumps around. It is more realistic to have that recoil and I honestly liked it.
The kids hate realism. They want fortnite and apex. MW2 was heading in a good direction and now it's all gone. Back to silly arcade shit.
I had the same thought but I guess this game wants to be more arcady (which I'm ok with), just save the realistic recoil for more "milsim" titles.
@@natypes1 If you want realism go play battlefield. CoD's strong suit has never been realism
Am I the only one that thinks it is kind of stupid that Activision are too cheap to even pay companies for the right to call the weapon what it actually is in real life?
It’s actually really expensive. Don’t get me wrong I think they can afford it but they just don’t care. Legit I bet over 50% of the money they put into call of duty goes to working on bundles.
@@Bubba1025it’s not expensive at all, many companies have also offered them to use the names for free
@@Bubba1025some companies don’t charge for license some do. Activision stopped caring after they were sued multiple times by anti gun organizations
I remember Kriss USA offered them the right to use the name/ likeness of the Vector for free but they refused it anyway.
Fwiw I believe their decision to give the weapons fake names is because of CA state regulations around promoting/marketing of firearms to underage individuals, not necessarily because of the cost of licensing. Although activision probably does save a lot of cash as a by-product of this.
Been plying for 20 years 🥵 cod 1 and United offensive (2003) the days 🔥🤛🏻
MWIII: The $70 game that could have been QoL updates in a patch with maps that could have dropped as seasonal content.
We need no SBMM in public matches, there is a ranked play for a reason imo
just pretend the SBMM doesn't exist. Works for me
the first games felt like i was in ranked matches
Sbmm protects scrubs like you 🤣
@@tjyearly6569 No I just go play ranked
SBMM actually makes games playable... If you are just rolling the dice every game it gets very boring very fast
It seems like mw3 is what mw2 should have been but they’re charging 70 dollars for updates now folks
Such simple changes that make a huge difference, if only infinity ward weren’t so stubborn their games would be a lot better
You’re actually the stubborn one praising this. On god y’all will never learn
@Yamom395 nobody's praising anything. Just pointing out the stubborness that infinity ward chooses to double down on. Minor changes, big difference.
@@Tduggnothing stubborn. Its all on purpose and thought out because everyone will buy go ahead and buy it again
@@Yamom395 how am I stubborn?
@@duncan5318 you called this change a huge difference when it’s actually the same mechanics only change is slide cancel. You’re all bots lmfao
For a game based on "releasim" I can guarantee you nobody is "slide canceling" into any fights or bunny hopping like an idiot. It make my heart warm FINALLY the community as a whole is trashing this franchise. Mw2019 could have been great, but SBMM, no red dots, slide canceling, bunny hopping, ttk waaaay to quick. AND THE DOORS! Elephant level foot stomps, dead silcence as a fucking field upgrade that basically means everyone is sound whoring and anybody who plays aggressive is getting punished. And if you happen to win, your punished and put in a harder lobby.... We Play GAMES to have fun, not to sweat. Make a RANKED Playlist and keep the public matchmaking the wild west!
Hey Ace, you probably won't see this but I figured I'd share some information I found, if you have the pre-order for the carbon and you look through the weapons, you can see an under barrel drill charge launcher, so drill charges are in the game again
People are already using the drill charges in game
Good Will help against the people who love to camp
So far, really liking the difference in visual recoil and smoke while firing. I've yet to play the game myself since I'm on PC, but take the changes to movement combined with the positive changes to firing weapons and you can consider me genuinely interested. Will have to give the open beta a go this next weekend to see if it lives up to my hopes.
So basically the same then
@@boomerboy8043 It's not the same at all. lol After going back to MW 19 and trying MWII again, it's plain as day how the increased visual recoil muddles your sight picture (especially with iron sights).
Playing MW 19, I could actually _see_ my targets, even when engaging at range with iron sights. In MWII, as Ace pointed out, it feels like your operator is holding their weapon with a loose grip and the gun bounces like mad as a result. I'll always reserve final judgement for when I play the game, but this is looking good compared to MWII.
@@Just_a_commenter ngl i aint played since mw 2019 so I cant say anything. Just the game looks the same graphically ig
Mw 2019 lighting engine was way better. These past few cods are desaturated and grimy looking af. This is coming from someone who's done side to side comparisons on a monitor with 80% digital vibrance. if mwiii had 2019s graphics it could be almost as good. @@boomerboy8043
how can you like total no recoil like its a fraking fortnite. Gunplay is a good upgrade from cod ghosts though. But mw2019 gunplay is unmatched, mwiii is a big step down
watching NEW MW3 videos and expecting expecialist or a MOAB. why do I fool myself like this
If the weapons from MW2 have the visual recoil muzzle flash get updated to match the MW3 weapons I feel a lot of them are going to become a lot more competitive, especially with iron sights
Do a side by of all 3 MW games please
Thanks for your time. Been looking for something like this. Thanks
@TheXclusiveAce a really big one I discovered is that if you survive explosive damage (frags/semtex) it won't interrupt sprinting, which means grenade spam won't be nearly as oppressive.
That is big. Hated getting stuck in place by some stray proxy mine
The attatchement system is a mess beyond belief and only got MORE complicated this year
I know right. People saying the gunsmith is so good. I'm over here having to remember which gun is related to what and all this shit. I'm so tired of it. I beg them to just go back to regular unlock system
What did they change?
How is it a mess
@@conor-_C the entire thing where you have to level up a different gun to unlock a guns attachment is so dumb. What was wrong with using a gun and leveling it up and unlocking attachments? It's beyond confusing and dumb
It can definitely be frustrating but tbh I find that it encourages people to experiment with all weapon types so you see a larger variety of weapons being used in game. It annoyed me a few times but I can confidently say that I appreciate what they did with it.
The most unique change in this game is the 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀
A big problem I had with MW2 is the gun visual shake, like even in the campaign I was super annoyed with it.
I'm excited that MW3 has adjusted that!!
Great video!!!
I’m buying it since I didn’t buy the previous game. Looking forward to playing on the OG maps. Brings back so many memories.
Im telling you, wait until it goes on sale on black friday you wont regret it
u should buy it very fun game don't listen to this guy
Yeah but it isn't OG COD.. the maps don't make it OG COD.. they are long gone.. it's just a fruit machine disguised as a game and this year a DLC charged like a game... but keep buying! Well done 👍🏻
Don't. It stifles genuine creativity in the industry.
Last cod I bought was mw19 and even then I regretted it. Glad I haven't made that mistake since cod's have really gone downhill since then
History is repeating itself.
Also some of the barrel attachments actually change things up in terms of downsides. For example I saw a barrel that helps with handling but the range wasn't decreased, and there is a barrel that increases range but doesn't hurt ADS. Its so refreshing even with the limited experience in the beta
😳😳
thats true and so cool! not all grips automatically fuck up your ads speed
I just wanna know how that works irl lol. I know they want to give stuff downsides but "Reduced ADS Speed" on everything is boring and sometimes doesn't make sense.
@@andreivaldez2929The attachment system should be balanced for game logic first and realism second (if at all)
true but it make your movement speed slower for longer barrel
Gotta be honest, after playing rust…. I hate it. Aim assist is basically non existent so every KBM player will demolish controller players.
You can’t see anyone, let alone tell your teammates apart from the enemy. Every game is full of me and my teammates shooting each other. Glad they fixed gunplay but everything else is just too much. Every game now is pandering to the PC master race c*nts.
@@NineS5 lol no chance dude.
@@angrybeavers1175 not in cod in other games sure
I don't remember if you can or not in MW2, but I'm surprised you didn't mention that in MW3, you can fire your weapon while calling in a killstreak. I noticed it when I was calling in UAVs, so I'm not sure if it's killstreak specific.
$70 paid DLC, ouch.
And all the kids and nut jobs that will actually spend that is mind boggling, the primary reason CoD will continue to keep making mediocre games will never worrying about not selling or underselling 🤷♂️
@@joseorta924 Yup, they've added some maps and weapons. Basically live service features for a $70 pay to play price tag. The movement changes are well, not a paid feature LOL.
MW 2.5
Objectively false
@@Pryde_Factually correct
@@DepressedMicaiahASMR except there are no facts to back that up lmao
8:35 you should also test suppressor with sight smoke that in MW2 took al the sight entirely snd you cant see well if you don't have thermal in some scenarios
Those changes are all very positive. Some remaining negatives are still keeping me from fully enjoying the game and I still don’t plan to buy this unless they are changed. The spawns are a massive issue. The distinction between enemies and teammates is also very frustrating. I can’t leave SBMM out but I have zero hope that will be addressed. If the other issues are fixed I might buy it in a few months on sale.
pretty sure sbmm determines spawns
Its a scam bro, they took the features out of the other games to make this one seem worth it, FOR 70 DOLLARS
@@ehnwurdsae-urce3781that is totally unrelated
@@smolltaco5667 yeah I agree. I was trying to give it a fare shot but as this comment was a month ago I’ve since come to terms that COD is truly dead. Will not be buying it again unless and until major changes are made.
gotta admit, good changes.
slightly faster slide cancelling good
less visual recoil good
slower ttk good
OG mw2 maps Mega good
cant wait to play skidrow again.
$70 good? Lol
Slide cancelling shouldn't be in the game. Catering to sweats. You got your slide cancel, modded controller with paddles and you're ready to go. 🤣
@@kw2519 oh am sorry that i can afford 70dollars to spend on a hobby that i have once a year. yes thats too much money for hundreds and hundreds of hours my bad
It's not 70USD worth it
@@joaquincasascortes624 XDD have u ever bought a game from an AAA developer that didnt cost 70? did u really think sledgehammer or blizzard or any big company will REDUCE the price on their flagship title?? what did u expect, 40dollars? its amazing how ppl are suprised that a new cod game costs the maximum amount like what did u expect?
If nobody bought this game. Mw4 would be epic
It seems like the BAS B doesn’t exactly hit where your sights are. Could you possibly look into this? I’ve heard other players/creators saying the same thing. Thanks!
I think there's a bug with it at range if you're engaging someone with a longer range scope with the glint. I noticed I was consistently landing shots visually but doing no damage
The changes aren't enough for me to consider buying it for $70. Might get this if it goes on sale for $15 or maybe $20, but only if friends get it--and they're pretty tired of the matchmaking in this game
pretty much my thoughts as well
What's the point? It won't be 15-20$ for like 3 years 😂
They're still selling OG BO1 DLC for full price bru.
HE CANT KEEP GETTING AWAY WITH THIS
Slide boots perk is insane increases how fast you transition into a slide the speed of the slide and distance.
I hope ground war maps are good and still in the game. I am a GW player most of the time.
Same, there'll be 4 launch Ground War maps so pretty neato. Hope they don't all end up being Taraq type levels tho lol.
@DESTINYMASTER-zh4zf I'd argue there were a few stinker maps like MWII, but one thing that I can definitely agree on is how non-complex the maps are, particularly the city maps like Guijarro, Ahkdar Village just had too many goddamn windows/rooftops whereas Verdansk was more streamline/simplified.
The one in the Beta is awesome. It is back to being more like MW19 than MWII.
That Red Dot still shot with the cross in the reticle is absolutely insane! No wonder I'm getting killed when I swear my gun was right on their heads
I played the beta for 3 hrs and then jumped back into mw2 for an hour or so yesterday..and I gotta say that I still feel like the one thing mw2 does well (not sure if better yet!) is gunplay, the weapons just feel better to me..although I’ve been using them for a year so perhaps it’s familiarity, guess time will tell.
You mean in mw2 they actually have recoil. Apparently people don't like recoil on guns. They mostly like the arcade shooting style games, especially the kids. I personally prefer realism to games.
Yep, I guess recoil is a huge factor when I think about it, but the mw2 guns feel more …I dunno robust!! This sounds stupid but they’re just more solid or something (for me anyhow) It’s hard to put into words, but recoil is probably a contributing factor for sure. I played the xD beta and mw3’s gunplay feels quite like that.
@@raptor_jdm "Realism" what you doing playing COD, then? It's an arcade shooter, not supposed to be realistic
@@raptor_jdm realism is what made people hate cod lol... It's the whole reason everyone wanted the changes made in this game. If you want realism you have plenty of games to play but don't ruin cod for the people that want an arcade shooter.
Recoil ads more to the "skill gap" makes weapons diferent, and makes you decide between attachments, having 0 recoil on guns makes gunplay bland and boring
The only things I’ve really felt change were the movement between running, sliding, and aiming feeling more fluid. Although, I haven’t even gotten to snipe yet so that’s gonna be my decision maker. I always said that this game was probably gonna be a dlc and here I was last night looking for the beta and it turned out to be in mw2 😂. I really don’t think they should be charging so much. I’d really prefer they just charged us for map packs and maybe the battle pass because they’re just making too much money for this game.
Sniping was satisfying AF, fellow Recon
The fact that people are defending this shit is wild
MW3 should of been a DLC to MW2 not a whole "new" game 💀
70$ dlc with a campaign. Guaranteed this game doesn’t last 3 months before dying out. I’m already bored of the old school maps 🤣🤦♂️
and in my opinion MW2 2009 maps sucks, i prefer MW3 2011 maps
I was never into Call of Duty. Then however the latest Battlefield sucked. So I started playing MW2. I do not have the history of the old COD's, but it's funny to see that everyone seems to love the changes. I like the fact, that once the magazine is taken out of the gun, you can not cancel it anymore for example. Or that mantling up an object just takes its time. I do not need slide canceling either. I know it is far away from being a simulator, but to some extent at least stay a bit more realistic. Yeah, the gun shakes a lot if you full-auto-fire. But firing full-auto should be difficult anyway in my opinion. JUST to me, the game gets worse. And the fact that they changed just a few things here and there, which could have even been tweaked in a few game updates too, absolutely does not justify the price tag of the MW3.
That’s why you play good battlefields like 1 and 4
Skill based match making is the main problem. You will notice no matter what you will never have back to back good games.
$70 for a patch? Just grab my hair and take me from behind already!
Honestly preferred the recoil in mw2, it just felt and looked better
Bruh, that was the reason i hated mw2. I loved in warzone 1 how you had so less recoil. The visual recoil was and is the worst in mw2 for me. And the movement is also not feeling as good as mw1.
I agree, I actually like the recoil in mw2 especially since I modified my guns a certain way to manage the recoil. Just feels better to me.
just learn to control recoil tbh
@@Niels_f2704 how do you control recoil where every shot makes a different recoil? Like in wz1 it had a pattern you could Counter somehow. And you had not that extreme visual recoil. Yk what i mean? But maybe im a Professional noob who cant play that kind of games 😁
@@Semicolonos I think you get used to it and modify and tune your weapons to minimize the recoil to where its not as bad, i know the cronen squall gun has the least recoil from the beginning and its different per gun, I personally like the recoil in MW2 since it feels more natural and now playing mw3 its hard to adapt to basically no recoil at all (personally).
After trying the MW2 beta for about an hour and then never touching that game again, movement and TTK actually felt right on the money in the MW3 beta. Looking forward to getting another CoD again.
Tip for mw3 use the side to cover distance and slide around the corner to get the jump on enemies
why mw3 looks worse than mw2 lmao
I think it's because of the bad lighting, makes the maps look very lifeless. Also the gun sounds don't sound as strong as mw19 and mwII probably SHG made them..
So happy the striker 45 is back, my favorite irons from mw2019.
It’s modeled after the ump45 this time not the smg45
@@bradenmchenry995quite a mix of both actually
After playing the beta I can confirm it’s the same game
a $70 game for what amounts to a balance patch that will make billions, and gamers wonder why gaming is so screwed up. i wouldnt bother with the effort of making new games either if all i had to do is rehash old crap and staple a cash shop to it.
For some reason this game actually looks fun to play multiplayer
Because it is
It feels and played like a games from 10 years ago. Floaty movement, weapons have no weight to them. Run around like a headless chicken and hope you have faster reactions than the next guy. A step backwards for me.
nice, it seems like they’re heading back into the right direction. maybe next year I’ll buy their game after a 2nd cycle of going back to traditional COD
Now... I'm no movement sweat who constantly jump/dropshots and slides 24/7
But it does feel like you're a lot more in control with moving around when compared to MW2.
I see myself using the slide a lot on certain areas on Rust where if you're just crouch walking in those areas, it's a miracle if you survive
the recoil is great in mw2. It's how the guns balance. If we tone down recoil on base guns, then things are going to be like Vanguard all over again. Because every gun becomes laser beams with the right attachments, you're really left to use the gun that deals the most damage. No variety, no personality, the guns all feel the same.
The hit markers sounds and kill reward sound effects are so satisfying to me. And honestly that is what keeps me playing.
Sounds like you’ve never played the OG’s back in days COD’s lmfao
My first thought was that I'm not going to pay that much for a huge update. But since I know that they will bring back the old MWII maps... I'm not sure. But still, that full price is a daylight robbery.
As long as people like you continue to pay, the will continue to do this.
Normally CoD is pretty copy / paste and they put little effort. This time they released copy/paste with 0 effort.
The entire map pool is MW2. The game looks like MW2, worse than MW2019.
All the good things they took out of MW2 that was in prior games is back. That's not a feature thats call not listening to your community, it didn't need MW3 to make these changes.
This is by far the laziest yearly release charged at full premium price, and as long as people like you pay for it, they will continue to be even more lazy. This is at best a DLC priced as a full price game.
I think mw3 movement is a good middleground. Not the crazy movement from mw19 that would alienate new/casual players (im sorry but movement gods n good players no matter how loud they are online are still a very small minority in cod and) while m2 went overboard in the opposite direction. Ive seen some players complaining its not as good as mw19 but again we are a minority within the playerbase, so Im ok with the middleground they chose for mw3 movement.
Screw both the casuals AND the sweats 😡
@weirdeurasianboy8091 who are you trying to make a point to
@@ventdra That I hate the whole playerbase lmao, no matter if they're casual, average, above average or no lifers. I HATE THEM ALL 😡
@@weirdeurasianboy8091 honestly fair
Slide canceling is so lame and repetitive though.. Just bring back bo4 movement with slide boosting and good movement speed
Were you expecting something different here? 0:38
Personally im not much of a fan of the recoil from mw2022, even though I do like some of the changes. A big part of what made me love mw2022 was the huge shift in how recoil and the gunplay fundamentally works, with them moving away from the classic cod bullets going centre of screen etc. Its a shame that so few people even talk or know about it, and I don't know why there aren't any deep dives into the new recoil mechanics, especially with magnified optics and the small free aim area, weapons rising above centre of screen following the recoil pattern etc.
It seems like mw2023 does work the same way, just that the weapons shoot very flat so it ends up looking a lot more like old school cod.
Personally I like the idea of more recoil happening on the screen, and less camera kick recoil, because it really changes up how the game is played and makes it less about putting enemies in the middle of the screen, but aiming your gun at them. I think some of the high frequency shake/muzzle smoke etc. was a bit too much, and makes tracking hard, but I think aside from that, I much prefer tracking the weapon and enemy position, aside from tracking the whole world rotating as you fire.
I honestly agree for the most part except the shake and muzzle smoke. I prefered it because it made the gun feel more powerful and like a gun to me y'know? Dunno, I refunded mw3 2023 and I think imma just stick to insurgency sandstorm haha
@@Unboundiing Idk how you could prefer insurgency sandstorm lol, when you ADS in that game the only recoil is camera kick, optics/red dot/etc. just glued dead centre of screen, its basically like how battlefield/old cod did it, just looks awful.
I’ll choose to pass also this year. I have the feeling to play mw2019 with all the bad things included like people always jumping when shooting , insane ttk, sbmm, ecc
nothing will look better than cold war on series x
Facts
Thanks again for all this information, but it really sounds like I'm going to stick with MW2 instead of moving on to MW3 at this rate. I really prefer the slower movement and higher visual recoil in MW2, as I feel they make the game feel more realistic, so I'm disappointed to see these changes in MW3.
I'm used to mw2 and with the upgrades sliding movement is fine I'll wait it out and stay mw2 too
why do you want an arcade shooter to feel realistic lol
@@Carter-t4q We have Treyarch/Sledgehammer for more arcade titles and Infinity Ward for more milsim titles, and now they have ruined the identity of the MW series. It doesn't play, look or sound like MW19 or MWII at all.
COD has always been an arcade shooter. Doesn't matter which studio was working on a release, but it has always been an arcade shooter. It's the exact reason it blew up b/c it was casual/arcade. People just cried for more of a milsim and it flopped. @@sonervisuals
@@sonervisualsmw19’s gameplay is not mil sim whatsoever
The guns in MWIII sound and handle like airsoft guns. I'd take the visual recoil and Infinity Wards audiovisual design over this every day of the week.
The problem is is that infinity ward kinda went overboard in mw2 with the bad weapon sway ,the terrible recoil control, and the bad movement. But looking at this game it's the complete opposite every gun is a lazerbeam and most of them handle like like an airsoft gun idk why they can't seem to find some middle ground it's always one or the other. I do like how they were able to bring back movement in a balanced way though
But yeah infinity ward is denfinetly the better studio here
Damm I hoped that they kept the visual recoil for MWII guns the same so you're get clapped by the new guns lmao.
I hate how the graphics are in mw3 though mw2 is so good and realistic
TTK seems a bit too slow. Feel like adjustments to body multipliers need to be made. Specifically upper torso neck and head
Nah
I get where your coming from I personally don't like long ttks in games but we denfinetly don't need to be dying to weapons in a split second. That would be worse than the long ttk we have at the moment
Ttk is perfect. It’s the same as cold war
I actually prefer more recoil tbh
@samuraiman7777 yeah I prefer more realistic vs arcadey. No recoil is just boring to me because it's literally just point and click
The change between both is that MWII was a full game while MW III is simply an update with a 6 hours campaign added to it.
As much as I hate that this is a full on "new" game, instead of an update.....I greatly....GREATLY appreciate that the map voting is back.
Damn i havent ben reconnected a video from XclusiveAce in a lonngg time
All I've heard was a little faster , a little slower bruh for $80 fuck that
What ab js going bac to 2019💪🏽
Seeing as MW2 was based heavily on Realism (not completely) it makes sense as to why there is such a noticeable difference with sliding (including canceling, slide to fire time, and all that jazz), reticle deviation, muzzle flash/gun smoke, strafe speed, and mantling. But overall a good video! Love seeing people cover the differences between a games predecessor and what is to come in the next one.
Bro, nicki minaj killed me with a holographic anime gun. "based heavily on realism" is a stretch
@@BlockDefender Key words "NOT COMPLETELY'.
A lot of the physics in the game are based around the physics in real life. Which is why I said that it is "not completely" based on realism.